Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- --Dynamic
- function get_sets()
- sets.Engaged = {
- main="Golden Spear",
- sub="Tenax Strap",
- ammo="Fullmetal Bullet",
- head="Drachen Armet",
- body="Drachen Mail",
- hands="Drachen Fng. Gnt.",
- legs="Drachen Brais",
- feet="Drachen Greaves",
- neck={ name="Wivre Gorget", augments={'"Subtle Blow"+4','MP+3',}},
- left_ear="Zircon Earring",
- right_ear="Sardonyx Earring",
- left_ring="Rajas Ring",
- right_ring="Dasra's Ring",
- back="Behemoth Mantle",
- }
- sets.weaponskill = {
- element = {
- Transfixion={
- Fire = {neck="Light Gorget",waist="Light Belt"},
- Earth = {neck="Light Gorget",waist="Light Belt"},
- Water = {neck="Light Gorget",waist="Light Belt"},
- Wind = {neck="Light Gorget",waist="Light Belt"},
- Ice = {neck="Light Gorget",waist="Light Belt"},
- Lightning = {neck="Light Gorget",waist="Light Belt"},
- Light = {neck="Light Gorget",waist="Light Belt"},
- Dark = {neck="Light Gorget",waist="Light Belt"},
- },
- Compression={
- Fire = {neck="Shadow Gorget",waist="Shadow Belt"},
- Earth = {neck="Shadow Gorget",waist="Shadow Belt"},
- Water = {neck="Shadow Gorget",waist="Shadow Belt"},
- Wind = {neck="Shadow Gorget",waist="Shadow Belt"},
- Ice = {neck="Shadow Gorget",waist="Shadow Belt"},
- Lightning = {neck="Shadow Gorget",waist="Shadow Belt"},
- Light = {neck="Shadow Gorget",waist="Shadow Belt"},
- Dark = {neck="Shadow Gorget",waist="Shadow Belt"},
- },
- Liquefaction={
- Fire = {neck="Flame Gorget",waist="Flame Belt"},
- Earth = {neck="Flame Gorget",waist="Flame Belt"},
- Water = {neck="Flame Gorget",waist="Flame Belt"},
- Wind = {neck="Flame Gorget",waist="Flame Belt"},
- Ice = {neck="Flame Gorget",waist="Flame Belt"},
- Lightning = {neck="Flame Gorget",waist="Flame Belt"},
- Light = {neck="Flame Gorget",waist="Flame Belt"},
- Dark = {neck="Flame Gorget",waist="Flame Belt"},
- },
- Scission={
- Fire = {neck="Soil Gorget",waist="Soil Belt"},
- Earth = {neck="Soil Gorget",waist="Soil Belt"},
- Water = {neck="Soil Gorget",waist="Soil Belt"},
- Wind = {neck="Soil Gorget",waist="Soil Belt"},
- Ice = {neck="Soil Gorget",waist="Soil Belt"},
- Lightning = {neck="Soil Gorget",waist="Soil Belt"},
- Light = {neck="Soil Gorget",waist="Soil Belt"},
- Dark = {neck="Soil Gorget",waist="Soil Belt"},
- },
- Reverberation={
- Fire = {neck="Aqua Gorget",waist="Aqua Belt"},
- Earth = {neck="Aqua Gorget",waist="Aqua Belt"},
- Water = {neck="Aqua Gorget",waist="Aqua Belt"},
- Wind = {neck="Aqua Gorget",waist="Aqua Belt"},
- Ice = {neck="Aqua Gorget",waist="Aqua Belt"},
- Lightning = {neck="Aqua Gorget",waist="Aqua Belt"},
- Light = {neck="Aqua Gorget",waist="Aqua Belt"},
- Dark = {neck="Aqua Gorget",waist="Aqua Belt"},
- },
- Detonation={
- Fire = {neck="Breeze Gorget",waist="Breeze Belt"},
- Earth = {neck="Breeze Gorget",waist="Breeze Belt"},
- Water = {neck="Breeze Gorget",waist="Breeze Belt"},
- Wind = {neck="Breeze Gorget",waist="Breeze Belt"},
- Ice = {neck="Breeze Gorget",waist="Breeze Belt"},
- Lightning = {neck="Breeze Gorget",waist="Breeze Belt"},
- Light = {neck="Breeze Gorget",waist="Breeze Belt"},
- Dark = {neck="Breeze Gorget",waist="Breeze Belt"},
- },
- Induration={
