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  1. Compile started: 17:03:52
  2. "C:\Program Files (x86)\Steam\steamapps\common\gamemaker_studio\GMAssetCompiler.exe" /llvmSource="C:\Program Files (x86)\Steam\steamapps\common\gamemaker_studio\YYC" /c /m=llvm-win /config="Default" /tgt=64 /obob=True /obpp=False /obru=True /obes=False /i=3 /cvm /tp=2048 /mv=1 /iv=0 /rv=0 /bv=1750 /gn="F" /td="C:\Users\Merkx\AppData\Local" /cd="C:\Users\Merkx\Documents\GameMaker\Cache" /sh=True /dbgp="6502" /hip="127.0.0.1" /hprt="51268" /optionsini="C:\Users\Merkx\AppData\Local\gm_ttt_1865\gm_ttt_90130\options.ini" /o="C:\Users\Merkx\AppData\Local\gm_ttt_1865\gm_ttt_90130" "C:\Users\Merkx\Dropbox\Charge\F.gmx\F.project.gmx"
  3.  
  4. Reading project file....finished.
  5. Compile Constants...finished.
  6. Remove DnD...finished.
  7. Compile Scripts...finished.
  8. Compile Objects...finished.
  9. Compile Timelines...finished.
  10. Compile Triggers...finished.
  11. Compile Rooms...finished.
  12. Compile Extensions...finished.
  13. Final Compile...finished.
  14. Writing Chunk... GEN8
  15. Writing Chunk... OPTN
  16. Writing Chunk... EXTN
  17. Writing Chunk... SOND
  18. Writing Chunk... AGRP
  19. Writing Chunk... SPRT
  20. Writing Chunk... BGND
  21. Writing Chunk... PATH
  22. Writing Chunk... SCPT
  23. Writing Chunk... SHDR
  24. Writing Chunk... FONT
  25. Writing Chunk... TMLN
  26. Writing Chunk... OBJT
  27. Writing Chunk... ROOM
  28. Writing Chunk... DAFL
  29. Writing Chunk... TPAGE
  30. Writing Chunk... CODE
  31. Writing Chunk... VARI
  32. Writing Chunk... FUNC
  33. Writing Chunk... STRG
  34. Writing Chunk... TXTR
  35. 0 Compressing texture... writing texture texture_0.png...
  36. Writing Chunk... AUDO
  37. Build for architecture - x86
  38.  
  39. Stack dump:
  40. Stack dump:
  41. Stack dump:
  42. Stack dump:
  43. 0. Program arguments: C:\Program Files (x86)\Steam\steamapps\common\gamemaker_studio\YYC\bin\x64\clang++.exe -cc1 -triple i686-pc-windows-msvc -emit-obj -disable-free -disable-llvm-verifier -main-file-name gml_Script_scr_collision_point.gml.cpp -mrelocation-model static -mdisable-fp-elim -fmath-errno -masm-verbose -mconstructor-aliases -target-cpu pentium4 -dwarf-column-info -coverage-file C:\Users\Merkx\Documents\GameMaker\Cache\F\Default\Scripts\Release\x86\gml_Script_scr_collision_point.gml.o -resource-dir C:\Program Files (x86)\Steam\steamapps\common\gamemaker_studio\YYC\bin\x64\..\lib\clang\3.5.0 -D YYLLVM=1 -D _USING_V110_SDK71_ -D _CRT_SECURE_NO_WARNINGS -I C:\Program Files (x86)\Steam\steamapps\common\gamemaker_studio\YYC\include -internal-isystem C:\Program Files (x86)\Steam\steamapps\common\gamemaker_studio\YYC\bin\x64\..\lib\clang\3.5.0\include -internal-isystem C:\Program Files (x86)\Microsoft SDKs\Windows\v7.0A\include -internal-isystem C:\Program Files (x86)\Microsoft SDKs\Windows\v7.0A\include\um -internal-isystem C:\Program Files (x86)\Microsoft SDKs\Windows\v7.0A\include\um -internal-isystem C:\Program Files (x86)\Microsoft Visual Studio 10.0\VC\include -O3 -Wno-tautological-pointer-compare -Wno-parentheses-equality -Wno-deprecated-writable-strings -std=c++11 -fdeprecated-macro -fdebug-compilation-dir C:\Users\Merkx\Documents\GameMaker\Cache\F\Default\Scripts\Release\x86 -ferror-limit 19 -fmessage-length 0 -mstackrealign -fms-extensions -fms-compatibility -fms-compatibility-version=17.00 -fdelayed-template-parsing -fobjc-runtime=gcc -fcxx-exceptions -fexceptions -fdiagnostics-show-option -vectorize-loops -vectorize-slp -o gml_Script_scr_collision_point.gml.o -x c++ C:/Users/Merkx/Documents/GameMaker/Cache/F/Default/Scripts/gml_Script_scr_collision_point.gml.cpp
  44. 1. <eof> parser at end of file
  45. 2. Per-module optimization passes
  46. 3. Running pass 'CallGraph Pass Manager' on module 'C:/Users/Merkx/Documents/GameMaker/Cache/F/Default/Scripts/gml_Script_scr_collision_point.gml.cpp'.
