Advertisement
LittleAngel

Shooting Too Far Log

Oct 21st, 2011
104
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 363.64 KB | None | 0 0
  1. lMono path[0] = '/Library/Internet Plug-Ins/Unity Web Player.plugin/Contents/Frameworks/UnityPlayer3.x.x-i386.bundle/Contents/Resources'
  2. Mono path[1] = '/Library/Internet Plug-Ins/Unity Web Player.plugin/Contents/Frameworks/Mono3.x.x-i386.bundle/Contents/Resources'
  3. Player: init engine
  4. OpenGL:
  5. Version: OpenGL 2.1 [2.1 ATI-1.6.36]
  6. Renderer: ATI Radeon HD 2600 OpenGL Engine
  7. Vendor: ATI Technologies Inc.
  8. VRAM: 256 MB
  9. Extensions: GL_ARB_transpose_matrix GL_ARB_vertex_program GL_ARB_vertex_blend GL_ARB_window_pos GL_ARB_shader_objects GL_ARB_vertex_shader GL_ARB_shading_language_100 GL_EXT_multi_draw_arrays GL_EXT_clip_volume_hint GL_EXT_rescale_normal GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_gpu_program_parameters GL_EXT_geometry_shader4 GL_EXT_transform_feedback GL_APPLE_client_storage GL_APPLE_specular_vector GL_APPLE_transform_hint GL_APPLE_packed_pixels GL_APPLE_fence GL_APPLE_vertex_array_object GL_APPLE_vertex_program_evaluators GL_APPLE_element_array GL_APPLE_flush_render GL_APPLE_aux_depth_stencil GL_NV_texgen_reflection GL_NV_light_max_exponent GL_IBM_rasterpos_clip GL_SGIS_generate_mipmap GL_ARB_imaging GL_ARB_point_parameters GL_ARB_texture_env_crossbar GL_ARB_texture_border_clamp GL_ARB_multitexture GL_ARB_texture_env_add GL_ARB_texture_cube_map GL_ARB_texture_env_dot3 GL_ARB_multisample GL_ARB_texture_env_combine GL_ARB_texture_compression GL_ARB_texture_mirrored_repeat GL_ARB_shadow GL_ARB_depth_texture GL_ARB_shadow_ambient GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_occlusion_query GL_ARB_point_sprite GL_ARB_texture_non_power_of_two GL_ARB_vertex_buffer_object GL_ARB_pixel_buffer_object GL_ARB_draw_buffers GL_ARB_shader_texture_lod GL_ARB_color_buffer_float GL_ARB_half_float_vertex GL_ARB_texture_rg GL_ARB_texture_compression_rgtc GL_ARB_framebuffer_object GL_EXT_compiled_vertex_array GL_EXT_draw_buffers2 GL_EXT_framebuffer_object GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_texture_rectangle GL_ARB_texture_rectangle GL_EXT_texture_env_add GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_texture_lod_bias GL_EXT_abgr GL_EXT_bgra GL_EXT_stencil_wrap GL_EXT_texture_filter_anisotropic GL_EXT_separate_specular_color GL_EXT_secondary_color GL_EXT_blend_func_separate GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_texture_compression_s3tc GL_EXT_texture_compression_dxt1 GL_EXT_texture_sRGB GL_EXT_blend_equation_separate GL_EXT_texture_mirror_clamp GL_EXT_packed_depth_stencil GL_EXT_bindable_uniform GL_EXT_texture_integer GL_EXT_gpu_shader4 GL_EXT_framebuffer_sRGB GL_EXT_provoking_vertex GL_APPLE_flush_buffer_range GL_APPLE_ycbcr_422 GL_APPLE_rgb_422 GL_APPLE_vertex_array_range GL_APPLE_texture_range GL_APPLE_float_pixels GL_ATI_texture_float GL_ARB_texture_float GL_ARB_half_float_pixel GL_APPLE_pixel_buffer GL_APPLE_object_purgeable GL_NV_blend_square GL_NV_fog_distance GL_NV_conditional_render GL_ATI_texture_mirror_once GL_ATI_blend_equation_separate GL_ATI_blend_weighted_minmax GL_ATI_texture_env_combine3 GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SGI_color_matrix GL_EXT_texture_array GL_EXT_vertex_array_bgra GL_ARB_instanced_arrays GL_ARB_depth_buffer_float GL_EXT_packed_float GL_EXT_texture_shared_exponent
  10. GL: buggy packed depth stencil; Deferred rendering will use slower rendering path
  11. Platform assembly: /Library/Internet Plug-Ins/Unity Web Player.plugin/Contents/Frameworks/UnityPlayer3.x.x-i386.bundle/Contents/Resources/UnityEngine.dll (this message is harmless)
  12. Non platform assembly: data-0x1b5ea000 (this message is harmless)
  13. Non platform assembly: data-0x23a9f000 (this message is harmless)
  14. Non platform assembly: data-0xcc3400 (this message is harmless)
  15. Non platform assembly: data-0xd0fa00 (this message is harmless)
  16. Non platform assembly: data-0x850400 (this message is harmless)
  17. Non platform assembly: data-0x1b006000 (this message is harmless)
  18. Non platform assembly: data-0x1b350000 (this message is harmless)
  19. Non platform assembly: data-0xf9a400 (this message is harmless)
  20. Non platform assembly: data-0x20b21000 (this message is harmless)
  21. Non platform assembly: data-0xc6e400 (this message is harmless)
  22. Platform assembly: /Library/Internet Plug-Ins/Unity Web Player.plugin/Contents/Frameworks/Mono3.x.x-i386.bundle/Contents/Resources/System.dll (this message is harmless)
  23. Unsupported: IGShaders/Debug/SixLayerWirepoint
  24. Unsupported: IGShaders/Debug/SixLayerWireframe
  25. Normal | RB ID: N/A | RB Type: N/A | Logger Initialized
  26.  
  27. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  28. UnityEngine.Debug:Log(Object)
  29. FileLogger:ForwardToConsole(Level, String, Object[])
  30. Logger:Log(Level, Int32, Int32, String, Object[])
  31. Logger:Log(String, Object[])
  32. Logger:Reinitialize()
  33. Logger:.cctor()
  34. GameManager:Awake()
  35. GameManager:Awake()
  36.  
  37. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  38.  
  39. Normal | RB ID: N/A | RB Type: N/A | GameManager is Awake
  40.  
  41. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  42. UnityEngine.Debug:Log(Object)
  43. FileLogger:ForwardToConsole(Level, String, Object[])
  44. Logger:Log(Level, Int32, Int32, String, Object[])
  45. Logger:Log(String, Object[])
  46. GameManager:Awake()
  47.  
  48. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  49.  
  50. Normal | RB ID: N/A | RB Type: N/A | Changing Culture Settings
  51.  
  52. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  53. UnityEngine.Debug:Log(Object)
  54. FileLogger:ForwardToConsole(Level, String, Object[])
  55. Logger:Log(Level, Int32, Int32, String, Object[])
  56. Logger:Log(String, Object[])
  57. GameManager:Awake()
  58.  
  59. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  60.  
  61. Normal | RB ID: N/A | RB Type: N/A | Trying change resolution from 1024x640 to 1516x1275 (window mode)
  62.  
  63. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  64. UnityEngine.Debug:Log(Object)
  65. FileLogger:ForwardToConsole(Level, String, Object[])
  66. Logger:Log(Level, Int32, Int32, String, Object[])
  67. Logger:Log(String, Object[])
  68. HUD2:SetResolutionBrowser(Resolution)
  69. IGMUserPreferences:LoadImpl(String)
  70.  
  71. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  72.  
  73. Normal | RB ID: N/A | RB Type: N/A | Adjusting HUD to 1516x1275. Game screen size is 1516x1275.
  74.  
  75. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  76. UnityEngine.Debug:Log(Object)
  77. FileLogger:ForwardToConsole(Level, String, Object[])
  78. Logger:Log(Level, Int32, Int32, String, Object[])
  79. Logger:Log(String, Object[])
  80. HUD2:AdjustHUD()
  81. <WaitForScreenResolution>c__IteratorA:MoveNext()
  82. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  83. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  84. HUD2:SetResolutionBrowser(Resolution)
  85. IGMUserPreferences:LoadImpl(String)
  86.  
  87. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  88.  
  89. Normal | RB ID: N/A | RB Type: N/A | Applying Time of Day: Evening
  90.  
  91. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  92. UnityEngine.Debug:Log(Object)
  93. FileLogger:ForwardToConsole(Level, String, Object[])
  94. Logger:Log(Level, Int32, Int32, String, Object[])
  95. Logger:Log(Level, String, Object[])
  96. WeatherPack:Apply(TimeOfDay)
  97. WeatherPack:Apply(TimeOfDayId)
  98. EnvironmentManager:ActivateWeatherPack(Int32)
  99. EnvironmentManager:Refresh()
  100. HUD2:AdjustHUD()
  101. <WaitForScreenResolution>c__IteratorA:MoveNext()
  102. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  103. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  104. HUD2:SetResolutionBrowser(Resolution)
  105. IGMUserPreferences:LoadImpl(String)
  106.  
  107. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  108.  
  109. Platform assembly: /Library/Internet Plug-Ins/Unity Web Player.plugin/Contents/Frameworks/UnityPlayer3.x.x-i386.bundle/Contents/Resources/CrossDomainPolicyParser.dll (this message is harmless)
  110. InitGameArrays() m_teams[i0]=Team 1
  111. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  112. UnityEngine.Debug:Log(Object)
  113. GameManager:InitGameArrays()
  114. WebRequestManager:ParseArmyXML(String)
  115. WebRequestManager:ProcessWWWRequestCompletion(Boolean, String)
  116. <IssueWWWRequest>c__Iterator11:MoveNext()
  117.  
  118. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  119.  
  120. InitGameArrays() m_teams[i1]=Team 2
  121. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  122. UnityEngine.Debug:Log(Object)
  123. GameManager:InitGameArrays()
  124. WebRequestManager:ParseArmyXML(String)
  125. WebRequestManager:ProcessWWWRequestCompletion(Boolean, String)
  126. <IssueWWWRequest>c__Iterator11:MoveNext()
  127.  
  128. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  129.  
  130. InitGameArrays() m_colors[i0]=RGBA(0.577, 0.044, 0.044, 0.522)
  131. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  132. UnityEngine.Debug:Log(Object)
  133. GameManager:InitGameArrays()
  134. WebRequestManager:ParseArmyXML(String)
  135. WebRequestManager:ProcessWWWRequestCompletion(Boolean, String)
  136. <IssueWWWRequest>c__Iterator11:MoveNext()
  137.  
  138. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  139.  
  140. InitGameArrays() m_colors[i1]=RGBA(0.130, 0.187, 0.385, 0.498)
  141. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  142. UnityEngine.Debug:Log(Object)
  143. GameManager:InitGameArrays()
  144. WebRequestManager:ParseArmyXML(String)
  145. WebRequestManager:ProcessWWWRequestCompletion(Boolean, String)
  146. <IssueWWWRequest>c__Iterator11:MoveNext()
  147.  
  148. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  149.  
  150. InitGameArrays() m_colors[i2]=RGBA(0.411, 0.244, 0.546, 0.490)
  151. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  152. UnityEngine.Debug:Log(Object)
  153. GameManager:InitGameArrays()
  154. WebRequestManager:ParseArmyXML(String)
  155. WebRequestManager:ProcessWWWRequestCompletion(Boolean, String)
  156. <IssueWWWRequest>c__Iterator11:MoveNext()
  157.  
  158. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  159.  
  160. InitGameArrays() m_colors[i3]=RGBA(0.552, 0.592, 0.196, 0.522)
  161. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  162. UnityEngine.Debug:Log(Object)
  163. GameManager:InitGameArrays()
  164. WebRequestManager:ParseArmyXML(String)
  165. WebRequestManager:ProcessWWWRequestCompletion(Boolean, String)
  166. <IssueWWWRequest>c__Iterator11:MoveNext()
  167.  
  168. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  169.  
  170. InitGameArrays() m_colors[i4]=RGBA(0.116, 0.485, 0.453, 0.490)
  171. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  172. UnityEngine.Debug:Log(Object)
  173. GameManager:InitGameArrays()
  174. WebRequestManager:ParseArmyXML(String)
  175. WebRequestManager:ProcessWWWRequestCompletion(Boolean, String)
  176. <IssueWWWRequest>c__Iterator11:MoveNext()
  177.  
  178. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  179.  
  180. InitGameArrays() m_colors[i5]=RGBA(0.585, 0.365, 0.108, 0.533)
  181. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  182. UnityEngine.Debug:Log(Object)
  183. GameManager:InitGameArrays()
  184. WebRequestManager:ParseArmyXML(String)
  185. WebRequestManager:ProcessWWWRequestCompletion(Boolean, String)
  186. <IssueWWWRequest>c__Iterator11:MoveNext()
  187.  
  188. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  189.  
  190. InitGameArrays() m_colors[i6]=RGBA(0.040, 0.339, 0.469, 0.514)
  191. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  192. UnityEngine.Debug:Log(Object)
  193. GameManager:InitGameArrays()
  194. WebRequestManager:ParseArmyXML(String)
  195. WebRequestManager:ProcessWWWRequestCompletion(Boolean, String)
  196. <IssueWWWRequest>c__Iterator11:MoveNext()
  197.  
  198. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  199.  
  200. InitGameArrays() m_colors[i7]=RGBA(0.308, 0.142, 0.260, 0.475)
  201. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  202. UnityEngine.Debug:Log(Object)
  203. GameManager:InitGameArrays()
  204. WebRequestManager:ParseArmyXML(String)
  205. WebRequestManager:ProcessWWWRequestCompletion(Boolean, String)
  206. <IssueWWWRequest>c__Iterator11:MoveNext()
  207.  
  208. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  209.  
  210. Normal | RB ID: N/A | RB Type: N/A | Downloading from WWW: download=http://igmdownloads.isotx.com/GameXTools/Uploads/TerrainEditor/quest1-7-v23.isotxmap
  211.  
  212. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  213. UnityEngine.Debug:Log(Object)
  214. FileLogger:ForwardToConsole(Level, String, Object[])
  215. Logger:Log(Level, Int32, Int32, String, Object[])
  216. Logger:Log(String, Object[])
  217. AssetBundleManager:ProcessKeyWaiting(Int32, AssetBundleKey&)
  218. AssetBundleManager:ProcessKey(Int32, AssetBundleKey&)
  219. AssetBundleManager:ChurnDownloads(Single, String&)
  220. AssetBundleManager:ProcessDownloads()
  221. AssetBundleManager:Update()
  222.  
  223. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  224.  
  225. PortraitDownloadManager Done Init
  226. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  227. UnityEngine.Debug:Log(Object)
  228. PortraitDownloadManager:Init()
  229. WorldManager:Update()
  230.  
  231. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  232.  
  233. starting www download: http://igmdownloads.isotx.com/GameXTools/Uploads/EliteTankDestroyer-V1.unity3d
  234. http://igmdownloads.isotx.com/GameXTools/Uploads/EliteTankDestroyer-V1.unity3d cached to /Users/theantranch/Library/Caches/Unity/IronGrip/0c5d9b4e1c0a11e64f27804204335ff59603350e
  235. loading from cache: http://igmdownloads.isotx.com/GameXTools/Uploads/EliteTankDestroyer-V1.unity3d
  236. Unsupported: IGShaders/Debug/SixLayerWireframe
  237. Unsupported: IGShaders/Debug/SixLayerWirepoint
  238. Unsupported: IGShaders/Debug/SixLayerWirePointNFrame
  239. starting www download: http://igmdownloads.isotx.com/GameXTools/Uploads/EliteDevastator-V1.unity3d
  240. http://igmdownloads.isotx.com/GameXTools/Uploads/EliteDevastator-V1.unity3d cached to /Users/theantranch/Library/Caches/Unity/IronGrip/05d3bfd1bb704ba95c07672b80ded98216693245
  241. loading from cache: http://igmdownloads.isotx.com/GameXTools/Uploads/EliteDevastator-V1.unity3d
  242. starting www download: http://igmdownloads.isotx.com/GameXTools/Uploads/MerC_SavarLightTankA3-V102.unity3d
  243. http://igmdownloads.isotx.com/GameXTools/Uploads/MerC_SavarLightTankA3-V102.unity3d cached to /Users/theantranch/Library/Caches/Unity/IronGrip/8dcb30a5fd987a55d8838a6e0296e3d809d0b30c
  244. loading from cache: http://igmdownloads.isotx.com/GameXTools/Uploads/MerC_SavarLightTankA3-V102.unity3d
  245. Diplomacy: creating table for 2 players
  246. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  247. UnityEngine.Debug:Log(Object)
  248. Diplomacy:Start(Int32)
  249. WorldManager:InitPlayers()
  250. WorldManager:Update()
  251.  
  252. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  253.  
  254. ****** player 0 vs. player 1
  255. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  256. UnityEngine.Debug:Log(Object)
  257. Diplomacy:SetState(Player, Player, State)
  258. Diplomacy:Start(Int32)
  259. WorldManager:InitPlayers()
  260. WorldManager:Update()
  261.  
  262. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  263.  
  264. ****** player 1 vs. player 0
  265. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  266. UnityEngine.Debug:Log(Object)
  267. Diplomacy:SetState(Player, Player, State)
  268. Diplomacy:Start(Int32)
  269. WorldManager:InitPlayers()
  270. WorldManager:Update()
  271.  
  272. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  273.  
  274. ****** player 1 vs. player 0
  275. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  276. UnityEngine.Debug:Log(Object)
  277. Diplomacy:SetState(Player, Player, State)
  278. Diplomacy:Start(Int32)
  279. WorldManager:InitPlayers()
  280. WorldManager:Update()
  281.  
  282. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  283.  
  284. ****** player 1 vs. player 0
  285. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  286. UnityEngine.Debug:Log(Object)
  287. Diplomacy:SetState(Player, Player, State)
  288. Diplomacy:Start(Int32)
  289. WorldManager:InitPlayers()
  290. WorldManager:Update()
  291.  
  292. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  293.  
  294. ****** player 1 vs. player 0
  295. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  296. UnityEngine.Debug:Log(Object)
  297. Diplomacy:SetState(Player, Player, State)
  298. Diplomacy:Start(Int32)
  299. WorldManager:InitPlayers()
  300. WorldManager:Update()
  301.  
  302. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  303.  
  304. ****** player 1 vs. player 0
  305. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  306. UnityEngine.Debug:Log(Object)
  307. Diplomacy:SetState(Player, Player, State)
  308. Diplomacy:Start(Int32)
  309. WorldManager:InitPlayers()
  310. WorldManager:Update()
  311.  
  312. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  313.  
  314. ****** player 1 vs. player 0
  315. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  316. UnityEngine.Debug:Log(Object)
  317. Diplomacy:SetState(Player, Player, State)
  318. Diplomacy:Start(Int32)
  319. WorldManager:InitPlayers()
  320. WorldManager:Update()
  321.  
  322. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  323.  
  324. ****** player 1 vs. player 0
  325. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  326. UnityEngine.Debug:Log(Object)
  327. Diplomacy:SetState(Player, Player, State)
  328. Diplomacy:Start(Int32)
  329. WorldManager:InitPlayers()
  330. WorldManager:Update()
  331.  
  332. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  333.  
  334. MultiGrid creation: size: 512 512. min. cell size: 16
  335. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  336. UnityEngine.Debug:Log(Object)
  337. MultiGrid:.ctor(Int32, Int32, Int32, Int32)
  338. TilePhysics:.ctor(TerrainManager)
  339. WorldManager:Update()
  340.  
  341. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  342.  
  343. MultiGrid creation: size: 512 512. min. cell size: 16
  344. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  345. UnityEngine.Debug:Log(Object)
  346. MultiGrid:.ctor(Int32, Int32, Int32, Int32)
  347. TilePhysics:.ctor(TerrainManager)
  348. WorldManager:Update()
  349.  
  350. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  351.  
  352. Normal | RB ID: N/A | RB Type: N/A | Activating Default Weather Pack
  353.  
  354. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  355. UnityEngine.Debug:Log(Object)
  356. FileLogger:ForwardToConsole(Level, String, Object[])
  357. Logger:Log(Level, Int32, Int32, String, Object[])
  358. Logger:Log(Level, String, Object[])
  359. EnvironmentManager:Init()
  360. WorldManager:Update()
  361.  
  362. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  363.  
  364. Normal | RB ID: N/A | RB Type: N/A | Applying Time of Day: Night
  365.  
  366. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  367. UnityEngine.Debug:Log(Object)
  368. FileLogger:ForwardToConsole(Level, String, Object[])
  369. Logger:Log(Level, Int32, Int32, String, Object[])
  370. Logger:Log(Level, String, Object[])
  371. WeatherPack:Apply(TimeOfDay)
  372. WeatherPack:Apply(TimeOfDayId)
  373. EnvironmentManager:ActivateWeatherPack(Int32)
  374. EnvironmentManager:Init()
  375. WorldManager:Update()
  376.  
  377. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  378.  
  379. Creating lower resolution map of the terrain. size=32x32
  380. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  381. UnityEngine.Debug:Log(Object)
  382. TerrainLowRes:.ctor(TerrainManager)
  383. WorldManager:Update()
  384.  
  385. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  386.  
  387. CreateEntities: m_sbbgPlayerId=1323897 m_sbbgTurnId=0 m_sbbgCurrentPlayerId=158997
  388. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  389. UnityEngine.Debug:Log(Object)
  390. WorldManager:Update()
  391.  
  392. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  393.  
  394. LoadMapEntities
  395. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  396. UnityEngine.Debug:Log(Object)
  397. WorldManager:Update()
  398.  
  399. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  400.  
  401. Normal | RB ID: N/A | RB Type: N/A | Creating Condition ConditionCollectionAnd
  402.  
  403. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  404. UnityEngine.Debug:Log(Object)
  405. FileLogger:ForwardToConsole(Level, String, Object[])
  406. Logger:Log(Level, Int32, Int32, String, Object[])
  407. Logger:Log(String, Object[])
  408. Trigger:ManualDeserializeCondition(BinaryReader)
  409. Trigger:ManualDeserialize(BinaryReader)
  410. TriggerManager:ManualDeserialize(BinaryReader)
  411. TerrainMap:ManualDeserializeTriggers(BinaryReader)
  412. TerrainManager:LoadMapTriggers()
  413. WorldManager:Update()
  414.  
  415. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  416.  
  417. Normal | RB ID: N/A | RB Type: N/A | Creating Condition ConditionCreateEntity
  418.  
  419. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  420. UnityEngine.Debug:Log(Object)
  421. FileLogger:ForwardToConsole(Level, String, Object[])
  422. Logger:Log(Level, Int32, Int32, String, Object[])
  423. Logger:Log(String, Object[])
  424. Trigger:ManualDeserializeCondition(BinaryReader)
  425. ConditionCollection:ManualDeserialize(BinaryReader)
  426. ConditionCollectionAnd:ManualDeserialize(BinaryReader)
  427. Trigger:ManualDeserializeCondition(BinaryReader)
  428. Trigger:ManualDeserialize(BinaryReader)
  429. TriggerManager:ManualDeserialize(BinaryReader)
  430. TerrainMap:ManualDeserializeTriggers(BinaryReader)
  431. TerrainManager:LoadMapTriggers()
  432. WorldManager:Update()
  433.  
  434. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  435.  
  436. Normal | RB ID: N/A | RB Type: N/A | Creating Condition ConditionCreateEntity
  437.  
  438. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  439. UnityEngine.Debug:Log(Object)
  440. FileLogger:ForwardToConsole(Level, String, Object[])
  441. Logger:Log(Level, Int32, Int32, String, Object[])
  442. Logger:Log(String, Object[])
  443. Trigger:ManualDeserializeCondition(BinaryReader)
  444. ConditionCollection:ManualDeserialize(BinaryReader)
  445. ConditionCollectionAnd:ManualDeserialize(BinaryReader)
  446. Trigger:ManualDeserializeCondition(BinaryReader)
  447. Trigger:ManualDeserialize(BinaryReader)
  448. TriggerManager:ManualDeserialize(BinaryReader)
  449. TerrainMap:ManualDeserializeTriggers(BinaryReader)
  450. TerrainManager:LoadMapTriggers()
  451. WorldManager:Update()
  452.  
  453. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  454.  
  455. Normal | RB ID: N/A | RB Type: N/A | Creating Condition ConditionCreateEntity
  456.  
  457. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  458. UnityEngine.Debug:Log(Object)
  459. FileLogger:ForwardToConsole(Level, String, Object[])
  460. Logger:Log(Level, Int32, Int32, String, Object[])
  461. Logger:Log(String, Object[])
  462. Trigger:ManualDeserializeCondition(BinaryReader)
  463. ConditionCollection:ManualDeserialize(BinaryReader)
  464. ConditionCollectionAnd:ManualDeserialize(BinaryReader)
  465. Trigger:ManualDeserializeCondition(BinaryReader)
  466. Trigger:ManualDeserialize(BinaryReader)
  467. TriggerManager:ManualDeserialize(BinaryReader)
  468. TerrainMap:ManualDeserializeTriggers(BinaryReader)
  469. TerrainManager:LoadMapTriggers()
  470. WorldManager:Update()
  471.  
  472. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  473.  
  474. Normal | RB ID: N/A | RB Type: N/A | Creating Condition ConditionCreateEntity
  475.  
  476. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  477. UnityEngine.Debug:Log(Object)
  478. FileLogger:ForwardToConsole(Level, String, Object[])
  479. Logger:Log(Level, Int32, Int32, String, Object[])
  480. Logger:Log(String, Object[])
  481. Trigger:ManualDeserializeCondition(BinaryReader)
  482. ConditionCollection:ManualDeserialize(BinaryReader)
  483. ConditionCollectionAnd:ManualDeserialize(BinaryReader)
  484. Trigger:ManualDeserializeCondition(BinaryReader)
  485. Trigger:ManualDeserialize(BinaryReader)
  486. TriggerManager:ManualDeserialize(BinaryReader)
  487. TerrainMap:ManualDeserializeTriggers(BinaryReader)
  488. TerrainManager:LoadMapTriggers()
  489. WorldManager:Update()
  490.  
  491. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  492.  
  493. Normal | RB ID: N/A | RB Type: N/A | Creating Condition ConditionCreateEntity
  494.  
  495. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  496. UnityEngine.Debug:Log(Object)
  497. FileLogger:ForwardToConsole(Level, String, Object[])
  498. Logger:Log(Level, Int32, Int32, String, Object[])
  499. Logger:Log(String, Object[])
  500. Trigger:ManualDeserializeCondition(BinaryReader)
  501. ConditionCollection:ManualDeserialize(BinaryReader)
  502. ConditionCollectionAnd:ManualDeserialize(BinaryReader)
  503. Trigger:ManualDeserializeCondition(BinaryReader)
  504. Trigger:ManualDeserialize(BinaryReader)
  505. TriggerManager:ManualDeserialize(BinaryReader)
  506. TerrainMap:ManualDeserializeTriggers(BinaryReader)
  507. TerrainManager:LoadMapTriggers()
  508. WorldManager:Update()
  509.  
  510. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  511.  
  512. Normal | RB ID: N/A | RB Type: N/A | Creating Condition ConditionCreateEntity
  513.  
  514. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  515. UnityEngine.Debug:Log(Object)
  516. FileLogger:ForwardToConsole(Level, String, Object[])
  517. Logger:Log(Level, Int32, Int32, String, Object[])
  518. Logger:Log(String, Object[])
  519. Trigger:ManualDeserializeCondition(BinaryReader)
  520. ConditionCollection:ManualDeserialize(BinaryReader)
  521. ConditionCollectionAnd:ManualDeserialize(BinaryReader)
  522. Trigger:ManualDeserializeCondition(BinaryReader)
  523. Trigger:ManualDeserialize(BinaryReader)
  524. TriggerManager:ManualDeserialize(BinaryReader)
  525. TerrainMap:ManualDeserializeTriggers(BinaryReader)
  526. TerrainManager:LoadMapTriggers()
  527. WorldManager:Update()
  528.  
  529. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  530.  
  531. Normal | RB ID: N/A | RB Type: N/A | Creating Condition ConditionCreateEntity
  532.  
  533. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  534. UnityEngine.Debug:Log(Object)
  535. FileLogger:ForwardToConsole(Level, String, Object[])
  536. Logger:Log(Level, Int32, Int32, String, Object[])
  537. Logger:Log(String, Object[])
  538. Trigger:ManualDeserializeCondition(BinaryReader)
  539. ConditionCollection:ManualDeserialize(BinaryReader)
  540. ConditionCollectionAnd:ManualDeserialize(BinaryReader)
  541. Trigger:ManualDeserializeCondition(BinaryReader)
  542. Trigger:ManualDeserialize(BinaryReader)
  543. TriggerManager:ManualDeserialize(BinaryReader)
  544. TerrainMap:ManualDeserializeTriggers(BinaryReader)
  545. TerrainManager:LoadMapTriggers()
  546. WorldManager:Update()
  547.  
  548. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  549.  
  550. Normal | RB ID: N/A | RB Type: N/A | Creating Condition ConditionCreateEntity
  551.  
  552. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  553. UnityEngine.Debug:Log(Object)
  554. FileLogger:ForwardToConsole(Level, String, Object[])
  555. Logger:Log(Level, Int32, Int32, String, Object[])
  556. Logger:Log(String, Object[])
  557. Trigger:ManualDeserializeCondition(BinaryReader)
  558. ConditionCollection:ManualDeserialize(BinaryReader)
  559. ConditionCollectionAnd:ManualDeserialize(BinaryReader)
  560. Trigger:ManualDeserializeCondition(BinaryReader)
  561. Trigger:ManualDeserialize(BinaryReader)
  562. TriggerManager:ManualDeserialize(BinaryReader)
  563. TerrainMap:ManualDeserializeTriggers(BinaryReader)
  564. TerrainManager:LoadMapTriggers()
  565. WorldManager:Update()
  566.  
  567. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  568.  
  569. Normal | RB ID: N/A | RB Type: N/A | Creating Condition ConditionCreateEntity
  570.  
  571. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  572. UnityEngine.Debug:Log(Object)
  573. FileLogger:ForwardToConsole(Level, String, Object[])
  574. Logger:Log(Level, Int32, Int32, String, Object[])
  575. Logger:Log(String, Object[])
  576. Trigger:ManualDeserializeCondition(BinaryReader)
  577. ConditionCollection:ManualDeserialize(BinaryReader)
  578. ConditionCollectionAnd:ManualDeserialize(BinaryReader)
  579. Trigger:ManualDeserializeCondition(BinaryReader)
  580. Trigger:ManualDeserialize(BinaryReader)
  581. TriggerManager:ManualDeserialize(BinaryReader)
  582. TerrainMap:ManualDeserializeTriggers(BinaryReader)
  583. TerrainManager:LoadMapTriggers()
  584. WorldManager:Update()
  585.  
  586. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  587.  
  588. Normal | RB ID: N/A | RB Type: N/A | Creating Condition ConditionCreateEntity
  589.  
  590. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  591. UnityEngine.Debug:Log(Object)
  592. FileLogger:ForwardToConsole(Level, String, Object[])
  593. Logger:Log(Level, Int32, Int32, String, Object[])
  594. Logger:Log(String, Object[])
  595. Trigger:ManualDeserializeCondition(BinaryReader)
  596. ConditionCollection:ManualDeserialize(BinaryReader)
  597. ConditionCollectionAnd:ManualDeserialize(BinaryReader)
  598. Trigger:ManualDeserializeCondition(BinaryReader)
  599. Trigger:ManualDeserialize(BinaryReader)
  600. TriggerManager:ManualDeserialize(BinaryReader)
  601. TerrainMap:ManualDeserializeTriggers(BinaryReader)
  602. TerrainManager:LoadMapTriggers()
  603. WorldManager:Update()
  604.  
  605. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  606.  
  607. Normal | RB ID: N/A | RB Type: N/A | Creating Condition ConditionCreateEntity
  608.  
  609. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  610. UnityEngine.Debug:Log(Object)
  611. FileLogger:ForwardToConsole(Level, String, Object[])
  612. Logger:Log(Level, Int32, Int32, String, Object[])
  613. Logger:Log(String, Object[])
  614. Trigger:ManualDeserializeCondition(BinaryReader)
  615. ConditionCollection:ManualDeserialize(BinaryReader)
  616. ConditionCollectionAnd:ManualDeserialize(BinaryReader)
  617. Trigger:ManualDeserializeCondition(BinaryReader)
  618. Trigger:ManualDeserialize(BinaryReader)
  619. TriggerManager:ManualDeserialize(BinaryReader)
  620. TerrainMap:ManualDeserializeTriggers(BinaryReader)
  621. TerrainManager:LoadMapTriggers()
  622. WorldManager:Update()
  623.  
  624. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  625.  
  626. Normal | RB ID: N/A | RB Type: N/A | Creating Condition ConditionCreateEntity
  627.  
  628. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  629. UnityEngine.Debug:Log(Object)
  630. FileLogger:ForwardToConsole(Level, String, Object[])
  631. Logger:Log(Level, Int32, Int32, String, Object[])
  632. Logger:Log(String, Object[])
  633. Trigger:ManualDeserializeCondition(BinaryReader)
  634. ConditionCollection:ManualDeserialize(BinaryReader)
  635. ConditionCollectionAnd:ManualDeserialize(BinaryReader)
  636. Trigger:ManualDeserializeCondition(BinaryReader)
  637. Trigger:ManualDeserialize(BinaryReader)
  638. TriggerManager:ManualDeserialize(BinaryReader)
  639. TerrainMap:ManualDeserializeTriggers(BinaryReader)
  640. TerrainManager:LoadMapTriggers()
  641. WorldManager:Update()
  642.  
  643. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  644.  
  645. Normal | RB ID: N/A | RB Type: N/A | Creating Condition ConditionCreateEntity
  646.  
  647. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  648. UnityEngine.Debug:Log(Object)
  649. FileLogger:ForwardToConsole(Level, String, Object[])
  650. Logger:Log(Level, Int32, Int32, String, Object[])
  651. Logger:Log(String, Object[])
  652. Trigger:ManualDeserializeCondition(BinaryReader)
  653. ConditionCollection:ManualDeserialize(BinaryReader)
  654. ConditionCollectionAnd:ManualDeserialize(BinaryReader)
  655. Trigger:ManualDeserializeCondition(BinaryReader)
  656. Trigger:ManualDeserialize(BinaryReader)
  657. TriggerManager:ManualDeserialize(BinaryReader)
  658. TerrainMap:ManualDeserializeTriggers(BinaryReader)
  659. TerrainManager:LoadMapTriggers()
  660. WorldManager:Update()
  661.  
  662. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  663.  
  664. Normal | RB ID: N/A | RB Type: N/A | Creating Condition ConditionCreateEntity
  665.  
  666. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  667. UnityEngine.Debug:Log(Object)
  668. FileLogger:ForwardToConsole(Level, String, Object[])
  669. Logger:Log(Level, Int32, Int32, String, Object[])
  670. Logger:Log(String, Object[])
  671. Trigger:ManualDeserializeCondition(BinaryReader)
  672. ConditionCollection:ManualDeserialize(BinaryReader)
  673. ConditionCollectionAnd:ManualDeserialize(BinaryReader)
  674. Trigger:ManualDeserializeCondition(BinaryReader)
  675. Trigger:ManualDeserialize(BinaryReader)
  676. TriggerManager:ManualDeserialize(BinaryReader)
  677. TerrainMap:ManualDeserializeTriggers(BinaryReader)
  678. TerrainManager:LoadMapTriggers()
  679. WorldManager:Update()
  680.  
  681. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  682.  
  683. Normal | RB ID: N/A | RB Type: N/A | Creating Condition ConditionCreateEntity
  684.  
  685. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  686. UnityEngine.Debug:Log(Object)
  687. FileLogger:ForwardToConsole(Level, String, Object[])
  688. Logger:Log(Level, Int32, Int32, String, Object[])
  689. Logger:Log(String, Object[])
  690. Trigger:ManualDeserializeCondition(BinaryReader)
  691. ConditionCollection:ManualDeserialize(BinaryReader)
  692. ConditionCollectionAnd:ManualDeserialize(BinaryReader)
  693. Trigger:ManualDeserializeCondition(BinaryReader)
  694. Trigger:ManualDeserialize(BinaryReader)
  695. TriggerManager:ManualDeserialize(BinaryReader)
  696. TerrainMap:ManualDeserializeTriggers(BinaryReader)
  697. TerrainManager:LoadMapTriggers()
  698. WorldManager:Update()
  699.  
  700. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  701.  
  702. Normal | RB ID: N/A | RB Type: N/A | Creating Condition ConditionCreateEntity
  703.  
  704. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  705. UnityEngine.Debug:Log(Object)
  706. FileLogger:ForwardToConsole(Level, String, Object[])
  707. Logger:Log(Level, Int32, Int32, String, Object[])
  708. Logger:Log(String, Object[])
  709. Trigger:ManualDeserializeCondition(BinaryReader)
  710. ConditionCollection:ManualDeserialize(BinaryReader)
  711. ConditionCollectionAnd:ManualDeserialize(BinaryReader)
  712. Trigger:ManualDeserializeCondition(BinaryReader)
  713. Trigger:ManualDeserialize(BinaryReader)
  714. TriggerManager:ManualDeserialize(BinaryReader)
  715. TerrainMap:ManualDeserializeTriggers(BinaryReader)
  716. TerrainManager:LoadMapTriggers()
  717. WorldManager:Update()
  718.  
  719. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  720.  
  721. Normal | RB ID: N/A | RB Type: N/A | Creating Condition ConditionCreateEntity
  722.  
  723. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  724. UnityEngine.Debug:Log(Object)
  725. FileLogger:ForwardToConsole(Level, String, Object[])
  726. Logger:Log(Level, Int32, Int32, String, Object[])
  727. Logger:Log(String, Object[])
  728. Trigger:ManualDeserializeCondition(BinaryReader)
  729. ConditionCollection:ManualDeserialize(BinaryReader)
  730. ConditionCollectionAnd:ManualDeserialize(BinaryReader)
  731. Trigger:ManualDeserializeCondition(BinaryReader)
  732. Trigger:ManualDeserialize(BinaryReader)
  733. TriggerManager:ManualDeserialize(BinaryReader)
  734. TerrainMap:ManualDeserializeTriggers(BinaryReader)
  735. TerrainManager:LoadMapTriggers()
  736. WorldManager:Update()
  737.  
  738. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  739.  
  740. Normal | RB ID: N/A | RB Type: N/A | Creating Condition ConditionCreateEntity
  741.  
  742. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  743. UnityEngine.Debug:Log(Object)
  744. FileLogger:ForwardToConsole(Level, String, Object[])
  745. Logger:Log(Level, Int32, Int32, String, Object[])
  746. Logger:Log(String, Object[])
  747. Trigger:ManualDeserializeCondition(BinaryReader)
  748. ConditionCollection:ManualDeserialize(BinaryReader)
  749. ConditionCollectionAnd:ManualDeserialize(BinaryReader)
  750. Trigger:ManualDeserializeCondition(BinaryReader)
  751. Trigger:ManualDeserialize(BinaryReader)
  752. TriggerManager:ManualDeserialize(BinaryReader)
  753. TerrainMap:ManualDeserializeTriggers(BinaryReader)
  754. TerrainManager:LoadMapTriggers()
  755. WorldManager:Update()
  756.  
  757. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  758.  
  759. Normal | RB ID: N/A | RB Type: N/A | Creating Condition ConditionCreateEntity
  760.  
  761. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  762. UnityEngine.Debug:Log(Object)
  763. FileLogger:ForwardToConsole(Level, String, Object[])
  764. Logger:Log(Level, Int32, Int32, String, Object[])
  765. Logger:Log(String, Object[])
  766. Trigger:ManualDeserializeCondition(BinaryReader)
  767. ConditionCollection:ManualDeserialize(BinaryReader)
  768. ConditionCollectionAnd:ManualDeserialize(BinaryReader)
  769. Trigger:ManualDeserializeCondition(BinaryReader)
  770. Trigger:ManualDeserialize(BinaryReader)
  771. TriggerManager:ManualDeserialize(BinaryReader)
  772. TerrainMap:ManualDeserializeTriggers(BinaryReader)
  773. TerrainManager:LoadMapTriggers()
  774. WorldManager:Update()
  775.  
  776. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  777.  
  778. Normal | RB ID: N/A | RB Type: N/A | Creating Condition ConditionCreateEntity
  779.  
  780. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  781. UnityEngine.Debug:Log(Object)
  782. FileLogger:ForwardToConsole(Level, String, Object[])
  783. Logger:Log(Level, Int32, Int32, String, Object[])
  784. Logger:Log(String, Object[])
  785. Trigger:ManualDeserializeCondition(BinaryReader)
  786. ConditionCollection:ManualDeserialize(BinaryReader)
  787. ConditionCollectionAnd:ManualDeserialize(BinaryReader)
  788. Trigger:ManualDeserializeCondition(BinaryReader)
  789. Trigger:ManualDeserialize(BinaryReader)
  790. TriggerManager:ManualDeserialize(BinaryReader)
  791. TerrainMap:ManualDeserializeTriggers(BinaryReader)
  792. TerrainManager:LoadMapTriggers()
  793. WorldManager:Update()
  794.  
  795. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  796.  
  797. Normal | RB ID: N/A | RB Type: N/A | Creating Condition ConditionCreateEntity
  798.  
  799. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  800. UnityEngine.Debug:Log(Object)
  801. FileLogger:ForwardToConsole(Level, String, Object[])
  802. Logger:Log(Level, Int32, Int32, String, Object[])
  803. Logger:Log(String, Object[])
  804. Trigger:ManualDeserializeCondition(BinaryReader)
  805. ConditionCollection:ManualDeserialize(BinaryReader)
  806. ConditionCollectionAnd:ManualDeserialize(BinaryReader)
  807. Trigger:ManualDeserializeCondition(BinaryReader)
  808. Trigger:ManualDeserialize(BinaryReader)
  809. TriggerManager:ManualDeserialize(BinaryReader)
  810. TerrainMap:ManualDeserializeTriggers(BinaryReader)
  811. TerrainManager:LoadMapTriggers()
  812. WorldManager:Update()
  813.  
  814. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  815.  
  816. Normal | RB ID: N/A | RB Type: N/A | Creating Condition ConditionCreateEntity
  817.  
  818. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  819. UnityEngine.Debug:Log(Object)
  820. FileLogger:ForwardToConsole(Level, String, Object[])
  821. Logger:Log(Level, Int32, Int32, String, Object[])
  822. Logger:Log(String, Object[])
  823. Trigger:ManualDeserializeCondition(BinaryReader)
  824. ConditionCollection:ManualDeserialize(BinaryReader)
  825. ConditionCollectionAnd:ManualDeserialize(BinaryReader)
  826. Trigger:ManualDeserializeCondition(BinaryReader)
  827. Trigger:ManualDeserialize(BinaryReader)
  828. TriggerManager:ManualDeserialize(BinaryReader)
  829. TerrainMap:ManualDeserializeTriggers(BinaryReader)
  830. TerrainManager:LoadMapTriggers()
  831. WorldManager:Update()
  832.  
  833. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  834.  
  835. Normal | RB ID: N/A | RB Type: N/A | Creating Condition ConditionQuestStrategy
  836.  
  837. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  838. UnityEngine.Debug:Log(Object)
  839. FileLogger:ForwardToConsole(Level, String, Object[])
  840. Logger:Log(Level, Int32, Int32, String, Object[])
  841. Logger:Log(String, Object[])
  842. Trigger:ManualDeserializeCondition(BinaryReader)
  843. ConditionCollection:ManualDeserialize(BinaryReader)
  844. ConditionCollectionAnd:ManualDeserialize(BinaryReader)
  845. Trigger:ManualDeserializeCondition(BinaryReader)
  846. Trigger:ManualDeserialize(BinaryReader)
  847. TriggerManager:ManualDeserialize(BinaryReader)
  848. TerrainMap:ManualDeserializeTriggers(BinaryReader)
  849. TerrainManager:LoadMapTriggers()
  850. WorldManager:Update()
  851.  
  852. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  853.  
  854. Normal | RB ID: N/A | RB Type: N/A | Creating Condition ConditionSymbolCreate
  855.  
  856. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  857. UnityEngine.Debug:Log(Object)
  858. FileLogger:ForwardToConsole(Level, String, Object[])
  859. Logger:Log(Level, Int32, Int32, String, Object[])
  860. Logger:Log(String, Object[])
  861. Trigger:ManualDeserializeCondition(BinaryReader)
  862. ConditionCollection:ManualDeserialize(BinaryReader)
  863. ConditionCollectionAnd:ManualDeserialize(BinaryReader)
  864. Trigger:ManualDeserializeCondition(BinaryReader)
  865. Trigger:ManualDeserialize(BinaryReader)
  866. TriggerManager:ManualDeserialize(BinaryReader)
  867. TerrainMap:ManualDeserializeTriggers(BinaryReader)
  868. TerrainManager:LoadMapTriggers()
  869. WorldManager:Update()
  870.  
  871. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  872.  
  873. Normal | RB ID: N/A | RB Type: N/A | Creating Condition ConditionRestrictCamera
  874.  
  875. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  876. UnityEngine.Debug:Log(Object)
  877. FileLogger:ForwardToConsole(Level, String, Object[])
  878. Logger:Log(Level, Int32, Int32, String, Object[])
  879. Logger:Log(String, Object[])
  880. Trigger:ManualDeserializeCondition(BinaryReader)
  881. ConditionCollection:ManualDeserialize(BinaryReader)
  882. ConditionCollectionAnd:ManualDeserialize(BinaryReader)
  883. Trigger:ManualDeserializeCondition(BinaryReader)
  884. Trigger:ManualDeserialize(BinaryReader)
  885. TriggerManager:ManualDeserialize(BinaryReader)
  886. TerrainMap:ManualDeserializeTriggers(BinaryReader)
  887. TerrainManager:LoadMapTriggers()
  888. WorldManager:Update()
  889.  
  890. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  891.  
  892. Normal | RB ID: N/A | RB Type: N/A | Creating Condition ConditionCollectionAnd
  893.  
  894. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  895. UnityEngine.Debug:Log(Object)
  896. FileLogger:ForwardToConsole(Level, String, Object[])
  897. Logger:Log(Level, Int32, Int32, String, Object[])
  898. Logger:Log(String, Object[])
  899. Trigger:ManualDeserializeCondition(BinaryReader)
  900. Trigger:ManualDeserialize(BinaryReader)
  901. TriggerManager:ManualDeserialize(BinaryReader)
  902. TerrainMap:ManualDeserializeTriggers(BinaryReader)
  903. TerrainManager:LoadMapTriggers()
  904. WorldManager:Update()
  905.  
  906. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  907.  
  908. Normal | RB ID: N/A | RB Type: N/A | Creating Condition ConditionTurn
  909.  
  910. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  911. UnityEngine.Debug:Log(Object)
  912. FileLogger:ForwardToConsole(Level, String, Object[])
  913. Logger:Log(Level, Int32, Int32, String, Object[])
  914. Logger:Log(String, Object[])
  915. Trigger:ManualDeserializeCondition(BinaryReader)
  916. ConditionCollection:ManualDeserialize(BinaryReader)
  917. ConditionCollectionAnd:ManualDeserialize(BinaryReader)
  918. Trigger:ManualDeserializeCondition(BinaryReader)
  919. Trigger:ManualDeserialize(BinaryReader)
  920. TriggerManager:ManualDeserialize(BinaryReader)
  921. TerrainMap:ManualDeserializeTriggers(BinaryReader)
  922. TerrainManager:LoadMapTriggers()
  923. WorldManager:Update()
  924.  
  925. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  926.  
  927. Normal | RB ID: N/A | RB Type: N/A | Creating Condition ConditionSymbolExists
  928.  
  929. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  930. UnityEngine.Debug:Log(Object)
  931. FileLogger:ForwardToConsole(Level, String, Object[])
  932. Logger:Log(Level, Int32, Int32, String, Object[])
  933. Logger:Log(String, Object[])
  934. Trigger:ManualDeserializeCondition(BinaryReader)
  935. ConditionCollection:ManualDeserialize(BinaryReader)
  936. ConditionCollectionAnd:ManualDeserialize(BinaryReader)
  937. Trigger:ManualDeserializeCondition(BinaryReader)
  938. Trigger:ManualDeserialize(BinaryReader)
  939. TriggerManager:ManualDeserialize(BinaryReader)
  940. TerrainMap:ManualDeserializeTriggers(BinaryReader)
  941. TerrainManager:LoadMapTriggers()
  942. WorldManager:Update()
  943.  
  944. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  945.  
  946. Normal | RB ID: N/A | RB Type: N/A | Creating Condition ConditionTextMessageBox
  947.  
  948. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  949. UnityEngine.Debug:Log(Object)
  950. FileLogger:ForwardToConsole(Level, String, Object[])
  951. Logger:Log(Level, Int32, Int32, String, Object[])
  952. Logger:Log(String, Object[])
  953. Trigger:ManualDeserializeCondition(BinaryReader)
  954. ConditionCollection:ManualDeserialize(BinaryReader)
  955. ConditionCollectionAnd:ManualDeserialize(BinaryReader)
  956. Trigger:ManualDeserializeCondition(BinaryReader)
  957. Trigger:ManualDeserialize(BinaryReader)
  958. TriggerManager:ManualDeserialize(BinaryReader)
  959. TerrainMap:ManualDeserializeTriggers(BinaryReader)
  960. TerrainManager:LoadMapTriggers()
  961. WorldManager:Update()
  962.  
  963. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  964.  
  965. Normal | RB ID: N/A | RB Type: N/A | Creating Condition ConditionCollectionAnd
  966.  
  967. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  968. UnityEngine.Debug:Log(Object)
  969. FileLogger:ForwardToConsole(Level, String, Object[])
  970. Logger:Log(Level, Int32, Int32, String, Object[])
  971. Logger:Log(String, Object[])
  972. Trigger:ManualDeserializeCondition(BinaryReader)
  973. Trigger:ManualDeserialize(BinaryReader)
  974. TriggerManager:ManualDesThe server has disconnected from the client. Most likely the server has shut down.
  975.  
  976. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/Network/NetworkManager.cpp Line: 759)
  977.  
  978. Successfully diconnected from the server
  979. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  980. UnityEngine.Debug:Log(Object)
  981. GameManager:OnDisconnectedFromServer(NetworkDisconnection)
  982.  
  983. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/MacStandalonePlayer/UnityEngineDebug.cpp Line: 34)
  984.  
  985. , Object[])
  986. Logger:Log(String, Object[])
  987. Trigger:ManualDeserializeCondition(BinaryReader)
  988. ConditionCollection:ManualDeserialize(BinaryReader)
  989. ConditionCollectionAnd:ManualDeserialize(BinaryReader)
  990. Trigger:ManualDeseriLocal server connection disconnected
  991. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  992. UnityEngine.Debug:Log(Object)
  993. GameManager:OnDisconnectedFromServer(NetworkDisconnection)
  994.  
  995. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/MacStandalonePlayer/UnityEngineDebug.cpp Line: 34)
  996.  
  997. UnityEngineDebug.cpp Line: 34)
  998.  
  999. Normal | RB ID: N/A | RB Type: N/A | Creating Condition ConditionTextMessageBox
  1000.  
  1001. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  1002. UnityEngine.Debug:Log(Object)
  1003. FileLogger:ForwardToConsole(Level, String, Object[])
  1004. Logger:Log(Level, Int32, Int32, String, Object[])
  1005. Logger:Log(String, Object[])
  1006. Trigger:ManualDeserializeCondition(BinaryReader)
  1007. ConditionCollection:ManualDeserialize(BinaryReader)
  1008. ConditionCollectionAnd:ManualDeserialize(BinaryReader)
  1009. Trigger:ManualDeserializeCondition(BinaryReader)
  1010. Trigger:ManualDeserialize(BinaryReader)
  1011. TriggerManager:ManualDeserialize(BinaryReader)
  1012. TerrainMap:ManualDeserializeTriggers(BinaryReader)
  1013. TerrainManager:LoadMapTriggers()
  1014. WorldManager:Update()
  1015.  
  1016. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  1017.  
  1018. Normal | RB ID: N/A | RB Type: N/A | Creating Condition ConditionCollectionAnd
  1019.  
  1020. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  1021. UnityEngine.Debug:Log(Object)
  1022. FileLogger:ForwardToConsole(Level, String, Object[])
  1023. Logger:Log(Level, Int32, Int32, String, Object[])
  1024. Logger:Log(String, Object[])
  1025. Trigger:ManualDeserializeCondition(BinaryReader)
  1026. Trigger:ManualDeserialize(BinaryReader)
  1027. TriggerManager:ManualDeserialize(BinaryReader)
  1028. TerrainMap:ManualDeserializeTriggers(BinaryReader)
  1029. TerrainManager:LoadMapTriggers()
  1030. WorldManager:Update()
  1031.  
