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- lMono path[0] = '/Library/Internet Plug-Ins/Unity Web Player.plugin/Contents/Frameworks/UnityPlayer3.x.x-i386.bundle/Contents/Resources'
- Mono path[1] = '/Library/Internet Plug-Ins/Unity Web Player.plugin/Contents/Frameworks/Mono3.x.x-i386.bundle/Contents/Resources'
- Player: init engine
- OpenGL:
- Version: OpenGL 2.1 [2.1 ATI-1.6.36]
- Renderer: ATI Radeon HD 2600 OpenGL Engine
- Vendor: ATI Technologies Inc.
- VRAM: 256 MB
- Extensions: GL_ARB_transpose_matrix GL_ARB_vertex_program GL_ARB_vertex_blend GL_ARB_window_pos GL_ARB_shader_objects GL_ARB_vertex_shader GL_ARB_shading_language_100 GL_EXT_multi_draw_arrays GL_EXT_clip_volume_hint GL_EXT_rescale_normal GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_gpu_program_parameters GL_EXT_geometry_shader4 GL_EXT_transform_feedback GL_APPLE_client_storage GL_APPLE_specular_vector GL_APPLE_transform_hint GL_APPLE_packed_pixels GL_APPLE_fence GL_APPLE_vertex_array_object GL_APPLE_vertex_program_evaluators GL_APPLE_element_array GL_APPLE_flush_render GL_APPLE_aux_depth_stencil GL_NV_texgen_reflection GL_NV_light_max_exponent GL_IBM_rasterpos_clip GL_SGIS_generate_mipmap GL_ARB_imaging GL_ARB_point_parameters GL_ARB_texture_env_crossbar GL_ARB_texture_border_clamp GL_ARB_multitexture GL_ARB_texture_env_add GL_ARB_texture_cube_map GL_ARB_texture_env_dot3 GL_ARB_multisample GL_ARB_texture_env_combine GL_ARB_texture_compression GL_ARB_texture_mirrored_repeat GL_ARB_shadow GL_ARB_depth_texture GL_ARB_shadow_ambient GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_occlusion_query GL_ARB_point_sprite GL_ARB_texture_non_power_of_two GL_ARB_vertex_buffer_object GL_ARB_pixel_buffer_object GL_ARB_draw_buffers GL_ARB_shader_texture_lod GL_ARB_color_buffer_float GL_ARB_half_float_vertex GL_ARB_texture_rg GL_ARB_texture_compression_rgtc GL_ARB_framebuffer_object GL_EXT_compiled_vertex_array GL_EXT_draw_buffers2 GL_EXT_framebuffer_object GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_texture_rectangle GL_ARB_texture_rectangle GL_EXT_texture_env_add GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_texture_lod_bias GL_EXT_abgr GL_EXT_bgra GL_EXT_stencil_wrap GL_EXT_texture_filter_anisotropic GL_EXT_separate_specular_color GL_EXT_secondary_color GL_EXT_blend_func_separate GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_texture_compression_s3tc GL_EXT_texture_compression_dxt1 GL_EXT_texture_sRGB GL_EXT_blend_equation_separate GL_EXT_texture_mirror_clamp GL_EXT_packed_depth_stencil GL_EXT_bindable_uniform GL_EXT_texture_integer GL_EXT_gpu_shader4 GL_EXT_framebuffer_sRGB GL_EXT_provoking_vertex GL_APPLE_flush_buffer_range GL_APPLE_ycbcr_422 GL_APPLE_rgb_422 GL_APPLE_vertex_array_range GL_APPLE_texture_range GL_APPLE_float_pixels GL_ATI_texture_float GL_ARB_texture_float GL_ARB_half_float_pixel GL_APPLE_pixel_buffer GL_APPLE_object_purgeable GL_NV_blend_square GL_NV_fog_distance GL_NV_conditional_render GL_ATI_texture_mirror_once GL_ATI_blend_equation_separate GL_ATI_blend_weighted_minmax GL_ATI_texture_env_combine3 GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SGI_color_matrix GL_EXT_texture_array GL_EXT_vertex_array_bgra GL_ARB_instanced_arrays GL_ARB_depth_buffer_float GL_EXT_packed_float GL_EXT_texture_shared_exponent
- GL: buggy packed depth stencil; Deferred rendering will use slower rendering path
- Platform assembly: /Library/Internet Plug-Ins/Unity Web Player.plugin/Contents/Frameworks/UnityPlayer3.x.x-i386.bundle/Contents/Resources/UnityEngine.dll (this message is harmless)
- Non platform assembly: data-0x1b5ea000 (this message is harmless)
- Non platform assembly: data-0x23a9f000 (this message is harmless)
- Non platform assembly: data-0xcc3400 (this message is harmless)
- Non platform assembly: data-0xd0fa00 (this message is harmless)
- Non platform assembly: data-0x850400 (this message is harmless)
- Non platform assembly: data-0x1b006000 (this message is harmless)
- Non platform assembly: data-0x1b350000 (this message is harmless)
- Non platform assembly: data-0xf9a400 (this message is harmless)
- Non platform assembly: data-0x20b21000 (this message is harmless)
- Non platform assembly: data-0xc6e400 (this message is harmless)
- Platform assembly: /Library/Internet Plug-Ins/Unity Web Player.plugin/Contents/Frameworks/Mono3.x.x-i386.bundle/Contents/Resources/System.dll (this message is harmless)
- Unsupported: IGShaders/Debug/SixLayerWirepoint
- Unsupported: IGShaders/Debug/SixLayerWireframe
- Normal | RB ID: N/A | RB Type: N/A | Logger Initialized
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(String, Object[])
- Logger:Reinitialize()
- Logger:.cctor()
- GameManager:Awake()
- GameManager:Awake()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Normal | RB ID: N/A | RB Type: N/A | GameManager is Awake
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(String, Object[])
- GameManager:Awake()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Normal | RB ID: N/A | RB Type: N/A | Changing Culture Settings
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(String, Object[])
- GameManager:Awake()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Normal | RB ID: N/A | RB Type: N/A | Trying change resolution from 1024x640 to 1516x1275 (window mode)
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(String, Object[])
- HUD2:SetResolutionBrowser(Resolution)
- IGMUserPreferences:LoadImpl(String)
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Normal | RB ID: N/A | RB Type: N/A | Adjusting HUD to 1516x1275. Game screen size is 1516x1275.