  47. 0. Program arguments: C:\Program Files (x86)\Steam\steamapps\common\gamemaker_studio\YYC\bin\x64\clang++.exe -cc1 -triple i686-pc-windows-msvc -emit-obj -disable-free -disable-llvm-verifier -main-file-name gml_Script_scr_character_collisions.gml.cpp -mrelocation-model static -mdisable-fp-elim -fmath-errno -masm-verbose -mconstructor-aliases -target-cpu pentium4 -dwarf-column-info -coverage-file C:\Users\Merkx\Documents\GameMaker\Cache\F\Default\Scripts\Release\x86\gml_Script_scr_character_collisions.gml.o -resource-dir C:\Program Files (x86)\Steam\steamapps\common\gamemaker_studio\YYC\bin\x64\..\lib\clang\3.5.0 -D YYLLVM=1 -D _USING_V110_SDK71_ -D _CRT_SECURE_NO_WARNINGS -I C:\Program Files (x86)\Steam\steamapps\common\gamemaker_studio\YYC\include -internal-isystem C:\Program Files (x86)\Steam\steamapps\common\gamemaker_studio\YYC\bin\x64\..\lib\clang\3.5.0\include -internal-isystem C:\Program Files (x86)\Microsoft SDKs\Windows\v7.0A\include -internal-isystem C:\Program Files (x86)\Microsoft SDKs\Windows\v7.0A\include\um -internal-isystem C:\Program Files (x86)\Microsoft SDKs\Windows\v7.0A\include\um -internal-isystem C:\Program Files (x86)\Microsoft Visual Studio 10.0\VC\include -O3 -Wno-tautological-pointer-compare -Wno-parentheses-equality -Wno-deprecated-writable-strings -std=c++11 -fdeprecated-macro -fdebug-compilation-dir C:\Users\Merkx\Documents\GameMaker\Cache\F\Default\Scripts\Release\x86 -ferror-limit 19 -fmessage-length 0 -mstackrealign -fms-extensions -fms-compatibility -fms-compatibility-version=17.00 -fdelayed-template-parsing -fobjc-runtime=gcc -fcxx-exceptions -fexceptions -fdiagnostics-show-option -vectorize-loops -vectorize-slp -o gml_Script_scr_character_collisions.gml.o -x c++ C:/Users/Merkx/Documents/GameMaker/Cache/F/Default/Scripts/gml_Script_scr_character_collisions.gml.cpp
  48. 1. <eof> parser at end of file
  49. 2. Per-module optimization passes
  50. 0. Program arguments: C:\Program Files (x86)\Steam\steamapps\common\gamemaker_studio\YYC\bin\x64\clang++.exe -cc1 -triple i686-pc-windows-msvc -emit-obj -disable-free -disable-llvm-verifier -main-file-name gml_Script_scr_character_hazard_collisions.gml.cpp -mrelocation-model static -mdisable-fp-elim -fmath-errno -masm-verbose -mconstructor-aliases -target-cpu pentium4 -dwarf-column-info -coverage-file C:\Users\Merkx\Documents\GameMaker\Cache\F\Default\Scripts\Release\x86\gml_Script_scr_character_hazard_collisions.gml.o -resource-dir C:\Program Files (x86)\Steam\steamapps\common\gamemaker_studio\YYC\bin\x64\..\lib\clang\3.5.0 -D YYLLVM=1 -D _USING_V110_SDK71_ -D _CRT_SECURE_NO_WARNINGS -I C:\Program Files (x86)\Steam\steamapps\common\gamemaker_studio\YYC\include -internal-isystem C:\Program Files (x86)\Steam\steamapps\common\gamemaker_studio\YYC\bin\x64\..\lib\clang\3.5.0\include -internal-isystem C:\Program Files (x86)\Microsoft SDKs\Windows\v7.0A\include -internal-isystem C:\Program Files (x86)\Microsoft SDKs\Windows\v7.0A\include\um -internal-isystem C:\Program Files (x86)\Microsoft SDKs\Windows\v7.0A\include\um -internal-isystem C:\Program Files (x86)\Microsoft Visual Studio 10.0\VC\include -O3 -Wno-tautological-pointer-compare -Wno-parentheses-equality -Wno-deprecated-writable-strings -std=c++11 -fdeprecated-macro -fdebug-compilation-dir C:\Users\Merkx\Documents\GameMaker\Cache\F\Default\Scripts\Release\x86 -ferror-limit 19 -fmessage-length 0 -mstackrealign -fms-extensions -fms-compatibility -fms-compatibility-version=17.00 -fdelayed-template-parsing -fobjc-runtime=gcc -fcxx-exceptions -fexceptions -fdiagnostics-show-option -vectorize-loops -vectorize-slp -o gml_Script_scr_character_hazard_collisions.gml.o -x c++ C:/Users/Merkx/Documents/GameMaker/Cache/F/Default/Scripts/gml_Script_scr_character_hazard_collisions.gml.cpp
  51. 1. <eof> parser at end of file
  52. 2. Per-module optimization passes
  53. 0. Program arguments: C:\Program Files (x86)\Steam\steamapps\common\gamemaker_studio\YYC\bin\x64\clang++.exe -cc1 -triple i686-pc-windows-msvc -emit-obj -disable-free -disable-llvm-verifier -main-file-name gml_Script_scr_collision_point_type.gml.cpp -mrelocation-model static -mdisable-fp-elim -fmath-errno -masm-verbose -mconstructor-aliases -target-cpu pentium4 -dwarf-column-info -coverage-file C:\Users\Merkx\Documents\GameMaker\Cache\F\Default\Scripts\Release\x86\gml_Script_scr_collision_point_type.gml.o -resource-dir C:\Program Files (x86)\Steam\steamapps\common\gamemaker_studio\YYC\bin\x64\..\lib\clang\3.5.0 -D YYLLVM=1 -D _USING_V110_SDK71_ -D _CRT_SECURE_NO_WARNINGS -I C:\Program Files (x86)\Steam\steamapps\common\gamemaker_studio\YYC\include -internal-isystem C:\Program Files (x86)\Steam\steamapps\common\gamemaker_studio\YYC\bin\x64\..\lib\clang\3.5.0\include -internal-isystem C:\Program Files (x86)\Microsoft SDKs\Windows\v7.0A\include -internal-isystem C:\Program Files (x86)\Microsoft SDKs\Windows\v7.0A\include\um -internal-isystem C:\Program Files (x86)\Microsoft SDKs\Windows\v7.0A\include\um -internal-isystem C:\Program Files (x86)\Microsoft Visual Studio 10.0\VC\include -O3 -Wno-tautological-pointer-compare -Wno-parentheses-equality -Wno-deprecated-writable-strings -std=c++11 -fdeprecated-macro -fdebug-compilation-dir C:\Users\Merkx\Documents\GameMaker\Cache\F\Default\Scripts\Release\x86 -ferror-limit 19 -fmessage-length 0 -mstackrealign -fms-extensions -fms-compatibility -fms-compatibility-version=17.00 -fdelayed-template-parsing -fobjc-runtime=gcc -fcxx-exceptions -fexceptions -fdiagnostics-show-option -vectorize-loops -vectorize-slp -o gml_Script_scr_collision_point_type.gml.o -x c++ C:/Users/Merkx/Documents/GameMaker/Cache/F/Default/Scripts/gml_Script_scr_collision_point_type.gml.cpp
  54. 1. <eof> parser at end of file
  55. 2. Per-module optimization passes
  56. 4. Running pass 'Loop Pass Manager' on function '@"\01?FREE_RValue__Pre@@YAXPAURValue@@@Z"'
  57. 5. Running pass 'Rotate Loops' on basic block '%52'
  58. 3. Running pass 'CallGraph Pass Manager' on module 'C:/Users/Merkx/Documents/GameMaker/Cache/F/Default/Scripts/gml_Script_scr_character_collisions.gml.cpp'.
  59. 4. Running pass 'Loop Pass Manager' on function '@"\01?FREE_RValue__Pre@@YAXPAURValue@@@Z"'
  60. 5. Running pass 'Rotate Loops' on basic block '%52'
  61. 3. Running pass 'CallGraph Pass Manager' on module 'C:/Users/Merkx/Documents/GameMaker/Cache/F/Default/Scripts/gml_Script_scr_character_hazard_collisions.gml.cpp'.
  62. 4. Running pass 'Loop Pass Manager' on function '@"\01?FREE_RValue__Pre@@YAXPAURValue@@@Z"'
  63. 5. Running pass 'Rotate Loops' on basic block '%52'
  64. 3. Running pass 'CallGraph Pass Manager' on module 'C:/Users/Merkx/Documents/GameMaker/Cache/F/Default/Scripts/gml_Script_scr_collision_point_type.gml.cpp'.