  1032. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  1033.  
  1034. Normal | RB ID: N/A | RB Type: N/A | Creating Condition ConditionSymbolExists
  1035.  
  1036. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  1037. UnityEngine.Debug:Log(Object)
  1038. FileLogger:ForwardToConsole(Level, String, Object[])
  1039. Logger:Log(Level, Int32, Int32, String, Object[])
  1040. Logger:Log(String, Object[])
  1041. Trigger:ManualDeserializeCondition(BinaryReader)
  1042. ConditionCollection:ManualDeserialize(BinaryReader)
  1043. ConditionCollectionAnd:ManualDeserialize(BinaryReader)
  1044. Trigger:ManualDeserializeCondition(BinaryReader)
  1045. Trigger:ManualDeserialize(BinaryReader)
  1046. TriggerManager:ManualDeserialize(BinaryReader)
  1047. TerrainMap:ManualDeserializeTriggers(BinaryReader)
  1048. TerrainManager:LoadMapTriggers()
  1049. WorldManager:Update()
  1050.  
  1051. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  1052.  
  1053. Normal | RB ID: N/A | RB Type: N/A | Creating Condition ConditionTextMessageBox
  1054.  
  1055. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  1056. UnityEngine.Debug:Log(Object)
  1057. FileLogger:ForwardToConsole(Level, String, Object[])
  1058. Logger:Log(Level, Int32, Int32, String, Object[])
  1059. Logger:Log(String, Object[])
  1060. Trigger:ManualDeserializeCondition(BinaryReader)
  1061. ConditionCollection:ManualDeserialize(BinaryReader)
  1062. ConditionCollectionAnd:ManualDeserialize(BinaryReader)
  1063. Trigger:ManualDeserializeCondition(BinaryReader)
  1064. Trigger:ManualDeserialize(BinaryReader)
  1065. TriggerManager:ManualDeserialize(BinaryReader)
  1066. TerrainMap:ManualDeserializeTriggers(BinaryReader)
  1067. TerrainManager:LoadMapTriggers()
  1068. WorldManager:Update()
  1069.  
  1070. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  1071.  
  1072. Normal | RB ID: N/A | RB Type: N/A | Creating Condition ConditionCollectionAnd
  1073.  
  1074. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  1075. UnityEngine.Debug:Log(Object)
  1076. FileLogger:ForwardToConsole(Level, String, Object[])
  1077. Logger:Log(Level, Int32, Int32, String, Object[])
  1078. Logger:Log(String, Object[])
  1079. Trigger:ManualDeserializeCondition(BinaryReader)
  1080. Trigger:ManualDeserialize(BinaryReader)
  1081. TriggerManager:ManualDeserialize(BinaryReader)
  1082. TerrainMap:ManualDeserializeTriggers(BinaryReader)
  1083. TerrainManager:LoadMapTriggers()
  1084. WorldManager:Update()
  1085.  
  1086. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  1087.  
  1088. Normal | RB ID: N/A | RB Type: N/A | Creating Condition ConditionSymbolExists
  1089.  
  1090. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  1091. UnityEngine.Debug:Log(Object)
  1092. FileLogger:ForwardToConsole(Level, String, Object[])
  1093. Logger:Log(Level, Int32, Int32, String, Object[])
  1094. Logger:Log(String, Object[])
  1095. Trigger:ManualDeserializeCondition(BinaryReader)
  1096. ConditionCollection:ManualDeserialize(BinaryReader)
  1097. ConditionCollectionAnd:ManualDeserialize(BinaryReader)
  1098. Trigger:ManualDeserializeCondition(BinaryReader)
  1099. Trigger:ManualDeserialize(BinaryReader)
  1100. TriggerManager:ManualDeserialize(BinaryReader)
  1101. TerrainMap:ManualDeserializeTriggers(BinaryReader)
  1102. TerrainManager:LoadMapTriggers()
  1103. WorldManager:Update()
  1104.  
  1105. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  1106.  
  1107. Normal | RB ID: N/A | RB Type: N/A | Creating Condition ConditionRect
  1108.  
  1109. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  1110. UnityEngine.Debug:Log(Object)
  1111. FileLogger:ForwardToConsole(Level, String, Object[])
  1112. Logger:Log(Level, Int32, Int32, String, Object[])
  1113. Logger:Log(String, Object[])
  1114. Trigger:ManualDeserializeCondition(BinaryReader)
  1115. ConditionCollection:ManualDeserialize(BinaryReader)
  1116. ConditionCollectionAnd:ManualDeserialize(BinaryReader)
  1117. Trigger:ManualDeserializeCondition(BinaryReader)
  1118. Trigger:ManualDeserialize(BinaryReader)
  1119. TriggerManager:ManualDeserialize(BinaryReader)
  1120. TerrainMap:ManualDeserializeTriggers(BinaryReader)
  1121. TerrainManager:LoadMapTriggers()
  1122. WorldManager:Update()
  1123.  
  1124. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  1125.  
  1126. Normal | RB ID: N/A | RB Type: N/A | Creating Condition ConditionTextMessageBox
  1127.  
  1128. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  1129. UnityEngine.Debug:Log(Object)
  1130. FileLogger:ForwardToConsole(Level, String, Object[])
  1131. Logger:Log(Level, Int32, Int32, String, Object[])
  1132. Logger:Log(String, Object[])
  1133. Trigger:ManualDeserializeCondition(BinaryReader)
  1134. ConditionCollection:ManualDeserialize(BinaryReader)
  1135. ConditionCollectionAnd:ManualDeserialize(BinaryReader)
  1136. Trigger:ManualDeserializeCondition(BinaryReader)
  1137. Trigger:ManualDeserialize(BinaryReader)
  1138. TriggerManager:ManualDeserialize(BinaryReader)
  1139. TerrainMap:ManualDeserializeTriggers(BinaryReader)
  1140. TerrainManager:LoadMapTriggers()
  1141. WorldManager:Update()
  1142.  
  1143. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  1144.  
  1145. Normal | RB ID: N/A | RB Type: N/A | Creating Condition ConditionCollectionAnd
  1146.  
  1147. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  1148. UnityEngine.Debug:Log(Object)
  1149. FileLogger:ForwardToConsole(Level, String, Object[])
  1150. Logger:Log(Level, Int32, Int32, String, Object[])
  1151. Logger:Log(String, Object[])
  1152. Trigger:ManualDeserializeCondition(BinaryReader)
  1153. Trigger:ManualDeserialize(BinaryReader)
  1154. TriggerManager:ManualDeserialize(BinaryReader)
  1155. TerrainMap:ManualDeserializeTriggers(BinaryReader)
  1156. TerrainManager:LoadMapTriggers()
  1157. WorldManager:Update()
  1158.  
  1159. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  1160.  
  1161. Normal | RB ID: N/A | RB Type: N/A | Creating Condition ConditionSymbolExists
  1162.  
  1163. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  1164. UnityEngine.Debug:Log(Object)
  1165. FileLogger:ForwardToConsole(Level, String, Object[])
  1166. Logger:Log(Level, Int32, Int32, String, Object[])
  1167. Logger:Log(String, Object[])
  1168. Trigger:ManualDeserializeCondition(BinaryReader)
  1169. ConditionCollection:ManualDeserialize(BinaryReader)
  1170. ConditionCollectionAnd:ManualDeserialize(BinaryReader)
  1171. Trigger:ManualDeserializeCondition(BinaryReader)
  1172. Trigger:ManualDeserialize(BinaryReader)
  1173. TriggerManager:ManualDeserialize(BinaryReader)
  1174. TerrainMap:ManualDeserializeTriggers(BinaryReader)
  1175. TerrainManager:LoadMapTriggers()
  1176. WorldManager:Update()
  1177.  
  1178. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  1179.  
  1180. Normal | RB ID: N/A | RB Type: N/A | Creating Condition ConditionTextMessageBox
  1181.  
  1182. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  1183. UnityEngine.Debug:Log(Object)
  1184. FileLogger:ForwardToConsole(Level, String, Object[])
  1185. Logger:Log(Level, Int32, Int32, String, Object[])
  1186. Logger:Log(String, Object[])
  1187. Trigger:ManualDeserializeCondition(BinaryReader)
  1188. ConditionCollection:ManualDeserialize(BinaryReader)
  1189. ConditionCollectionAnd:ManualDeserialize(BinaryReader)
  1190. Trigger:ManualDeserializeCondition(BinaryReader)
  1191. Trigger:ManualDeserialize(BinaryReader)
  1192. TriggerManager:ManualDeserialize(BinaryReader)
  1193. TerrainMap:ManualDeserializeTriggers(BinaryReader)
  1194. TerrainManager:LoadMapTriggers()
  1195. WorldManager:Update()
  1196.  
  1197. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  1198.  
  1199. Normal | RB ID: N/A | RB Type: N/A | Creating Condition ConditionCollectionAnd
  1200.  
  1201. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  1202. UnityEngine.Debug:Log(Object)
  1203. FileLogger:ForwardToConsole(Level, String, Object[])
  1204. Logger:Log(Level, Int32, Int32, String, Object[])
  1205. Logger:Log(String, Object[])
  1206. Trigger:ManualDeserializeCondition(BinaryReader)
  1207. Trigger:ManualDeserialize(BinaryReader)
  1208. TriggerManager:ManualDeserialize(BinaryReader)
  1209. TerrainMap:ManualDeserializeTriggers(BinaryReader)
  1210. TerrainManager:LoadMapTriggers()
  1211. WorldManager:Update()
  1212.  
  1213. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  1214.  
  1215. Normal | RB ID: N/A | RB Type: N/A | Creating Condition ConditionSymbolExists
  1216.  
  1217. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  1218. UnityEngine.Debug:Log(Object)
  1219. FileLogger:ForwardToConsole(Level, String, Object[])
  1220. Logger:Log(Level, Int32, Int32, String, Object[])
  1221. Logger:Log(String, Object[])
  1222. Trigger:ManualDeserializeCondition(BinaryReader)
  1223. ConditionCollection:ManualDeserialize(BinaryReader)
  1224. ConditionCollectionAnd:ManualDeserialize(BinaryReader)
  1225. Trigger:ManualDeserializeCondition(BinaryReader)
  1226. Trigger:ManualDeserialize(BinaryReader)
  1227. TriggerManager:ManualDeserialize(BinaryReader)
  1228. TerrainMap:ManualDeserializeTriggers(BinaryReader)
  1229. TerrainManager:LoadMapTriggers()
  1230. WorldManager:Update()
  1231.  
  1232. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  1233.  
  1234. Normal | RB ID: N/A | RB Type: N/A | Creating Condition ConditionTextMessageBox
  1235.  
  1236. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  1237. UnityEngine.Debug:Log(Object)
  1238. FileLogger:ForwardToConsole(Level, String, Object[])
  1239. Logger:Log(Level, Int32, Int32, String, Object[])
  1240. Logger:Log(String, Object[])
  1241. Trigger:ManualDeserializeCondition(BinaryReader)
  1242. ConditionCollection:ManualDeserialize(BinaryReader)
  1243. ConditionCollectionAnd:ManualDeserialize(BinaryReader)
  1244. Trigger:ManualDeserializeCondition(BinaryReader)
  1245. Trigger:ManualDeserialize(BinaryReader)
  1246. TriggerManager:ManualDeserialize(BinaryReader)
  1247. TerrainMap:ManualDeserializeTriggers(BinaryReader)
  1248. TerrainManager:LoadMapTriggers()
  1249. WorldManager:Update()
  1250.  
  1251. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  1252.  
  1253. Normal | RB ID: N/A | RB Type: N/A | Creating Condition ConditionCollectionAnd
  1254.  
  1255. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  1256. UnityEngine.Debug:Log(Object)
  1257. FileLogger:ForwardToConsole(Level, String, Object[])
  1258. Logger:Log(Level, Int32, Int32, String, Object[])
  1259. Logger:Log(String, Object[])
  1260. Trigger:ManualDeserializeCondition(BinaryReader)
  1261. Trigger:ManualDeserialize(BinaryReader)
  1262. TriggerManager:ManualDeserialize(BinaryReader)
  1263. TerrainMap:ManualDeserializeTriggers(BinaryReader)
  1264. TerrainManager:LoadMapTriggers()
  1265. WorldManager:Update()
  1266.  
  1267. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  1268.  
  1269. Normal | RB ID: N/A | RB Type: N/A | Creating Condition ConditionSymbolExists
  1270.  
  1271. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  1272. UnityEngine.Debug:Log(Object)
  1273. FileLogger:ForwardToConsole(Level, String, Object[])
  1274. Logger:Log(Level, Int32, Int32, String, Object[])
  1275. Logger:Log(String, Object[])
  1276. Trigger:ManualDeserializeCondition(BinaryReader)
  1277. ConditionCollection:ManualDeserialize(BinaryReader)
  1278. ConditionCollectionAnd:ManualDeserialize(BinaryReader)
  1279. Trigger:ManualDeserializeCondition(BinaryReader)
  1280. Trigger:ManualDeserialize(BinaryReader)
  1281. TriggerManager:ManualDeserialize(BinaryReader)
  1282. TerrainMap:ManualDeserializeTriggers(BinaryReader)
  1283. TerrainManager:LoadMapTriggers()
  1284. WorldManager:Update()
  1285.  
  1286. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  1287.  
  1288. Normal | RB ID: N/A | RB Type: N/A | Creating Condition ConditionTextMessageBox
  1289.  
  1290. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  1291. UnityEngine.Debug:Log(Object)
  1292. FileLogger:ForwardToConsole(Level, String, Object[])
  1293. Logger:Log(Level, Int32, Int32, String, Object[])
  1294. Logger:Log(String, Object[])
  1295. Trigger:ManualDeserializeCondition(BinaryReader)
  1296. ConditionCollection:ManualDeserialize(BinaryReader)
  1297. ConditionCollectionAnd:ManualDeserialize(BinaryReader)
  1298. Trigger:ManualDeserializeCondition(BinaryReader)
  1299. Trigger:ManualDeserialize(BinaryReader)
  1300. TriggerManager:ManualDeserialize(BinaryReader)
  1301. TerrainMap:ManualDeserializeTriggers(BinaryReader)
  1302. TerrainManager:LoadMapTriggers()
  1303. WorldManager:Update()
  1304.  
  1305. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  1306.  
  1307. Normal | RB ID: N/A | RB Type: N/A | Creating Condition ConditionCollectionAnd
  1308.  
  1309. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  1310. UnityEngine.Debug:Log(Object)
  1311. FileLogger:ForwardToConsole(Level, String, Object[])
  1312. Logger:Log(Level, Int32, Int32, String, Object[])
  1313. Logger:Log(String, Object[])
  1314. Trigger:ManualDeserializeCondition(BinaryReader)
  1315. Trigger:ManualDeserialize(BinaryReader)
  1316. TriggerManager:ManualDeserialize(BinaryReader)
  1317. TerrainMap:ManualDeserializeTriggers(BinaryReader)
  1318. TerrainManager:LoadMapTriggers()
  1319. WorldManager:Update()
  1320.  
  1321. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  1322.  
  1323. Normal | RB ID: N/A | RB Type: N/A | Creating Condition ConditionSymbolExists
  1324.  
  1325. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  1326. UnityEngine.Debug:Log(Object)
  1327. FileLogger:ForwardToConsole(Level, String, Object[])
  1328. Logger:Log(Level, Int32, Int32, String, Object[])
  1329. Logger:Log(String, Object[])
  1330. Trigger:ManualDeserializeCondition(BinaryReader)
  1331. ConditionCollection:ManualDeserialize(BinaryReader)
  1332. ConditionCollectionAnd:ManualDeserialize(BinaryReader)
  1333. Trigger:ManualDeserializeCondition(BinaryReader)
  1334. Trigger:ManualDeserialize(BinaryReader)
  1335. TriggerManager:ManualDeserialize(BinaryReader)
  1336. TerrainMap:ManualDeserializeTriggers(BinaryReader)
  1337. TerrainManager:LoadMapTriggers()
  1338. WorldManager:Update()
  1339.  
  1340. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  1341.  
  1342. Normal | RB ID: N/A | RB Type: N/A | Creating Condition ConditionTextMessageBox
  1343.  
  1344. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  1345. UnityEngine.Debug:Log(Object)
  1346. FileLogger:ForwardToConsole(Level, String, Object[])
  1347. Logger:Log(Level, Int32, Int32, String, Object[])
  1348. Logger:Log(String, Object[])
  1349. Trigger:ManualDeserializeCondition(BinaryReader)
  1350. ConditionCollection:ManualDeserialize(BinaryReader)
  1351. ConditionCollectionAnd:ManualDeserialize(BinaryReader)
  1352. Trigger:ManualDeserializeCondition(BinaryReader)
  1353. Trigger:ManualDeserialize(BinaryReader)
  1354. TriggerManager:ManualDeserialize(BinaryReader)
  1355. TerrainMap:ManualDeserializeTriggers(BinaryReader)
  1356. TerrainManager:LoadMapTriggers()
  1357. WorldManager:Update()
  1358.  
  1359. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  1360.  
  1361. Normal | RB ID: N/A | RB Type: N/A | Creating Condition ConditionCollectionAnd
  1362.  
  1363. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  1364. UnityEngine.Debug:Log(Object)
  1365. FileLogger:ForwardToConsole(Level, String, Object[])
  1366. Logger:Log(Level, Int32, Int32, String, Object[])
  1367. Logger:Log(String, Object[])
  1368. Trigger:ManualDeserializeCondition(BinaryReader)
  1369. Trigger:ManualDeserialize(BinaryReader)
  1370. TriggerManager:ManualDeserialize(BinaryReader)
  1371. TerrainMap:ManualDeserializeTriggers(BinaryReader)
  1372. TerrainManager:LoadMapTriggers()
  1373. WorldManager:Update()
  1374.  
  1375. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  1376.  
  1377. Normal | RB ID: N/A | RB Type: N/A | Creating Condition ConditionSymbolExists
  1378.  
  1379. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  1380. UnityEngine.Debug:Log(Object)
  1381. FileLogger:ForwardToConsole(Level, String, Object[])
  1382. Logger:Log(Level, Int32, Int32, String, Object[])
  1383. Logger:Log(String, Object[])
  1384. Trigger:ManualDeserializeCondition(BinaryReader)
  1385. ConditionCollection:ManualDeserialize(BinaryReader)
  1386. ConditionCollectionAnd:ManualDeserialize(BinaryReader)
  1387. Trigger:ManualDeserializeCondition(BinaryReader)
  1388. Trigger:ManualDeserialize(BinaryReader)
  1389. TriggerManager:ManualDeserialize(BinaryReader)
  1390. TerrainMap:ManualDeserializeTriggers(BinaryReader)
  1391. TerrainManager:LoadMapTriggers()
  1392. WorldManager:Update()
  1393.  
  1394. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  1395.  
  1396. Normal | RB ID: N/A | RB Type: N/A | Creating Condition ConditionTextMessageBox
  1397.  
  1398. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  1399. UnityEngine.Debug:Log(Object)
  1400. FileLogger:ForwardToConsole(Level, String, Object[])
  1401. Logger:Log(Level, Int32, Int32, String, Object[])
  1402. Logger:Log(String, Object[])
  1403. Trigger:ManualDeserializeCondition(BinaryReader)
  1404. ConditionCollection:ManualDeserialize(BinaryReader)
  1405. ConditionCollectionAnd:ManualDeserialize(BinaryReader)
  1406. Trigger:ManualDeserializeCondition(BinaryReader)
  1407. Trigger:ManualDeserialize(BinaryReader)
  1408. TriggerManager:ManualDeserialize(BinaryReader)
  1409. TerrainMap:ManualDeserializeTriggers(BinaryReader)
  1410. TerrainManager:LoadMapTriggers()
  1411. WorldManager:Update()
  1412.  
  1413. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  1414.  
  1415. Normal | RB ID: N/A | RB Type: N/A | Creating Condition ConditionCollectionAnd
  1416.  
  1417. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  1418. UnityEngine.Debug:Log(Object)
  1419. FileLogger:ForwardToConsole(Level, String, Object[])
  1420. Logger:Log(Level, Int32, Int32, String, Object[])
  1421. Logger:Log(String, Object[])
  1422. Trigger:ManualDeserializeCondition(BinaryReader)
  1423. Trigger:ManualDeserialize(BinaryReader)
  1424. TriggerManager:ManualDeserialize(BinaryReader)
  1425. TerrainMap:ManualDeserializeTriggers(BinaryReader)
  1426. TerrainManager:LoadMapTriggers()
  1427. WorldManager:Update()
  1428.  
  1429. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  1430.  
  1431. Normal | RB ID: N/A | RB Type: N/A | Creating Condition ConditionSymbolExists
  1432.  
  1433. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  1434. UnityEngine.Debug:Log(Object)
  1435. FileLogger:ForwardToConsole(Level, String, Object[])
  1436. Logger:Log(Level, Int32, Int32, String, Object[])
  1437. Logger:Log(String, Object[])
  1438. Trigger:ManualDeserializeCondition(BinaryReader)
  1439. ConditionCollection:ManualDeserialize(BinaryReader)
  1440. ConditionCollectionAnd:ManualDeserialize(BinaryReader)
  1441. Trigger:ManualDeserializeCondition(BinaryReader)
  1442. Trigger:ManualDeserialize(BinaryReader)
  1443. TriggerManager:ManualDeserialize(BinaryReader)
  1444. TerrainMap:ManualDeserializeTriggers(BinaryReader)
  1445. TerrainManager:LoadMapTriggers()
  1446. WorldManager:Update()
  1447.  
  1448. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  1449.  
  1450. Normal | RB ID: N/A | RB Type: N/A | Creating Condition ConditionTextMessageBox
  1451.  
  1452. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  1453. UnityEngine.Debug:Log(Object)
  1454. FileLogger:ForwardToConsole(Level, String, Object[])
  1455. Logger:Log(Level, Int32, Int32, String, Object[])
  1456. Logger:Log(String, Object[])
  1457. Trigger:ManualDeserializeCondition(BinaryReader)
  1458. ConditionCollection:ManualDeserialize(BinaryReader)
  1459. ConditionCollectionAnd:ManualDeserialize(BinaryReader)
  1460. Trigger:ManualDeserializeCondition(BinaryReader)
  1461. Trigger:ManualDeserialize(BinaryReader)
  1462. TriggerManager:ManualDeserialize(BinaryReader)
  1463. TerrainMap:ManualDeserializeTriggers(BinaryReader)
  1464. TerrainManager:LoadMapTriggers()
  1465. WorldManager:Update()
  1466.  
  1467. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  1468.  
  1469. Normal | RB ID: N/A | RB Type: N/A | Creating Condition ConditionCollectionAnd
  1470.  
  1471. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  1472. UnityEngine.Debug:Log(Object)
  1473. FileLogger:ForwardToConsole(Level, String, Object[])
  1474. Logger:Log(Level, Int32, Int32, String, Object[])
  1475. Logger:Log(String, Object[])
  1476. Trigger:ManualDeserializeCondition(BinaryReader)
  1477. Trigger:ManualDeserialize(BinaryReader)
  1478. TriggerManager:ManualDeserialize(BinaryReader)
  1479. TerrainMap:ManualDeserializeTriggers(BinaryReader)
  1480. TerrainManager:LoadMapTriggers()
  1481. WorldManager:Update()
  1482.  
  1483. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  1484.  
  1485. Normal | RB ID: N/A | RB Type: N/A | Creating Condition ConditionSymbolExists
  1486.  
  1487. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  1488. UnityEngine.Debug:Log(Object)
  1489. FileLogger:ForwardToConsole(Level, String, Object[])
  1490. Logger:Log(Level, Int32, Int32, String, Object[])
  1491. Logger:Log(String, Object[])
  1492. Trigger:ManualDeserializeCondition(BinaryReader)
  1493. ConditionCollection:ManualDeserialize(BinaryReader)
  1494. ConditionCollectionAnd:ManualDeserialize(BinaryReader)
  1495. Trigger:ManualDeserializeCondition(BinaryReader)
  1496. Trigger:ManualDeserialize(BinaryReader)
  1497. TriggerManager:ManualDeserialize(BinaryReader)
  1498. TerrainMap:ManualDeserializeTriggers(BinaryReader)
  1499. TerrainManager:LoadMapTriggers()
  1500. WorldManager:Update()
  1501.  
  1502. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  1503.  
  1504. Normal | RB ID: N/A | RB Type: N/A | Creating Condition ConditionRect
  1505.  
  1506. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  1507. UnityEngine.Debug:Log(Object)
  1508. FileLogger:ForwardToConsole(Level, String, Object[])
  1509. Logger:Log(Level, Int32, Int32, String, Object[])
  1510. Logger:Log(String, Object[])
  1511. Trigger:ManualDeserializeCondition(BinaryReader)
  1512. ConditionCollection:ManualDeserialize(BinaryReader)
  1513. ConditionCollectionAnd:ManualDeserialize(BinaryReader)
  1514. Trigger:ManualDeserializeCondition(BinaryReader)
  1515. Trigger:ManualDeserialize(BinaryReader)
  1516. TriggerManager:ManualDeserialize(BinaryReader)
  1517. TerrainMap:ManualDeserializeTriggers(BinaryReader)
  1518. TerrainManager:LoadMapTriggers()
  1519. WorldManager:Update()
  1520.  
  1521. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  1522.  
  1523. Normal | RB ID: N/A | RB Type: N/A | Creating Condition ConditionTextMessageBox
  1524.  
  1525. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  1526. UnityEngine.Debug:Log(Object)
  1527. FileLogger:ForwardToConsole(Level, String, Object[])
  1528. Logger:Log(Level, Int32, Int32, String, Object[])
  1529. Logger:Log(String, Object[])
  1530. Trigger:ManualDeserializeCondition(BinaryReader)
  1531. ConditionCollection:ManualDeserialize(BinaryReader)
  1532. ConditionCollectionAnd:ManualDeserialize(BinaryReader)
  1533. Trigger:ManualDeserializeCondition(BinaryReader)
  1534. Trigger:ManualDeserialize(BinaryReader)
  1535. TriggerManager:ManualDeserialize(BinaryReader)
  1536. TerrainMap:ManualDeserializeTriggers(BinaryReader)
  1537. TerrainManager:LoadMapTriggers()
  1538. WorldManager:Update()
  1539.  
  1540. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  1541.  
  1542. Normal | RB ID: N/A | RB Type: N/A | Creating Condition ConditionCollectionAnd
  1543.  
  1544. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  1545. UnityEngine.Debug:Log(Object)
  1546. FileLogger:ForwardToConsole(Level, String, Object[])
  1547. Logger:Log(Level, Int32, Int32, String, Object[])
  1548. Logger:Log(String, Object[])
  1549. Trigger:ManualDeserializeCondition(BinaryReader)
  1550. Trigger:ManualDeserialize(BinaryReader)
  1551. TriggerManager:ManualDeserialize(BinaryReader)
  1552. TerrainMap:ManualDeserializeTriggers(BinaryReader)
  1553. TerrainManager:LoadMapTriggers()
  1554. WorldManager:Update()
  1555.  
  1556. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  1557.  
  1558. Normal | RB ID: N/A | RB Type: N/A | Creating Condition ConditionSymbolExists
  1559.  
  1560. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  1561. UnityEngine.Debug:Log(Object)
  1562. FileLogger:ForwardToConsole(Level, String, Object[])
  1563. Logger:Log(Level, Int32, Int32, String, Object[])
  1564. Logger:Log(String, Object[])
  1565. Trigger:ManualDeserializeCondition(BinaryReader)
  1566. ConditionCollection:ManualDeserialize(BinaryReader)
  1567. ConditionCollectionAnd:ManualDeserialize(BinaryReader)
  1568. Trigger:ManualDeserializeCondition(BinaryReader)
  1569. Trigger:ManualDeserialize(BinaryReader)
  1570. TriggerManager:ManualDeserialize(BinaryReader)
  1571. TerrainMap:ManualDeserializeTriggers(BinaryReader)
  1572. TerrainManager:LoadMapTriggers()
  1573. WorldManager:Update()
  1574.  
  1575. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  1576.  
  1577. Normal | RB ID: N/A | RB Type: N/A | Creating Condition ConditionTextMessageBox
  1578.  
  1579. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  1580. UnityEngine.Debug:Log(Object)
  1581. FileLogger:ForwardToConsole(Level, String, Object[])
  1582. Logger:Log(Level, Int32, Int32, String, Object[])
  1583. Logger:Log(String, Object[])
  1584. Trigger:ManualDeserializeCondition(BinaryReader)
  1585. ConditionCollection:ManualDeserialize(BinaryReader)
  1586. ConditionCollectionAnd:ManualDeserialize(BinaryReader)
  1587. Trigger:ManualDeserializeCondition(BinaryReader)
  1588. Trigger:ManualDeserialize(BinaryReader)
  1589. TriggerManager:ManualDeserialize(BinaryReader)
  1590. TerrainMap:ManualDeserializeTriggers(BinaryReader)
  1591. TerrainManager:LoadMapTriggers()
  1592. WorldManager:Update()
  1593.  
  1594. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  1595.  
  1596. Normal | RB ID: N/A | RB Type: N/A | Creating Condition ConditionCollectionAnd
  1597.  
  1598. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  1599. UnityEngine.Debug:Log(Object)
  1600. FileLogger:ForwardToConsole(Level, String, Object[])
  1601. Logger:Log(Level, Int32, Int32, String, Object[])
  1602. Logger:Log(String, Object[])
  1603. Trigger:ManualDeserializeCondition(BinaryReader)
  1604. Trigger:ManualDeserialize(BinaryReader)
  1605. TriggerManager:ManualDeserialize(BinaryReader)
  1606. TerrainMap:ManualDeserializeTriggers(BinaryReader)
  1607. TerrainManager:LoadMapTriggers()
  1608. WorldManager:Update()
  1609.  
  1610. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  1611.  
  1612. Normal | RB ID: N/A | RB Type: N/A | Creating Condition ConditionSymbolExists
  1613.  
  1614. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  1615. UnityEngine.Debug:Log(Object)
  1616. FileLogger:ForwardToConsole(Level, String, Object[])
  1617. Logger:Log(Level, Int32, Int32, String, Object[])
  1618. Logger:Log(String, Object[])
  1619. Trigger:ManualDeserializeCondition(BinaryReader)
  1620. ConditionCollection:ManualDeserialize(BinaryReader)
  1621. ConditionCollectionAnd:ManualDeserialize(BinaryReader)
  1622. Trigger:ManualDeserializeCondition(BinaryReader)
  1623. Trigger:ManualDeserialize(BinaryReader)
  1624. TriggerManager:ManualDeserialize(BinaryReader)
  1625. TerrainMap:ManualDeserializeTriggers(BinaryReader)
  1626. TerrainManager:LoadMapTriggers()
  1627. WorldManager:Update()
  1628.  
  1629. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  1630.  
  1631. Normal | RB ID: N/A | RB Type: N/A | Creating Condition ConditionTextMessageBox
  1632.  
  1633. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  1634. UnityEngine.Debug:Log(Object)
  1635. FileLogger:ForwardToConsole(Level, String, Object[])
  1636. Logger:Log(Level, Int32, Int32, String, Object[])
  1637. Logger:Log(String, Object[])
  1638. Trigger:ManualDeserializeCondition(BinaryReader)
  1639. ConditionCollection:ManualDeserialize(BinaryReader)
  1640. ConditionCollectionAnd:ManualDeserialize(BinaryReader)
  1641. Trigger:ManualDeserializeCondition(BinaryReader)
  1642. Trigger:ManualDeserialize(BinaryReader)
  1643. TriggerManager:ManualDeserialize(BinaryReader)
  1644. TerrainMap:ManualDeserializeTriggers(BinaryReader)
  1645. TerrainManager:LoadMapTriggers()
  1646. WorldManager:Update()
  1647.  
  1648. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  1649.  
  1650. Normal | RB ID: N/A | RB Type: N/A | Creating Condition ConditionCollectionAnd
  1651.  
  1652. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  1653. UnityEngine.Debug:Log(Object)
  1654. FileLogger:ForwardToConsole(Level, String, Object[])
  1655. Logger:Log(Level, Int32, Int32, String, Object[])
  1656. Logger:Log(String, Object[])
  1657. Trigger:ManualDeserializeCondition(BinaryReader)
  1658. Trigger:ManualDeserialize(BinaryReader)
  1659. TriggerManager:ManualDeserialize(BinaryReader)
  1660. TerrainMap:ManualDeserializeTriggers(BinaryReader)
  1661. TerrainManager:LoadMapTriggers()
  1662. WorldManager:Update()
  1663.  
  1664. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  1665.  
  1666. Normal | RB ID: N/A | RB Type: N/A | Creating Condition ConditionSymbolExists
  1667.  
  1668. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  1669. UnityEngine.Debug:Log(Object)
  1670. FileLogger:ForwardToConsole(Level, String, Object[])
  1671. Logger:Log(Level, Int32, Int32, String, Object[])
  1672. Logger:Log(String, Object[])
  1673. Trigger:ManualDeserializeCondition(BinaryReader)
  1674. ConditionCollection:ManualDeserialize(BinaryReader)
  1675. ConditionCollectionAnd:ManualDeserialize(BinaryReader)
  1676. Trigger:ManualDeserializeCondition(BinaryReader)
  1677. Trigger:ManualDeserialize(BinaryReader)
  1678. TriggerManager:ManualDeserialize(BinaryReader)
  1679. TerrainMap:ManualDeserializeTriggers(BinaryReader)
  1680. TerrainManager:LoadMapTriggers()
  1681. WorldManager:Update()
  1682.  
  1683. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  1684.  
  1685. Normal | RB ID: N/A | RB Type: N/A | Creating Condition ConditionTextMessageBox
  1686.  
  1687. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  1688. UnityEngine.Debug:Log(Object)
  1689. FileLogger:ForwardToConsole(Level, String, Object[])
  1690. Logger:Log(Level, Int32, Int32, String, Object[])
  1691. Logger:Log(String, Object[])
  1692. Trigger:ManualDeserializeCondition(BinaryReader)
  1693. ConditionCollection:ManualDeserialize(BinaryReader)
  1694. ConditionCollectionAnd:ManualDeserialize(BinaryReader)
  1695. Trigger:ManualDeserializeCondition(BinaryReader)
  1696. Trigger:ManualDeserialize(BinaryReader)
  1697. TriggerManager:ManualDeserialize(BinaryReader)
  1698. TerrainMap:ManualDeserializeTriggers(BinaryReader)
  1699. TerrainManager:LoadMapTriggers()
  1700. WorldManager:Update()
  1701.  
  1702. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  1703.  
  1704. Normal | RB ID: N/A | RB Type: N/A | Creating Condition ConditionCollectionAnd
  1705.  
  1706. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  1707. UnityEngine.Debug:Log(Object)
  1708. FileLogger:ForwardToConsole(Level, String, Object[])
  1709. Logger:Log(Level, Int32, Int32, String, Object[])
  1710. Logger:Log(String, Object[])
  1711. Trigger:ManualDeserializeCondition(BinaryReader)
  1712. Trigger:ManualDeserialize(BinaryReader)
  1713. TriggerManager:ManualDeserialize(BinaryReader)
  1714. TerrainMap:ManualDeserializeTriggers(BinaryReader)
  1715. TerrainManager:LoadMapTriggers()
  1716. WorldManager:Update()
  1717.  
  1718. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  1719.  
  1720. Normal | RB ID: N/A | RB Type: N/A | Creating Condition ConditionSymbolExists
  1721.  
  1722. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  1723. UnityEngine.Debug:Log(Object)
  1724. FileLogger:ForwardToConsole(Level, String, Object[])
  1725. Logger:Log(Level, Int32, Int32, String, Object[])
  1726. Logger:Log(String, Object[])
  1727. Trigger:ManualDeserializeCondition(BinaryReader)
  1728. ConditionCollection:ManualDeserialize(BinaryReader)
  1729. ConditionCollectionAnd:ManualDeserialize(BinaryReader)
  1730. Trigger:ManualDeserializeCondition(BinaryReader)
  1731. Trigger:ManualDeserialize(BinaryReader)
  1732. TriggerManager:ManualDeserialize(BinaryReader)
  1733. TerrainMap:ManualDeserializeTriggers(BinaryReader)
  1734. TerrainManager:LoadMapTriggers()
  1735. WorldManager:Update()
  1736.  
  1737. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  1738.  
  1739. Normal | RB ID: N/A | RB Type: N/A | Creating Condition ConditionTextMessageBox
  1740.  
  1741. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  1742. UnityEngine.Debug:Log(Object)
  1743. FileLogger:ForwardToConsole(Level, String, Object[])
  1744. Logger:Log(Level, Int32, Int32, String, Object[])
  1745. Logger:Log(String, Object[])
  1746. Trigger:ManualDeserializeCondition(BinaryReader)
  1747. ConditionCollection:ManualDeserialize(BinaryReader)
  1748. ConditionCollectionAnd:ManualDeserialize(BinaryReader)
  1749. Trigger:ManualDeserializeCondition(BinaryReader)
  1750. Trigger:ManualDeserialize(BinaryReader)
  1751. TriggerManager:ManualDeserialize(BinaryReader)
  1752. TerrainMap:ManualDeserializeTriggers(BinaryReader)
  1753. TerrainManager:LoadMapTriggers()
  1754. WorldManager:Update()
  1755.  
  1756. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  1757.  
  1758. Normal | RB ID: N/A | RB Type: N/A | Creating Condition ConditionCollectionAnd
  1759.  
  1760. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  1761. UnityEngine.Debug:Log(Object)
  1762. FileLogger:ForwardToConsole(Level, String, Object[])
  1763. Logger:Log(Level, Int32, Int32, String, Object[])
  1764. Logger:Log(String, Object[])
  1765. Trigger:ManualDeserializeCondition(BinaryReader)
  1766. Trigger:ManualDeserialize(BinaryReader)
  1767. TriggerManager:ManualDeserialize(BinaryReader)
  1768. TerrainMap:ManualDeserializeTriggers(BinaryReader)
  1769. TerrainManager:LoadMapTriggers()
  1770. WorldManager:Update()
  1771.  
  1772. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  1773.  
  1774. Normal | RB ID: N/A | RB Type: N/A | Creating Condition ConditionSymbolExists
  1775.  
  1776. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  1777. UnityEngine.Debug:Log(Object)
  1778. FileLogger:ForwardToConsole(Level, String, Object[])
  1779. Logger:Log(Level, Int32, Int32, String, Object[])
  1780. Logger:Log(String, Object[])
  1781. Trigger:ManualDeserializeCondition(BinaryReader)
  1782. ConditionCollection:ManualDeserialize(BinaryReader)
  1783. ConditionCollectionAnd:ManualDeserialize(BinaryReader)
  1784. Trigger:ManualDeserializeCondition(BinaryReader)
  1785. Trigger:ManualDeserialize(BinaryReader)
  1786. TriggerManager:ManualDeserialize(BinaryReader)
  1787. TerrainMap:ManualDeserializeTriggers(BinaryReader)
  1788. TerrainManager:LoadMapTriggers()
  1789. WorldManager:Update()
  1790.  
  1791. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  1792.  
  1793. Normal | RB ID: N/A | RB Type: N/A | Creating Condition ConditionTextMessageBox
  1794.  
  1795. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  1796. UnityEngine.Debug:Log(Object)
  1797. FileLogger:ForwardToConsole(Level, String, Object[])
  1798. Logger:Log(Level, Int32, Int32, String, Object[])
  1799. Logger:Log(String, Object[])
  1800. Trigger:ManualDeserializeCondition(BinaryReader)
  1801. ConditionCollection:ManualDeserialize(BinaryReader)
  1802. ConditionCollectionAnd:ManualDeserialize(BinaryReader)
  1803. Trigger:ManualDeserializeCondition(BinaryReader)
  1804. Trigger:ManualDeserialize(BinaryReader)
  1805. TriggerManager:ManualDeserialize(BinaryReader)
  1806. TerrainMap:ManualDeserializeTriggers(BinaryReader)
  1807. TerrainManager:LoadMapTriggers()
  1808. WorldManager:Update()
  1809.  
  1810. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  1811.  
  1812. Normal | RB ID: N/A | RB Type: N/A | Creating Condition ConditionCollectionAnd
  1813.  
  1814. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  1815. UnityEngine.Debug:Log(Object)
  1816. FileLogger:ForwardToConsole(Level, String, Object[])
  1817. Logger:Log(Level, Int32, Int32, String, Object[])
  1818. Logger:Log(String, Object[])
  1819. Trigger:ManualDeserializeCondition(BinaryReader)
  1820. Trigger:ManualDeserialize(BinaryReader)
  1821. TriggerManager:ManualDeserialize(BinaryReader)
  1822. TerrainMap:ManualDeserializeTriggers(BinaryReader)
  1823. TerrainManager:LoadMapTriggers()
  1824. WorldManager:Update()
  1825.  
  1826. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  1827.  
  1828. Normal | RB ID: N/A | RB Type: N/A | Creating Condition ConditionSymbolExists
  1829.  
  1830. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  1831. UnityEngine.Debug:Log(Object)
  1832. FileLogger:ForwardToConsole(Level, String, Object[])
  1833. Logger:Log(Level, Int32, Int32, String, Object[])
  1834. Logger:Log(String, Object[])
  1835. Trigger:ManualDeserializeCondition(BinaryReader)
  1836. ConditionCollection:ManualDeserialize(BinaryReader)
  1837. ConditionCollectionAnd:ManualDeserialize(BinaryReader)
  1838. Trigger:ManualDeserializeCondition(BinaryReader)
  1839. Trigger:ManualDeserialize(BinaryReader)
  1840. TriggerManager:ManualDeserialize(BinaryReader)
  1841. TerrainMap:ManualDeserializeTriggers(BinaryReader)
  1842. TerrainManager:LoadMapTriggers()
  1843. WorldManager:Update()
  1844.  
  1845. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  1846.  
  1847. Normal | RB ID: N/A | RB Type: N/A | Creating Condition ConditionTextMessageBox
  1848.  
  1849. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  1850. UnityEngine.Debug:Log(Object)
  1851. FileLogger:ForwardToConsole(Level, String, Object[])
  1852. Logger:Log(Level, Int32, Int32, String, Object[])
  1853. Logger:Log(String, Object[])
  1854. Trigger:ManualDeserializeCondition(BinaryReader)
  1855. ConditionCollection:ManualDeserialize(BinaryReader)
  1856. ConditionCollectionAnd:ManualDeserialize(BinaryReader)
  1857. Trigger:ManualDeserializeCondition(BinaryReader)
  1858. Trigger:ManualDeserialize(BinaryReader)
  1859. TriggerManager:ManualDeserialize(BinaryReader)
  1860. TerrainMap:ManualDeserializeTriggers(BinaryReader)
  1861. TerrainManager:LoadMapTriggers()
  1862. WorldManager:Update()
  1863.  
  1864. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  1865.  
  1866. Normal | RB ID: N/A | RB Type: N/A | Creating Condition ConditionCollectionAnd
  1867.  
  1868. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  1869. UnityEngine.Debug:Log(Object)
  1870. FileLogger:ForwardToConsole(Level, String, Object[])
  1871. Logger:Log(Level, Int32, Int32, String, Object[])
  1872. Logger:Log(String, Object[])
  1873. Trigger:ManualDeserializeCondition(BinaryReader)
  1874. Trigger:ManualDeserialize(BinaryReader)
  1875. TriggerManager:ManualDeserialize(BinaryReader)
  1876. TerrainMap:ManualDeserializeTriggers(BinaryReader)
  1877. TerrainManager:LoadMapTriggers()
  1878. WorldManager:Update()
  1879.  
  1880. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  1881.  
  1882. Normal | RB ID: N/A | RB Type: N/A | Creating Condition ConditionSymbolExists
  1883.  
  1884. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  1885. UnityEngine.Debug:Log(Object)
  1886. FileLogger:ForwardToConsole(Level, String, Object[])
  1887. Logger:Log(Level, Int32, Int32, String, Object[])
  1888. Logger:Log(String, Object[])
  1889. Trigger:ManualDeserializeCondition(BinaryReader)
  1890. ConditionCollection:ManualDeserialize(BinaryReader)
  1891. ConditionCollectionAnd:ManualDeserialize(BinaryReader)
  1892. Trigger:ManualDeserializeCondition(BinaryReader)
  1893. Trigger:ManualDeserialize(BinaryReader)
  1894. TriggerManager:ManualDeserialize(BinaryReader)
  1895. TerrainMap:ManualDeserializeTriggers(BinaryReader)
  1896. TerrainManager:LoadMapTriggers()
  1897. WorldManager:Update()
  1898.  
  1899. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  1900.  
  1901. Normal | RB ID: N/A | RB Type: N/A | Creating Condition ConditionTextMessageBox
  1902.  
  1903. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  1904. UnityEngine.Debug:Log(Object)
  1905. FileLogger:ForwardToConsole(Level, String, Object[])
  1906. Logger:Log(Level, Int32, Int32, String, Object[])
  1907. Logger:Log(String, Object[])
  1908. Trigger:ManualDeserializeCondition(BinaryReader)
  1909. ConditionCollection:ManualDeserialize(BinaryReader)
  1910. ConditionCollectionAnd:ManualDeserialize(BinaryReader)
  1911. Trigger:ManualDeserializeCondition(BinaryReader)
  1912. Trigger:ManualDeserialize(BinaryReader)
  1913. TriggerManager:ManualDeserialize(BinaryReader)
  1914. TerrainMap:ManualDeserializeTriggers(BinaryReader)
  1915. TerrainManager:LoadMapTriggers()
  1916. WorldManager:Update()
  1917.  
  1918. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  1919.  
  1920. Normal | RB ID: N/A | RB Type: N/A | Creating Condition ConditionCollectionAnd
  1921.  
  1922. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  1923. UnityEngine.Debug:Log(Object)
  1924. FileLogger:ForwardToConsole(Level, String, Object[])
  1925. Logger:Log(Level, Int32, Int32, String, Object[])
  1926. Logger:Log(String, Object[])
  1927. Trigger:ManualDeserializeCondition(BinaryReader)
  1928. Trigger:ManualDeserialize(BinaryReader)
  1929. TriggerManager:ManualDeserialize(BinaryReader)
  1930. TerrainMap:ManualDeserializeTriggers(BinaryReader)
  1931. TerrainManager:LoadMapTriggers()
  1932. WorldManager:Update()
  1933.  
  1934. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  1935.  
  1936. Normal | RB ID: N/A | RB Type: N/A | Creating Condition ConditionSymbolExists
  1937.  
  1938. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  1939. UnityEngine.Debug:Log(Object)
  1940. FileLogger:ForwardToConsole(Level, String, Object[])
  1941. Logger:Log(Level, Int32, Int32, String, Object[])
  1942. Logger:Log(String, Object[])
  1943. Trigger:ManualDeserializeCondition(BinaryReader)
  1944. ConditionCollection:ManualDeserialize(BinaryReader)
  1945. ConditionCollectionAnd:ManualDeserialize(BinaryReader)
  1946. Trigger:ManualDeserializeCondition(BinaryReader)
  1947. Trigger:ManualDeserialize(BinaryReader)
  1948. TriggerManager:ManualDeserialize(BinaryReader)
  1949. TerrainMap:ManualDeserializeTriggers(BinaryReader)
  1950. TerrainManager:LoadMapTriggers()
  1951. WorldManager:Update()
  1952.  
  1953. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  1954.  
  1955. Normal | RB ID: N/A | RB Type: N/A | Creating Condition ConditionTextMessageBox
  1956.  
  1957. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  1958. UnityEngine.Debug:Log(Object)
  1959. FileLogger:ForwardToConsole(Level, String, Object[])
  1960. Logger:Log(Level, Int32, Int32, String, Object[])
  1961. Logger:Log(String, Object[])
  1962. Trigger:ManualDeserializeCondition(BinaryReader)
  1963. ConditionCollection:ManualDeserialize(BinaryReader)
  1964. ConditionCollectionAnd:ManualDeserialize(BinaryReader)
  1965. Trigger:ManualDeserializeCondition(BinaryReader)
  1966. Trigger:ManualDeserialize(BinaryReader)
  1967. TriggerManager:ManualDeserialize(BinaryReader)
  1968. TerrainMap:ManualDeserializeTriggers(BinaryReader)
  1969. TerrainManager:LoadMapTriggers()
  1970. WorldManager:Update()
  1971.  
  1972. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  1973.  
  1974. Normal | RB ID: N/A | RB Type: N/A | Creating Condition ConditionCollectionAnd
  1975.  
  1976. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  1977. UnityEngine.Debug:Log(Object)
  1978. FileLogger:ForwardToConsole(Level, String, Object[])
  1979. Logger:Log(Level, Int32, Int32, String, Object[])
  1980. Logger:Log(String, Object[])
  1981. Trigger:ManualDeserializeCondition(BinaryReader)
  1982. Trigger:ManualDeserialize(BinaryReader)
  1983. TriggerManager:ManualDeserialize(BinaryReader)
  1984. TerrainMap:ManualDeserializeTriggers(BinaryReader)
  1985. TerrainManager:LoadMapTriggers()
  1986. WorldManager:Update()
  1987.  
  1988. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  1989.  
  1990. Normal | RB ID: N/A | RB Type: N/A | Creating Condition ConditionSymbolExists
  1991.  
  1992. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  1993. UnityEngine.Debug:Log(Object)
  1994. FileLogger:ForwardToConsole(Level, String, Object[])
  1995. Logger:Log(Level, Int32, Int32, String, Object[])
  1996. Logger:Log(String, Object[])
  1997. Trigger:ManualDeserializeCondition(BinaryReader)
  1998. ConditionCollection:ManualDeserialize(BinaryReader)
  1999. ConditionCollectionAnd:ManualDeserialize(BinaryReader)
  2000. Trigger:ManualDeserializeCondition(BinaryReader)
  2001. Trigger:ManualDeserialize(BinaryReader)
  2002. TriggerManager:ManualDeserialize(BinaryReader)
  2003. TerrainMap:ManualDeserializeTriggers(BinaryReader)
  2004. TerrainManager:LoadMapTriggers()
  2005. WorldManager:Update()
  2006.  
  2007. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  2008.  
  2009. Normal | RB ID: N/A | RB Type: N/A | Creating Condition ConditionTextMessageBox
  2010.  
  2011. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  2012. UnityEngine.Debug:Log(Object)
  2013. FileLogger:ForwardToConsole(Level, String, Object[])
  2014. Logger:Log(Level, Int32, Int32, String, Object[])
  2015. Logger:Log(String, Object[])
  2016. Trigger:ManualDeserializeCondition(BinaryReader)
  2017. ConditionCollection:ManualDeserialize(BinaryReader)
  2018. ConditionCollectionAnd:ManualDeserialize(BinaryReader)
  2019. Trigger:ManualDeserializeCondition(BinaryReader)
  2020. Trigger:ManualDeserialize(BinaryReader)
  2021. TriggerManager:ManualDeserialize(BinaryReader)
  2022. TerrainMap:ManualDeserializeTriggers(BinaryReader)
  2023. TerrainManager:LoadMapTriggers()
  2024. WorldManager:Update()
  2025.  
  2026. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  2027.  
  2028. Normal | RB ID: N/A | RB Type: N/A | Creating Condition ConditionCollectionAnd
  2029.  
  2030. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  2031. UnityEngine.Debug:Log(Object)
  2032. FileLogger:ForwardToConsole(Level, String, Object[])
  2033. Logger:Log(Level, Int32, Int32, String, Object[])
  2034. Logger:Log(String, Object[])
  2035. Trigger:ManualDeserializeCondition(BinaryReader)
  2036. Trigger:ManualDeserialize(BinaryReader)
  2037. TriggerManager:ManualDeserialize(BinaryReader)
  2038. TerrainMap:ManualDeserializeTriggers(BinaryReader)
  2039. TerrainManager:LoadMapTriggers()
  2040. WorldManager:Update()
  2041.  
  2042. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  2043.  
  2044. Normal | RB ID: N/A | RB Type: N/A | Creating Condition ConditionSymbolExists
  2045.  
  2046. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  2047. UnityEngine.Debug:Log(Object)
  2048. FileLogger:ForwardToConsole(Level, String, Object[])
  2049. Logger:Log(Level, Int32, Int32, String, Object[])
  2050. Logger:Log(String, Object[])
  2051. Trigger:ManualDeserializeCondition(BinaryReader)
  2052. ConditionCollection:ManualDeserialize(BinaryReader)
  2053. ConditionCollectionAnd:ManualDeserialize(BinaryReader)
  2054. Trigger:ManualDeserializeCondition(BinaryReader)
  2055. Trigger:ManualDeserialize(BinaryReader)
  2056. TriggerManager:ManualDeserialize(BinaryReader)
  2057. TerrainMap:ManualDeserializeTriggers(BinaryReader)
  2058. TerrainManager:LoadMapTriggers()
  2059. WorldManager:Update()
  2060.  