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(String, Object[])
- HUD2:AdjustHUD()
- <WaitForScreenResolution>c__IteratorA:MoveNext()
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- HUD2:SetResolutionBrowser(Resolution)
- IGMUserPreferences:LoadImpl(String)
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Normal | RB ID: N/A | RB Type: N/A | Applying Time of Day: Evening
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- WeatherPack:Apply(TimeOfDay)
- WeatherPack:Apply(TimeOfDayId)
- EnvironmentManager:ActivateWeatherPack(Int32)
- EnvironmentManager:Refresh()
- HUD2:AdjustHUD()
- <WaitForScreenResolution>c__IteratorA:MoveNext()
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- HUD2:SetResolutionBrowser(Resolution)
- IGMUserPreferences:LoadImpl(String)
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Platform assembly: /Library/Internet Plug-Ins/Unity Web Player.plugin/Contents/Frameworks/UnityPlayer3.x.x-i386.bundle/Contents/Resources/CrossDomainPolicyParser.dll (this message is harmless)
- InitGameArrays() m_teams[i0]=Team 1
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- GameManager:InitGameArrays()
- WebRequestManager:ParseArmyXML(String)
- WebRequestManager:ProcessWWWRequestCompletion(Boolean, String)
- <IssueWWWRequest>c__Iterator11:MoveNext()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- InitGameArrays() m_teams[i1]=Team 2
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- GameManager:InitGameArrays()
- WebRequestManager:ParseArmyXML(String)
- WebRequestManager:ProcessWWWRequestCompletion(Boolean, String)
- <IssueWWWRequest>c__Iterator11:MoveNext()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- InitGameArrays() m_colors[i0]=RGBA(0.577, 0.044, 0.044, 0.522)
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- GameManager:InitGameArrays()
- WebRequestManager:ParseArmyXML(String)
- WebRequestManager:ProcessWWWRequestCompletion(Boolean, String)
- <IssueWWWRequest>c__Iterator11:MoveNext()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- InitGameArrays() m_colors[i1]=RGBA(0.130, 0.187, 0.385, 0.498)
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- GameManager:InitGameArrays()
- WebRequestManager:ParseArmyXML(String)
- WebRequestManager:ProcessWWWRequestCompletion(Boolean, String)
- <IssueWWWRequest>c__Iterator11:MoveNext()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- InitGameArrays() m_colors[i2]=RGBA(0.411, 0.244, 0.546, 0.490)
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- GameManager:InitGameArrays()
- WebRequestManager:ParseArmyXML(String)
- WebRequestManager:ProcessWWWRequestCompletion(Boolean, String)
- <IssueWWWRequest>c__Iterator11:MoveNext()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- InitGameArrays() m_colors[i3]=RGBA(0.552, 0.592, 0.196, 0.522)
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- GameManager:InitGameArrays()
- WebRequestManager:ParseArmyXML(String)
- WebRequestManager:ProcessWWWRequestCompletion(Boolean, String)
- <IssueWWWRequest>c__Iterator11:MoveNext()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- InitGameArrays() m_colors[i4]=RGBA(0.116, 0.485, 0.453, 0.490)
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- GameManager:InitGameArrays()
- WebRequestManager:ParseArmyXML(String)
- WebRequestManager:ProcessWWWRequestCompletion(Boolean, String)
- <IssueWWWRequest>c__Iterator11:MoveNext()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- InitGameArrays() m_colors[i5]=RGBA(0.585, 0.365, 0.108, 0.533)
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- GameManager:InitGameArrays()
- WebRequestManager:ParseArmyXML(String)
- WebRequestManager:ProcessWWWRequestCompletion(Boolean, String)
- <IssueWWWRequest>c__Iterator11:MoveNext()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- InitGameArrays() m_colors[i6]=RGBA(0.040, 0.339, 0.469, 0.514)
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- GameManager:InitGameArrays()
- WebRequestManager:ParseArmyXML(String)
- WebRequestManager:ProcessWWWRequestCompletion(Boolean, String)
- <IssueWWWRequest>c__Iterator11:MoveNext()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- InitGameArrays() m_colors[i7]=RGBA(0.308, 0.142, 0.260, 0.475)
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- GameManager:InitGameArrays()
- WebRequestManager:ParseArmyXML(String)
- WebRequestManager:ProcessWWWRequestCompletion(Boolean, String)
- <IssueWWWRequest>c__Iterator11:MoveNext()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Normal | RB ID: N/A | RB Type: N/A | Downloading from WWW: download=http://igmdownloads.isotx.com/GameXTools/Uploads/TerrainEditor/quest1-7-v23.isotxmap
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(String, Object[])
- AssetBundleManager:ProcessKeyWaiting(Int32, AssetBundleKey&)
- AssetBundleManager:ProcessKey(Int32, AssetBundleKey&)
- AssetBundleManager:ChurnDownloads(Single, String&)
- AssetBundleManager:ProcessDownloads()
- AssetBundleManager:Update()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- PortraitDownloadManager Done Init
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- PortraitDownloadManager:Init()
- WorldManager:Update()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- starting www download: http://igmdownloads.isotx.com/GameXTools/Uploads/EliteTankDestroyer-V1.unity3d
- http://igmdownloads.isotx.com/GameXTools/Uploads/EliteTankDestroyer-V1.unity3d cached to /Users/theantranch/Library/Caches/Unity/IronGrip/0c5d9b4e1c0a11e64f27804204335ff59603350e
- loading from cache: http://igmdownloads.isotx.com/GameXTools/Uploads/EliteTankDestroyer-V1.unity3d
- Unsupported: IGShaders/Debug/SixLayerWireframe
- Unsupported: IGShaders/Debug/SixLayerWirepoint
- Unsupported: IGShaders/Debug/SixLayerWirePointNFrame
- starting www download: http://igmdownloads.isotx.com/GameXTools/Uploads/EliteDevastator-V1.unity3d
- http://igmdownloads.isotx.com/GameXTools/Uploads/EliteDevastator-V1.unity3d cached to /Users/theantranch/Library/Caches/Unity/IronGrip/05d3bfd1bb704ba95c07672b80ded98216693245
- loading from cache: http://igmdownloads.isotx.com/GameXTools/Uploads/EliteDevastator-V1.unity3d
- starting www download: http://igmdownloads.isotx.com/GameXTools/Uploads/MerC_SavarLightTankA3-V102.unity3d
- http://igmdownloads.isotx.com/GameXTools/Uploads/MerC_SavarLightTankA3-V102.unity3d cached to /Users/theantranch/Library/Caches/Unity/IronGrip/8dcb30a5fd987a55d8838a6e0296e3d809d0b30c
- loading from cache: http://igmdownloads.isotx.com/GameXTools/Uploads/MerC_SavarLightTankA3-V102.unity3d
- Diplomacy: creating table for 2 players
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- Diplomacy:Start(Int32)
- WorldManager:InitPlayers()
- WorldManager:Update()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- ****** player 0 vs. player 1
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- Diplomacy:SetState(Player, Player, State)
- Diplomacy:Start(Int32)
- WorldManager:InitPlayers()
- WorldManager:Update()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- ****** player 1 vs. player 0
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- Diplomacy:SetState(Player, Player, State)
- Diplomacy:Start(Int32)
- WorldManager:InitPlayers()
- WorldManager:Update()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- ****** player 1 vs. player 0
