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- Compile started: 17:03:52
- "C:\Program Files (x86)\Steam\steamapps\common\gamemaker_studio\GMAssetCompiler.exe" /llvmSource="C:\Program Files (x86)\Steam\steamapps\common\gamemaker_studio\YYC" /c /m=llvm-win /config="Default" /tgt=64 /obob=True /obpp=False /obru=True /obes=False /i=3 /cvm /tp=2048 /mv=1 /iv=0 /rv=0 /bv=1750 /gn="F" /td="C:\Users\Merkx\AppData\Local" /cd="C:\Users\Merkx\Documents\GameMaker\Cache" /sh=True /dbgp="6502" /hip="127.0.0.1" /hprt="51268" /optionsini="C:\Users\Merkx\AppData\Local\gm_ttt_1865\gm_ttt_90130\options.ini" /o="C:\Users\Merkx\AppData\Local\gm_ttt_1865\gm_ttt_90130" "C:\Users\Merkx\Dropbox\Charge\F.gmx\F.project.gmx"
- Reading project file....finished.
- Compile Constants...finished.
- Remove DnD...finished.
- Compile Scripts...finished.
- Compile Objects...finished.
- Compile Timelines...finished.
- Compile Triggers...finished.
- Compile Rooms...finished.
- Compile Extensions...finished.
- Final Compile...finished.
- Writing Chunk... GEN8
- Writing Chunk... OPTN
- Writing Chunk... EXTN
- Writing Chunk... SOND
- Writing Chunk... AGRP
- Writing Chunk... SPRT
- Writing Chunk... BGND
- Writing Chunk... PATH
- Writing Chunk... SCPT
- Writing Chunk... SHDR
- Writing Chunk... FONT
- Writing Chunk... TMLN
- Writing Chunk... OBJT
- Writing Chunk... ROOM
- Writing Chunk... DAFL
- Writing Chunk... TPAGE
- Writing Chunk... CODE
- Writing Chunk... VARI
- Writing Chunk... FUNC
- Writing Chunk... STRG
- Writing Chunk... TXTR
- 0 Compressing texture... writing texture texture_0.png...
- Writing Chunk... AUDO
- Build for architecture - x86
- Stack dump:
- Stack dump:
- Stack dump:
- Stack dump:
- 0. Program arguments: C:\Program Files (x86)\Steam\steamapps\common\gamemaker_studio\YYC\bin\x64\clang++.exe -cc1 -triple i686-pc-windows-msvc -emit-obj -disable-free -disable-llvm-verifier -main-file-name gml_Script_scr_collision_point.gml.cpp -mrelocation-model static -mdisable-fp-elim -fmath-errno -masm-verbose -mconstructor-aliases -target-cpu pentium4 -dwarf-column-info -coverage-file C:\Users\Merkx\Documents\GameMaker\Cache\F\Default\Scripts\Release\x86\gml_Script_scr_collision_point.gml.o -resource-dir C:\Program Files (x86)\Steam\steamapps\common\gamemaker_studio\YYC\bin\x64\..\lib\clang\3.5.0 -D YYLLVM=1 -D _USING_V110_SDK71_ -D _CRT_SECURE_NO_WARNINGS -I C:\Program Files (x86)\Steam\steamapps\common\gamemaker_studio\YYC\include -internal-isystem C:\Program Files (x86)\Steam\steamapps\common\gamemaker_studio\YYC\bin\x64\..\lib\clang\3.5.0\include -internal-isystem C:\Program Files (x86)\Microsoft SDKs\Windows\v7.0A\include -internal-isystem C:\Program Files (x86)\Microsoft SDKs\Windows\v7.0A\include\um -internal-isystem C:\Program Files (x86)\Microsoft SDKs\Windows\v7.0A\include\um -internal-isystem C:\Program Files (x86)\Microsoft Visual Studio 10.0\VC\include -O3 -Wno-tautological-pointer-compare -Wno-parentheses-equality -Wno-deprecated-writable-strings -std=c++11 -fdeprecated-macro -fdebug-compilation-dir C:\Users\Merkx\Documents\GameMaker\Cache\F\Default\Scripts\Release\x86 -ferror-limit 19 -fmessage-length 0 -mstackrealign -fms-extensions -fms-compatibility -fms-compatibility-version=17.00 -fdelayed-template-parsing -fobjc-runtime=gcc -fcxx-exceptions -fexceptions -fdiagnostics-show-option -vectorize-loops -vectorize-slp -o gml_Script_scr_collision_point.gml.o -x c++ C:/Users/Merkx/Documents/GameMaker/Cache/F/Default/Scripts/gml_Script_scr_collision_point.gml.cpp
- 1. <eof> parser at end of file
- 2. Per-module optimization passes
- 3. Running pass 'CallGraph Pass Manager' on module 'C:/Users/Merkx/Documents/GameMaker/Cache/F/Default/Scripts/gml_Script_scr_collision_point.gml.cpp'.
