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- function onKill(cid, target)
- local prison = {x = 1042, y = 1034, z = 7}
- local saida = {x = 1047, y = 1035, z = 7}
- local storage = 987789
- local player = cid
- if target == nil or not target:isPlayer() then
- return true
- end
- local tempo = 600 * player:getStorageValue(storage)
- if target:getResets() < (player:getResets() / 5) and target:getSkull() < 1 then
- player:setStorageValue(storage, player:getStorageValue(storage) + 1)
- player:sendTextMessage(MESSAGE_STATUS_CONSOLE_BLUE, "Você matou um jogador com menos de " .. player:getResets() / 5 .. " Resets e Sem skull agora será punido por ".. timetoString(tempo) ..".")
- player:teleportTo(prison)
- player:getPosition():sendMagicEffect(11)
- addEvent(function()
- player:teleportTo(saida)
- player:sendTextMessage(MESSAGE_STATUS_CONSOLE_BLUE, "Você está sendo solto, mas lembre-se caso ataque algum jogador que tenha menos que " .. player:getResets() / 5 .. " Resets, será punido novamente.")
- end, 600000 * player:getStorageValue(storage))
- end
- end
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