  2061. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  2062.  
  2063. Normal | RB ID: N/A | RB Type: N/A | Creating Condition ConditionTextMessageBox
  2064.  
  2065. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  2066. UnityEngine.Debug:Log(Object)
  2067. FileLogger:ForwardToConsole(Level, String, Object[])
  2068. Logger:Log(Level, Int32, Int32, String, Object[])
  2069. Logger:Log(String, Object[])
  2070. Trigger:ManualDeserializeCondition(BinaryReader)
  2071. ConditionCollection:ManualDeserialize(BinaryReader)
  2072. ConditionCollectionAnd:ManualDeserialize(BinaryReader)
  2073. Trigger:ManualDeserializeCondition(BinaryReader)
  2074. Trigger:ManualDeserialize(BinaryReader)
  2075. TriggerManager:ManualDeserialize(BinaryReader)
  2076. TerrainMap:ManualDeserializeTriggers(BinaryReader)
  2077. TerrainManager:LoadMapTriggers()
  2078. WorldManager:Update()
  2079.  
  2080. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  2081.  
  2082. Normal | RB ID: N/A | RB Type: N/A | Creating Condition ConditionCollectionAnd
  2083.  
  2084. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  2085. UnityEngine.Debug:Log(Object)
  2086. FileLogger:ForwardToConsole(Level, String, Object[])
  2087. Logger:Log(Level, Int32, Int32, String, Object[])
  2088. Logger:Log(String, Object[])
  2089. Trigger:ManualDeserializeCondition(BinaryReader)
  2090. Trigger:ManualDeserialize(BinaryReader)
  2091. TriggerManager:ManualDeserialize(BinaryReader)
  2092. TerrainMap:ManualDeserializeTriggers(BinaryReader)
  2093. TerrainManager:LoadMapTriggers()
  2094. WorldManager:Update()
  2095.  
  2096. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  2097.  
  2098. Normal | RB ID: N/A | RB Type: N/A | Creating Condition ConditionSymbolExists
  2099.  
  2100. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  2101. UnityEngine.Debug:Log(Object)
  2102. FileLogger:ForwardToConsole(Level, String, Object[])
  2103. Logger:Log(Level, Int32, Int32, String, Object[])
  2104. Logger:Log(String, Object[])
  2105. Trigger:ManualDeserializeCondition(BinaryReader)
  2106. ConditionCollection:ManualDeserialize(BinaryReader)
  2107. ConditionCollectionAnd:ManualDeserialize(BinaryReader)
  2108. Trigger:ManualDeserializeCondition(BinaryReader)
  2109. Trigger:ManualDeserialize(BinaryReader)
  2110. TriggerManager:ManualDeserialize(BinaryReader)
  2111. TerrainMap:ManualDeserializeTriggers(BinaryReader)
  2112. TerrainManager:LoadMapTriggers()
  2113. WorldManager:Update()
  2114.  
  2115. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  2116.  
  2117. Normal | RB ID: N/A | RB Type: N/A | Creating Condition ConditionTextMessageBox
  2118.  
  2119. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  2120. UnityEngine.Debug:Log(Object)
  2121. FileLogger:ForwardToConsole(Level, String, Object[])
  2122. Logger:Log(Level, Int32, Int32, String, Object[])
  2123. Logger:Log(String, Object[])
  2124. Trigger:ManualDeserializeCondition(BinaryReader)
  2125. ConditionCollection:ManualDeserialize(BinaryReader)
  2126. ConditionCollectionAnd:ManualDeserialize(BinaryReader)
  2127. Trigger:ManualDeserializeCondition(BinaryReader)
  2128. Trigger:ManualDeserialize(BinaryReader)
  2129. TriggerManager:ManualDeserialize(BinaryReader)
  2130. TerrainMap:ManualDeserializeTriggers(BinaryReader)
  2131. TerrainManager:LoadMapTriggers()
  2132. WorldManager:Update()
  2133.  
  2134. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  2135.  
  2136. Normal | RB ID: N/A | RB Type: N/A | Creating Condition ConditionCollectionAnd
  2137.  
  2138. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  2139. UnityEngine.Debug:Log(Object)
  2140. FileLogger:ForwardToConsole(Level, String, Object[])
  2141. Logger:Log(Level, Int32, Int32, String, Object[])
  2142. Logger:Log(String, Object[])
  2143. Trigger:ManualDeserializeCondition(BinaryReader)
  2144. Trigger:ManualDeserialize(BinaryReader)
  2145. TriggerManager:ManualDeserialize(BinaryReader)
  2146. TerrainMap:ManualDeserializeTriggers(BinaryReader)
  2147. TerrainManager:LoadMapTriggers()
  2148. WorldManager:Update()
  2149.  
  2150. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  2151.  
  2152. Normal | RB ID: N/A | RB Type: N/A | Creating Condition ConditionSymbolExists
  2153.  
  2154. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  2155. UnityEngine.Debug:Log(Object)
  2156. FileLogger:ForwardToConsole(Level, String, Object[])
  2157. Logger:Log(Level, Int32, Int32, String, Object[])
  2158. Logger:Log(String, Object[])
  2159. Trigger:ManualDeserializeCondition(BinaryReader)
  2160. ConditionCollection:ManualDeserialize(BinaryReader)
  2161. ConditionCollectionAnd:ManualDeserialize(BinaryReader)
  2162. Trigger:ManualDeserializeCondition(BinaryReader)
  2163. Trigger:ManualDeserialize(BinaryReader)
  2164. TriggerManager:ManualDeserialize(BinaryReader)
  2165. TerrainMap:ManualDeserializeTriggers(BinaryReader)
  2166. TerrainManager:LoadMapTriggers()
  2167. WorldManager:Update()
  2168.  
  2169. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  2170.  
  2171. Normal | RB ID: N/A | RB Type: N/A | Creating Condition ConditionTextMessageBox
  2172.  
  2173. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  2174. UnityEngine.Debug:Log(Object)
  2175. FileLogger:ForwardToConsole(Level, String, Object[])
  2176. Logger:Log(Level, Int32, Int32, String, Object[])
  2177. Logger:Log(String, Object[])
  2178. Trigger:ManualDeserializeCondition(BinaryReader)
  2179. ConditionCollection:ManualDeserialize(BinaryReader)
  2180. ConditionCollectionAnd:ManualDeserialize(BinaryReader)
  2181. Trigger:ManualDeserializeCondition(BinaryReader)
  2182. Trigger:ManualDeserialize(BinaryReader)
  2183. TriggerManager:ManualDeserialize(BinaryReader)
  2184. TerrainMap:ManualDeserializeTriggers(BinaryReader)
  2185. TerrainManager:LoadMapTriggers()
  2186. WorldManager:Update()
  2187.  
  2188. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  2189.  
  2190. Normal | RB ID: N/A | RB Type: N/A | Creating Condition ConditionCollectionAnd
  2191.  
  2192. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  2193. UnityEngine.Debug:Log(Object)
  2194. FileLogger:ForwardToConsole(Level, String, Object[])
  2195. Logger:Log(Level, Int32, Int32, String, Object[])
  2196. Logger:Log(String, Object[])
  2197. Trigger:ManualDeserializeCondition(BinaryReader)
  2198. Trigger:ManualDeserialize(BinaryReader)
  2199. TriggerManager:ManualDeserialize(BinaryReader)
  2200. TerrainMap:ManualDeserializeTriggers(BinaryReader)
  2201. TerrainManager:LoadMapTriggers()
  2202. WorldManager:Update()
  2203.  
  2204. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  2205.  
  2206. Normal | RB ID: N/A | RB Type: N/A | Creating Condition ConditionSymbolExists
  2207.  
  2208. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  2209. UnityEngine.Debug:Log(Object)
  2210. FileLogger:ForwardToConsole(Level, String, Object[])
  2211. Logger:Log(Level, Int32, Int32, String, Object[])
  2212. Logger:Log(String, Object[])
  2213. Trigger:ManualDeserializeCondition(BinaryReader)
  2214. ConditionCollection:ManualDeserialize(BinaryReader)
  2215. ConditionCollectionAnd:ManualDeserialize(BinaryReader)
  2216. Trigger:ManualDeserializeCondition(BinaryReader)
  2217. Trigger:ManualDeserialize(BinaryReader)
  2218. TriggerManager:ManualDeserialize(BinaryReader)
  2219. TerrainMap:ManualDeserializeTriggers(BinaryReader)
  2220. TerrainManager:LoadMapTriggers()
  2221. WorldManager:Update()
  2222.  
  2223. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  2224.  
  2225. Normal | RB ID: N/A | RB Type: N/A | Creating Condition ConditionTextMessageBox
  2226.  
  2227. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  2228. UnityEngine.Debug:Log(Object)
  2229. FileLogger:ForwardToConsole(Level, String, Object[])
  2230. Logger:Log(Level, Int32, Int32, String, Object[])
  2231. Logger:Log(String, Object[])
  2232. Trigger:ManualDeserializeCondition(BinaryReader)
  2233. ConditionCollection:ManualDeserialize(BinaryReader)
  2234. ConditionCollectionAnd:ManualDeserialize(BinaryReader)
  2235. Trigger:ManualDeserializeCondition(BinaryReader)
  2236. Trigger:ManualDeserialize(BinaryReader)
  2237. TriggerManager:ManualDeserialize(BinaryReader)
  2238. TerrainMap:ManualDeserializeTriggers(BinaryReader)
  2239. TerrainManager:LoadMapTriggers()
  2240. WorldManager:Update()
  2241.  
  2242. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  2243.  
  2244. Normal | RB ID: N/A | RB Type: N/A | Creating Condition ConditionCollectionAnd
  2245.  
  2246. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  2247. UnityEngine.Debug:Log(Object)
  2248. FileLogger:ForwardToConsole(Level, String, Object[])
  2249. Logger:Log(Level, Int32, Int32, String, Object[])
  2250. Logger:Log(String, Object[])
  2251. Trigger:ManualDeserializeCondition(BinaryReader)
  2252. Trigger:ManualDeserialize(BinaryReader)
  2253. TriggerManager:ManualDeserialize(BinaryReader)
  2254. TerrainMap:ManualDeserializeTriggers(BinaryReader)
  2255. TerrainManager:LoadMapTriggers()
  2256. WorldManager:Update()
  2257.  
  2258. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  2259.  
  2260. Normal | RB ID: N/A | RB Type: N/A | Creating Condition ConditionSymbolExists
  2261.  
  2262. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  2263. UnityEngine.Debug:Log(Object)
  2264. FileLogger:ForwardToConsole(Level, String, Object[])
  2265. Logger:Log(Level, Int32, Int32, String, Object[])
  2266. Logger:Log(String, Object[])
  2267. Trigger:ManualDeserializeCondition(BinaryReader)
  2268. ConditionCollection:ManualDeserialize(BinaryReader)
  2269. ConditionCollectionAnd:ManualDeserialize(BinaryReader)
  2270. Trigger:ManualDeserializeCondition(BinaryReader)
  2271. Trigger:ManualDeserialize(BinaryReader)
  2272. TriggerManager:ManualDeserialize(BinaryReader)
  2273. TerrainMap:ManualDeserializeTriggers(BinaryReader)
  2274. TerrainManager:LoadMapTriggers()
  2275. WorldManager:Update()
  2276.  
  2277. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  2278.  
  2279. Normal | RB ID: N/A | RB Type: N/A | Creating Condition ConditionTextMessageBox
  2280.  
  2281. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  2282. UnityEngine.Debug:Log(Object)
  2283. FileLogger:ForwardToConsole(Level, String, Object[])
  2284. Logger:Log(Level, Int32, Int32, String, Object[])
  2285. Logger:Log(String, Object[])
  2286. Trigger:ManualDeserializeCondition(BinaryReader)
  2287. ConditionCollection:ManualDeserialize(BinaryReader)
  2288. ConditionCollectionAnd:ManualDeserialize(BinaryReader)
  2289. Trigger:ManualDeserializeCondition(BinaryReader)
  2290. Trigger:ManualDeserialize(BinaryReader)
  2291. TriggerManager:ManualDeserialize(BinaryReader)
  2292. TerrainMap:ManualDeserializeTriggers(BinaryReader)
  2293. TerrainManager:LoadMapTriggers()
  2294. WorldManager:Update()
  2295.  
  2296. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  2297.  
  2298. Normal | RB ID: N/A | RB Type: N/A | Creating Condition ConditionCollectionAnd
  2299.  
  2300. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  2301. UnityEngine.Debug:Log(Object)
  2302. FileLogger:ForwardToConsole(Level, String, Object[])
  2303. Logger:Log(Level, Int32, Int32, String, Object[])
  2304. Logger:Log(String, Object[])
  2305. Trigger:ManualDeserializeCondition(BinaryReader)
  2306. Trigger:ManualDeserialize(BinaryReader)
  2307. TriggerManager:ManualDeserialize(BinaryReader)
  2308. TerrainMap:ManualDeserializeTriggers(BinaryReader)
  2309. TerrainManager:LoadMapTriggers()
  2310. WorldManager:Update()
  2311.  
  2312. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  2313.  
  2314. Normal | RB ID: N/A | RB Type: N/A | Creating Condition ConditionKillGoal
  2315.  
  2316. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  2317. UnityEngine.Debug:Log(Object)
  2318. FileLogger:ForwardToConsole(Level, String, Object[])
  2319. Logger:Log(Level, Int32, Int32, String, Object[])
  2320. Logger:Log(String, Object[])
  2321. Trigger:ManualDeserializeCondition(BinaryReader)
  2322. ConditionCollection:ManualDeserialize(BinaryReader)
  2323. ConditionCollectionAnd:ManualDeserialize(BinaryReader)
  2324. Trigger:ManualDeserializeCondition(BinaryReader)
  2325. Trigger:ManualDeserialize(BinaryReader)
  2326. TriggerManager:ManualDeserialize(BinaryReader)
  2327. TerrainMap:ManualDeserializeTriggers(BinaryReader)
  2328. TerrainManager:LoadMapTriggers()
  2329. WorldManager:Update()
  2330.  
  2331. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  2332.  
  2333. Important | RB ID: N/A | RB Type: N/A | GameManager switching from state Initializing to WaitingForInitialize
  2334.  
  2335. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  2336. UnityEngine.Debug:Log(Object)
  2337. FileLogger:ForwardToConsole(Level, String, Object[])
  2338. Logger:Log(Level, Int32, Int32, String, Object[])
  2339. Logger:Log(Level, String, Object[])
  2340. GameManager:SetState(GameState)
  2341. GameManager:Update()
  2342.  
  2343. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  2344.  
  2345. FOWChange True
  2346. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  2347. UnityEngine.Debug:Log(Object)
  2348. GamePreferences:FOWChange(Boolean)
  2349. GameManager:SetState(GameState)
  2350. GameManager:Update()
  2351.  
  2352. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  2353.  
  2354. Important | RB ID: N/A | RB Type: N/A | GameManager switching from state WaitingForInitialize to Deploying
  2355.  
  2356. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  2357. UnityEngine.Debug:Log(Object)
  2358. FileLogger:ForwardToConsole(Level, String, Object[])
  2359. Logger:Log(Level, Int32, Int32, String, Object[])
  2360. Logger:Log(Level, String, Object[])
  2361. GameManager:SetState(GameState)
  2362. WebRequestManager:ProcessWWWRequestCompletion(Boolean, String)
  2363. <IssueWWWRequest>c__Iterator11:MoveNext()
  2364.  
  2365. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  2366.  
  2367. GameState.Deploying
  2368. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  2369. UnityEngine.Debug:Log(Object)
  2370. GameManager:SetState(GameState)
  2371. WebRequestManager:ProcessWWWRequestCompletion(Boolean, String)
  2372. <IssueWWWRequest>c__Iterator11:MoveNext()
  2373.  
  2374. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  2375.  
  2376. FOWChange True
  2377. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  2378. UnityEngine.Debug:Log(Object)
  2379. GamePreferences:FOWChange(Boolean)
  2380. GameManager:SetState(GameState)
  2381. WebRequestManager:ProcessWWWRequestCompletion(Boolean, String)
  2382. <IssueWWWRequest>c__Iterator11:MoveNext()
  2383.  
  2384. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  2385.  
  2386. Important | RB ID: N/A | RB Type: N/A | 2001:Bandit Camp Leader:819
  2387.  
  2388. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  2389. UnityEngine.Debug:Log(Object)
  2390. FileLogger:ForwardToConsole(Level, String, Object[])
  2391. Logger:Log(Level, Int32, Int32, String, Object[])
  2392. Logger:Log(Level, String, Object[])
  2393. Logger:AddRigidBody(RigidBody)
  2394. WorldManager:AddEntity(Entity)
  2395. ConditionCreateEntity:IsTrue()
  2396. Condition:Evaluate()
  2397. ConditionCollectionAnd:IsTrue()
  2398. Condition:Evaluate()
  2399. Trigger:Evaluate()
  2400. TriggerManager:Update()
  2401.  
  2402. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  2403.  
  2404. Important | RB ID: N/A | RB Type: N/A | 2002:Bandit Militia LvL 4:849
  2405.  
  2406. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  2407. UnityEngine.Debug:Log(Object)
  2408. FileLogger:ForwardToConsole(Level, String, Object[])
  2409. Logger:Log(Level, Int32, Int32, String, Object[])
  2410. Logger:Log(Level, String, Object[])
  2411. Logger:AddRigidBody(RigidBody)
  2412. WorldManager:AddEntity(Entity)
  2413. ConditionCreateEntity:IsTrue()
  2414. Condition:Evaluate()
  2415. ConditionCollectionAnd:IsTrue()
  2416. Condition:Evaluate()
  2417. Trigger:Evaluate()
  2418. TriggerManager:Update()
  2419.  
  2420. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  2421.  
  2422. Important | RB ID: N/A | RB Type: N/A | 2003:Bandit Archos LvL 3:855
  2423.  
  2424. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  2425. UnityEngine.Debug:Log(Object)
  2426. FileLogger:ForwardToConsole(Level, String, Object[])
  2427. Logger:Log(Level, Int32, Int32, String, Object[])
  2428. Logger:Log(Level, String, Object[])
  2429. Logger:AddRigidBody(RigidBody)
  2430. WorldManager:AddEntity(Entity)
  2431. ConditionCreateEntity:IsTrue()
  2432. Condition:Evaluate()
  2433. ConditionCollectionAnd:IsTrue()
  2434. Condition:Evaluate()
  2435. Trigger:Evaluate()
  2436. TriggerManager:Update()
  2437.  
  2438. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  2439.  
  2440. Important | RB ID: N/A | RB Type: N/A | 2004:Bandit Militia LvL 4:849
  2441.  
  2442. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  2443. UnityEngine.Debug:Log(Object)
  2444. FileLogger:ForwardToConsole(Level, String, Object[])
  2445. Logger:Log(Level, Int32, Int32, String, Object[])
  2446. Logger:Log(Level, String, Object[])
  2447. Logger:AddRigidBody(RigidBody)
  2448. WorldManager:AddEntity(Entity)
  2449. ConditionCreateEntity:IsTrue()
  2450. Condition:Evaluate()
  2451. ConditionCollectionAnd:IsTrue()
  2452. Condition:Evaluate()
  2453. Trigger:Evaluate()
  2454. TriggerManager:Update()
  2455.  
  2456. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  2457.  
  2458. Important | RB ID: N/A | RB Type: N/A | 2005:Bandit Militia LvL 4:849
  2459.  
  2460. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  2461. UnityEngine.Debug:Log(Object)
  2462. FileLogger:ForwardToConsole(Level, String, Object[])
  2463. Logger:Log(Level, Int32, Int32, String, Object[])
  2464. Logger:Log(Level, String, Object[])
  2465. Logger:AddRigidBody(RigidBody)
  2466. WorldManager:AddEntity(Entity)
  2467. ConditionCreateEntity:IsTrue()
  2468. Condition:Evaluate()
  2469. ConditionCollectionAnd:IsTrue()
  2470. Condition:Evaluate()
  2471. Trigger:Evaluate()
  2472. TriggerManager:Update()
  2473.  
  2474. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  2475.  
  2476. Important | RB ID: N/A | RB Type: N/A | 2006:Bandit Savar LvL 3:857
  2477.  
  2478. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  2479. UnityEngine.Debug:Log(Object)
  2480. FileLogger:ForwardToConsole(Level, String, Object[])
  2481. Logger:Log(Level, Int32, Int32, String, Object[])
  2482. Logger:Log(Level, String, Object[])
  2483. Logger:AddRigidBody(RigidBody)
  2484. WorldManager:AddEntity(Entity)
  2485. ConditionCreateEntity:IsTrue()
  2486. Condition:Evaluate()
  2487. ConditionCollectionAnd:IsTrue()
  2488. Condition:Evaluate()
  2489. Trigger:Evaluate()
  2490. TriggerManager:Update()
  2491.  
  2492. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  2493.  
  2494. Important | RB ID: N/A | RB Type: N/A | 2007:Bandit Militia LvL 4:849
  2495.  
  2496. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  2497. UnityEngine.Debug:Log(Object)
  2498. FileLogger:ForwardToConsole(Level, String, Object[])
  2499. Logger:Log(Level, Int32, Int32, String, Object[])
  2500. Logger:Log(Level, String, Object[])
  2501. Logger:AddRigidBody(RigidBody)
  2502. WorldManager:AddEntity(Entity)
  2503. ConditionCreateEntity:IsTrue()
  2504. Condition:Evaluate()
  2505. ConditionCollectionAnd:IsTrue()
  2506. Condition:Evaluate()
  2507. Trigger:Evaluate()
  2508. TriggerManager:Update()
  2509.  
  2510. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  2511.  
  2512. Important | RB ID: N/A | RB Type: N/A | 2008:Bandit Militia LvL 4:849
  2513.  
  2514. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  2515. UnityEngine.Debug:Log(Object)
  2516. FileLogger:ForwardToConsole(Level, String, Object[])
  2517. Logger:Log(Level, Int32, Int32, String, Object[])
  2518. Logger:Log(Level, String, Object[])
  2519. Logger:AddRigidBody(RigidBody)
  2520. WorldManager:AddEntity(Entity)
  2521. ConditionCreateEntity:IsTrue()
  2522. Condition:Evaluate()
  2523. ConditionCollectionAnd:IsTrue()
  2524. Condition:Evaluate()
  2525. Trigger:Evaluate()
  2526. TriggerManager:Update()
  2527.  
  2528. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  2529.  
  2530. Important | RB ID: N/A | RB Type: N/A | 2009:Bandit Savar LvL 3:857
  2531.  
  2532. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  2533. UnityEngine.Debug:Log(Object)
  2534. FileLogger:ForwardToConsole(Level, String, Object[])
  2535. Logger:Log(Level, Int32, Int32, String, Object[])
  2536. Logger:Log(Level, String, Object[])
  2537. Logger:AddRigidBody(RigidBody)
  2538. WorldManager:AddEntity(Entity)
  2539. ConditionCreateEntity:IsTrue()
  2540. Condition:Evaluate()
  2541. ConditionCollectionAnd:IsTrue()
  2542. Condition:Evaluate()
  2543. Trigger:Evaluate()
  2544. TriggerManager:Update()
  2545.  
  2546. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  2547.  
  2548. Important | RB ID: N/A | RB Type: N/A | 2010:Bandit Militia LvL 4:849
  2549.  
  2550. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  2551. UnityEngine.Debug:Log(Object)
  2552. FileLogger:ForwardToConsole(Level, String, Object[])
  2553. Logger:Log(Level, Int32, Int32, String, Object[])
  2554. Logger:Log(Level, String, Object[])
  2555. Logger:AddRigidBody(RigidBody)
  2556. WorldManager:AddEntity(Entity)
  2557. ConditionCreateEntity:IsTrue()
  2558. Condition:Evaluate()
  2559. ConditionCollectionAnd:IsTrue()
  2560. Condition:Evaluate()
  2561. Trigger:Evaluate()
  2562. TriggerManager:Update()
  2563.  
  2564. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  2565.  
  2566. Important | RB ID: N/A | RB Type: N/A | 2011:Bandit Militia LvL 4:849
  2567.  
  2568. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  2569. UnityEngine.Debug:Log(Object)
  2570. FileLogger:ForwardToConsole(Level, String, Object[])
  2571. Logger:Log(Level, Int32, Int32, String, Object[])
  2572. Logger:Log(Level, String, Object[])
  2573. Logger:AddRigidBody(RigidBody)
  2574. WorldManager:AddEntity(Entity)
  2575. ConditionCreateEntity:IsTrue()
  2576. Condition:Evaluate()
  2577. ConditionCollectionAnd:IsTrue()
  2578. Condition:Evaluate()
  2579. Trigger:Evaluate()
  2580. TriggerManager:Update()
  2581.  
  2582. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  2583.  
  2584. Important | RB ID: N/A | RB Type: N/A | 2012:Bandit Savar LvL 3:857
  2585.  
  2586. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  2587. UnityEngine.Debug:Log(Object)
  2588. FileLogger:ForwardToConsole(Level, String, Object[])
  2589. Logger:Log(Level, Int32, Int32, String, Object[])
  2590. Logger:Log(Level, String, Object[])
  2591. Logger:AddRigidBody(RigidBody)
  2592. WorldManager:AddEntity(Entity)
  2593. ConditionCreateEntity:IsTrue()
  2594. Condition:Evaluate()
  2595. ConditionCollectionAnd:IsTrue()
  2596. Condition:Evaluate()
  2597. Trigger:Evaluate()
  2598. TriggerManager:Update()
  2599.  
  2600. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  2601.  
  2602. Important | RB ID: N/A | RB Type: N/A | 2013:Bandit Archos LvL 3:855
  2603.  
  2604. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  2605. UnityEngine.Debug:Log(Object)
  2606. FileLogger:ForwardToConsole(Level, String, Object[])
  2607. Logger:Log(Level, Int32, Int32, String, Object[])
  2608. Logger:Log(Level, String, Object[])
  2609. Logger:AddRigidBody(RigidBody)
  2610. WorldManager:AddEntity(Entity)
  2611. ConditionCreateEntity:IsTrue()
  2612. Condition:Evaluate()
  2613. ConditionCollectionAnd:IsTrue()
  2614. Condition:Evaluate()
  2615. Trigger:Evaluate()
  2616. TriggerManager:Update()
  2617.  
  2618. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  2619.  
  2620. Important | RB ID: N/A | RB Type: N/A | 2014:Bandit Savar LvL 3:857
  2621.  
  2622. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  2623. UnityEngine.Debug:Log(Object)
  2624. FileLogger:ForwardToConsole(Level, String, Object[])
  2625. Logger:Log(Level, Int32, Int32, String, Object[])
  2626. Logger:Log(Level, String, Object[])
  2627. Logger:AddRigidBody(RigidBody)
  2628. WorldManager:AddEntity(Entity)
  2629. ConditionCreateEntity:IsTrue()
  2630. Condition:Evaluate()
  2631. ConditionCollectionAnd:IsTrue()
  2632. Condition:Evaluate()
  2633. Trigger:Evaluate()
  2634. TriggerManager:Update()
  2635.  
  2636. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  2637.  
  2638. Important | RB ID: N/A | RB Type: N/A | 2015:Bandit Bazooka LvL 4:854
  2639.  
  2640. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  2641. UnityEngine.Debug:Log(Object)
  2642. FileLogger:ForwardToConsole(Level, String, Object[])
  2643. Logger:Log(Level, Int32, Int32, String, Object[])
  2644. Logger:Log(Level, String, Object[])
  2645. Logger:AddRigidBody(RigidBody)
  2646. WorldManager:AddEntity(Entity)
  2647. ConditionCreateEntity:IsTrue()
  2648. Condition:Evaluate()
  2649. ConditionCollectionAnd:IsTrue()
  2650. Condition:Evaluate()
  2651. Trigger:Evaluate()
  2652. TriggerManager:Update()
  2653.  
  2654. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  2655.  
  2656. Important | RB ID: N/A | RB Type: N/A | 2000:Bandit Militia LvL 4:849
  2657.  
  2658. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  2659. UnityEngine.Debug:Log(Object)
  2660. FileLogger:ForwardToConsole(Level, String, Object[])
  2661. Logger:Log(Level, Int32, Int32, String, Object[])
  2662. Logger:Log(Level, String, Object[])
  2663. Logger:AddRigidBody(RigidBody)
  2664. WorldManager:AddEntity(Entity)
  2665. ConditionCreateEntity:IsTrue()
  2666. Condition:Evaluate()
  2667. ConditionCollectionAnd:IsTrue()
  2668. Condition:Evaluate()
  2669. Trigger:Evaluate()
  2670. TriggerManager:Update()
  2671.  
  2672. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  2673.  
  2674. Important | RB ID: N/A | RB Type: N/A | 2016:Bandit Militia LvL 4:849
  2675.  
  2676. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  2677. UnityEngine.Debug:Log(Object)
  2678. FileLogger:ForwardToConsole(Level, String, Object[])
  2679. Logger:Log(Level, Int32, Int32, String, Object[])
  2680. Logger:Log(Level, String, Object[])
  2681. Logger:AddRigidBody(RigidBody)
  2682. WorldManager:AddEntity(Entity)
  2683. ConditionCreateEntity:IsTrue()
  2684. Condition:Evaluate()
  2685. ConditionCollectionAnd:IsTrue()
  2686. Condition:Evaluate()
  2687. Trigger:Evaluate()
  2688. TriggerManager:Update()
  2689.  
  2690. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  2691.  
  2692. Important | RB ID: N/A | RB Type: N/A | 2017:Bandit Militia LvL 4:849
  2693.  
  2694. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  2695. UnityEngine.Debug:Log(Object)
  2696. FileLogger:ForwardToConsole(Level, String, Object[])
  2697. Logger:Log(Level, Int32, Int32, String, Object[])
  2698. Logger:Log(Level, String, Object[])
  2699. Logger:AddRigidBody(RigidBody)
  2700. WorldManager:AddEntity(Entity)
  2701. ConditionCreateEntity:IsTrue()
  2702. Condition:Evaluate()
  2703. ConditionCollectionAnd:IsTrue()
  2704. Condition:Evaluate()
  2705. Trigger:Evaluate()
  2706. TriggerManager:Update()
  2707.  
  2708. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  2709.  
  2710. Error | RB ID: N/A | RB Type: N/A | Entity 2016 is already registered with name BanditMilitiaLvL4
  2711.  
  2712. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  2713. UnityEngine.Debug:LogError(Object)
  2714. FileLogger:ForwardToConsole(Level, String, Object[])
  2715. Logger:Log(Level, Int32, Int32, String, Object[])
  2716. Logger:LogError(String, Object[])
  2717. TriggerManager:RegisterEntity(String, Entity)
  2718. ConditionCreateEntity:IsTrue()
  2719. Condition:Evaluate()
  2720. ConditionCollectionAnd:IsTrue()
  2721. Condition:Evaluate()
  2722. Trigger:Evaluate()
  2723. TriggerManager:Update()
  2724.  
  2725. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  2726.  
  2727. Important | RB ID: N/A | RB Type: N/A | 2018:Bandit Militia LvL 4:849
  2728.  
  2729. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  2730. UnityEngine.Debug:Log(Object)
  2731. FileLogger:ForwardToConsole(Level, String, Object[])
  2732. Logger:Log(Level, Int32, Int32, String, Object[])
  2733. Logger:Log(Level, String, Object[])
  2734. Logger:AddRigidBody(RigidBody)
  2735. WorldManager:AddEntity(Entity)
  2736. ConditionCreateEntity:IsTrue()
  2737. Condition:Evaluate()
  2738. ConditionCollectionAnd:IsTrue()
  2739. Condition:Evaluate()
  2740. Trigger:Evaluate()
  2741. TriggerManager:Update()
  2742.  
  2743. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  2744.  
  2745. Error | RB ID: N/A | RB Type: N/A | Entity 2016 is already registered with name BanditMilitiaLvL4
  2746.  
  2747. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  2748. UnityEngine.Debug:LogError(Object)
  2749. FileLogger:ForwardToConsole(Level, String, Object[])
  2750. Logger:Log(Level, Int32, Int32, String, Object[])
  2751. Logger:LogError(String, Object[])
  2752. TriggerManager:RegisterEntity(String, Entity)
  2753. ConditionCreateEntity:IsTrue()
  2754. Condition:Evaluate()
  2755. ConditionCollectionAnd:IsTrue()
  2756. Condition:Evaluate()
  2757. Trigger:Evaluate()
  2758. TriggerManager:Update()
  2759.  
  2760. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  2761.  
  2762. Important | RB ID: N/A | RB Type: N/A | 2019:Gold Silo LvL 2:515
  2763.  
  2764. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  2765. UnityEngine.Debug:Log(Object)
  2766. FileLogger:ForwardToConsole(Level, String, Object[])
  2767. Logger:Log(Level, Int32, Int32, String, Object[])
  2768. Logger:Log(Level, String, Object[])
  2769. Logger:AddRigidBody(RigidBody)
  2770. WorldManager:AddEntity(Entity)
  2771. ConditionCreateEntity:IsTrue()
  2772. Condition:Evaluate()
  2773. ConditionCollectionAnd:IsTrue()
  2774. Condition:Evaluate()
  2775. Trigger:Evaluate()
  2776. TriggerManager:Update()
  2777.  
  2778. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  2779.  
  2780. Important | RB ID: N/A | RB Type: N/A | 2020:Iron Silo LvL 2:517
  2781.  
  2782. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  2783. UnityEngine.Debug:Log(Object)
  2784. FileLogger:ForwardToConsole(Level, String, Object[])
  2785. Logger:Log(Level, Int32, Int32, String, Object[])
  2786. Logger:Log(Level, String, Object[])
  2787. Logger:AddRigidBody(RigidBody)
  2788. WorldManager:AddEntity(Entity)
  2789. ConditionCreateEntity:IsTrue()
  2790. Condition:Evaluate()
  2791. ConditionCollectionAnd:IsTrue()
  2792. Condition:Evaluate()
  2793. Trigger:Evaluate()
  2794. TriggerManager:Update()
  2795.  
  2796. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  2797.  
  2798. Important | RB ID: N/A | RB Type: N/A | 2021:Iron Silo LvL 2:517
  2799.  
  2800. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  2801. UnityEngine.Debug:Log(Object)
  2802. FileLogger:ForwardToConsole(Level, String, Object[])
  2803. Logger:Log(Level, Int32, Int32, String, Object[])
  2804. Logger:Log(Level, String, Object[])
  2805. Logger:AddRigidBody(RigidBody)
  2806. WorldManager:AddEntity(Entity)
  2807. ConditionCreateEntity:IsTrue()
  2808. Condition:Evaluate()
  2809. ConditionCollectionAnd:IsTrue()
  2810. Condition:Evaluate()
  2811. Trigger:Evaluate()
  2812. TriggerManager:Update()
  2813.  
  2814. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  2815.  
  2816. Important | RB ID: N/A | RB Type: N/A | 1001:Mounted Bomber LvL 2:464
  2817.  
  2818. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  2819. UnityEngine.Debug:Log(Object)
  2820. FileLogger:ForwardToConsole(Level, String, Object[])
  2821. Logger:Log(Level, Int32, Int32, String, Object[])
  2822. Logger:Log(Level, String, Object[])
  2823. Logger:AddRigidBody(RigidBody)
  2824. WorldManager:AddEntity(Entity)
  2825. UIDeployController:DeployEntity(QVec&)
  2826. UIDeployController:ProcessClick(WorldSpot&)
  2827. TBMouseController:ProcessLeftButtonUp()
  2828. TBMouseController:Update()
  2829.  
  2830. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  2831.  
  2832. Important | RB ID: N/A | RB Type: N/A | 1002:Mounted Bomber LvL 3:480
  2833.  
  2834. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  2835. UnityEngine.Debug:Log(Object)
  2836. FileLogger:ForwardToConsole(Level, String, Object[])
  2837. Logger:Log(Level, Int32, Int32, String, Object[])
  2838. Logger:Log(Level, String, Object[])
  2839. Logger:AddRigidBody(RigidBody)
  2840. WorldManager:AddEntity(Entity)
  2841. UIDeployController:DeployEntity(QVec&)
  2842. UIDeployController:ProcessClick(WorldSpot&)
  2843. TBMouseController:ProcessLeftButtonUp()
  2844. TBMouseController:Update()
  2845.  
  2846. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  2847.  
  2848. Important | RB ID: N/A | RB Type: N/A | 1003:Assault Archos LvL 1:86
  2849.  
  2850. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  2851. UnityEngine.Debug:Log(Object)
  2852. FileLogger:ForwardToConsole(Level, String, Object[])
  2853. Logger:Log(Level, Int32, Int32, String, Object[])
  2854. Logger:Log(Level, String, Object[])
  2855. Logger:AddRigidBody(RigidBody)
  2856. WorldManager:AddEntity(Entity)
  2857. UIDeployController:DeployEntity(QVec&)
  2858. UIDeployController:ProcessClick(WorldSpot&)
  2859. TBMouseController:ProcessLeftButtonUp()
  2860. TBMouseController:Update()
  2861.  
  2862. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  2863.  
  2864. Important | RB ID: N/A | RB Type: N/A | 1004:Militia LvL 3:609
  2865.  
  2866. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  2867. UnityEngine.Debug:Log(Object)
  2868. FileLogger:ForwardToConsole(Level, String, Object[])
  2869. Logger:Log(Level, Int32, Int32, String, Object[])
  2870. Logger:Log(Level, String, Object[])
  2871. Logger:AddRigidBody(RigidBody)
  2872. WorldManager:AddEntity(Entity)
  2873. UIDeployController:DeployEntity(QVec&)
  2874. UIDeployController:ProcessClick(WorldSpot&)
  2875. TBMouseController:ProcessLeftButtonUp()
  2876. TBMouseController:Update()
  2877.  
  2878. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  2879.  
  2880. Important | RB ID: N/A | RB Type: N/A | 1005:Militia LvL 3:609
  2881.  
  2882. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  2883. UnityEngine.Debug:Log(Object)
  2884. FileLogger:ForwardToConsole(Level, String, Object[])
  2885. Logger:Log(Level, Int32, Int32, String, Object[])
  2886. Logger:Log(Level, String, Object[])
  2887. Logger:AddRigidBody(RigidBody)
  2888. WorldManager:AddEntity(Entity)
  2889. UIDeployController:DeployEntity(QVec&)
  2890. UIDeployController:ProcessClick(WorldSpot&)
  2891. TBMouseController:ProcessLeftButtonUp()
  2892. TBMouseController:Update()
  2893.  
  2894. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  2895.  
  2896. Important | RB ID: N/A | RB Type: N/A | 1006:Emilia L.2:956
  2897.  
  2898. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  2899. UnityEngine.Debug:Log(Object)
  2900. FileLogger:ForwardToConsole(Level, String, Object[])
  2901. Logger:Log(Level, Int32, Int32, String, Object[])
  2902. Logger:Log(Level, String, Object[])
  2903. Logger:AddRigidBody(RigidBody)
  2904. WorldManager:AddEntity(Entity)
  2905. UIDeployController:DeployEntity(QVec&)
  2906. UIDeployController:ProcessClick(WorldSpot&)
  2907. TBMouseController:ProcessLeftButtonUp()
  2908. TBMouseController:Update()
  2909.  
  2910. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  2911.  
  2912. Important | RB ID: N/A | RB Type: N/A | 1007:Bazooka LvL 3:472
  2913.  
  2914. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  2915. UnityEngine.Debug:Log(Object)
  2916. FileLogger:ForwardToConsole(Level, String, Object[])
  2917. Logger:Log(Level, Int32, Int32, String, Object[])
  2918. Logger:Log(Level, String, Object[])
  2919. Logger:AddRigidBody(RigidBody)
  2920. WorldManager:AddEntity(Entity)
  2921. UIDeployController:DeployEntity(QVec&)
  2922. UIDeployController:ProcessClick(WorldSpot&)
  2923. TBMouseController:ProcessLeftButtonUp()
  2924. TBMouseController:Update()
  2925.  
  2926. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  2927.  
  2928. Important | RB ID: N/A | RB Type: N/A | 1008:Bazooka LvL 3:472
  2929.  
  2930. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  2931. UnityEngine.Debug:Log(Object)
  2932. FileLogger:ForwardToConsole(Level, String, Object[])
  2933. Logger:Log(Level, Int32, Int32, String, Object[])
  2934. Logger:Log(Level, String, Object[])
  2935. Logger:AddRigidBody(RigidBody)
  2936. WorldManager:AddEntity(Entity)
  2937. UIDeployController:DeployEntity(QVec&)
  2938. UIDeployController:ProcessClick(WorldSpot&)
  2939. TBMouseController:ProcessLeftButtonUp()
  2940. TBMouseController:Update()
  2941.  
  2942. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  2943.  
  2944. Important | RB ID: N/A | RB Type: N/A | 1009:HMGunner LvL 1:144
  2945.  
  2946. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  2947. UnityEngine.Debug:Log(Object)
  2948. FileLogger:ForwardToConsole(Level, String, Object[])
  2949. Logger:Log(Level, Int32, Int32, String, Object[])
  2950. Logger:Log(Level, String, Object[])
  2951. Logger:AddRigidBody(RigidBody)
  2952. WorldManager:AddEntity(Entity)
  2953. UIDeployController:DeployEntity(QVec&)
  2954. UIDeployController:ProcessClick(WorldSpot&)
  2955. TBMouseController:ProcessLeftButtonUp()
  2956. TBMouseController:Update()
  2957.  
  2958. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  2959.  
  2960. Important | RB ID: N/A | RB Type: N/A | 1010:HMGunner LvL 1:144
  2961.  
  2962. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  2963. UnityEngine.Debug:Log(Object)
  2964. FileLogger:ForwardToConsole(Level, String, Object[])
  2965. Logger:Log(Level, Int32, Int32, String, Object[])
  2966. Logger:Log(Level, String, Object[])
  2967. Logger:AddRigidBody(RigidBody)
  2968. WorldManager:AddEntity(Entity)
  2969. UIDeployController:DeployEntity(QVec&)
  2970. UIDeployController:ProcessClick(WorldSpot&)
  2971. TBMouseController:ProcessLeftButtonUp()
  2972. TBMouseController:Update()
  2973.  
  2974. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  2975.  
  2976. Important | RB ID: N/A | RB Type: N/A | 1011:Ambulance LvL 1:588
  2977.  
  2978. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  2979. UnityEngine.Debug:Log(Object)
  2980. FileLogger:ForwardToConsole(Level, String, Object[])
  2981. Logger:Log(Level, Int32, Int32, String, Object[])
  2982. Logger:Log(Level, String, Object[])
  2983. Logger:AddRigidBody(RigidBody)
  2984. WorldManager:AddEntity(Entity)
  2985. UIDeployController:DeployEntity(QVec&)
  2986. UIDeployController:ProcessClick(WorldSpot&)
  2987. TBMouseController:ProcessLeftButtonUp()
  2988. TBMouseController:Update()
  2989.  
  2990. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  2991.  
  2992. Important | RB ID: N/A | RB Type: N/A | 1012:Elite Destroyer MK2:694
  2993.  
  2994. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  2995. UnityEngine.Debug:Log(Object)
  2996. FileLogger:ForwardToConsole(Level, String, Object[])
  2997. Logger:Log(Level, Int32, Int32, String, Object[])
  2998. Logger:Log(Level, String, Object[])
  2999. Logger:AddRigidBody(RigidBody)
  3000. WorldManager:AddEntity(Entity)
  3001. UIDeployController:DeployEntity(QVec&)
  3002. UIDeployController:ProcessClick(WorldSpot&)
  3003. TBMouseController:ProcessLeftButtonUp()
  3004. TBMouseController:Update()
  3005.  
  3006. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  3007.  
  3008. Important | RB ID: N/A | RB Type: N/A | 1013:Elite Destroyer:576
  3009.  
  3010. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  3011. UnityEngine.Debug:Log(Object)
  3012. FileLogger:ForwardToConsole(Level, String, Object[])
  3013. Logger:Log(Level, Int32, Int32, String, Object[])
  3014. Logger:Log(Level, String, Object[])
  3015. Logger:AddRigidBody(RigidBody)
  3016. WorldManager:AddEntity(Entity)
  3017. UIDeployController:DeployEntity(QVec&)
  3018. UIDeployController:ProcessClick(WorldSpot&)
  3019. TBMouseController:ProcessLeftButtonUp()
  3020. TBMouseController:Update()
  3021.  
  3022. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  3023.  
  3024. FOWOn
  3025. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  3026. UnityEngine.Debug:Log(Object)
  3027. GamePreferences:FOWOn()
  3028. HUD2:EndTurn()
  3029.  
  3030. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  3031.  
  3032. FOWOn
  3033. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  3034. UnityEngine.Debug:Log(Object)
  3035. GamePreferences:FOWOn()
  3036. HUD2:EndTurn()
  3037.  
  3038. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  3039.  
  3040. Important | RB ID: N/A | RB Type: N/A | GameManager switching from state Deploying to Ready
  3041.  
  3042. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  3043. UnityEngine.Debug:Log(Object)
  3044. FileLogger:ForwardToConsole(Level, String, Object[])
  3045. Logger:Log(Level, Int32, Int32, String, Object[])
  3046. Logger:Log(Level, String, Object[])
  3047. GameManager:SetState(GameState)
  3048. GameManager:SetReady()
  3049. HUD2:EndTurn()
  3050.  
  3051. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  3052.  
  3053. FOWChange True
  3054. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  3055. UnityEngine.Debug:Log(Object)
  3056. GamePreferences:FOWChange(Boolean)
  3057. GameManager:SetState(GameState)
  3058. GameManager:SetReady()
  3059. HUD2:EndTurn()
  3060.  
  3061. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  3062.  
  3063. Important | RB ID: N/A | RB Type: N/A | GameManager switching from state Ready to SavingDeployState
  3064.  
  3065. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  3066. UnityEngine.Debug:Log(Object)
  3067. FileLogger:ForwardToConsole(Level, String, Object[])
  3068. Logger:Log(Level, Int32, Int32, String, Object[])
  3069. Logger:Log(Level, String, Object[])
  3070. GameManager:SetState(GameState)
  3071. GameManager:SetState(GameState)
  3072. GameManager:SetReady()
  3073. HUD2:EndTurn()
  3074.  
  3075. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  3076.  
  3077. Important | RB ID: N/A | RB Type: N/A | GameManager switching from state SavingDeployState to WaitingForOthersReady
  3078.  
  3079. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  3080. UnityEngine.Debug:Log(Object)
  3081. FileLogger:ForwardToConsole(Level, String, Object[])
  3082. Logger:Log(Level, Int32, Int32, String, Object[])
  3083. Logger:Log(Level, String, Object[])
  3084. GameManager:SetState(GameState)
  3085. WebRequestManager:ProcessWWWRequestCompletion(Boolean, String)
  3086. <IssueWWWRequest>c__Iterator11:MoveNext()
  3087.  
  3088. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  3089.  
  3090. Important | RB ID: N/A | RB Type: N/A | GameManager switching from state WaitingForOthersReady to DeployingOthers
  3091.  
  3092. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  3093. UnityEngine.Debug:Log(Object)
  3094. FileLogger:ForwardToConsole(Level, String, Object[])
  3095. Logger:Log(Level, Int32, Int32, String, Object[])
  3096. Logger:Log(Level, String, Object[])
  3097. GameManager:SetState(GameState)
  3098. WebRequestManager:ProcessWWWRequestCompletion(Boolean, String)
  3099. <IssueWWWRequest>c__Iterator11:MoveNext()
  3100.  
  3101. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  3102.  
  3103. Important | RB ID: N/A | RB Type: N/A | Executing command: Stop (Entity Id: 2001)
  3104.  
  3105. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  3106. UnityEngine.Debug:Log(Object)
  3107. FileLogger:ForwardToConsole(Level, String, Object[])
  3108. Logger:Log(Level, Int32, Int32, String, Object[])
  3109. Logger:Log(Level, String, Object[])
  3110. CommandManager:PushCommand(Command)
  3111. DecodeEntitiesThread:PostProcess()
  3112. WebRequestManager:Update()
  3113.  
  3114. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  3115.  
  3116. Important | RB ID: N/A | RB Type: N/A | Executing command: Stop (Entity Id: 2002)
  3117.  
  3118. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  3119. UnityEngine.Debug:Log(Object)
  3120. FileLogger:ForwardToConsole(Level, String, Object[])
  3121. Logger:Log(Level, Int32, Int32, String, Object[])
  3122. Logger:Log(Level, String, Object[])
  3123. CommandManager:PushCommand(Command)
  3124. DecodeEntitiesThread:PostProcess()
  3125. WebRequestManager:Update()
  3126.  
  3127. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  3128.  
  3129. Important | RB ID: N/A | RB Type: N/A | Executing command: Stop (Entity Id: 2003)
  3130.  
  3131. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  3132. UnityEngine.Debug:Log(Object)
  3133. FileLogger:ForwardToConsole(Level, String, Object[])
  3134. Logger:Log(Level, Int32, Int32, String, Object[])
  3135. Logger:Log(Level, String, Object[])
  3136. CommandManager:PushCommand(Command)
  3137. DecodeEntitiesThread:PostProcess()
  3138. WebRequestManager:Update()
  3139.  
  3140. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  3141.  
  3142. Important | RB ID: N/A | RB Type: N/A | Executing command: Stop (Entity Id: 2004)
  3143.  
  3144. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  3145. UnityEngine.Debug:Log(Object)
  3146. FileLogger:ForwardToConsole(Level, String, Object[])
  3147. Logger:Log(Level, Int32, Int32, String, Object[])
  3148. Logger:Log(Level, String, Object[])
  3149. CommandManager:PushCommand(Command)
  3150. DecodeEntitiesThread:PostProcess()
  3151. WebRequestManager:Update()
  3152.  
  3153. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  3154.  
  3155. Important | RB ID: N/A | RB Type: N/A | Executing command: Stop (Entity Id: 2005)
  3156.  
  3157. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  3158. UnityEngine.Debug:Log(Object)
  3159. FileLogger:ForwardToConsole(Level, String, Object[])
  3160. Logger:Log(Level, Int32, Int32, String, Object[])
  3161. Logger:Log(Level, String, Object[])
  3162. CommandManager:PushCommand(Command)
  3163. DecodeEntitiesThread:PostProcess()
  3164. WebRequestManager:Update()
  3165.  
  3166. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  3167.  
  3168. Important | RB ID: N/A | RB Type: N/A | Executing command: Stop (Entity Id: 2006)
  3169.  
  3170. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  3171. UnityEngine.Debug:Log(Object)
  3172. FileLogger:ForwardToConsole(Level, String, Object[])
  3173. Logger:Log(Level, Int32, Int32, String, Object[])
  3174. Logger:Log(Level, String, Object[])
  3175. CommandManager:PushCommand(Command)
  3176. DecodeEntitiesThread:PostProcess()
  3177. WebRequestManager:Update()
  3178.  
  3179. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  3180.  
  3181. Important | RB ID: N/A | RB Type: N/A | Executing command: Stop (Entity Id: 2007)
  3182.  
  3183. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  3184. UnityEngine.Debug:Log(Object)
  3185. FileLogger:ForwardToConsole(Level, String, Object[])
  3186. Logger:Log(Level, Int32, Int32, String, Object[])
  3187. Logger:Log(Level, String, Object[])
  3188. CommandManager:PushCommand(Command)
  3189. DecodeEntitiesThread:PostProcess()
  3190. WebRequestManager:Update()
  3191.  
  3192. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  3193.  
  3194. Important | RB ID: N/A | RB Type: N/A | Executing command: Stop (Entity Id: 2008)
  3195.  
  3196. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  3197. UnityEngine.Debug:Log(Object)
  3198. FileLogger:ForwardToConsole(Level, String, Object[])
  3199. Logger:Log(Level, Int32, Int32, String, Object[])
  3200. Logger:Log(Level, String, Object[])
  3201. CommandManager:PushCommand(Command)
  3202. DecodeEntitiesThread:PostProcess()
  3203. WebRequestManager:Update()
  3204.  
  3205. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  3206.  
  3207. Important | RB ID: N/A | RB Type: N/A | Executing command: Stop (Entity Id: 2009)
  3208.  