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- Diplomacy:SetState(Player, Player, State)
- Diplomacy:Start(Int32)
- WorldManager:InitPlayers()
- WorldManager:Update()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- ****** player 1 vs. player 0
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- Diplomacy:SetState(Player, Player, State)
- Diplomacy:Start(Int32)
- WorldManager:InitPlayers()
- WorldManager:Update()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- ****** player 1 vs. player 0
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- Diplomacy:SetState(Player, Player, State)
- Diplomacy:Start(Int32)
- WorldManager:InitPlayers()
- WorldManager:Update()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- ****** player 1 vs. player 0
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- Diplomacy:SetState(Player, Player, State)
- Diplomacy:Start(Int32)
- WorldManager:InitPlayers()
- WorldManager:Update()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- ****** player 1 vs. player 0
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- Diplomacy:SetState(Player, Player, State)
- Diplomacy:Start(Int32)
- WorldManager:InitPlayers()
- WorldManager:Update()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- ****** player 1 vs. player 0
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- Diplomacy:SetState(Player, Player, State)
- Diplomacy:Start(Int32)
- WorldManager:InitPlayers()
- WorldManager:Update()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- MultiGrid creation: size: 512 512. min. cell size: 16
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- MultiGrid:.ctor(Int32, Int32, Int32, Int32)
- TilePhysics:.ctor(TerrainManager)
- WorldManager:Update()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- MultiGrid creation: size: 512 512. min. cell size: 16
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- MultiGrid:.ctor(Int32, Int32, Int32, Int32)
- TilePhysics:.ctor(TerrainManager)
- WorldManager:Update()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Normal | RB ID: N/A | RB Type: N/A | Activating Default Weather Pack
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- EnvironmentManager:Init()
- WorldManager:Update()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Normal | RB ID: N/A | RB Type: N/A | Applying Time of Day: Night
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- WeatherPack:Apply(TimeOfDay)
- WeatherPack:Apply(TimeOfDayId)
- EnvironmentManager:ActivateWeatherPack(Int32)
- EnvironmentManager:Init()
- WorldManager:Update()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Creating lower resolution map of the terrain. size=32x32
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- TerrainLowRes:.ctor(TerrainManager)
- WorldManager:Update()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- CreateEntities: m_sbbgPlayerId=1323897 m_sbbgTurnId=0 m_sbbgCurrentPlayerId=158997
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- WorldManager:Update()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- LoadMapEntities
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- WorldManager:Update()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Normal | RB ID: N/A | RB Type: N/A | Creating Condition ConditionCollectionAnd
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(String, Object[])
- Trigger:ManualDeserializeCondition(BinaryReader)
- Trigger:ManualDeserialize(BinaryReader)
- TriggerManager:ManualDeserialize(BinaryReader)
- TerrainMap:ManualDeserializeTriggers(BinaryReader)
- TerrainManager:LoadMapTriggers()
- WorldManager:Update()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Normal | RB ID: N/A | RB Type: N/A | Creating Condition ConditionCreateEntity
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(String, Object[])
- Trigger:ManualDeserializeCondition(BinaryReader)
- ConditionCollection:ManualDeserialize(BinaryReader)
- ConditionCollectionAnd:ManualDeserialize(BinaryReader)
- Trigger:ManualDeserializeCondition(BinaryReader)
- Trigger:ManualDeserialize(BinaryReader)
- TriggerManager:ManualDeserialize(BinaryReader)
- TerrainMap:ManualDeserializeTriggers(BinaryReader)
- TerrainManager:LoadMapTriggers()
- WorldManager:Update()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Normal | RB ID: N/A | RB Type: N/A | Creating Condition ConditionCreateEntity
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(String, Object[])
- Trigger:ManualDeserializeCondition(BinaryReader)
- ConditionCollection:ManualDeserialize(BinaryReader)
- ConditionCollectionAnd:ManualDeserialize(BinaryReader)
- Trigger:ManualDeserializeCondition(BinaryReader)
- Trigger:ManualDeserialize(BinaryReader)
- TriggerManager:ManualDeserialize(BinaryReader)
- TerrainMap:ManualDeserializeTriggers(BinaryReader)
- TerrainManager:LoadMapTriggers()
- WorldManager:Update()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Normal | RB ID: N/A | RB Type: N/A | Creating Condition ConditionCreateEntity
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(String, Object[])
- Trigger:ManualDeserializeCondition(BinaryReader)
- ConditionCollection:ManualDeserialize(BinaryReader)
- ConditionCollectionAnd:ManualDeserialize(BinaryReader)
- Trigger:ManualDeserializeCondition(BinaryReader)
- Trigger:ManualDeserialize(BinaryReader)
- TriggerManager:ManualDeserialize(BinaryReader)
- TerrainMap:ManualDeserializeTriggers(BinaryReader)
- TerrainManager:LoadMapTriggers()
- WorldManager:Update()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Normal | RB ID: N/A | RB Type: N/A | Creating Condition ConditionCreateEntity
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(String, Object[])
- Trigger:ManualDeserializeCondition(BinaryReader)
- ConditionCollection:ManualDeserialize(BinaryReader)
- ConditionCollectionAnd:ManualDeserialize(BinaryReader)
- Trigger:ManualDeserializeCondition(BinaryReader)
- Trigger:ManualDeserialize(BinaryReader)
- TriggerManager:ManualDeserialize(BinaryReader)
- TerrainMap:ManualDeserializeTriggers(BinaryReader)
- TerrainManager:LoadMapTriggers()
- WorldManager:Update()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Normal | RB ID: N/A | RB Type: N/A | Creating Condition ConditionCreateEntity
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(String, Object[])
- Trigger:ManualDeserializeCondition(BinaryReader)
- ConditionCollection:ManualDeserialize(BinaryReader)
- ConditionCollectionAnd:ManualDeserialize(BinaryReader)
- Trigger:ManualDeserializeCondition(BinaryReader)
- Trigger:ManualDeserialize(BinaryReader)
- TriggerManager:ManualDeserialize(BinaryReader)
- TerrainMap:ManualDeserializeTriggers(BinaryReader)
- TerrainManager:LoadMapTriggers()
- WorldManager:Update()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Normal | RB ID: N/A | RB Type: N/A | Creating Condition ConditionCreateEntity
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(String, Object[])
- Trigger:ManualDeserializeCondition(BinaryReader)
- ConditionCollection:ManualDeserialize(BinaryReader)
- ConditionCollectionAnd:ManualDeserialize(BinaryReader)
- Trigger:ManualDeserializeCondition(BinaryReader)
- Trigger:ManualDeserialize(BinaryReader)
- TriggerManager:ManualDeserialize(BinaryReader)
- TerrainMap:ManualDeserializeTriggers(BinaryReader)
