OWB_Devs

OWB 4.1.10 Patch Notes

Dec 27th, 2022
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  1. -- Update 4.1.10 --
  2.  
  3. ### Major Features
  4. - Fixed a set of crashes related to the Legion starting navy changes last update that would frequently occur for players without the Man the Guns DLC
  5. - A set of balance changes including nerfs to resource rights and war reparations, tweaks to support companies, Automated Warfare changes, tribal air buffs and more. The full details can be found here: https://pastebin.com/pEmqisqD
  6.  
  7. ### Added
  8. - Added Missions to the Reclamation Army Depot to inform players that they will receive wargoal events and prepare the Parish AI
  9. - Added Eden to the list of possible capitals to choose from in the PRT event
  10. - Added a tooltip to the Warden “K-9 Integration” tech explaining its effects
  11. - Added 2 new national spirits to locations in the Texan Arms Association tree
  12.  
  13. ### Changed
  14. - Changed the effects significantly for the generic Brotherhood tree currently used by Washington BoS and The Cause, including many new ideas and effects and buffs or improvements spanning almost every focus
  15. - Changed many effects in the Texan Arms Association tree for balance purposes
  16. - Changed a focus for Texan Arms Association which previously granted Sophisticated Vehicle Tech to instead add a national spirit decreasing motorized and tank production cost
  17. - Tweaked Balance in the Plaugelands Wargoal Timing and OOBs
  18. - Changed the way Scarlet becomes President of the PRT (she is now an option in the election event)
  19. - Changed some localisation for the Spec Ops unit itself to “Special Ops” or “Spec Ops” rather than “Special Forces” for the sake of clarity
  20. - Changed the puppet laws for BoS nations as well as Washington Brotherhood’s unique puppet law to give smaller portions of factories to the overlord
  21. - Changed Eden’s AI to prioritize getting rid of their starting debuff when at war with Shale
  22.  
  23. ### Fixed
  24. - Fixed a bug causing the naval branch in the Shared Brotherhood Tree to not appear correctly
  25. - Re-added a mistakenly removed river crossing between Maxson Chapter and Robot City
  26. - Fixed the Army Depot not having Recruitment Laws
  27. - Fixed a bug causing Polar Soviet to lack proper access to all of the Settler conscription laws
  28. - Saved the Sky Reaver unit that spawns in the Divide; no longer will they have to brave the storms home
  29. - Fixed typos in Lanius, Deadline, and the Black Demesne
  30. - Fixed Legion Chariots not taking a penalty to defense when crossing rivers as intended
  31. - Fixed the name list for Legion ships including “White Legs” in the ship names erroneously
  32. - Fixed missing localisation for the Alamo Chapter’s unique Sentinel Command equipment
  33. - Fixed a focus in the TAA tree which accidentally added 12 dockyards rather than the intended 2 dockyards. My apologies to all the exploiters out there.
  34.  
  35. ### Removed
  36. - Removed the Entrance from the map, splitting the land between Big Grass and Whitecourt
  37.  
  38. ### Technical Changes
  39. - Implemented targeted unit organization modifiers and accompanying localisation, meaning devs and submodders can now give percentual modifiers to organization for specific units in national spirits and the like
  40. - Implemented missing unit modifiers for Skate Infantry and accompanying localisation
  41.  
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