  3209. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  3210. UnityEngine.Debug:Log(Object)
  3211. FileLogger:ForwardToConsole(Level, String, Object[])
  3212. Logger:Log(Level, Int32, Int32, String, Object[])
  3213. Logger:Log(Level, String, Object[])
  3214. CommandManager:PushCommand(Command)
  3215. DecodeEntitiesThread:PostProcess()
  3216. WebRequestManager:Update()
  3217.  
  3218. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  3219.  
  3220. Important | RB ID: N/A | RB Type: N/A | Executing command: Stop (Entity Id: 2010)
  3221.  
  3222. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  3223. UnityEngine.Debug:Log(Object)
  3224. FileLogger:ForwardToConsole(Level, String, Object[])
  3225. Logger:Log(Level, Int32, Int32, String, Object[])
  3226. Logger:Log(Level, String, Object[])
  3227. CommandManager:PushCommand(Command)
  3228. DecodeEntitiesThread:PostProcess()
  3229. WebRequestManager:Update()
  3230.  
  3231. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  3232.  
  3233. Important | RB ID: N/A | RB Type: N/A | Executing command: Stop (Entity Id: 2011)
  3234.  
  3235. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  3236. UnityEngine.Debug:Log(Object)
  3237. FileLogger:ForwardToConsole(Level, String, Object[])
  3238. Logger:Log(Level, Int32, Int32, String, Object[])
  3239. Logger:Log(Level, String, Object[])
  3240. CommandManager:PushCommand(Command)
  3241. DecodeEntitiesThread:PostProcess()
  3242. WebRequestManager:Update()
  3243.  
  3244. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  3245.  
  3246. Important | RB ID: N/A | RB Type: N/A | Executing command: Stop (Entity Id: 2012)
  3247.  
  3248. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  3249. UnityEngine.Debug:Log(Object)
  3250. FileLogger:ForwardToConsole(Level, String, Object[])
  3251. Logger:Log(Level, Int32, Int32, String, Object[])
  3252. Logger:Log(Level, String, Object[])
  3253. CommandManager:PushCommand(Command)
  3254. DecodeEntitiesThread:PostProcess()
  3255. WebRequestManager:Update()
  3256.  
  3257. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  3258.  
  3259. Important | RB ID: N/A | RB Type: N/A | Executing command: Stop (Entity Id: 2013)
  3260.  
  3261. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  3262. UnityEngine.Debug:Log(Object)
  3263. FileLogger:ForwardToConsole(Level, String, Object[])
  3264. Logger:Log(Level, Int32, Int32, String, Object[])
  3265. Logger:Log(Level, String, Object[])
  3266. CommandManager:PushCommand(Command)
  3267. DecodeEntitiesThread:PostProcess()
  3268. WebRequestManager:Update()
  3269.  
  3270. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  3271.  
  3272. Important | RB ID: N/A | RB Type: N/A | Executing command: Stop (Entity Id: 2014)
  3273.  
  3274. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  3275. UnityEngine.Debug:Log(Object)
  3276. FileLogger:ForwardToConsole(Level, String, Object[])
  3277. Logger:Log(Level, Int32, Int32, String, Object[])
  3278. Logger:Log(Level, String, Object[])
  3279. CommandManager:PushCommand(Command)
  3280. DecodeEntitiesThread:PostProcess()
  3281. WebRequestManager:Update()
  3282.  
  3283. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  3284.  
  3285. Important | RB ID: N/A | RB Type: N/A | Executing command: Stop (Entity Id: 2015)
  3286.  
  3287. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  3288. UnityEngine.Debug:Log(Object)
  3289. FileLogger:ForwardToConsole(Level, String, Object[])
  3290. Logger:Log(Level, Int32, Int32, String, Object[])
  3291. Logger:Log(Level, String, Object[])
  3292. CommandManager:PushCommand(Command)
  3293. DecodeEntitiesThread:PostProcess()
  3294. WebRequestManager:Update()
  3295.  
  3296. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  3297.  
  3298. Important | RB ID: N/A | RB Type: N/A | Executing command: Stop (Entity Id: 2000)
  3299.  
  3300. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  3301. UnityEngine.Debug:Log(Object)
  3302. FileLogger:ForwardToConsole(Level, String, Object[])
  3303. Logger:Log(Level, Int32, Int32, String, Object[])
  3304. Logger:Log(Level, String, Object[])
  3305. CommandManager:PushCommand(Command)
  3306. DecodeEntitiesThread:PostProcess()
  3307. WebRequestManager:Update()
  3308.  
  3309. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  3310.  
  3311. Important | RB ID: N/A | RB Type: N/A | Executing command: Stop (Entity Id: 2016)
  3312.  
  3313. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  3314. UnityEngine.Debug:Log(Object)
  3315. FileLogger:ForwardToConsole(Level, String, Object[])
  3316. Logger:Log(Level, Int32, Int32, String, Object[])
  3317. Logger:Log(Level, String, Object[])
  3318. CommandManager:PushCommand(Command)
  3319. DecodeEntitiesThread:PostProcess()
  3320. WebRequestManager:Update()
  3321.  
  3322. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  3323.  
  3324. Important | RB ID: N/A | RB Type: N/A | Executing command: Stop (Entity Id: 2017)
  3325.  
  3326. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  3327. UnityEngine.Debug:Log(Object)
  3328. FileLogger:ForwardToConsole(Level, String, Object[])
  3329. Logger:Log(Level, Int32, Int32, String, Object[])
  3330. Logger:Log(Level, String, Object[])
  3331. CommandManager:PushCommand(Command)
  3332. DecodeEntitiesThread:PostProcess()
  3333. WebRequestManager:Update()
  3334.  
  3335. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  3336.  
  3337. Important | RB ID: N/A | RB Type: N/A | Executing command: Stop (Entity Id: 2018)
  3338.  
  3339. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  3340. UnityEngine.Debug:Log(Object)
  3341. FileLogger:ForwardToConsole(Level, String, Object[])
  3342. Logger:Log(Level, Int32, Int32, String, Object[])
  3343. Logger:Log(Level, String, Object[])
  3344. CommandManager:PushCommand(Command)
  3345. DecodeEntitiesThread:PostProcess()
  3346. WebRequestManager:Update()
  3347.  
  3348. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  3349.  
  3350. Important | RB ID: N/A | RB Type: N/A | Executing command: Stop (Entity Id: 2019)
  3351.  
  3352. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  3353. UnityEngine.Debug:Log(Object)
  3354. FileLogger:ForwardToConsole(Level, String, Object[])
  3355. Logger:Log(Level, Int32, Int32, String, Object[])
  3356. Logger:Log(Level, String, Object[])
  3357. CommandManager:PushCommand(Command)
  3358. DecodeEntitiesThread:PostProcess()
  3359. WebRequestManager:Update()
  3360.  
  3361. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  3362.  
  3363. Important | RB ID: N/A | RB Type: N/A | Executing command: Stop (Entity Id: 2020)
  3364.  
  3365. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  3366. UnityEngine.Debug:Log(Object)
  3367. FileLogger:ForwardToConsole(Level, String, Object[])
  3368. Logger:Log(Level, Int32, Int32, String, Object[])
  3369. Logger:Log(Level, String, Object[])
  3370. CommandManager:PushCommand(Command)
  3371. DecodeEntitiesThread:PostProcess()
  3372. WebRequestManager:Update()
  3373.  
  3374. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  3375.  
  3376. Important | RB ID: N/A | RB Type: N/A | Executing command: Stop (Entity Id: 2021)
  3377.  
  3378. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  3379. UnityEngine.Debug:Log(Object)
  3380. FileLogger:ForwardToConsole(Level, String, Object[])
  3381. Logger:Log(Level, Int32, Int32, String, Object[])
  3382. Logger:Log(Level, String, Object[])
  3383. CommandManager:PushCommand(Command)
  3384. DecodeEntitiesThread:PostProcess()
  3385. WebRequestManager:Update()
  3386.  
  3387. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  3388.  
  3389. Important | RB ID: N/A | RB Type: N/A | GameManager switching from state DeployingOthers to PollingForInfo
  3390.  
  3391. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  3392. UnityEngine.Debug:Log(Object)
  3393. FileLogger:ForwardToConsole(Level, String, Object[])
  3394. Logger:Log(Level, Int32, Int32, String, Object[])
  3395. Logger:Log(Level, String, Object[])
  3396. GameManager:SetState(GameState)
  3397. DecodeEntitiesThread:PostProcess()
  3398. WebRequestManager:Update()
  3399.  
  3400. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  3401.  
  3402. Important | RB ID: N/A | RB Type: N/A | GameManager switching from state PollingForInfo to RestoringGameRound
  3403.  
  3404. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  3405. UnityEngine.Debug:Log(Object)
  3406. FileLogger:ForwardToConsole(Level, String, Object[])
  3407. Logger:Log(Level, Int32, Int32, String, Object[])
  3408. Logger:Log(Level, String, Object[])
  3409. GameManager:SetState(GameState)
  3410. WebRequestManager:ProcessWWWRequestCompletion(Boolean, String)
  3411. <IssueWWWRequest>c__Iterator11:MoveNext()
  3412.  
  3413. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  3414.  
  3415. Clearing!
  3416. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  3417. UnityEngine.Debug:Log(Object)
  3418. WebRequestManager:ProcessWWWRequestCompletion(Boolean, String)
  3419. <IssueWWWRequest>c__Iterator11:MoveNext()
  3420.  
  3421. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  3422.  
  3423. Important | RB ID: N/A | RB Type: N/A | GameManager switching from state RestoringGameRound to Replaying
  3424.  
  3425. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  3426. UnityEngine.Debug:Log(Object)
  3427. FileLogger:ForwardToConsole(Level, String, Object[])
  3428. Logger:Log(Level, Int32, Int32, String, Object[])
  3429. Logger:Log(Level, String, Object[])
  3430. GameManager:SetState(GameState)
  3431. WebRequestManager:ProcessWWWRequestCompletion(Boolean, String)
  3432. <IssueWWWRequest>c__Iterator11:MoveNext()
  3433.  
  3434. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  3435.  
  3436. Important | RB ID: N/A | RB Type: N/A | GameManager switching from state Replaying to TurnLoaded
  3437.  
  3438. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  3439. UnityEngine.Debug:Log(Object)
  3440. FileLogger:ForwardToConsole(Level, String, Object[])
  3441. Logger:Log(Level, Int32, Int32, String, Object[])
  3442. Logger:Log(Level, String, Object[])
  3443. GameManager:SetState(GameState)
  3444. GameManager:ShowReplays(Boolean)
  3445. GameManager:SetState(GameState)
  3446. WebRequestManager:ProcessWWWRequestCompletion(Boolean, String)
  3447. <IssueWWWRequest>c__Iterator11:MoveNext()
  3448.  
  3449. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  3450.  
  3451. Important | RB ID: N/A | RB Type: N/A | GameManager switching from state TurnLoaded to Playing
  3452.  
  3453. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  3454. UnityEngine.Debug:Log(Object)
  3455. FileLogger:ForwardToConsole(Level, String, Object[])
  3456. Logger:Log(Level, Int32, Int32, String, Object[])
  3457. Logger:Log(Level, String, Object[])
  3458. GameManager:SetState(GameState)
  3459. GameManager:SetState(GameState)
  3460. GameManager:ShowReplays(Boolean)
  3461. GameManager:SetState(GameState)
  3462. WebRequestManager:ProcessWWWRequestCompletion(Boolean, String)
  3463. <IssueWWWRequest>c__Iterator11:MoveNext()
  3464.  
  3465. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  3466.  
  3467. Defending=False turn=1 turnToStart=-1
  3468. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  3469. UnityEngine.Debug:Log(Object)
  3470. AIManager:InitPlayerUpdate(Player)
  3471. AIManager:InternalUpdate()
  3472. AIManager:Update()
  3473. GameManager:FixedUpdate()
  3474.  
  3475. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  3476.  
  3477. Normal | RB ID: N/A | RB Type: N/A | Not attacking. GameMode.Singleton.IsDefend()=False
  3478.  
  3479. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  3480. UnityEngine.Debug:Log(Object)
  3481. FileLogger:ForwardToConsole(Level, String, Object[])
  3482. Logger:Log(Level, Int32, Int32, String, Object[])
  3483. Logger:Log(String, Object[])
  3484. AIManager:InitPlayerUpdate(Player)
  3485. AIManager:InternalUpdate()
  3486. AIManager:Update()
  3487. GameManager:FixedUpdate()
  3488.  
  3489. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  3490.  
  3491. Normal | RB ID: N/A | RB Type: N/A | Not aggressive
  3492.  
  3493. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  3494. UnityEngine.Debug:Log(Object)
  3495. FileLogger:ForwardToConsole(Level, String, Object[])
  3496. Logger:Log(Level, Int32, Int32, String, Object[])
  3497. Logger:Log(String, Object[])
  3498. AIManager:InitPlayerUpdate(Player)
  3499. AIManager:InternalUpdate()
  3500. AIManager:Update()
  3501. GameManager:FixedUpdate()
  3502.  
  3503. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  3504.  
  3505. Important | RB ID: N/A | RB Type: N/A | Executing command: Move (Entity Id: 1001)
  3506.  
  3507. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  3508. UnityEngine.Debug:Log(Object)
  3509. FileLogger:ForwardToConsole(Level, String, Object[])
  3510. Logger:Log(Level, Int32, Int32, String, Object[])
  3511. Logger:Log(Level, String, Object[])
  3512. CommandManager:PushCommand(Command)
  3513. EntityAIdata:SendCommand(Command)
  3514. ActionOnTarget:Execute()
  3515. ActionPlan:Execute(Boolean)
  3516. ActionPlan:ReplaceAction(Action)
  3517. HUD2:MoveEntity(Vector3)
  3518. TBMouseController:ProcessRightButtonUp()
  3519. TBMouseController:Update()
  3520.  
  3521. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  3522.  
  3523. Important | RB ID: N/A | RB Type: N/A | Executing command: Move (Entity Id: 1012)
  3524.  
  3525. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  3526. UnityEngine.Debug:Log(Object)
  3527. FileLogger:ForwardToConsole(Level, String, Object[])
  3528. Logger:Log(Level, Int32, Int32, String, Object[])
  3529. Logger:Log(Level, String, Object[])
  3530. CommandManager:PushCommand(Command)
  3531. EntityAIdata:SendCommand(Command)
  3532. ActionOnTarget:Execute()
  3533. ActionPlan:Execute(Boolean)
  3534. ActionPlan:ReplaceAction(Action)
  3535. HUD2:MoveEntity(Vector3)
  3536. TBMouseController:ProcessRightButtonUp()
  3537. TBMouseController:Update()
  3538.  
  3539. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  3540.  
  3541. Important | RB ID: N/A | RB Type: N/A | Executing command: Move (Entity Id: 1013)
  3542.  
  3543. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  3544. UnityEngine.Debug:Log(Object)
  3545. FileLogger:ForwardToConsole(Level, String, Object[])
  3546. Logger:Log(Level, Int32, Int32, String, Object[])
  3547. Logger:Log(Level, String, Object[])
  3548. CommandManager:PushCommand(Command)
  3549. EntityAIdata:SendCommand(Command)
  3550. ActionOnTarget:Execute()
  3551. ActionPlan:Execute(Boolean)
  3552. ActionPlan:ReplaceAction(Action)
  3553. HUD2:MoveEntity(Vector3)
  3554. TBMouseController:ProcessRightButtonUp()
  3555. TBMouseController:Update()
  3556.  
  3557. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  3558.  
  3559. Important | RB ID: N/A | RB Type: N/A | Executing command: Move (Entity Id: 1007)
  3560.  
  3561. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  3562. UnityEngine.Debug:Log(Object)
  3563. FileLogger:ForwardToConsole(Level, String, Object[])
  3564. Logger:Log(Level, Int32, Int32, String, Object[])
  3565. Logger:Log(Level, String, Object[])
  3566. CommandManager:PushCommand(Command)
  3567. EntityAIdata:SendCommand(Command)
  3568. ActionOnTarget:Execute()
  3569. ActionPlan:Execute(Boolean)
  3570. ActionPlan:ReplaceAction(Action)
  3571. HUD2:MoveEntity(Vector3)
  3572. TBMouseController:ProcessRightButtonUp()
  3573. TBMouseController:Update()
  3574.  
  3575. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  3576.  
  3577. Important | RB ID: N/A | RB Type: N/A | Executing command: Move (Entity Id: 1008)
  3578.  
  3579. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  3580. UnityEngine.Debug:Log(Object)
  3581. FileLogger:ForwardToConsole(Level, String, Object[])
  3582. Logger:Log(Level, Int32, Int32, String, Object[])
  3583. Logger:Log(Level, String, Object[])
  3584. CommandManager:PushCommand(Command)
  3585. EntityAIdata:SendCommand(Command)
  3586. ActionOnTarget:Execute()
  3587. ActionPlan:Execute(Boolean)
  3588. ActionPlan:ReplaceAction(Action)
  3589. HUD2:MoveEntity(Vector3)
  3590. TBMouseController:ProcessRightButtonUp()
  3591. TBMouseController:Update()
  3592.  
  3593. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  3594.  
  3595. Important | RB ID: N/A | RB Type: N/A | Executing command: Move (Entity Id: 1005)
  3596.  
  3597. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  3598. UnityEngine.Debug:Log(Object)
  3599. FileLogger:ForwardToConsole(Level, String, Object[])
  3600. Logger:Log(Level, Int32, Int32, String, Object[])
  3601. Logger:Log(Level, String, Object[])
  3602. CommandManager:PushCommand(Command)
  3603. EntityAIdata:SendCommand(Command)
  3604. ActionOnTarget:Execute()
  3605. ActionPlan:Execute(Boolean)
  3606. ActionPlan:ReplaceAction(Action)
  3607. HUD2:MoveEntity(Vector3)
  3608. TBMouseController:ProcessRightButtonUp()
  3609. TBMouseController:Update()
  3610.  
  3611. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  3612.  
  3613. Important | RB ID: N/A | RB Type: N/A | Executing command: Move (Entity Id: 1004)
  3614.  
  3615. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  3616. UnityEngine.Debug:Log(Object)
  3617. FileLogger:ForwardToConsole(Level, String, Object[])
  3618. Logger:Log(Level, Int32, Int32, String, Object[])
  3619. Logger:Log(Level, String, Object[])
  3620. CommandManager:PushCommand(Command)
  3621. EntityAIdata:SendCommand(Command)
  3622. ActionOnTarget:Execute()
  3623. ActionPlan:Execute(Boolean)
  3624. ActionPlan:ReplaceAction(Action)
  3625. HUD2:MoveEntity(Vector3)
  3626. TBMouseController:ProcessRightButtonUp()
  3627. TBMouseController:Update()
  3628.  
  3629. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  3630.  
  3631. Important | RB ID: N/A | RB Type: N/A | Executing command: Move (Entity Id: 1009)
  3632.  
  3633. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  3634. UnityEngine.Debug:Log(Object)
  3635. FileLogger:ForwardToConsole(Level, String, Object[])
  3636. Logger:Log(Level, Int32, Int32, String, Object[])
  3637. Logger:Log(Level, String, Object[])
  3638. CommandManager:PushCommand(Command)
  3639. EntityAIdata:SendCommand(Command)
  3640. ActionOnTarget:Execute()
  3641. ActionPlan:Execute(Boolean)
  3642. ActionPlan:ReplaceAction(Action)
  3643. HUD2:MoveEntity(Vector3)
  3644. TBMouseController:ProcessRightButtonUp()
  3645. TBMouseController:Update()
  3646.  
  3647. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  3648.  
  3649. Important | RB ID: N/A | RB Type: N/A | Executing command: Move (Entity Id: 1010)
  3650.  
  3651. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  3652. UnityEngine.Debug:Log(Object)
  3653. FileLogger:ForwardToConsole(Level, String, Object[])
  3654. Logger:Log(Level, Int32, Int32, String, Object[])
  3655. Logger:Log(Level, String, Object[])
  3656. CommandManager:PushCommand(Command)
  3657. EntityAIdata:SendCommand(Command)
  3658. ActionOnTarget:Execute()
  3659. ActionPlan:Execute(Boolean)
  3660. ActionPlan:ReplaceAction(Action)
  3661. HUD2:MoveEntity(Vector3)
  3662. TBMouseController:ProcessRightButtonUp()
  3663. TBMouseController:Update()
  3664.  
  3665. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  3666.  
  3667. Important | RB ID: N/A | RB Type: N/A | Executing command: Move (Entity Id: 1002)
  3668.  
  3669. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  3670. UnityEngine.Debug:Log(Object)
  3671. FileLogger:ForwardToConsole(Level, String, Object[])
  3672. Logger:Log(Level, Int32, Int32, String, Object[])
  3673. Logger:Log(Level, String, Object[])
  3674. CommandManager:PushCommand(Command)
  3675. EntityAIdata:SendCommand(Command)
  3676. ActionOnTarget:Execute()
  3677. ActionPlan:Execute(Boolean)
  3678. ActionPlan:ReplaceAction(Action)
  3679. HUD2:MoveEntity(Vector3)
  3680. TBMouseController:ProcessRightButtonUp()
  3681. TBMouseController:Update()
  3682.  
  3683. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  3684.  
  3685. Important | RB ID: N/A | RB Type: N/A | Executing command: Move (Entity Id: 1003)
  3686.  
  3687. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  3688. UnityEngine.Debug:Log(Object)
  3689. FileLogger:ForwardToConsole(Level, String, Object[])
  3690. Logger:Log(Level, Int32, Int32, String, Object[])
  3691. Logger:Log(Level, String, Object[])
  3692. CommandManager:PushCommand(Command)
  3693. EntityAIdata:SendCommand(Command)
  3694. ActionOnTarget:Execute()
  3695. ActionPlan:Execute(Boolean)
  3696. ActionPlan:ReplaceAction(Action)
  3697. HUD2:MoveEntity(Vector3)
  3698. TBMouseController:ProcessRightButtonUp()
  3699. TBMouseController:Update()
  3700.  
  3701. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  3702.  
  3703. Important | RB ID: N/A | RB Type: N/A | Executing command: Move (Entity Id: 1011)
  3704.  
  3705. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  3706. UnityEngine.Debug:Log(Object)
  3707. FileLogger:ForwardToConsole(Level, String, Object[])
  3708. Logger:Log(Level, Int32, Int32, String, Object[])
  3709. Logger:Log(Level, String, Object[])
  3710. CommandManager:PushCommand(Command)
  3711. EntityAIdata:SendCommand(Command)
  3712. ActionOnTarget:Execute()
  3713. ActionPlan:Execute(Boolean)
  3714. ActionPlan:ReplaceAction(Action)
  3715. HUD2:MoveEntity(Vector3)
  3716. TBMouseController:ProcessRightButtonUp()
  3717. TBMouseController:Update()
  3718.  
  3719. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  3720.  
  3721. Important | RB ID: N/A | RB Type: N/A | Executing command: Move (Entity Id: 1006)
  3722.  
  3723. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  3724. UnityEngine.Debug:Log(Object)
  3725. FileLogger:ForwardToConsole(Level, String, Object[])
  3726. Logger:Log(Level, Int32, Int32, String, Object[])
  3727. Logger:Log(Level, String, Object[])
  3728. CommandManager:PushCommand(Command)
  3729. EntityAIdata:SendCommand(Command)
  3730. ActionOnTarget:Execute()
  3731. ActionPlan:Execute(Boolean)
  3732. ActionPlan:ReplaceAction(Action)
  3733. HUD2:MoveEntity(Vector3)
  3734. TBMouseController:ProcessRightButtonUp()
  3735. TBMouseController:Update()
  3736.  
  3737. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  3738.  
  3739. Important | RB ID: N/A | RB Type: N/A | Executing command: Deploy (Entity Id: 1006)
  3740.  
  3741. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  3742. UnityEngine.Debug:Log(Object)
  3743. FileLogger:ForwardToConsole(Level, String, Object[])
  3744. Logger:Log(Level, Int32, Int32, String, Object[])
  3745. Logger:Log(Level, String, Object[])
  3746. CommandManager:PushCommand(Command)
  3747. EntityAIdata:SendCommand(Command)
  3748. DeployAction:SendActionCommand()
  3749. ActionOnTarget:Execute()
  3750. ActionPlan:Execute(Boolean)
  3751. ActionPlan:ReplaceAction(Action)
  3752. UIEntityActionButton:OnClick()
  3753.  
  3754. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  3755.  
  3756. Important | RB ID: N/A | RB Type: N/A | Executing command: Move (Entity Id: 1001)
  3757.  
  3758. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  3759. UnityEngine.Debug:Log(Object)
  3760. FileLogger:ForwardToConsole(Level, String, Object[])
  3761. Logger:Log(Level, Int32, Int32, String, Object[])
  3762. Logger:Log(Level, String, Object[])
  3763. CommandManager:PushCommand(Command)
  3764. EntityAIdata:SendCommand(Command)
  3765. ActionOnTarget:Execute()
  3766. ActionPlan:Execute(Boolean)
  3767. ActionPlan:ReplaceAction(Action)
  3768. HUD2:MoveEntity(Vector3)
  3769. TBMouseController:ProcessRightButtonUp()
  3770. TBMouseController:Update()
  3771.  
  3772. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  3773.  
  3774. Important | RB ID: N/A | RB Type: N/A | Executing command: Move (Entity Id: 1001)
  3775.  
  3776. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  3777. UnityEngine.Debug:Log(Object)
  3778. FileLogger:ForwardToConsole(Level, String, Object[])
  3779. Logger:Log(Level, Int32, Int32, String, Object[])
  3780. Logger:Log(Level, String, Object[])
  3781. CommandManager:PushCommand(Command)
  3782. EntityAIdata:SendCommand(Command)
  3783. ActionOnTarget:Execute()
  3784. ActionPlan:Execute(Boolean)
  3785. ActionPlan:ReplaceAction(Action)
  3786. HUD2:MoveEntity(Vector3)
  3787. TBMouseController:ProcessRightButtonUp()
  3788. TBMouseController:Update()
  3789.  
  3790. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  3791.  
  3792. Important | RB ID: N/A | RB Type: N/A | GameManager switching from state Playing to SavingTurn
  3793.  
  3794. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  3795. UnityEngine.Debug:Log(Object)
  3796. FileLogger:ForwardToConsole(Level, String, Object[])
  3797. Logger:Log(Level, Int32, Int32, String, Object[])
  3798. Logger:Log(Level, String, Object[])
  3799. GameManager:SetState(GameState)
  3800. GameManager:EndTurn()
  3801. HUD2:EndTurn()
  3802.  
  3803. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  3804.  
  3805. Important | RB ID: N/A | RB Type: N/A | Advancing Turn - Next Player Militia (Player)
  3806.  
  3807. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  3808. UnityEngine.Debug:Log(Object)
  3809. FileLogger:ForwardToConsole(Level, String, Object[])
  3810. Logger:Log(Level, Int32, Int32, String, Object[])
  3811. Logger:Log(Level, String, Object[])
  3812. GameManager:AdvanceTurn()
  3813. GameManager:EndTurn()
  3814. HUD2:EndTurn()
  3815.  
  3816. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  3817.  
  3818. Important | RB ID: N/A | RB Type: N/A | GameManager switching from state SavingTurn to Playing
  3819.  
  3820. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  3821. UnityEngine.Debug:Log(Object)
  3822. FileLogger:ForwardToConsole(Level, String, Object[])
  3823. Logger:Log(Level, Int32, Int32, String, Object[])
  3824. Logger:Log(Level, String, Object[])
  3825. GameManager:SetState(GameState)
  3826. WebRequestManager:ProcessWWWRequestCompletion(Boolean, String)
  3827. <IssueWWWRequest>c__Iterator11:MoveNext()
  3828.  
  3829. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  3830.  
  3831. Defending=False turn=2 turnToStart=2147483647
  3832. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  3833. UnityEngine.Debug:Log(Object)
  3834. AIManager:InitPlayerUpdate(Player)
  3835. AIManager:InternalUpdate()
  3836. AIManager:Update()
  3837. GameManager:FixedUpdate()
  3838.  
  3839. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  3840.  
  3841. Normal | RB ID: N/A | RB Type: N/A | attacking in turn=9 GameMode.Singleton.IsDefend()=False
  3842.  
  3843. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  3844. UnityEngine.Debug:Log(Object)
  3845. FileLogger:ForwardToConsole(Level, String, Object[])
  3846. Logger:Log(Level, Int32, Int32, String, Object[])
  3847. Logger:Log(String, Object[])
  3848. AIManager:InitPlayerUpdate(Player)
  3849. AIManager:InternalUpdate()
  3850. AIManager:Update()
  3851. GameManager:FixedUpdate()
  3852.  
  3853. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  3854.  
  3855. Normal | RB ID: N/A | RB Type: N/A | Not aggressive
  3856.  
  3857. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  3858. UnityEngine.Debug:Log(Object)
  3859. FileLogger:ForwardToConsole(Level, String, Object[])
  3860. Logger:Log(Level, Int32, Int32, String, Object[])
  3861. Logger:Log(String, Object[])
  3862. AIManager:InitPlayerUpdate(Player)
  3863. AIManager:InternalUpdate()
  3864. AIManager:Update()
  3865. GameManager:FixedUpdate()
  3866.  
  3867. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  3868.  
  3869. Important | RB ID: N/A | RB Type: N/A | Executing command: Move (Entity Id: 2009)
  3870.  
  3871. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  3872. UnityEngine.Debug:Log(Object)
  3873. FileLogger:ForwardToConsole(Level, String, Object[])
  3874. Logger:Log(Level, Int32, Int32, String, Object[])
  3875. Logger:Log(Level, String, Object[])
  3876. CommandManager:PushCommand(Command)
  3877. EntityAIdata:SendCommand(Command)
  3878. ActionOnTarget:Execute()
  3879. ActionPlan:Execute(Boolean)
  3880. Entity:UpdateAI()
  3881. AIManager:InternalUpdate()
  3882. AIManager:Update()
  3883. GameManager:FixedUpdate()
  3884.  
  3885. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  3886.  
  3887. Important | RB ID: N/A | RB Type: N/A | Executing command: AttackCommand - owner: 2009 target: Entity: 1012
  3888.  
  3889. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  3890. UnityEngine.Debug:Log(Object)
  3891. FileLogger:ForwardToConsole(Level, String, Object[])
  3892. Logger:Log(Level, Int32, Int32, String, Object[])
  3893. Logger:Log(Level, String, Object[])
  3894. CommandManager:PushCommand(Command)
  3895. EntityAIdata:SendCommand(Command)
  3896. AttackAction:SendActionCommand()
  3897. ActionOnTarget:Execute()
  3898. ActionPlan:Execute(Boolean)
  3899. Entity:UpdateAI()
  3900. AIManager:InternalUpdate()
  3901. AIManager:Update()
  3902. GameManager:FixedUpdate()
  3903.  
  3904. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  3905.  
  3906. Important | RB ID: N/A | RB Type: N/A | Executing command: AttackCommand - owner: 2009 target: Entity: 1001
  3907.  
  3908. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  3909. UnityEngine.Debug:Log(Object)
  3910. FileLogger:ForwardToConsole(Level, String, Object[])
  3911. Logger:Log(Level, Int32, Int32, String, Object[])
  3912. Logger:Log(Level, String, Object[])
  3913. CommandManager:PushCommand(Command)
  3914. EntityAIdata:SendCommand(Command)
  3915. AttackAction:SendActionCommand()
  3916. ActionOnTarget:Execute()
  3917. ActionPlan:Execute(Boolean)
  3918. Entity:UpdateAI()
  3919. AIManager:InternalUpdate()
  3920. AIManager:Update()
  3921. GameManager:FixedUpdate()
  3922.  
  3923. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  3924.  
  3925. Important | RB ID: N/A | RB Type: N/A | Executing command: Move (Entity Id: 2012)
  3926.  
  3927. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  3928. UnityEngine.Debug:Log(Object)
  3929. FileLogger:ForwardToConsole(Level, String, Object[])
  3930. Logger:Log(Level, Int32, Int32, String, Object[])
  3931. Logger:Log(Level, String, Object[])
  3932. CommandManager:PushCommand(Command)
  3933. EntityAIdata:SendCommand(Command)
  3934. ActionOnTarget:Execute()
  3935. ActionPlan:Execute(Boolean)
  3936. Entity:UpdateAI()
  3937. AIManager:InternalUpdate()
  3938. AIManager:Update()
  3939. GameManager:FixedUpdate()
  3940.  
  3941. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  3942.  
  3943. Important | RB ID: N/A | RB Type: N/A | Executing command: AttackCommand - owner: 2012 target: Entity: 1003
  3944.  
  3945. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  3946. UnityEngine.Debug:Log(Object)
  3947. FileLogger:ForwardToConsole(Level, String, Object[])
  3948. Logger:Log(Level, Int32, Int32, String, Object[])
  3949. Logger:Log(Level, String, Object[])
  3950. CommandManager:PushCommand(Command)
  3951. EntityAIdata:SendCommand(Command)
  3952. AttackAction:SendActionCommand()
  3953. ActionOnTarget:Execute()
  3954. ActionPlan:Execute(Boolean)
  3955. Entity:UpdateAI()
  3956. AIManager:InternalUpdate()
  3957. AIManager:Update()
  3958. GameManager:FixedUpdate()
  3959.  
  3960. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  3961.  
  3962. Important | RB ID: N/A | RB Type: N/A | Executing command: AttackCommand - owner: 2012 target: Entity: 1002
  3963.  
  3964. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  3965. UnityEngine.Debug:Log(Object)
  3966. FileLogger:ForwardToConsole(Level, String, Object[])
  3967. Logger:Log(Level, Int32, Int32, String, Object[])
  3968. Logger:Log(Level, String, Object[])
  3969. CommandManager:PushCommand(Command)
  3970. EntityAIdata:SendCommand(Command)
  3971. AttackAction:SendActionCommand()
  3972. ActionOnTarget:Execute()
  3973. ActionPlan:Execute(Boolean)
  3974. Entity:UpdateAI()
  3975. AIManager:InternalUpdate()
  3976. AIManager:Update()
  3977. GameManager:FixedUpdate()
  3978.  
  3979. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  3980.  
  3981. Important | RB ID: N/A | RB Type: N/A | Executing command: Move (Entity Id: 2010)
  3982.  
  3983. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  3984. UnityEngine.Debug:Log(Object)
  3985. FileLogger:ForwardToConsole(Level, String, Object[])
  3986. Logger:Log(Level, Int32, Int32, String, Object[])
  3987. Logger:Log(Level, String, Object[])
  3988. CommandManager:PushCommand(Command)
  3989. EntityAIdata:SendCommand(Command)
  3990. ActionOnTarget:Execute()
  3991. ActionPlan:Execute(Boolean)
  3992. Entity:UpdateAI()
  3993. AIManager:InternalUpdate()
  3994. AIManager:Update()
  3995. GameManager:FixedUpdate()
  3996.  
  3997. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  3998.  
  3999. Important | RB ID: N/A | RB Type: N/A | Executing command: AttackCommand - owner: 2010 target: Entity: 1002
  4000.  
  4001. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  4002. UnityEngine.Debug:Log(Object)
  4003. FileLogger:ForwardToConsole(Level, String, Object[])
  4004. Logger:Log(Level, Int32, Int32, String, Object[])
  4005. Logger:Log(Level, String, Object[])
  4006. CommandManager:PushCommand(Command)
  4007. EntityAIdata:SendCommand(Command)
  4008. AttackAction:SendActionCommand()
  4009. ActionOnTarget:Execute()
  4010. ActionPlan:Execute(Boolean)
  4011. Entity:UpdateAI()
  4012. AIManager:InternalUpdate()
  4013. AIManager:Update()
  4014. GameManager:FixedUpdate()
  4015.  
  4016. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  4017.  
  4018. Important | RB ID: N/A | RB Type: N/A | Executing command: Move (Entity Id: 2011)
  4019.  
  4020. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  4021. UnityEngine.Debug:Log(Object)
  4022. FileLogger:ForwardToConsole(Level, String, Object[])
  4023. Logger:Log(Level, Int32, Int32, String, Object[])
  4024. Logger:Log(Level, String, Object[])
  4025. CommandManager:PushCommand(Command)
  4026. EntityAIdata:SendCommand(Command)
  4027. ActionOnTarget:Execute()
  4028. ActionPlan:Execute(Boolean)
  4029. Entity:UpdateAI()
  4030. AIManager:InternalUpdate()
  4031. AIManager:Update()
  4032. GameManager:FixedUpdate()
  4033.  
  4034. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  4035.  
  4036. Important | RB ID: N/A | RB Type: N/A | Executing command: AttackCommand - owner: 2011 target: Entity: 1002
  4037.  
  4038. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  4039. UnityEngine.Debug:Log(Object)
  4040. FileLogger:ForwardToConsole(Level, String, Object[])
  4041. Logger:Log(Level, Int32, Int32, String, Object[])
  4042. Logger:Log(Level, String, Object[])
  4043. CommandManager:PushCommand(Command)
  4044. EntityAIdata:SendCommand(Command)
  4045. AttackAction:SendActionCommand()
  4046. ActionOnTarget:Execute()
  4047. ActionPlan:Execute(Boolean)
  4048. Entity:UpdateAI()
  4049. AIManager:InternalUpdate()
  4050. AIManager:Update()
  4051. GameManager:FixedUpdate()
  4052.  
  4053. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  4054.  
  4055. Important | RB ID: N/A | RB Type: N/A | Executing command: Move (Entity Id: 2016)
  4056.  
  4057. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  4058. UnityEngine.Debug:Log(Object)
  4059. FileLogger:ForwardToConsole(Level, String, Object[])
  4060. Logger:Log(Level, Int32, Int32, String, Object[])
  4061. Logger:Log(Level, String, Object[])
  4062. CommandManager:PushCommand(Command)
  4063. EntityAIdata:SendCommand(Command)
  4064. ActionOnTarget:Execute()
  4065. ActionPlan:Execute(Boolean)
  4066. Entity:UpdateAI()
  4067. AIManager:InternalUpdate()
  4068. AIManager:Update()
  4069. GameManager:FixedUpdate()
  4070.  
  4071. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  4072.  
  4073. Important | RB ID: N/A | RB Type: N/A | GameManager switching from state Playing to SavingTurn
  4074.  
  4075. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  4076. UnityEngine.Debug:Log(Object)
  4077. FileLogger:ForwardToConsole(Level, String, Object[])
  4078. Logger:Log(Level, Int32, Int32, String, Object[])
  4079. Logger:Log(Level, String, Object[])
  4080. GameManager:SetState(GameState)
  4081. GameManager:EndTurn()
  4082. AIManager:PerformEndTurn(Boolean)
  4083. AIManager:UpdateEndTurn(Player)
  4084. AIManager:InternalUpdate()
  4085. AIManager:Update()
  4086. GameManager:FixedUpdate()
  4087.  
  4088. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  4089.  
  4090. Important | RB ID: N/A | RB Type: N/A | Advancing Turn - Next Player Malvolia (Player)
  4091.  
  4092. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  4093. UnityEngine.Debug:Log(Object)
  4094. FileLogger:ForwardToConsole(Level, String, Object[])
  4095. Logger:Log(Level, Int32, Int32, String, Object[])
  4096. Logger:Log(Level, String, Object[])
  4097. GameManager:AdvanceTurn()
  4098. GameManager:EndTurn()
  4099. AIManager:PerformEndTurn(Boolean)
  4100. AIManager:UpdateEndTurn(Player)
  4101. AIManager:InternalUpdate()
  4102. AIManager:Update()
  4103. GameManager:FixedUpdate()
  4104.  
  4105. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  4106.  
  4107. Important | RB ID: N/A | RB Type: N/A | GameManager switching from state SavingTurn to Playing
  4108.  
  4109. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  4110. UnityEngine.Debug:Log(Object)
  4111. FileLogger:ForwardToConsole(Level, String, Object[])
  4112. Logger:Log(Level, Int32, Int32, String, Object[])
  4113. Logger:Log(Level, String, Object[])
  4114. GameManager:SetState(GameState)
  4115. WebRequestManager:ProcessWWWRequestCompletion(Boolean, String)
  4116. <IssueWWWRequest>c__Iterator11:MoveNext()
  4117.  
  4118. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  4119.  
  4120. Defending=False turn=3 turnToStart=9
  4121. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  4122. UnityEngine.Debug:Log(Object)
  4123. AIManager:InitPlayerUpdate(Player)
  4124. AIManager:InternalUpdate()
  4125. AIManager:Update()
  4126. GameManager:FixedUpdate()
  4127.  
  4128. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  4129.  
  4130. Important | RB ID: N/A | RB Type: N/A | Executing command: AttackCommand - owner: 1002 target: Entity: 2010
  4131.  
  4132. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  4133. UnityEngine.Debug:Log(Object)
  4134. FileLogger:ForwardToConsole(Level, String, Object[])
  4135. Logger:Log(Level, Int32, Int32, String, Object[])
  4136. Logger:Log(Level, String, Object[])
  4137. CommandManager:PushCommand(Command)
  4138. EntityAIdata:SendCommand(Command)
  4139. AttackAction:SendActionCommand()
  4140. ActionOnTarget:Execute()
  4141. ActionPlan:Execute(Boolean)
  4142. Entity:UpdateAI()
  4143. AIManager:InternalUpdate()
  4144. AIManager:Update()
  4145. GameManager:FixedUpdate()
  4146.  
  4147. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  4148.  
  4149. Important | RB ID: N/A | RB Type: N/A | Executing command: Move (Entity Id: 1002)
  4150.  
  4151. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  4152. UnityEngine.Debug:Log(Object)
  4153. FileLogger:ForwardToConsole(Level, String, Object[])
  4154. Logger:Log(Level, Int32, Int32, String, Object[])
  4155. Logger:Log(Level, String, Object[])
  4156. CommandManager:PushCommand(Command)
  4157. EntityAIdata:SendCommand(Command)
  4158. ActionOnTarget:Execute()
  4159. ActionPlan:Execute(Boolean)
  4160. ActionPlan:ReplaceAction(Action)
  4161. HUD2:MoveEntity(Vector3)
  4162. TBMouseController:ProcessRightButtonUp()
  4163. TBMouseController:Update()
  4164.  
  4165. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  4166.  
  4167. Important | RB ID: N/A | RB Type: N/A | Executing command: AttackCommand - owner: 1003 target: Entity: 2010
  4168.  
  4169. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  4170. UnityEngine.Debug:Log(Object)
  4171. FileLogger:ForwardToConsole(Level, String, Object[])
  4172. Logger:Log(Level, Int32, Int32, String, Object[])
  4173. Logger:Log(Level, String, Object[])
  4174. CommandManager:PushCommand(Command)
  4175. EntityAIdata:SendCommand(Command)
  4176. AttackAction:SendActionCommand()
  4177. ActionOnTarget:Execute()
  4178. ActionPlan:Execute(Boolean)
  4179. Entity:UpdateAI()
  4180. AIManager:InternalUpdate()
  4181. AIManager:Update()
  4182. GameManager:FixedUpdate()
  4183.  
  4184. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  4185.  
  4186. Important | RB ID: N/A | RB Type: N/A | Executing command: AttackCommand - owner: 1003 target: Entity: 2010
  4187.  
  4188. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  4189. UnityEngine.Debug:Log(Object)
  4190. FileLogger:ForwardToConsole(Level, String, Object[])
  4191. Logger:Log(Level, Int32, Int32, String, Object[])
  4192. Logger:Log(Level, String, Object[])
  4193. CommandManager:PushCommand(Command)
  4194. EntityAIdata:SendCommand(Command)
  4195. AttackAction:SendActionCommand()
  4196. ActionOnTarget:Execute()
  4197. ActionPlan:Execute(Boolean)
  4198. Entity:UpdateAI()
  4199. AIManager:InternalUpdate()
  4200. AIManager:Update()
  4201. GameManager:FixedUpdate()
  4202.  
  4203. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  4204.  
  4205. Important | RB ID: N/A | RB Type: N/A | Executing command: AttackCommand - owner: 1005 target: Entity: 2010
  4206.  
  4207. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  4208. UnityEngine.Debug:Log(Object)
  4209. FileLogger:ForwardToConsole(Level, String, Object[])
  4210. Logger:Log(Level, Int32, Int32, String, Object[])
  4211. Logger:Log(Level, String, Object[])
  4212. CommandManager:PushCommand(Command)
  4213. EntityAIdata:SendCommand(Command)
  4214. AttackAction:SendActionCommand()
  4215. ActionOnTarget:Execute()
  4216. ActionPlan:Execute(Boolean)
  4217. Entity:UpdateAI()
  4218. AIManager:InternalUpdate()
  4219. AIManager:Update()
  4220. GameManager:FixedUpdate()
  4221.  
  4222. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  4223.  
  4224. Important | RB ID: N/A | RB Type: N/A | Executing command: AttackCommand - owner: 1005 target: Entity: 2010
  4225.  
  4226. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  4227. UnityEngine.Debug:Log(Object)
  4228. FileLogger:ForwardToConsole(Level, String, Object[])
  4229. Logger:Log(Level, Int32, Int32, String, Object[])
  4230. Logger:Log(Level, String, Object[])
  4231. CommandManager:PushCommand(Command)
  4232. EntityAIdata:SendCommand(Command)
  4233. AttackAction:SendActionCommand()
  4234. ActionOnTarget:Execute()
  4235. ActionPlan:Execute(Boolean)
  4236. Entity:UpdateAI()
  4237. AIManager:InternalUpdate()
  4238. AIManager:Update()
  4239. GameManager:FixedUpdate()
  4240.  
  4241. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  4242.  
  4243. Important | RB ID: N/A | RB Type: N/A | Executing command: Move (Entity Id: 1001)
  4244.  
  4245. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  4246. UnityEngine.Debug:Log(Object)
  4247. FileLogger:ForwardToConsole(Level, String, Object[])
  4248. Logger:Log(Level, Int32, Int32, String, Object[])
  4249. Logger:Log(Level, String, Object[])
  4250. CommandManager:PushCommand(Command)
  4251. EntityAIdata:SendCommand(Command)
  4252. ActionOnTarget:Execute()
  4253. ActionPlan:Execute(Boolean)
  4254. ActionPlan:ReplaceAction(Action)
  4255. HUD2:MoveEntity(Vector3)
  4256. TBMouseController:ProcessRightButtonUp()
  4257. TBMouseController:Update()
  4258.  
  4259. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  4260.  
  4261. Important | RB ID: N/A | RB Type: N/A | Executing command: AttackCommand - owner: 1001 target: Entity: 2016
  4262.  
  4263. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  4264. UnityEngine.Debug:Log(Object)
  4265. FileLogger:ForwardToConsole(Level, String, Object[])
  4266. Logger:Log(Level, Int32, Int32, String, Object[])
  4267. Logger:Log(Level, String, Object[])
  4268. CommandManager:PushCommand(Command)
  4269. EntityAIdata:SendCommand(Command)
  4270. AttackAction:SendActionCommand()
  4271. ActionOnTarget:Execute()
  4272. ActionPlan:Execute(Boolean)
  4273. Entity:UpdateAI()
  4274. AIManager:InternalUpdate()
  4275. AIManager:Update()
  4276. GameManager:FixedUpdate()
  4277.  
  4278. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  4279.  
  4280. Important | RB ID: N/A | RB Type: N/A | Executing command: Move (Entity Id: 1001)
  4281.  
  4282. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  4283. UnityEngine.Debug:Log(Object)
  4284. FileLogger:ForwardToConsole(Level, String, Object[])
  4285. Logger:Log(Level, Int32, Int32, String, Object[])
  4286. Logger:Log(Level, String, Object[])
  4287. CommandManager:PushCommand(Command)
  4288. EntityAIdata:SendCommand(Command)
  4289. ActionOnTarget:Execute()
  4290. ActionPlan:Execute(Boolean)
  4291. ActionPlan:ReplaceAction(Action)
  4292. HUD2:MoveEntity(Vector3)
  4293. TBMouseController:ProcessRightButtonUp()
  4294. TBMouseController:Update()
  4295.  
  4296. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  4297.  
  4298. Important | RB ID: N/A | RB Type: N/A | Executing command: AttackCommand - owner: 1012 target: Entity: 2009
  4299.  
  4300. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  4301. UnityEngine.Debug:Log(Object)
  4302. FileLogger:ForwardToConsole(Level, String, Object[])
  4303. Logger:Log(Level, Int32, Int32, String, Object[])
  4304. Logger:Log(Level, String, Object[])
  4305. CommandManager:PushCommand(Command)
  4306. EntityAIdata:SendCommand(Command)
  4307. AttackAction:SendActionCommand()
  4308. ActionOnTarget:Execute()
  4309. ActionPlan:Execute(Boolean)
  4310. Entity:UpdateAI()
  4311. AIManager:InternalUpdate()
  4312. AIManager:Update()
  4313. GameManager:FixedUpdate()
  4314.  
  4315. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  4316.  
  4317. Important | RB ID: N/A | RB Type: N/A | Executing command: AttackCommand - owner: 1012 target: Entity: 2009
  4318.  
  4319. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  4320. UnityEngine.Debug:Log(Object)
  4321. FileLogger:ForwardToConsole(Level, String, Object[])
  4322. Logger:Log(Level, Int32, Int32, String, Object[])
  4323. Logger:Log(Level, String, Object[])
  4324. CommandManager:PushCommand(Command)
  4325. EntityAIdata:SendCommand(Command)
  4326. AttackAction:SendActionCommand()
  4327. ActionOnTarget:Execute()
  4328. ActionPlan:Execute(Boolean)
  4329. Entity:UpdateAI()
  4330. AIManager:InternalUpdate()
  4331. AIManager:Update()
  4332. GameManager:FixedUpdate()
  4333.  
  4334. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  4335.  
  4336. Important | RB ID: N/A | RB Type: N/A | Executing command: AttackCommand - owner: 1010 target: Entity: 2016
  4337.  
  4338. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  4339. UnityEngine.Debug:Log(Object)
  4340. FileLogger:ForwardToConsole(Level, String, Object[])
  4341. Logger:Log(Level, Int32, Int32, String, Object[])
  4342. Logger:Log(Level, String, Object[])
  4343. CommandManager:PushCommand(Command)
  4344. EntityAIdata:SendCommand(Command)
  4345. AttackAction:SendActionCommand()
  4346. ActionOnTarget:Execute()
  4347. ActionPlan:Execute(Boolean)
  4348. Entity:UpdateAI()
  4349. AIManager:InternalUpdate()
  4350. AIManager:Update()
  4351. GameManager:FixedUpdate()
  4352.  
  4353. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  4354.  
  4355. Important | RB ID: N/A | RB Type: N/A | Executing command: AttackCommand - owner: 1013 target: Entity: 2011
  4356.  
  4357. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  4358. UnityEngine.Debug:Log(Object)
  4359. FileLogger:ForwardToConsole(Level, String, Object[])
  4360. Logger:Log(Level, Int32, Int32, String, Object[])
  4361. Logger:Log(Level, String, Object[])
  4362. CommandManager:PushCommand(Command)
  4363. EntityAIdata:SendCommand(Command)
  4364. AttackAction:SendActionCommand()
  4365. ActionOnTarget:Execute()
  4366. ActionPlan:Execute(Boolean)
  4367. Entity:UpdateAI()
  4368. AIManager:InternalUpdate()
  4369. AIManager:Update()
  4370. GameManager:FixedUpdate()
  4371.  
  4372. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  4373.  
  4374. Important | RB ID: N/A | RB Type: N/A | Executing command: AttackCommand - owner: 1013 target: Entity: 2011
  4375.  
  4376. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  4377. UnityEngine.Debug:Log(Object)
  4378. FileLogger:ForwardToConsole(Level, String, Object[])
  4379. Logger:Log(Level, Int32, Int32, String, Object[])
  4380. Logger:Log(Level, String, Object[])
  4381. CommandManager:PushCommand(Command)
  4382. EntityAIdata:SendCommand(Command)
  4383. AttackAction:SendActionCommand()
  4384. ActionOnTarget:Execute()
  4385. ActionPlan:Execute(Boolean)
  4386. Entity:UpdateAI()
  4387. AIManager:InternalUpdate()
  4388. AIManager:Update()
  4389. GameManager:FixedUpdate()
  4390.  
  4391. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  4392.  
  4393. Important | RB ID: N/A | RB Type: N/A | Executing command: AttackCommand - owner: 1009 target: Entity: 2011
  4394.  
  4395. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  4396. UnityEngine.Debug:Log(Object)
  4397. FileLogger:ForwardToConsole(Level, String, Object[])
  4398. Logger:Log(Level, Int32, Int32, String, Object[])
  4399. Logger:Log(Level, String, Object[])
  4400. CommandManager:PushCommand(Command)
  4401. EntityAIdata:SendCommand(Command)
  4402. AttackAction:SendActionCommand()
  4403. ActionOnTarget:Execute()
  4404. ActionPlan:Execute(Boolean)
  4405. Entity:UpdateAI()
  4406. AIManager:InternalUpdate()
  4407. AIManager:Update()
  4408. GameManager:FixedUpdate()
  4409.  