- 0. Program arguments: C:\Program Files (x86)\Steam\steamapps\common\gamemaker_studio\YYC\bin\x64\clang++.exe -cc1 -triple i686-pc-windows-msvc -emit-obj -disable-free -disable-llvm-verifier -main-file-name gml_Script_scr_character_collisions.gml.cpp -mrelocation-model static -mdisable-fp-elim -fmath-errno -masm-verbose -mconstructor-aliases -target-cpu pentium4 -dwarf-column-info -coverage-file C:\Users\Merkx\Documents\GameMaker\Cache\F\Default\Scripts\Release\x86\gml_Script_scr_character_collisions.gml.o -resource-dir C:\Program Files (x86)\Steam\steamapps\common\gamemaker_studio\YYC\bin\x64\..\lib\clang\3.5.0 -D YYLLVM=1 -D _USING_V110_SDK71_ -D _CRT_SECURE_NO_WARNINGS -I C:\Program Files (x86)\Steam\steamapps\common\gamemaker_studio\YYC\include -internal-isystem C:\Program Files (x86)\Steam\steamapps\common\gamemaker_studio\YYC\bin\x64\..\lib\clang\3.5.0\include -internal-isystem C:\Program Files (x86)\Microsoft SDKs\Windows\v7.0A\include -internal-isystem C:\Program Files (x86)\Microsoft SDKs\Windows\v7.0A\include\um -internal-isystem C:\Program Files (x86)\Microsoft SDKs\Windows\v7.0A\include\um -internal-isystem C:\Program Files (x86)\Microsoft Visual Studio 10.0\VC\include -O3 -Wno-tautological-pointer-compare -Wno-parentheses-equality -Wno-deprecated-writable-strings -std=c++11 -fdeprecated-macro -fdebug-compilation-dir C:\Users\Merkx\Documents\GameMaker\Cache\F\Default\Scripts\Release\x86 -ferror-limit 19 -fmessage-length 0 -mstackrealign -fms-extensions -fms-compatibility -fms-compatibility-version=17.00 -fdelayed-template-parsing -fobjc-runtime=gcc -fcxx-exceptions -fexceptions -fdiagnostics-show-option -vectorize-loops -vectorize-slp -o gml_Script_scr_character_collisions.gml.o -x c++ C:/Users/Merkx/Documents/GameMaker/Cache/F/Default/Scripts/gml_Script_scr_character_collisions.gml.cpp
- 1. <eof> parser at end of file
- 2. Per-module optimization passes
- 0. Program arguments: C:\Program Files (x86)\Steam\steamapps\common\gamemaker_studio\YYC\bin\x64\clang++.exe -cc1 -triple i686-pc-windows-msvc -emit-obj -disable-free -disable-llvm-verifier -main-file-name gml_Script_scr_character_hazard_collisions.gml.cpp -mrelocation-model static -mdisable-fp-elim -fmath-errno -masm-verbose -mconstructor-aliases -target-cpu pentium4 -dwarf-column-info -coverage-file C:\Users\Merkx\Documents\GameMaker\Cache\F\Default\Scripts\Release\x86\gml_Script_scr_character_hazard_collisions.gml.o -resource-dir C:\Program Files (x86)\Steam\steamapps\common\gamemaker_studio\YYC\bin\x64\..\lib\clang\3.5.0 -D YYLLVM=1 -D _USING_V110_SDK71_ -D _CRT_SECURE_NO_WARNINGS -I C:\Program Files (x86)\Steam\steamapps\common\gamemaker_studio\YYC\include -internal-isystem C:\Program Files (x86)\Steam\steamapps\common\gamemaker_studio\YYC\bin\x64\..\lib\clang\3.5.0\include -internal-isystem C:\Program Files (x86)\Microsoft SDKs\Windows\v7.0A\include -internal-isystem C:\Program Files (x86)\Microsoft SDKs\Windows\v7.0A\include\um -internal-isystem C:\Program Files (x86)\Microsoft SDKs\Windows\v7.0A\include\um -internal-isystem C:\Program Files (x86)\Microsoft Visual Studio 10.0\VC\include -O3 -Wno-tautological-pointer-compare -Wno-parentheses-equality -Wno-deprecated-writable-strings -std=c++11 -fdeprecated-macro -fdebug-compilation-dir C:\Users\Merkx\Documents\GameMaker\Cache\F\Default\Scripts\Release\x86 -ferror-limit 19 -fmessage-length 0 -mstackrealign -fms-extensions -fms-compatibility -fms-compatibility-version=17.00 -fdelayed-template-parsing -fobjc-runtime=gcc -fcxx-exceptions -fexceptions -fdiagnostics-show-option -vectorize-loops -vectorize-slp -o gml_Script_scr_character_hazard_collisions.gml.o -x c++ C:/Users/Merkx/Documents/GameMaker/Cache/F/Default/Scripts/gml_Script_scr_character_hazard_collisions.gml.cpp
- 1. <eof> parser at end of file
- 2. Per-module optimization passes
- 0. Program arguments: C:\Program Files (x86)\Steam\steamapps\common\gamemaker_studio\YYC\bin\x64\clang++.exe -cc1 -triple i686-pc-windows-msvc -emit-obj -disable-free -disable-llvm-verifier -main-file-name gml_Script_scr_collision_point_type.gml.cpp -mrelocation-model static -mdisable-fp-elim -fmath-errno -masm-verbose -mconstructor-aliases -target-cpu pentium4 -dwarf-column-info -coverage-file C:\Users\Merkx\Documents\GameMaker\Cache\F\Default\Scripts\Release\x86\gml_Script_scr_collision_point_type.gml.o -resource-dir C:\Program Files (x86)\Steam\steamapps\common\gamemaker_studio\YYC\bin\x64\..\lib\clang\3.5.0 -D YYLLVM=1 -D _USING_V110_SDK71_ -D _CRT_SECURE_NO_WARNINGS -I C:\Program Files (x86)\Steam\steamapps\common\gamemaker_studio\YYC\include -internal-isystem C:\Program Files (x86)\Steam\steamapps\common\gamemaker_studio\YYC\bin\x64\..\lib\clang\3.5.0\include -internal-isystem C:\Program Files (x86)\Microsoft SDKs\Windows\v7.0A\include -internal-isystem C:\Program Files (x86)\Microsoft SDKs\Windows\v7.0A\include\um -internal-isystem C:\Program Files (x86)\Microsoft SDKs\Windows\v7.0A\include\um -internal-isystem C:\Program Files (x86)\Microsoft Visual Studio 10.0\VC\include -O3 -Wno-tautological-pointer-compare -Wno-parentheses-equality -Wno-deprecated-writable-strings -std=c++11 -fdeprecated-macro -fdebug-compilation-dir C:\Users\Merkx\Documents\GameMaker\Cache\F\Default\Scripts\Release\x86 -ferror-limit 19 -fmessage-length 0 -mstackrealign -fms-extensions -fms-compatibility -fms-compatibility-version=17.00 -fdelayed-template-parsing -fobjc-runtime=gcc -fcxx-exceptions -fexceptions -fdiagnostics-show-option -vectorize-loops -vectorize-slp -o gml_Script_scr_collision_point_type.gml.o -x c++ C:/Users/Merkx/Documents/GameMaker/Cache/F/Default/Scripts/gml_Script_scr_collision_point_type.gml.cpp
- 1. <eof> parser at end of file
- 2. Per-module optimization passes
- 4. Running pass 'Loop Pass Manager' on function '@"\01?FREE_RValue__Pre@@YAXPAURValue@@@Z"'
- 5. Running pass 'Rotate Loops' on basic block '%52'
- 3. Running pass 'CallGraph Pass Manager' on module 'C:/Users/Merkx/Documents/GameMaker/Cache/F/Default/Scripts/gml_Script_scr_character_collisions.gml.cpp'.
- 4. Running pass 'Loop Pass Manager' on function '@"\01?FREE_RValue__Pre@@YAXPAURValue@@@Z"'
- 5. Running pass 'Rotate Loops' on basic block '%52'
- 3. Running pass 'CallGraph Pass Manager' on module 'C:/Users/Merkx/Documents/GameMaker/Cache/F/Default/Scripts/gml_Script_scr_character_hazard_collisions.gml.cpp'.
- 4. Running pass 'Loop Pass Manager' on function '@"\01?FREE_RValue__Pre@@YAXPAURValue@@@Z"'
- 5. Running pass 'Rotate Loops' on basic block '%52'
- 3. Running pass 'CallGraph Pass Manager' on module 'C:/Users/Merkx/Documents/GameMaker/Cache/F/Default/Scripts/gml_Script_scr_collision_point_type.gml.cpp'.