- TerrainManager:LoadMapTriggers()
- WorldManager:Update()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Normal | RB ID: N/A | RB Type: N/A | Creating Condition ConditionCreateEntity
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(String, Object[])
- Trigger:ManualDeserializeCondition(BinaryReader)
- ConditionCollection:ManualDeserialize(BinaryReader)
- ConditionCollectionAnd:ManualDeserialize(BinaryReader)
- Trigger:ManualDeserializeCondition(BinaryReader)
- Trigger:ManualDeserialize(BinaryReader)
- TriggerManager:ManualDeserialize(BinaryReader)
- TerrainMap:ManualDeserializeTriggers(BinaryReader)
- TerrainManager:LoadMapTriggers()
- WorldManager:Update()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Normal | RB ID: N/A | RB Type: N/A | Creating Condition ConditionCreateEntity
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(String, Object[])
- Trigger:ManualDeserializeCondition(BinaryReader)
- ConditionCollection:ManualDeserialize(BinaryReader)
- ConditionCollectionAnd:ManualDeserialize(BinaryReader)
- Trigger:ManualDeserializeCondition(BinaryReader)
- Trigger:ManualDeserialize(BinaryReader)
- TriggerManager:ManualDeserialize(BinaryReader)
- TerrainMap:ManualDeserializeTriggers(BinaryReader)
- TerrainManager:LoadMapTriggers()
- WorldManager:Update()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Normal | RB ID: N/A | RB Type: N/A | Creating Condition ConditionCreateEntity
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(String, Object[])
- Trigger:ManualDeserializeCondition(BinaryReader)
- ConditionCollection:ManualDeserialize(BinaryReader)
- ConditionCollectionAnd:ManualDeserialize(BinaryReader)
- Trigger:ManualDeserializeCondition(BinaryReader)
- Trigger:ManualDeserialize(BinaryReader)
- TriggerManager:ManualDeserialize(BinaryReader)
- TerrainMap:ManualDeserializeTriggers(BinaryReader)
- TerrainManager:LoadMapTriggers()
- WorldManager:Update()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Normal | RB ID: N/A | RB Type: N/A | Creating Condition ConditionCreateEntity
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(String, Object[])
- Trigger:ManualDeserializeCondition(BinaryReader)
- ConditionCollection:ManualDeserialize(BinaryReader)
- ConditionCollectionAnd:ManualDeserialize(BinaryReader)
- Trigger:ManualDeserializeCondition(BinaryReader)
- Trigger:ManualDeserialize(BinaryReader)
- TriggerManager:ManualDeserialize(BinaryReader)
- TerrainMap:ManualDeserializeTriggers(BinaryReader)
- TerrainManager:LoadMapTriggers()
- WorldManager:Update()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Normal | RB ID: N/A | RB Type: N/A | Creating Condition ConditionCreateEntity
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(String, Object[])
- Trigger:ManualDeserializeCondition(BinaryReader)
- ConditionCollection:ManualDeserialize(BinaryReader)
- ConditionCollectionAnd:ManualDeserialize(BinaryReader)
- Trigger:ManualDeserializeCondition(BinaryReader)
- Trigger:ManualDeserialize(BinaryReader)
- TriggerManager:ManualDeserialize(BinaryReader)
- TerrainMap:ManualDeserializeTriggers(BinaryReader)
- TerrainManager:LoadMapTriggers()
- WorldManager:Update()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Normal | RB ID: N/A | RB Type: N/A | Creating Condition ConditionCreateEntity
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(String, Object[])
- Trigger:ManualDeserializeCondition(BinaryReader)
- ConditionCollection:ManualDeserialize(BinaryReader)
- ConditionCollectionAnd:ManualDeserialize(BinaryReader)
- Trigger:ManualDeserializeCondition(BinaryReader)
- Trigger:ManualDeserialize(BinaryReader)
- TriggerManager:ManualDeserialize(BinaryReader)
- TerrainMap:ManualDeserializeTriggers(BinaryReader)
- TerrainManager:LoadMapTriggers()
- WorldManager:Update()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Normal | RB ID: N/A | RB Type: N/A | Creating Condition ConditionCreateEntity
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(String, Object[])
- Trigger:ManualDeserializeCondition(BinaryReader)
- ConditionCollection:ManualDeserialize(BinaryReader)
- ConditionCollectionAnd:ManualDeserialize(BinaryReader)
- Trigger:ManualDeserializeCondition(BinaryReader)
- Trigger:ManualDeserialize(BinaryReader)
- TriggerManager:ManualDeserialize(BinaryReader)
- TerrainMap:ManualDeserializeTriggers(BinaryReader)
- TerrainManager:LoadMapTriggers()
- WorldManager:Update()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Normal | RB ID: N/A | RB Type: N/A | Creating Condition ConditionCreateEntity
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(String, Object[])
- Trigger:ManualDeserializeCondition(BinaryReader)
- ConditionCollection:ManualDeserialize(BinaryReader)
- ConditionCollectionAnd:ManualDeserialize(BinaryReader)
- Trigger:ManualDeserializeCondition(BinaryReader)
- Trigger:ManualDeserialize(BinaryReader)
- TriggerManager:ManualDeserialize(BinaryReader)
- TerrainMap:ManualDeserializeTriggers(BinaryReader)
- TerrainManager:LoadMapTriggers()
- WorldManager:Update()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Normal | RB ID: N/A | RB Type: N/A | Creating Condition ConditionCreateEntity
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(String, Object[])
- Trigger:ManualDeserializeCondition(BinaryReader)
- ConditionCollection:ManualDeserialize(BinaryReader)
- ConditionCollectionAnd:ManualDeserialize(BinaryReader)
- Trigger:ManualDeserializeCondition(BinaryReader)
- Trigger:ManualDeserialize(BinaryReader)
- TriggerManager:ManualDeserialize(BinaryReader)
- TerrainMap:ManualDeserializeTriggers(BinaryReader)
- TerrainManager:LoadMapTriggers()
- WorldManager:Update()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Normal | RB ID: N/A | RB Type: N/A | Creating Condition ConditionCreateEntity
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(String, Object[])
- Trigger:ManualDeserializeCondition(BinaryReader)
- ConditionCollection:ManualDeserialize(BinaryReader)
- ConditionCollectionAnd:ManualDeserialize(BinaryReader)
- Trigger:ManualDeserializeCondition(BinaryReader)
- Trigger:ManualDeserialize(BinaryReader)
- TriggerManager:ManualDeserialize(BinaryReader)
- TerrainMap:ManualDeserializeTriggers(BinaryReader)
- TerrainManager:LoadMapTriggers()
- WorldManager:Update()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Normal | RB ID: N/A | RB Type: N/A | Creating Condition ConditionCreateEntity
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(String, Object[])
- Trigger:ManualDeserializeCondition(BinaryReader)
- ConditionCollection:ManualDeserialize(BinaryReader)
- ConditionCollectionAnd:ManualDeserialize(BinaryReader)
- Trigger:ManualDeserializeCondition(BinaryReader)
- Trigger:ManualDeserialize(BinaryReader)
- TriggerManager:ManualDeserialize(BinaryReader)
- TerrainMap:ManualDeserializeTriggers(BinaryReader)
- TerrainManager:LoadMapTriggers()
- WorldManager:Update()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Normal | RB ID: N/A | RB Type: N/A | Creating Condition ConditionCreateEntity
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(String, Object[])
- Trigger:ManualDeserializeCondition(BinaryReader)
- ConditionCollection:ManualDeserialize(BinaryReader)
- ConditionCollectionAnd:ManualDeserialize(BinaryReader)
- Trigger:ManualDeserializeCondition(BinaryReader)