  4410. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  4411.  
  4412. Important | RB ID: N/A | RB Type: N/A | Executing command: AttackCommand - owner: 1006 target: Entity: 2012
  4413.  
  4414. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  4415. UnityEngine.Debug:Log(Object)
  4416. FileLogger:ForwardToConsole(Level, String, Object[])
  4417. Logger:Log(Level, Int32, Int32, String, Object[])
  4418. Logger:Log(Level, String, Object[])
  4419. CommandManager:PushCommand(Command)
  4420. EntityAIdata:SendCommand(Command)
  4421. AttackAction:SendActionCommand()
  4422. ActionOnTarget:Execute()
  4423. ActionPlan:Execute(Boolean)
  4424. Entity:UpdateAI()
  4425. AIManager:InternalUpdate()
  4426. AIManager:Update()
  4427. GameManager:FixedUpdate()
  4428.  
  4429. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  4430.  
  4431. Important | RB ID: N/A | RB Type: N/A | Executing command: AttackCommand - owner: 1004 target: Entity: 2011
  4432.  
  4433. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  4434. UnityEngine.Debug:Log(Object)
  4435. FileLogger:ForwardToConsole(Level, String, Object[])
  4436. Logger:Log(Level, Int32, Int32, String, Object[])
  4437. Logger:Log(Level, String, Object[])
  4438. CommandManager:PushCommand(Command)
  4439. EntityAIdata:SendCommand(Command)
  4440. AttackAction:SendActionCommand()
  4441. ActionOnTarget:Execute()
  4442. ActionPlan:Execute(Boolean)
  4443. Entity:UpdateAI()
  4444. AIManager:InternalUpdate()
  4445. AIManager:Update()
  4446. GameManager:FixedUpdate()
  4447.  
  4448. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  4449.  
  4450. Important | RB ID: N/A | RB Type: N/A | Executing command: AttackCommand - owner: 1004 target: Entity: 2011
  4451.  
  4452. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  4453. UnityEngine.Debug:Log(Object)
  4454. FileLogger:ForwardToConsole(Level, String, Object[])
  4455. Logger:Log(Level, Int32, Int32, String, Object[])
  4456. Logger:Log(Level, String, Object[])
  4457. CommandManager:PushCommand(Command)
  4458. EntityAIdata:SendCommand(Command)
  4459. AttackAction:SendActionCommand()
  4460. ActionOnTarget:Execute()
  4461. ActionPlan:Execute(Boolean)
  4462. Entity:UpdateAI()
  4463. AIManager:InternalUpdate()
  4464. AIManager:Update()
  4465. GameManager:FixedUpdate()
  4466.  
  4467. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  4468.  
  4469. Important | RB ID: N/A | RB Type: N/A | Executing command: Move (Entity Id: 1007)
  4470.  
  4471. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  4472. UnityEngine.Debug:Log(Object)
  4473. FileLogger:ForwardToConsole(Level, String, Object[])
  4474. Logger:Log(Level, Int32, Int32, String, Object[])
  4475. Logger:Log(Level, String, Object[])
  4476. CommandManager:PushCommand(Command)
  4477. EntityAIdata:SendCommand(Command)
  4478. ActionOnTarget:Execute()
  4479. ActionPlan:Execute(Boolean)
  4480. ActionPlan:ReplaceAction(Action)
  4481. HUD2:MoveEntity(Vector3)
  4482. TBMouseController:ProcessRightButtonUp()
  4483. TBMouseController:Update()
  4484.  
  4485. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  4486.  
  4487. Important | RB ID: N/A | RB Type: N/A | Executing command: AttackCommand - owner: 1007 target: Entity: 2009
  4488.  
  4489. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  4490. UnityEngine.Debug:Log(Object)
  4491. FileLogger:ForwardToConsole(Level, String, Object[])
  4492. Logger:Log(Level, Int32, Int32, String, Object[])
  4493. Logger:Log(Level, String, Object[])
  4494. CommandManager:PushCommand(Command)
  4495. EntityAIdata:SendCommand(Command)
  4496. AttackAction:SendActionCommand()
  4497. ActionOnTarget:Execute()
  4498. ActionPlan:Execute(Boolean)
  4499. Entity:UpdateAI()
  4500. AIManager:InternalUpdate()
  4501. AIManager:Update()
  4502. GameManager:FixedUpdate()
  4503.  
  4504. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  4505.  
  4506. Important | RB ID: N/A | RB Type: N/A | Executing command: Move (Entity Id: 1008)
  4507.  
  4508. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  4509. UnityEngine.Debug:Log(Object)
  4510. FileLogger:ForwardToConsole(Level, String, Object[])
  4511. Logger:Log(Level, Int32, Int32, String, Object[])
  4512. Logger:Log(Level, String, Object[])
  4513. CommandManager:PushCommand(Command)
  4514. EntityAIdata:SendCommand(Command)
  4515. ActionOnTarget:Execute()
  4516. ActionPlan:Execute(Boolean)
  4517. ActionPlan:ReplaceAction(Action)
  4518. HUD2:MoveEntity(Vector3)
  4519. TBMouseController:ProcessRightButtonUp()
  4520. TBMouseController:Update()
  4521.  
  4522. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  4523.  
  4524. Important | RB ID: N/A | RB Type: N/A | Executing command: AttackCommand - owner: 1008 target: Entity: 2009
  4525.  
  4526. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  4527. UnityEngine.Debug:Log(Object)
  4528. FileLogger:ForwardToConsole(Level, String, Object[])
  4529. Logger:Log(Level, Int32, Int32, String, Object[])
  4530. Logger:Log(Level, String, Object[])
  4531. CommandManager:PushCommand(Command)
  4532. EntityAIdata:SendCommand(Command)
  4533. AttackAction:SendActionCommand()
  4534. ActionOnTarget:Execute()
  4535. ActionPlan:Execute(Boolean)
  4536. Entity:UpdateAI()
  4537. AIManager:InternalUpdate()
  4538. AIManager:Update()
  4539. GameManager:FixedUpdate()
  4540.  
  4541. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  4542.  
  4543. Important | RB ID: N/A | RB Type: N/A | GameManager switching from state Playing to SavingTurn
  4544.  
  4545. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  4546. UnityEngine.Debug:Log(Object)
  4547. FileLogger:ForwardToConsole(Level, String, Object[])
  4548. Logger:Log(Level, Int32, Int32, String, Object[])
  4549. Logger:Log(Level, String, Object[])
  4550. GameManager:SetState(GameState)
  4551. GameManager:EndTurn()
  4552. HUD2:EndTurn()
  4553.  
  4554. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  4555.  
  4556. Important | RB ID: N/A | RB Type: N/A | Advancing Turn - Next Player Militia (Player)
  4557.  
  4558. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  4559. UnityEngine.Debug:Log(Object)
  4560. FileLogger:ForwardToConsole(Level, String, Object[])
  4561. Logger:Log(Level, Int32, Int32, String, Object[])
  4562. Logger:Log(Level, String, Object[])
  4563. GameManager:AdvanceTurn()
  4564. GameManager:EndTurn()
  4565. HUD2:EndTurn()
  4566.  
  4567. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  4568.  
  4569. Important | RB ID: N/A | RB Type: N/A | GameManager switching from state SavingTurn to Playing
  4570.  
  4571. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  4572. UnityEngine.Debug:Log(Object)
  4573. FileLogger:ForwardToConsole(Level, String, Object[])
  4574. Logger:Log(Level, Int32, Int32, String, Object[])
  4575. Logger:Log(Level, String, Object[])
  4576. GameManager:SetState(GameState)
  4577. WebRequestManager:ProcessWWWRequestCompletion(Boolean, String)
  4578. <IssueWWWRequest>c__Iterator11:MoveNext()
  4579.  
  4580. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  4581.  
  4582. Defending=False turn=4 turnToStart=9
  4583. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  4584. UnityEngine.Debug:Log(Object)
  4585. AIManager:InitPlayerUpdate(Player)
  4586. AIManager:InternalUpdate()
  4587. AIManager:Update()
  4588. GameManager:FixedUpdate()
  4589.  
  4590. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  4591.  
  4592. Important | RB ID: N/A | RB Type: N/A | Executing command: Move (Entity Id: 2016)
  4593.  
  4594. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  4595. UnityEngine.Debug:Log(Object)
  4596. FileLogger:ForwardToConsole(Level, String, Object[])
  4597. Logger:Log(Level, Int32, Int32, String, Object[])
  4598. Logger:Log(Level, String, Object[])
  4599. CommandManager:PushCommand(Command)
  4600. EntityAIdata:SendCommand(Command)
  4601. ActionOnTarget:Execute()
  4602. ActionPlan:Execute(Boolean)
  4603. Entity:UpdateAI()
  4604. AIManager:InternalUpdate()
  4605. AIManager:Update()
  4606. GameManager:FixedUpdate()
  4607.  
  4608. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  4609.  
  4610. Important | RB ID: N/A | RB Type: N/A | Executing command: AttackCommand - owner: 2016 target: Entity: 1007
  4611.  
  4612. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  4613. UnityEngine.Debug:Log(Object)
  4614. FileLogger:ForwardToConsole(Level, String, Object[])
  4615. Logger:Log(Level, Int32, Int32, String, Object[])
  4616. Logger:Log(Level, String, Object[])
  4617. CommandManager:PushCommand(Command)
  4618. EntityAIdata:SendCommand(Command)
  4619. AttackAction:SendActionCommand()
  4620. ActionOnTarget:Execute()
  4621. ActionPlan:Execute(Boolean)
  4622. Entity:UpdateAI()
  4623. AIManager:InternalUpdate()
  4624. AIManager:Update()
  4625. GameManager:FixedUpdate()
  4626.  
  4627. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  4628.  
  4629. Important | RB ID: N/A | RB Type: N/A | Executing command: AttackCommand - owner: 2012 target: Entity: 1002
  4630.  
  4631. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  4632. UnityEngine.Debug:Log(Object)
  4633. FileLogger:ForwardToConsole(Level, String, Object[])
  4634. Logger:Log(Level, Int32, Int32, String, Object[])
  4635. Logger:Log(Level, String, Object[])
  4636. CommandManager:PushCommand(Command)
  4637. EntityAIdata:SendCommand(Command)
  4638. AttackAction:SendActionCommand()
  4639. ActionOnTarget:Execute()
  4640. ActionPlan:Execute(Boolean)
  4641. Entity:UpdateAI()
  4642. AIManager:InternalUpdate()
  4643. AIManager:Update()
  4644. GameManager:FixedUpdate()
  4645.  
  4646. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  4647.  
  4648. Normal | RB ID: N/A | RB Type: N/A | **************************forcing next action!!!!!
  4649.  
  4650. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  4651. UnityEngine.Debug:Log(Object)
  4652. FileLogger:ForwardToConsole(Level, String, Object[])
  4653. Logger:Log(Level, Int32, Int32, String, Object[])
  4654. Logger:Log(String, Object[])
  4655. ActionPlan:ForceNextCommand()
  4656. Entity:UpdateAI()
  4657. AIManager:InternalUpdate()
  4658. AIManager:Update()
  4659. GameManager:FixedUpdate()
  4660.  
  4661. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  4662.  
  4663. Important | RB ID: N/A | RB Type: N/A | Executing command: AttackCommand - owner: 2012 target: Entity: 1003
  4664.  
  4665. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  4666. UnityEngine.Debug:Log(Object)
  4667. FileLogger:ForwardToConsole(Level, String, Object[])
  4668. Logger:Log(Level, Int32, Int32, String, Object[])
  4669. Logger:Log(Level, String, Object[])
  4670. CommandManager:PushCommand(Command)
  4671. EntityAIdata:SendCommand(Command)
  4672. AttackAction:SendActionCommand()
  4673. ActionOnTarget:Execute()
  4674. ActionPlan:Execute(Boolean)
  4675. Entity:UpdateAI()
  4676. AIManager:InternalUpdate()
  4677. AIManager:Update()
  4678. GameManager:FixedUpdate()
  4679.  
  4680. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  4681.  
  4682. Important | RB ID: N/A | RB Type: N/A | Executing command: AttackCommand - owner: 2012 target: Entity: 1005
  4683.  
  4684. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  4685. UnityEngine.Debug:Log(Object)
  4686. FileLogger:ForwardToConsole(Level, String, Object[])
  4687. Logger:Log(Level, Int32, Int32, String, Object[])
  4688. Logger:Log(Level, String, Object[])
  4689. CommandManager:PushCommand(Command)
  4690. EntityAIdata:SendCommand(Command)
  4691. AttackAction:SendActionCommand()
  4692. ActionOnTarget:Execute()
  4693. ActionPlan:Execute(Boolean)
  4694. Entity:UpdateAI()
  4695. AIManager:InternalUpdate()
  4696. AIManager:Update()
  4697. GameManager:FixedUpdate()
  4698.  
  4699. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  4700.  
  4701. Important | RB ID: N/A | RB Type: N/A | Executing command: AttackCommand - owner: 2009 target: Entity: 1001
  4702.  
  4703. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  4704. UnityEngine.Debug:Log(Object)
  4705. FileLogger:ForwardToConsole(Level, String, Object[])
  4706. Logger:Log(Level, Int32, Int32, String, Object[])
  4707. Logger:Log(Level, String, Object[])
  4708. CommandManager:PushCommand(Command)
  4709. EntityAIdata:SendCommand(Command)
  4710. AttackAction:SendActionCommand()
  4711. ActionOnTarget:Execute()
  4712. ActionPlan:Execute(Boolean)
  4713. Entity:UpdateAI()
  4714. AIManager:InternalUpdate()
  4715. AIManager:Update()
  4716. GameManager:FixedUpdate()
  4717.  
  4718. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  4719.  
  4720. Important | RB ID: N/A | RB Type: N/A | Executing command: AttackCommand - owner: 2009 target: Entity: 1008
  4721.  
  4722. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  4723. UnityEngine.Debug:Log(Object)
  4724. FileLogger:ForwardToConsole(Level, String, Object[])
  4725. Logger:Log(Level, Int32, Int32, String, Object[])
  4726. Logger:Log(Level, String, Object[])
  4727. CommandManager:PushCommand(Command)
  4728. EntityAIdata:SendCommand(Command)
  4729. AttackAction:SendActionCommand()
  4730. ActionOnTarget:Execute()
  4731. ActionPlan:Execute(Boolean)
  4732. Entity:UpdateAI()
  4733. AIManager:InternalUpdate()
  4734. AIManager:Update()
  4735. GameManager:FixedUpdate()
  4736.  
  4737. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  4738.  
  4739. Important | RB ID: N/A | RB Type: N/A | Executing command: AttackCommand - owner: 2009 target: Entity: 1001
  4740.  
  4741. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  4742. UnityEngine.Debug:Log(Object)
  4743. FileLogger:ForwardToConsole(Level, String, Object[])
  4744. Logger:Log(Level, Int32, Int32, String, Object[])
  4745. Logger:Log(Level, String, Object[])
  4746. CommandManager:PushCommand(Command)
  4747. EntityAIdata:SendCommand(Command)
  4748. AttackAction:SendActionCommand()
  4749. ActionOnTarget:Execute()
  4750. ActionPlan:Execute(Boolean)
  4751. Entity:UpdateAI()
  4752. AIManager:InternalUpdate()
  4753. AIManager:Update()
  4754. GameManager:FixedUpdate()
  4755.  
  4756. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  4757.  
  4758. Important | RB ID: N/A | RB Type: N/A | GameManager switching from state Playing to SavingTurn
  4759.  
  4760. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  4761. UnityEngine.Debug:Log(Object)
  4762. FileLogger:ForwardToConsole(Level, String, Object[])
  4763. Logger:Log(Level, Int32, Int32, String, Object[])
  4764. Logger:Log(Level, String, Object[])
  4765. GameManager:SetState(GameState)
  4766. GameManager:EndTurn()
  4767. AIManager:PerformEndTurn(Boolean)
  4768. AIManager:UpdateEndTurn(Player)
  4769. AIManager:InternalUpdate()
  4770. AIManager:Update()
  4771. GameManager:FixedUpdate()
  4772.  
  4773. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  4774.  
  4775. Important | RB ID: N/A | RB Type: N/A | Advancing Turn - Next Player Malvolia (Player)
  4776.  
  4777. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  4778. UnityEngine.Debug:Log(Object)
  4779. FileLogger:ForwardToConsole(Level, String, Object[])
  4780. Logger:Log(Level, Int32, Int32, String, Object[])
  4781. Logger:Log(Level, String, Object[])
  4782. GameManager:AdvanceTurn()
  4783. GameManager:EndTurn()
  4784. AIManager:PerformEndTurn(Boolean)
  4785. AIManager:UpdateEndTurn(Player)
  4786. AIManager:InternalUpdate()
  4787. AIManager:Update()
  4788. GameManager:FixedUpdate()
  4789.  
  4790. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  4791.  
  4792. Important | RB ID: N/A | RB Type: N/A | GameManager switching from state SavingTurn to Playing
  4793.  
  4794. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  4795. UnityEngine.Debug:Log(Object)
  4796. FileLogger:ForwardToConsole(Level, String, Object[])
  4797. Logger:Log(Level, Int32, Int32, String, Object[])
  4798. Logger:Log(Level, String, Object[])
  4799. GameManager:SetState(GameState)
  4800. WebRequestManager:ProcessWWWRequestCompletion(Boolean, String)
  4801. <IssueWWWRequest>c__Iterator11:MoveNext()
  4802.  
  4803. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  4804.  
  4805. Defending=False turn=5 turnToStart=9
  4806. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  4807. UnityEngine.Debug:Log(Object)
  4808. AIManager:InitPlayerUpdate(Player)
  4809. AIManager:InternalUpdate()
  4810. AIManager:Update()
  4811. GameManager:FixedUpdate()
  4812.  
  4813. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  4814.  
  4815. Important | RB ID: N/A | RB Type: N/A | Executing command: Move (Entity Id: 1001)
  4816.  
  4817. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  4818. UnityEngine.Debug:Log(Object)
  4819. FileLogger:ForwardToConsole(Level, String, Object[])
  4820. Logger:Log(Level, Int32, Int32, String, Object[])
  4821. Logger:Log(Level, String, Object[])
  4822. CommandManager:PushCommand(Command)
  4823. EntityAIdata:SendCommand(Command)
  4824. ActionOnTarget:Execute()
  4825. ActionPlan:Execute(Boolean)
  4826. ActionPlan:ReplaceAction(Action)
  4827. HUD2:MoveEntity(Vector3)
  4828. TBMouseController:ProcessRightButtonUp()
  4829. TBMouseController:Update()
  4830.  
  4831. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  4832.  
  4833. Important | RB ID: N/A | RB Type: N/A | Executing command: AttackCommand - owner: 1001 target: Entity: 2016
  4834.  
  4835. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  4836. UnityEngine.Debug:Log(Object)
  4837. FileLogger:ForwardToConsole(Level, String, Object[])
  4838. Logger:Log(Level, Int32, Int32, String, Object[])
  4839. Logger:Log(Level, String, Object[])
  4840. CommandManager:PushCommand(Command)
  4841. EntityAIdata:SendCommand(Command)
  4842. AttackAction:SendActionCommand()
  4843. ActionOnTarget:Execute()
  4844. ActionPlan:Execute(Boolean)
  4845. Entity:UpdateAI()
  4846. AIManager:InternalUpdate()
  4847. AIManager:Update()
  4848. GameManager:FixedUpdate()
  4849.  
  4850. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  4851.  
  4852. Important | RB ID: N/A | RB Type: N/A | Executing command: AttackCommand - owner: 1007 target: Entity: 2009
  4853.  
  4854. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  4855. UnityEngine.Debug:Log(Object)
  4856. FileLogger:ForwardToConsole(Level, String, Object[])
  4857. Logger:Log(Level, Int32, Int32, String, Object[])
  4858. Logger:Log(Level, String, Object[])
  4859. CommandManager:PushCommand(Command)
  4860. EntityAIdata:SendCommand(Command)
  4861. AttackAction:SendActionCommand()
  4862. ActionOnTarget:Execute()
  4863. ActionPlan:Execute(Boolean)
  4864. Entity:UpdateAI()
  4865. AIManager:InternalUpdate()
  4866. AIManager:Update()
  4867. GameManager:FixedUpdate()
  4868.  
  4869. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  4870.  
  4871. Important | RB ID: N/A | RB Type: N/A | Executing command: Move (Entity Id: 1007)
  4872.  
  4873. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  4874. UnityEngine.Debug:Log(Object)
  4875. FileLogger:ForwardToConsole(Level, String, Object[])
  4876. Logger:Log(Level, Int32, Int32, String, Object[])
  4877. Logger:Log(Level, String, Object[])
  4878. CommandManager:PushCommand(Command)
  4879. EntityAIdata:SendCommand(Command)
  4880. ActionOnTarget:Execute()
  4881. ActionPlan:Execute(Boolean)
  4882. ActionPlan:ReplaceAction(Action)
  4883. HUD2:MoveEntity(Vector3)
  4884. TBMouseController:ProcessRightButtonUp()
  4885. TBMouseController:Update()
  4886.  
  4887. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  4888.  
  4889. Important | RB ID: N/A | RB Type: N/A | Executing command: Move (Entity Id: 1008)
  4890.  
  4891. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  4892. UnityEngine.Debug:Log(Object)
  4893. FileLogger:ForwardToConsole(Level, String, Object[])
  4894. Logger:Log(Level, Int32, Int32, String, Object[])
  4895. Logger:Log(Level, String, Object[])
  4896. CommandManager:PushCommand(Command)
  4897. EntityAIdata:SendCommand(Command)
  4898. ActionOnTarget:Execute()
  4899. ActionPlan:Execute(Boolean)
  4900. ActionPlan:ReplaceAction(Action)
  4901. HUD2:MoveEntity(Vector3)
  4902. TBMouseController:ProcessRightButtonUp()
  4903. TBMouseController:Update()
  4904.  
  4905. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  4906.  
  4907. Important | RB ID: N/A | RB Type: N/A | Executing command: AttackCommand - owner: 1005 target: Entity: 2012
  4908.  
  4909. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  4910. UnityEngine.Debug:Log(Object)
  4911. FileLogger:ForwardToConsole(Level, String, Object[])
  4912. Logger:Log(Level, Int32, Int32, String, Object[])
  4913. Logger:Log(Level, String, Object[])
  4914. CommandManager:PushCommand(Command)
  4915. EntityAIdata:SendCommand(Command)
  4916. AttackAction:SendActionCommand()
  4917. ActionOnTarget:Execute()
  4918. ActionPlan:Execute(Boolean)
  4919. Entity:UpdateAI()
  4920. AIManager:InternalUpdate()
  4921. AIManager:Update()
  4922. GameManager:FixedUpdate()
  4923.  
  4924. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  4925.  
  4926. Important | RB ID: N/A | RB Type: N/A | Executing command: AttackCommand - owner: 1005 target: Entity: 2012
  4927.  
  4928. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  4929. UnityEngine.Debug:Log(Object)
  4930. FileLogger:ForwardToConsole(Level, String, Object[])
  4931. Logger:Log(Level, Int32, Int32, String, Object[])
  4932. Logger:Log(Level, String, Object[])
  4933. CommandManager:PushCommand(Command)
  4934. EntityAIdata:SendCommand(Command)
  4935. AttackAction:SendActionCommand()
  4936. ActionOnTarget:Execute()
  4937. ActionPlan:Execute(Boolean)
  4938. Entity:UpdateAI()
  4939. AIManager:InternalUpdate()
  4940. AIManager:Update()
  4941. GameManager:FixedUpdate()
  4942.  
  4943. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  4944.  
  4945. Important | RB ID: N/A | RB Type: N/A | Executing command: AttackCommand - owner: 1009 target: Entity: 2012
  4946.  
  4947. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  4948. UnityEngine.Debug:Log(Object)
  4949. FileLogger:ForwardToConsole(Level, String, Object[])
  4950. Logger:Log(Level, Int32, Int32, String, Object[])
  4951. Logger:Log(Level, String, Object[])
  4952. CommandManager:PushCommand(Command)
  4953. EntityAIdata:SendCommand(Command)
  4954. AttackAction:SendActionCommand()
  4955. ActionOnTarget:Execute()
  4956. ActionPlan:Execute(Boolean)
  4957. Entity:UpdateAI()
  4958. AIManager:InternalUpdate()
  4959. AIManager:Update()
  4960. GameManager:FixedUpdate()
  4961.  
  4962. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  4963.  
  4964. Important | RB ID: N/A | RB Type: N/A | Executing command: AttackCommand - owner: 1009 target: Entity: 2012
  4965.  
  4966. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  4967. UnityEngine.Debug:Log(Object)
  4968. FileLogger:ForwardToConsole(Level, String, Object[])
  4969. Logger:Log(Level, Int32, Int32, String, Object[])
  4970. Logger:Log(Level, String, Object[])
  4971. CommandManager:PushCommand(Command)
  4972. EntityAIdata:SendCommand(Command)
  4973. AttackAction:SendActionCommand()
  4974. ActionOnTarget:Execute()
  4975. ActionPlan:Execute(Boolean)
  4976. Entity:UpdateAI()
  4977. AIManager:InternalUpdate()
  4978. AIManager:Update()
  4979. GameManager:FixedUpdate()
  4980.  
  4981. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  4982.  
  4983. Important | RB ID: N/A | RB Type: N/A | Executing command: AttackCommand - owner: 1004 target: Entity: 2012
  4984.  
  4985. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  4986. UnityEngine.Debug:Log(Object)
  4987. FileLogger:ForwardToConsole(Level, String, Object[])
  4988. Logger:Log(Level, Int32, Int32, String, Object[])
  4989. Logger:Log(Level, String, Object[])
  4990. CommandManager:PushCommand(Command)
  4991. EntityAIdata:SendCommand(Command)
  4992. AttackAction:SendActionCommand()
  4993. ActionOnTarget:Execute()
  4994. ActionPlan:Execute(Boolean)
  4995. Entity:UpdateAI()
  4996. AIManager:InternalUpdate()
  4997. AIManager:Update()
  4998. GameManager:FixedUpdate()
  4999.  
  5000. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  5001.  
  5002. Important | RB ID: N/A | RB Type: N/A | Executing command: AttackCommand - owner: 1004 target: Entity: 2012
  5003.  
  5004. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  5005. UnityEngine.Debug:Log(Object)
  5006. FileLogger:ForwardToConsole(Level, String, Object[])
  5007. Logger:Log(Level, Int32, Int32, String, Object[])
  5008. Logger:Log(Level, String, Object[])
  5009. CommandManager:PushCommand(Command)
  5010. EntityAIdata:SendCommand(Command)
  5011. AttackAction:SendActionCommand()
  5012. ActionOnTarget:Execute()
  5013. ActionPlan:Execute(Boolean)
  5014. Entity:UpdateAI()
  5015. AIManager:InternalUpdate()
  5016. AIManager:Update()
  5017. GameManager:FixedUpdate()
  5018.  
  5019. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  5020.  
  5021. Important | RB ID: N/A | RB Type: N/A | Executing command: AttackCommand - owner: 1006 target: Entity: 2012
  5022.  
  5023. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  5024. UnityEngine.Debug:Log(Object)
  5025. FileLogger:ForwardToConsole(Level, String, Object[])
  5026. Logger:Log(Level, Int32, Int32, String, Object[])
  5027. Logger:Log(Level, String, Object[])
  5028. CommandManager:PushCommand(Command)
  5029. EntityAIdata:SendCommand(Command)
  5030. AttackAction:SendActionCommand()
  5031. ActionOnTarget:Execute()
  5032. ActionPlan:Execute(Boolean)
  5033. Entity:UpdateAI()
  5034. AIManager:InternalUpdate()
  5035. AIManager:Update()
  5036. GameManager:FixedUpdate()
  5037.  
  5038. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  5039.  
  5040. Important | RB ID: N/A | RB Type: N/A | Executing command: Move (Entity Id: 1013)
  5041.  
  5042. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  5043. UnityEngine.Debug:Log(Object)
  5044. FileLogger:ForwardToConsole(Level, String, Object[])
  5045. Logger:Log(Level, Int32, Int32, String, Object[])
  5046. Logger:Log(Level, String, Object[])
  5047. CommandManager:PushCommand(Command)
  5048. EntityAIdata:SendCommand(Command)
  5049. ActionOnTarget:Execute()
  5050. ActionPlan:Execute(Boolean)
  5051. ActionPlan:ReplaceAction(Action)
  5052. HUD2:MoveEntity(Vector3)
  5053. TBMouseController:ProcessRightButtonUp()
  5054. TBMouseController:Update()
  5055.  
  5056. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  5057.  
  5058. Important | RB ID: N/A | RB Type: N/A | Executing command: AttackCommand - owner: 1013 target: Entity: 2012
  5059.  
  5060. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  5061. UnityEngine.Debug:Log(Object)
  5062. FileLogger:ForwardToConsole(Level, String, Object[])
  5063. Logger:Log(Level, Int32, Int32, String, Object[])
  5064. Logger:Log(Level, String, Object[])
  5065. CommandManager:PushCommand(Command)
  5066. EntityAIdata:SendCommand(Command)
  5067. AttackAction:SendActionCommand()
  5068. ActionOnTarget:Execute()
  5069. ActionPlan:Execute(Boolean)
  5070. Entity:UpdateAI()
  5071. AIManager:InternalUpdate()
  5072. AIManager:Update()
  5073. GameManager:FixedUpdate()
  5074.  
  5075. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  5076.  
  5077. Important | RB ID: N/A | RB Type: N/A | Executing command: Move (Entity Id: 1002)
  5078.  
  5079. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  5080. UnityEngine.Debug:Log(Object)
  5081. FileLogger:ForwardToConsole(Level, String, Object[])
  5082. Logger:Log(Level, Int32, Int32, String, Object[])
  5083. Logger:Log(Level, String, Object[])
  5084. CommandManager:PushCommand(Command)
  5085. EntityAIdata:SendCommand(Command)
  5086. ActionOnTarget:Execute()
  5087. ActionPlan:Execute(Boolean)
  5088. ActionPlan:ReplaceAction(Action)
  5089. HUD2:MoveEntity(Vector3)
  5090. TBMouseController:ProcessRightButtonUp()
  5091. TBMouseController:Update()
  5092.  
  5093. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  5094.  
  5095. Important | RB ID: N/A | RB Type: N/A | Executing command: Move (Entity Id: 1012)
  5096.  
  5097. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  5098. UnityEngine.Debug:Log(Object)
  5099. FileLogger:ForwardToConsole(Level, String, Object[])
  5100. Logger:Log(Level, Int32, Int32, String, Object[])
  5101. Logger:Log(Level, String, Object[])
  5102. CommandManager:PushCommand(Command)
  5103. EntityAIdata:SendCommand(Command)
  5104. ActionOnTarget:Execute()
  5105. ActionPlan:Execute(Boolean)
  5106. ActionPlan:ReplaceAction(Action)
  5107. HUD2:MoveEntity(Vector3)
  5108. TBMouseController:ProcessRightButtonUp()
  5109. TBMouseController:Update()
  5110.  
  5111. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  5112.  
  5113. Important | RB ID: N/A | RB Type: N/A | Executing command: AttackCommand - owner: 1010 target: Entity: 2016
  5114.  
  5115. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  5116. UnityEngine.Debug:Log(Object)
  5117. FileLogger:ForwardToConsole(Level, String, Object[])
  5118. Logger:Log(Level, Int32, Int32, String, Object[])
  5119. Logger:Log(Level, String, Object[])
  5120. CommandManager:PushCommand(Command)
  5121. EntityAIdata:SendCommand(Command)
  5122. AttackAction:SendActionCommand()
  5123. ActionOnTarget:Execute()
  5124. ActionPlan:Execute(Boolean)
  5125. Entity:UpdateAI()
  5126. AIManager:InternalUpdate()
  5127. AIManager:Update()
  5128. GameManager:FixedUpdate()
  5129.  
  5130. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  5131.  
  5132. Important | RB ID: N/A | RB Type: N/A | Executing command: Move (Entity Id: 1001)
  5133.  
  5134. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  5135. UnityEngine.Debug:Log(Object)
  5136. FileLogger:ForwardToConsole(Level, String, Object[])
  5137. Logger:Log(Level, Int32, Int32, String, Object[])
  5138. Logger:Log(Level, String, Object[])
  5139. CommandManager:PushCommand(Command)
  5140. EntityAIdata:SendCommand(Command)
  5141. ActionOnTarget:Execute()
  5142. ActionPlan:Execute(Boolean)
  5143. ActionPlan:ReplaceAction(Action)
  5144. HUD2:MoveEntity(Vector3)
  5145. TBMouseController:ProcessRightButtonUp()
  5146. TBMouseController:Update()
  5147.  
  5148. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  5149.  
  5150. Important | RB ID: N/A | RB Type: N/A | Executing command: Move (Entity Id: 1011)
  5151.  
  5152. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  5153. UnityEngine.Debug:Log(Object)
  5154. FileLogger:ForwardToConsole(Level, String, Object[])
  5155. Logger:Log(Level, Int32, Int32, String, Object[])
  5156. Logger:Log(Level, String, Object[])
  5157. CommandManager:PushCommand(Command)
  5158. EntityAIdata:SendCommand(Command)
  5159. ActionOnTarget:Execute()
  5160. ActionPlan:Execute(Boolean)
  5161. ActionPlan:ReplaceAction(Action)
  5162. HUD2:MoveEntity(Vector3)
  5163. TBMouseController:ProcessRightButtonUp()
  5164. TBMouseController:Update()
  5165.  
  5166. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  5167.  
  5168. Important | RB ID: N/A | RB Type: N/A | Executing command: AttackCommand - owner: 1011 target: Entity: 1001
  5169.  
  5170. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  5171. UnityEngine.Debug:Log(Object)
  5172. FileLogger:ForwardToConsole(Level, String, Object[])
  5173. Logger:Log(Level, Int32, Int32, String, Object[])
  5174. Logger:Log(Level, String, Object[])
  5175. CommandManager:PushCommand(Command)
  5176. EntityAIdata:SendCommand(Command)
  5177. AttackAction:SendActionCommand()
  5178. ActionOnTarget:Execute()
  5179. ActionPlan:Execute(Boolean)
  5180. Entity:UpdateAI()
  5181. AIManager:InternalUpdate()
  5182. AIManager:Update()
  5183. GameManager:FixedUpdate()
  5184.  
  5185. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  5186.  
  5187. Important | RB ID: N/A | RB Type: N/A | Executing command: Move (Entity Id: 1008)
  5188.  
  5189. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  5190. UnityEngine.Debug:Log(Object)
  5191. FileLogger:ForwardToConsole(Level, String, Object[])
  5192. Logger:Log(Level, Int32, Int32, String, Object[])
  5193. Logger:Log(Level, String, Object[])
  5194. CommandManager:PushCommand(Command)
  5195. EntityAIdata:SendCommand(Command)
  5196. ActionOnTarget:Execute()
  5197. ActionPlan:Execute(Boolean)
  5198. ActionPlan:ReplaceAction(Action)
  5199. HUD2:MoveEntity(Vector3)
  5200. TBMouseController:ProcessRightButtonUp()
  5201. TBMouseController:Update()
  5202.  
  5203. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  5204.  
  5205. Important | RB ID: N/A | RB Type: N/A | GameManager switching from state Playing to SavingTurn
  5206.  
  5207. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  5208. UnityEngine.Debug:Log(Object)
  5209. FileLogger:ForwardToConsole(Level, String, Object[])
  5210. Logger:Log(Level, Int32, Int32, String, Object[])
  5211. Logger:Log(Level, String, Object[])
  5212. GameManager:SetState(GameState)
  5213. GameManager:EndTurn()
  5214. HUD2:EndTurn()
  5215.  
  5216. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  5217.  
  5218. Important | RB ID: N/A | RB Type: N/A | Advancing Turn - Next Player Militia (Player)
  5219.  
  5220. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  5221. UnityEngine.Debug:Log(Object)
  5222. FileLogger:ForwardToConsole(Level, String, Object[])
  5223. Logger:Log(Level, Int32, Int32, String, Object[])
  5224. Logger:Log(Level, String, Object[])
  5225. GameManager:AdvanceTurn()
  5226. GameManager:EndTurn()
  5227. HUD2:EndTurn()
  5228.  
  5229. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  5230.  
  5231. Important | RB ID: N/A | RB Type: N/A | GameManager switching from state SavingTurn to Playing
  5232.  
  5233. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  5234. UnityEngine.Debug:Log(Object)
  5235. FileLogger:ForwardToConsole(Level, String, Object[])
  5236. Logger:Log(Level, Int32, Int32, String, Object[])
  5237. Logger:Log(Level, String, Object[])
  5238. GameManager:SetState(GameState)
  5239. WebRequestManager:ProcessWWWRequestCompletion(Boolean, String)
  5240. <IssueWWWRequest>c__Iterator11:MoveNext()
  5241.  
  5242. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  5243.  
  5244. Defending=False turn=6 turnToStart=9
  5245. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  5246. UnityEngine.Debug:Log(Object)
  5247. AIManager:InitPlayerUpdate(Player)
  5248. AIManager:InternalUpdate()
  5249. AIManager:Update()
  5250. GameManager:FixedUpdate()
  5251.  
  5252. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  5253.  
  5254. Important | RB ID: N/A | RB Type: N/A | Executing command: AttackCommand - owner: 2012 target: Entity: 1002
  5255.  
  5256. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  5257. UnityEngine.Debug:Log(Object)
  5258. FileLogger:ForwardToConsole(Level, String, Object[])
  5259. Logger:Log(Level, Int32, Int32, String, Object[])
  5260. Logger:Log(Level, String, Object[])
  5261. CommandManager:PushCommand(Command)
  5262. EntityAIdata:SendCommand(Command)
  5263. AttackAction:SendActionCommand()
  5264. ActionOnTarget:Execute()
  5265. ActionPlan:Execute(Boolean)
  5266. Entity:UpdateAI()
  5267. AIManager:InternalUpdate()
  5268. AIManager:Update()
  5269. GameManager:FixedUpdate()
  5270.  
  5271. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  5272.  
  5273. Important | RB ID: N/A | RB Type: N/A | GameManager switching from state Playing to SavingTurn
  5274.  
  5275. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  5276. UnityEngine.Debug:Log(Object)
  5277. FileLogger:ForwardToConsole(Level, String, Object[])
  5278. Logger:Log(Level, Int32, Int32, String, Object[])
  5279. Logger:Log(Level, String, Object[])
  5280. GameManager:SetState(GameState)
  5281. GameManager:EndTurn()
  5282. AIManager:PerformEndTurn(Boolean)
  5283. AIManager:UpdateEndTurn(Player)
  5284. AIManager:InternalUpdate()
  5285. AIManager:Update()
  5286. GameManager:FixedUpdate()
  5287.  
  5288. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  5289.  
  5290. Important | RB ID: N/A | RB Type: N/A | Advancing Turn - Next Player Malvolia (Player)
  5291.  
  5292. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  5293. UnityEngine.Debug:Log(Object)
  5294. FileLogger:ForwardToConsole(Level, String, Object[])
  5295. Logger:Log(Level, Int32, Int32, String, Object[])
  5296. Logger:Log(Level, String, Object[])
  5297. GameManager:AdvanceTurn()
  5298. GameManager:EndTurn()
  5299. AIManager:PerformEndTurn(Boolean)
  5300. AIManager:UpdateEndTurn(Player)
  5301. AIManager:InternalUpdate()
  5302. AIManager:Update()
  5303. GameManager:FixedUpdate()
  5304.  
  5305. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  5306.  
  5307. Important | RB ID: N/A | RB Type: N/A | GameManager switching from state SavingTurn to Playing
  5308.  
  5309. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  5310. UnityEngine.Debug:Log(Object)
  5311. FileLogger:ForwardToConsole(Level, String, Object[])
  5312. Logger:Log(Level, Int32, Int32, String, Object[])
  5313. Logger:Log(Level, String, Object[])
  5314. GameManager:SetState(GameState)
  5315. WebRequestManager:ProcessWWWRequestCompletion(Boolean, String)
  5316. <IssueWWWRequest>c__Iterator11:MoveNext()
  5317.  
  5318. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  5319.  
  5320. Defending=False turn=7 turnToStart=9
  5321. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  5322. UnityEngine.Debug:Log(Object)
  5323. AIManager:InitPlayerUpdate(Player)
  5324. AIManager:InternalUpdate()
  5325. AIManager:Update()
  5326. GameManager:FixedUpdate()
  5327.  
  5328. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  5329.  
  5330. Important | RB ID: N/A | RB Type: N/A | Executing command: AttackCommand - owner: 1013 target: Entity: 2012
  5331.  
  5332. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  5333. UnityEngine.Debug:Log(Object)
  5334. FileLogger:ForwardToConsole(Level, String, Object[])
  5335. Logger:Log(Level, Int32, Int32, String, Object[])
  5336. Logger:Log(Level, String, Object[])
  5337. CommandManager:PushCommand(Command)
  5338. EntityAIdata:SendCommand(Command)
  5339. AttackAction:SendActionCommand()
  5340. ActionOnTarget:Execute()
  5341. ActionPlan:Execute(Boolean)
  5342. Entity:UpdateAI()
  5343. AIManager:InternalUpdate()
  5344. AIManager:Update()
  5345. GameManager:FixedUpdate()
  5346.  
  5347. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  5348.  
  5349. Important | RB ID: N/A | RB Type: N/A | Executing command: Move (Entity Id: 1002)
  5350.  
  5351. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  5352. UnityEngine.Debug:Log(Object)
  5353. FileLogger:ForwardToConsole(Level, String, Object[])
  5354. Logger:Log(Level, Int32, Int32, String, Object[])
  5355. Logger:Log(Level, String, Object[])
  5356. CommandManager:PushCommand(Command)
  5357. EntityAIdata:SendCommand(Command)
  5358. ActionOnTarget:Execute()
  5359. ActionPlan:Execute(Boolean)
  5360. ActionPlan:ReplaceAction(Action)
  5361. HUD2:MoveEntity(Vector3)
  5362. TBMouseController:ProcessRightButtonUp()
  5363. TBMouseController:Update()
  5364.  
  5365. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  5366.  
  5367. Important | RB ID: N/A | RB Type: N/A | Executing command: Move (Entity Id: 1012)
  5368.  
  5369. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  5370. UnityEngine.Debug:Log(Object)
  5371. FileLogger:ForwardToConsole(Level, String, Object[])
  5372. Logger:Log(Level, Int32, Int32, String, Object[])
  5373. Logger:Log(Level, String, Object[])
  5374. CommandManager:PushCommand(Command)
  5375. EntityAIdata:SendCommand(Command)
  5376. ActionOnTarget:Execute()
  5377. ActionPlan:Execute(Boolean)
  5378. ActionPlan:ReplaceAction(Action)
  5379. HUD2:MoveEntity(Vector3)
  5380. TBMouseController:ProcessRightButtonUp()
  5381. TBMouseController:Update()
  5382.  
  5383. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  5384.  
  5385. Important | RB ID: N/A | RB Type: N/A | Executing command: AttackCommand - owner: 1012 target: Entity: 2012
  5386.  
  5387. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  5388. UnityEngine.Debug:Log(Object)
  5389. FileLogger:ForwardToConsole(Level, String, Object[])
  5390. Logger:Log(Level, Int32, Int32, String, Object[])
  5391. Logger:Log(Level, String, Object[])
  5392. CommandManager:PushCommand(Command)
  5393. EntityAIdata:SendCommand(Command)
  5394. AttackAction:SendActionCommand()
  5395. ActionOnTarget:Execute()
  5396. ActionPlan:Execute(Boolean)
  5397. Entity:UpdateAI()
  5398. AIManager:InternalUpdate()
  5399. AIManager:Update()
  5400. GameManager:FixedUpdate()
  5401.  
  5402. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  5403.  
  5404. Important | RB ID: N/A | RB Type: N/A | Executing command: Move (Entity Id: 1008)
  5405.  
  5406. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  5407. UnityEngine.Debug:Log(Object)
  5408. FileLogger:ForwardToConsole(Level, String, Object[])
  5409. Logger:Log(Level, Int32, Int32, String, Object[])
  5410. Logger:Log(Level, String, Object[])
  5411. CommandManager:PushCommand(Command)
  5412. EntityAIdata:SendCommand(Command)
  5413. ActionOnTarget:Execute()
  5414. ActionPlan:Execute(Boolean)
  5415. ActionPlan:ReplaceAction(Action)
  5416. HUD2:MoveEntity(Vector3)
  5417. TBMouseController:ProcessRightButtonUp()
  5418. TBMouseController:Update()
  5419.  
  5420. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  5421.  
  5422. Important | RB ID: N/A | RB Type: N/A | Executing command: Move (Entity Id: 1005)
  5423.  
  5424. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  5425. UnityEngine.Debug:Log(Object)
  5426. FileLogger:ForwardToConsole(Level, String, Object[])
  5427. Logger:Log(Level, Int32, Int32, String, Object[])
  5428. Logger:Log(Level, String, Object[])
  5429. CommandManager:PushCommand(Command)
  5430. EntityAIdata:SendCommand(Command)
  5431. ActionOnTarget:Execute()
  5432. ActionPlan:Execute(Boolean)
  5433. ActionPlan:ReplaceAction(Action)
  5434. HUD2:MoveEntity(Vector3)
  5435. TBMouseController:ProcessRightButtonUp()
  5436. TBMouseController:Update()
  5437.  
  5438. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  5439.  
  5440. Important | RB ID: N/A | RB Type: N/A | Executing command: Move (Entity Id: 1013)
  5441.  
  5442. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  5443. UnityEngine.Debug:Log(Object)
  5444. FileLogger:ForwardToConsole(Level, String, Object[])
  5445. Logger:Log(Level, Int32, Int32, String, Object[])
  5446. Logger:Log(Level, String, Object[])
  5447. CommandManager:PushCommand(Command)
  5448. EntityAIdata:SendCommand(Command)
  5449. ActionOnTarget:Execute()
  5450. ActionPlan:Execute(Boolean)
  5451. ActionPlan:ReplaceAction(Action)
  5452. HUD2:MoveEntity(Vector3)
  5453. TBMouseController:ProcessRightButtonUp()
  5454. TBMouseController:Update()
  5455.  
  5456. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  5457.  
  5458. Important | RB ID: N/A | RB Type: N/A | Executing command: Move (Entity Id: 1007)
  5459.  
  5460. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  5461. UnityEngine.Debug:Log(Object)
  5462. FileLogger:ForwardToConsole(Level, String, Object[])
  5463. Logger:Log(Level, Int32, Int32, String, Object[])
  5464. Logger:Log(Level, String, Object[])
  5465. CommandManager:PushCommand(Command)
  5466. EntityAIdata:SendCommand(Command)
  5467. ActionOnTarget:Execute()
  5468. ActionPlan:Execute(Boolean)
  5469. ActionPlan:ReplaceAction(Action)
  5470. HUD2:MoveEntity(Vector3)
  5471. TBMouseController:ProcessRightButtonUp()
  5472. TBMouseController:Update()
  5473.  
  5474. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  5475.  
  5476. Important | RB ID: N/A | RB Type: N/A | Executing command: Move (Entity Id: 1001)
  5477.  
  5478. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  5479. UnityEngine.Debug:Log(Object)
  5480. FileLogger:ForwardToConsole(Level, String, Object[])
  5481. Logger:Log(Level, Int32, Int32, String, Object[])
  5482. Logger:Log(Level, String, Object[])
  5483. CommandManager:PushCommand(Command)
  5484. EntityAIdata:SendCommand(Command)
  5485. ActionOnTarget:Execute()
  5486. ActionPlan:Execute(Boolean)
  5487. ActionPlan:ReplaceAction(Action)
  5488. HUD2:MoveEntity(Vector3)
  5489. TBMouseController:ProcessRightButtonUp()
  5490. TBMouseController:Update()
  5491.  
  5492. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  5493.  
  5494. Important | RB ID: N/A | RB Type: N/A | Executing command: Move (Entity Id: 1004)
  5495.  
  5496. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  5497. UnityEngine.Debug:Log(Object)
  5498. FileLogger:ForwardToConsole(Level, String, Object[])
  5499. Logger:Log(Level, Int32, Int32, String, Object[])
  5500. Logger:Log(Level, String, Object[])
  5501. CommandManager:PushCommand(Command)
  5502. EntityAIdata:SendCommand(Command)
  5503. ActionOnTarget:Execute()
  5504. ActionPlan:Execute(Boolean)
  5505. ActionPlan:ReplaceAction(Action)
  5506. HUD2:MoveEntity(Vector3)
  5507. TBMouseController:ProcessRightButtonUp()
  5508. TBMouseController:Update()
  5509.  
  5510. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  5511.  
  5512. Important | RB ID: N/A | RB Type: N/A | Executing command: Move (Entity Id: 1006)
  5513.  
  5514. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  5515. UnityEngine.Debug:Log(Object)
  5516. FileLogger:ForwardToConsole(Level, String, Object[])
  5517. Logger:Log(Level, Int32, Int32, String, Object[])
  5518. Logger:Log(Level, String, Object[])
  5519. CommandManager:PushCommand(Command)
  5520. EntityAIdata:SendCommand(Command)
  5521. ActionOnTarget:Execute()
  5522. ActionPlan:Execute(Boolean)
  5523. ActionPlan:ReplaceAction(Action)
  5524. HUD2:MoveEntity(Vector3)
  5525. TBMouseController:ProcessRightButtonUp()
  5526. TBMouseController:Update()
  5527.  
  5528. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  5529.  
  5530. Important | RB ID: N/A | RB Type: N/A | Executing command: Move (Entity Id: 1009)
  5531.  
  5532. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  5533. UnityEngine.Debug:Log(Object)
  5534. FileLogger:ForwardToConsole(Level, String, Object[])
  5535. Logger:Log(Level, Int32, Int32, String, Object[])
  5536. Logger:Log(Level, String, Object[])
  5537. CommandManager:PushCommand(Command)
  5538. EntityAIdata:SendCommand(Command)
  5539. ActionOnTarget:Execute()
  5540. ActionPlan:Execute(Boolean)
  5541. ActionPlan:ReplaceAction(Action)
  5542. HUD2:MoveEntity(Vector3)
  5543. TBMouseController:ProcessRightButtonUp()
  5544. TBMouseController:Update()
  5545.  
  5546. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  5547.  
  5548. Important | RB ID: N/A | RB Type: N/A | Executing command: Move (Entity Id: 1010)
  5549.  
  5550. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  5551. UnityEngine.Debug:Log(Object)
  5552. FileLogger:ForwardToConsole(Level, String, Object[])
  5553. Logger:Log(Level, Int32, Int32, String, Object[])
  5554. Logger:Log(Level, String, Object[])
  5555. CommandManager:PushCommand(Command)
  5556. EntityAIdata:SendCommand(Command)
  5557. ActionOnTarget:Execute()
  5558. ActionPlan:Execute(Boolean)
  5559. ActionPlan:ReplaceAction(Action)
  5560. HUD2:MoveEntity(Vector3)
  5561. TBMouseController:ProcessRightButtonUp()
  5562. TBMouseController:Update()
  5563.  
  5564. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  5565.  
  5566. Important | RB ID: N/A | RB Type: N/A | Executing command: Move (Entity Id: 1011)
  5567.  
  5568. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  5569. UnityEngine.Debug:Log(Object)
  5570. FileLogger:ForwardToConsole(Level, String, Object[])
  5571. Logger:Log(Level, Int32, Int32, String, Object[])
  5572. Logger:Log(Level, String, Object[])
  5573. CommandManager:PushCommand(Command)
  5574. EntityAIdata:SendCommand(Command)
  5575. ActionOnTarget:Execute()
  5576. ActionPlan:Execute(Boolean)
  5577. ActionPlan:ReplaceAction(Action)
  5578. HUD2:MoveEntity(Vector3)
  5579. TBMouseController:ProcessRightButtonUp()
  5580. TBMouseController:Update()
  5581.  
  5582. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  5583.  
  5584. Important | RB ID: N/A | RB Type: N/A | GameManager switching from state Playing to SavingTurn
  5585.  
  5586. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  5587. UnityEngine.Debug:Log(Object)
  5588. FileLogger:ForwardToConsole(Level, String, Object[])
  5589. Logger:Log(Level, Int32, Int32, String, Object[])
  5590. Logger:Log(Level, String, Object[])
  5591. GameManager:SetState(GameState)
  5592. GameManager:EndTurn()
  5593. HUD2:EndTurn()
  5594.  