- 4. Running pass 'Loop Pass Manager' on function '@"\01?FREE_RValue__Pre@@YAXPAURValue@@@Z"'
- 5. Running pass 'Rotate Loops' on basic block '%52'
- Stack dump:
- 0. Program arguments: C:\Program Files (x86)\Steam\steamapps\common\gamemaker_studio\YYC\bin\x64\clang++.exe -cc1 -triple i686-pc-windows-msvc -emit-obj -disable-free -disable-llvm-verifier -main-file-name gml_Object_oPlayer_Create_0.gml.cpp -mrelocation-model static -mdisable-fp-elim -fmath-errno -masm-verbose -mconstructor-aliases -target-cpu pentium4 -dwarf-column-info -coverage-file C:\Users\Merkx\Documents\GameMaker\Cache\F\Default\Scripts\Release\x86\gml_Object_oPlayer_Create_0.gml.o -resource-dir C:\Program Files (x86)\Steam\steamapps\common\gamemaker_studio\YYC\bin\x64\..\lib\clang\3.5.0 -D YYLLVM=1 -D _USING_V110_SDK71_ -D _CRT_SECURE_NO_WARNINGS -I C:\Program Files (x86)\Steam\steamapps\common\gamemaker_studio\YYC\include -internal-isystem C:\Program Files (x86)\Steam\steamapps\common\gamemaker_studio\YYC\bin\x64\..\lib\clang\3.5.0\include -internal-isystem C:\Program Files (x86)\Microsoft SDKs\Windows\v7.0A\include -internal-isystem C:\Program Files (x86)\Microsoft SDKs\Windows\v7.0A\include\um -internal-isystem C:\Program Files (x86)\Microsoft SDKs\Windows\v7.0A\include\um -internal-isystem C:\Program Files (x86)\Microsoft Visual Studio 10.0\VC\include -O3 -Wno-tautological-pointer-compare -Wno-parentheses-equality -Wno-deprecated-writable-strings -std=c++11 -fdeprecated-macro -fdebug-compilation-dir C:\Users\Merkx\Documents\GameMaker\Cache\F\Default\Scripts\Release\x86 -ferror-limit 19 -fmessage-length 0 -mstackrealign -fms-extensions -fms-compatibility -fms-compatibility-version=17.00 -fdelayed-template-parsing -fobjc-runtime=gcc -fcxx-exceptions -fexceptions -fdiagnostics-show-option -vectorize-loops -vectorize-slp -o gml_Object_oPlayer_Create_0.gml.o -x c++ C:/Users/Merkx/Documents/GameMaker/Cache/F/Default/Scripts/gml_Object_oPlayer_Create_0.gml.cpp
- 1. <eof> parser at end of file
- 2. Per-module optimization passes
- 3. Running pass 'CallGraph Pass Manager' on module 'C:/Users/Merkx/Documents/GameMaker/Cache/F/Default/Scripts/gml_Object_oPlayer_Create_0.gml.cpp'.
- 4. Running pass 'Loop Pass Manager' on function '@"\01?FREE_RValue__Pre@@YAXPAURValue@@@Z"'
- 5. Running pass 'Rotate Loops' on basic block '%52'
- Stack dump:
- 0. Program arguments: C:\Program Files (x86)\Steam\steamapps\common\gamemaker_studio\YYC\bin\x64\clang++.exe -cc1 -triple i686-pc-windows-msvc -emit-obj -disable-free -disable-llvm-verifier -main-file-name gml_Object_oTracker_Create_0.gml.cpp -mrelocation-model static -mdisable-fp-elim -fmath-errno -masm-verbose -mconstructor-aliases -target-cpu pentium4 -dwarf-column-info -coverage-file C:\Users\Merkx\Documents\GameMaker\Cache\F\Default\Scripts\Release\x86\gml_Object_oTracker_Create_0.gml.o -resource-dir C:\Program Files (x86)\Steam\steamapps\common\gamemaker_studio\YYC\bin\x64\..\lib\clang\3.5.0 -D YYLLVM=1 -D _USING_V110_SDK71_ -D _CRT_SECURE_NO_WARNINGS -I C:\Program Files (x86)\Steam\steamapps\common\gamemaker_studio\YYC\include -internal-isystem C:\Program Files (x86)\Steam\steamapps\common\gamemaker_studio\YYC\bin\x64\..\lib\clang\3.5.0\include -internal-isystem C:\Program Files (x86)\Microsoft SDKs\Windows\v7.0A\include -internal-isystem C:\Program Files (x86)\Microsoft SDKs\Windows\v7.0A\include\um -internal-isystem C:\Program Files (x86)\Microsoft SDKs\Windows\v7.0A\include\um -internal-isystem C:\Program Files (x86)\Microsoft Visual Studio 10.0\VC\include -O3 -Wno-tautological-pointer-compare -Wno-parentheses-equality -Wno-deprecated-writable-strings -std=c++11 -fdeprecated-macro -fdebug-compilation-dir C:\Users\Merkx\Documents\GameMaker\Cache\F\Default\Scripts\Release\x86 -ferror-limit 19 -fmessage-length 0 -mstackrealign -fms-extensions -fms-compatibility -fms-compatibility-version=17.00 -fdelayed-template-parsing -fobjc-runtime=gcc -fcxx-exceptions -fexceptions -fdiagnostics-show-option -vectorize-loops -vectorize-slp -o gml_Object_oTracker_Create_0.gml.o -x c++ C:/Users/Merkx/Documents/GameMaker/Cache/F/Default/Scripts/gml_Object_oTracker_Create_0.gml.cpp
- 1. <eof> parser at end of file
- 2. Per-module optimization passes
- 3. Running pass 'CallGraph Pass Manager' on module 'C:/Users/Merkx/Documents/GameMaker/Cache/F/Default/Scripts/gml_Object_oTracker_Create_0.gml.cpp'.
- 4. Running pass 'Loop Pass Manager' on function '@"\01?FREE_RValue__Pre@@YAXPAURValue@@@Z"'
- 5. Running pass 'Rotate Loops' on basic block '%52'
- clang++.exe: error: clang frontend command failed due to signal (use -v to see invocation)
- clang++.exe: error: clang frontend command failed due to signal (use -v to see invocation)
- clang version 3.5.0 (tags/RELEASE_350/final)
- Target: i686-pc-windows-msvc
- Thread model: posix
- clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://llvm.org/bugs/ and include the crash backtrace, preprocessed source, and associated run script.