- Trigger:ManualDeserialize(BinaryReader)
- TriggerManager:ManualDeserialize(BinaryReader)
- TerrainMap:ManualDeserializeTriggers(BinaryReader)
- TerrainManager:LoadMapTriggers()
- WorldManager:Update()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Normal | RB ID: N/A | RB Type: N/A | Creating Condition ConditionCreateEntity
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(String, Object[])
- Trigger:ManualDeserializeCondition(BinaryReader)
- ConditionCollection:ManualDeserialize(BinaryReader)
- ConditionCollectionAnd:ManualDeserialize(BinaryReader)
- Trigger:ManualDeserializeCondition(BinaryReader)
- Trigger:ManualDeserialize(BinaryReader)
- TriggerManager:ManualDeserialize(BinaryReader)
- TerrainMap:ManualDeserializeTriggers(BinaryReader)
- TerrainManager:LoadMapTriggers()
- WorldManager:Update()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Normal | RB ID: N/A | RB Type: N/A | Creating Condition ConditionCreateEntity
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(String, Object[])
- Trigger:ManualDeserializeCondition(BinaryReader)
- ConditionCollection:ManualDeserialize(BinaryReader)
- ConditionCollectionAnd:ManualDeserialize(BinaryReader)
- Trigger:ManualDeserializeCondition(BinaryReader)
- Trigger:ManualDeserialize(BinaryReader)
- TriggerManager:ManualDeserialize(BinaryReader)
- TerrainMap:ManualDeserializeTriggers(BinaryReader)
- TerrainManager:LoadMapTriggers()
- WorldManager:Update()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Normal | RB ID: N/A | RB Type: N/A | Creating Condition ConditionCreateEntity
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(String, Object[])
- Trigger:ManualDeserializeCondition(BinaryReader)
- ConditionCollection:ManualDeserialize(BinaryReader)
- ConditionCollectionAnd:ManualDeserialize(BinaryReader)
- Trigger:ManualDeserializeCondition(BinaryReader)
- Trigger:ManualDeserialize(BinaryReader)
- TriggerManager:ManualDeserialize(BinaryReader)
- TerrainMap:ManualDeserializeTriggers(BinaryReader)
- TerrainManager:LoadMapTriggers()
- WorldManager:Update()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Normal | RB ID: N/A | RB Type: N/A | Creating Condition ConditionCreateEntity
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(String, Object[])
- Trigger:ManualDeserializeCondition(BinaryReader)
- ConditionCollection:ManualDeserialize(BinaryReader)
- ConditionCollectionAnd:ManualDeserialize(BinaryReader)
- Trigger:ManualDeserializeCondition(BinaryReader)
- Trigger:ManualDeserialize(BinaryReader)
- TriggerManager:ManualDeserialize(BinaryReader)
- TerrainMap:ManualDeserializeTriggers(BinaryReader)
- TerrainManager:LoadMapTriggers()
- WorldManager:Update()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Normal | RB ID: N/A | RB Type: N/A | Creating Condition ConditionQuestStrategy
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(String, Object[])
- Trigger:ManualDeserializeCondition(BinaryReader)
- ConditionCollection:ManualDeserialize(BinaryReader)
- ConditionCollectionAnd:ManualDeserialize(BinaryReader)
- Trigger:ManualDeserializeCondition(BinaryReader)
- Trigger:ManualDeserialize(BinaryReader)
- TriggerManager:ManualDeserialize(BinaryReader)
- TerrainMap:ManualDeserializeTriggers(BinaryReader)
- TerrainManager:LoadMapTriggers()
- WorldManager:Update()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Normal | RB ID: N/A | RB Type: N/A | Creating Condition ConditionSymbolCreate
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(String, Object[])
- Trigger:ManualDeserializeCondition(BinaryReader)
- ConditionCollection:ManualDeserialize(BinaryReader)
- ConditionCollectionAnd:ManualDeserialize(BinaryReader)
- Trigger:ManualDeserializeCondition(BinaryReader)
- Trigger:ManualDeserialize(BinaryReader)
- TriggerManager:ManualDeserialize(BinaryReader)
- TerrainMap:ManualDeserializeTriggers(BinaryReader)
- TerrainManager:LoadMapTriggers()
- WorldManager:Update()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Normal | RB ID: N/A | RB Type: N/A | Creating Condition ConditionRestrictCamera
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(String, Object[])
- Trigger:ManualDeserializeCondition(BinaryReader)
- ConditionCollection:ManualDeserialize(BinaryReader)
- ConditionCollectionAnd:ManualDeserialize(BinaryReader)
- Trigger:ManualDeserializeCondition(BinaryReader)
- Trigger:ManualDeserialize(BinaryReader)
- TriggerManager:ManualDeserialize(BinaryReader)
- TerrainMap:ManualDeserializeTriggers(BinaryReader)
- TerrainManager:LoadMapTriggers()
- WorldManager:Update()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Normal | RB ID: N/A | RB Type: N/A | Creating Condition ConditionCollectionAnd
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(String, Object[])
- Trigger:ManualDeserializeCondition(BinaryReader)
- Trigger:ManualDeserialize(BinaryReader)
- TriggerManager:ManualDeserialize(BinaryReader)
- TerrainMap:ManualDeserializeTriggers(BinaryReader)
- TerrainManager:LoadMapTriggers()
- WorldManager:Update()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Normal | RB ID: N/A | RB Type: N/A | Creating Condition ConditionTurn
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(String, Object[])
- Trigger:ManualDeserializeCondition(BinaryReader)
- ConditionCollection:ManualDeserialize(BinaryReader)
- ConditionCollectionAnd:ManualDeserialize(BinaryReader)
- Trigger:ManualDeserializeCondition(BinaryReader)
- Trigger:ManualDeserialize(BinaryReader)
- TriggerManager:ManualDeserialize(BinaryReader)
- TerrainMap:ManualDeserializeTriggers(BinaryReader)
- TerrainManager:LoadMapTriggers()
- WorldManager:Update()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Normal | RB ID: N/A | RB Type: N/A | Creating Condition ConditionSymbolExists
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(String, Object[])
- Trigger:ManualDeserializeCondition(BinaryReader)
- ConditionCollection:ManualDeserialize(BinaryReader)
- ConditionCollectionAnd:ManualDeserialize(BinaryReader)
- Trigger:ManualDeserializeCondition(BinaryReader)
- Trigger:ManualDeserialize(BinaryReader)
- TriggerManager:ManualDeserialize(BinaryReader)
- TerrainMap:ManualDeserializeTriggers(BinaryReader)
- TerrainManager:LoadMapTriggers()
- WorldManager:Update()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Normal | RB ID: N/A | RB Type: N/A | Creating Condition ConditionTextMessageBox
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(String, Object[])
- Trigger:ManualDeserializeCondition(BinaryReader)
- ConditionCollection:ManualDeserialize(BinaryReader)
- ConditionCollectionAnd:ManualDeserialize(BinaryReader)
- Trigger:ManualDeserializeCondition(BinaryReader)
- Trigger:ManualDeserialize(BinaryReader)
- TriggerManager:ManualDeserialize(BinaryReader)
- TerrainMap:ManualDeserializeTriggers(BinaryReader)
- TerrainManager:LoadMapTriggers()
- WorldManager:Update()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Normal | RB ID: N/A | RB Type: N/A | Creating Condition ConditionCollectionAnd
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(String, Object[])
- Trigger:ManualDeserializeCondition(BinaryReader)
- Trigger:ManualDeserialize(BinaryReader)
- TriggerManager:ManualDesThe server has disconnected from the client. Most likely the server has shut down.