  65. 4. Running pass 'Loop Pass Manager' on function '@"\01?FREE_RValue__Pre@@YAXPAURValue@@@Z"'
  66. 5. Running pass 'Rotate Loops' on basic block '%52'
  67. Stack dump:
  68. 0. Program arguments: C:\Program Files (x86)\Steam\steamapps\common\gamemaker_studio\YYC\bin\x64\clang++.exe -cc1 -triple i686-pc-windows-msvc -emit-obj -disable-free -disable-llvm-verifier -main-file-name gml_Object_oPlayer_Create_0.gml.cpp -mrelocation-model static -mdisable-fp-elim -fmath-errno -masm-verbose -mconstructor-aliases -target-cpu pentium4 -dwarf-column-info -coverage-file C:\Users\Merkx\Documents\GameMaker\Cache\F\Default\Scripts\Release\x86\gml_Object_oPlayer_Create_0.gml.o -resource-dir C:\Program Files (x86)\Steam\steamapps\common\gamemaker_studio\YYC\bin\x64\..\lib\clang\3.5.0 -D YYLLVM=1 -D _USING_V110_SDK71_ -D _CRT_SECURE_NO_WARNINGS -I C:\Program Files (x86)\Steam\steamapps\common\gamemaker_studio\YYC\include -internal-isystem C:\Program Files (x86)\Steam\steamapps\common\gamemaker_studio\YYC\bin\x64\..\lib\clang\3.5.0\include -internal-isystem C:\Program Files (x86)\Microsoft SDKs\Windows\v7.0A\include -internal-isystem C:\Program Files (x86)\Microsoft SDKs\Windows\v7.0A\include\um -internal-isystem C:\Program Files (x86)\Microsoft SDKs\Windows\v7.0A\include\um -internal-isystem C:\Program Files (x86)\Microsoft Visual Studio 10.0\VC\include -O3 -Wno-tautological-pointer-compare -Wno-parentheses-equality -Wno-deprecated-writable-strings -std=c++11 -fdeprecated-macro -fdebug-compilation-dir C:\Users\Merkx\Documents\GameMaker\Cache\F\Default\Scripts\Release\x86 -ferror-limit 19 -fmessage-length 0 -mstackrealign -fms-extensions -fms-compatibility -fms-compatibility-version=17.00 -fdelayed-template-parsing -fobjc-runtime=gcc -fcxx-exceptions -fexceptions -fdiagnostics-show-option -vectorize-loops -vectorize-slp -o gml_Object_oPlayer_Create_0.gml.o -x c++ C:/Users/Merkx/Documents/GameMaker/Cache/F/Default/Scripts/gml_Object_oPlayer_Create_0.gml.cpp
  69. 1. <eof> parser at end of file
  70. 2. Per-module optimization passes
  71. 3. Running pass 'CallGraph Pass Manager' on module 'C:/Users/Merkx/Documents/GameMaker/Cache/F/Default/Scripts/gml_Object_oPlayer_Create_0.gml.cpp'.
  72. 4. Running pass 'Loop Pass Manager' on function '@"\01?FREE_RValue__Pre@@YAXPAURValue@@@Z"'
  73. 5. Running pass 'Rotate Loops' on basic block '%52'
  74. Stack dump:
  75. 0. Program arguments: C:\Program Files (x86)\Steam\steamapps\common\gamemaker_studio\YYC\bin\x64\clang++.exe -cc1 -triple i686-pc-windows-msvc -emit-obj -disable-free -disable-llvm-verifier -main-file-name gml_Object_oTracker_Create_0.gml.cpp -mrelocation-model static -mdisable-fp-elim -fmath-errno -masm-verbose -mconstructor-aliases -target-cpu pentium4 -dwarf-column-info -coverage-file C:\Users\Merkx\Documents\GameMaker\Cache\F\Default\Scripts\Release\x86\gml_Object_oTracker_Create_0.gml.o -resource-dir C:\Program Files (x86)\Steam\steamapps\common\gamemaker_studio\YYC\bin\x64\..\lib\clang\3.5.0 -D YYLLVM=1 -D _USING_V110_SDK71_ -D _CRT_SECURE_NO_WARNINGS -I C:\Program Files (x86)\Steam\steamapps\common\gamemaker_studio\YYC\include -internal-isystem C:\Program Files (x86)\Steam\steamapps\common\gamemaker_studio\YYC\bin\x64\..\lib\clang\3.5.0\include -internal-isystem C:\Program Files (x86)\Microsoft SDKs\Windows\v7.0A\include -internal-isystem C:\Program Files (x86)\Microsoft SDKs\Windows\v7.0A\include\um -internal-isystem C:\Program Files (x86)\Microsoft SDKs\Windows\v7.0A\include\um -internal-isystem C:\Program Files (x86)\Microsoft Visual Studio 10.0\VC\include -O3 -Wno-tautological-pointer-compare -Wno-parentheses-equality -Wno-deprecated-writable-strings -std=c++11 -fdeprecated-macro -fdebug-compilation-dir C:\Users\Merkx\Documents\GameMaker\Cache\F\Default\Scripts\Release\x86 -ferror-limit 19 -fmessage-length 0 -mstackrealign -fms-extensions -fms-compatibility -fms-compatibility-version=17.00 -fdelayed-template-parsing -fobjc-runtime=gcc -fcxx-exceptions -fexceptions -fdiagnostics-show-option -vectorize-loops -vectorize-slp -o gml_Object_oTracker_Create_0.gml.o -x c++ C:/Users/Merkx/Documents/GameMaker/Cache/F/Default/Scripts/gml_Object_oTracker_Create_0.gml.cpp
  76. 1. <eof> parser at end of file
  77. 2. Per-module optimization passes
  78. 3. Running pass 'CallGraph Pass Manager' on module 'C:/Users/Merkx/Documents/GameMaker/Cache/F/Default/Scripts/gml_Object_oTracker_Create_0.gml.cpp'.
  79. 4. Running pass 'Loop Pass Manager' on function '@"\01?FREE_RValue__Pre@@YAXPAURValue@@@Z"'
  80. 5. Running pass 'Rotate Loops' on basic block '%52'
  81. clang++.exe: error: clang frontend command failed due to signal (use -v to see invocation)
  82. clang++.exe: error: clang frontend command failed due to signal (use -v to see invocation)
  83. clang version 3.5.0 (tags/RELEASE_350/final)
  84. Target: i686-pc-windows-msvc
  85. Thread model: posix
  86. clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://llvm.org/bugs/ and include the crash backtrace, preprocessed source, and associated run script.
