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Oct 23rd, 2019
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  1. Ver 1.3.1.2 [Everest: 1067-azure-fdf1b]
  2. 10/23/2019 18:14:05
  3. System.NullReferenceException: Object reference not set to an instance of an object.
  4. at Celeste.LightingRenderer.BeforeRender(Scene scene)
  5. at Monocle.RendererList.BeforeRender()
  6. at Celeste.Level.BeforeRender()
  7. at Celeste.Mod.AssetReloadHelper.InitRender() in d:\a\1\s\Celeste.Mod.mm\Mod\Helpers\AssetReloadHelper.cs:line 155
  8. at Celeste.Mod.AssetReloadHelper.BeforeRender() in d:\a\1\s\Celeste.Mod.mm\Mod\Helpers\AssetReloadHelper.cs:line 285
  9. at Monocle.Engine.RenderCore()
  10. at Celeste.Celeste.RenderCore()
  11. at Monocle.Engine.Draw(GameTime gameTime)
  12. at Microsoft.Xna.Framework.Game.DrawFrame()
  13. at Microsoft.Xna.Framework.Game.Tick()
  14. at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
  15. at Microsoft.Xna.Framework.GameHost.OnIdle()
  16. at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
  17. at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
  18. at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
  19. at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
  20. at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
  21. at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
  22. at System.Windows.Forms.Application.Run(Form mainForm)
  23. at Microsoft.Xna.Framework.WindowsGameHost.Run()
  24. at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
  25. at Monocle.Engine.RunWithLogging() in d:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Engine.cs:line 29
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