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/Network/NetworkManager.cpp Line: 759)
- Successfully diconnected from the server
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- GameManager:OnDisconnectedFromServer(NetworkDisconnection)
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/MacStandalonePlayer/UnityEngineDebug.cpp Line: 34)
- , Object[])
- Logger:Log(String, Object[])
- Trigger:ManualDeserializeCondition(BinaryReader)
- ConditionCollection:ManualDeserialize(BinaryReader)
- ConditionCollectionAnd:ManualDeserialize(BinaryReader)
- Trigger:ManualDeseriLocal server connection disconnected
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- GameManager:OnDisconnectedFromServer(NetworkDisconnection)
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/MacStandalonePlayer/UnityEngineDebug.cpp Line: 34)
- UnityEngineDebug.cpp Line: 34)
- Normal | RB ID: N/A | RB Type: N/A | Creating Condition ConditionTextMessageBox
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(String, Object[])
- Trigger:ManualDeserializeCondition(BinaryReader)
- ConditionCollection:ManualDeserialize(BinaryReader)
- ConditionCollectionAnd:ManualDeserialize(BinaryReader)
- Trigger:ManualDeserializeCondition(BinaryReader)
- Trigger:ManualDeserialize(BinaryReader)
- TriggerManager:ManualDeserialize(BinaryReader)
- TerrainMap:ManualDeserializeTriggers(BinaryReader)
- TerrainManager:LoadMapTriggers()
- WorldManager:Update()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Normal | RB ID: N/A | RB Type: N/A | Creating Condition ConditionCollectionAnd
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(String, Object[])
- Trigger:ManualDeserializeCondition(BinaryReader)
- Trigger:ManualDeserialize(BinaryReader)
- TriggerManager:ManualDeserialize(BinaryReader)
- TerrainMap:ManualDeserializeTriggers(BinaryReader)
- TerrainManager:LoadMapTriggers()
- WorldManager:Update()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Normal | RB ID: N/A | RB Type: N/A | Creating Condition ConditionSymbolExists
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(String, Object[])
- Trigger:ManualDeserializeCondition(BinaryReader)
- ConditionCollection:ManualDeserialize(BinaryReader)
- ConditionCollectionAnd:ManualDeserialize(BinaryReader)
- Trigger:ManualDeserializeCondition(BinaryReader)
- Trigger:ManualDeserialize(BinaryReader)
- TriggerManager:ManualDeserialize(BinaryReader)
- TerrainMap:ManualDeserializeTriggers(BinaryReader)
- TerrainManager:LoadMapTriggers()
- WorldManager:Update()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Normal | RB ID: N/A | RB Type: N/A | Creating Condition ConditionTextMessageBox
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(String, Object[])
- Trigger:ManualDeserializeCondition(BinaryReader)
- ConditionCollection:ManualDeserialize(BinaryReader)
- ConditionCollectionAnd:ManualDeserialize(BinaryReader)
- Trigger:ManualDeserializeCondition(BinaryReader)
- Trigger:ManualDeserialize(BinaryReader)
- TriggerManager:ManualDeserialize(BinaryReader)
- TerrainMap:ManualDeserializeTriggers(BinaryReader)
- TerrainManager:LoadMapTriggers()
- WorldManager:Update()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Normal | RB ID: N/A | RB Type: N/A | Creating Condition ConditionCollectionAnd
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(String, Object[])
- Trigger:ManualDeserializeCondition(BinaryReader)
- Trigger:ManualDeserialize(BinaryReader)
- TriggerManager:ManualDeserialize(BinaryReader)
- TerrainMap:ManualDeserializeTriggers(BinaryReader)
- TerrainManager:LoadMapTriggers()
- WorldManager:Update()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Normal | RB ID: N/A | RB Type: N/A | Creating Condition ConditionSymbolExists
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(String, Object[])
- Trigger:ManualDeserializeCondition(BinaryReader)
- ConditionCollection:ManualDeserialize(BinaryReader)
- ConditionCollectionAnd:ManualDeserialize(BinaryReader)
- Trigger:ManualDeserializeCondition(BinaryReader)
- Trigger:ManualDeserialize(BinaryReader)
- TriggerManager:ManualDeserialize(BinaryReader)
- TerrainMap:ManualDeserializeTriggers(BinaryReader)
- TerrainManager:LoadMapTriggers()
- WorldManager:Update()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Normal | RB ID: N/A | RB Type: N/A | Creating Condition ConditionRect
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(String, Object[])
- Trigger:ManualDeserializeCondition(BinaryReader)
- ConditionCollection:ManualDeserialize(BinaryReader)
- ConditionCollectionAnd:ManualDeserialize(BinaryReader)
- Trigger:ManualDeserializeCondition(BinaryReader)
- Trigger:ManualDeserialize(BinaryReader)
- TriggerManager:ManualDeserialize(BinaryReader)
- TerrainMap:ManualDeserializeTriggers(BinaryReader)
- TerrainManager:LoadMapTriggers()
- WorldManager:Update()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Normal | RB ID: N/A | RB Type: N/A | Creating Condition ConditionTextMessageBox
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(String, Object[])
- Trigger:ManualDeserializeCondition(BinaryReader)
- ConditionCollection:ManualDeserialize(BinaryReader)
- ConditionCollectionAnd:ManualDeserialize(BinaryReader)
- Trigger:ManualDeserializeCondition(BinaryReader)
- Trigger:ManualDeserialize(BinaryReader)
- TriggerManager:ManualDeserialize(BinaryReader)
- TerrainMap:ManualDeserializeTriggers(BinaryReader)
- TerrainManager:LoadMapTriggers()
- WorldManager:Update()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Normal | RB ID: N/A | RB Type: N/A | Creating Condition ConditionCollectionAnd
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(String, Object[])
- Trigger:ManualDeserializeCondition(BinaryReader)
- Trigger:ManualDeserialize(BinaryReader)
- TriggerManager:ManualDeserialize(BinaryReader)
- TerrainMap:ManualDeserializeTriggers(BinaryReader)
- TerrainManager:LoadMapTriggers()
- WorldManager:Update()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Normal | RB ID: N/A | RB Type: N/A | Creating Condition ConditionSymbolExists
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(String, Object[])
- Trigger:ManualDeserializeCondition(BinaryReader)
- ConditionCollection:ManualDeserialize(BinaryReader)
- ConditionCollectionAnd:ManualDeserialize(BinaryReader)
- Trigger:ManualDeserializeCondition(BinaryReader)
- Trigger:ManualDeserialize(BinaryReader)
- TriggerManager:ManualDeserialize(BinaryReader)
- TerrainMap:ManualDeserializeTriggers(BinaryReader)
- TerrainManager:LoadMapTriggers()
- WorldManager:Update()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Normal | RB ID: N/A | RB Type: N/A | Creating Condition ConditionTextMessageBox
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(String, Object[])
- Trigger:ManualDeserializeCondition(BinaryReader)
- ConditionCollection:ManualDeserialize(BinaryReader)
- ConditionCollectionAnd:ManualDeserialize(BinaryReader)
- Trigger:ManualDeserializeCondition(BinaryReader)
- Trigger:ManualDeserialize(BinaryReader)
- TriggerManager:ManualDeserialize(BinaryReader)
- TerrainMap:ManualDeserializeTriggers(BinaryReader)
- TerrainManager:LoadMapTriggers()
- WorldManager:Update()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Normal | RB ID: N/A | RB Type: N/A | Creating Condition ConditionCollectionAnd
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(String, Object[])