- clang++.exe: note: diagnostic msg:
- ********************
- PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT:
- Preprocessed source(s) and associated run script(s) are located at:
- clang++.exe: note: diagnostic msg: C:\Users\Merkx\AppData\Local\Temp\gml_Script_scr_collision_point_type-7cdcb9.cpp
- clang++.exe: note: diagnostic msg: C:\Users\Merkx\AppData\Local\Temp\gml_Script_scr_collision_point_type-7cdcb9.sh
- clang++.exe: note: diagnostic msg: C:\Users\Merkx\AppData\Local\Temp\gml_Object_oPlayer_Create_0-bac09f.cpp
- clang++.exe: note: diagnostic msg: C:\Users\Merkx\AppData\Local\Temp\gml_Object_oPlayer_Create_0-bac09f.sh
- clang++.exe: note: diagnostic msg: C:\Users\Merkx\AppData\Local\Temp\gml_Object_oTracker_Create_0-3c1d73.cpp
- clang++.exe: note: diagnostic msg: C:\Users\Merkx\AppData\Local\Temp\gml_Object_oTracker_Create_0-3c1d73.sh
- clang++.exe: note: diagnostic msg:
- ********************
- Stack dump:
- 0. Program arguments: C:\Program Files (x86)\Steam\steamapps\common\gamemaker_studio\YYC\bin\x64\clang++.exe -cc1 -triple i686-pc-windows-msvc -emit-obj -disable-free -disable-llvm-verifier -main-file-name gml_Object_oControl_Draw_0.gml.cpp -mrelocation-model static -mdisable-fp-elim -fmath-errno -masm-verbose -mconstructor-aliases -target-cpu pentium4 -dwarf-column-info -coverage-file C:\Users\Merkx\Documents\GameMaker\Cache\F\Default\Scripts\Release\x86\gml_Object_oControl_Draw_0.gml.o -resource-dir C:\Program Files (x86)\Steam\steamapps\common\gamemaker_studio\YYC\bin\x64\..\lib\clang\3.5.0 -D YYLLVM=1 -D _USING_V110_SDK71_ -D _CRT_SECURE_NO_WARNINGS -I C:\Program Files (x86)\Steam\steamapps\common\gamemaker_studio\YYC\include -internal-isystem C:\Program Files (x86)\Steam\steamapps\common\gamemaker_studio\YYC\bin\x64\..\lib\clang\3.5.0\include -internal-isystem C:\Program Files (x86)\Microsoft SDKs\Windows\v7.0A\include -internal-isystem C:\Program Files (x86)\Microsoft SDKs\Windows\v7.0A\include\um -internal-isystem C:\Program Files (x86)\Microsoft SDKs\Windows\v7.0A\include\um -internal-isystem C:\Program Files (x86)\Microsoft Visual Studio 10.0\VC\include -O3 -Wno-tautological-pointer-compare -Wno-parentheses-equality -Wno-deprecated-writable-strings -std=c++11 -fdeprecated-macro -fdebug-compilation-dir C:\Users\Merkx\Documents\GameMaker\Cache\F\Default\Scripts\Release\x86 -ferror-limit 19 -fmessage-length 0 -mstackrealign -fms-extensions -fms-compatibility -fms-compatibility-version=17.00 -fdelayed-template-parsing -fobjc-runtime=gcc -fcxx-exceptions -fexceptions -fdiagnostics-show-option -vectorize-loops -vectorize-slp -o gml_Object_oControl_Draw_0.gml.o -x c++ C:/Users/Merkx/Documents/GameMaker/Cache/F/Default/Scripts/gml_Object_oControl_Draw_0.gml.cpp
- 1. <eof> parser at end of file
- 2. Per-module optimization passes
- 3. Running pass 'CallGraph Pass Manager' on module 'C:/Users/Merkx/Documents/GameMaker/Cache/F/Default/Scripts/gml_Object_oControl_Draw_0.gml.cpp'.
- 4. Running pass 'Loop Pass Manager' on function '@"\01?FREE_RValue__Pre@@YAXPAURValue@@@Z"'
- 5. Running pass 'Rotate Loops' on basic block '%52'
- Stack dump:
- 0. Program arguments: C:\Program Files (x86)\Steam\steamapps\common\gamemaker_studio\YYC\bin\x64\clang++.exe -cc1 -triple i686-pc-windows-msvc -emit-obj -disable-free -disable-llvm-verifier -main-file-name gml_Object_oControl_Draw_64.gml.cpp -mrelocation-model static -mdisable-fp-elim -fmath-errno -masm-verbose -mconstructor-aliases -target-cpu pentium4 -dwarf-column-info -coverage-file C:\Users\Merkx\Documents\GameMaker\Cache\F\Default\Scripts\Release\x86\gml_Object_oControl_Draw_64.gml.o -resource-dir C:\Program Files (x86)\Steam\steamapps\common\gamemaker_studio\YYC\bin\x64\..\lib\clang\3.5.0 -D YYLLVM=1 -D _USING_V110_SDK71_ -D _CRT_SECURE_NO_WARNINGS -I C:\Program Files (x86)\Steam\steamapps\common\gamemaker_studio\YYC\include -internal-isystem C:\Program Files (x86)\Steam\steamapps\common\gamemaker_studio\YYC\bin\x64\..\lib\clang\3.5.0\include -internal-isystem C:\Program Files (x86)\Microsoft SDKs\Windows\v7.0A\include -internal-isystem C:\Program Files (x86)\Microsoft SDKs\Windows\v7.0A\include\um -internal-isystem C:\Program Files (x86)\Microsoft SDKs\Windows\v7.0A\include\um -internal-isystem C:\Program Files (x86)\Microsoft Visual Studio 10.0\VC\include -O3 -Wno-tautological-pointer-compare -Wno-parentheses-equality -Wno-deprecated-writable-strings -std=c++11 -fdeprecated-macro -fdebug-compilation-dir C:\Users\Merkx\Documents\GameMaker\Cache\F\Default\Scripts\Release\x86 -ferror-limit 19 -fmessage-length 0 -mstackrealign -fms-extensions -fms-compatibility -fms-compatibility-version=17.00 -fdelayed-template-parsing -fobjc-runtime=gcc -fcxx-exceptions -fexceptions -fdiagnostics-show-option -vectorize-loops -vectorize-slp -o gml_Object_oControl_Draw_64.gml.o -x c++ C:/Users/Merkx/Documents/GameMaker/Cache/F/Default/Scripts/gml_Object_oControl_Draw_64.gml.cpp
- 1. <eof> parser at end of file
- 2. Per-module optimization passes
- 3. Running pass 'CallGraph Pass Manager' on module 'C:/Users/Merkx/Documents/GameMaker/Cache/F/Default/Scripts/gml_Object_oControl_Draw_64.gml.cpp'.