  87. clang++.exe: note: diagnostic msg:
  88. ********************
  89. PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT:
  90. Preprocessed source(s) and associated run script(s) are located at:
  91. clang++.exe: note: diagnostic msg: C:\Users\Merkx\AppData\Local\Temp\gml_Script_scr_collision_point_type-7cdcb9.cpp
  92. clang++.exe: note: diagnostic msg: C:\Users\Merkx\AppData\Local\Temp\gml_Script_scr_collision_point_type-7cdcb9.sh
  93. clang++.exe: note: diagnostic msg: C:\Users\Merkx\AppData\Local\Temp\gml_Object_oPlayer_Create_0-bac09f.cpp
  94. clang++.exe: note: diagnostic msg: C:\Users\Merkx\AppData\Local\Temp\gml_Object_oPlayer_Create_0-bac09f.sh
  95. clang++.exe: note: diagnostic msg: C:\Users\Merkx\AppData\Local\Temp\gml_Object_oTracker_Create_0-3c1d73.cpp
  96. clang++.exe: note: diagnostic msg: C:\Users\Merkx\AppData\Local\Temp\gml_Object_oTracker_Create_0-3c1d73.sh
  97. clang++.exe: note: diagnostic msg:
  98. ********************
  99. Stack dump:
  100. 0. Program arguments: C:\Program Files (x86)\Steam\steamapps\common\gamemaker_studio\YYC\bin\x64\clang++.exe -cc1 -triple i686-pc-windows-msvc -emit-obj -disable-free -disable-llvm-verifier -main-file-name gml_Object_oControl_Draw_0.gml.cpp -mrelocation-model static -mdisable-fp-elim -fmath-errno -masm-verbose -mconstructor-aliases -target-cpu pentium4 -dwarf-column-info -coverage-file C:\Users\Merkx\Documents\GameMaker\Cache\F\Default\Scripts\Release\x86\gml_Object_oControl_Draw_0.gml.o -resource-dir C:\Program Files (x86)\Steam\steamapps\common\gamemaker_studio\YYC\bin\x64\..\lib\clang\3.5.0 -D YYLLVM=1 -D _USING_V110_SDK71_ -D _CRT_SECURE_NO_WARNINGS -I C:\Program Files (x86)\Steam\steamapps\common\gamemaker_studio\YYC\include -internal-isystem C:\Program Files (x86)\Steam\steamapps\common\gamemaker_studio\YYC\bin\x64\..\lib\clang\3.5.0\include -internal-isystem C:\Program Files (x86)\Microsoft SDKs\Windows\v7.0A\include -internal-isystem C:\Program Files (x86)\Microsoft SDKs\Windows\v7.0A\include\um -internal-isystem C:\Program Files (x86)\Microsoft SDKs\Windows\v7.0A\include\um -internal-isystem C:\Program Files (x86)\Microsoft Visual Studio 10.0\VC\include -O3 -Wno-tautological-pointer-compare -Wno-parentheses-equality -Wno-deprecated-writable-strings -std=c++11 -fdeprecated-macro -fdebug-compilation-dir C:\Users\Merkx\Documents\GameMaker\Cache\F\Default\Scripts\Release\x86 -ferror-limit 19 -fmessage-length 0 -mstackrealign -fms-extensions -fms-compatibility -fms-compatibility-version=17.00 -fdelayed-template-parsing -fobjc-runtime=gcc -fcxx-exceptions -fexceptions -fdiagnostics-show-option -vectorize-loops -vectorize-slp -o gml_Object_oControl_Draw_0.gml.o -x c++ C:/Users/Merkx/Documents/GameMaker/Cache/F/Default/Scripts/gml_Object_oControl_Draw_0.gml.cpp
  101. 1. <eof> parser at end of file
  102. 2. Per-module optimization passes
  103. 3. Running pass 'CallGraph Pass Manager' on module 'C:/Users/Merkx/Documents/GameMaker/Cache/F/Default/Scripts/gml_Object_oControl_Draw_0.gml.cpp'.
  104. 4. Running pass 'Loop Pass Manager' on function '@"\01?FREE_RValue__Pre@@YAXPAURValue@@@Z"'
  105. 5. Running pass 'Rotate Loops' on basic block '%52'
  106. Stack dump:
  107. 0. Program arguments: C:\Program Files (x86)\Steam\steamapps\common\gamemaker_studio\YYC\bin\x64\clang++.exe -cc1 -triple i686-pc-windows-msvc -emit-obj -disable-free -disable-llvm-verifier -main-file-name gml_Object_oControl_Draw_64.gml.cpp -mrelocation-model static -mdisable-fp-elim -fmath-errno -masm-verbose -mconstructor-aliases -target-cpu pentium4 -dwarf-column-info -coverage-file C:\Users\Merkx\Documents\GameMaker\Cache\F\Default\Scripts\Release\x86\gml_Object_oControl_Draw_64.gml.o -resource-dir C:\Program Files (x86)\Steam\steamapps\common\gamemaker_studio\YYC\bin\x64\..\lib\clang\3.5.0 -D YYLLVM=1 -D _USING_V110_SDK71_ -D _CRT_SECURE_NO_WARNINGS -I C:\Program Files (x86)\Steam\steamapps\common\gamemaker_studio\YYC\include -internal-isystem C:\Program Files (x86)\Steam\steamapps\common\gamemaker_studio\YYC\bin\x64\..\lib\clang\3.5.0\include -internal-isystem C:\Program Files (x86)\Microsoft SDKs\Windows\v7.0A\include -internal-isystem C:\Program Files (x86)\Microsoft SDKs\Windows\v7.0A\include\um -internal-isystem C:\Program Files (x86)\Microsoft SDKs\Windows\v7.0A\include\um -internal-isystem C:\Program Files (x86)\Microsoft Visual Studio 10.0\VC\include -O3 -Wno-tautological-pointer-compare -Wno-parentheses-equality -Wno-deprecated-writable-strings -std=c++11 -fdeprecated-macro -fdebug-compilation-dir C:\Users\Merkx\Documents\GameMaker\Cache\F\Default\Scripts\Release\x86 -ferror-limit 19 -fmessage-length 0 -mstackrealign -fms-extensions -fms-compatibility -fms-compatibility-version=17.00 -fdelayed-template-parsing -fobjc-runtime=gcc -fcxx-exceptions -fexceptions -fdiagnostics-show-option -vectorize-loops -vectorize-slp -o gml_Object_oControl_Draw_64.gml.o -x c++ C:/Users/Merkx/Documents/GameMaker/Cache/F/Default/Scripts/gml_Object_oControl_Draw_64.gml.cpp
  108. 1. <eof> parser at end of file
  109. 2. Per-module optimization passes
  110. 3. Running pass 'CallGraph Pass Manager' on module 'C:/Users/Merkx/Documents/GameMaker/Cache/F/Default/Scripts/gml_Object_oControl_Draw_64.gml.cpp'.
