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- /*
- * Title: Hangman Client Program
- * Author: Sher Stark
- * Date: 3 September 2014
- */
- package assignment1;
- import java.util.Scanner;
- import java.util.Random;
- public class Hangmanclient {
- public static void main(String[] args) {
- Hangman game = new Hangman();
- Scanner input = new Scanner(System.in);
- Random number = new Random();
- int n = number.nextInt(2);
- String secretWord = "";
- switch(n) {
- case 0:
- secretWord = "halcyon";
- break;
- case 1:
- secretWord = "schematics";
- break;
- case 2:
- secretWord = "stipulate";
- break;
- default:
- break;
- }
- game.setSecretWord(secretWord);
- while(game.isFound() == false) {
- System.out.println(game.getDisguisedWord());
- game.getGuessCount();
- String guess = input.nextLine();
- game.makeGuess(guess.charAt(0));
- }
- System.out.println("The secret word was " + game.getSecretWord());
- }
- }
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