- 4. Running pass 'Loop Pass Manager' on function '@"\01?FREE_RValue__Pre@@YAXPAURValue@@@Z"'
- 5. Running pass 'Rotate Loops' on basic block '%52'
- Stack dump:
- 0. Program arguments: C:\Program Files (x86)\Steam\steamapps\common\gamemaker_studio\YYC\bin\x64\clang++.exe -cc1 -triple i686-pc-windows-msvc -emit-obj -disable-free -disable-llvm-verifier -main-file-name gml_Object_oEditor_Step_0.gml.cpp -mrelocation-model static -mdisable-fp-elim -fmath-errno -masm-verbose -mconstructor-aliases -target-cpu pentium4 -dwarf-column-info -coverage-file C:\Users\Merkx\Documents\GameMaker\Cache\F\Default\Scripts\Release\x86\gml_Object_oEditor_Step_0.gml.o -resource-dir C:\Program Files (x86)\Steam\steamapps\common\gamemaker_studio\YYC\bin\x64\..\lib\clang\3.5.0 -D YYLLVM=1 -D _USING_V110_SDK71_ -D _CRT_SECURE_NO_WARNINGS -I C:\Program Files (x86)\Steam\steamapps\common\gamemaker_studio\YYC\include -internal-isystem C:\Program Files (x86)\Steam\steamapps\common\gamemaker_studio\YYC\bin\x64\..\lib\clang\3.5.0\include -internal-isystem C:\Program Files (x86)\Microsoft SDKs\Windows\v7.0A\include -internal-isystem C:\Program Files (x86)\Microsoft SDKs\Windows\v7.0A\include\um -internal-isystem C:\Program Files (x86)\Microsoft SDKs\Windows\v7.0A\include\um -internal-isystem C:\Program Files (x86)\Microsoft Visual Studio 10.0\VC\include -O3 -Wno-tautological-pointer-compare -Wno-parentheses-equality -Wno-deprecated-writable-strings -std=c++11 -fdeprecated-macro -fdebug-compilation-dir C:\Users\Merkx\Documents\GameMaker\Cache\F\Default\Scripts\Release\x86 -ferror-limit 19 -fmessage-length 0 -mstackrealign -fms-extensions -fms-compatibility -fms-compatibility-version=17.00 -fdelayed-template-parsing -fobjc-runtime=gcc -fcxx-exceptions -fexceptions -fdiagnostics-show-option -vectorize-loops -vectorize-slp -o gml_Object_oEditor_Step_0.gml.o -x c++ C:/Users/Merkx/Documents/GameMaker/Cache/F/Default/Scripts/gml_Object_oEditor_Step_0.gml.cpp
- 1. <eof> parser at end of file
- 2. Per-module optimization passes
- 3. Running pass 'CallGraph Pass Manager' on module 'C:/Users/Merkx/Documents/GameMaker/Cache/F/Default/Scripts/gml_Object_oEditor_Step_0.gml.cpp'.
- 4. Running pass 'Loop Pass Manager' on function '@"\01?FREE_RValue__Pre@@YAXPAURValue@@@Z"'
- 5. Running pass 'Rotate Loops' on basic block '%52'
- Stack dump:
- 0. Program arguments: C:\Program Files (x86)\Steam\steamapps\common\gamemaker_studio\YYC\bin\x64\clang++.exe -cc1 -triple i686-pc-windows-msvc -emit-obj -disable-free -disable-llvm-verifier -main-file-name gml_Object_oControl_Create_0.gml.cpp -mrelocation-model static -mdisable-fp-elim -fmath-errno -masm-verbose -mconstructor-aliases -target-cpu pentium4 -dwarf-column-info -coverage-file C:\Users\Merkx\Documents\GameMaker\Cache\F\Default\Scripts\Release\x86\gml_Object_oControl_Create_0.gml.o -resource-dir C:\Program Files (x86)\Steam\steamapps\common\gamemaker_studio\YYC\bin\x64\..\lib\clang\3.5.0 -D YYLLVM=1 -D _USING_V110_SDK71_ -D _CRT_SECURE_NO_WARNINGS -I C:\Program Files (x86)\Steam\steamapps\common\gamemaker_studio\YYC\include -internal-isystem C:\Program Files (x86)\Steam\steamapps\common\gamemaker_studio\YYC\bin\x64\..\lib\clang\3.5.0\include -internal-isystem C:\Program Files (x86)\Microsoft SDKs\Windows\v7.0A\include -internal-isystem C:\Program Files (x86)\Microsoft SDKs\Windows\v7.0A\include\um -internal-isystem C:\Program Files (x86)\Microsoft SDKs\Windows\v7.0A\include\um -internal-isystem C:\Program Files (x86)\Microsoft Visual Studio 10.0\VC\include -O3 -Wno-tautological-pointer-compare -Wno-parentheses-equality -Wno-deprecated-writable-strings -std=c++11 -fdeprecated-macro -fdebug-compilation-dir C:\Users\Merkx\Documents\GameMaker\Cache\F\Default\Scripts\Release\x86 -ferror-limit 19 -fmessage-length 0 -mstackrealign -fms-extensions -fms-compatibility -fms-compatibility-version=17.00 -fdelayed-template-parsing -fobjc-runtime=gcc -fcxx-exceptions -fexceptions -fdiagnostics-show-option -vectorize-loops -vectorize-slp -o gml_Object_oControl_Create_0.gml.o -x c++ C:/Users/Merkx/Documents/GameMaker/Cache/F/Default/Scripts/gml_Object_oControl_Create_0.gml.cpp
- 1. <eof> parser at end of file
- 2. Per-module optimization passes
- 3. Running pass 'CallGraph Pass Manager' on module 'C:/Users/Merkx/Documents/GameMaker/Cache/F/Default/Scripts/gml_Object_oControl_Create_0.gml.cpp'.
