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  1. ; ConsoleVariables.ini
  2. ;
  3. ; This file allows to set console variables on engine startup (In undefined order).
  4. ; Console variables also can be set in engine ini files (e.g. BaseEngine.ini, DefaultEngine.ini) in the [SystemSettings] section.
  5. ; This file should be in the source control database (for the comments and to know where to find it)
  6. ; but kept empty from variables.
  7. ; A developer can change it locally to save time not having to type repetitive
  8. ; console variable settings. The variables need to be in the section called [Startup].
  9. ; Later on we might have multiple named sections referenced by the section name.
  10. ; This would allow platform specific or level specific overrides.
  11. ; The name comparison is not case sensitive and if the variable doesn't exists it's silently ignored.
  12. ;
  13. ; Example file content:
  14. ;
  15. ; [Startup]
  16. ; FogDensity = 0.9
  17. ; ImageGrain = 0.5
  18. ; FreezeAtPosition = 2819.5520 416.2633 75.1500 65378 -25879 0
  19.  
  20. [Startup]
  21.  
  22. ; Uncomment to get detailed logs on shader compiles and the opportunity to retry on errors
  23. ;r.ShaderDevelopmentMode=1
  24. ; Uncomment to dump shaders in the Saved folder
  25. ; Warning: leaving this on for a while will fill your hard drive with many small files and folders
  26. ;r.DumpShaderDebugInfo=1
  27. ; Uncomment to enable parallel rendering at startup
  28. ;r.RHICmdBypass=0
  29. [Startup]
  30. foliage.UseOcclusionType=0
  31. ShowFloatingDamageText=True
  32. FogDensity=0.0
  33. FrameRateCap=144
  34. FrameRateMinimum=144
  35. MaxES2PixelShaderAdditiveComplexityCount=45
  36. MaxPixelShaderAdditiveComplexityCount=128
  37. MaxSmoothedFrameRate=144
  38. MinDesiredFrameRate=70
  39. MinSmoothedFrameRate=5
  40. NearClipPlane=12.0
  41. ShowFlag.AmbientOcclusion=0
  42. ShowFlag.AntiAliasing=0
  43. ShowFlag.Atmosphere=0
  44. ShowFlag.AtmosphericFog=0
  45. ShowFlag.AudioRadius=0
  46. ShowFlag.BSP=0
  47. ShowFlag.BSPSplit=0
  48. ShowFlag.BSPTriangles=0
  49. ShowFlag.BillboardSprites=0
  50. ShowFlag.Brushes=0
  51. ShowFlag.BuilderBrush=0
  52. ShowFlag.CameraAspectRatioBars=0
  53. ShowFlag.CameraFrustums=0
  54. ShowFlag.CameraImperfections=0
  55. ShowFlag.CameraInterpolation=0
  56. ShowFlag.CameraSafeFrames=0
  57. ShowFlag.ColorGrading=0
  58. ShowFlag.CompositeEditorPrimitives=0
  59. ShowFlag.Constraints=0
  60. ShowFlag.Cover=0
  61. ShowFlag.Decals=0
  62. ShowFlag.DeferredLighting=0
  63. ShowFlag.DepthOfField=0
  64. ShowFlag.Diffuse=0
  65. ShowFlag.DirectLighting=0
  66. ShowFlag.DirectionalLights=0
  67. ShowFlag.DistanceCulledPrimitives=0
  68. ShowFlag.DistanceFieldAO=0
  69. ShowFlag.DynamicShadows=0
  70. ShowFlag.Editor=0
  71. ShowFlag.EyeAdaptation=0
  72. ShowFlag.Fog=0
  73. ShowFlag.Game=0
  74. ShowFlag.LOD=0
  75. ShowFlag.Landscape=0
  76. ShowFlag.LargeVertices=0
  77. ShowFlag.LensFlares=0
  78. ShowFlag.LevelColoration=0
  79. ShowFlag.LightComplexity=0
  80. ShowFlag.LightInfluences=0
  81. ShowFlag.LightMapDensity=0
  82. ShowFlag.LightRadius=0
  83. ShowFlag.LightShafts=0
  84. ShowFlag.Lighting=0
  85. ShowFlag.LpvLightingOnly=0
  86. ShowFlag.Materials=0
  87. ShowFlag.MeshEdges=0
  88. ShowFlag.MotionBlur=0
  89. ShowFlag.OnScreenDebug=0
  90. ShowFlag.OverrideDiffuseAndSpecular=0
  91. ShowFlag.Paper2DSprites=0
  92. ShowFlag.Particles=0
  93. ShowFlag.Pivot=0
  94. ShowFlag.PointLights=0
  95. ShowFlag.PostProcessMaterial=0
  96. ShowFlag.PostProcessing=0
  97. ShowFlag.PrecomputedVisibility=0
  98. ShowFlag.PreviewShadowsIndicator=0
  99. ShowFlag.ReflectionEnvironment=0
  100. ShowFlag.ReflectionOverride=0
  101. ShowFlag.Refraction=0
  102. ShowFlag.SelectionOutline=0
  103. ShowFlag.ShaderComplexity=0
  104. ShowFlag.ShadowFrustums=0
  105. ShowFlag.ShadowsFromEditorHiddenActors=0
  106. ShowFlag.SkeletalMeshes=0
  107. ShowFlag.SkyLighting=0
  108. ShowFlag.Snap=0
  109. ShowFlag.Specular=0
  110. ShowFlag.SpotLights=0
  111. ShowFlag.StaticMeshes=0
  112. ShowFlag.StationaryLightOverlap=0
  113. ShowFlag.StereoRendering=0
  114. ShowFlag.SubsurfaceScattering=0
  115. ShowFlag.TemporalAA=0
  116. ShowFlag.Tessellation=0
  117. ShowFlag.TestImage=0
  118. ShowFlag.TextRender=0
  119. ShowFlag.TexturedLightProfiles=0
  120. ShowFlag.Tonemapper=0
  121. ShowFlag.Translucency=0
  122. ShowFlag.VectorFields=0
  123. ShowFlag.VertexColors=0