  111. 4. Running pass 'Loop Pass Manager' on function '@"\01?FREE_RValue__Pre@@YAXPAURValue@@@Z"'
  112. 5. Running pass 'Rotate Loops' on basic block '%52'
  113. Stack dump:
  114. 0. Program arguments: C:\Program Files (x86)\Steam\steamapps\common\gamemaker_studio\YYC\bin\x64\clang++.exe -cc1 -triple i686-pc-windows-msvc -emit-obj -disable-free -disable-llvm-verifier -main-file-name gml_Object_oEditor_Step_0.gml.cpp -mrelocation-model static -mdisable-fp-elim -fmath-errno -masm-verbose -mconstructor-aliases -target-cpu pentium4 -dwarf-column-info -coverage-file C:\Users\Merkx\Documents\GameMaker\Cache\F\Default\Scripts\Release\x86\gml_Object_oEditor_Step_0.gml.o -resource-dir C:\Program Files (x86)\Steam\steamapps\common\gamemaker_studio\YYC\bin\x64\..\lib\clang\3.5.0 -D YYLLVM=1 -D _USING_V110_SDK71_ -D _CRT_SECURE_NO_WARNINGS -I C:\Program Files (x86)\Steam\steamapps\common\gamemaker_studio\YYC\include -internal-isystem C:\Program Files (x86)\Steam\steamapps\common\gamemaker_studio\YYC\bin\x64\..\lib\clang\3.5.0\include -internal-isystem C:\Program Files (x86)\Microsoft SDKs\Windows\v7.0A\include -internal-isystem C:\Program Files (x86)\Microsoft SDKs\Windows\v7.0A\include\um -internal-isystem C:\Program Files (x86)\Microsoft SDKs\Windows\v7.0A\include\um -internal-isystem C:\Program Files (x86)\Microsoft Visual Studio 10.0\VC\include -O3 -Wno-tautological-pointer-compare -Wno-parentheses-equality -Wno-deprecated-writable-strings -std=c++11 -fdeprecated-macro -fdebug-compilation-dir C:\Users\Merkx\Documents\GameMaker\Cache\F\Default\Scripts\Release\x86 -ferror-limit 19 -fmessage-length 0 -mstackrealign -fms-extensions -fms-compatibility -fms-compatibility-version=17.00 -fdelayed-template-parsing -fobjc-runtime=gcc -fcxx-exceptions -fexceptions -fdiagnostics-show-option -vectorize-loops -vectorize-slp -o gml_Object_oEditor_Step_0.gml.o -x c++ C:/Users/Merkx/Documents/GameMaker/Cache/F/Default/Scripts/gml_Object_oEditor_Step_0.gml.cpp
  115. 1. <eof> parser at end of file
  116. 2. Per-module optimization passes
  117. 3. Running pass 'CallGraph Pass Manager' on module 'C:/Users/Merkx/Documents/GameMaker/Cache/F/Default/Scripts/gml_Object_oEditor_Step_0.gml.cpp'.
  118. 4. Running pass 'Loop Pass Manager' on function '@"\01?FREE_RValue__Pre@@YAXPAURValue@@@Z"'
  119. 5. Running pass 'Rotate Loops' on basic block '%52'
  120. Stack dump:
  121. 0. Program arguments: C:\Program Files (x86)\Steam\steamapps\common\gamemaker_studio\YYC\bin\x64\clang++.exe -cc1 -triple i686-pc-windows-msvc -emit-obj -disable-free -disable-llvm-verifier -main-file-name gml_Object_oControl_Create_0.gml.cpp -mrelocation-model static -mdisable-fp-elim -fmath-errno -masm-verbose -mconstructor-aliases -target-cpu pentium4 -dwarf-column-info -coverage-file C:\Users\Merkx\Documents\GameMaker\Cache\F\Default\Scripts\Release\x86\gml_Object_oControl_Create_0.gml.o -resource-dir C:\Program Files (x86)\Steam\steamapps\common\gamemaker_studio\YYC\bin\x64\..\lib\clang\3.5.0 -D YYLLVM=1 -D _USING_V110_SDK71_ -D _CRT_SECURE_NO_WARNINGS -I C:\Program Files (x86)\Steam\steamapps\common\gamemaker_studio\YYC\include -internal-isystem C:\Program Files (x86)\Steam\steamapps\common\gamemaker_studio\YYC\bin\x64\..\lib\clang\3.5.0\include -internal-isystem C:\Program Files (x86)\Microsoft SDKs\Windows\v7.0A\include -internal-isystem C:\Program Files (x86)\Microsoft SDKs\Windows\v7.0A\include\um -internal-isystem C:\Program Files (x86)\Microsoft SDKs\Windows\v7.0A\include\um -internal-isystem C:\Program Files (x86)\Microsoft Visual Studio 10.0\VC\include -O3 -Wno-tautological-pointer-compare -Wno-parentheses-equality -Wno-deprecated-writable-strings -std=c++11 -fdeprecated-macro -fdebug-compilation-dir C:\Users\Merkx\Documents\GameMaker\Cache\F\Default\Scripts\Release\x86 -ferror-limit 19 -fmessage-length 0 -mstackrealign -fms-extensions -fms-compatibility -fms-compatibility-version=17.00 -fdelayed-template-parsing -fobjc-runtime=gcc -fcxx-exceptions -fexceptions -fdiagnostics-show-option -vectorize-loops -vectorize-slp -o gml_Object_oControl_Create_0.gml.o -x c++ C:/Users/Merkx/Documents/GameMaker/Cache/F/Default/Scripts/gml_Object_oControl_Create_0.gml.cpp
  122. 1. <eof> parser at end of file
  123. 2. Per-module optimization passes
  124. 3. Running pass 'CallGraph Pass Manager' on module 'C:/Users/Merkx/Documents/GameMaker/Cache/F/Default/Scripts/gml_Object_oControl_Create_0.gml.cpp'.
