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Braiden 'Brey' Sparrow.json

Mar 19th, 2023
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  1. {
  2.   "name": "Braiden 'Brey' Sparrow",
  3.   "type": "character",
  4.   "img": "icons/equipment/head/hood-purple-mask.webp",
  5.   "system": {
  6.     "abilities": {
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  10.         "bonuses": {
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  12.           "save": ""
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  14.         "mod": -1,
  15.         "save": -1,
  16.         "prof": 0
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  18.       "dex": {
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  20.         "proficient": 1,
  21.         "bonuses": {
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  23.           "save": ""
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  26.         "save": 5,
  27.         "prof": 0
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  29.       "con": {
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  32.         "bonuses": {
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  73.     },
  74.     "attributes": {
  75.       "ac": {
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  77.         "formula": "@attributes.ac.armor + 5"
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  79.       "hp": {
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  84.       "init": {
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  87.       "movement": {
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  89.         "climb": 0,
  90.         "fly": 0,
  91.         "swim": 0,
  92.         "walk": 30,
  93.         "units": "ft",
  94.         "hover": false
  95.       },
  96.       "attunement": {
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  99.       "senses": {
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  101.         "blindsight": 0,
  102.         "tremorsense": 0,
  103.         "truesight": 0,
  104.         "units": "ft",
  105.         "special": ""
  106.       },
  107.       "spellcasting": "int",
  108.       "death": {
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  110.         "failure": 0
  111.       },
  112.       "exhaustion": 0,
  113.       "inspiration": false,
  114.       "spelldc": 0
  115.     },
  116.     "details": {
  117.       "biography": {
  118.         "value": "Born by my mother and father who taught me to never trust anyone and never let my guard down. My mother told me that the superstitions were just that….superstitions. Being born during the great flood, thunderstorms for days that wiped out the town, only a few survived, including my mother, father and myself, I knew I was destined for great unfairness.\r\rAs I grew older to my teen years both parents died, and I fled to find a place to call my own and leave the village behind as they treated me like a black stain. Years went by, when I found a city where I met a woman who melted my heart. Her kindness radiated through her. I became a small-time assassin, after I met my soulmate. We had 2 bairn’s as the years carried on.\r\rBut my reputation began to spread. I made enemies and allies, but friends were fewer, and far between. One dark night when I was hunting a target, I cornered the man, and after launching my ambush, I stared him down and as blood leaked from his lips, he laughed and said with a grasping voice “I will win, and you will have nothing. That family of yours is very loving and happy.” He laughed with a massive grin. As I became shocked he took the opportunity to flee. He escaped me. I didn’t care. I transformed into my sparrow form and flew home with haste.\r\rAs I arrived in the darkness of night, there was no sign of life inside. The front door was wide open half falling of its hinge. My heart retched and stomach sank.\r\rMy heart began to beat fast but also sink to the depths of hell. Hollowness filled my chest. I stepped through the rubble and found my broken family, sliced, and battered throughout our home. This is where anger and hatred for the target grew and filled me with revenge. I screamed as I held my children and love. However, as I was about to leave I was taken as the man who killed my family. It filled me with more anger.\r\rIt took me a year, but I escaped the prison, with my wits and revenge ridden heart. Now I search for both evidence to free myself from the hidden chains of guilt and the man who plotted and killed my family whom I was blamed for.<p><b>Age</b>: 37</p><p><b>Height</b>: 5'3\"</p><p><b>Weight</b>: 131lb.</p><p><b>Eyes</b>: Dark Brown</p><p><b>Skin</b>: Pale White</p><p><b>Hair</b>: Pitch Black</p><p><b>Allies</b>: </p>",
  119.         "public": ""
  120.       },
  121.       "alignment": "Neutral",
  122.       "race": " Make a SelectionMake a SelectionMake a SelectionMake a Selection",
  123.       "background": "Criminal",
  124.       "originalClass": "kMkZuWEnk44MBJ9A",