- Trigger:ManualDeserializeCondition(BinaryReader)
- Trigger:ManualDeserialize(BinaryReader)
- TriggerManager:ManualDeserialize(BinaryReader)
- TerrainMap:ManualDeserializeTriggers(BinaryReader)
- TerrainManager:LoadMapTriggers()
- WorldManager:Update()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Normal | RB ID: N/A | RB Type: N/A | Creating Condition ConditionSymbolExists
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(String, Object[])
- Trigger:ManualDeserializeCondition(BinaryReader)
- ConditionCollection:ManualDeserialize(BinaryReader)
- ConditionCollectionAnd:ManualDeserialize(BinaryReader)
- Trigger:ManualDeserializeCondition(BinaryReader)
- Trigger:ManualDeserialize(BinaryReader)
- TriggerManager:ManualDeserialize(BinaryReader)
- TerrainMap:ManualDeserializeTriggers(BinaryReader)
- TerrainManager:LoadMapTriggers()
- WorldManager:Update()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Normal | RB ID: N/A | RB Type: N/A | Creating Condition ConditionTextMessageBox
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(String, Object[])
- Trigger:ManualDeserializeCondition(BinaryReader)
- ConditionCollection:ManualDeserialize(BinaryReader)
- ConditionCollectionAnd:ManualDeserialize(BinaryReader)
- Trigger:ManualDeserializeCondition(BinaryReader)
- Trigger:ManualDeserialize(BinaryReader)
- TriggerManager:ManualDeserialize(BinaryReader)
- TerrainMap:ManualDeserializeTriggers(BinaryReader)
- TerrainManager:LoadMapTriggers()
- WorldManager:Update()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Normal | RB ID: N/A | RB Type: N/A | Creating Condition ConditionCollectionAnd
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(String, Object[])
- Trigger:ManualDeserializeCondition(BinaryReader)
- Trigger:ManualDeserialize(BinaryReader)
- TriggerManager:ManualDeserialize(BinaryReader)
- TerrainMap:ManualDeserializeTriggers(BinaryReader)
- TerrainManager:LoadMapTriggers()
- WorldManager:Update()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Normal | RB ID: N/A | RB Type: N/A | Creating Condition ConditionSymbolExists
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(String, Object[])
- Trigger:ManualDeserializeCondition(BinaryReader)
- ConditionCollection:ManualDeserialize(BinaryReader)
- ConditionCollectionAnd:ManualDeserialize(BinaryReader)
- Trigger:ManualDeserializeCondition(BinaryReader)
- Trigger:ManualDeserialize(BinaryReader)
- TriggerManager:ManualDeserialize(BinaryReader)
- TerrainMap:ManualDeserializeTriggers(BinaryReader)
- TerrainManager:LoadMapTriggers()
- WorldManager:Update()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Normal | RB ID: N/A | RB Type: N/A | Creating Condition ConditionTextMessageBox
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(String, Object[])
- Trigger:ManualDeserializeCondition(BinaryReader)
- ConditionCollection:ManualDeserialize(BinaryReader)
- ConditionCollectionAnd:ManualDeserialize(BinaryReader)
- Trigger:ManualDeserializeCondition(BinaryReader)
- Trigger:ManualDeserialize(BinaryReader)
- TriggerManager:ManualDeserialize(BinaryReader)
- TerrainMap:ManualDeserializeTriggers(BinaryReader)
- TerrainManager:LoadMapTriggers()
- WorldManager:Update()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Normal | RB ID: N/A | RB Type: N/A | Creating Condition ConditionCollectionAnd
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(String, Object[])
- Trigger:ManualDeserializeCondition(BinaryReader)
- Trigger:ManualDeserialize(BinaryReader)
- TriggerManager:ManualDeserialize(BinaryReader)
- TerrainMap:ManualDeserializeTriggers(BinaryReader)
- TerrainManager:LoadMapTriggers()
- WorldManager:Update()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Normal | RB ID: N/A | RB Type: N/A | Creating Condition ConditionSymbolExists
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(String, Object[])
- Trigger:ManualDeserializeCondition(BinaryReader)
- ConditionCollection:ManualDeserialize(BinaryReader)
- ConditionCollectionAnd:ManualDeserialize(BinaryReader)
- Trigger:ManualDeserializeCondition(BinaryReader)
- Trigger:ManualDeserialize(BinaryReader)
- TriggerManager:ManualDeserialize(BinaryReader)
- TerrainMap:ManualDeserializeTriggers(BinaryReader)
- TerrainManager:LoadMapTriggers()
- WorldManager:Update()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Normal | RB ID: N/A | RB Type: N/A | Creating Condition ConditionTextMessageBox
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(String, Object[])
- Trigger:ManualDeserializeCondition(BinaryReader)
- ConditionCollection:ManualDeserialize(BinaryReader)
- ConditionCollectionAnd:ManualDeserialize(BinaryReader)
- Trigger:ManualDeserializeCondition(BinaryReader)
- Trigger:ManualDeserialize(BinaryReader)
- TriggerManager:ManualDeserialize(BinaryReader)
- TerrainMap:ManualDeserializeTriggers(BinaryReader)
- TerrainManager:LoadMapTriggers()
- WorldManager:Update()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Normal | RB ID: N/A | RB Type: N/A | Creating Condition ConditionCollectionAnd
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(String, Object[])
- Trigger:ManualDeserializeCondition(BinaryReader)
- Trigger:ManualDeserialize(BinaryReader)
- TriggerManager:ManualDeserialize(BinaryReader)
- TerrainMap:ManualDeserializeTriggers(BinaryReader)
- TerrainManager:LoadMapTriggers()
- WorldManager:Update()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Normal | RB ID: N/A | RB Type: N/A | Creating Condition ConditionSymbolExists
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(String, Object[])
- Trigger:ManualDeserializeCondition(BinaryReader)
- ConditionCollection:ManualDeserialize(BinaryReader)
- ConditionCollectionAnd:ManualDeserialize(BinaryReader)
- Trigger:ManualDeserializeCondition(BinaryReader)
- Trigger:ManualDeserialize(BinaryReader)
- TriggerManager:ManualDeserialize(BinaryReader)
- TerrainMap:ManualDeserializeTriggers(BinaryReader)
- TerrainManager:LoadMapTriggers()
- WorldManager:Update()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Normal | RB ID: N/A | RB Type: N/A | Creating Condition ConditionTextMessageBox
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(String, Object[])
- Trigger:ManualDeserializeCondition(BinaryReader)
- ConditionCollection:ManualDeserialize(BinaryReader)
- ConditionCollectionAnd:ManualDeserialize(BinaryReader)
- Trigger:ManualDeserializeCondition(BinaryReader)
- Trigger:ManualDeserialize(BinaryReader)
- TriggerManager:ManualDeserialize(BinaryReader)
- TerrainMap:ManualDeserializeTriggers(BinaryReader)
- TerrainManager:LoadMapTriggers()
- WorldManager:Update()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Normal | RB ID: N/A | RB Type: N/A | Creating Condition ConditionCollectionAnd
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(String, Object[])
- Trigger:ManualDeserializeCondition(BinaryReader)
- Trigger:ManualDeserialize(BinaryReader)
- TriggerManager:ManualDeserialize(BinaryReader)
- TerrainMap:ManualDeserializeTriggers(BinaryReader)
- TerrainManager:LoadMapTriggers()
- WorldManager:Update()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Normal | RB ID: N/A | RB Type: N/A | Creating Condition ConditionSymbolExists
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(String, Object[])
- Trigger:ManualDeserializeCondition(BinaryReader)
- ConditionCollection:ManualDeserialize(BinaryReader)