- 4. Running pass 'Loop Pass Manager' on function '@"\01?FREE_RValue__Pre@@YAXPAURValue@@@Z"'
- 5. Running pass 'Rotate Loops' on basic block '%52'
- Stack dump:
- 0. Program arguments: C:\Program Files (x86)\Steam\steamapps\common\gamemaker_studio\YYC\bin\x64\clang++.exe -cc1 -triple i686-pc-windows-msvc -emit-obj -disable-free -disable-llvm-verifier -main-file-name gml_Object_oPlayer_Draw_0.gml.cpp -mrelocation-model static -mdisable-fp-elim -fmath-errno -masm-verbose -mconstructor-aliases -target-cpu pentium4 -dwarf-column-info -coverage-file C:\Users\Merkx\Documents\GameMaker\Cache\F\Default\Scripts\Release\x86\gml_Object_oPlayer_Draw_0.gml.o -resource-dir C:\Program Files (x86)\Steam\steamapps\common\gamemaker_studio\YYC\bin\x64\..\lib\clang\3.5.0 -D YYLLVM=1 -D _USING_V110_SDK71_ -D _CRT_SECURE_NO_WARNINGS -I C:\Program Files (x86)\Steam\steamapps\common\gamemaker_studio\YYC\include -internal-isystem C:\Program Files (x86)\Steam\steamapps\common\gamemaker_studio\YYC\bin\x64\..\lib\clang\3.5.0\include -internal-isystem C:\Program Files (x86)\Microsoft SDKs\Windows\v7.0A\include -internal-isystem C:\Program Files (x86)\Microsoft SDKs\Windows\v7.0A\include\um -internal-isystem C:\Program Files (x86)\Microsoft SDKs\Windows\v7.0A\include\um -internal-isystem C:\Program Files (x86)\Microsoft Visual Studio 10.0\VC\include -O3 -Wno-tautological-pointer-compare -Wno-parentheses-equality -Wno-deprecated-writable-strings -std=c++11 -fdeprecated-macro -fdebug-compilation-dir C:\Users\Merkx\Documents\GameMaker\Cache\F\Default\Scripts\Release\x86 -ferror-limit 19 -fmessage-length 0 -mstackrealign -fms-extensions -fms-compatibility -fms-compatibility-version=17.00 -fdelayed-template-parsing -fobjc-runtime=gcc -fcxx-exceptions -fexceptions -fdiagnostics-show-option -vectorize-loops -vectorize-slp -o gml_Object_oPlayer_Draw_0.gml.o -x c++ C:/Users/Merkx/Documents/GameMaker/Cache/F/Default/Scripts/gml_Object_oPlayer_Draw_0.gml.cpp
- 1. <eof> parser at end of file
- 2. Per-module optimization passes
- 3. Running pass 'CallGraph Pass Manager' on module 'C:/Users/Merkx/Documents/GameMaker/Cache/F/Default/Scripts/gml_Object_oPlayer_Draw_0.gml.cpp'.
- 4. Running pass 'Loop Pass Manager' on function '@"\01?FREE_RValue__Pre@@YAXPAURValue@@@Z"'
- 5. Running pass 'Rotate Loops' on basic block '%52'
- Stack dump:
- 0. Program arguments: C:\Program Files (x86)\Steam\steamapps\common\gamemaker_studio\YYC\bin\x64\clang++.exe -cc1 -triple i686-pc-windows-msvc -emit-obj -disable-free -disable-llvm-verifier -main-file-name F.vars.cpp -mrelocation-model static -mdisable-fp-elim -fmath-errno -masm-verbose -mconstructor-aliases -target-cpu pentium4 -dwarf-column-info -coverage-file C:\Users\Merkx\Documents\GameMaker\Cache\F\Default\Scripts\Release\x86\F.vars.o -resource-dir C:\Program Files (x86)\Steam\steamapps\common\gamemaker_studio\YYC\bin\x64\..\lib\clang\3.5.0 -D YYLLVM=1 -D _USING_V110_SDK71_ -D _CRT_SECURE_NO_WARNINGS -I C:\Program Files (x86)\Steam\steamapps\common\gamemaker_studio\YYC\include -internal-isystem C:\Program Files (x86)\Steam\steamapps\common\gamemaker_studio\YYC\bin\x64\..\lib\clang\3.5.0\include -internal-isystem C:\Program Files (x86)\Microsoft SDKs\Windows\v7.0A\include -internal-isystem C:\Program Files (x86)\Microsoft SDKs\Windows\v7.0A\include\um -internal-isystem C:\Program Files (x86)\Microsoft SDKs\Windows\v7.0A\include\um -internal-isystem C:\Program Files (x86)\Microsoft Visual Studio 10.0\VC\include -O3 -Wno-tautological-pointer-compare -Wno-parentheses-equality -Wno-deprecated-writable-strings -std=c++11 -fdeprecated-macro -fdebug-compilation-dir C:\Users\Merkx\Documents\GameMaker\Cache\F\Default\Scripts\Release\x86 -ferror-limit 19 -fmessage-length 0 -mstackrealign -fms-extensions -fms-compatibility -fms-compatibility-version=17.00 -fdelayed-template-parsing -fobjc-runtime=gcc -fcxx-exceptions -fexceptions -fdiagnostics-show-option -vectorize-loops -vectorize-slp -o F.vars.o -x c++ C:/Users/Merkx/Documents/GameMaker/Cache/F/Default/Scripts/F.vars.cpp
- 1. <eof> parser at end of file
- 2. Per-module optimization passes
- 3. Running pass 'CallGraph Pass Manager' on module 'C:/Users/Merkx/Documents/GameMaker/Cache/F/Default/Scripts/F.vars.cpp'.
- 4. Running pass 'Loop Pass Manager' on function '@"\01?FREE_RValue__Pre@@YAXPAURValue@@@Z"'
- 5. Running pass 'Rotate Loops' on basic block '%52'
- clang++.exe: error: clang frontend command failed with exit code 255 (use -v to see invocation)
- clang++.exe: error: clang frontend command failed due to signal (use -v to see invocation)
- clang++.exe: error: clang frontend command failed due to signal (use -v to see invocation)
- clang++.exe: error: clang frontend command failed due to signal (use -v to see invocation)
- clang version 3.5.0 (tags/RELEASE_350/final)
- Target: i686-pc-windows-msvc
- Thread model: posix
- clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://llvm.org/bugs/ and include the crash backtrace, preprocessed source, and associated run script.
- Stack dump:
- 0. Program arguments: C:\Program Files (x86)\Steam\steamapps\common\gamemaker_studio\YYC\bin\x64\clang++.exe -cc1 -triple i686-pc-windows-msvc -emit-obj -disable-free -disable-llvm-verifier -main-file-name gml_Object_oPlayer_Step_0.gml.cpp -mrelocation-model static -mdisable-fp-elim -fmath-errno -masm-verbose -mconstructor-aliases -target-cpu pentium4 -dwarf-column-info -coverage-file C:\Users\Merkx\Documents\GameMaker\Cache\F\Default\Scripts\Release\x86\gml_Object_oPlayer_Step_0.gml.o -resource-dir C:\Program Files (x86)\Steam\steamapps\common\gamemaker_studio\YYC\bin\x64\..\lib\clang\3.5.0 -D YYLLVM=1 -D _USING_V110_SDK71_ -D _CRT_SECURE_NO_WARNINGS -I C:\Program Files (x86)\Steam\steamapps\common\gamemaker_studio\YYC\include -internal-isystem C:\Program Files (x86)\Steam\steamapps\common\gamemaker_studio\YYC\bin\x64\..\lib\clang\3.5.0\include -internal-isystem C:\Program Files (x86)\Microsoft SDKs\Windows\v7.0A\include -internal-isystem C:\Program Files (x86)\Microsoft SDKs\Windows\v7.0A\include\um -internal-isystem C:\Program Files (x86)\Microsoft SDKs\Windows\v7.0A\include\um -internal-isystem C:\Program Files (x86)\Microsoft Visual Studio 10.0\VC\include -O3 -Wno-tautological-pointer-compare -Wno-parentheses-equality -Wno-deprecated-writable-strings -std=c++11 -fdeprecated-macro -fdebug-compilation-dir C:\Users\Merkx\Documents\GameMaker\Cache\F\Default\Scripts\Release\x86 -ferror-limit 19 -fmessage-length 0 -mstackrealign -fms-extensions -fms-compatibility -fms-compatibility-version=17.00 -fdelayed-template-parsing -fobjc-runtime=gcc -fcxx-exceptions -fexceptions -fdiagnostics-show-option -vectorize-loops -vectorize-slp -o gml_Object_oPlayer_Step_0.gml.o -x c++ C:/Users/Merkx/Documents/GameMaker/Cache/F/Default/Scripts/gml_Object_oPlayer_Step_0.gml.cpp
- 1. <eof> parser at end of file
- 2. Per-module optimization passes
- 3. Running pass 'CallGraph Pass Manager' on module 'C:/Users/Merkx/Documents/GameMaker/Cache/F/Default/Scripts/gml_Object_oPlayer_Step_0.gml.cpp'.