  5595. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  5596.  
  5597. Important | RB ID: N/A | RB Type: N/A | Advancing Turn - Next Player Militia (Player)
  5598.  
  5599. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  5600. UnityEngine.Debug:Log(Object)
  5601. FileLogger:ForwardToConsole(Level, String, Object[])
  5602. Logger:Log(Level, Int32, Int32, String, Object[])
  5603. Logger:Log(Level, String, Object[])
  5604. GameManager:AdvanceTurn()
  5605. GameManager:EndTurn()
  5606. HUD2:EndTurn()
  5607.  
  5608. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  5609.  
  5610. Important | RB ID: N/A | RB Type: N/A | GameManager switching from state SavingTurn to Playing
  5611.  
  5612. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  5613. UnityEngine.Debug:Log(Object)
  5614. FileLogger:ForwardToConsole(Level, String, Object[])
  5615. Logger:Log(Level, Int32, Int32, String, Object[])
  5616. Logger:Log(Level, String, Object[])
  5617. GameManager:SetState(GameState)
  5618. WebRequestManager:ProcessWWWRequestCompletion(Boolean, String)
  5619. <IssueWWWRequest>c__Iterator11:MoveNext()
  5620.  
  5621. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  5622.  
  5623. Defending=False turn=8 turnToStart=9
  5624. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  5625. UnityEngine.Debug:Log(Object)
  5626. AIManager:InitPlayerUpdate(Player)
  5627. AIManager:InternalUpdate()
  5628. AIManager:Update()
  5629. GameManager:FixedUpdate()
  5630.  
  5631. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  5632.  
  5633. Important | RB ID: N/A | RB Type: N/A | GameManager switching from state Playing to SavingTurn
  5634.  
  5635. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  5636. UnityEngine.Debug:Log(Object)
  5637. FileLogger:ForwardToConsole(Level, String, Object[])
  5638. Logger:Log(Level, Int32, Int32, String, Object[])
  5639. Logger:Log(Level, String, Object[])
  5640. GameManager:SetState(GameState)
  5641. GameManager:EndTurn()
  5642. AIManager:PerformEndTurn(Boolean)
  5643. AIManager:UpdateEndTurn(Player)
  5644. AIManager:InternalUpdate()
  5645. AIManager:Update()
  5646. GameManager:FixedUpdate()
  5647.  
  5648. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  5649.  
  5650. Important | RB ID: N/A | RB Type: N/A | Advancing Turn - Next Player Malvolia (Player)
  5651.  
  5652. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  5653. UnityEngine.Debug:Log(Object)
  5654. FileLogger:ForwardToConsole(Level, String, Object[])
  5655. Logger:Log(Level, Int32, Int32, String, Object[])
  5656. Logger:Log(Level, String, Object[])
  5657. GameManager:AdvanceTurn()
  5658. GameManager:EndTurn()
  5659. AIManager:PerformEndTurn(Boolean)
  5660. AIManager:UpdateEndTurn(Player)
  5661. AIManager:InternalUpdate()
  5662. AIManager:Update()
  5663. GameManager:FixedUpdate()
  5664.  
  5665. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  5666.  
  5667. Important | RB ID: N/A | RB Type: N/A | GameManager switching from state SavingTurn to Playing
  5668.  
  5669. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  5670. UnityEngine.Debug:Log(Object)
  5671. FileLogger:ForwardToConsole(Level, String, Object[])
  5672. Logger:Log(Level, Int32, Int32, String, Object[])
  5673. Logger:Log(Level, String, Object[])
  5674. GameManager:SetState(GameState)
  5675. WebRequestManager:ProcessWWWRequestCompletion(Boolean, String)
  5676. <IssueWWWRequest>c__Iterator11:MoveNext()
  5677.  
  5678. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  5679.  
  5680. Defending=False turn=9 turnToStart=9
  5681. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  5682. UnityEngine.Debug:Log(Object)
  5683. AIManager:InitPlayerUpdate(Player)
  5684. AIManager:InternalUpdate()
  5685. AIManager:Update()
  5686. GameManager:FixedUpdate()
  5687.  
  5688. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  5689.  
  5690. Important | RB ID: N/A | RB Type: N/A | Executing command: AttackCommand - owner: 1011 target: Entity: 1008
  5691.  
  5692. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  5693. UnityEngine.Debug:Log(Object)
  5694. FileLogger:ForwardToConsole(Level, String, Object[])
  5695. Logger:Log(Level, Int32, Int32, String, Object[])
  5696. Logger:Log(Level, String, Object[])
  5697. CommandManager:PushCommand(Command)
  5698. EntityAIdata:SendCommand(Command)
  5699. AttackAction:SendActionCommand()
  5700. ActionOnTarget:Execute()
  5701. ActionPlan:Execute(Boolean)
  5702. Entity:UpdateAI()
  5703. AIManager:InternalUpdate()
  5704. AIManager:Update()
  5705. GameManager:FixedUpdate()
  5706.  
  5707. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  5708.  
  5709. Important | RB ID: N/A | RB Type: N/A | Executing command: Move (Entity Id: 1005)
  5710.  
  5711. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  5712. UnityEngine.Debug:Log(Object)
  5713. FileLogger:ForwardToConsole(Level, String, Object[])
  5714. Logger:Log(Level, Int32, Int32, String, Object[])
  5715. Logger:Log(Level, String, Object[])
  5716. CommandManager:PushCommand(Command)
  5717. EntityAIdata:SendCommand(Command)
  5718. ActionOnTarget:Execute()
  5719. ActionPlan:Execute(Boolean)
  5720. ActionPlan:ReplaceAction(Action)
  5721. HUD2:MoveEntity(Vector3)
  5722. TBMouseController:ProcessRightButtonUp()
  5723. TBMouseController:Update()
  5724.  
  5725. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  5726.  
  5727. Important | RB ID: N/A | RB Type: N/A | Executing command: AttackCommand - owner: 1011 target: Entity: 1005
  5728.  
  5729. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  5730. UnityEngine.Debug:Log(Object)
  5731. FileLogger:ForwardToConsole(Level, String, Object[])
  5732. Logger:Log(Level, Int32, Int32, String, Object[])
  5733. Logger:Log(Level, String, Object[])
  5734. CommandManager:PushCommand(Command)
  5735. EntityAIdata:SendCommand(Command)
  5736. AttackAction:SendActionCommand()
  5737. ActionOnTarget:Execute()
  5738. ActionPlan:Execute(Boolean)
  5739. Entity:UpdateAI()
  5740. AIManager:InternalUpdate()
  5741. AIManager:Update()
  5742. GameManager:FixedUpdate()
  5743.  
  5744. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  5745.  
  5746. Important | RB ID: N/A | RB Type: N/A | Executing command: Move (Entity Id: 1001)
  5747.  
  5748. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  5749. UnityEngine.Debug:Log(Object)
  5750. FileLogger:ForwardToConsole(Level, String, Object[])
  5751. Logger:Log(Level, Int32, Int32, String, Object[])
  5752. Logger:Log(Level, String, Object[])
  5753. CommandManager:PushCommand(Command)
  5754. EntityAIdata:SendCommand(Command)
  5755. ActionOnTarget:Execute()
  5756. ActionPlan:Execute(Boolean)
  5757. ActionPlan:ReplaceAction(Action)
  5758. HUD2:MoveEntity(Vector3)
  5759. TBMouseController:ProcessRightButtonUp()
  5760. TBMouseController:Update()
  5761.  
  5762. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  5763.  
  5764. Important | RB ID: N/A | RB Type: N/A | Executing command: Move (Entity Id: 1002)
  5765.  
  5766. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  5767. UnityEngine.Debug:Log(Object)
  5768. FileLogger:ForwardToConsole(Level, String, Object[])
  5769. Logger:Log(Level, Int32, Int32, String, Object[])
  5770. Logger:Log(Level, String, Object[])
  5771. CommandManager:PushCommand(Command)
  5772. EntityAIdata:SendCommand(Command)
  5773. ActionOnTarget:Execute()
  5774. ActionPlan:Execute(Boolean)
  5775. ActionPlan:ReplaceAction(Action)
  5776. HUD2:MoveEntity(Vector3)
  5777. TBMouseController:ProcessRightButtonUp()
  5778. TBMouseController:Update()
  5779.  
  5780. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  5781.  
  5782. Important | RB ID: N/A | RB Type: N/A | Executing command: Move (Entity Id: 1002)
  5783.  
  5784. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  5785. UnityEngine.Debug:Log(Object)
  5786. FileLogger:ForwardToConsole(Level, String, Object[])
  5787. Logger:Log(Level, Int32, Int32, String, Object[])
  5788. Logger:Log(Level, String, Object[])
  5789. CommandManager:PushCommand(Command)
  5790. EntityAIdata:SendCommand(Command)
  5791. ActionOnTarget:Execute()
  5792. ActionPlan:Execute(Boolean)
  5793. ActionPlan:ReplaceAction(Action)
  5794. HUD2:MoveEntity(Vector3)
  5795. TBMouseController:ProcessRightButtonUp()
  5796. TBMouseController:Update()
  5797.  
  5798. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  5799.  
  5800. Important | RB ID: N/A | RB Type: N/A | Executing command: Move (Entity Id: 1012)
  5801.  
  5802. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  5803. UnityEngine.Debug:Log(Object)
  5804. FileLogger:ForwardToConsole(Level, String, Object[])
  5805. Logger:Log(Level, Int32, Int32, String, Object[])
  5806. Logger:Log(Level, String, Object[])
  5807. CommandManager:PushCommand(Command)
  5808. EntityAIdata:SendCommand(Command)
  5809. ActionOnTarget:Execute()
  5810. ActionPlan:Execute(Boolean)
  5811. ActionPlan:ReplaceAction(Action)
  5812. HUD2:MoveEntity(Vector3)
  5813. TBMouseController:ProcessRightButtonUp()
  5814. TBMouseController:Update()
  5815.  
  5816. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  5817.  
  5818. Important | RB ID: N/A | RB Type: N/A | Executing command: Move (Entity Id: 1013)
  5819.  
  5820. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  5821. UnityEngine.Debug:Log(Object)
  5822. FileLogger:ForwardToConsole(Level, String, Object[])
  5823. Logger:Log(Level, Int32, Int32, String, Object[])
  5824. Logger:Log(Level, String, Object[])
  5825. CommandManager:PushCommand(Command)
  5826. EntityAIdata:SendCommand(Command)
  5827. ActionOnTarget:Execute()
  5828. ActionPlan:Execute(Boolean)
  5829. ActionPlan:ReplaceAction(Action)
  5830. HUD2:MoveEntity(Vector3)
  5831. TBMouseController:ProcessRightButtonUp()
  5832. TBMouseController:Update()
  5833.  
  5834. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  5835.  
  5836. Important | RB ID: N/A | RB Type: N/A | Executing command: Move (Entity Id: 1012)
  5837.  
  5838. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  5839. UnityEngine.Debug:Log(Object)
  5840. FileLogger:ForwardToConsole(Level, String, Object[])
  5841. Logger:Log(Level, Int32, Int32, String, Object[])
  5842. Logger:Log(Level, String, Object[])
  5843. CommandManager:PushCommand(Command)
  5844. EntityAIdata:SendCommand(Command)
  5845. ActionOnTarget:Execute()
  5846. ActionPlan:Execute(Boolean)
  5847. ActionPlan:ReplaceAction(Action)
  5848. HUD2:MoveEntity(Vector3)
  5849. TBMouseController:ProcessRightButtonUp()
  5850. TBMouseController:Update()
  5851.  
  5852. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  5853.  
  5854. Important | RB ID: N/A | RB Type: N/A | Executing command: Move (Entity Id: 1005)
  5855.  
  5856. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  5857. UnityEngine.Debug:Log(Object)
  5858. FileLogger:ForwardToConsole(Level, String, Object[])
  5859. Logger:Log(Level, Int32, Int32, String, Object[])
  5860. Logger:Log(Level, String, Object[])
  5861. CommandManager:PushCommand(Command)
  5862. EntityAIdata:SendCommand(Command)
  5863. ActionOnTarget:Execute()
  5864. ActionPlan:Execute(Boolean)
  5865. ActionPlan:ReplaceAction(Action)
  5866. HUD2:MoveEntity(Vector3)
  5867. TBMouseController:ProcessRightButtonUp()
  5868. TBMouseController:Update()
  5869.  
  5870. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  5871.  
  5872. Important | RB ID: N/A | RB Type: N/A | Executing command: Move (Entity Id: 1005)
  5873.  
  5874. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  5875. UnityEngine.Debug:Log(Object)
  5876. FileLogger:ForwardToConsole(Level, String, Object[])
  5877. Logger:Log(Level, Int32, Int32, String, Object[])
  5878. Logger:Log(Level, String, Object[])
  5879. CommandManager:PushCommand(Command)
  5880. EntityAIdata:SendCommand(Command)
  5881. ActionOnTarget:Execute()
  5882. ActionPlan:Execute(Boolean)
  5883. ActionPlan:ReplaceAction(Action)
  5884. HUD2:MoveEntity(Vector3)
  5885. TBMouseController:ProcessRightButtonUp()
  5886. TBMouseController:Update()
  5887.  
  5888. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  5889.  
  5890. Important | RB ID: N/A | RB Type: N/A | Executing command: Move (Entity Id: 1004)
  5891.  
  5892. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  5893. UnityEngine.Debug:Log(Object)
  5894. FileLogger:ForwardToConsole(Level, String, Object[])
  5895. Logger:Log(Level, Int32, Int32, String, Object[])
  5896. Logger:Log(Level, String, Object[])
  5897. CommandManager:PushCommand(Command)
  5898. EntityAIdata:SendCommand(Command)
  5899. ActionOnTarget:Execute()
  5900. ActionPlan:Execute(Boolean)
  5901. ActionPlan:ReplaceAction(Action)
  5902. HUD2:MoveEntity(Vector3)
  5903. TBMouseController:ProcessRightButtonUp()
  5904. TBMouseController:Update()
  5905.  
  5906. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  5907.  
  5908. Important | RB ID: N/A | RB Type: N/A | Executing command: Move (Entity Id: 1007)
  5909.  
  5910. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  5911. UnityEngine.Debug:Log(Object)
  5912. FileLogger:ForwardToConsole(Level, String, Object[])
  5913. Logger:Log(Level, Int32, Int32, String, Object[])
  5914. Logger:Log(Level, String, Object[])
  5915. CommandManager:PushCommand(Command)
  5916. EntityAIdata:SendCommand(Command)
  5917. ActionOnTarget:Execute()
  5918. ActionPlan:Execute(Boolean)
  5919. ActionPlan:ReplaceAction(Action)
  5920. HUD2:MoveEntity(Vector3)
  5921. TBMouseController:ProcessRightButtonUp()
  5922. TBMouseController:Update()
  5923.  
  5924. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  5925.  
  5926. Important | RB ID: N/A | RB Type: N/A | Executing command: Move (Entity Id: 1006)
  5927.  
  5928. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  5929. UnityEngine.Debug:Log(Object)
  5930. FileLogger:ForwardToConsole(Level, String, Object[])
  5931. Logger:Log(Level, Int32, Int32, String, Object[])
  5932. Logger:Log(Level, String, Object[])
  5933. CommandManager:PushCommand(Command)
  5934. EntityAIdata:SendCommand(Command)
  5935. ActionOnTarget:Execute()
  5936. ActionPlan:Execute(Boolean)
  5937. ActionPlan:ReplaceAction(Action)
  5938. HUD2:MoveEntity(Vector3)
  5939. TBMouseController:ProcessRightButtonUp()
  5940. TBMouseController:Update()
  5941.  
  5942. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  5943.  
  5944. Important | RB ID: N/A | RB Type: N/A | Executing command: Move (Entity Id: 1008)
  5945.  
  5946. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  5947. UnityEngine.Debug:Log(Object)
  5948. FileLogger:ForwardToConsole(Level, String, Object[])
  5949. Logger:Log(Level, Int32, Int32, String, Object[])
  5950. Logger:Log(Level, String, Object[])
  5951. CommandManager:PushCommand(Command)
  5952. EntityAIdata:SendCommand(Command)
  5953. ActionOnTarget:Execute()
  5954. ActionPlan:Execute(Boolean)
  5955. ActionPlan:ReplaceAction(Action)
  5956. HUD2:MoveEntity(Vector3)
  5957. TBMouseController:ProcessRightButtonUp()
  5958. TBMouseController:Update()
  5959.  
  5960. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  5961.  
  5962. Important | RB ID: N/A | RB Type: N/A | Executing command: Move (Entity Id: 1009)
  5963.  
  5964. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  5965. UnityEngine.Debug:Log(Object)
  5966. FileLogger:ForwardToConsole(Level, String, Object[])
  5967. Logger:Log(Level, Int32, Int32, String, Object[])
  5968. Logger:Log(Level, String, Object[])
  5969. CommandManager:PushCommand(Command)
  5970. EntityAIdata:SendCommand(Command)
  5971. ActionOnTarget:Execute()
  5972. ActionPlan:Execute(Boolean)
  5973. ActionPlan:ReplaceAction(Action)
  5974. HUD2:MoveEntity(Vector3)
  5975. TBMouseController:ProcessRightButtonUp()
  5976. TBMouseController:Update()
  5977.  
  5978. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  5979.  
  5980. Important | RB ID: N/A | RB Type: N/A | Executing command: Move (Entity Id: 1010)
  5981.  
  5982. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  5983. UnityEngine.Debug:Log(Object)
  5984. FileLogger:ForwardToConsole(Level, String, Object[])
  5985. Logger:Log(Level, Int32, Int32, String, Object[])
  5986. Logger:Log(Level, String, Object[])
  5987. CommandManager:PushCommand(Command)
  5988. EntityAIdata:SendCommand(Command)
  5989. ActionOnTarget:Execute()
  5990. ActionPlan:Execute(Boolean)
  5991. ActionPlan:ReplaceAction(Action)
  5992. HUD2:MoveEntity(Vector3)
  5993. TBMouseController:ProcessRightButtonUp()
  5994. TBMouseController:Update()
  5995.  
  5996. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  5997.  
  5998. Important | RB ID: N/A | RB Type: N/A | GameManager switching from state Playing to SavingTurn
  5999.  
  6000. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  6001. UnityEngine.Debug:Log(Object)
  6002. FileLogger:ForwardToConsole(Level, String, Object[])
  6003. Logger:Log(Level, Int32, Int32, String, Object[])
  6004. Logger:Log(Level, String, Object[])
  6005. GameManager:SetState(GameState)
  6006. GameManager:EndTurn()
  6007. HUD2:EndTurn()
  6008.  
  6009. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  6010.  
  6011. Important | RB ID: N/A | RB Type: N/A | Advancing Turn - Next Player Militia (Player)
  6012.  
  6013. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  6014. UnityEngine.Debug:Log(Object)
  6015. FileLogger:ForwardToConsole(Level, String, Object[])
  6016. Logger:Log(Level, Int32, Int32, String, Object[])
  6017. Logger:Log(Level, String, Object[])
  6018. GameManager:AdvanceTurn()
  6019. GameManager:EndTurn()
  6020. HUD2:EndTurn()
  6021.  
  6022. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  6023.  
  6024. Important | RB ID: N/A | RB Type: N/A | GameManager switching from state SavingTurn to Playing
  6025.  
  6026. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  6027. UnityEngine.Debug:Log(Object)
  6028. FileLogger:ForwardToConsole(Level, String, Object[])
  6029. Logger:Log(Level, Int32, Int32, String, Object[])
  6030. Logger:Log(Level, String, Object[])
  6031. GameManager:SetState(GameState)
  6032. WebRequestManager:ProcessWWWRequestCompletion(Boolean, String)
  6033. <IssueWWWRequest>c__Iterator11:MoveNext()
  6034.  
  6035. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  6036.  
  6037. Defending=False turn=10 turnToStart=9
  6038. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  6039. UnityEngine.Debug:Log(Object)
  6040. AIManager:InitPlayerUpdate(Player)
  6041. AIManager:InternalUpdate()
  6042. AIManager:Update()
  6043. GameManager:FixedUpdate()
  6044.  
  6045. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  6046.  
  6047. Normal | RB ID: N/A | RB Type: N/A | Initializing with personality of type AttackerPlayerPersonality
  6048.  
  6049. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  6050. UnityEngine.Debug:Log(Object)
  6051. FileLogger:ForwardToConsole(Level, String, Object[])
  6052. Logger:Log(Level, Int32, Int32, String, Object[])
  6053. Logger:Log(String, Object[])
  6054. AIManager:InitPlayerUpdate(Player)
  6055. AIManager:InternalUpdate()
  6056. AIManager:Update()
  6057. GameManager:FixedUpdate()
  6058.  
  6059. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  6060.  
  6061. Normal | RB ID: N/A | RB Type: N/A | ***********************************************Initialized Attack personality
  6062.  
  6063. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  6064. UnityEngine.Debug:Log(Object)
  6065. FileLogger:ForwardToConsole(Level, String, Object[])
  6066. Logger:Log(Level, Int32, Int32, String, Object[])
  6067. Logger:Log(String, Object[])
  6068. AIManager:InitPlayerUpdate(Player)
  6069. AIManager:InternalUpdate()
  6070. AIManager:Update()
  6071. GameManager:FixedUpdate()
  6072.  
  6073. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  6074.  
  6075. Important | RB ID: N/A | RB Type: N/A | GameManager switching from state Playing to SavingTurn
  6076.  
  6077. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  6078. UnityEngine.Debug:Log(Object)
  6079. FileLogger:ForwardToConsole(Level, String, Object[])
  6080. Logger:Log(Level, Int32, Int32, String, Object[])
  6081. Logger:Log(Level, String, Object[])
  6082. GameManager:SetState(GameState)
  6083. GameManager:EndTurn()
  6084. AIManager:PerformEndTurn(Boolean)
  6085. AIManager:UpdateEndTurn(Player)
  6086. AIManager:InternalUpdate()
  6087. AIManager:Update()
  6088. GameManager:FixedUpdate()
  6089.  
  6090. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  6091.  
  6092. Important | RB ID: N/A | RB Type: N/A | Advancing Turn - Next Player Malvolia (Player)
  6093.  
  6094. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  6095. UnityEngine.Debug:Log(Object)
  6096. FileLogger:ForwardToConsole(Level, String, Object[])
  6097. Logger:Log(Level, Int32, Int32, String, Object[])
  6098. Logger:Log(Level, String, Object[])
  6099. GameManager:AdvanceTurn()
  6100. GameManager:EndTurn()
  6101. AIManager:PerformEndTurn(Boolean)
  6102. AIManager:UpdateEndTurn(Player)
  6103. AIManager:InternalUpdate()
  6104. AIManager:Update()
  6105. GameManager:FixedUpdate()
  6106.  
  6107. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  6108.  
  6109. Important | RB ID: N/A | RB Type: N/A | GameManager switching from state SavingTurn to Playing
  6110.  
  6111. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  6112. UnityEngine.Debug:Log(Object)
  6113. FileLogger:ForwardToConsole(Level, String, Object[])
  6114. Logger:Log(Level, Int32, Int32, String, Object[])
  6115. Logger:Log(Level, String, Object[])
  6116. GameManager:SetState(GameState)
  6117. WebRequestManager:ProcessWWWRequestCompletion(Boolean, String)
  6118. <IssueWWWRequest>c__Iterator11:MoveNext()
  6119.  
  6120. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  6121.  
  6122. Defending=False turn=11 turnToStart=9
  6123. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  6124. UnityEngine.Debug:Log(Object)
  6125. AIManager:InitPlayerUpdate(Player)
  6126. AIManager:InternalUpdate()
  6127. AIManager:Update()
  6128. GameManager:FixedUpdate()
  6129.  
  6130. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  6131.  
  6132. Important | RB ID: N/A | RB Type: N/A | Executing command: Move (Entity Id: 1002)
  6133.  
  6134. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  6135. UnityEngine.Debug:Log(Object)
  6136. FileLogger:ForwardToConsole(Level, String, Object[])
  6137. Logger:Log(Level, Int32, Int32, String, Object[])
  6138. Logger:Log(Level, String, Object[])
  6139. CommandManager:PushCommand(Command)
  6140. EntityAIdata:SendCommand(Command)
  6141. ActionOnTarget:Execute()
  6142. ActionPlan:Execute(Boolean)
  6143. ActionPlan:ReplaceAction(Action)
  6144. HUD2:MoveEntity(Vector3)
  6145. TBMouseController:ProcessRightButtonUp()
  6146. TBMouseController:Update()
  6147.  
  6148. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  6149.  
  6150. Important | RB ID: N/A | RB Type: N/A | Executing command: Move (Entity Id: 1002)
  6151.  
  6152. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  6153. UnityEngine.Debug:Log(Object)
  6154. FileLogger:ForwardToConsole(Level, String, Object[])
  6155. Logger:Log(Level, Int32, Int32, String, Object[])
  6156. Logger:Log(Level, String, Object[])
  6157. CommandManager:PushCommand(Command)
  6158. EntityAIdata:SendCommand(Command)
  6159. ActionOnTarget:Execute()
  6160. ActionPlan:Execute(Boolean)
  6161. ActionPlan:ReplaceAction(Action)
  6162. HUD2:MoveEntity(Vector3)
  6163. TBMouseController:ProcessRightButtonUp()
  6164. TBMouseController:Update()
  6165.  
  6166. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  6167.  
  6168. Important | RB ID: N/A | RB Type: N/A | Executing command: Move (Entity Id: 1002)
  6169.  
  6170. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  6171. UnityEngine.Debug:Log(Object)
  6172. FileLogger:ForwardToConsole(Level, String, Object[])
  6173. Logger:Log(Level, Int32, Int32, String, Object[])
  6174. Logger:Log(Level, String, Object[])
  6175. CommandManager:PushCommand(Command)
  6176. EntityAIdata:SendCommand(Command)
  6177. ActionOnTarget:Execute()
  6178. ActionPlan:Execute(Boolean)
  6179. ActionPlan:ReplaceAction(Action)
  6180. HUD2:MoveEntity(Vector3)
  6181. TBMouseController:ProcessRightButtonUp()
  6182. TBMouseController:Update()
  6183.  
  6184. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  6185.  
  6186. Error | RB ID: 1002 | RB Type: Mounted Bomber LvL 3 | Setting Out Of APs - was already out of APs? False
  6187.  
  6188. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  6189. UnityEngine.Debug:LogError(Object)
  6190. FileLogger:ForwardToConsole(Level, String, Object[])
  6191. Logger:Log(Level, RigidBody, Int32, String, Object[])
  6192. Logger:LogError(RigidBody, String, Object[])
  6193. MoveAbility:UpdateMoveStep(Q)
  6194. MoveAbility:UpdateAI(Q)
  6195. MoveAbility:UpdateAbility(Q)
  6196. Entity:GameTurn(Q)
  6197. SquadEntity:GameTurn(Q)
  6198. WorldManager:UpdateEntities(Q)
  6199. GameManager:GameTurn(Q)
  6200. GameManager:FixedUpdate()
  6201.  
  6202. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  6203.  
  6204. Important | RB ID: N/A | RB Type: N/A | Executing command: Move (Entity Id: 1009)
  6205.  
  6206. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  6207. UnityEngine.Debug:Log(Object)
  6208. FileLogger:ForwardToConsole(Level, String, Object[])
  6209. Logger:Log(Level, Int32, Int32, String, Object[])
  6210. Logger:Log(Level, String, Object[])
  6211. CommandManager:PushCommand(Command)
  6212. EntityAIdata:SendCommand(Command)
  6213. ActionOnTarget:Execute()
  6214. ActionPlan:Execute(Boolean)
  6215. ActionPlan:ReplaceAction(Action)
  6216. HUD2:MoveEntity(Vector3)
  6217. TBMouseController:ProcessRightButtonUp()
  6218. TBMouseController:Update()
  6219.  
  6220. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  6221.  
  6222. Important | RB ID: N/A | RB Type: N/A | Executing command: Move (Entity Id: 1010)
  6223.  
  6224. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  6225. UnityEngine.Debug:Log(Object)
  6226. FileLogger:ForwardToConsole(Level, String, Object[])
  6227. Logger:Log(Level, Int32, Int32, String, Object[])
  6228. Logger:Log(Level, String, Object[])
  6229. CommandManager:PushCommand(Command)
  6230. EntityAIdata:SendCommand(Command)
  6231. ActionOnTarget:Execute()
  6232. ActionPlan:Execute(Boolean)
  6233. ActionPlan:ReplaceAction(Action)
  6234. HUD2:MoveEntity(Vector3)
  6235. TBMouseController:ProcessRightButtonUp()
  6236. TBMouseController:Update()
  6237.  
  6238. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  6239.  
  6240. Important | RB ID: N/A | RB Type: N/A | Executing command: Deploy (Entity Id: 1010)
  6241.  
  6242. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  6243. UnityEngine.Debug:Log(Object)
  6244. FileLogger:ForwardToConsole(Level, String, Object[])
  6245. Logger:Log(Level, Int32, Int32, String, Object[])
  6246. Logger:Log(Level, String, Object[])
  6247. CommandManager:PushCommand(Command)
  6248. EntityAIdata:SendCommand(Command)
  6249. DeployAction:SendActionCommand()
  6250. ActionOnTarget:Execute()
  6251. ActionPlan:Execute(Boolean)
  6252. ActionPlan:ReplaceAction(Action)
  6253. UIEntityActionButton:OnClick()
  6254.  
  6255. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  6256.  
  6257. Important | RB ID: N/A | RB Type: N/A | Executing command: Move (Entity Id: 1012)
  6258.  
  6259. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  6260. UnityEngine.Debug:Log(Object)
  6261. FileLogger:ForwardToConsole(Level, String, Object[])
  6262. Logger:Log(Level, Int32, Int32, String, Object[])
  6263. Logger:Log(Level, String, Object[])
  6264. CommandManager:PushCommand(Command)
  6265. EntityAIdata:SendCommand(Command)
  6266. ActionOnTarget:Execute()
  6267. ActionPlan:Execute(Boolean)
  6268. ActionPlan:ReplaceAction(Action)
  6269. HUD2:MoveEntity(Vector3)
  6270. TBMouseController:ProcessRightButtonUp()
  6271. TBMouseController:Update()
  6272.  
  6273. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  6274.  
  6275. Important | RB ID: N/A | RB Type: N/A | Executing command: Move (Entity Id: 1004)
  6276.  
  6277. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  6278. UnityEngine.Debug:Log(Object)
  6279. FileLogger:ForwardToConsole(Level, String, Object[])
  6280. Logger:Log(Level, Int32, Int32, String, Object[])
  6281. Logger:Log(Level, String, Object[])
  6282. CommandManager:PushCommand(Command)
  6283. EntityAIdata:SendCommand(Command)
  6284. ActionOnTarget:Execute()
  6285. ActionPlan:Execute(Boolean)
  6286. ActionPlan:ReplaceAction(Action)
  6287. HUD2:MoveEntity(Vector3)
  6288. TBMouseController:ProcessRightButtonUp()
  6289. TBMouseController:Update()
  6290.  
  6291. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  6292.  
  6293. Important | RB ID: N/A | RB Type: N/A | GameManager switching from state Playing to SavingTurn
  6294.  
  6295. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  6296. UnityEngine.Debug:Log(Object)
  6297. FileLogger:ForwardToConsole(Level, String, Object[])
  6298. Logger:Log(Level, Int32, Int32, String, Object[])
  6299. Logger:Log(Level, String, Object[])
  6300. GameManager:SetState(GameState)
  6301. GameManager:EndTurn()
  6302. HUD2:EndTurn()
  6303.  
  6304. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  6305.  
  6306. Important | RB ID: N/A | RB Type: N/A | Advancing Turn - Next Player Militia (Player)
  6307.  
  6308. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  6309. UnityEngine.Debug:Log(Object)
  6310. FileLogger:ForwardToConsole(Level, String, Object[])
  6311. Logger:Log(Level, Int32, Int32, String, Object[])
  6312. Logger:Log(Level, String, Object[])
  6313. GameManager:AdvanceTurn()
  6314. GameManager:EndTurn()
  6315. HUD2:EndTurn()
  6316.  
  6317. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  6318.  
  6319. Important | RB ID: N/A | RB Type: N/A | GameManager switching from state SavingTurn to Playing
  6320.  
  6321. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  6322. UnityEngine.Debug:Log(Object)
  6323. FileLogger:ForwardToConsole(Level, String, Object[])
  6324. Logger:Log(Level, Int32, Int32, String, Object[])
  6325. Logger:Log(Level, String, Object[])
  6326. GameManager:SetState(GameState)
  6327. WebRequestManager:ProcessWWWRequestCompletion(Boolean, String)
  6328. <IssueWWWRequest>c__Iterator11:MoveNext()
  6329.  
  6330. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  6331.  
  6332. Defending=False turn=12 turnToStart=9
  6333. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  6334. UnityEngine.Debug:Log(Object)
  6335. AIManager:InitPlayerUpdate(Player)
  6336. AIManager:InternalUpdate()
  6337. AIManager:Update()
  6338. GameManager:FixedUpdate()
  6339.  
  6340. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  6341.  
  6342. Important | RB ID: N/A | RB Type: N/A | Executing command: Move (Entity Id: 2013)
  6343.  
  6344. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  6345. UnityEngine.Debug:Log(Object)
  6346. FileLogger:ForwardToConsole(Level, String, Object[])
  6347. Logger:Log(Level, Int32, Int32, String, Object[])
  6348. Logger:Log(Level, String, Object[])
  6349. CommandManager:PushCommand(Command)
  6350. EntityAIdata:SendCommand(Command)
  6351. ActionOnTarget:Execute()
  6352. ActionPlan:Execute(Boolean)
  6353. Entity:UpdateAI()
  6354. AIManager:InternalUpdate()
  6355. AIManager:Update()
  6356. GameManager:FixedUpdate()
  6357.  
  6358. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  6359.  
  6360. Important | RB ID: N/A | RB Type: N/A | Executing command: AttackCommand - owner: 2013 target: Entity: 1002
  6361.  
  6362. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  6363. UnityEngine.Debug:Log(Object)
  6364. FileLogger:ForwardToConsole(Level, String, Object[])
  6365. Logger:Log(Level, Int32, Int32, String, Object[])
  6366. Logger:Log(Level, String, Object[])
  6367. CommandManager:PushCommand(Command)
  6368. EntityAIdata:SendCommand(Command)
  6369. AttackAction:SendActionCommand()
  6370. ActionOnTarget:Execute()
  6371. ActionPlan:Execute(Boolean)
  6372. Entity:UpdateAI()
  6373. AIManager:InternalUpdate()
  6374. AIManager:Update()
  6375. GameManager:FixedUpdate()
  6376.  
  6377. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  6378.  
  6379. Important | RB ID: N/A | RB Type: N/A | GameManager switching from state Playing to SavingTurn
  6380.  
  6381. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  6382. UnityEngine.Debug:Log(Object)
  6383. FileLogger:ForwardToConsole(Level, String, Object[])
  6384. Logger:Log(Level, Int32, Int32, String, Object[])
  6385. Logger:Log(Level, String, Object[])
  6386. GameManager:SetState(GameState)
  6387. GameManager:EndTurn()
  6388. AIManager:PerformEndTurn(Boolean)
  6389. AIManager:UpdateEndTurn(Player)
  6390. AIManager:InternalUpdate()
  6391. AIManager:Update()
  6392. GameManager:FixedUpdate()
  6393.  
  6394. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  6395.  
  6396. Important | RB ID: N/A | RB Type: N/A | Advancing Turn - Next Player Malvolia (Player)
  6397.  
  6398. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  6399. UnityEngine.Debug:Log(Object)
  6400. FileLogger:ForwardToConsole(Level, String, Object[])
  6401. Logger:Log(Level, Int32, Int32, String, Object[])
  6402. Logger:Log(Level, String, Object[])
  6403. GameManager:AdvanceTurn()
  6404. GameManager:EndTurn()
  6405. AIManager:PerformEndTurn(Boolean)
  6406. AIManager:UpdateEndTurn(Player)
  6407. AIManager:InternalUpdate()
  6408. AIManager:Update()
  6409. GameManager:FixedUpdate()
  6410.  
  6411. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  6412.  
  6413. Important | RB ID: N/A | RB Type: N/A | GameManager switching from state SavingTurn to Playing
  6414.  
  6415. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  6416. UnityEngine.Debug:Log(Object)
  6417. FileLogger:ForwardToConsole(Level, String, Object[])
  6418. Logger:Log(Level, Int32, Int32, String, Object[])
  6419. Logger:Log(Level, String, Object[])
  6420. GameManager:SetState(GameState)
  6421. WebRequestManager:ProcessWWWRequestCompletion(Boolean, String)
  6422. <IssueWWWRequest>c__Iterator11:MoveNext()
  6423.  
  6424. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  6425.  
  6426. Defending=False turn=13 turnToStart=9
  6427. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  6428. UnityEngine.Debug:Log(Object)
  6429. AIManager:InitPlayerUpdate(Player)
  6430. AIManager:InternalUpdate()
  6431. AIManager:Update()
  6432. GameManager:FixedUpdate()
  6433.  
  6434. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  6435.  
  6436. Important | RB ID: N/A | RB Type: N/A | Executing command: Move (Entity Id: 1001)
  6437.  
  6438. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  6439. UnityEngine.Debug:Log(Object)
  6440. FileLogger:ForwardToConsole(Level, String, Object[])
  6441. Logger:Log(Level, Int32, Int32, String, Object[])
  6442. Logger:Log(Level, String, Object[])
  6443. CommandManager:PushCommand(Command)
  6444. EntityAIdata:SendCommand(Command)
  6445. ActionOnTarget:Execute()
  6446. ActionPlan:Execute(Boolean)
  6447. ActionPlan:ReplaceAction(Action)
  6448. HUD2:MoveEntity(Vector3)
  6449. TBMouseController:ProcessRightButtonUp()
  6450. TBMouseController:Update()
  6451.  
  6452. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  6453.  
  6454. Important | RB ID: N/A | RB Type: N/A | Executing command: Move (Entity Id: 1001)
  6455.  
  6456. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  6457. UnityEngine.Debug:Log(Object)
  6458. FileLogger:ForwardToConsole(Level, String, Object[])
  6459. Logger:Log(Level, Int32, Int32, String, Object[])
  6460. Logger:Log(Level, String, Object[])
  6461. CommandManager:PushCommand(Command)
  6462. EntityAIdata:SendCommand(Command)
  6463. ActionOnTarget:Execute()
  6464. ActionPlan:Execute(Boolean)
  6465. ActionPlan:ReplaceAction(Action)
  6466. HUD2:MoveEntity(Vector3)
  6467. TBMouseController:ProcessRightButtonUp()
  6468. TBMouseController:Update()
  6469.  
  6470. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  6471.  
  6472. Important | RB ID: N/A | RB Type: N/A | GameManager switching from state Playing to SavingTurn
  6473.  
  6474. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  6475. UnityEngine.Debug:Log(Object)
  6476. FileLogger:ForwardToConsole(Level, String, Object[])
  6477. Logger:Log(Level, Int32, Int32, String, Object[])
  6478. Logger:Log(Level, String, Object[])
  6479. GameManager:SetState(GameState)
  6480. GameManager:EndTurn()
  6481. HUD2:EndTurn()
  6482.  
  6483. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  6484.  
  6485. Important | RB ID: N/A | RB Type: N/A | Advancing Turn - Next Player Militia (Player)
  6486.  
  6487. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  6488. UnityEngine.Debug:Log(Object)
  6489. FileLogger:ForwardToConsole(Level, String, Object[])
  6490. Logger:Log(Level, Int32, Int32, String, Object[])
  6491. Logger:Log(Level, String, Object[])
  6492. GameManager:AdvanceTurn()
  6493. GameManager:EndTurn()
  6494. HUD2:EndTurn()
  6495.  
  6496. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  6497.  
  6498. Important | RB ID: N/A | RB Type: N/A | GameManager switching from state SavingTurn to Playing
  6499.  
  6500. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  6501. UnityEngine.Debug:Log(Object)
  6502. FileLogger:ForwardToConsole(Level, String, Object[])
  6503. Logger:Log(Level, Int32, Int32, String, Object[])
  6504. Logger:Log(Level, String, Object[])
  6505. GameManager:SetState(GameState)
  6506. WebRequestManager:ProcessWWWRequestCompletion(Boolean, String)
  6507. <IssueWWWRequest>c__Iterator11:MoveNext()
  6508.  
  6509. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  6510.  
  6511. Defending=False turn=14 turnToStart=9
  6512. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  6513. UnityEngine.Debug:Log(Object)
  6514. AIManager:InitPlayerUpdate(Player)
  6515. AIManager:InternalUpdate()
  6516. AIManager:Update()
  6517. GameManager:FixedUpdate()
  6518.  
  6519. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  6520.  
  6521. Important | RB ID: N/A | RB Type: N/A | Executing command: Move (Entity Id: 2013)
  6522.  
  6523. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  6524. UnityEngine.Debug:Log(Object)
  6525. FileLogger:ForwardToConsole(Level, String, Object[])
  6526. Logger:Log(Level, Int32, Int32, String, Object[])
  6527. Logger:Log(Level, String, Object[])
  6528. CommandManager:PushCommand(Command)
  6529. EntityAIdata:SendCommand(Command)
  6530. ActionOnTarget:Execute()
  6531. ActionPlan:Execute(Boolean)
  6532. Entity:UpdateAI()
  6533. AIManager:InternalUpdate()
  6534. AIManager:Update()
  6535. GameManager:FixedUpdate()
  6536.  
  6537. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  6538.  
  6539. Important | RB ID: N/A | RB Type: N/A | Executing command: AttackCommand - owner: 2013 target: Entity: 1001
  6540.  
  6541. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  6542. UnityEngine.Debug:Log(Object)
  6543. FileLogger:ForwardToConsole(Level, String, Object[])
  6544. Logger:Log(Level, Int32, Int32, String, Object[])
  6545. Logger:Log(Level, String, Object[])
  6546. CommandManager:PushCommand(Command)
  6547. EntityAIdata:SendCommand(Command)
  6548. AttackAction:SendActionCommand()
  6549. ActionOnTarget:Execute()
  6550. ActionPlan:Execute(Boolean)
  6551. Entity:UpdateAI()
  6552. AIManager:InternalUpdate()
  6553. AIManager:Update()
  6554. GameManager:FixedUpdate()
  6555.  
  6556. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  6557.  
  6558. Important | RB ID: N/A | RB Type: N/A | Executing command: Move (Entity Id: 2014)
  6559.  
  6560. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  6561. UnityEngine.Debug:Log(Object)
  6562. FileLogger:ForwardToConsole(Level, String, Object[])
  6563. Logger:Log(Level, Int32, Int32, String, Object[])
  6564. Logger:Log(Level, String, Object[])
  6565. CommandManager:PushCommand(Command)
  6566. EntityAIdata:SendCommand(Command)
  6567. ActionOnTarget:Execute()
  6568. ActionPlan:Execute(Boolean)
  6569. Entity:UpdateAI()
  6570. AIManager:InternalUpdate()
  6571. AIManager:Update()
  6572. GameManager:FixedUpdate()
  6573.  
  6574. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  6575.  
  6576. Important | RB ID: N/A | RB Type: N/A | Executing command: AttackCommand - owner: 2014 target: Entity: 1001
  6577.  
  6578. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  6579. UnityEngine.Debug:Log(Object)
  6580. FileLogger:ForwardToConsole(Level, String, Object[])
  6581. Logger:Log(Level, Int32, Int32, String, Object[])
  6582. Logger:Log(Level, String, Object[])
  6583. CommandManager:PushCommand(Command)
  6584. EntityAIdata:SendCommand(Command)
  6585. AttackAction:SendActionCommand()
  6586. ActionOnTarget:Execute()
  6587. ActionPlan:Execute(Boolean)
  6588. Entity:UpdateAI()
  6589. AIManager:InternalUpdate()
  6590. AIManager:Update()
  6591. GameManager:FixedUpdate()
  6592.  
  6593. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  6594.  
  6595. Important | RB ID: N/A | RB Type: N/A | Executing command: Move (Entity Id: 2015)
  6596.  
  6597. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  6598. UnityEngine.Debug:Log(Object)
  6599. FileLogger:ForwardToConsole(Level, String, Object[])
  6600. Logger:Log(Level, Int32, Int32, String, Object[])
  6601. Logger:Log(Level, String, Object[])
  6602. CommandManager:PushCommand(Command)
  6603. EntityAIdata:SendCommand(Command)
  6604. ActionOnTarget:Execute()
  6605. ActionPlan:Execute(Boolean)
  6606. Entity:UpdateAI()
  6607. AIManager:InternalUpdate()
  6608. AIManager:Update()
  6609. GameManager:FixedUpdate()
  6610.  
  6611. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  6612.  
  6613. Important | RB ID: N/A | RB Type: N/A | GameManager switching from state Playing to SavingTurn
  6614.  
  6615. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  6616. UnityEngine.Debug:Log(Object)
  6617. FileLogger:ForwardToConsole(Level, String, Object[])
  6618. Logger:Log(Level, Int32, Int32, String, Object[])
  6619. Logger:Log(Level, String, Object[])
  6620. GameManager:SetState(GameState)
  6621. GameManager:EndTurn()
  6622. AIManager:PerformEndTurn(Boolean)
  6623. AIManager:UpdateEndTurn(Player)
  6624. AIManager:InternalUpdate()
  6625. AIManager:Update()
  6626. GameManager:FixedUpdate()
  6627.  
  6628. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  6629.  
  6630. Important | RB ID: N/A | RB Type: N/A | Advancing Turn - Next Player Malvolia (Player)
  6631.  
  6632. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  6633. UnityEngine.Debug:Log(Object)
  6634. FileLogger:ForwardToConsole(Level, String, Object[])
  6635. Logger:Log(Level, Int32, Int32, String, Object[])
  6636. Logger:Log(Level, String, Object[])
  6637. GameManager:AdvanceTurn()
  6638. GameManager:EndTurn()
  6639. AIManager:PerformEndTurn(Boolean)
  6640. AIManager:UpdateEndTurn(Player)
  6641. AIManager:InternalUpdate()
  6642. AIManager:Update()
  6643. GameManager:FixedUpdate()
  6644.  
  6645. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  6646.  
  6647. Important | RB ID: N/A | RB Type: N/A | GameManager switching from state SavingTurn to Playing
  6648.  
  6649. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  6650. UnityEngine.Debug:Log(Object)
  6651. FileLogger:ForwardToConsole(Level, String, Object[])
  6652. Logger:Log(Level, Int32, Int32, String, Object[])
  6653. Logger:Log(Level, String, Object[])
  6654. GameManager:SetState(GameState)
  6655. WebRequestManager:ProcessWWWRequestCompletion(Boolean, String)
  6656. <IssueWWWRequest>c__Iterator11:MoveNext()
  6657.  
  6658. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  6659.  
  6660. Defending=False turn=15 turnToStart=9
  6661. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  6662. UnityEngine.Debug:Log(Object)
  6663. AIManager:InitPlayerUpdate(Player)
  6664. AIManager:InternalUpdate()
  6665. AIManager:Update()
  6666. GameManager:FixedUpdate()
  6667.  
  6668. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  6669.  
  6670. Important | RB ID: N/A | RB Type: N/A | Executing command: Move (Entity Id: 1001)
  6671.  
  6672. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  6673. UnityEngine.Debug:Log(Object)
  6674. FileLogger:ForwardToConsole(Level, String, Object[])
  6675. Logger:Log(Level, Int32, Int32, String, Object[])
  6676. Logger:Log(Level, String, Object[])
  6677. CommandManager:PushCommand(Command)
  6678. EntityAIdata:SendCommand(Command)
  6679. ActionOnTarget:Execute()
  6680. ActionPlan:Execute(Boolean)
  6681. ActionPlan:ReplaceAction(Action)
  6682. HUD2:MoveEntity(Vector3)
  6683. TBMouseController:ProcessRightButtonUp()
  6684. TBMouseController:Update()
  6685.  
  6686. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  6687.  
  6688. Important | RB ID: N/A | RB Type: N/A | Executing command: AttackCommand - owner: 1011 target: Entity: 1001
  6689.  
  6690. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  6691. UnityEngine.Debug:Log(Object)
  6692. FileLogger:ForwardToConsole(Level, String, Object[])
  6693. Logger:Log(Level, Int32, Int32, String, Object[])
  6694. Logger:Log(Level, String, Object[])
  6695. CommandManager:PushCommand(Command)
  6696. EntityAIdata:SendCommand(Command)
  6697. AttackAction:SendActionCommand()
  6698. ActionOnTarget:Execute()
  6699. ActionPlan:Execute(Boolean)
  6700. Entity:UpdateAI()
  6701. AIManager:InternalUpdate()
  6702. AIManager:Update()
  6703. GameManager:FixedUpdate()
  6704.  
  6705. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  6706.  
  6707. Important | RB ID: N/A | RB Type: N/A | Executing command: AttackCommand - owner: 1011 target: Entity: 1001
  6708.  
  6709. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  6710. UnityEngine.Debug:Log(Object)
  6711. FileLogger:ForwardToConsole(Level, String, Object[])
  6712. Logger:Log(Level, Int32, Int32, String, Object[])
  6713. Logger:Log(Level, String, Object[])
  6714. CommandManager:PushCommand(Command)
  6715. EntityAIdata:SendCommand(Command)
  6716. AttackAction:SendActionCommand()
  6717. ActionOnTarget:Execute()
  6718. ActionPlan:Execute(Boolean)
  6719. Entity:UpdateAI()
  6720. AIManager:InternalUpdate()
  6721. AIManager:Update()
  6722. GameManager:FixedUpdate()
  6723.  
  6724. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  6725.  
  6726. Important | RB ID: N/A | RB Type: N/A | GameManager switching from state Playing to SavingTurn
  6727.  
  6728. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  6729. UnityEngine.Debug:Log(Object)
  6730. FileLogger:ForwardToConsole(Level, String, Object[])
  6731. Logger:Log(Level, Int32, Int32, String, Object[])
  6732. Logger:Log(Level, String, Object[])
  6733. GameManager:SetState(GameState)
  6734. GameManager:EndTurn()
  6735. HUD2:EndTurn()
  6736.  
  6737. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  6738.  
  6739. Important | RB ID: N/A | RB Type: N/A | Advancing Turn - Next Player Militia (Player)
  6740.  
  6741. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  6742. UnityEngine.Debug:Log(Object)
  6743. FileLogger:ForwardToConsole(Level, String, Object[])
  6744. Logger:Log(Level, Int32, Int32, String, Object[])
  6745. Logger:Log(Level, String, Object[])
  6746. GameManager:AdvanceTurn()
  6747. GameManager:EndTurn()
  6748. HUD2:EndTurn()
  6749.  
  6750. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  6751.  
  6752. Important | RB ID: N/A | RB Type: N/A | GameManager switching from state SavingTurn to Playing
  6753.  
  6754. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  6755. UnityEngine.Debug:Log(Object)
  6756. FileLogger:ForwardToConsole(Level, String, Object[])
  6757. Logger:Log(Level, Int32, Int32, String, Object[])
  6758. Logger:Log(Level, String, Object[])
  6759. GameManager:SetState(GameState)
  6760. WebRequestManager:ProcessWWWRequestCompletion(Boolean, String)
  6761. <IssueWWWRequest>c__Iterator11:MoveNext()
  6762.  
  6763. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  6764.  
  6765. Defending=False turn=16 turnToStart=9
  6766. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  6767. UnityEngine.Debug:Log(Object)
  6768. AIManager:InitPlayerUpdate(Player)
  6769. AIManager:InternalUpdate()
  6770. AIManager:Update()
  6771. GameManager:FixedUpdate()
  6772.  
  6773. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  6774.  
  6775. Important | RB ID: N/A | RB Type: N/A | Executing command: Move (Entity Id: 2013)
  6776.  
  6777. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  6778. UnityEngine.Debug:Log(Object)
  6779. FileLogger:ForwardToConsole(Level, String, Object[])
  6780. Logger:Log(Level, Int32, Int32, String, Object[])
  6781. Logger:Log(Level, String, Object[])
  6782. CommandManager:PushCommand(Command)
  6783. EntityAIdata:SendCommand(Command)
  6784. ActionOnTarget:Execute()
  6785. ActionPlan:Execute(Boolean)
  6786. Entity:UpdateAI()
  6787. AIManager:InternalUpdate()
  6788. AIManager:Update()
  6789. GameManager:FixedUpdate()
  6790.  
  6791. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  6792.  
  6793. Important | RB ID: N/A | RB Type: N/A | Executing command: AttackCommand - owner: 2014 target: Entity: 1001
  6794.  