  125. 4. Running pass 'Loop Pass Manager' on function '@"\01?FREE_RValue__Pre@@YAXPAURValue@@@Z"'
  126. 5. Running pass 'Rotate Loops' on basic block '%52'
  127. Stack dump:
  128. 0. Program arguments: C:\Program Files (x86)\Steam\steamapps\common\gamemaker_studio\YYC\bin\x64\clang++.exe -cc1 -triple i686-pc-windows-msvc -emit-obj -disable-free -disable-llvm-verifier -main-file-name gml_Object_oPlayer_Draw_0.gml.cpp -mrelocation-model static -mdisable-fp-elim -fmath-errno -masm-verbose -mconstructor-aliases -target-cpu pentium4 -dwarf-column-info -coverage-file C:\Users\Merkx\Documents\GameMaker\Cache\F\Default\Scripts\Release\x86\gml_Object_oPlayer_Draw_0.gml.o -resource-dir C:\Program Files (x86)\Steam\steamapps\common\gamemaker_studio\YYC\bin\x64\..\lib\clang\3.5.0 -D YYLLVM=1 -D _USING_V110_SDK71_ -D _CRT_SECURE_NO_WARNINGS -I C:\Program Files (x86)\Steam\steamapps\common\gamemaker_studio\YYC\include -internal-isystem C:\Program Files (x86)\Steam\steamapps\common\gamemaker_studio\YYC\bin\x64\..\lib\clang\3.5.0\include -internal-isystem C:\Program Files (x86)\Microsoft SDKs\Windows\v7.0A\include -internal-isystem C:\Program Files (x86)\Microsoft SDKs\Windows\v7.0A\include\um -internal-isystem C:\Program Files (x86)\Microsoft SDKs\Windows\v7.0A\include\um -internal-isystem C:\Program Files (x86)\Microsoft Visual Studio 10.0\VC\include -O3 -Wno-tautological-pointer-compare -Wno-parentheses-equality -Wno-deprecated-writable-strings -std=c++11 -fdeprecated-macro -fdebug-compilation-dir C:\Users\Merkx\Documents\GameMaker\Cache\F\Default\Scripts\Release\x86 -ferror-limit 19 -fmessage-length 0 -mstackrealign -fms-extensions -fms-compatibility -fms-compatibility-version=17.00 -fdelayed-template-parsing -fobjc-runtime=gcc -fcxx-exceptions -fexceptions -fdiagnostics-show-option -vectorize-loops -vectorize-slp -o gml_Object_oPlayer_Draw_0.gml.o -x c++ C:/Users/Merkx/Documents/GameMaker/Cache/F/Default/Scripts/gml_Object_oPlayer_Draw_0.gml.cpp
  129. 1. <eof> parser at end of file
  130. 2. Per-module optimization passes
  131. 3. Running pass 'CallGraph Pass Manager' on module 'C:/Users/Merkx/Documents/GameMaker/Cache/F/Default/Scripts/gml_Object_oPlayer_Draw_0.gml.cpp'.
  132. 4. Running pass 'Loop Pass Manager' on function '@"\01?FREE_RValue__Pre@@YAXPAURValue@@@Z"'
  133. 5. Running pass 'Rotate Loops' on basic block '%52'
  134. Stack dump:
  135. 0. Program arguments: C:\Program Files (x86)\Steam\steamapps\common\gamemaker_studio\YYC\bin\x64\clang++.exe -cc1 -triple i686-pc-windows-msvc -emit-obj -disable-free -disable-llvm-verifier -main-file-name F.vars.cpp -mrelocation-model static -mdisable-fp-elim -fmath-errno -masm-verbose -mconstructor-aliases -target-cpu pentium4 -dwarf-column-info -coverage-file C:\Users\Merkx\Documents\GameMaker\Cache\F\Default\Scripts\Release\x86\F.vars.o -resource-dir C:\Program Files (x86)\Steam\steamapps\common\gamemaker_studio\YYC\bin\x64\..\lib\clang\3.5.0 -D YYLLVM=1 -D _USING_V110_SDK71_ -D _CRT_SECURE_NO_WARNINGS -I C:\Program Files (x86)\Steam\steamapps\common\gamemaker_studio\YYC\include -internal-isystem C:\Program Files (x86)\Steam\steamapps\common\gamemaker_studio\YYC\bin\x64\..\lib\clang\3.5.0\include -internal-isystem C:\Program Files (x86)\Microsoft SDKs\Windows\v7.0A\include -internal-isystem C:\Program Files (x86)\Microsoft SDKs\Windows\v7.0A\include\um -internal-isystem C:\Program Files (x86)\Microsoft SDKs\Windows\v7.0A\include\um -internal-isystem C:\Program Files (x86)\Microsoft Visual Studio 10.0\VC\include -O3 -Wno-tautological-pointer-compare -Wno-parentheses-equality -Wno-deprecated-writable-strings -std=c++11 -fdeprecated-macro -fdebug-compilation-dir C:\Users\Merkx\Documents\GameMaker\Cache\F\Default\Scripts\Release\x86 -ferror-limit 19 -fmessage-length 0 -mstackrealign -fms-extensions -fms-compatibility -fms-compatibility-version=17.00 -fdelayed-template-parsing -fobjc-runtime=gcc -fcxx-exceptions -fexceptions -fdiagnostics-show-option -vectorize-loops -vectorize-slp -o F.vars.o -x c++ C:/Users/Merkx/Documents/GameMaker/Cache/F/Default/Scripts/F.vars.cpp
  136. 1. <eof> parser at end of file
  137. 2. Per-module optimization passes
  138. 3. Running pass 'CallGraph Pass Manager' on module 'C:/Users/Merkx/Documents/GameMaker/Cache/F/Default/Scripts/F.vars.cpp'.
  139. 4. Running pass 'Loop Pass Manager' on function '@"\01?FREE_RValue__Pre@@YAXPAURValue@@@Z"'
  140. 5. Running pass 'Rotate Loops' on basic block '%52'
  141. clang++.exe: error: clang frontend command failed with exit code 255 (use -v to see invocation)
  142. clang++.exe: error: clang frontend command failed due to signal (use -v to see invocation)
  143. clang++.exe: error: clang frontend command failed due to signal (use -v to see invocation)
  144. clang++.exe: error: clang frontend command failed due to signal (use -v to see invocation)
  145. clang version 3.5.0 (tags/RELEASE_350/final)
  146. Target: i686-pc-windows-msvc
  147. Thread model: posix
  148. clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://llvm.org/bugs/ and include the crash backtrace, preprocessed source, and associated run script.
  149. Stack dump:
  150. 0. Program arguments: C:\Program Files (x86)\Steam\steamapps\common\gamemaker_studio\YYC\bin\x64\clang++.exe -cc1 -triple i686-pc-windows-msvc -emit-obj -disable-free -disable-llvm-verifier -main-file-name gml_Object_oPlayer_Step_0.gml.cpp -mrelocation-model static -mdisable-fp-elim -fmath-errno -masm-verbose -mconstructor-aliases -target-cpu pentium4 -dwarf-column-info -coverage-file C:\Users\Merkx\Documents\GameMaker\Cache\F\Default\Scripts\Release\x86\gml_Object_oPlayer_Step_0.gml.o -resource-dir C:\Program Files (x86)\Steam\steamapps\common\gamemaker_studio\YYC\bin\x64\..\lib\clang\3.5.0 -D YYLLVM=1 -D _USING_V110_SDK71_ -D _CRT_SECURE_NO_WARNINGS -I C:\Program Files (x86)\Steam\steamapps\common\gamemaker_studio\YYC\include -internal-isystem C:\Program Files (x86)\Steam\steamapps\common\gamemaker_studio\YYC\bin\x64\..\lib\clang\3.5.0\include -internal-isystem C:\Program Files (x86)\Microsoft SDKs\Windows\v7.0A\include -internal-isystem C:\Program Files (x86)\Microsoft SDKs\Windows\v7.0A\include\um -internal-isystem C:\Program Files (x86)\Microsoft SDKs\Windows\v7.0A\include\um -internal-isystem C:\Program Files (x86)\Microsoft Visual Studio 10.0\VC\include -O3 -Wno-tautological-pointer-compare -Wno-parentheses-equality -Wno-deprecated-writable-strings -std=c++11 -fdeprecated-macro -fdebug-compilation-dir C:\Users\Merkx\Documents\GameMaker\Cache\F\Default\Scripts\Release\x86 -ferror-limit 19 -fmessage-length 0 -mstackrealign -fms-extensions -fms-compatibility -fms-compatibility-version=17.00 -fdelayed-template-parsing -fobjc-runtime=gcc -fcxx-exceptions -fexceptions -fdiagnostics-show-option -vectorize-loops -vectorize-slp -o gml_Object_oPlayer_Step_0.gml.o -x c++ C:/Users/Merkx/Documents/GameMaker/Cache/F/Default/Scripts/gml_Object_oPlayer_Step_0.gml.cpp
  151. 1. <eof> parser at end of file
  152. 2. Per-module optimization passes
  153. 3. Running pass 'CallGraph Pass Manager' on module 'C:/Users/Merkx/Documents/GameMaker/Cache/F/Default/Scripts/gml_Object_oPlayer_Step_0.gml.cpp'.