  124. ShowFlag.Vignette=0
  125. ShowFlag.VisualizeAdaptiveDOF=0
  126. ShowFlag.VisualizeBuffer=0
  127. ShowFlag.VisualizeDOF=0
  128. ShowFlag.VisualizeDistanceFieldAO=0
  129. ShowFlag.VisualizeHDR=0
  130. ShowFlag.VisualizeLPV=0
  131. ShowFlag.VisualizeLightCulling=0
  132. ShowFlag.VisualizeMotionBlur=0
  133. ShowFlag.VisualizeOutOfBoundsPixels=0
  134. ShowFlag.VisualizeSSR=0
  135. ShowFlag.VisualizeSenses=0
  136. ShowFlag.VolumeLightingSamples=0
  137. ShowFlag.Wireframe=0
  138. SmoothedFrameRateRange=(LowerBound=(Type="ERangeBoundTypes::Inclusive",Value=60),UpperBound=(Type="ERangeBoundTypes::Exclusive",Value=70))
  139. TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  140. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  141. TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  142. TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=128,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  143. TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=128,LODBias=0,MinMagFilter=linear,MipFilter=point)
  144. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=128,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  145. TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=8,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  146. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=2,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  147. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=128,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  148. TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=2,LODBias=0,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3)
  149. TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  150. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=2,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  151. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=2,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  152. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  153. TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  154. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  155. TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  156. TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=64,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  157. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=64,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  158. TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=64,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  159. TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=2,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  160. TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=2,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  161. TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=2,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  162. bDisablePhysXHardwareSupport=True
  163. bFirstRun=False
  164. bSmoothFrameRate=true
  165. r.AOTrimOldRecordsFraction=0
  166. r.AmbientOcclusionLevels=0
  167. r.Atmosphere=0
  168. r.BloomQuality=0
  169. r.ClearWithExcludeRects=0
  170. r.CompileShadersForDevelopment=0
  171. r.CustomDepth=0
  172. r.DefaultFeature.AmbientOcclusion=False
  173. r.DefaultFeature.AntiAliasing=0
  174. r.DefaultFeature.AutoExposure=False
  175. r.DefaultFeature.Bloom=False
  176. r.DefaultFeature.LensFlare=False
  177. r.DefaultFeature.MotionBlur=False
  178. r.DepthOfFieldQuality=0
  179. r.DetailMode=0
  180. r.EarlyZPass=0
  181. r.ExposureOffset=0.3
  182. r.HZBOcclusion=0
  183. r.LensFlareQuality=0
  184. r.LightFunctionQuality=0
  185. r.LightShaftQuality=0
  186. r.LightShafts=0
  187. r.MaxAnisotropy=0
  188. r.MotionBlurQuality=0
  189. r.PostProcessAAQuality=0
  190. r.ReflectionEnvironment=0
  191. r.RefractionQuality=0
  192. r.SSAOSmartBlur=0
  193. r.SSR.Quality=0
  194. r.SSS.SampleSet=0
  195. r.SSS.Scale=0
  196. r.SceneColorFringe.Max=0
  197. r.SceneColorFringeQuality=0
  198. r.Shadow.CSM.MaxCascades=1
  199. r.Shadow.CSM.TransitionScale=0
  200. r.Shadow.DistanceScale=0.1
  201. r.Shadow.MaxResolution=2
  202. r.Shadow.MinResolution=2
  203. r.Shadow.RadiusThreshold=0.1
  204. r.ShadowQuality=0
  205. r.TonemapperQuality=0
  206. r.TriangleOrderOptimization=1
  207. r.TrueSkyQuality=0
  208. r.UpsampleQuality=0
  209. r.ViewDistanceScale=0
  210. r.oneframethreadlag=1
  211. t.maxfps=70
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