  6795. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  6796. UnityEngine.Debug:Log(Object)
  6797. FileLogger:ForwardToConsole(Level, String, Object[])
  6798. Logger:Log(Level, Int32, Int32, String, Object[])
  6799. Logger:Log(Level, String, Object[])
  6800. CommandManager:PushCommand(Command)
  6801. EntityAIdata:SendCommand(Command)
  6802. AttackAction:SendActionCommand()
  6803. ActionOnTarget:Execute()
  6804. ActionPlan:Execute(Boolean)
  6805. Entity:UpdateAI()
  6806. AIManager:InternalUpdate()
  6807. AIManager:Update()
  6808. GameManager:FixedUpdate()
  6809.  
  6810. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  6811.  
  6812. Normal | RB ID: N/A | RB Type: N/A | **************************forcing next action!!!!!
  6813.  
  6814. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  6815. UnityEngine.Debug:Log(Object)
  6816. FileLogger:ForwardToConsole(Level, String, Object[])
  6817. Logger:Log(Level, Int32, Int32, String, Object[])
  6818. Logger:Log(String, Object[])
  6819. ActionPlan:ForceNextCommand()
  6820. Entity:UpdateAI()
  6821. AIManager:InternalUpdate()
  6822. AIManager:Update()
  6823. GameManager:FixedUpdate()
  6824.  
  6825. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  6826.  
  6827. Important | RB ID: N/A | RB Type: N/A | Executing command: Move (Entity Id: 2014)
  6828.  
  6829. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  6830. UnityEngine.Debug:Log(Object)
  6831. FileLogger:ForwardToConsole(Level, String, Object[])
  6832. Logger:Log(Level, Int32, Int32, String, Object[])
  6833. Logger:Log(Level, String, Object[])
  6834. CommandManager:PushCommand(Command)
  6835. EntityAIdata:SendCommand(Command)
  6836. ActionOnTarget:Execute()
  6837. ActionPlan:Execute(Boolean)
  6838. Entity:UpdateAI()
  6839. AIManager:InternalUpdate()
  6840. AIManager:Update()
  6841. GameManager:FixedUpdate()
  6842.  
  6843. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  6844.  
  6845. Important | RB ID: N/A | RB Type: N/A | Executing command: AttackCommand - owner: 2014 target: Entity: 1001
  6846.  
  6847. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  6848. UnityEngine.Debug:Log(Object)
  6849. FileLogger:ForwardToConsole(Level, String, Object[])
  6850. Logger:Log(Level, Int32, Int32, String, Object[])
  6851. Logger:Log(Level, String, Object[])
  6852. CommandManager:PushCommand(Command)
  6853. EntityAIdata:SendCommand(Command)
  6854. AttackAction:SendActionCommand()
  6855. ActionOnTarget:Execute()
  6856. ActionPlan:Execute(Boolean)
  6857. Entity:UpdateAI()
  6858. AIManager:InternalUpdate()
  6859. AIManager:Update()
  6860. GameManager:FixedUpdate()
  6861.  
  6862. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  6863.  
  6864. Important | RB ID: N/A | RB Type: N/A | Executing command: AttackCommand - owner: 2015 target: Entity: 1001
  6865.  
  6866. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  6867. UnityEngine.Debug:Log(Object)
  6868. FileLogger:ForwardToConsole(Level, String, Object[])
  6869. Logger:Log(Level, Int32, Int32, String, Object[])
  6870. Logger:Log(Level, String, Object[])
  6871. CommandManager:PushCommand(Command)
  6872. EntityAIdata:SendCommand(Command)
  6873. AttackAction:SendActionCommand()
  6874. ActionOnTarget:Execute()
  6875. ActionPlan:Execute(Boolean)
  6876. Entity:UpdateAI()
  6877. AIManager:InternalUpdate()
  6878. AIManager:Update()
  6879. GameManager:FixedUpdate()
  6880.  
  6881. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  6882.  
  6883. Normal | RB ID: N/A | RB Type: N/A | **************************forcing next action!!!!!
  6884.  
  6885. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  6886. UnityEngine.Debug:Log(Object)
  6887. FileLogger:ForwardToConsole(Level, String, Object[])
  6888. Logger:Log(Level, Int32, Int32, String, Object[])
  6889. Logger:Log(String, Object[])
  6890. ActionPlan:ForceNextCommand()
  6891. Entity:UpdateAI()
  6892. AIManager:InternalUpdate()
  6893. AIManager:Update()
  6894. GameManager:FixedUpdate()
  6895.  
  6896. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  6897.  
  6898. Important | RB ID: N/A | RB Type: N/A | Executing command: Move (Entity Id: 2015)
  6899.  
  6900. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  6901. UnityEngine.Debug:Log(Object)
  6902. FileLogger:ForwardToConsole(Level, String, Object[])
  6903. Logger:Log(Level, Int32, Int32, String, Object[])
  6904. Logger:Log(Level, String, Object[])
  6905. CommandManager:PushCommand(Command)
  6906. EntityAIdata:SendCommand(Command)
  6907. ActionOnTarget:Execute()
  6908. ActionPlan:Execute(Boolean)
  6909. Entity:UpdateAI()
  6910. AIManager:InternalUpdate()
  6911. AIManager:Update()
  6912. GameManager:FixedUpdate()
  6913.  
  6914. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  6915.  
  6916. Important | RB ID: N/A | RB Type: N/A | Executing command: AttackCommand - owner: 2015 target: Entity: 1007
  6917.  
  6918. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  6919. UnityEngine.Debug:Log(Object)
  6920. FileLogger:ForwardToConsole(Level, String, Object[])
  6921. Logger:Log(Level, Int32, Int32, String, Object[])
  6922. Logger:Log(Level, String, Object[])
  6923. CommandManager:PushCommand(Command)
  6924. EntityAIdata:SendCommand(Command)
  6925. AttackAction:SendActionCommand()
  6926. ActionOnTarget:Execute()
  6927. ActionPlan:Execute(Boolean)
  6928. Entity:UpdateAI()
  6929. AIManager:InternalUpdate()
  6930. AIManager:Update()
  6931. GameManager:FixedUpdate()
  6932.  
  6933. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  6934.  
  6935. Important | RB ID: N/A | RB Type: N/A | Executing command: AttackCommand - owner: 2015 target: Entity: 1010
  6936.  
  6937. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  6938. UnityEngine.Debug:Log(Object)
  6939. FileLogger:ForwardToConsole(Level, String, Object[])
  6940. Logger:Log(Level, Int32, Int32, String, Object[])
  6941. Logger:Log(Level, String, Object[])
  6942. CommandManager:PushCommand(Command)
  6943. EntityAIdata:SendCommand(Command)
  6944. AttackAction:SendActionCommand()
  6945. ActionOnTarget:Execute()
  6946. ActionPlan:Execute(Boolean)
  6947. Entity:UpdateAI()
  6948. AIManager:InternalUpdate()
  6949. AIManager:Update()
  6950. GameManager:FixedUpdate()
  6951.  
  6952. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  6953.  
  6954. Important | RB ID: N/A | RB Type: N/A | GameManager switching from state Playing to SavingTurn
  6955.  
  6956. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  6957. UnityEngine.Debug:Log(Object)
  6958. FileLogger:ForwardToConsole(Level, String, Object[])
  6959. Logger:Log(Level, Int32, Int32, String, Object[])
  6960. Logger:Log(Level, String, Object[])
  6961. GameManager:SetState(GameState)
  6962. GameManager:EndTurn()
  6963. AIManager:PerformEndTurn(Boolean)
  6964. AIManager:UpdateEndTurn(Player)
  6965. AIManager:InternalUpdate()
  6966. AIManager:Update()
  6967. GameManager:FixedUpdate()
  6968.  
  6969. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  6970.  
  6971. Important | RB ID: N/A | RB Type: N/A | Advancing Turn - Next Player Malvolia (Player)
  6972.  
  6973. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  6974. UnityEngine.Debug:Log(Object)
  6975. FileLogger:ForwardToConsole(Level, String, Object[])
  6976. Logger:Log(Level, Int32, Int32, String, Object[])
  6977. Logger:Log(Level, String, Object[])
  6978. GameManager:AdvanceTurn()
  6979. GameManager:EndTurn()
  6980. AIManager:PerformEndTurn(Boolean)
  6981. AIManager:UpdateEndTurn(Player)
  6982. AIManager:InternalUpdate()
  6983. AIManager:Update()
  6984. GameManager:FixedUpdate()
  6985.  
  6986. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  6987.  
  6988. Important | RB ID: N/A | RB Type: N/A | GameManager switching from state SavingTurn to Playing
  6989.  
  6990. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  6991. UnityEngine.Debug:Log(Object)
  6992. FileLogger:ForwardToConsole(Level, String, Object[])
  6993. Logger:Log(Level, Int32, Int32, String, Object[])
  6994. Logger:Log(Level, String, Object[])
  6995. GameManager:SetState(GameState)
  6996. WebRequestManager:ProcessWWWRequestCompletion(Boolean, String)
  6997. <IssueWWWRequest>c__Iterator11:MoveNext()
  6998.  
  6999. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  7000.  
  7001. Defending=False turn=17 turnToStart=9
  7002. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  7003. UnityEngine.Debug:Log(Object)
  7004. AIManager:InitPlayerUpdate(Player)
  7005. AIManager:InternalUpdate()
  7006. AIManager:Update()
  7007. GameManager:FixedUpdate()
  7008.  
  7009. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  7010.  
  7011. Important | RB ID: N/A | RB Type: N/A | Executing command: Move (Entity Id: 1011)
  7012.  
  7013. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  7014. UnityEngine.Debug:Log(Object)
  7015. FileLogger:ForwardToConsole(Level, String, Object[])
  7016. Logger:Log(Level, Int32, Int32, String, Object[])
  7017. Logger:Log(Level, String, Object[])
  7018. CommandManager:PushCommand(Command)
  7019. EntityAIdata:SendCommand(Command)
  7020. ActionOnTarget:Execute()
  7021. ActionPlan:Execute(Boolean)
  7022. ActionPlan:ReplaceAction(Action)
  7023. HUD2:MoveEntity(Vector3)
  7024. TBMouseController:ProcessRightButtonUp()
  7025. TBMouseController:Update()
  7026.  
  7027. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  7028.  
  7029. Important | RB ID: N/A | RB Type: N/A | Executing command: Move (Entity Id: 1001)
  7030.  
  7031. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  7032. UnityEngine.Debug:Log(Object)
  7033. FileLogger:ForwardToConsole(Level, String, Object[])
  7034. Logger:Log(Level, Int32, Int32, String, Object[])
  7035. Logger:Log(Level, String, Object[])
  7036. CommandManager:PushCommand(Command)
  7037. EntityAIdata:SendCommand(Command)
  7038. ActionOnTarget:Execute()
  7039. ActionPlan:Execute(Boolean)
  7040. ActionPlan:ReplaceAction(Action)
  7041. HUD2:MoveEntity(Vector3)
  7042. TBMouseController:ProcessRightButtonUp()
  7043. TBMouseController:Update()
  7044.  
  7045. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  7046.  
  7047. Important | RB ID: N/A | RB Type: N/A | Executing command: AttackCommand - owner: 1007 target: Entity: 2014
  7048.  
  7049. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  7050. UnityEngine.Debug:Log(Object)
  7051. FileLogger:ForwardToConsole(Level, String, Object[])
  7052. Logger:Log(Level, Int32, Int32, String, Object[])
  7053. Logger:Log(Level, String, Object[])
  7054. CommandManager:PushCommand(Command)
  7055. EntityAIdata:SendCommand(Command)
  7056. AttackAction:SendActionCommand()
  7057. ActionOnTarget:Execute()
  7058. ActionPlan:Execute(Boolean)
  7059. Entity:UpdateAI()
  7060. AIManager:InternalUpdate()
  7061. AIManager:Update()
  7062. GameManager:FixedUpdate()
  7063.  
  7064. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  7065.  
  7066. Important | RB ID: N/A | RB Type: N/A | Executing command: AttackCommand - owner: 1007 target: Entity: 2014
  7067.  
  7068. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  7069. UnityEngine.Debug:Log(Object)
  7070. FileLogger:ForwardToConsole(Level, String, Object[])
  7071. Logger:Log(Level, Int32, Int32, String, Object[])
  7072. Logger:Log(Level, String, Object[])
  7073. CommandManager:PushCommand(Command)
  7074. EntityAIdata:SendCommand(Command)
  7075. AttackAction:SendActionCommand()
  7076. ActionOnTarget:Execute()
  7077. ActionPlan:Execute(Boolean)
  7078. Entity:UpdateAI()
  7079. AIManager:InternalUpdate()
  7080. AIManager:Update()
  7081. GameManager:FixedUpdate()
  7082.  
  7083. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  7084.  
  7085. Important | RB ID: N/A | RB Type: N/A | Executing command: AttackCommand - owner: 1010 target: Entity: 2015
  7086.  
  7087. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  7088. UnityEngine.Debug:Log(Object)
  7089. FileLogger:ForwardToConsole(Level, String, Object[])
  7090. Logger:Log(Level, Int32, Int32, String, Object[])
  7091. Logger:Log(Level, String, Object[])
  7092. CommandManager:PushCommand(Command)
  7093. EntityAIdata:SendCommand(Command)
  7094. AttackAction:SendActionCommand()
  7095. ActionOnTarget:Execute()
  7096. ActionPlan:Execute(Boolean)
  7097. Entity:UpdateAI()
  7098. AIManager:InternalUpdate()
  7099. AIManager:Update()
  7100. GameManager:FixedUpdate()
  7101.  
  7102. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  7103.  
  7104. Important | RB ID: N/A | RB Type: N/A | Executing command: AttackCommand - owner: 1010 target: Entity: 2015
  7105.  
  7106. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  7107. UnityEngine.Debug:Log(Object)
  7108. FileLogger:ForwardToConsole(Level, String, Object[])
  7109. Logger:Log(Level, Int32, Int32, String, Object[])
  7110. Logger:Log(Level, String, Object[])
  7111. CommandManager:PushCommand(Command)
  7112. EntityAIdata:SendCommand(Command)
  7113. AttackAction:SendActionCommand()
  7114. ActionOnTarget:Execute()
  7115. ActionPlan:Execute(Boolean)
  7116. Entity:UpdateAI()
  7117. AIManager:InternalUpdate()
  7118. AIManager:Update()
  7119. GameManager:FixedUpdate()
  7120.  
  7121. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  7122.  
  7123. Important | RB ID: N/A | RB Type: N/A | Executing command: AttackCommand - owner: 1009 target: Entity: 2015
  7124.  
  7125. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  7126. UnityEngine.Debug:Log(Object)
  7127. FileLogger:ForwardToConsole(Level, String, Object[])
  7128. Logger:Log(Level, Int32, Int32, String, Object[])
  7129. Logger:Log(Level, String, Object[])
  7130. CommandManager:PushCommand(Command)
  7131. EntityAIdata:SendCommand(Command)
  7132. AttackAction:SendActionCommand()
  7133. ActionOnTarget:Execute()
  7134. ActionPlan:Execute(Boolean)
  7135. Entity:UpdateAI()
  7136. AIManager:InternalUpdate()
  7137. AIManager:Update()
  7138. GameManager:FixedUpdate()
  7139.  
  7140. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  7141.  
  7142. Important | RB ID: N/A | RB Type: N/A | Executing command: AttackCommand - owner: 1006 target: Entity: 2013
  7143.  
  7144. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  7145. UnityEngine.Debug:Log(Object)
  7146. FileLogger:ForwardToConsole(Level, String, Object[])
  7147. Logger:Log(Level, Int32, Int32, String, Object[])
  7148. Logger:Log(Level, String, Object[])
  7149. CommandManager:PushCommand(Command)
  7150. EntityAIdata:SendCommand(Command)
  7151. AttackAction:SendActionCommand()
  7152. ActionOnTarget:Execute()
  7153. ActionPlan:Execute(Boolean)
  7154. Entity:UpdateAI()
  7155. AIManager:InternalUpdate()
  7156. AIManager:Update()
  7157. GameManager:FixedUpdate()
  7158.  
  7159. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  7160.  
  7161. Important | RB ID: N/A | RB Type: N/A | Executing command: AttackCommand - owner: 1004 target: Entity: 2013
  7162.  
  7163. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  7164. UnityEngine.Debug:Log(Object)
  7165. FileLogger:ForwardToConsole(Level, String, Object[])
  7166. Logger:Log(Level, Int32, Int32, String, Object[])
  7167. Logger:Log(Level, String, Object[])
  7168. CommandManager:PushCommand(Command)
  7169. EntityAIdata:SendCommand(Command)
  7170. AttackAction:SendActionCommand()
  7171. ActionOnTarget:Execute()
  7172. ActionPlan:Execute(Boolean)
  7173. Entity:UpdateAI()
  7174. AIManager:InternalUpdate()
  7175. AIManager:Update()
  7176. GameManager:FixedUpdate()
  7177.  
  7178. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  7179.  
  7180. Important | RB ID: N/A | RB Type: N/A | Executing command: AttackCommand - owner: 1004 target: Entity: 2013
  7181.  
  7182. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  7183. UnityEngine.Debug:Log(Object)
  7184. FileLogger:ForwardToConsole(Level, String, Object[])
  7185. Logger:Log(Level, Int32, Int32, String, Object[])
  7186. Logger:Log(Level, String, Object[])
  7187. CommandManager:PushCommand(Command)
  7188. EntityAIdata:SendCommand(Command)
  7189. AttackAction:SendActionCommand()
  7190. ActionOnTarget:Execute()
  7191. ActionPlan:Execute(Boolean)
  7192. Entity:UpdateAI()
  7193. AIManager:InternalUpdate()
  7194. AIManager:Update()
  7195. GameManager:FixedUpdate()
  7196.  
  7197. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  7198.  
  7199. Important | RB ID: N/A | RB Type: N/A | Executing command: AttackCommand - owner: 1008 target: Entity: 2014
  7200.  
  7201. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  7202. UnityEngine.Debug:Log(Object)
  7203. FileLogger:ForwardToConsole(Level, String, Object[])
  7204. Logger:Log(Level, Int32, Int32, String, Object[])
  7205. Logger:Log(Level, String, Object[])
  7206. CommandManager:PushCommand(Command)
  7207. EntityAIdata:SendCommand(Command)
  7208. AttackAction:SendActionCommand()
  7209. ActionOnTarget:Execute()
  7210. ActionPlan:Execute(Boolean)
  7211. Entity:UpdateAI()
  7212. AIManager:InternalUpdate()
  7213. AIManager:Update()
  7214. GameManager:FixedUpdate()
  7215.  
  7216. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  7217.  
  7218. Important | RB ID: N/A | RB Type: N/A | Executing command: AttackCommand - owner: 1008 target: Entity: 2014
  7219.  
  7220. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  7221. UnityEngine.Debug:Log(Object)
  7222. FileLogger:ForwardToConsole(Level, String, Object[])
  7223. Logger:Log(Level, Int32, Int32, String, Object[])
  7224. Logger:Log(Level, String, Object[])
  7225. CommandManager:PushCommand(Command)
  7226. EntityAIdata:SendCommand(Command)
  7227. AttackAction:SendActionCommand()
  7228. ActionOnTarget:Execute()
  7229. ActionPlan:Execute(Boolean)
  7230. Entity:UpdateAI()
  7231. AIManager:InternalUpdate()
  7232. AIManager:Update()
  7233. GameManager:FixedUpdate()
  7234.  
  7235. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  7236.  
  7237. Important | RB ID: N/A | RB Type: N/A | Executing command: AttackCommand - owner: 1005 target: Entity: 2013
  7238.  
  7239. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  7240. UnityEngine.Debug:Log(Object)
  7241. FileLogger:ForwardToConsole(Level, String, Object[])
  7242. Logger:Log(Level, Int32, Int32, String, Object[])
  7243. Logger:Log(Level, String, Object[])
  7244. CommandManager:PushCommand(Command)
  7245. EntityAIdata:SendCommand(Command)
  7246. AttackAction:SendActionCommand()
  7247. ActionOnTarget:Execute()
  7248. ActionPlan:Execute(Boolean)
  7249. Entity:UpdateAI()
  7250. AIManager:InternalUpdate()
  7251. AIManager:Update()
  7252. GameManager:FixedUpdate()
  7253.  
  7254. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  7255.  
  7256. Important | RB ID: N/A | RB Type: N/A | Executing command: AttackCommand - owner: 1005 target: Entity: 2013
  7257.  
  7258. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  7259. UnityEngine.Debug:Log(Object)
  7260. FileLogger:ForwardToConsole(Level, String, Object[])
  7261. Logger:Log(Level, Int32, Int32, String, Object[])
  7262. Logger:Log(Level, String, Object[])
  7263. CommandManager:PushCommand(Command)
  7264. EntityAIdata:SendCommand(Command)
  7265. AttackAction:SendActionCommand()
  7266. ActionOnTarget:Execute()
  7267. ActionPlan:Execute(Boolean)
  7268. Entity:UpdateAI()
  7269. AIManager:InternalUpdate()
  7270. AIManager:Update()
  7271. GameManager:FixedUpdate()
  7272.  
  7273. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  7274.  
  7275. Important | RB ID: N/A | RB Type: N/A | Executing command: AttackCommand - owner: 1013 target: Entity: 2014
  7276.  
  7277. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  7278. UnityEngine.Debug:Log(Object)
  7279. FileLogger:ForwardToConsole(Level, String, Object[])
  7280. Logger:Log(Level, Int32, Int32, String, Object[])
  7281. Logger:Log(Level, String, Object[])
  7282. CommandManager:PushCommand(Command)
  7283. EntityAIdata:SendCommand(Command)
  7284. AttackAction:SendActionCommand()
  7285. ActionOnTarget:Execute()
  7286. ActionPlan:Execute(Boolean)
  7287. Entity:UpdateAI()
  7288. AIManager:InternalUpdate()
  7289. AIManager:Update()
  7290. GameManager:FixedUpdate()
  7291.  
  7292. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  7293.  
  7294. Important | RB ID: N/A | RB Type: N/A | Executing command: AttackCommand - owner: 1013 target: Entity: 2014
  7295.  
  7296. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  7297. UnityEngine.Debug:Log(Object)
  7298. FileLogger:ForwardToConsole(Level, String, Object[])
  7299. Logger:Log(Level, Int32, Int32, String, Object[])
  7300. Logger:Log(Level, String, Object[])
  7301. CommandManager:PushCommand(Command)
  7302. EntityAIdata:SendCommand(Command)
  7303. AttackAction:SendActionCommand()
  7304. ActionOnTarget:Execute()
  7305. ActionPlan:Execute(Boolean)
  7306. Entity:UpdateAI()
  7307. AIManager:InternalUpdate()
  7308. AIManager:Update()
  7309. GameManager:FixedUpdate()
  7310.  
  7311. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  7312.  
  7313. Important | RB ID: N/A | RB Type: N/A | Executing command: AttackCommand - owner: 1012 target: Entity: 2013
  7314.  
  7315. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  7316. UnityEngine.Debug:Log(Object)
  7317. FileLogger:ForwardToConsole(Level, String, Object[])
  7318. Logger:Log(Level, Int32, Int32, String, Object[])
  7319. Logger:Log(Level, String, Object[])
  7320. CommandManager:PushCommand(Command)
  7321. EntityAIdata:SendCommand(Command)
  7322. AttackAction:SendActionCommand()
  7323. ActionOnTarget:Execute()
  7324. ActionPlan:Execute(Boolean)
  7325. Entity:UpdateAI()
  7326. AIManager:InternalUpdate()
  7327. AIManager:Update()
  7328. GameManager:FixedUpdate()
  7329.  
  7330. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  7331.  
  7332. Important | RB ID: N/A | RB Type: N/A | GameManager switching from state Playing to SavingTurn
  7333.  
  7334. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  7335. UnityEngine.Debug:Log(Object)
  7336. FileLogger:ForwardToConsole(Level, String, Object[])
  7337. Logger:Log(Level, Int32, Int32, String, Object[])
  7338. Logger:Log(Level, String, Object[])
  7339. GameManager:SetState(GameState)
  7340. GameManager:EndTurn()
  7341. HUD2:EndTurn()
  7342.  
  7343. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  7344.  
  7345. Important | RB ID: N/A | RB Type: N/A | Advancing Turn - Next Player Militia (Player)
  7346.  
  7347. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  7348. UnityEngine.Debug:Log(Object)
  7349. FileLogger:ForwardToConsole(Level, String, Object[])
  7350. Logger:Log(Level, Int32, Int32, String, Object[])
  7351. Logger:Log(Level, String, Object[])
  7352. GameManager:AdvanceTurn()
  7353. GameManager:EndTurn()
  7354. HUD2:EndTurn()
  7355.  
  7356. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  7357.  
  7358. Important | RB ID: N/A | RB Type: N/A | GameManager switching from state SavingTurn to Playing
  7359.  
  7360. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  7361. UnityEngine.Debug:Log(Object)
  7362. FileLogger:ForwardToConsole(Level, String, Object[])
  7363. Logger:Log(Level, Int32, Int32, String, Object[])
  7364. Logger:Log(Level, String, Object[])
  7365. GameManager:SetState(GameState)
  7366. WebRequestManager:ProcessWWWRequestCompletion(Boolean, String)
  7367. <IssueWWWRequest>c__Iterator11:MoveNext()
  7368.  
  7369. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  7370.  
  7371. Defending=False turn=18 turnToStart=9
  7372. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  7373. UnityEngine.Debug:Log(Object)
  7374. AIManager:InitPlayerUpdate(Player)
  7375. AIManager:InternalUpdate()
  7376. AIManager:Update()
  7377. GameManager:FixedUpdate()
  7378.  
  7379. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  7380.  
  7381. Important | RB ID: N/A | RB Type: N/A | GameManager switching from state Playing to SavingTurn
  7382.  
  7383. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  7384. UnityEngine.Debug:Log(Object)
  7385. FileLogger:ForwardToConsole(Level, String, Object[])
  7386. Logger:Log(Level, Int32, Int32, String, Object[])
  7387. Logger:Log(Level, String, Object[])
  7388. GameManager:SetState(GameState)
  7389. GameManager:EndTurn()
  7390. AIManager:PerformEndTurn(Boolean)
  7391. AIManager:UpdateEndTurn(Player)
  7392. AIManager:InternalUpdate()
  7393. AIManager:Update()
  7394. GameManager:FixedUpdate()
  7395.  
  7396. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  7397.  
  7398. Important | RB ID: N/A | RB Type: N/A | Advancing Turn - Next Player Malvolia (Player)
  7399.  
  7400. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  7401. UnityEngine.Debug:Log(Object)
  7402. FileLogger:ForwardToConsole(Level, String, Object[])
  7403. Logger:Log(Level, Int32, Int32, String, Object[])
  7404. Logger:Log(Level, String, Object[])
  7405. GameManager:AdvanceTurn()
  7406. GameManager:EndTurn()
  7407. AIManager:PerformEndTurn(Boolean)
  7408. AIManager:UpdateEndTurn(Player)
  7409. AIManager:InternalUpdate()
  7410. AIManager:Update()
  7411. GameManager:FixedUpdate()
  7412.  
  7413. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  7414.  
  7415. Important | RB ID: N/A | RB Type: N/A | GameManager switching from state SavingTurn to Playing
  7416.  
  7417. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  7418. UnityEngine.Debug:Log(Object)
  7419. FileLogger:ForwardToConsole(Level, String, Object[])
  7420. Logger:Log(Level, Int32, Int32, String, Object[])
  7421. Logger:Log(Level, String, Object[])
  7422. GameManager:SetState(GameState)
  7423. WebRequestManager:ProcessWWWRequestCompletion(Boolean, String)
  7424. <IssueWWWRequest>c__Iterator11:MoveNext()
  7425.  
  7426. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  7427.  
  7428. Defending=False turn=19 turnToStart=9
  7429. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  7430. UnityEngine.Debug:Log(Object)
  7431. AIManager:InitPlayerUpdate(Player)
  7432. AIManager:InternalUpdate()
  7433. AIManager:Update()
  7434. GameManager:FixedUpdate()
  7435.  
  7436. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  7437.  
  7438. Important | RB ID: N/A | RB Type: N/A | Executing command: AttackCommand - owner: 1011 target: Entity: 1001
  7439.  
  7440. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  7441. UnityEngine.Debug:Log(Object)
  7442. FileLogger:ForwardToConsole(Level, String, Object[])
  7443. Logger:Log(Level, Int32, Int32, String, Object[])
  7444. Logger:Log(Level, String, Object[])
  7445. CommandManager:PushCommand(Command)
  7446. EntityAIdata:SendCommand(Command)
  7447. AttackAction:SendActionCommand()
  7448. ActionOnTarget:Execute()
  7449. ActionPlan:Execute(Boolean)
  7450. Entity:UpdateAI()
  7451. AIManager:InternalUpdate()
  7452. AIManager:Update()
  7453. GameManager:FixedUpdate()
  7454.  
  7455. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  7456.  
  7457. Important | RB ID: N/A | RB Type: N/A | Executing command: AttackCommand - owner: 1011 target: Entity: 1001
  7458.  
  7459. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  7460. UnityEngine.Debug:Log(Object)
  7461. FileLogger:ForwardToConsole(Level, String, Object[])
  7462. Logger:Log(Level, Int32, Int32, String, Object[])
  7463. Logger:Log(Level, String, Object[])
  7464. CommandManager:PushCommand(Command)
  7465. EntityAIdata:SendCommand(Command)
  7466. AttackAction:SendActionCommand()
  7467. ActionOnTarget:Execute()
  7468. ActionPlan:Execute(Boolean)
  7469. Entity:UpdateAI()
  7470. AIManager:InternalUpdate()
  7471. AIManager:Update()
  7472. GameManager:FixedUpdate()
  7473.  
  7474. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  7475.  
  7476. Important | RB ID: N/A | RB Type: N/A | Executing command: Move (Entity Id: 1001)
  7477.  
  7478. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  7479. UnityEngine.Debug:Log(Object)
  7480. FileLogger:ForwardToConsole(Level, String, Object[])
  7481. Logger:Log(Level, Int32, Int32, String, Object[])
  7482. Logger:Log(Level, String, Object[])
  7483. CommandManager:PushCommand(Command)
  7484. EntityAIdata:SendCommand(Command)
  7485. ActionOnTarget:Execute()
  7486. ActionPlan:Execute(Boolean)
  7487. ActionPlan:ReplaceAction(Action)
  7488. HUD2:MoveEntity(Vector3)
  7489. TBMouseController:ProcessRightButtonUp()
  7490. TBMouseController:Update()
  7491.  
  7492. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  7493.  
  7494. Important | RB ID: N/A | RB Type: N/A | GameManager switching from state Playing to SavingTurn
  7495.  
  7496. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  7497. UnityEngine.Debug:Log(Object)
  7498. FileLogger:ForwardToConsole(Level, String, Object[])
  7499. Logger:Log(Level, Int32, Int32, String, Object[])
  7500. Logger:Log(Level, String, Object[])
  7501. GameManager:SetState(GameState)
  7502. GameManager:EndTurn()
  7503. HUD2:EndTurn()
  7504.  
  7505. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  7506.  
  7507. Important | RB ID: N/A | RB Type: N/A | Advancing Turn - Next Player Militia (Player)
  7508.  
  7509. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  7510. UnityEngine.Debug:Log(Object)
  7511. FileLogger:ForwardToConsole(Level, String, Object[])
  7512. Logger:Log(Level, Int32, Int32, String, Object[])
  7513. Logger:Log(Level, String, Object[])
  7514. GameManager:AdvanceTurn()
  7515. GameManager:EndTurn()
  7516. HUD2:EndTurn()
  7517.  
  7518. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  7519.  
  7520. Important | RB ID: N/A | RB Type: N/A | GameManager switching from state SavingTurn to Playing
  7521.  
  7522. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  7523. UnityEngine.Debug:Log(Object)
  7524. FileLogger:ForwardToConsole(Level, String, Object[])
  7525. Logger:Log(Level, Int32, Int32, String, Object[])
  7526. Logger:Log(Level, String, Object[])
  7527. GameManager:SetState(GameState)
  7528. WebRequestManager:ProcessWWWRequestCompletion(Boolean, String)
  7529. <IssueWWWRequest>c__Iterator11:MoveNext()
  7530.  
  7531. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  7532.  
  7533. Defending=False turn=20 turnToStart=9
  7534. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  7535. UnityEngine.Debug:Log(Object)
  7536. AIManager:InitPlayerUpdate(Player)
  7537. AIManager:InternalUpdate()
  7538. AIManager:Update()
  7539. GameManager:FixedUpdate()
  7540.  
  7541. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  7542.  
  7543. Important | RB ID: N/A | RB Type: N/A | GameManager switching from state Playing to SavingTurn
  7544.  
  7545. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  7546. UnityEngine.Debug:Log(Object)
  7547. FileLogger:ForwardToConsole(Level, String, Object[])
  7548. Logger:Log(Level, Int32, Int32, String, Object[])
  7549. Logger:Log(Level, String, Object[])
  7550. GameManager:SetState(GameState)
  7551. GameManager:EndTurn()
  7552. AIManager:PerformEndTurn(Boolean)
  7553. AIManager:UpdateEndTurn(Player)
  7554. AIManager:InternalUpdate()
  7555. AIManager:Update()
  7556. GameManager:FixedUpdate()
  7557.  
  7558. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  7559.  
  7560. Important | RB ID: N/A | RB Type: N/A | Advancing Turn - Next Player Malvolia (Player)
  7561.  
  7562. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  7563. UnityEngine.Debug:Log(Object)
  7564. FileLogger:ForwardToConsole(Level, String, Object[])
  7565. Logger:Log(Level, Int32, Int32, String, Object[])
  7566. Logger:Log(Level, String, Object[])
  7567. GameManager:AdvanceTurn()
  7568. GameManager:EndTurn()
  7569. AIManager:PerformEndTurn(Boolean)
  7570. AIManager:UpdateEndTurn(Player)
  7571. AIManager:InternalUpdate()
  7572. AIManager:Update()
  7573. GameManager:FixedUpdate()
  7574.  
  7575. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  7576.  
  7577. Important | RB ID: N/A | RB Type: N/A | GameManager switching from state SavingTurn to Playing
  7578.  
  7579. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  7580. UnityEngine.Debug:Log(Object)
  7581. FileLogger:ForwardToConsole(Level, String, Object[])
  7582. Logger:Log(Level, Int32, Int32, String, Object[])
  7583. Logger:Log(Level, String, Object[])
  7584. GameManager:SetState(GameState)
  7585. WebRequestManager:ProcessWWWRequestCompletion(Boolean, String)
  7586. <IssueWWWRequest>c__Iterator11:MoveNext()
  7587.  
  7588. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  7589.  
  7590. Defending=False turn=21 turnToStart=9
  7591. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  7592. UnityEngine.Debug:Log(Object)
  7593. AIManager:InitPlayerUpdate(Player)
  7594. AIManager:InternalUpdate()
  7595. AIManager:Update()
  7596. GameManager:FixedUpdate()
  7597.  
  7598. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  7599.  
  7600. Important | RB ID: N/A | RB Type: N/A | Executing command: Move (Entity Id: 1001)
  7601.  
  7602. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  7603. UnityEngine.Debug:Log(Object)
  7604. FileLogger:ForwardToConsole(Level, String, Object[])
  7605. Logger:Log(Level, Int32, Int32, String, Object[])
  7606. Logger:Log(Level, String, Object[])
  7607. CommandManager:PushCommand(Command)
  7608. EntityAIdata:SendCommand(Command)
  7609. ActionOnTarget:Execute()
  7610. ActionPlan:Execute(Boolean)
  7611. ActionPlan:ReplaceAction(Action)
  7612. HUD2:MoveEntity(Vector3)
  7613. TBMouseController:ProcessRightButtonUp()
  7614. TBMouseController:Update()
  7615.  
  7616. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  7617.  
  7618. Important | RB ID: N/A | RB Type: N/A | Executing command: Move (Entity Id: 1007)
  7619.  
  7620. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  7621. UnityEngine.Debug:Log(Object)
  7622. FileLogger:ForwardToConsole(Level, String, Object[])
  7623. Logger:Log(Level, Int32, Int32, String, Object[])
  7624. Logger:Log(Level, String, Object[])
  7625. CommandManager:PushCommand(Command)
  7626. EntityAIdata:SendCommand(Command)
  7627. ActionOnTarget:Execute()
  7628. ActionPlan:Execute(Boolean)
  7629. ActionPlan:ReplaceAction(Action)
  7630. HUD2:MoveEntity(Vector3)
  7631. TBMouseController:ProcessRightButtonUp()
  7632. TBMouseController:Update()
  7633.  
  7634. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  7635.  
  7636. Important | RB ID: N/A | RB Type: N/A | Executing command: Move (Entity Id: 1004)
  7637.  
  7638. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  7639. UnityEngine.Debug:Log(Object)
  7640. FileLogger:ForwardToConsole(Level, String, Object[])
  7641. Logger:Log(Level, Int32, Int32, String, Object[])
  7642. Logger:Log(Level, String, Object[])
  7643. CommandManager:PushCommand(Command)
  7644. EntityAIdata:SendCommand(Command)
  7645. ActionOnTarget:Execute()
  7646. ActionPlan:Execute(Boolean)
  7647. ActionPlan:ReplaceAction(Action)
  7648. HUD2:MoveEntity(Vector3)
  7649. TBMouseController:ProcessRightButtonUp()
  7650. TBMouseController:Update()
  7651.  
  7652. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  7653.  
  7654. Important | RB ID: N/A | RB Type: N/A | Executing command: Move (Entity Id: 1010)
  7655.  
  7656. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  7657. UnityEngine.Debug:Log(Object)
  7658. FileLogger:ForwardToConsole(Level, String, Object[])
  7659. Logger:Log(Level, Int32, Int32, String, Object[])
  7660. Logger:Log(Level, String, Object[])
  7661. CommandManager:PushCommand(Command)
  7662. EntityAIdata:SendCommand(Command)
  7663. ActionOnTarget:Execute()
  7664. ActionPlan:Execute(Boolean)
  7665. ActionPlan:ReplaceAction(Action)
  7666. HUD2:MoveEntity(Vector3)
  7667. TBMouseController:ProcessRightButtonUp()
  7668. TBMouseController:Update()
  7669.  
  7670. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  7671.  
  7672. Important | RB ID: N/A | RB Type: N/A | Executing command: Move (Entity Id: 1009)
  7673.  
  7674. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  7675. UnityEngine.Debug:Log(Object)
  7676. FileLogger:ForwardToConsole(Level, String, Object[])
  7677. Logger:Log(Level, Int32, Int32, String, Object[])
  7678. Logger:Log(Level, String, Object[])
  7679. CommandManager:PushCommand(Command)
  7680. EntityAIdata:SendCommand(Command)
  7681. ActionOnTarget:Execute()
  7682. ActionPlan:Execute(Boolean)
  7683. ActionPlan:ReplaceAction(Action)
  7684. HUD2:MoveEntity(Vector3)
  7685. TBMouseController:ProcessRightButtonUp()
  7686. TBMouseController:Update()
  7687.  
  7688. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  7689.  
  7690. Important | RB ID: N/A | RB Type: N/A | Executing command: Move (Entity Id: 1006)
  7691.  
  7692. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  7693. UnityEngine.Debug:Log(Object)
  7694. FileLogger:ForwardToConsole(Level, String, Object[])
  7695. Logger:Log(Level, Int32, Int32, String, Object[])
  7696. Logger:Log(Level, String, Object[])
  7697. CommandManager:PushCommand(Command)
  7698. EntityAIdata:SendCommand(Command)
  7699. ActionOnTarget:Execute()
  7700. ActionPlan:Execute(Boolean)
  7701. ActionPlan:ReplaceAction(Action)
  7702. HUD2:MoveEntity(Vector3)
  7703. TBMouseController:ProcessRightButtonUp()
  7704. TBMouseController:Update()
  7705.  
  7706. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  7707.  
  7708. Important | RB ID: N/A | RB Type: N/A | Executing command: Move (Entity Id: 1012)
  7709.  
  7710. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  7711. UnityEngine.Debug:Log(Object)
  7712. FileLogger:ForwardToConsole(Level, String, Object[])
  7713. Logger:Log(Level, Int32, Int32, String, Object[])
  7714. Logger:Log(Level, String, Object[])
  7715. CommandManager:PushCommand(Command)
  7716. EntityAIdata:SendCommand(Command)
  7717. ActionOnTarget:Execute()
  7718. ActionPlan:Execute(Boolean)
  7719. ActionPlan:ReplaceAction(Action)
  7720. HUD2:MoveEntity(Vector3)
  7721. TBMouseController:ProcessRightButtonUp()
  7722. TBMouseController:Update()
  7723.  
  7724. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  7725.  
  7726. Important | RB ID: N/A | RB Type: N/A | Executing command: Move (Entity Id: 1005)
  7727.  
  7728. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  7729. UnityEngine.Debug:Log(Object)
  7730. FileLogger:ForwardToConsole(Level, String, Object[])
  7731. Logger:Log(Level, Int32, Int32, String, Object[])
  7732. Logger:Log(Level, String, Object[])
  7733. CommandManager:PushCommand(Command)
  7734. EntityAIdata:SendCommand(Command)
  7735. ActionOnTarget:Execute()
  7736. ActionPlan:Execute(Boolean)
  7737. ActionPlan:ReplaceAction(Action)
  7738. HUD2:MoveEntity(Vector3)
  7739. TBMouseController:ProcessRightButtonUp()
  7740. TBMouseController:Update()
  7741.  
  7742. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  7743.  
  7744. Important | RB ID: N/A | RB Type: N/A | Executing command: Move (Entity Id: 1013)
  7745.  
  7746. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  7747. UnityEngine.Debug:Log(Object)
  7748. FileLogger:ForwardToConsole(Level, String, Object[])
  7749. Logger:Log(Level, Int32, Int32, String, Object[])
  7750. Logger:Log(Level, String, Object[])
  7751. CommandManager:PushCommand(Command)
  7752. EntityAIdata:SendCommand(Command)
  7753. ActionOnTarget:Execute()
  7754. ActionPlan:Execute(Boolean)
  7755. ActionPlan:ReplaceAction(Action)
  7756. HUD2:MoveEntity(Vector3)
  7757. TBMouseController:ProcessRightButtonUp()
  7758. TBMouseController:Update()
  7759.  
  7760. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  7761.  
  7762. Important | RB ID: N/A | RB Type: N/A | Executing command: Move (Entity Id: 1008)
  7763.  
  7764. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  7765. UnityEngine.Debug:Log(Object)
  7766. FileLogger:ForwardToConsole(Level, String, Object[])
  7767. Logger:Log(Level, Int32, Int32, String, Object[])
  7768. Logger:Log(Level, String, Object[])
  7769. CommandManager:PushCommand(Command)
  7770. EntityAIdata:SendCommand(Command)
  7771. ActionOnTarget:Execute()
  7772. ActionPlan:Execute(Boolean)
  7773. ActionPlan:ReplaceAction(Action)
  7774. HUD2:MoveEntity(Vector3)
  7775. TBMouseController:ProcessRightButtonUp()
  7776. TBMouseController:Update()
  7777.  
  7778. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  7779.  
  7780. Important | RB ID: N/A | RB Type: N/A | GameManager switching from state Playing to SavingTurn
  7781.  
  7782. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  7783. UnityEngine.Debug:Log(Object)
  7784. FileLogger:ForwardToConsole(Level, String, Object[])
  7785. Logger:Log(Level, Int32, Int32, String, Object[])
  7786. Logger:Log(Level, String, Object[])
  7787. GameManager:SetState(GameState)
  7788. GameManager:EndTurn()
  7789. HUD2:EndTurn()
  7790.  
  7791. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  7792.  
  7793. Important | RB ID: N/A | RB Type: N/A | Advancing Turn - Next Player Militia (Player)
  7794.  
  7795. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  7796. UnityEngine.Debug:Log(Object)
  7797. FileLogger:ForwardToConsole(Level, String, Object[])
  7798. Logger:Log(Level, Int32, Int32, String, Object[])
  7799. Logger:Log(Level, String, Object[])
  7800. GameManager:AdvanceTurn()
  7801. GameManager:EndTurn()
  7802. HUD2:EndTurn()
  7803.  
  7804. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  7805.  
  7806. Important | RB ID: N/A | RB Type: N/A | GameManager switching from state SavingTurn to Playing
  7807.  
  7808. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  7809. UnityEngine.Debug:Log(Object)
  7810. FileLogger:ForwardToConsole(Level, String, Object[])
  7811. Logger:Log(Level, Int32, Int32, String, Object[])
  7812. Logger:Log(Level, String, Object[])
  7813. GameManager:SetState(GameState)
  7814. WebRequestManager:ProcessWWWRequestCompletion(Boolean, String)
  7815. <IssueWWWRequest>c__Iterator11:MoveNext()
  7816.  
  7817. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  7818.  
  7819. Defending=False turn=22 turnToStart=9
  7820. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  7821. UnityEngine.Debug:Log(Object)
  7822. AIManager:InitPlayerUpdate(Player)
  7823. AIManager:InternalUpdate()
  7824. AIManager:Update()
  7825. GameManager:FixedUpdate()
  7826.  
  7827. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  7828.  
  7829. Important | RB ID: N/A | RB Type: N/A | Executing command: Move (Entity Id: 2008)
  7830.  
  7831. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  7832. UnityEngine.Debug:Log(Object)
  7833. FileLogger:ForwardToConsole(Level, String, Object[])
  7834. Logger:Log(Level, Int32, Int32, String, Object[])
  7835. Logger:Log(Level, String, Object[])
  7836. CommandManager:PushCommand(Command)
  7837. EntityAIdata:SendCommand(Command)
  7838. ActionOnTarget:Execute()
  7839. ActionPlan:Execute(Boolean)
  7840. Entity:UpdateAI()
  7841. AIManager:InternalUpdate()
  7842. AIManager:Update()
  7843. GameManager:FixedUpdate()
  7844.  
  7845. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  7846.  
  7847. Important | RB ID: N/A | RB Type: N/A | Executing command: AttackCommand - owner: 2008 target: Entity: 1001
  7848.  
  7849. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  7850. UnityEngine.Debug:Log(Object)
  7851. FileLogger:ForwardToConsole(Level, String, Object[])
  7852. Logger:Log(Level, Int32, Int32, String, Object[])
  7853. Logger:Log(Level, String, Object[])
  7854. CommandManager:PushCommand(Command)
  7855. EntityAIdata:SendCommand(Command)
  7856. AttackAction:SendActionCommand()
  7857. ActionOnTarget:Execute()
  7858. ActionPlan:Execute(Boolean)
  7859. Entity:UpdateAI()
  7860. AIManager:InternalUpdate()
  7861. AIManager:Update()
  7862. GameManager:FixedUpdate()
  7863.  
  7864. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  7865.  
  7866. Important | RB ID: N/A | RB Type: N/A | Executing command: Move (Entity Id: 2000)
  7867.  
  7868. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  7869. UnityEngine.Debug:Log(Object)
  7870. FileLogger:ForwardToConsole(Level, String, Object[])
  7871. Logger:Log(Level, Int32, Int32, String, Object[])
  7872. Logger:Log(Level, String, Object[])
  7873. CommandManager:PushCommand(Command)
  7874. EntityAIdata:SendCommand(Command)
  7875. ActionOnTarget:Execute()
  7876. ActionPlan:Execute(Boolean)
  7877. Entity:UpdateAI()
  7878. AIManager:InternalUpdate()
  7879. AIManager:Update()
  7880. GameManager:FixedUpdate()
  7881.  
  7882. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  7883.  
  7884. Important | RB ID: N/A | RB Type: N/A | Executing command: Move (Entity Id: 2017)
  7885.  
  7886. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  7887. UnityEngine.Debug:Log(Object)
  7888. FileLogger:ForwardToConsole(Level, String, Object[])
  7889. Logger:Log(Level, Int32, Int32, String, Object[])
  7890. Logger:Log(Level, String, Object[])
  7891. CommandManager:PushCommand(Command)
  7892. EntityAIdata:SendCommand(Command)
  7893. ActionOnTarget:Execute()
  7894. ActionPlan:Execute(Boolean)
  7895. Entity:UpdateAI()
  7896. AIManager:InternalUpdate()
  7897. AIManager:Update()
  7898. GameManager:FixedUpdate()
  7899.  
  7900. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  7901.  
  7902. Important | RB ID: N/A | RB Type: N/A | Executing command: Move (Entity Id: 2018)
  7903.  
  7904. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  7905. UnityEngine.Debug:Log(Object)
  7906. FileLogger:ForwardToConsole(Level, String, Object[])
  7907. Logger:Log(Level, Int32, Int32, String, Object[])
  7908. Logger:Log(Level, String, Object[])
  7909. CommandManager:PushCommand(Command)
  7910. EntityAIdata:SendCommand(Command)
  7911. ActionOnTarget:Execute()
  7912. ActionPlan:Execute(Boolean)
  7913. Entity:UpdateAI()
  7914. AIManager:InternalUpdate()
  7915. AIManager:Update()
  7916. GameManager:FixedUpdate()
  7917.  
  7918. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  7919.  
  7920. Important | RB ID: N/A | RB Type: N/A | GameManager switching from state Playing to SavingTurn
  7921.  
  7922. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  7923. UnityEngine.Debug:Log(Object)
  7924. FileLogger:ForwardToConsole(Level, String, Object[])
  7925. Logger:Log(Level, Int32, Int32, String, Object[])
  7926. Logger:Log(Level, String, Object[])
  7927. GameManager:SetState(GameState)
  7928. GameManager:EndTurn()
  7929. AIManager:PerformEndTurn(Boolean)
  7930. AIManager:UpdateEndTurn(Player)
  7931. AIManager:InternalUpdate()
  7932. AIManager:Update()
  7933. GameManager:FixedUpdate()
  7934.  
  7935. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  7936.  
  7937. Important | RB ID: N/A | RB Type: N/A | Advancing Turn - Next Player Malvolia (Player)
  7938.  
  7939. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  7940. UnityEngine.Debug:Log(Object)
  7941. FileLogger:ForwardToConsole(Level, String, Object[])
  7942. Logger:Log(Level, Int32, Int32, String, Object[])
  7943. Logger:Log(Level, String, Object[])
  7944. GameManager:AdvanceTurn()
  7945. GameManager:EndTurn()
  7946. AIManager:PerformEndTurn(Boolean)
  7947. AIManager:UpdateEndTurn(Player)
  7948. AIManager:InternalUpdate()
  7949. AIManager:Update()
  7950. GameManager:FixedUpdate()
  7951.  
  7952. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  7953.  
  7954. Important | RB ID: N/A | RB Type: N/A | GameManager switching from state SavingTurn to Playing
  7955.  
  7956. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  7957. UnityEngine.Debug:Log(Object)
  7958. FileLogger:ForwardToConsole(Level, String, Object[])
  7959. Logger:Log(Level, Int32, Int32, String, Object[])
  7960. Logger:Log(Level, String, Object[])
  7961. GameManager:SetState(GameState)
  7962. WebRequestManager:ProcessWWWRequestCompletion(Boolean, String)
  7963. <IssueWWWRequest>c__Iterator11:MoveNext()
  7964.  
  7965. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  7966.  
  7967. Defending=False turn=23 turnToStart=9
  7968. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  7969. UnityEngine.Debug:Log(Object)
  7970. AIManager:InitPlayerUpdate(Player)
  7971. AIManager:InternalUpdate()
  7972. AIManager:Update()
  7973. GameManager:FixedUpdate()
  7974.  
  7975. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  7976.  
  7977. Important | RB ID: N/A | RB Type: N/A | Executing command: AttackCommand - owner: 1004 target: Entity: 2008
  7978.  
  7979. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  7980. UnityEngine.Debug:Log(Object)
  7981. FileLogger:ForwardToConsole(Level, String, Object[])
  7982. Logger:Log(Level, Int32, Int32, String, Object[])
  7983. Logger:Log(Level, String, Object[])
  7984. CommandManager:PushCommand(Command)
  7985. EntityAIdata:SendCommand(Command)
  7986. AttackAction:SendActionCommand()
  7987. ActionOnTarget:Execute()
  7988. ActionPlan:Execute(Boolean)
  7989. Entity:UpdateAI()
  7990. AIManager:InternalUpdate()
  7991. AIManager:Update()
  7992. GameManager:FixedUpdate()
  7993.  
  7994. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  7995.  
  7996. Important | RB ID: N/A | RB Type: N/A | Executing command: AttackCommand - owner: 1004 target: Entity: 2008
  7997.  