  154. 4. Running pass 'Loop Pass Manager' on function '@"\01?FREE_RValue__Pre@@YAXPAURValue@@@Z"'
  155. 5. Running pass 'Rotate Loops' on basic block '%52'
  156. Stack dump:
  157. 0. Program arguments: C:\Program Files (x86)\Steam\steamapps\common\gamemaker_studio\YYC\bin\x64\clang++.exe -cc1 -triple i686-pc-windows-msvc -emit-obj -disable-free -disable-llvm-verifier -main-file-name gml_Object_oTracker_Draw_0.gml.cpp -mrelocation-model static -mdisable-fp-elim -fmath-errno -masm-verbose -mconstructor-aliases -target-cpu pentium4 -dwarf-column-info -coverage-file C:\Users\Merkx\Documents\GameMaker\Cache\F\Default\Scripts\Release\x86\gml_Object_oTracker_Draw_0.gml.o -resource-dir C:\Program Files (x86)\Steam\steamapps\common\gamemaker_studio\YYC\bin\x64\..\lib\clang\3.5.0 -D YYLLVM=1 -D _USING_V110_SDK71_ -D _CRT_SECURE_NO_WARNINGS -I C:\Program Files (x86)\Steam\steamapps\common\gamemaker_studio\YYC\include -internal-isystem C:\Program Files (x86)\Steam\steamapps\common\gamemaker_studio\YYC\bin\x64\..\lib\clang\3.5.0\include -internal-isystem C:\Program Files (x86)\Microsoft SDKs\Windows\v7.0A\include -internal-isystem C:\Program Files (x86)\Microsoft SDKs\Windows\v7.0A\include\um -internal-isystem C:\Program Files (x86)\Microsoft SDKs\Windows\v7.0A\include\um -internal-isystem C:\Program Files (x86)\Microsoft Visual Studio 10.0\VC\include -O3 -Wno-tautological-pointer-compare -Wno-parentheses-equality -Wno-deprecated-writable-strings -std=c++11 -fdeprecated-macro -fdebug-compilation-dir C:\Users\Merkx\Documents\GameMaker\Cache\F\Default\Scripts\Release\x86 -ferror-limit 19 -fmessage-length 0 -mstackrealign -fms-extensions -fms-compatibility -fms-compatibility-version=17.00 -fdelayed-template-parsing -fobjc-runtime=gcc -fcxx-exceptions -fexceptions -fdiagnostics-show-option -vectorize-loops -vectorize-slp -o gml_Object_oTracker_Draw_0.gml.o -x c++ C:/Users/Merkx/Documents/GameMaker/Cache/F/Default/Scripts/gml_Object_oTracker_Draw_0.gml.cpp
  158. 1. <eof> parser at end of file
  159. 2. Per-module optimization passes
  160. 3. Running pass 'CallGraph Pass Manager' on module 'C:/Users/Merkx/Documents/GameMaker/Cache/F/Default/Scripts/gml_Object_oTracker_Draw_0.gml.cpp'.
  161. 4. Running pass 'Loop Pass Manager' on function '@"\01?FREE_RValue__Pre@@YAXPAURValue@@@Z"'
  162. 5. Running pass 'Rotate Loops' on basic block '%52'
  163. clang++.exe: note: diagnostic msg:
  164. ********************
  165. PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT:
  166. Preprocessed source(s) and associated run script(s) are located at:
  167. clang++.exe: note: diagnostic msg: C:\Users\Merkx\AppData\Local\Temp\gml_Script_scr_character_hazard_collisions-6d315b.cpp
  168. clang++.exe: note: diagnostic msg: C:\Users\Merkx\AppData\Local\Temp\gml_Script_scr_character_hazard_collisions-6d315b.sh
  169. clang++.exe: note: diagnostic msg: C:\Users\Merkx\AppData\Local\Temp\gml_Object_oControl_Draw_0-f55278.cpp
  170. clang++.exe: note: diagnostic msg: C:\Users\Merkx\AppData\Local\Temp\gml_Object_oControl_Draw_0-f55278.sh
  171. clang++.exe: note: diagnostic msg: C:\Users\Merkx\AppData\Local\Temp\gml_Object_oEditor_Step_0-bfd6e6.cpp
  172. clang++.exe: note: diagnostic msg: C:\Users\Merkx\AppData\Local\Temp\gml_Object_oEditor_Step_0-bfd6e6.sh
  173. clang++.exe: note: diagnostic msg: C:\Users\Merkx\AppData\Local\Temp\F-4fe532.cpp
  174. clang++.exe: note: diagnostic msg: C:\Users\Merkx\AppData\Local\Temp\F-4fe532.sh
  175. clang++.exe: note: diagnostic msg:
  176. ********************
  177. clang++.exe: error: clang frontend command failed with exit code 255 (use -v to see invocation)
  178. clang++.exe: error: clang frontend command failed due to signal (use -v to see invocation)
  179. clang++.exe: error: clang frontend command failed due to signal (use -v to see invocation)
  180. clang++.exe: error: clang frontend command failed due to signal (use -v to see invocation)
  181. clang version 3.5.0 (tags/RELEASE_350/final)
  182. Target: i686-pc-windows-msvc
  183. Thread model: posix
  184. clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://llvm.org/bugs/ and include the crash backtrace, preprocessed source, and associated run script.
  185. Stack dump:
  186. 0. Program arguments: C:\Program Files (x86)\Steam\steamapps\common\gamemaker_studio\YYC\bin\x64\clang++.exe -cc1 -triple i686-pc-windows-msvc -emit-obj -disable-free -disable-llvm-verifier -main-file-name gml_Object_oTracker_Step_0.gml.cpp -mrelocation-model static -mdisable-fp-elim -fmath-errno -masm-verbose -mconstructor-aliases -target-cpu pentium4 -dwarf-column-info -coverage-file C:\Users\Merkx\Documents\GameMaker\Cache\F\Default\Scripts\Release\x86\gml_Object_oTracker_Step_0.gml.o -resource-dir C:\Program Files (x86)\Steam\steamapps\common\gamemaker_studio\YYC\bin\x64\..\lib\clang\3.5.0 -D YYLLVM=1 -D _USING_V110_SDK71_ -D _CRT_SECURE_NO_WARNINGS -I C:\Program Files (x86)\Steam\steamapps\common\gamemaker_studio\YYC\include -internal-isystem C:\Program Files (x86)\Steam\steamapps\common\gamemaker_studio\YYC\bin\x64\..\lib\clang\3.5.0\include -internal-isystem C:\Program Files (x86)\Microsoft SDKs\Windows\v7.0A\include -internal-isystem C:\Program Files (x86)\Microsoft SDKs\Windows\v7.0A\include\um -internal-isystem C:\Program Files (x86)\Microsoft SDKs\Windows\v7.0A\include\um -internal-isystem C:\Program Files (x86)\Microsoft Visual Studio 10.0\VC\include -O3 -Wno-tautological-pointer-compare -Wno-parentheses-equality -Wno-deprecated-writable-strings -std=c++11 -fdeprecated-macro -fdebug-compilation-dir C:\Users\Merkx\Documents\GameMaker\Cache\F\Default\Scripts\Release\x86 -ferror-limit 19 -fmessage-length 0 -mstackrealign -fms-extensions -fms-compatibility -fms-compatibility-version=17.00 -fdelayed-template-parsing -fobjc-runtime=gcc -fcxx-exceptions -fexceptions -fdiagnostics-show-option -vectorize-loops -vectorize-slp -o gml_Object_oTracker_Step_0.gml.o -x c++ C:/Users/Merkx/Documents/GameMaker/Cache/F/Default/Scripts/gml_Object_oTracker_Step_0.gml.cpp
  187. 1. <eof> parser at end of file
  188. 2. Per-module optimization passes
  189. 3. Running pass 'CallGraph Pass Manager' on module 'C:/Users/Merkx/Documents/GameMaker/Cache/F/Default/Scripts/gml_Object_oTracker_Step_0.gml.cpp'.
  190. 4. Running pass 'Loop Pass Manager' on function '@"\01?FREE_RValue__Pre@@YAXPAURValue@@@Z"'
  191. 5. Running pass 'Rotate Loops' on basic block '%52'
  192. clang++.exe: note: diagnostic msg:
  193. ********************
  194. PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT:
  195. Preprocessed source(s) and associated run script(s) are located at:
  196. clang++.exe: note: diagnostic msg: C:\Users\Merkx\AppData\Local\Temp\gml_Script_scr_character_collisions-fae342.cpp
  197. clang++.exe: note: diagnostic msg: C:\Users\Merkx\AppData\Local\Temp\gml_Script_scr_character_collisions-fae342.sh
  198. clang++.exe: note: diagnostic msg: C:\Users\Merkx\AppData\Local\Temp\gml_Object_oControl_Draw_64-9f78d3.cpp
  199. clang++.exe: note: diagnostic msg: C:\Users\Merkx\AppData\Local\Temp\gml_Object_oControl_Draw_64-9f78d3.sh
  200. clang++.exe: note: diagnostic msg: C:\Users\Merkx\AppData\Local\Temp\gml_Object_oPlayer_Draw_0-7d7f55.cpp
  201. clang++.exe: note: diagnostic msg: C:\Users\Merkx\AppData\Local\Temp\gml_Object_oPlayer_Draw_0-7d7f55.sh
  202. clang++.exe: note: diagnostic msg: C:\Users\Merkx\AppData\Local\Temp\gml_Object_oTracker_Draw_0-620b62.cpp
  203. clang++.exe: note: diagnostic msg: C:\Users\Merkx\AppData\Local\Temp\gml_Object_oTracker_Draw_0-620b62.sh
  204. clang++.exe: note: diagnostic msg:
  205. ********************
  206. clang++.exe: error: clang frontend command failed with exit code 255 (use -v to see invocation)
  207. clang++.exe: error: clang frontend command failed due to signal (use -v to see invocation)
  208. clang++.exe: error: clang frontend command failed due to signal (use -v to see invocation)
  209. clang++.exe: error: clang frontend command failed due to signal (use -v to see invocation)
  210. clang version 3.5.0 (tags/RELEASE_350/final)
  211. Target: i686-pc-windows-msvc
  212. Thread model: posix
  213. clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://llvm.org/bugs/ and include the crash backtrace, preprocessed source, and associated run script.
  214. clang++.exe: note: diagnostic msg:
  215. ********************
  216. PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT:
  217. Preprocessed source(s) and associated run script(s) are located at:
  218. clang++.exe: note: diagnostic msg: C:\Users\Merkx\AppData\Local\Temp\gml_Script_scr_collision_point-f78d60.cpp
  219. clang++.exe: note: diagnostic msg: C:\Users\Merkx\AppData\Local\Temp\gml_Script_scr_collision_point-f78d60.sh
  220. clang++.exe: note: diagnostic msg: C:\Users\Merkx\AppData\Local\Temp\gml_Object_oControl_Create_0-b82d55.cpp
  221. clang++.exe: note: diagnostic msg: C:\Users\Merkx\AppData\Local\Temp\gml_Object_oControl_Create_0-b82d55.sh
  222. clang++.exe: note: diagnostic msg: C:\Users\Merkx\AppData\Local\Temp\gml_Object_oPlayer_Step_0-6a3d6e.cpp
  223. clang++.exe: note: diagnostic msg: C:\Users\Merkx\AppData\Local\Temp\gml_Object_oPlayer_Step_0-6a3d6e.sh
  224. clang++.exe: note: diagnostic msg: C:\Users\Merkx\AppData\Local\Temp\gml_Object_oTracker_Step_0-3e989d.cpp
  225. clang++.exe: note: diagnostic msg: C:\Users\Merkx\AppData\Local\Temp\gml_Object_oTracker_Step_0-3e989d.sh
  226. clang++.exe: note: diagnostic msg:
  227. ********************
  228. linking F.exe
  229. Microsoft (R) Windows (R) Resource Compiler Version 6.1.7600.16385
  230. Copyright (C) Microsoft Corporation. All rights reserved.
  231. LINK : fatal error LNK1181: cannot open input file 'C:\Users\Merkx\Documents\GameMaker\Cache\F\Default\Scripts\Release\x86\gml_Script_scr_collision_point.gml.o'
  232. mt.exe : general error c10100b1: Failed to load file "C:\Users\Merkx\AppData\Local\gm_ttt_1865\gm_ttt_90130\F.exe". Het systeem kan het opgegeven bestand niet vinden.
  233. Stats : GMA : Elapsed=68790,5491
  234. Stats : GMA : sp=13,au=0,bk=0,pt=0,sc=4,sh=0,fo=0,tl=0,ob=4,ro=1,da=0,ex=0,ma=2,fm=0x48200020
  235. Asset Compile finished: 17:05:05
  236. Compile finished: 17:05:05
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