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- local args = {
- [1] = "LearnSkill",
- [2] = {
- ["Skill"] = "Tough Skin III",
- ["SkillTreeType"] = "Spec"
- }
- }
- game:GetService("Players").LocalPlayer.Character.RemoteFunction:InvokeServer(unpack(args))
- local args = {
- [1] = "LearnSkill",
- [2] = {
- ["Skill"] = "Jaw Breaker",
- ["SkillTreeType"] = "Spec"
- }
- }
- game:GetService("Players").LocalPlayer.Character.RemoteFunction:InvokeServer(unpack(args))
- local args = {
- [1] = "LearnSkill",
- [2] = {
- ["Skill"] = "Mastered Eye Gouge",
- ["SkillTreeType"] = "Spec"
- }
- }
- game:GetService("Players").LocalPlayer.Character.RemoteFunction:InvokeServer(unpack(args))
- local args = {
- [1] = "LearnSkill",
- [2] = {
- ["Skill"] = "Agility V",
- ["SkillTreeType"] = "Character"
- }
- }
- game:GetService("Players").LocalPlayer.Character.RemoteFunction:InvokeServer(unpack(args))
- local args = {
- [1] = "LearnSkill",
- [2] = {
- ["Skill"] = "Vitality IX",
- ["SkillTreeType"] = "Character"
- }
- }
- game:GetService("Players").LocalPlayer.Character.RemoteFunction:InvokeServer(unpack(args))
- local args = {
- [1] = "LearnSkill",
- [2] = {
- ["Skill"] = "Sturdiness II",
- ["SkillTreeType"] = "Character"
- }
- }
- game:GetService("Players").LocalPlayer.Character.RemoteFunction:InvokeServer(unpack(args))
- local args = {
- [1] = "LearnSkill",
- [2] = {
- ["Skill"] = "Health Regen II",
- ["SkillTreeType"] = "Character"
- }
- }
- game:GetService("Players").LocalPlayer.Character.RemoteFunction:InvokeServer(unpack(args))
- local args = {
- [1] = "LearnSkill",
- [2] = {
- ["Skill"] = "The World",
- ["SkillTreeType"] = "Stand"
- }
- }
- game:GetService("Players").LocalPlayer.Character.RemoteFunction:InvokeServer(unpack(args))
- local args = {
- [1] = "LearnSkill",
- [2] = {
- ["Skill"] = "Destructive Power V",
- ["SkillTreeType"] = "Stand"
- }
- }
- game:GetService("Players").LocalPlayer.Character.RemoteFunction:InvokeServer(unpack(args))
- local args = {
- [1] = "LearnSkill",
- [2] = {
- ["Skill"] = "Self Injury Overwrite",
- ["SkillTreeType"] = "Stand"
- }
- }
- game:GetService("Players").LocalPlayer.Character.RemoteFunction:InvokeServer(unpack(args))
- local args = {
- [1] = "LearnSkill",
- [2] = {
- ["Skill"] = "Heaven Ascended Smite",
- ["SkillTreeType"] = "Stand"
- }
- }
- game:GetService("Players").LocalPlayer.Character.RemoteFunction:InvokeServer(unpack(args))
- local args = {
- [1] = "LearnSkill",
- [2] = {
- ["Skill"] = "Triple the Knives",
- ["SkillTreeType"] = "Stand"
- }
- }
- game:GetService("Players").LocalPlayer.Character.RemoteFunction:InvokeServer(unpack(args))
- local args = {
- [1] = "LearnSkill",
- [2] = {
- ["Skill"] = "Reality Overwriting Punch",
- ["SkillTreeType"] = "Stand"
- }
- }
- game:GetService("Players").LocalPlayer.Character.RemoteFunction:InvokeServer(unpack(args))
- task.wait(2)
- game.Players.LocalPlayer.Character.Humanoid.Health = 0
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