- Fire = {neck="Snow Gorget",waist="Snow Belt"},
- Earth = {neck="Snow Gorget",waist="Snow Belt"},
- Water = {neck="Snow Gorget",waist="Snow Belt"},
- Wind = {neck="Snow Gorget",waist="Snow Belt"},
- Ice = {neck="Snow Gorget",waist="Snow Belt"},
- Lightning = {neck="Snow Gorget",waist="Snow Belt"},
- Light = {neck="Snow Gorget",waist="Snow Belt"},
- Dark = {neck="Snow Gorget",waist="Snow Belt"},
- },
- Impaction={
- Fire = {neck="Thunder Gorget",waist="Thunder Belt"},
- Earth = {neck="Thunder Gorget",waist="Thunder Belt"},
- Water = {neck="Thunder Gorget",waist="Thunder Belt"},
- Wind = {neck="Thunder Gorget",waist="Thunder Belt"},
- Ice = {neck="Thunder Gorget",waist="Thunder Belt"},
- Lightning = {neck="Thunder Gorget",waist="Thunder Belt"},
- Light = {neck="Thunder Gorget",waist="Thunder Belt"},
- Dark = {neck="Thunder Gorget",waist="Thunder Belt"},
- },
- Gravitation={
- Fire = {neck="Shadow Gorget",waist="Shadow Belt"},
- Earth = {neck="Soil Gorget",waist="Soil Belt"},
- Water = {neck="Soil Gorget",waist="Soil Belt"},
- Wind = {neck="Shadow Gorget",waist="Shadow Belt"},
- Ice = {neck="Shadow Gorget",waist="Shadow Belt"},
- Lightning = {neck="Soil Gorget",waist="Soil Belt"},
- Light = {neck="Soil Gorget",waist="Soil Belt"},
- Dark = {neck="Shadow Gorget",waist="Shadow Belt"},
- },
- Distortion={
- Fire = {neck="Aqua Gorget",waist="Aqua Belt"},
- Earth = {neck="Snow Gorget",waist="Snow Belt"},
- Water = {neck="Aqua Gorget",waist="Aqua Belt"},
- Wind = {neck="Aqua Gorget",waist="Aqua Belt"},
- Ice = {neck="Snow Gorget",waist="Snow Belt"},
- Lightning = {neck="Snow Gorget",waist="Snow Belt"},
- Light = {neck="Aqua Gorget",waist="Aqua Belt"},
- Dark = {neck="Snow Gorget",waist="Snow Belt"},
- },
- Fusion={
- Fire = {neck="Flame Gorget",waist="Flame Belt"},
- Earth = {neck="Light Gorget",waist="Light Belt"},
- Water = {neck="Light Gorget",waist="Light Belt"},
- Wind = {neck="Flame Gorget",waist="Flame Belt"},
- Ice = {neck="Flame Gorget",waist="Flame Belt"},
- Lightning = {neck="Light Gorget",waist="Light Belt"},
- Light = {neck="Light Gorget",waist="Light Belt"},
- Dark = {neck="Flame Gorget",waist="Flame Belt"},
- },
- Fragmentation={
- Fire = {neck="Breeze Gorget",waist="Breeze Belt"},
- Earth = {neck="Breeze Gorget",waist="Breeze Belt"},
- Water = {neck="Thunder Gorget",waist="Thunder Belt"},
- Wind = {neck="Breeze Gorget",waist="Breeze Belt"},
- Ice = {neck="Thunder Gorget",waist="Thunder Belt"},
- Lightning = {neck="Thunder Gorget",waist="Thunder Belt"},
- Light = {neck="Thunder Gorget",waist="Thunder Belt"},
- Dark = {neck="Breeze Gorget",waist="Breeze Belt"},
- },
- Light={
- Fire = {neck="Flame Gorget",waist="Flame Belt"},
- Earth = {neck="Breeze Gorget",waist="Breeze Belt"},
- Water = {neck="Thunder Gorget",waist="Thunder Belt"},
- Wind = {neck="Breeze Gorget",waist="Breeze Belt"},
- Ice = {neck="Flame Gorget",waist="Flame Belt"},
- Lightning = {neck="Thunder Gorget",waist="Thunder Belt"},
- Light = {neck="Light Gorget",waist="Light Belt"},
- Dark = {neck="Light Gorget",waist="Light Belt"},
- },
- Darkness={
- Fire = {neck="Aqua Gorget",waist="Aqua Belt"},
- Earth = {neck="Soil Gorget",waist="Soil Belt"},
- Water = {neck="Aqua Gorget",waist="Aqua Belt"},
