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Jun 26th, 2017
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  1. public override void Kill(int timeLeft)
  2. {
  3.  
  4. Projectile.NewProjectile(projectile.position.X, projectile.position.Y, 0, 0, mod.ProjectileType("Projectile"), (int)(projectile.damage * 1.5), projectile.knockBack, Main.myPlayer);
  5.  
  6. }
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