- 4. Running pass 'Loop Pass Manager' on function '@"\01?FREE_RValue__Pre@@YAXPAURValue@@@Z"'
- 5. Running pass 'Rotate Loops' on basic block '%52'
- Stack dump:
- 0. Program arguments: C:\Program Files (x86)\Steam\steamapps\common\gamemaker_studio\YYC\bin\x64\clang++.exe -cc1 -triple i686-pc-windows-msvc -emit-obj -disable-free -disable-llvm-verifier -main-file-name gml_Object_oTracker_Draw_0.gml.cpp -mrelocation-model static -mdisable-fp-elim -fmath-errno -masm-verbose -mconstructor-aliases -target-cpu pentium4 -dwarf-column-info -coverage-file C:\Users\Merkx\Documents\GameMaker\Cache\F\Default\Scripts\Release\x86\gml_Object_oTracker_Draw_0.gml.o -resource-dir C:\Program Files (x86)\Steam\steamapps\common\gamemaker_studio\YYC\bin\x64\..\lib\clang\3.5.0 -D YYLLVM=1 -D _USING_V110_SDK71_ -D _CRT_SECURE_NO_WARNINGS -I C:\Program Files (x86)\Steam\steamapps\common\gamemaker_studio\YYC\include -internal-isystem C:\Program Files (x86)\Steam\steamapps\common\gamemaker_studio\YYC\bin\x64\..\lib\clang\3.5.0\include -internal-isystem C:\Program Files (x86)\Microsoft SDKs\Windows\v7.0A\include -internal-isystem C:\Program Files (x86)\Microsoft SDKs\Windows\v7.0A\include\um -internal-isystem C:\Program Files (x86)\Microsoft SDKs\Windows\v7.0A\include\um -internal-isystem C:\Program Files (x86)\Microsoft Visual Studio 10.0\VC\include -O3 -Wno-tautological-pointer-compare -Wno-parentheses-equality -Wno-deprecated-writable-strings -std=c++11 -fdeprecated-macro -fdebug-compilation-dir C:\Users\Merkx\Documents\GameMaker\Cache\F\Default\Scripts\Release\x86 -ferror-limit 19 -fmessage-length 0 -mstackrealign -fms-extensions -fms-compatibility -fms-compatibility-version=17.00 -fdelayed-template-parsing -fobjc-runtime=gcc -fcxx-exceptions -fexceptions -fdiagnostics-show-option -vectorize-loops -vectorize-slp -o gml_Object_oTracker_Draw_0.gml.o -x c++ C:/Users/Merkx/Documents/GameMaker/Cache/F/Default/Scripts/gml_Object_oTracker_Draw_0.gml.cpp
- 1. <eof> parser at end of file
- 2. Per-module optimization passes
- 3. Running pass 'CallGraph Pass Manager' on module 'C:/Users/Merkx/Documents/GameMaker/Cache/F/Default/Scripts/gml_Object_oTracker_Draw_0.gml.cpp'.
- 4. Running pass 'Loop Pass Manager' on function '@"\01?FREE_RValue__Pre@@YAXPAURValue@@@Z"'
- 5. Running pass 'Rotate Loops' on basic block '%52'
- clang++.exe: note: diagnostic msg:
- ********************
- PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT:
- Preprocessed source(s) and associated run script(s) are located at:
- clang++.exe: note: diagnostic msg: C:\Users\Merkx\AppData\Local\Temp\gml_Script_scr_character_hazard_collisions-6d315b.cpp
- clang++.exe: note: diagnostic msg: C:\Users\Merkx\AppData\Local\Temp\gml_Script_scr_character_hazard_collisions-6d315b.sh
- clang++.exe: note: diagnostic msg: C:\Users\Merkx\AppData\Local\Temp\gml_Object_oControl_Draw_0-f55278.cpp
- clang++.exe: note: diagnostic msg: C:\Users\Merkx\AppData\Local\Temp\gml_Object_oControl_Draw_0-f55278.sh
- clang++.exe: note: diagnostic msg: C:\Users\Merkx\AppData\Local\Temp\gml_Object_oEditor_Step_0-bfd6e6.cpp
- clang++.exe: note: diagnostic msg: C:\Users\Merkx\AppData\Local\Temp\gml_Object_oEditor_Step_0-bfd6e6.sh
- clang++.exe: note: diagnostic msg: C:\Users\Merkx\AppData\Local\Temp\F-4fe532.cpp
- clang++.exe: note: diagnostic msg: C:\Users\Merkx\AppData\Local\Temp\F-4fe532.sh
- clang++.exe: note: diagnostic msg:
- ********************
- clang++.exe: error: clang frontend command failed with exit code 255 (use -v to see invocation)
- clang++.exe: error: clang frontend command failed due to signal (use -v to see invocation)
- clang++.exe: error: clang frontend command failed due to signal (use -v to see invocation)
- clang++.exe: error: clang frontend command failed due to signal (use -v to see invocation)
- clang version 3.5.0 (tags/RELEASE_350/final)
- Target: i686-pc-windows-msvc
- Thread model: posix
- clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://llvm.org/bugs/ and include the crash backtrace, preprocessed source, and associated run script.