- Wind = {neck="Snow Gorget",waist="Snow Belt"},
- Ice = {neck="Snow Gorget",waist="Snow Belt"},
- Lightning = {neck="Soil Gorget",waist="Soil Belt"},
- Light = {neck="Shadow Gorget",waist="Shadow Belt"},
- Dark = {neck="Shadow Gorget",waist="Shadow Belt"},
- },
- },
- types = {
- ['Hand-to-Hand'] = {head="Tokon Hachimaki"},
- ['Dagger'] = {head="Issen Hachimaki"},
- ['Sword'] = {head="Kensho Hachimaki"},
- ['Great Sword'] = {head="Hako Hachimaki"},
- ['Axe'] = {head="Ryoshi Hachimaki"},
- ['Great Axe'] = {head="Senshin Hachimaki"},
- ['Scythe'] = {head="Rekka Hachimaki"},
- ['Polearm'] = {head="Shitotsu Hachimaki"},
- ['Katana'] = {head="Kanja Hachimaki"},
- ['Great Katana'] = {head="Kengo Hachimaki"},
- ['Club'] = {head="Rokugo Hachimaki"},
- ['Staff'] = {head="Hakke Hachimaki"},
- ['Archery'] = {head="Shunten Hachimaki"},
- ['Marksmanship'] = {head="Saika Hachimaki"},
- ['Throwing'] = {},
- }
- }
- end
- function precast(spell,status,set_gear)
- local dwelement = world.day_element
- if world.weather_element ~= "None" and world.weather_element ~= nil then
- dwelement = world.weather_element
- end
- local set_gear = sets.Engaged
- if spell.type == "WeaponSkill" then
- if sets.weaponskill.element[spell.skillchain_a][dwelement] then
- set_gear = set_combine(set_gear, sets.weaponskill.element[spell.skillchain_a][dwelement])--changes neck and waist to the specific ones you want(does not equip them yet)
- end
- if sets.weaponskill.types[spell.skill] then
- set_gear = set_combine(set_gear, sets.weaponskill.types[spell.skill])--changes head to the specific one you want(does not equip them yet)
- end
- end
- equip(set_gear)--now it equips your desired gear with all the changes in it
- end
- --GS Default
- function get_sets()
- sets.Engaged = {
- main="Golden Spear",
- sub="Tenax Strap",
- ammo="Fullmetal Bullet",
- head="Drachen Armet",
- body="Drachen Mail",
- hands="Drachen Fng. Gnt.",
- legs="Drachen Brais",
- feet="Drachen Greaves",
- neck={ name="Wivre Gorget", augments={'"Subtle Blow"+4','MP+3',}},
- left_ear="Zircon Earring",
- right_ear="Sardonyx Earring",
- left_ring="Rajas Ring",
- right_ring="Dasra's Ring",
- back="Behemoth Mantle",
- }
- sets.weaponskill = {
- element = {
- Transfixion={
- Fire = {neck="Light Gorget",waist="Light Belt"},
- Earth = {neck="Light Gorget",waist="Light Belt"},
- Water = {neck="Light Gorget",waist="Light Belt"},
- Wind = {neck="Light Gorget",waist="Light Belt"},
- Ice = {neck="Light Gorget",waist="Light Belt"},
- Lightning = {neck="Light Gorget",waist="Light Belt"},
- Light = {neck="Light Gorget",waist="Light Belt"},
- Dark = {neck="Light Gorget",waist="Light Belt"},
- },
- Compression={
- Fire = {neck="Shadow Gorget",waist="Shadow Belt"},
- Earth = {neck="Shadow Gorget",waist="Shadow Belt"},
- Water = {neck="Shadow Gorget",waist="Shadow Belt"},
- Wind = {neck="Shadow Gorget",waist="Shadow Belt"},
- Ice = {neck="Shadow Gorget",waist="Shadow Belt"},
- Lightning = {neck="Shadow Gorget",waist="Shadow Belt"},
- Light = {neck="Shadow Gorget",waist="Shadow Belt"},
- Dark = {neck="Shadow Gorget",waist="Shadow Belt"},
- },
- Liquefaction={
- Fire = {neck="Flame Gorget",waist="Flame Belt"},