  125.       "xp": {
  126.         "value": 900,
  127.         "max": 2700
  128.       },
  129.       "appearance": "",
  130.       "trait": "I am always calm, no matter what the situation. I never raise my voice or let my emotions control me.\nI always have a plan for what to do when things go wrong.",
  131.       "ideal": "Honor. I don’t steal from others in the trade. (Lawful)",
  132.       "bond": "Someone I loved died because of a mistake I made. That will never happen again.",
  133.       "flaw": "When I see something valuable, I can’t think about anything but how to steal it.",
  134.       "level": 0
  135.     },
  136.     "traits": {
  137.       "size": "med",
  138.       "di": {
  139.         "value": [],
  140.         "bypasses": [],
  141.         "custom": ""
  142.       },
  143.       "dr": {
  144.         "value": [],
  145.         "bypasses": [],
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  148.       "dv": {
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  150.         "bypasses": [],
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  153.       "ci": {
  154.         "value": [],
  155.         "custom": ""
  156.       },
  157.       "languages": {
  158.         "value": [
  159.           "common",
  160.           "cant",
  161.           "sylvan",
  162.           "elven"
  163.         ],
  164.         "custom": ""
  165.       },
  166.       "weaponProf": {
  167.         "value": [
  168.           "sim"
  169.         ],
  170.         "custom": "Hand crossbow; Longsword; Rapier; Shortsword"
  171.       },
  172.       "armorProf": {
  173.         "value": [
  174.           "lgt"
  175.         ]
  176.       },
  177.       "toolProf": {
  178.         "value": [
  179.           "thief",
  180.           "disg",
  181.           "pois"
  182.         ],
  183.         "custom": "Playing Cards"
  184.       }
  185.     },
  186.     "currency": {
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  188.       "gp": 10,
  189.       "ep": 0,
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  193.     "skills": {
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  234.       "his": {
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  250.       "itm": {
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  339.     "spells": {
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  389.     "bonuses": {
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  391.       "rwak": {},
  392.       "msak": {},
  393.       "rsak": {},
  394.       "abilities": {},
  395.       "spell": {}
  396.     },
  397.     "resources": {
  398.       "primary": {
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  400.         "lr": false,
  401.         "label": ""
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  403.       "secondary": {
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  408.       "tertiary": {
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  411.         "label": ""
  412.       }
  413.     }
  414.   },
  415.   "prototypeToken": {
  416.     "flags": {},
  417.     "name": "Braiden 'Brey' Sparrow",
  418.     "displayName": 30,
  419.     "width": 1,
  420.     "height": 1,
  421.     "lockRotation": false,
  422.     "rotation": 0,
  423.     "actorLink": true,
  424.     "disposition": 1,
  425.     "displayBars": 20,
  426.     "bar1": {
  427.       "attribute": "attributes.hp"
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  432.     "light": {
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  436.       "coloration": 1,
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  451.       "attenuation": 0.5
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  453.     "texture": {
  454.       "src": "icons/equipment/head/hood-purple-mask.webp"
  455.     },
  456.     "sight": {
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  458.       "range": 0
  459.     },
  460.     "detectionModes": []
  461.   },
  462.   "items": [
  463.     {
  464.       "name": "Rogue",
  465.       "type": "class",
  466.       "system": {
  467.         "description": {
  468.           "value": "<table>\n<tr><th>Level</th><th>Class Features</th></tr><tr><td>1</td><td>Expertise (PHB p94)<br>Sneak Attack (PHB p94)<br>Thieves' Cant (PHB p94)<br></td></tr>\n<tr><td>2</td><td>Cunning Action (PHB p94)<br>Cunning Action: Aim (UAClassFeatureVariants p9)<br></td></tr>\n<tr><td>3</td><td>Roguish Archetype (PHB p94)<br>Steady Aim (TCE p62)<br></td></tr>\n<tr><td>4</td><td>Ability Score Improvement (PHB p94)<br>Proficiency Versatility (UAClassFeatureVariants p1)<br></td></tr>\n<tr><td>5</td><td>Uncanny Dodge (PHB p94)<br></td></tr>\n<tr><td>6</td><td>Expertise (PHB p94)<br></td></tr>\n<tr><td>7</td><td>Evasion (PHB p94)<br></td></tr>\n<tr><td>8</td><td>Ability Score Improvement (PHB p94)<br>Proficiency Versatility (UAClassFeatureVariants p1)<br></td></tr>\n<tr><td>9</td><td>Roguish Archetype feature (PHB p94)<br></td></tr>\n<tr><td>10</td><td>Ability Score Improvement (PHB p94)<br>Proficiency Versatility (UAClassFeatureVariants p1)<br></td></tr>\n<tr><td>11</td><td>Reliable Talent (PHB p94)<br></td></tr>\n<tr><td>12</td><td>Ability Score Improvement (PHB p94)<br>Proficiency Versatility (UAClassFeatureVariants p1)<br></td></tr>\n<tr><td>13</td><td>Roguish Archetype feature (PHB p94)<br></td></tr>\n<tr><td>14</td><td>Blindsense (PHB p94)<br></td></tr>\n<tr><td>15</td><td>Slippery Mind (PHB p94)<br></td></tr>\n<tr><td>16</td><td>Ability Score Improvement (PHB p94)<br>Proficiency Versatility (UAClassFeatureVariants p1)<br></td></tr>\n<tr><td>17</td><td>Roguish Archetype feature (PHB p94)<br></td></tr>\n<tr><td>18</td><td>Elusive (PHB p94)<br></td></tr>\n<tr><td>19</td><td>Ability Score Improvement (PHB p94)<br>Proficiency Versatility (UAClassFeatureVariants p1)<br></td></tr>\n<tr><td>20</td><td>Stroke of Luck (PHB p94)<br></td></tr>\n</table><p>Signaling for her companions to wait, a halfling creeps forward through the dungeon hall. She presses an ear to the door, then pulls out a set of tools and picks the lock in the blink of an eye. Then she disappears into the shadows as her fighter friend moves forward to kick the door open.</p>\n<p>A human lurks in the shadows of an alley while his accomplice prepares for her part in the ambush. When their target—a notorious slaver—passes the alleyway, the accomplice cries out, the slaver comes to investigate, and the assassin's blade cuts his throat before he can make a sound.</p>\n<p>Suppressing a giggle, a gnome waggles her fingers and magically lifts the key ring from the guard's belt. In a moment, the keys are in her hand, the cell door is open, and she and her companions are free to make their escape.</p>\n<p>Rogues rely on skill, stealth, and their foes' vulnerabilities to get the upper hand in any situation. They have a knack for finding the solution to just about any problem, demonstrating a resourcefulness and versatility that is the cornerstone of any successful adventuring party.</p>\n<h2>Subclasses</h2><ul><li> Arcane Trickster (PHB p97)</li>\n<li> Assassin (PHB p97)</li>\n<li> Thief (PHB p97)</li>\n<li> Inquisitive (UA) (UAGothicHeroes p2)</li>\n<li> Scout (UA) (UARangerAndRogue p2)</li>\n<li> Inquisitive (XGE p45)</li>\n<li> Mastermind (XGE p46)</li>\n<li> Scout (XGE p47)</li>\n<li> Swashbuckler (XGE p48)</li>\n<li> The Revived (UA) (UAFighterRangerRogue p4)</li>\n<li> Soulknife (UA) (UAFighterRogueWizard p2)</li>\n<li> Soulknife (UA) (UA2020PsionicOptionsRevisited p3)</li>\n<li> Phantom (UA) (UA2020SubclassesRevisited p1)</li>\n<li> Phantom (TCE p62)</li>\n<li> Soulknife (TCE p63)</li>\n</ul>"
  469.         },
  470.         "source": "PHB",
  471.         "identifier": "rogue",
  472.         "levels": 3,
  473.         "hitDice": "d8",
  474.         "spellcasting": {
  475.           "progression": "none",
  476.           "ability": "empty"
  477.         }
  478.       },
  479.       "img": "icons/equipment/head/hood-purple-mask.webp"
  480.     },
  481.     {
  482.       "name": "Assassin",
  483.       "type": "subclass",
  484.       "system": {
  485.         "description": {
  486.           "value": "<table>\n<tr><th>Level</th><th>Class Features</th></tr><tr><td>3</td><td>Assassin (PHB p97)<br>Assassinate (PHB p97)<br>Bonus Proficiencies (PHB p97)<br></td></tr>\n<tr><td>9</td><td>Infiltration Expertise (PHB p97)<br></td></tr>\n<tr><td>13</td><td>Impostor (PHB p97)<br></td></tr>\n<tr><td>17</td><td>Death Strike (PHB p97)<br></td></tr>\n</table><p>You focus your training on the grim art of death. Those who adhere to this archetype are diverse—hired killers, spies, bounty hunters, and even specially anointed priests trained to exterminate the enemies of their deity. Stealth, poison, and disguise help you eliminate your foes with deadly efficiency.</p><p>Your archetype grants you features at 3rd level and then again at 9th, 13th, and 17th level.</p>"
  487.         },
  488.         "identifier": "assassin",
  489.         "classIdentifier": "rogue"
  490.       },
  491.       "img": "icons/equipment/head/hood-purple-mask.webp"
  492.     },
  493.     {
  494.       "name": "Criminal",
  495.       "type": "background",
  496.       "system": {
  497.         "description": {
  498.           "value": "<p>No career criminal in Baldur's Gate operates without being aware of the Guild. Some studiously keep a low profile, carrying just the occasional smuggled load in with legitimate merchandise, or only breaking knees when it can plausibly be claimed as an act of personal revenge. Others join up with crews for protection, or with the Guild itself. A few former Guild members have been cast out of the organization due to incompetence or after offending a more powerful member, and now shuffle for scraps to survive.</p><p>You are an experienced criminal with a history of breaking the law. You have spent a lot of time among other criminals and still have contacts within the criminal underworld. You're far closer than most people to the world of murder, theft, and violence that pervades the underbelly of civilization, and you have survived up to this point by flouting the rules and regulations of society.</p><p>Most criminals in Wildemount are petty thieves and cutpurses who operate out of desperation. You, however, are a criminal of a higher caliber. You are a member of the Myriad, the greatest crime syndicate to ever grace the face of Exandria. You have a network of criminal contacts and allies to help you in your crimes—but you also have rivals and superiors that would gladly throw you to the wolves to save their own skins.</p><p>The Myriad has bases of operation in every major city outside Eastern Wynandir, even if those bases are made up of only two or three members. Wherever you find the Myriad, you can find temporary shelter from the law—for a price.</p><p>Although your capabilities are not much different from those of a burglar or smuggler, you learned and practiced them in a very different context: as an espionage agent. You might have been an officially sanctioned agent of the crown, or perhaps you sold the secrets you uncovered to the highest bidder.</p>"
  499.         },
  500.         "source": "PHB"
  501.       },
  502.       "img": "icons/sundries/documents/document-bound-white-tan.webp"
  503.     },
  504.     {
  505.       "name": "Background Feature: Criminal Contact",
  506.       "type": "feat",
  507.       "system": {
  508.         "description": {
  509.           "value": "<p>You have a reliable and trustworthy contact who acts as your liaison to a network of other criminals. You know how to get messages to and from your contact, even over great distances; specifically, you know the local messengers, corrupt caravan masters, and seedy sailors who can deliver messages for you.</p>"
  510.         },
  511.         "source": "PHB",
  512.         "requirements": "Criminal"
  513.       },
  514.       "img": "icons/sundries/documents/document-bound-white-tan.webp"
  515.     },
  516.     {
  517.       "name": "Racial Trait: Sparrow Hengeyokai",
  518.       "type": "feat",
  519.       "system": {
  520.         "description": {
  521.           "value": "+2 Dexterity, Fly speed in animal form"
  522.         },
  523.         "source": "MPMB",
  524.         "requirements": ""
  525.       },
  526.       "img": "icons/environment/people/group.webp"
  527.     },
  528.     {
  529.       "name": "Class Feature: Expertise   [with 2 skills]",
  530.       "type": "feat",
  531.       "system": {
  532.         "description": {
  533.           "value": "I gain expertise with two skills/thieves' tools I am proficient with; two more at 6th level\n"
  534.         },
  535.         "source": " PHB 96) [with 2 skills]",
  536.         "requirements": "Rogue 1"
  537.       },
  538.       "img": "icons/equipment/head/hood-purple-mask.webp"
  539.     },
  540.     {
  541.       "name": "Class Feature: Sneak Attack   [2d6]",
  542.       "type": "feat",
  543.       "system": {
  544.         "description": {
  545.           "value": "Once per turn, I can add damage to a finesse/ranged weapon attack if I have advantage\nI don't need adv. if the target has a conscious enemy within 5 ft and I don't have disadv.\n"
  546.         },
  547.         "source": " PHB 96) [2d6]",
  548.         "requirements": "Rogue 1"
  549.       },
  550.       "img": "icons/equipment/head/hood-purple-mask.webp"
  551.     },
  552.     {
  553.       "name": "Class Feature: Thieves' Cant  ",
  554.       "type": "feat",
  555.       "system": {
  556.         "description": {
  557.           "value": "I know the secret rogue language that I can use to convey messages inconspicuously\n"
  558.         },
  559.         "source": " PHB 96)",
  560.         "requirements": "Rogue 1"
  561.       },
  562.       "img": "icons/equipment/head/hood-purple-mask.webp"
  563.     },
  564.     {
  565.       "name": "Class Feature: Cunning Action  ",
  566.       "type": "feat",
  567.       "system": {
  568.         "description": {
  569.           "value": "I can use a bonus action to take the Dash, Disengage, or Hide action\n"
  570.         },
  571.         "source": " PHB 96)",
  572.         "activation": {
  573.           "type": "bonus",
  574.           "cost": 1
  575.         },
  576.         "requirements": "Rogue 2"
  577.       },
  578.       "img": "icons/equipment/head/hood-purple-mask.webp"
  579.     },
  580.     {
  581.       "name": "Class Feature: Assassinate  ",
  582.       "type": "feat",
  583.       "system": {
  584.         "description": {
  585.           "value": "I have adv. on attack rolls against creatures that have not taken a turn in combat yet\nAny hit I score against a creature that is surprised is a critical hit\n"
  586.         },
  587.         "source": " PHB 97)",
  588.         "requirements": "Assassin 3"
  589.       },
  590.       "img": "icons/equipment/head/hood-purple-mask.webp"
  591.     },
  592.     {
  593.       "name": "Class Feature: Bonus Proficiencies  ",
  594.       "type": "feat",
  595.       "system": {
  596.         "description": {
  597.           "value": "I am proficient with disguise kits and poisoner's kits\n"
  598.         },
  599.         "source": " PHB 97)",
  600.         "requirements": "Assassin 3"
  601.       },
  602.       "img": "icons/equipment/head/hood-purple-mask.webp"
  603.     },
  604.     {
  605.       "name": "Class Feature: Animal Form  ",
  606.       "type": "feat",
  607.       "system": {
  608.         "description": {
  609.           "value": "• Assume Animal Form\nI can transform as an action and stay in my beast shape indefinitely.\nI can revert to my hybrid or human form by using a bonus action on my turn.\nI automatically revert to my human form if I fall unconscious, drop to 0 hit points, or die.\nSee the druid's Wild Shape feature for the rules that apply while I am transformed\n• Animal Selection\nI select my animal form in the Wild Shape page.\n"
  610.         },
  611.         "source": " BOS 6)",
  612.         "activation": {
  613.           "type": "bonus",
  614.           "cost": 1
  615.         },
  616.         "requirements": "Sparrow Hengeyokai"
  617.       },
  618.       "img": "icons/equipment/head/hood-purple-mask.webp"
  619.     },
  620.     {
  621.       "name": "Class Feature: Hybrid Form  ",
  622.       "type": "feat",
  623.       "system": {
  624.         "description": {
  625.           "value": "• Assume Hybrid Form\nI can assume my hybrid form as an action. In my animal form, I can shapechange into my hybrid form as a bonus action.\nIn my hybrid form, I stand at my human height on my hind legs or similar appendages. I assume an overall humanoid shape, with front paws or wings changing into hands that are capable of gripping and using weapons and other equipment, but retain my animalistic appearance, including fur, scales, feathers, tails, and other characteristics.\nAt the DM's option, my hybrid form may have a natural weapon (e.g. claws, beak, bite) that deals [[/r 1d6]] bludgeoning, piercing, or slashing damage as appropriate to the animal's natural weapon. I am proficient with my natural weapon.\nWhile in my hybrid form, I can speak with animals (as per the spell). This is a nonmagical ability.\nI can stay in my hybrid form indefinitely. I can revert to my animal or human form by using a bonus action on my turn. I revert to my human form if I fall unconscious, drop to 0 hit points, or die.\n"
  626.         },
  627.         "source": " BOS 6)",
  628.         "activation": {
  629.           "type": "bonus",
  630.           "cost": 1
  631.         },
  632.         "requirements": "Sparrow Hengeyokai"
  633.       },
  634.       "img": "icons/equipment/head/hood-purple-mask.webp"
  635.     },
  636.     {
  637.       "name": "Class Feature: Steady Aim  ",
  638.       "type": "feat",
  639.       "system": {
  640.         "description": {
  641.           "value": "As a bonus action if I don't move during my turn, I can give myself adv. on my next attack\nThis attack roll has to be in the same turn and my speed is 0 until the end of the turn\n"
  642.         },
  643.         "source": " TCoE 62)",
  644.         "activation": {
  645.           "type": "bonus",
  646.           "cost": 1
  647.         },
  648.         "requirements": "Optional Rogue 3"
  649.       },
  650.       "img": "icons/equipment/head/hood-purple-mask.webp"
  651.     },
  652.     {
  653.       "name": "Class Feature: Deception Expertise  ",
  654.       "type": "feat",
  655.       "system": {
  656.         "description": {
  657.           "value": ""
  658.         },
  659.         "source": " PHB 96)",
  660.         "requirements": "Expertise"
  661.       },
  662.       "img": "icons/equipment/head/hood-purple-mask.webp"
  663.     },
  664.     {
  665.       "name": "Class Feature: Stealth Expertise  ",
  666.       "type": "feat",
  667.       "system": {
  668.         "description": {
  669.           "value": ""
  670.         },
  671.         "source": " PHB 96)",
  672.         "requirements": "Expertise"
  673.       },
  674.       "img": "icons/equipment/head/hood-purple-mask.webp"
  675.     },
  676.     {
  677.       "name": "Feat: Skill Expert",
  678.       "type": "feat",
  679.       "system": {
  680.         "description": {
  681.           "value": "I gain proficiency in one skill and expertise in that same skill or another skill I'm proficient with. [+1 to one ability score of my choice]"
  682.         },
  683.         "source": "MPMB",
  684.         "requirements": ""
  685.       },
  686.       "img": "icons/skills/social/intimidation-impressing.webp"
  687.     },
  688.     {
  689.       "name": "Backpack",
  690.       "type": "backpack",
  691.       "system": {
  692.         "description": {
  693.           "value": "A backpack can hold one cubic foot or 30 pounds of gear. You can also strap items, such as a bedroll or a coil of rope, to the outside of a backpack."
  694.         },
  695.         "source": "Phb",
  696.         "quantity": 1,
  697.         "weight": 5.0
  698.       },
  699.       "img": "icons/containers/bags/pack-leather-tan.webp"
  700.     },
  701.     {
  702.       "name": "Bag of 1000 ball bearings",
  703.       "type": "loot",
  704.       "system": {
  705.         "description": {
  706.           "value": "No description yet"
  707.         },
  708.         "source": "PHB",
  709.         "quantity": 1
  710.       },
  711.       "img": "icons/weapons/thrown/ball-spiked.webp"
  712.     },
  713.     {
  714.       "name": "String, feet of",
  715.       "type": "loot",
  716.       "system": {
  717.         "description": {
  718.           "value": "No description yet"
  719.         },
  720.         "source": "PHB",
  721.         "quantity": 10
  722.       },
  723.       "img": "icons/equipment/finger/ring-band-engraved-lines-gold.webp"
  724.     },
  725.     {
  726.       "name": "Bell",
  727.       "type": "consumable",
  728.       "system": {
  729.         "description": {
  730.           "value": ""
  731.         },
  732.         "source": "Phb",
  733.         "quantity": 1
  734.       },
  735.       "img": "icons/containers/chest/chest-simple-walnut.webp"
  736.     },
  737.     {
  738.       "name": "Candles",
  739.       "type": "loot",
  740.       "system": {
  741.         "description": {
  742.           "value": "No description yet"
  743.         },
  744.         "source": "PHB",
  745.         "quantity": 5
  746.       },
  747.       "img": "icons/sundries/lights/candle-lit-yellow.webp"
  748.     },
  749.     {
  750.       "name": "Crowbar",
  751.       "type": "consumable",
  752.       "system": {
  753.         "description": {
  754.           "value": "Using a crowbar grants advantage to Strength checks where the crowbar's leverage can be applied."
  755.         },
  756.         "source": "Phb",
  757.         "quantity": 2,
  758.         "weight": 5.0
  759.       },
  760.       "img": "icons/containers/chest/chest-simple-walnut.webp"
  761.     },
  762.     {
  763.       "name": "Hammer",
  764.       "type": "consumable",
  765.       "system": {
  766.         "description": {
  767.           "value": ""
  768.         },
  769.         "source": "Phb",
  770.         "quantity": 1,
  771.         "weight": 3.0
  772.       },
  773.       "img": "icons/weapons/hammers/hammer-double-engraved.webp"
  774.     },
  775.     {
  776.       "name": "Pitons",
  777.       "type": "loot",
  778.       "system": {
  779.         "description": {
  780.           "value": "No description yet"
  781.         },
  782.         "source": "PHB",
  783.         "quantity": 10
  784.       },
  785.       "img": "icons/tools/fasteners/nail-steel.webp"
  786.     },
  787.     {
  788.       "name": "Hooded Lantern",
  789.       "type": "consumable",
  790.       "system": {
  791.         "description": {
  792.           "value": "A hooded lantern casts bright light in a 30-foot radius and dim light for an additional 30 feet. Once lit, it burns for 6 hours on a flask (1 pint) of oil. As an action, you can lower the hood, reducing the light to dim light in a 5-foot radius."
  793.         },
  794.         "source": "Phb",
  795.         "quantity": 1,
  796.         "weight": 2.0
  797.       },
  798.       "img": "icons/equipment/back/cloak-hooded-blue.webp"
  799.     },
  800.     {
  801.       "name": "Oil, flasks of",
  802.       "type": "loot",
  803.       "system": {
  804.         "description": {
  805.           "value": "No description yet"
  806.         },
  807.         "source": "PHB",
  808.         "quantity": 2
  809.       },
  810.       "img": "icons/containers/chest/chest-simple-walnut.webp"
  811.     },
  812.     {
  813.       "name": "Rations (1 day)",
  814.       "type": "consumable",
  815.       "system": {
  816.         "description": {
  817.           "value": "Rations consist of dry foods suitable for extended travel, including jerky, dried fruit, hardtack, and nuts."