- Stack dump:
- 0. Program arguments: C:\Program Files (x86)\Steam\steamapps\common\gamemaker_studio\YYC\bin\x64\clang++.exe -cc1 -triple i686-pc-windows-msvc -emit-obj -disable-free -disable-llvm-verifier -main-file-name gml_Object_oTracker_Step_0.gml.cpp -mrelocation-model static -mdisable-fp-elim -fmath-errno -masm-verbose -mconstructor-aliases -target-cpu pentium4 -dwarf-column-info -coverage-file C:\Users\Merkx\Documents\GameMaker\Cache\F\Default\Scripts\Release\x86\gml_Object_oTracker_Step_0.gml.o -resource-dir C:\Program Files (x86)\Steam\steamapps\common\gamemaker_studio\YYC\bin\x64\..\lib\clang\3.5.0 -D YYLLVM=1 -D _USING_V110_SDK71_ -D _CRT_SECURE_NO_WARNINGS -I C:\Program Files (x86)\Steam\steamapps\common\gamemaker_studio\YYC\include -internal-isystem C:\Program Files (x86)\Steam\steamapps\common\gamemaker_studio\YYC\bin\x64\..\lib\clang\3.5.0\include -internal-isystem C:\Program Files (x86)\Microsoft SDKs\Windows\v7.0A\include -internal-isystem C:\Program Files (x86)\Microsoft SDKs\Windows\v7.0A\include\um -internal-isystem C:\Program Files (x86)\Microsoft SDKs\Windows\v7.0A\include\um -internal-isystem C:\Program Files (x86)\Microsoft Visual Studio 10.0\VC\include -O3 -Wno-tautological-pointer-compare -Wno-parentheses-equality -Wno-deprecated-writable-strings -std=c++11 -fdeprecated-macro -fdebug-compilation-dir C:\Users\Merkx\Documents\GameMaker\Cache\F\Default\Scripts\Release\x86 -ferror-limit 19 -fmessage-length 0 -mstackrealign -fms-extensions -fms-compatibility -fms-compatibility-version=17.00 -fdelayed-template-parsing -fobjc-runtime=gcc -fcxx-exceptions -fexceptions -fdiagnostics-show-option -vectorize-loops -vectorize-slp -o gml_Object_oTracker_Step_0.gml.o -x c++ C:/Users/Merkx/Documents/GameMaker/Cache/F/Default/Scripts/gml_Object_oTracker_Step_0.gml.cpp
- 1. <eof> parser at end of file
- 2. Per-module optimization passes
- 3. Running pass 'CallGraph Pass Manager' on module 'C:/Users/Merkx/Documents/GameMaker/Cache/F/Default/Scripts/gml_Object_oTracker_Step_0.gml.cpp'.
- 4. Running pass 'Loop Pass Manager' on function '@"\01?FREE_RValue__Pre@@YAXPAURValue@@@Z"'
- 5. Running pass 'Rotate Loops' on basic block '%52'
- clang++.exe: note: diagnostic msg:
- ********************
- PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT:
- Preprocessed source(s) and associated run script(s) are located at:
- clang++.exe: note: diagnostic msg: C:\Users\Merkx\AppData\Local\Temp\gml_Script_scr_character_collisions-fae342.cpp
- clang++.exe: note: diagnostic msg: C:\Users\Merkx\AppData\Local\Temp\gml_Script_scr_character_collisions-fae342.sh
- clang++.exe: note: diagnostic msg: C:\Users\Merkx\AppData\Local\Temp\gml_Object_oControl_Draw_64-9f78d3.cpp
- clang++.exe: note: diagnostic msg: C:\Users\Merkx\AppData\Local\Temp\gml_Object_oControl_Draw_64-9f78d3.sh
- clang++.exe: note: diagnostic msg: C:\Users\Merkx\AppData\Local\Temp\gml_Object_oPlayer_Draw_0-7d7f55.cpp
- clang++.exe: note: diagnostic msg: C:\Users\Merkx\AppData\Local\Temp\gml_Object_oPlayer_Draw_0-7d7f55.sh
- clang++.exe: note: diagnostic msg: C:\Users\Merkx\AppData\Local\Temp\gml_Object_oTracker_Draw_0-620b62.cpp
- clang++.exe: note: diagnostic msg: C:\Users\Merkx\AppData\Local\Temp\gml_Object_oTracker_Draw_0-620b62.sh
- clang++.exe: note: diagnostic msg:
- ********************
- clang++.exe: error: clang frontend command failed with exit code 255 (use -v to see invocation)
- clang++.exe: error: clang frontend command failed due to signal (use -v to see invocation)
- clang++.exe: error: clang frontend command failed due to signal (use -v to see invocation)
- clang++.exe: error: clang frontend command failed due to signal (use -v to see invocation)
- clang version 3.5.0 (tags/RELEASE_350/final)
- Target: i686-pc-windows-msvc
- Thread model: posix
- clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://llvm.org/bugs/ and include the crash backtrace, preprocessed source, and associated run script.
- clang++.exe: note: diagnostic msg:
- ********************
- PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT:
- Preprocessed source(s) and associated run script(s) are located at:
- clang++.exe: note: diagnostic msg: C:\Users\Merkx\AppData\Local\Temp\gml_Script_scr_collision_point-f78d60.cpp
- clang++.exe: note: diagnostic msg: C:\Users\Merkx\AppData\Local\Temp\gml_Script_scr_collision_point-f78d60.sh
- clang++.exe: note: diagnostic msg: C:\Users\Merkx\AppData\Local\Temp\gml_Object_oControl_Create_0-b82d55.cpp
- clang++.exe: note: diagnostic msg: C:\Users\Merkx\AppData\Local\Temp\gml_Object_oControl_Create_0-b82d55.sh
- clang++.exe: note: diagnostic msg: C:\Users\Merkx\AppData\Local\Temp\gml_Object_oPlayer_Step_0-6a3d6e.cpp
- clang++.exe: note: diagnostic msg: C:\Users\Merkx\AppData\Local\Temp\gml_Object_oPlayer_Step_0-6a3d6e.sh
- clang++.exe: note: diagnostic msg: C:\Users\Merkx\AppData\Local\Temp\gml_Object_oTracker_Step_0-3e989d.cpp
- clang++.exe: note: diagnostic msg: C:\Users\Merkx\AppData\Local\Temp\gml_Object_oTracker_Step_0-3e989d.sh
- clang++.exe: note: diagnostic msg:
- ********************
- linking F.exe
- Microsoft (R) Windows (R) Resource Compiler Version 6.1.7600.16385
- Copyright (C) Microsoft Corporation. All rights reserved.
- LINK : fatal error LNK1181: cannot open input file 'C:\Users\Merkx\Documents\GameMaker\Cache\F\Default\Scripts\Release\x86\gml_Script_scr_collision_point.gml.o'
- mt.exe : general error c10100b1: Failed to load file "C:\Users\Merkx\AppData\Local\gm_ttt_1865\gm_ttt_90130\F.exe". Het systeem kan het opgegeven bestand niet vinden.
- Stats : GMA : Elapsed=68790,5491
- Stats : GMA : sp=13,au=0,bk=0,pt=0,sc=4,sh=0,fo=0,tl=0,ob=4,ro=1,da=0,ex=0,ma=2,fm=0x48200020
- Asset Compile finished: 17:05:05
- Compile finished: 17:05:05
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