- Earth = {neck="Flame Gorget",waist="Flame Belt"},
- Water = {neck="Flame Gorget",waist="Flame Belt"},
- Wind = {neck="Flame Gorget",waist="Flame Belt"},
- Ice = {neck="Flame Gorget",waist="Flame Belt"},
- Lightning = {neck="Flame Gorget",waist="Flame Belt"},
- Light = {neck="Flame Gorget",waist="Flame Belt"},
- Dark = {neck="Flame Gorget",waist="Flame Belt"},
- },
- Scission={
- Fire = {neck="Soil Gorget",waist="Soil Belt"},
- Earth = {neck="Soil Gorget",waist="Soil Belt"},
- Water = {neck="Soil Gorget",waist="Soil Belt"},
- Wind = {neck="Soil Gorget",waist="Soil Belt"},
- Ice = {neck="Soil Gorget",waist="Soil Belt"},
- Lightning = {neck="Soil Gorget",waist="Soil Belt"},
- Light = {neck="Soil Gorget",waist="Soil Belt"},
- Dark = {neck="Soil Gorget",waist="Soil Belt"},
- },
- Reverberation={
- Fire = {neck="Aqua Gorget",waist="Aqua Belt"},
- Earth = {neck="Aqua Gorget",waist="Aqua Belt"},
- Water = {neck="Aqua Gorget",waist="Aqua Belt"},
- Wind = {neck="Aqua Gorget",waist="Aqua Belt"},
- Ice = {neck="Aqua Gorget",waist="Aqua Belt"},
- Lightning = {neck="Aqua Gorget",waist="Aqua Belt"},
- Light = {neck="Aqua Gorget",waist="Aqua Belt"},
- Dark = {neck="Aqua Gorget",waist="Aqua Belt"},
- },
- Detonation={
- Fire = {neck="Breeze Gorget",waist="Breeze Belt"},
- Earth = {neck="Breeze Gorget",waist="Breeze Belt"},
- Water = {neck="Breeze Gorget",waist="Breeze Belt"},
- Wind = {neck="Breeze Gorget",waist="Breeze Belt"},
- Ice = {neck="Breeze Gorget",waist="Breeze Belt"},
- Lightning = {neck="Breeze Gorget",waist="Breeze Belt"},
- Light = {neck="Breeze Gorget",waist="Breeze Belt"},
- Dark = {neck="Breeze Gorget",waist="Breeze Belt"},
- },
- Induration={
- Fire = {neck="Snow Gorget",waist="Snow Belt"},
- Earth = {neck="Snow Gorget",waist="Snow Belt"},
- Water = {neck="Snow Gorget",waist="Snow Belt"},
- Wind = {neck="Snow Gorget",waist="Snow Belt"},
- Ice = {neck="Snow Gorget",waist="Snow Belt"},
- Lightning = {neck="Snow Gorget",waist="Snow Belt"},
- Light = {neck="Snow Gorget",waist="Snow Belt"},
- Dark = {neck="Snow Gorget",waist="Snow Belt"},
- },
- Impaction={
- Fire = {neck="Thunder Gorget",waist="Thunder Belt"},
- Earth = {neck="Thunder Gorget",waist="Thunder Belt"},
- Water = {neck="Thunder Gorget",waist="Thunder Belt"},
- Wind = {neck="Thunder Gorget",waist="Thunder Belt"},
- Ice = {neck="Thunder Gorget",waist="Thunder Belt"},
- Lightning = {neck="Thunder Gorget",waist="Thunder Belt"},
- Light = {neck="Thunder Gorget",waist="Thunder Belt"},
- Dark = {neck="Thunder Gorget",waist="Thunder Belt"},
- },
- Gravitation={
- Fire = {neck="Shadow Gorget",waist="Shadow Belt"},
- Earth = {neck="Soil Gorget",waist="Soil Belt"},
- Water = {neck="Soil Gorget",waist="Soil Belt"},
- Wind = {neck="Shadow Gorget",waist="Shadow Belt"},
- Ice = {neck="Shadow Gorget",waist="Shadow Belt"},
- Lightning = {neck="Soil Gorget",waist="Soil Belt"},
- Light = {neck="Soil Gorget",waist="Soil Belt"},
- Dark = {neck="Shadow Gorget",waist="Shadow Belt"},
- },
- Distortion={
- Fire = {neck="Aqua Gorget",waist="Aqua Belt"},
- Earth = {neck="Snow Gorget",waist="Snow Belt"},
- Water = {neck="Aqua Gorget",waist="Aqua Belt"},
- Wind = {neck="Aqua Gorget",waist="Aqua Belt"},
- Ice = {neck="Snow Gorget",waist="Snow Belt"},
- Lightning = {neck="Snow Gorget",waist="Snow Belt"},
- Light = {neck="Aqua Gorget",waist="Aqua Belt"},
- Dark = {neck="Snow Gorget",waist="Snow Belt"},
- },
- Fusion={
- Fire = {neck="Flame Gorget",waist="Flame Belt"},
- Earth = {neck="Light Gorget",waist="Light Belt"},
- Water = {neck="Light Gorget",waist="Light Belt"},
- Wind = {neck="Flame Gorget",waist="Flame Belt"},
- Ice = {neck="Flame Gorget",waist="Flame Belt"},
- Lightning = {neck="Light Gorget",waist="Light Belt"},
- Light = {neck="Light Gorget",waist="Light Belt"},
- Dark = {neck="Flame Gorget",waist="Flame Belt"},
- },
- Fragmentation={
- Fire = {neck="Breeze Gorget",waist="Breeze Belt"},
- Earth = {neck="Breeze Gorget",waist="Breeze Belt"},
- Water = {neck="Thunder Gorget",waist="Thunder Belt"},
- Wind = {neck="Breeze Gorget",waist="Breeze Belt"},
- Ice = {neck="Thunder Gorget",waist="Thunder Belt"},
- Lightning = {neck="Thunder Gorget",waist="Thunder Belt"},
- Light = {neck="Thunder Gorget",waist="Thunder Belt"},
- Dark = {neck="Breeze Gorget",waist="Breeze Belt"},
- },
- Light={
- Fire = {neck="Flame Gorget",waist="Flame Belt"},
- Earth = {neck="Breeze Gorget",waist="Breeze Belt"},
- Water = {neck="Thunder Gorget",waist="Thunder Belt"},
- Wind = {neck="Breeze Gorget",waist="Breeze Belt"},
- Ice = {neck="Flame Gorget",waist="Flame Belt"},
- Lightning = {neck="Thunder Gorget",waist="Thunder Belt"},
- Light = {neck="Light Gorget",waist="Light Belt"},
- Dark = {neck="Light Gorget",waist="Light Belt"},
- },
- Darkness={
- Fire = {neck="Aqua Gorget",waist="Aqua Belt"},
- Earth = {neck="Soil Gorget",waist="Soil Belt"},
- Water = {neck="Aqua Gorget",waist="Aqua Belt"},
- Wind = {neck="Snow Gorget",waist="Snow Belt"},
- Ice = {neck="Snow Gorget",waist="Snow Belt"},
- Lightning = {neck="Soil Gorget",waist="Soil Belt"},
- Light = {neck="Shadow Gorget",waist="Shadow Belt"},
- Dark = {neck="Shadow Gorget",waist="Shadow Belt"},
- },
- },
- types = {
- ['Hand-to-Hand'] = {head="Tokon Hachimaki"},
- ['Dagger'] = {head="Issen Hachimaki"},
- ['Sword'] = {head="Kensho Hachimaki"},
- ['Great Sword'] = {head="Hako Hachimaki"},
- ['Axe'] = {head="Ryoshi Hachimaki"},
- ['Great Axe'] = {head="Senshin Hachimaki"},
- ['Scythe'] = {head="Rekka Hachimaki"},
- ['Polearm'] = {head="Shitotsu Hachimaki"},
- ['Katana'] = {head="Kanja Hachimaki"},
- ['Great Katana'] = {head="Kengo Hachimaki"},
- ['Club'] = {head="Rokugo Hachimaki"},
- ['Staff'] = {head="Hakke Hachimaki"},
- ['Archery'] = {head="Shunten Hachimaki"},
- ['Marksmanship'] = {head="Saika Hachimaki"},
- ['Throwing'] = {},
- }
- }
- end
- function precast(spell,status,set_gear)
- local dwelement = world.day_element
- if world.weather_element ~= "None" and world.weather_element ~= nil then
- dwelement = world.weather_element
- end
- if spell.type == "WeaponSkill" then
- if sets.weaponskill.element[spell.skillchain_a][dwelement]
- equip(sets.weaponskill.element[spell.skillchain_a][dwelement])--equips this part of the set now
- end
- if sets.weaponskill.types[spell.skill] then
- equip(sets.weaponskill.types[spell.skill])--equips this part of the set now
- end
- end
- end
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement