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Benjamin_Loison

Arma 3 Biomes

Jul 27th, 2018
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  1. case "#GdtDirt": { _sy = _sy + "0" };
  2. case "#GdtGrassDry": { _sy = _sy + "1" };
  3. case "#GdtGrassGreen": { _sy = _sy + "2" };
  4. case "#GdtConcrete": { _sy = _sy + "3" };
  5. case "#GdtSoil": { _sy = _sy + "4" };
  6. case "#GdtBeach": { _sy = _sy + "5" };
  7. case "#GdtSeabed": { _sy = _sy + "6" };
  8. case "#GdtThorn": { _sy = _sy + "7" };
  9. case "#GdtWildField": { _sy = _sy + "8" };
  10. case "#GdtRock": { _sy = _sy + "9" };
  11. case "#GdtGrassWild": { _sy = _sy + "A" };
  12. case "#GdtStony": { _sy = _sy + "B" };
  13. case "#GdtForestPine": { _sy = _sy + "C" };
  14. case "#GdtMud": { _sy = _sy + "D" };
  15. case "#GdtStonyThistle": { _sy = _sy + "E" };
  16. case "#GdtMarsh": { _sy = _sy + "F" };
  17. case "#GdtDead": { _sy = _sy + "G" };
  18. case "#GdtDesert": { _sy = _sy + "H" };
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