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- Directly quoted:
- https://www.gamedeveloper.com/design/interview-storytelling-through-narration-in-i-bastion-i- (Bastion as inspired by the American Frontier AND the bit about representing the sky)
- https://web.archive.org/web/20110509073057/http://www.gamasutra.com/view/news/33156/Road_To_The_IGF_Supergiant_Games_Dynamically_Narrated_Bastion.php (Bastion's art style)
- https://gameinformer.com/2021/05/20/the-story-behind-supergiant-games-transistor (restarting Transistor development)
- Whitford, Frank (1990). Klimt. London: Thames and Hudson (referring to Klimt's eyes as Egyptian).
- Sampled briefly from:
- Giantbomb's Building the Bastion - https://www.youtube.com/watch?v=r_pxalQeLpM
- [NoClip's] The Making of Bastion - Documentary - https://www.youtube.com/watch?v=uo7TcJ2E0-I
- [NoClip's] The Untold Story Behind the Design of Transistor - https://www.youtube.com/watch?v=SL2Pk2jP_6s
- Thanks to NoClip for getting Supergiant to post their concept art:
- https://imgur.com/a/concept-arts-screenshots-of-pyre-from-making-of-pyre-documentary-lmvS2Dp?grid
- Informative Recommendations (which aren't sampled in the video):
- Skyehoppers' Bastion video - https://www.youtube.com/watch?v=X4VdAg70dU8 for the strongest take on Bastion
- https://www.pointnthink.fr/en/the-art-of-hades-en/ for discussion of Hades' art direction
- https://videogamearchitecture.wordpress.com/2016/06/13/transistor-the-art-nouveau-influence-on-cloudbank/ on Transistor's art direction
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