  818.         },
  819.         "source": "Phb",
  820.         "quantity": 5,
  821.         "weight": 2.0
  822.       },
  823.       "img": "icons/consumables/grains/bread-loaf-boule-rustic-brown.webp"
  824.     },
  825.     {
  826.       "name": "Tinderbox",
  827.       "type": "consumable",
  828.       "system": {
  829.         "description": {
  830.           "value": "This small container holds flint, fire steel, and tinder (usually dry cloth soaked in light oil) used to kindle a fire. Using it to light a torch - or anything else with abundant, exposed fuel - takes an action. Lighting any other fire takes 1 minute."
  831.         },
  832.         "source": "Phb",
  833.         "quantity": 1,
  834.         "weight": 1.0
  835.       },
  836.       "img": "icons/magic/fire/flame-burning-campfire-orange.webp"
  837.     },
  838.     {
  839.       "name": "Waterskin",
  840.       "type": "consumable",
  841.       "system": {
  842.         "description": {
  843.           "value": "A waterskin can hold up to 4 pints of liquid."
  844.         },
  845.         "source": "Phb",
  846.         "quantity": 1,
  847.         "weight": 5.0
  848.       },
  849.       "img": "icons/sundries/survival/waterskin-leather-brown.webp"
  850.     },
  851.     {
  852.       "name": "Hempen Rope (50 feet)",
  853.       "type": "consumable",
  854.       "system": {
  855.         "description": {
  856.           "value": "Rope, whether made of hemp or silk, has 2 hit points and can be burst with a DC 17 Strength check."
  857.         },
  858.         "source": "Phb",
  859.         "quantity": 50,
  860.         "weight": 10.0
  861.       },
  862.       "img": "icons/sundries/survival/rope-wrapped-brown.webp"
  863.     },
  864.     {
  865.       "name": "Dark, common clothes with hood",
  866.       "type": "loot",
  867.       "system": {
  868.         "description": {
  869.           "value": "No description yet"
  870.         },
  871.         "source": "PHB",
  872.         "quantity": 1
  873.       },
  874.       "img": "icons/containers/chest/chest-simple-walnut.webp"
  875.     },
  876.     {
  877.       "name": "Pouch",
  878.       "type": "backpack",
  879.       "system": {
  880.         "description": {
  881.           "value": "A cloth or leather pouch can hold up to 20 sling bullets or 50 blowgun needles, among other things. A compartmentalized pouch for holding spell components is called a component pouch. A pouch can hold up to ⅕ cubic foot or 6 pounds of gear."
  882.         },
  883.         "source": "Phb",
  884.         "quantity": 1,
  885.         "weight": 1.0
  886.       },
  887.       "img": "icons/containers/bags/coinpouch-simple-leather-brown.webp"
  888.     },
  889.     {
  890.       "name": "Leather Armor",
  891.       "type": "equipment",
  892.       "system": {
  893.         "description": {
  894.           "value": "The breastplate and shoulder protectors of this armor are made of leather that has been stiffened by being boiled in oil. The rest of the armor is made of softer and more flexible materials."
  895.         },
  896.         "source": "",
  897.         "quantity": 1,
  898.         "weight": 10.0,
  899.         "equipped": true,
  900.         "armor": {
  901.           "value": 11,
  902.           "type": "light"
  903.         }
  904.       },
  905.       "img": "icons/equipment/chest/breastplate-banded-leather-brown.webp"
  906.     },
  907.     {
  908.       "name": "Arrows",
  909.       "type": "loot",
  910.       "system": {
  911.         "description": {
  912.           "value": "No description yet"
  913.         },
  914.         "source": "PHB",
  915.         "quantity": 20
  916.       },
  917.       "img": "icons/weapons/ammunition/arrows-war-white.webp"
  918.     },
  919.     {
  920.       "name": "Dagger",
  921.       "type": "weapon",
  922.       "system": {
  923.         "description": {
  924.           "value": "Finesse<br>light<br>thrown; Sneak attack [[/r 2d6]]<br>"
  925.         },
  926.         "source": "MPMB",
  927.         "activation": {
  928.           "type": "action",
  929.           "cost": 1
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  931.         "range": {
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  933.           "units": "ft"
  934.         },
  935.         "ability": "dex",
  936.         "actionType": "mwak",
  937.         "damage": {
  938.           "parts": [
  939.             [
  940.               "1d4 + @mod",
  941.               "piercing"
  942.             ]
  943.           ]
  944.         },
  945.         "quantity": 1,
  946.         "weight": 0.0,
  947.         "equipped": true,
  948.         "rarity": "common",
  949.         "weaponType": "simpleM",
  950.         "properties": {
  951.           "fin": true,
  952.           "lgt": true,
  953.           "thr": true
  954.         },
  955.         "proficient": true
  956.       },
  957.       "img": "icons/weapons/daggers/dagger-ritual-brown.webp"
  958.     },
  959.     {
  960.       "name": "Dagger",
  961.       "type": "weapon",
  962.       "system": {
  963.         "description": {
  964.           "value": "Finesse<br>light<br>thrown; Sneak attack [[/r 2d6]]<br>"
  965.         },
  966.         "source": "MPMB",
  967.         "activation": {
  968.           "type": "action",
  969.           "cost": 1
  970.         },
  971.         "range": {
  972.           "value": 5,
  973.           "units": "ft"
  974.         },
  975.         "ability": "dex",
  976.         "actionType": "mwak",
  977.         "damage": {
  978.           "parts": [
  979.             [
  980.               "1d4 + @mod",
  981.               "piercing"
  982.             ]
  983.           ]
  984.         },
  985.         "quantity": 1,
  986.         "weight": 0.0,
  987.         "equipped": true,
  988.         "rarity": "common",
  989.         "weaponType": "simpleM",
  990.         "properties": {
  991.           "fin": true,
  992.           "lgt": true,
  993.           "thr": true
  994.         },
  995.         "proficient": true
  996.       },
  997.       "img": "icons/weapons/daggers/dagger-ritual-brown.webp"
  998.     },
  999.     {
  1000.       "name": "Rapier",
  1001.       "type": "weapon",
  1002.       "system": {
  1003.         "description": {
  1004.           "value": "Finesse; Sneak attack [[/r 2d6]]<br>"
  1005.         },
  1006.         "source": "MPMB",
  1007.         "activation": {
  1008.           "type": "action",
  1009.           "cost": 1
  1010.         },
  1011.         "range": {
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  1013.           "units": "ft"
  1014.         },
  1015.         "ability": "dex",
  1016.         "actionType": "mwak",
  1017.         "damage": {
  1018.           "parts": [
  1019.             [
  1020.               "1d8 + @mod",
  1021.               "piercing"
  1022.             ]
  1023.           ]
  1024.         },
  1025.         "quantity": 1,
  1026.         "weight": 0.0,
  1027.         "equipped": true,
  1028.         "rarity": "common",
  1029.         "weaponType": "simpleM",
  1030.         "properties": {
  1031.           "fin": true
  1032.         },
  1033.         "proficient": true
  1034.       },
  1035.       "img": "icons/weapons/swords/sword-simple-white.webp"
  1036.     },
  1037.     {
  1038.       "name": "Shortbow",
  1039.       "type": "weapon",
  1040.       "system": {
  1041.         "description": {
  1042.           "value": "Ammunition<br>two-handed; Sneak attack [[/r 2d6]]<br>"
  1043.         },
  1044.         "source": "MPMB",
  1045.         "activation": {
  1046.           "type": "action",
  1047.           "cost": 1
  1048.         },
  1049.         "range": {
  1050.           "value": 80,
  1051.           "long": 320,
  1052.           "units": "ft"
  1053.         },
  1054.         "ability": "dex",
  1055.         "actionType": "rwak",
  1056.         "damage": {
  1057.           "parts": [
  1058.             [
  1059.               "1d6 + @mod",
  1060.               "piercing"
  1061.             ]
  1062.           ]
  1063.         },
  1064.         "quantity": 1,
  1065.         "weight": 0.0,
  1066.         "equipped": true,
  1067.         "rarity": "common",
  1068.         "weaponType": "simpleR",
  1069.         "properties": {
  1070.           "amm": true,
  1071.           "two": true
  1072.         },
  1073.         "proficient": true
  1074.       },
  1075.       "img": "icons/weapons/bows/shortbow-leather.webp"
  1076.     }
  1077.   ],
  1078.   "effects": [],
  1079.   "flags": {
  1080.     "dnd5E": {
  1081.       "diamondSoul": false,
  1082.       "initiativeAdv": false,
  1083.       "initiativeAlert": false,
  1084.       "jackOfAllTrades": false,
  1085.       "observantFeat": false,
  1086.       "reliableTalent": false,
  1087.       "remarkableAthlete": false,
  1088.       "elvenAccuracy": false,
  1089.       "halflingLucky": false,
  1090.       "powerfulBuild": false
  1091.     }
  1092.   }
  1093. }
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