  7998. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  7999. UnityEngine.Debug:Log(Object)
  8000. FileLogger:ForwardToConsole(Level, String, Object[])
  8001. Logger:Log(Level, Int32, Int32, String, Object[])
  8002. Logger:Log(Level, String, Object[])
  8003. CommandManager:PushCommand(Command)
  8004. EntityAIdata:SendCommand(Command)
  8005. AttackAction:SendActionCommand()
  8006. ActionOnTarget:Execute()
  8007. ActionPlan:Execute(Boolean)
  8008. Entity:UpdateAI()
  8009. AIManager:InternalUpdate()
  8010. AIManager:Update()
  8011. GameManager:FixedUpdate()
  8012.  
  8013. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  8014.  
  8015. Important | RB ID: N/A | RB Type: N/A | Executing command: AttackCommand - owner: 1005 target: Entity: 2008
  8016.  
  8017. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  8018. UnityEngine.Debug:Log(Object)
  8019. FileLogger:ForwardToConsole(Level, String, Object[])
  8020. Logger:Log(Level, Int32, Int32, String, Object[])
  8021. Logger:Log(Level, String, Object[])
  8022. CommandManager:PushCommand(Command)
  8023. EntityAIdata:SendCommand(Command)
  8024. AttackAction:SendActionCommand()
  8025. ActionOnTarget:Execute()
  8026. ActionPlan:Execute(Boolean)
  8027. Entity:UpdateAI()
  8028. AIManager:InternalUpdate()
  8029. AIManager:Update()
  8030. GameManager:FixedUpdate()
  8031.  
  8032. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  8033.  
  8034. Important | RB ID: N/A | RB Type: N/A | Executing command: AttackCommand - owner: 1006 target: Entity: 2000
  8035.  
  8036. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  8037. UnityEngine.Debug:Log(Object)
  8038. FileLogger:ForwardToConsole(Level, String, Object[])
  8039. Logger:Log(Level, Int32, Int32, String, Object[])
  8040. Logger:Log(Level, String, Object[])
  8041. CommandManager:PushCommand(Command)
  8042. EntityAIdata:SendCommand(Command)
  8043. AttackAction:SendActionCommand()
  8044. ActionOnTarget:Execute()
  8045. ActionPlan:Execute(Boolean)
  8046. Entity:UpdateAI()
  8047. AIManager:InternalUpdate()
  8048. AIManager:Update()
  8049. GameManager:FixedUpdate()
  8050.  
  8051. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  8052.  
  8053. Important | RB ID: N/A | RB Type: N/A | Executing command: AttackCommand - owner: 1009 target: Entity: 2008
  8054.  
  8055. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  8056. UnityEngine.Debug:Log(Object)
  8057. FileLogger:ForwardToConsole(Level, String, Object[])
  8058. Logger:Log(Level, Int32, Int32, String, Object[])
  8059. Logger:Log(Level, String, Object[])
  8060. CommandManager:PushCommand(Command)
  8061. EntityAIdata:SendCommand(Command)
  8062. AttackAction:SendActionCommand()
  8063. ActionOnTarget:Execute()
  8064. ActionPlan:Execute(Boolean)
  8065. Entity:UpdateAI()
  8066. AIManager:InternalUpdate()
  8067. AIManager:Update()
  8068. GameManager:FixedUpdate()
  8069.  
  8070. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  8071.  
  8072. Important | RB ID: N/A | RB Type: N/A | Executing command: AttackCommand - owner: 1010 target: Entity: 2000
  8073.  
  8074. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  8075. UnityEngine.Debug:Log(Object)
  8076. FileLogger:ForwardToConsole(Level, String, Object[])
  8077. Logger:Log(Level, Int32, Int32, String, Object[])
  8078. Logger:Log(Level, String, Object[])
  8079. CommandManager:PushCommand(Command)
  8080. EntityAIdata:SendCommand(Command)
  8081. AttackAction:SendActionCommand()
  8082. ActionOnTarget:Execute()
  8083. ActionPlan:Execute(Boolean)
  8084. Entity:UpdateAI()
  8085. AIManager:InternalUpdate()
  8086. AIManager:Update()
  8087. GameManager:FixedUpdate()
  8088.  
  8089. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  8090.  
  8091. Important | RB ID: N/A | RB Type: N/A | Executing command: Move (Entity Id: 1001)
  8092.  
  8093. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  8094. UnityEngine.Debug:Log(Object)
  8095. FileLogger:ForwardToConsole(Level, String, Object[])
  8096. Logger:Log(Level, Int32, Int32, String, Object[])
  8097. Logger:Log(Level, String, Object[])
  8098. CommandManager:PushCommand(Command)
  8099. EntityAIdata:SendCommand(Command)
  8100. ActionOnTarget:Execute()
  8101. ActionPlan:Execute(Boolean)
  8102. ActionPlan:ReplaceAction(Action)
  8103. HUD2:MoveEntity(Vector3)
  8104. TBMouseController:ProcessRightButtonUp()
  8105. TBMouseController:Update()
  8106.  
  8107. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  8108.  
  8109. Important | RB ID: N/A | RB Type: N/A | Executing command: Move (Entity Id: 1001)
  8110.  
  8111. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  8112. UnityEngine.Debug:Log(Object)
  8113. FileLogger:ForwardToConsole(Level, String, Object[])
  8114. Logger:Log(Level, Int32, Int32, String, Object[])
  8115. Logger:Log(Level, String, Object[])
  8116. CommandManager:PushCommand(Command)
  8117. EntityAIdata:SendCommand(Command)
  8118. ActionOnTarget:Execute()
  8119. ActionPlan:Execute(Boolean)
  8120. ActionPlan:ReplaceAction(Action)
  8121. HUD2:MoveEntity(Vector3)
  8122. TBMouseController:ProcessRightButtonUp()
  8123. TBMouseController:Update()
  8124.  
  8125. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  8126.  
  8127. Important | RB ID: N/A | RB Type: N/A | Executing command: Move (Entity Id: 1001)
  8128.  
  8129. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  8130. UnityEngine.Debug:Log(Object)
  8131. FileLogger:ForwardToConsole(Level, String, Object[])
  8132. Logger:Log(Level, Int32, Int32, String, Object[])
  8133. Logger:Log(Level, String, Object[])
  8134. CommandManager:PushCommand(Command)
  8135. EntityAIdata:SendCommand(Command)
  8136. ActionOnTarget:Execute()
  8137. ActionPlan:Execute(Boolean)
  8138. ActionPlan:ReplaceAction(Action)
  8139. HUD2:MoveEntity(Vector3)
  8140. TBMouseController:ProcessRightButtonUp()
  8141. TBMouseController:Update()
  8142.  
  8143. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  8144.  
  8145. Important | RB ID: N/A | RB Type: N/A | GameManager switching from state Playing to SavingTurn
  8146.  
  8147. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  8148. UnityEngine.Debug:Log(Object)
  8149. FileLogger:ForwardToConsole(Level, String, Object[])
  8150. Logger:Log(Level, Int32, Int32, String, Object[])
  8151. Logger:Log(Level, String, Object[])
  8152. GameManager:SetState(GameState)
  8153. GameManager:EndTurn()
  8154. HUD2:EndTurn()
  8155.  
  8156. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  8157.  
  8158. Important | RB ID: N/A | RB Type: N/A | Advancing Turn - Next Player Militia (Player)
  8159.  
  8160. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  8161. UnityEngine.Debug:Log(Object)
  8162. FileLogger:ForwardToConsole(Level, String, Object[])
  8163. Logger:Log(Level, Int32, Int32, String, Object[])
  8164. Logger:Log(Level, String, Object[])
  8165. GameManager:AdvanceTurn()
  8166. GameManager:EndTurn()
  8167. HUD2:EndTurn()
  8168.  
  8169. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  8170.  
  8171. Important | RB ID: N/A | RB Type: N/A | GameManager switching from state SavingTurn to Playing
  8172.  
  8173. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  8174. UnityEngine.Debug:Log(Object)
  8175. FileLogger:ForwardToConsole(Level, String, Object[])
  8176. Logger:Log(Level, Int32, Int32, String, Object[])
  8177. Logger:Log(Level, String, Object[])
  8178. GameManager:SetState(GameState)
  8179. WebRequestManager:ProcessWWWRequestCompletion(Boolean, String)
  8180. <IssueWWWRequest>c__Iterator11:MoveNext()
  8181.  
  8182. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  8183.  
  8184. Defending=False turn=24 turnToStart=9
  8185. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  8186. UnityEngine.Debug:Log(Object)
  8187. AIManager:InitPlayerUpdate(Player)
  8188. AIManager:InternalUpdate()
  8189. AIManager:Update()
  8190. GameManager:FixedUpdate()
  8191.  
  8192. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  8193.  
  8194. Important | RB ID: N/A | RB Type: N/A | Executing command: Move (Entity Id: 2017)
  8195.  
  8196. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  8197. UnityEngine.Debug:Log(Object)
  8198. FileLogger:ForwardToConsole(Level, String, Object[])
  8199. Logger:Log(Level, Int32, Int32, String, Object[])
  8200. Logger:Log(Level, String, Object[])
  8201. CommandManager:PushCommand(Command)
  8202. EntityAIdata:SendCommand(Command)
  8203. ActionOnTarget:Execute()
  8204. ActionPlan:Execute(Boolean)
  8205. Entity:UpdateAI()
  8206. AIManager:InternalUpdate()
  8207. AIManager:Update()
  8208. GameManager:FixedUpdate()
  8209.  
  8210. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  8211.  
  8212. Important | RB ID: N/A | RB Type: N/A | Executing command: AttackCommand - owner: 2017 target: Entity: 1001
  8213.  
  8214. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  8215. UnityEngine.Debug:Log(Object)
  8216. FileLogger:ForwardToConsole(Level, String, Object[])
  8217. Logger:Log(Level, Int32, Int32, String, Object[])
  8218. Logger:Log(Level, String, Object[])
  8219. CommandManager:PushCommand(Command)
  8220. EntityAIdata:SendCommand(Command)
  8221. AttackAction:SendActionCommand()
  8222. ActionOnTarget:Execute()
  8223. ActionPlan:Execute(Boolean)
  8224. Entity:UpdateAI()
  8225. AIManager:InternalUpdate()
  8226. AIManager:Update()
  8227. GameManager:FixedUpdate()
  8228.  
  8229. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  8230.  
  8231. Important | RB ID: N/A | RB Type: N/A | Executing command: Move (Entity Id: 2018)
  8232.  
  8233. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  8234. UnityEngine.Debug:Log(Object)
  8235. FileLogger:ForwardToConsole(Level, String, Object[])
  8236. Logger:Log(Level, Int32, Int32, String, Object[])
  8237. Logger:Log(Level, String, Object[])
  8238. CommandManager:PushCommand(Command)
  8239. EntityAIdata:SendCommand(Command)
  8240. ActionOnTarget:Execute()
  8241. ActionPlan:Execute(Boolean)
  8242. Entity:UpdateAI()
  8243. AIManager:InternalUpdate()
  8244. AIManager:Update()
  8245. GameManager:FixedUpdate()
  8246.  
  8247. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  8248.  
  8249. Important | RB ID: N/A | RB Type: N/A | GameManager switching from state Playing to SavingTurn
  8250.  
  8251. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  8252. UnityEngine.Debug:Log(Object)
  8253. FileLogger:ForwardToConsole(Level, String, Object[])
  8254. Logger:Log(Level, Int32, Int32, String, Object[])
  8255. Logger:Log(Level, String, Object[])
  8256. GameManager:SetState(GameState)
  8257. GameManager:EndTurn()
  8258. AIManager:PerformEndTurn(Boolean)
  8259. AIManager:UpdateEndTurn(Player)
  8260. AIManager:InternalUpdate()
  8261. AIManager:Update()
  8262. GameManager:FixedUpdate()
  8263.  
  8264. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  8265.  
  8266. Important | RB ID: N/A | RB Type: N/A | Advancing Turn - Next Player Malvolia (Player)
  8267.  
  8268. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  8269. UnityEngine.Debug:Log(Object)
  8270. FileLogger:ForwardToConsole(Level, String, Object[])
  8271. Logger:Log(Level, Int32, Int32, String, Object[])
  8272. Logger:Log(Level, String, Object[])
  8273. GameManager:AdvanceTurn()
  8274. GameManager:EndTurn()
  8275. AIManager:PerformEndTurn(Boolean)
  8276. AIManager:UpdateEndTurn(Player)
  8277. AIManager:InternalUpdate()
  8278. AIManager:Update()
  8279. GameManager:FixedUpdate()
  8280.  
  8281. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  8282.  
  8283. Important | RB ID: N/A | RB Type: N/A | GameManager switching from state SavingTurn to Playing
  8284.  
  8285. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  8286. UnityEngine.Debug:Log(Object)
  8287. FileLogger:ForwardToConsole(Level, String, Object[])
  8288. Logger:Log(Level, Int32, Int32, String, Object[])
  8289. Logger:Log(Level, String, Object[])
  8290. GameManager:SetState(GameState)
  8291. WebRequestManager:ProcessWWWRequestCompletion(Boolean, String)
  8292. <IssueWWWRequest>c__Iterator11:MoveNext()
  8293.  
  8294. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  8295.  
  8296. Defending=False turn=25 turnToStart=9
  8297. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  8298. UnityEngine.Debug:Log(Object)
  8299. AIManager:InitPlayerUpdate(Player)
  8300. AIManager:InternalUpdate()
  8301. AIManager:Update()
  8302. GameManager:FixedUpdate()
  8303.  
  8304. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  8305.  
  8306. Important | RB ID: N/A | RB Type: N/A | Executing command: Move (Entity Id: 1011)
  8307.  
  8308. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  8309. UnityEngine.Debug:Log(Object)
  8310. FileLogger:ForwardToConsole(Level, String, Object[])
  8311. Logger:Log(Level, Int32, Int32, String, Object[])
  8312. Logger:Log(Level, String, Object[])
  8313. CommandManager:PushCommand(Command)
  8314. EntityAIdata:SendCommand(Command)
  8315. ActionOnTarget:Execute()
  8316. ActionPlan:Execute(Boolean)
  8317. ActionPlan:ReplaceAction(Action)
  8318. HUD2:MoveEntity(Vector3)
  8319. TBMouseController:ProcessRightButtonUp()
  8320. TBMouseController:Update()
  8321.  
  8322. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  8323.  
  8324. Important | RB ID: N/A | RB Type: N/A | Executing command: Move (Entity Id: 1001)
  8325.  
  8326. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  8327. UnityEngine.Debug:Log(Object)
  8328. FileLogger:ForwardToConsole(Level, String, Object[])
  8329. Logger:Log(Level, Int32, Int32, String, Object[])
  8330. Logger:Log(Level, String, Object[])
  8331. CommandManager:PushCommand(Command)
  8332. EntityAIdata:SendCommand(Command)
  8333. ActionOnTarget:Execute()
  8334. ActionPlan:Execute(Boolean)
  8335. ActionPlan:ReplaceAction(Action)
  8336. HUD2:MoveEntity(Vector3)
  8337. TBMouseController:ProcessRightButtonUp()
  8338. TBMouseController:Update()
  8339.  
  8340. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  8341.  
  8342. InvalidCastException: Cannot cast from source type to destination type.
  8343. at AttackAction.GetTooltip (Boolean on, System.String onTooltip, System.String offTooltip) [0x00000] in <filename unknown>:0
  8344. at UIEntityActionButton.Show (.Entity owner, ActionButtonDesc desc) [0x00000] in <filename unknown>:0
  8345. at HUD2.ShowEntityButtons (.Entity entity) [0x00000] in <filename unknown>:0
  8346. at HUD2.Update () [0x00000] in <filename unknown>:0
  8347.  
  8348. (Filename: Line: -1)
  8349.  
  8350. Important | RB ID: N/A | RB Type: N/A | GameManager switching from state Playing to SavingTurn
  8351.  
  8352. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  8353. UnityEngine.Debug:Log(Object)
  8354. FileLogger:ForwardToConsole(Level, String, Object[])
  8355. Logger:Log(Level, Int32, Int32, String, Object[])
  8356. Logger:Log(Level, String, Object[])
  8357. GameManager:SetState(GameState)
  8358. GameManager:EndTurn()
  8359. HUD2:EndTurn()
  8360.  
  8361. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  8362.  
  8363. Important | RB ID: N/A | RB Type: N/A | Advancing Turn - Next Player Militia (Player)
  8364.  
  8365. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  8366. UnityEngine.Debug:Log(Object)
  8367. FileLogger:ForwardToConsole(Level, String, Object[])
  8368. Logger:Log(Level, Int32, Int32, String, Object[])
  8369. Logger:Log(Level, String, Object[])
  8370. GameManager:AdvanceTurn()
  8371. GameManager:EndTurn()
  8372. HUD2:EndTurn()
  8373.  
  8374. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  8375.  
  8376. Important | RB ID: N/A | RB Type: N/A | GameManager switching from state SavingTurn to Playing
  8377.  
  8378. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  8379. UnityEngine.Debug:Log(Object)
  8380. FileLogger:ForwardToConsole(Level, String, Object[])
  8381. Logger:Log(Level, Int32, Int32, String, Object[])
  8382. Logger:Log(Level, String, Object[])
  8383. GameManager:SetState(GameState)
  8384. WebRequestManager:ProcessWWWRequestCompletion(Boolean, String)
  8385. <IssueWWWRequest>c__Iterator11:MoveNext()
  8386.  
  8387. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  8388.  
  8389. Defending=False turn=26 turnToStart=9
  8390. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  8391. UnityEngine.Debug:Log(Object)
  8392. AIManager:InitPlayerUpdate(Player)
  8393. AIManager:InternalUpdate()
  8394. AIManager:Update()
  8395. GameManager:FixedUpdate()
  8396.  
  8397. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  8398.  
  8399. Important | RB ID: N/A | RB Type: N/A | Executing command: Move (Entity Id: 2017)
  8400.  
  8401. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  8402. UnityEngine.Debug:Log(Object)
  8403. FileLogger:ForwardToConsole(Level, String, Object[])
  8404. Logger:Log(Level, Int32, Int32, String, Object[])
  8405. Logger:Log(Level, String, Object[])
  8406. CommandManager:PushCommand(Command)
  8407. EntityAIdata:SendCommand(Command)
  8408. ActionOnTarget:Execute()
  8409. ActionPlan:Execute(Boolean)
  8410. Entity:UpdateAI()
  8411. AIManager:InternalUpdate()
  8412. AIManager:Update()
  8413. GameManager:FixedUpdate()
  8414.  
  8415. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  8416.  
  8417. Important | RB ID: N/A | RB Type: N/A | Executing command: AttackCommand - owner: 2018 target: Entity: 1001
  8418.  
  8419. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  8420. UnityEngine.Debug:Log(Object)
  8421. FileLogger:ForwardToConsole(Level, String, Object[])
  8422. Logger:Log(Level, Int32, Int32, String, Object[])
  8423. Logger:Log(Level, String, Object[])
  8424. CommandManager:PushCommand(Command)
  8425. EntityAIdata:SendCommand(Command)
  8426. AttackAction:SendActionCommand()
  8427. ActionOnTarget:Execute()
  8428. ActionPlan:Execute(Boolean)
  8429. Entity:UpdateAI()
  8430. AIManager:InternalUpdate()
  8431. AIManager:Update()
  8432. GameManager:FixedUpdate()
  8433.  
  8434. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  8435.  
  8436. Normal | RB ID: N/A | RB Type: N/A | **************************forcing next action!!!!!
  8437.  
  8438. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  8439. UnityEngine.Debug:Log(Object)
  8440. FileLogger:ForwardToConsole(Level, String, Object[])
  8441. Logger:Log(Level, Int32, Int32, String, Object[])
  8442. Logger:Log(String, Object[])
  8443. ActionPlan:ForceNextCommand()
  8444. Entity:UpdateAI()
  8445. AIManager:InternalUpdate()
  8446. AIManager:Update()
  8447. GameManager:FixedUpdate()
  8448.  
  8449. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  8450.  
  8451. Important | RB ID: N/A | RB Type: N/A | Executing command: Move (Entity Id: 2018)
  8452.  
  8453. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  8454. UnityEngine.Debug:Log(Object)
  8455. FileLogger:ForwardToConsole(Level, String, Object[])
  8456. Logger:Log(Level, Int32, Int32, String, Object[])
  8457. Logger:Log(Level, String, Object[])
  8458. CommandManager:PushCommand(Command)
  8459. EntityAIdata:SendCommand(Command)
  8460. ActionOnTarget:Execute()
  8461. ActionPlan:Execute(Boolean)
  8462. Entity:UpdateAI()
  8463. AIManager:InternalUpdate()
  8464. AIManager:Update()
  8465. GameManager:FixedUpdate()
  8466.  
  8467. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  8468.  
  8469. Important | RB ID: N/A | RB Type: N/A | GameManager switching from state Playing to SavingTurn
  8470.  
  8471. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  8472. UnityEngine.Debug:Log(Object)
  8473. FileLogger:ForwardToConsole(Level, String, Object[])
  8474. Logger:Log(Level, Int32, Int32, String, Object[])
  8475. Logger:Log(Level, String, Object[])
  8476. GameManager:SetState(GameState)
  8477. GameManager:EndTurn()
  8478. AIManager:PerformEndTurn(Boolean)
  8479. AIManager:UpdateEndTurn(Player)
  8480. AIManager:InternalUpdate()
  8481. AIManager:Update()
  8482. GameManager:FixedUpdate()
  8483.  
  8484. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  8485.  
  8486. Important | RB ID: N/A | RB Type: N/A | Advancing Turn - Next Player Malvolia (Player)
  8487.  
  8488. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  8489. UnityEngine.Debug:Log(Object)
  8490. FileLogger:ForwardToConsole(Level, String, Object[])
  8491. Logger:Log(Level, Int32, Int32, String, Object[])
  8492. Logger:Log(Level, String, Object[])
  8493. GameManager:AdvanceTurn()
  8494. GameManager:EndTurn()
  8495. AIManager:PerformEndTurn(Boolean)
  8496. AIManager:UpdateEndTurn(Player)
  8497. AIManager:InternalUpdate()
  8498. AIManager:Update()
  8499. GameManager:FixedUpdate()
  8500.  
  8501. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  8502.  
  8503. Important | RB ID: N/A | RB Type: N/A | GameManager switching from state SavingTurn to Playing
  8504.  
  8505. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  8506. UnityEngine.Debug:Log(Object)
  8507. FileLogger:ForwardToConsole(Level, String, Object[])
  8508. Logger:Log(Level, Int32, Int32, String, Object[])
  8509. Logger:Log(Level, String, Object[])
  8510. GameManager:SetState(GameState)
  8511. WebRequestManager:ProcessWWWRequestCompletion(Boolean, String)
  8512. <IssueWWWRequest>c__Iterator11:MoveNext()
  8513.  
  8514. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  8515.  
  8516. Defending=False turn=27 turnToStart=9
  8517. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  8518. UnityEngine.Debug:Log(Object)
  8519. AIManager:InitPlayerUpdate(Player)
  8520. AIManager:InternalUpdate()
  8521. AIManager:Update()
  8522. GameManager:FixedUpdate()
  8523.  
  8524. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  8525.  
  8526. Important | RB ID: N/A | RB Type: N/A | Executing command: AttackCommand - owner: 1004 target: Entity: 2017
  8527.  
  8528. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  8529. UnityEngine.Debug:Log(Object)
  8530. FileLogger:ForwardToConsole(Level, String, Object[])
  8531. Logger:Log(Level, Int32, Int32, String, Object[])
  8532. Logger:Log(Level, String, Object[])
  8533. CommandManager:PushCommand(Command)
  8534. EntityAIdata:SendCommand(Command)
  8535. AttackAction:SendActionCommand()
  8536. ActionOnTarget:Execute()
  8537. ActionPlan:Execute(Boolean)
  8538. Entity:UpdateAI()
  8539. AIManager:InternalUpdate()
  8540. AIManager:Update()
  8541. GameManager:FixedUpdate()
  8542.  
  8543. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  8544.  
  8545. Important | RB ID: N/A | RB Type: N/A | Executing command: AttackCommand - owner: 1004 target: Entity: 2017
  8546.  
  8547. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  8548. UnityEngine.Debug:Log(Object)
  8549. FileLogger:ForwardToConsole(Level, String, Object[])
  8550. Logger:Log(Level, Int32, Int32, String, Object[])
  8551. Logger:Log(Level, String, Object[])
  8552. CommandManager:PushCommand(Command)
  8553. EntityAIdata:SendCommand(Command)
  8554. AttackAction:SendActionCommand()
  8555. ActionOnTarget:Execute()
  8556. ActionPlan:Execute(Boolean)
  8557. Entity:UpdateAI()
  8558. AIManager:InternalUpdate()
  8559. AIManager:Update()
  8560. GameManager:FixedUpdate()
  8561.  
  8562. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  8563.  
  8564. Important | RB ID: N/A | RB Type: N/A | Executing command: Move (Entity Id: 1001)
  8565.  
  8566. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  8567. UnityEngine.Debug:Log(Object)
  8568. FileLogger:ForwardToConsole(Level, String, Object[])
  8569. Logger:Log(Level, Int32, Int32, String, Object[])
  8570. Logger:Log(Level, String, Object[])
  8571. CommandManager:PushCommand(Command)
  8572. EntityAIdata:SendCommand(Command)
  8573. ActionOnTarget:Execute()
  8574. ActionPlan:Execute(Boolean)
  8575. ActionPlan:ReplaceAction(Action)
  8576. HUD2:MoveEntity(Vector3)
  8577. TBMouseController:ProcessRightButtonUp()
  8578. TBMouseController:Update()
  8579.  
  8580. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  8581.  
  8582. Important | RB ID: N/A | RB Type: N/A | Executing command: Move (Entity Id: 1011)
  8583.  
  8584. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  8585. UnityEngine.Debug:Log(Object)
  8586. FileLogger:ForwardToConsole(Level, String, Object[])
  8587. Logger:Log(Level, Int32, Int32, String, Object[])
  8588. Logger:Log(Level, String, Object[])
  8589. CommandManager:PushCommand(Command)
  8590. EntityAIdata:SendCommand(Command)
  8591. ActionOnTarget:Execute()
  8592. ActionPlan:Execute(Boolean)
  8593. ActionPlan:ReplaceAction(Action)
  8594. HUD2:MoveEntity(Vector3)
  8595. TBMouseController:ProcessRightButtonUp()
  8596. TBMouseController:Update()
  8597.  
  8598. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  8599.  
  8600. Important | RB ID: N/A | RB Type: N/A | Executing command: AttackCommand - owner: 1005 target: Entity: 2017
  8601.  
  8602. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  8603. UnityEngine.Debug:Log(Object)
  8604. FileLogger:ForwardToConsole(Level, String, Object[])
  8605. Logger:Log(Level, Int32, Int32, String, Object[])
  8606. Logger:Log(Level, String, Object[])
  8607. CommandManager:PushCommand(Command)
  8608. EntityAIdata:SendCommand(Command)
  8609. AttackAction:SendActionCommand()
  8610. ActionOnTarget:Execute()
  8611. ActionPlan:Execute(Boolean)
  8612. Entity:UpdateAI()
  8613. AIManager:InternalUpdate()
  8614. AIManager:Update()
  8615. GameManager:FixedUpdate()
  8616.  
  8617. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  8618.  
  8619. Important | RB ID: N/A | RB Type: N/A | Executing command: AttackCommand - owner: 1005 target: Entity: 2017
  8620.  
  8621. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  8622. UnityEngine.Debug:Log(Object)
  8623. FileLogger:ForwardToConsole(Level, String, Object[])
  8624. Logger:Log(Level, Int32, Int32, String, Object[])
  8625. Logger:Log(Level, String, Object[])
  8626. CommandManager:PushCommand(Command)
  8627. EntityAIdata:SendCommand(Command)
  8628. AttackAction:SendActionCommand()
  8629. ActionOnTarget:Execute()
  8630. ActionPlan:Execute(Boolean)
  8631. Entity:UpdateAI()
  8632. AIManager:InternalUpdate()
  8633. AIManager:Update()
  8634. GameManager:FixedUpdate()
  8635.  
  8636. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  8637.  
  8638. Important | RB ID: N/A | RB Type: N/A | Executing command: AttackCommand - owner: 1010 target: Entity: 2018
  8639.  
  8640. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  8641. UnityEngine.Debug:Log(Object)
  8642. FileLogger:ForwardToConsole(Level, String, Object[])
  8643. Logger:Log(Level, Int32, Int32, String, Object[])
  8644. Logger:Log(Level, String, Object[])
  8645. CommandManager:PushCommand(Command)
  8646. EntityAIdata:SendCommand(Command)
  8647. AttackAction:SendActionCommand()
  8648. ActionOnTarget:Execute()
  8649. ActionPlan:Execute(Boolean)
  8650. Entity:UpdateAI()
  8651. AIManager:InternalUpdate()
  8652. AIManager:Update()
  8653. GameManager:FixedUpdate()
  8654.  
  8655. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  8656.  
  8657. Important | RB ID: N/A | RB Type: N/A | Executing command: AttackCommand - owner: 1010 target: Entity: 2018
  8658.  
  8659. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  8660. UnityEngine.Debug:Log(Object)
  8661. FileLogger:ForwardToConsole(Level, String, Object[])
  8662. Logger:Log(Level, Int32, Int32, String, Object[])
  8663. Logger:Log(Level, String, Object[])
  8664. CommandManager:PushCommand(Command)
  8665. EntityAIdata:SendCommand(Command)
  8666. AttackAction:SendActionCommand()
  8667. ActionOnTarget:Execute()
  8668. ActionPlan:Execute(Boolean)
  8669. Entity:UpdateAI()
  8670. AIManager:InternalUpdate()
  8671. AIManager:Update()
  8672. GameManager:FixedUpdate()
  8673.  
  8674. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  8675.  
  8676. Important | RB ID: N/A | RB Type: N/A | Executing command: AttackCommand - owner: 1007 target: Entity: 2017
  8677.  
  8678. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  8679. UnityEngine.Debug:Log(Object)
  8680. FileLogger:ForwardToConsole(Level, String, Object[])
  8681. Logger:Log(Level, Int32, Int32, String, Object[])
  8682. Logger:Log(Level, String, Object[])
  8683. CommandManager:PushCommand(Command)
  8684. EntityAIdata:SendCommand(Command)
  8685. AttackAction:SendActionCommand()
  8686. ActionOnTarget:Execute()
  8687. ActionPlan:Execute(Boolean)
  8688. Entity:UpdateAI()
  8689. AIManager:InternalUpdate()
  8690. AIManager:Update()
  8691. GameManager:FixedUpdate()
  8692.  
  8693. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  8694.  
  8695. Important | RB ID: N/A | RB Type: N/A | Executing command: AttackCommand - owner: 1007 target: Entity: 2017
  8696.  
  8697. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  8698. UnityEngine.Debug:Log(Object)
  8699. FileLogger:ForwardToConsole(Level, String, Object[])
  8700. Logger:Log(Level, Int32, Int32, String, Object[])
  8701. Logger:Log(Level, String, Object[])
  8702. CommandManager:PushCommand(Command)
  8703. EntityAIdata:SendCommand(Command)
  8704. AttackAction:SendActionCommand()
  8705. ActionOnTarget:Execute()
  8706. ActionPlan:Execute(Boolean)
  8707. Entity:UpdateAI()
  8708. AIManager:InternalUpdate()
  8709. AIManager:Update()
  8710. GameManager:FixedUpdate()
  8711.  
  8712. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  8713.  
  8714. Important | RB ID: N/A | RB Type: N/A | Executing command: AttackCommand - owner: 1012 target: Entity: 2018
  8715.  
  8716. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  8717. UnityEngine.Debug:Log(Object)
  8718. FileLogger:ForwardToConsole(Level, String, Object[])
  8719. Logger:Log(Level, Int32, Int32, String, Object[])
  8720. Logger:Log(Level, String, Object[])
  8721. CommandManager:PushCommand(Command)
  8722. EntityAIdata:SendCommand(Command)
  8723. AttackAction:SendActionCommand()
  8724. ActionOnTarget:Execute()
  8725. ActionPlan:Execute(Boolean)
  8726. Entity:UpdateAI()
  8727. AIManager:InternalUpdate()
  8728. AIManager:Update()
  8729. GameManager:FixedUpdate()
  8730.  
  8731. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  8732.  
  8733. Important | RB ID: N/A | RB Type: N/A | GameManager switching from state Playing to SavingTurn
  8734.  
  8735. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  8736. UnityEngine.Debug:Log(Object)
  8737. FileLogger:ForwardToConsole(Level, String, Object[])
  8738. Logger:Log(Level, Int32, Int32, String, Object[])
  8739. Logger:Log(Level, String, Object[])
  8740. GameManager:SetState(GameState)
  8741. GameManager:EndTurn()
  8742. HUD2:EndTurn()
  8743.  
  8744. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  8745.  
  8746. Important | RB ID: N/A | RB Type: N/A | Advancing Turn - Next Player Militia (Player)
  8747.  
  8748. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  8749. UnityEngine.Debug:Log(Object)
  8750. FileLogger:ForwardToConsole(Level, String, Object[])
  8751. Logger:Log(Level, Int32, Int32, String, Object[])
  8752. Logger:Log(Level, String, Object[])
  8753. GameManager:AdvanceTurn()
  8754. GameManager:EndTurn()
  8755. HUD2:EndTurn()
  8756.  
  8757. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  8758.  
  8759. Important | RB ID: N/A | RB Type: N/A | GameManager switching from state SavingTurn to Playing
  8760.  
  8761. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  8762. UnityEngine.Debug:Log(Object)
  8763. FileLogger:ForwardToConsole(Level, String, Object[])
  8764. Logger:Log(Level, Int32, Int32, String, Object[])
  8765. Logger:Log(Level, String, Object[])
  8766. GameManager:SetState(GameState)
  8767. WebRequestManager:ProcessWWWRequestCompletion(Boolean, String)
  8768. <IssueWWWRequest>c__Iterator11:MoveNext()
  8769.  
  8770. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  8771.  
  8772. Defending=False turn=28 turnToStart=9
  8773. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  8774. UnityEngine.Debug:Log(Object)
  8775. AIManager:InitPlayerUpdate(Player)
  8776. AIManager:InternalUpdate()
  8777. AIManager:Update()
  8778. GameManager:FixedUpdate()
  8779.  
  8780. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  8781.  
  8782. Important | RB ID: N/A | RB Type: N/A | GameManager switching from state Playing to SavingTurn
  8783.  
  8784. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  8785. UnityEngine.Debug:Log(Object)
  8786. FileLogger:ForwardToConsole(Level, String, Object[])
  8787. Logger:Log(Level, Int32, Int32, String, Object[])
  8788. Logger:Log(Level, String, Object[])
  8789. GameManager:SetState(GameState)
  8790. GameManager:EndTurn()
  8791. AIManager:PerformEndTurn(Boolean)
  8792. AIManager:UpdateEndTurn(Player)
  8793. AIManager:InternalUpdate()
  8794. AIManager:Update()
  8795. GameManager:FixedUpdate()
  8796.  
  8797. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  8798.  
  8799. Important | RB ID: N/A | RB Type: N/A | Advancing Turn - Next Player Malvolia (Player)
  8800.  
  8801. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  8802. UnityEngine.Debug:Log(Object)
  8803. FileLogger:ForwardToConsole(Level, String, Object[])
  8804. Logger:Log(Level, Int32, Int32, String, Object[])
  8805. Logger:Log(Level, String, Object[])
  8806. GameManager:AdvanceTurn()
  8807. GameManager:EndTurn()
  8808. AIManager:PerformEndTurn(Boolean)
  8809. AIManager:UpdateEndTurn(Player)
  8810. AIManager:InternalUpdate()
  8811. AIManager:Update()
  8812. GameManager:FixedUpdate()
  8813.  
  8814. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  8815.  
  8816. Important | RB ID: N/A | RB Type: N/A | GameManager switching from state SavingTurn to Playing
  8817.  
  8818. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  8819. UnityEngine.Debug:Log(Object)
  8820. FileLogger:ForwardToConsole(Level, String, Object[])
  8821. Logger:Log(Level, Int32, Int32, String, Object[])
  8822. Logger:Log(Level, String, Object[])
  8823. GameManager:SetState(GameState)
  8824. WebRequestManager:ProcessWWWRequestCompletion(Boolean, String)
  8825. <IssueWWWRequest>c__Iterator11:MoveNext()
  8826.  
  8827. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  8828.  
  8829. Defending=False turn=29 turnToStart=9
  8830. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  8831. UnityEngine.Debug:Log(Object)
  8832. AIManager:InitPlayerUpdate(Player)
  8833. AIManager:InternalUpdate()
  8834. AIManager:Update()
  8835. GameManager:FixedUpdate()
  8836.  
  8837. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  8838.  
  8839. Important | RB ID: N/A | RB Type: N/A | Executing command: AttackCommand - owner: 1011 target: Entity: 1001
  8840.  
  8841. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  8842. UnityEngine.Debug:Log(Object)
  8843. FileLogger:ForwardToConsole(Level, String, Object[])
  8844. Logger:Log(Level, Int32, Int32, String, Object[])
  8845. Logger:Log(Level, String, Object[])
  8846. CommandManager:PushCommand(Command)
  8847. EntityAIdata:SendCommand(Command)
  8848. AttackAction:SendActionCommand()
  8849. ActionOnTarget:Execute()
  8850. ActionPlan:Execute(Boolean)
  8851. Entity:UpdateAI()
  8852. AIManager:InternalUpdate()
  8853. AIManager:Update()
  8854. GameManager:FixedUpdate()
  8855.  
  8856. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  8857.  
  8858. Important | RB ID: N/A | RB Type: N/A | Executing command: AttackCommand - owner: 1011 target: Entity: 1001
  8859.  
  8860. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  8861. UnityEngine.Debug:Log(Object)
  8862. FileLogger:ForwardToConsole(Level, String, Object[])
  8863. Logger:Log(Level, Int32, Int32, String, Object[])
  8864. Logger:Log(Level, String, Object[])
  8865. CommandManager:PushCommand(Command)
  8866. EntityAIdata:SendCommand(Command)
  8867. AttackAction:SendActionCommand()
  8868. ActionOnTarget:Execute()
  8869. ActionPlan:Execute(Boolean)
  8870. Entity:UpdateAI()
  8871. AIManager:InternalUpdate()
  8872. AIManager:Update()
  8873. GameManager:FixedUpdate()
  8874.  
  8875. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  8876.  
  8877. Important | RB ID: N/A | RB Type: N/A | Executing command: Move (Entity Id: 1001)
  8878.  
  8879. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  8880. UnityEngine.Debug:Log(Object)
  8881. FileLogger:ForwardToConsole(Level, String, Object[])
  8882. Logger:Log(Level, Int32, Int32, String, Object[])
  8883. Logger:Log(Level, String, Object[])
  8884. CommandManager:PushCommand(Command)
  8885. EntityAIdata:SendCommand(Command)
  8886. ActionOnTarget:Execute()
  8887. ActionPlan:Execute(Boolean)
  8888. ActionPlan:ReplaceAction(Action)
  8889. HUD2:MoveEntity(Vector3)
  8890. TBMouseController:ProcessRightButtonUp()
  8891. TBMouseController:Update()
  8892.  
  8893. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  8894.  
  8895. Important | RB ID: N/A | RB Type: N/A | Executing command: Move (Entity Id: 1004)
  8896.  
  8897. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  8898. UnityEngine.Debug:Log(Object)
  8899. FileLogger:ForwardToConsole(Level, String, Object[])
  8900. Logger:Log(Level, Int32, Int32, String, Object[])
  8901. Logger:Log(Level, String, Object[])
  8902. CommandManager:PushCommand(Command)
  8903. EntityAIdata:SendCommand(Command)
  8904. ActionOnTarget:Execute()
  8905. ActionPlan:Execute(Boolean)
  8906. ActionPlan:ReplaceAction(Action)
  8907. HUD2:MoveEntity(Vector3)
  8908. TBMouseController:ProcessRightButtonUp()
  8909. TBMouseController:Update()
  8910.  
  8911. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  8912.  
  8913. Important | RB ID: N/A | RB Type: N/A | Executing command: Move (Entity Id: 1005)
  8914.  
  8915. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  8916. UnityEngine.Debug:Log(Object)
  8917. FileLogger:ForwardToConsole(Level, String, Object[])
  8918. Logger:Log(Level, Int32, Int32, String, Object[])
  8919. Logger:Log(Level, String, Object[])
  8920. CommandManager:PushCommand(Command)
  8921. EntityAIdata:SendCommand(Command)
  8922. ActionOnTarget:Execute()
  8923. ActionPlan:Execute(Boolean)
  8924. ActionPlan:ReplaceAction(Action)
  8925. HUD2:MoveEntity(Vector3)
  8926. TBMouseController:ProcessRightButtonUp()
  8927. TBMouseController:Update()
  8928.  
  8929. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  8930.  
  8931. Important | RB ID: N/A | RB Type: N/A | Executing command: Move (Entity Id: 1013)
  8932.  
  8933. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  8934. UnityEngine.Debug:Log(Object)
  8935. FileLogger:ForwardToConsole(Level, String, Object[])
  8936. Logger:Log(Level, Int32, Int32, String, Object[])
  8937. Logger:Log(Level, String, Object[])
  8938. CommandManager:PushCommand(Command)
  8939. EntityAIdata:SendCommand(Command)
  8940. ActionOnTarget:Execute()
  8941. ActionPlan:Execute(Boolean)
  8942. ActionPlan:ReplaceAction(Action)
  8943. HUD2:MoveEntity(Vector3)
  8944. TBMouseController:ProcessRightButtonUp()
  8945. TBMouseController:Update()
  8946.  
  8947. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  8948.  
  8949. Important | RB ID: N/A | RB Type: N/A | Executing command: Move (Entity Id: 1012)
  8950.  
  8951. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  8952. UnityEngine.Debug:Log(Object)
  8953. FileLogger:ForwardToConsole(Level, String, Object[])
  8954. Logger:Log(Level, Int32, Int32, String, Object[])
  8955. Logger:Log(Level, String, Object[])
  8956. CommandManager:PushCommand(Command)
  8957. EntityAIdata:SendCommand(Command)
  8958. ActionOnTarget:Execute()
  8959. ActionPlan:Execute(Boolean)
  8960. ActionPlan:ReplaceAction(Action)
  8961. HUD2:MoveEntity(Vector3)
  8962. TBMouseController:ProcessRightButtonUp()
  8963. TBMouseController:Update()
  8964.  
  8965. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  8966.  
  8967. Important | RB ID: N/A | RB Type: N/A | Executing command: Move (Entity Id: 1008)
  8968.  
  8969. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  8970. UnityEngine.Debug:Log(Object)
  8971. FileLogger:ForwardToConsole(Level, String, Object[])
  8972. Logger:Log(Level, Int32, Int32, String, Object[])
  8973. Logger:Log(Level, String, Object[])
  8974. CommandManager:PushCommand(Command)
  8975. EntityAIdata:SendCommand(Command)
  8976. ActionOnTarget:Execute()
  8977. ActionPlan:Execute(Boolean)
  8978. ActionPlan:ReplaceAction(Action)
  8979. HUD2:MoveEntity(Vector3)
  8980. TBMouseController:ProcessRightButtonUp()
  8981. TBMouseController:Update()
  8982.  
  8983. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  8984.  
  8985. Important | RB ID: N/A | RB Type: N/A | Executing command: Move (Entity Id: 1007)
  8986.  
  8987. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  8988. UnityEngine.Debug:Log(Object)
  8989. FileLogger:ForwardToConsole(Level, String, Object[])
  8990. Logger:Log(Level, Int32, Int32, String, Object[])
  8991. Logger:Log(Level, String, Object[])
  8992. CommandManager:PushCommand(Command)
  8993. EntityAIdata:SendCommand(Command)
  8994. ActionOnTarget:Execute()
  8995. ActionPlan:Execute(Boolean)
  8996. ActionPlan:ReplaceAction(Action)
  8997. HUD2:MoveEntity(Vector3)
  8998. TBMouseController:ProcessRightButtonUp()
  8999. TBMouseController:Update()
  9000.  
  9001. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  9002.  
  9003. Important | RB ID: N/A | RB Type: N/A | Executing command: Move (Entity Id: 1006)
  9004.  
  9005. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  9006. UnityEngine.Debug:Log(Object)
  9007. FileLogger:ForwardToConsole(Level, String, Object[])
  9008. Logger:Log(Level, Int32, Int32, String, Object[])
  9009. Logger:Log(Level, String, Object[])
  9010. CommandManager:PushCommand(Command)
  9011. EntityAIdata:SendCommand(Command)
  9012. ActionOnTarget:Execute()
  9013. ActionPlan:Execute(Boolean)
  9014. ActionPlan:ReplaceAction(Action)
  9015. HUD2:MoveEntity(Vector3)
  9016. TBMouseController:ProcessRightButtonUp()
  9017. TBMouseController:Update()
  9018.  
  9019. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  9020.  
  9021. Important | RB ID: N/A | RB Type: N/A | Executing command: Move (Entity Id: 1009)
  9022.  
  9023. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  9024. UnityEngine.Debug:Log(Object)
  9025. FileLogger:ForwardToConsole(Level, String, Object[])
  9026. Logger:Log(Level, Int32, Int32, String, Object[])
  9027. Logger:Log(Level, String, Object[])
  9028. CommandManager:PushCommand(Command)
  9029. EntityAIdata:SendCommand(Command)
  9030. ActionOnTarget:Execute()
  9031. ActionPlan:Execute(Boolean)
  9032. ActionPlan:ReplaceAction(Action)
  9033. HUD2:MoveEntity(Vector3)
  9034. TBMouseController:ProcessRightButtonUp()
  9035. TBMouseController:Update()
  9036.  
  9037. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  9038.  
  9039. Important | RB ID: N/A | RB Type: N/A | Executing command: Move (Entity Id: 1010)
  9040.  
  9041. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  9042. UnityEngine.Debug:Log(Object)
  9043. FileLogger:ForwardToConsole(Level, String, Object[])
  9044. Logger:Log(Level, Int32, Int32, String, Object[])
  9045. Logger:Log(Level, String, Object[])
  9046. CommandManager:PushCommand(Command)
  9047. EntityAIdata:SendCommand(Command)
  9048. ActionOnTarget:Execute()
  9049. ActionPlan:Execute(Boolean)
  9050. ActionPlan:ReplaceAction(Action)
  9051. HUD2:MoveEntity(Vector3)
  9052. TBMouseController:ProcessRightButtonUp()
  9053. TBMouseController:Update()
  9054.  
  9055. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  9056.  
  9057. Important | RB ID: N/A | RB Type: N/A | GameManager switching from state Playing to SavingTurn
  9058.  
  9059. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  9060. UnityEngine.Debug:Log(Object)
  9061. FileLogger:ForwardToConsole(Level, String, Object[])
  9062. Logger:Log(Level, Int32, Int32, String, Object[])
  9063. Logger:Log(Level, String, Object[])
  9064. GameManager:SetState(GameState)
  9065. GameManager:EndTurn()
  9066. HUD2:EndTurn()
  9067.  
  9068. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  9069.  
  9070. Important | RB ID: N/A | RB Type: N/A | Advancing Turn - Next Player Militia (Player)
  9071.  
  9072. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  9073. UnityEngine.Debug:Log(Object)
  9074. FileLogger:ForwardToConsole(Level, String, Object[])
  9075. Logger:Log(Level, Int32, Int32, String, Object[])
  9076. Logger:Log(Level, String, Object[])
  9077. GameManager:AdvanceTurn()
  9078. GameManager:EndTurn()
  9079. HUD2:EndTurn()
  9080.  
  9081. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  9082.  
  9083. Important | RB ID: N/A | RB Type: N/A | GameManager switching from state SavingTurn to Playing
  9084.  
  9085. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  9086. UnityEngine.Debug:Log(Object)
  9087. FileLogger:ForwardToConsole(Level, String, Object[])
  9088. Logger:Log(Level, Int32, Int32, String, Object[])
  9089. Logger:Log(Level, String, Object[])
  9090. GameManager:SetState(GameState)
  9091. WebRequestManager:ProcessWWWRequestCompletion(Boolean, String)
  9092. <IssueWWWRequest>c__Iterator11:MoveNext()
  9093.  
  9094. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  9095.  
  9096. Defending=False turn=30 turnToStart=9
  9097. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  9098. UnityEngine.Debug:Log(Object)
  9099. AIManager:InitPlayerUpdate(Player)
  9100. AIManager:InternalUpdate()
  9101. AIManager:Update()
  9102. GameManager:FixedUpdate()
  9103.  
  9104. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  9105.  
  9106. Important | RB ID: N/A | RB Type: N/A | GameManager switching from state Playing to SavingTurn
  9107.  
  9108. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  9109. UnityEngine.Debug:Log(Object)
  9110. FileLogger:ForwardToConsole(Level, String, Object[])
  9111. Logger:Log(Level, Int32, Int32, String, Object[])
  9112. Logger:Log(Level, String, Object[])
  9113. GameManager:SetState(GameState)
  9114. GameManager:EndTurn()
  9115. AIManager:PerformEndTurn(Boolean)
  9116. AIManager:UpdateEndTurn(Player)
  9117. AIManager:InternalUpdate()
  9118. AIManager:Update()
  9119. GameManager:FixedUpdate()
  9120.  
  9121. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  9122.  
  9123. Important | RB ID: N/A | RB Type: N/A | Advancing Turn - Next Player Malvolia (Player)
  9124.  
  9125. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  9126. UnityEngine.Debug:Log(Object)
  9127. FileLogger:ForwardToConsole(Level, String, Object[])
  9128. Logger:Log(Level, Int32, Int32, String, Object[])
  9129. Logger:Log(Level, String, Object[])
  9130. GameManager:AdvanceTurn()
  9131. GameManager:EndTurn()
  9132. AIManager:PerformEndTurn(Boolean)
  9133. AIManager:UpdateEndTurn(Player)
  9134. AIManager:InternalUpdate()
  9135. AIManager:Update()
  9136. GameManager:FixedUpdate()
  9137.  
  9138. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  9139.  
  9140. Important | RB ID: N/A | RB Type: N/A | GameManager switching from state SavingTurn to Playing
  9141.  
  9142. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  9143. UnityEngine.Debug:Log(Object)
  9144. FileLogger:ForwardToConsole(Level, String, Object[])
  9145. Logger:Log(Level, Int32, Int32, String, Object[])
  9146. Logger:Log(Level, String, Object[])
  9147. GameManager:SetState(GameState)
  9148. WebRequestManager:ProcessWWWRequestCompletion(Boolean, String)
  9149. <IssueWWWRequest>c__Iterator11:MoveNext()
  9150.  
  9151. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  9152.  
  9153. Defending=False turn=31 turnToStart=9
  9154. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  9155. UnityEngine.Debug:Log(Object)
  9156. AIManager:InitPlayerUpdate(Player)
  9157. AIManager:InternalUpdate()
  9158. AIManager:Update()
  9159. GameManager:FixedUpdate()
  9160.  
  9161. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  9162.  
  9163. Important | RB ID: N/A | RB Type: N/A | Executing command: Move (Entity Id: 1011)
  9164.  
  9165. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  9166. UnityEngine.Debug:Log(Object)
  9167. FileLogger:ForwardToConsole(Level, String, Object[])
  9168. Logger:Log(Level, Int32, Int32, String, Object[])
  9169. Logger:Log(Level, String, Object[])
  9170. CommandManager:PushCommand(Command)
  9171. EntityAIdata:SendCommand(Command)
  9172. ActionOnTarget:Execute()
  9173. ActionPlan:Execute(Boolean)
  9174. ActionPlan:ReplaceAction(Action)
  9175. HUD2:MoveEntity(Vector3)
  9176. TBMouseController:ProcessRightButtonUp()
  9177. TBMouseController:Update()
  9178.  
  9179. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  9180.  
  9181. Important | RB ID: N/A | RB Type: N/A | Executing command: Move (Entity Id: 1001)
  9182.  
  9183. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  9184. UnityEngine.Debug:Log(Object)
  9185. FileLogger:ForwardToConsole(Level, String, Object[])
  9186. Logger:Log(Level, Int32, Int32, String, Object[])
  9187. Logger:Log(Level, String, Object[])
  9188. CommandManager:PushCommand(Command)
  9189. EntityAIdata:SendCommand(Command)
  9190. ActionOnTarget:Execute()
  9191. ActionPlan:Execute(Boolean)
  9192. ActionPlan:ReplaceAction(Action)
  9193. HUD2:MoveEntity(Vector3)
  9194. TBMouseController:ProcessRightButtonUp()
  9195. TBMouseController:Update()
  9196.  
  9197. (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
  9198.  
  9199.  
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement