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- Ver 1.3.1.2 [Everest: 1067-azure-fdf1b]
- 10/23/2019 18:14:05
- System.NullReferenceException: Object reference not set to an instance of an object.
- at Celeste.LightingRenderer.BeforeRender(Scene scene)
- at Monocle.RendererList.BeforeRender()
- at Celeste.Level.BeforeRender()
- at Celeste.Mod.AssetReloadHelper.InitRender() in d:\a\1\s\Celeste.Mod.mm\Mod\Helpers\AssetReloadHelper.cs:line 155
- at Celeste.Mod.AssetReloadHelper.BeforeRender() in d:\a\1\s\Celeste.Mod.mm\Mod\Helpers\AssetReloadHelper.cs:line 285
- at Monocle.Engine.RenderCore()
- at Celeste.Celeste.RenderCore()
- at Monocle.Engine.Draw(GameTime gameTime)
- at Microsoft.Xna.Framework.Game.DrawFrame()
- at Microsoft.Xna.Framework.Game.Tick()
- at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
- at Microsoft.Xna.Framework.GameHost.OnIdle()
- at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
- at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
- at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
- at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.Run(Form mainForm)
- at Microsoft.Xna.Framework.WindowsGameHost.Run()
- at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
- at Monocle.Engine.RunWithLogging() in d:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Engine.cs:line 29
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