- ConditionCollectionAnd:ManualDeserialize(BinaryReader)
- Trigger:ManualDeserializeCondition(BinaryReader)
- Trigger:ManualDeserialize(BinaryReader)
- TriggerManager:ManualDeserialize(BinaryReader)
- TerrainMap:ManualDeserializeTriggers(BinaryReader)
- TerrainManager:LoadMapTriggers()
- WorldManager:Update()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Normal | RB ID: N/A | RB Type: N/A | Creating Condition ConditionTextMessageBox
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(String, Object[])
- Trigger:ManualDeserializeCondition(BinaryReader)
- ConditionCollection:ManualDeserialize(BinaryReader)
- ConditionCollectionAnd:ManualDeserialize(BinaryReader)
- Trigger:ManualDeserializeCondition(BinaryReader)
- Trigger:ManualDeserialize(BinaryReader)
- TriggerManager:ManualDeserialize(BinaryReader)
- TerrainMap:ManualDeserializeTriggers(BinaryReader)
- TerrainManager:LoadMapTriggers()
- WorldManager:Update()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Normal | RB ID: N/A | RB Type: N/A | Creating Condition ConditionCollectionAnd
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(String, Object[])
- Trigger:ManualDeserializeCondition(BinaryReader)
- Trigger:ManualDeserialize(BinaryReader)
- TriggerManager:ManualDeserialize(BinaryReader)
- TerrainMap:ManualDeserializeTriggers(BinaryReader)
- TerrainManager:LoadMapTriggers()
- WorldManager:Update()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Normal | RB ID: N/A | RB Type: N/A | Creating Condition ConditionSymbolExists
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(String, Object[])
- Trigger:ManualDeserializeCondition(BinaryReader)
- ConditionCollection:ManualDeserialize(BinaryReader)
- ConditionCollectionAnd:ManualDeserialize(BinaryReader)
- Trigger:ManualDeserializeCondition(BinaryReader)
- Trigger:ManualDeserialize(BinaryReader)
- TriggerManager:ManualDeserialize(BinaryReader)
- TerrainMap:ManualDeserializeTriggers(BinaryReader)
- TerrainManager:LoadMapTriggers()
- WorldManager:Update()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Normal | RB ID: N/A | RB Type: N/A | Creating Condition ConditionRect
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(String, Object[])
- Trigger:ManualDeserializeCondition(BinaryReader)
- ConditionCollection:ManualDeserialize(BinaryReader)
- ConditionCollectionAnd:ManualDeserialize(BinaryReader)
- Trigger:ManualDeserializeCondition(BinaryReader)
- Trigger:ManualDeserialize(BinaryReader)
- TriggerManager:ManualDeserialize(BinaryReader)
- TerrainMap:ManualDeserializeTriggers(BinaryReader)
- TerrainManager:LoadMapTriggers()
- WorldManager:Update()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Normal | RB ID: N/A | RB Type: N/A | Creating Condition ConditionTextMessageBox
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(String, Object[])
- Trigger:ManualDeserializeCondition(BinaryReader)
- ConditionCollection:ManualDeserialize(BinaryReader)
- ConditionCollectionAnd:ManualDeserialize(BinaryReader)
- Trigger:ManualDeserializeCondition(BinaryReader)
- Trigger:ManualDeserialize(BinaryReader)
- TriggerManager:ManualDeserialize(BinaryReader)
- TerrainMap:ManualDeserializeTriggers(BinaryReader)
- TerrainManager:LoadMapTriggers()
- WorldManager:Update()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Normal | RB ID: N/A | RB Type: N/A | Creating Condition ConditionCollectionAnd
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(String, Object[])
- Trigger:ManualDeserializeCondition(BinaryReader)
- Trigger:ManualDeserialize(BinaryReader)
- TriggerManager:ManualDeserialize(BinaryReader)
- TerrainMap:ManualDeserializeTriggers(BinaryReader)
- TerrainManager:LoadMapTriggers()
- WorldManager:Update()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Normal | RB ID: N/A | RB Type: N/A | Creating Condition ConditionSymbolExists
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(String, Object[])
- Trigger:ManualDeserializeCondition(BinaryReader)
- ConditionCollection:ManualDeserialize(BinaryReader)
- ConditionCollectionAnd:ManualDeserialize(BinaryReader)
- Trigger:ManualDeserializeCondition(BinaryReader)
- Trigger:ManualDeserialize(BinaryReader)
- TriggerManager:ManualDeserialize(BinaryReader)
- TerrainMap:ManualDeserializeTriggers(BinaryReader)
- TerrainManager:LoadMapTriggers()
- WorldManager:Update()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Normal | RB ID: N/A | RB Type: N/A | Creating Condition ConditionTextMessageBox
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(String, Object[])
- Trigger:ManualDeserializeCondition(BinaryReader)
- ConditionCollection:ManualDeserialize(BinaryReader)
- ConditionCollectionAnd:ManualDeserialize(BinaryReader)
- Trigger:ManualDeserializeCondition(BinaryReader)
- Trigger:ManualDeserialize(BinaryReader)
- TriggerManager:ManualDeserialize(BinaryReader)
- TerrainMap:ManualDeserializeTriggers(BinaryReader)
- TerrainManager:LoadMapTriggers()
- WorldManager:Update()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Normal | RB ID: N/A | RB Type: N/A | Creating Condition ConditionCollectionAnd
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(String, Object[])
- Trigger:ManualDeserializeCondition(BinaryReader)
- Trigger:ManualDeserialize(BinaryReader)
- TriggerManager:ManualDeserialize(BinaryReader)
- TerrainMap:ManualDeserializeTriggers(BinaryReader)
- TerrainManager:LoadMapTriggers()
- WorldManager:Update()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Normal | RB ID: N/A | RB Type: N/A | Creating Condition ConditionSymbolExists
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(String, Object[])
- Trigger:ManualDeserializeCondition(BinaryReader)
- ConditionCollection:ManualDeserialize(BinaryReader)
- ConditionCollectionAnd:ManualDeserialize(BinaryReader)
- Trigger:ManualDeserializeCondition(BinaryReader)
- Trigger:ManualDeserialize(BinaryReader)
- TriggerManager:ManualDeserialize(BinaryReader)
- TerrainMap:ManualDeserializeTriggers(BinaryReader)
- TerrainManager:LoadMapTriggers()
- WorldManager:Update()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Normal | RB ID: N/A | RB Type: N/A | Creating Condition ConditionTextMessageBox
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(String, Object[])
- Trigger:ManualDeserializeCondition(BinaryReader)
- ConditionCollection:ManualDeserialize(BinaryReader)
- ConditionCollectionAnd:ManualDeserialize(BinaryReader)
- Trigger:ManualDeserializeCondition(BinaryReader)
- Trigger:ManualDeserialize(BinaryReader)
- TriggerManager:ManualDeserialize(BinaryReader)
- TerrainMap:ManualDeserializeTriggers(BinaryReader)
- TerrainManager:LoadMapTriggers()
- WorldManager:Update()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Normal | RB ID: N/A | RB Type: N/A | Creating Condition ConditionCollectionAnd
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(String, Object[])
- Trigger:ManualDeserializeCondition(BinaryReader)
- Trigger:ManualDeserialize(BinaryReader)
- TriggerManager:ManualDeserialize(BinaryReader)
- TerrainMap:ManualDeserializeTriggers(BinaryReader)
- TerrainManager:LoadMapTriggers()
- WorldManager:Update()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Normal | RB ID: N/A | RB Type: N/A | Creating Condition ConditionSymbolExists
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(String, Object[])
- Trigger:ManualDeserializeCondition(BinaryReader)
- ConditionCollection:ManualDeserialize(BinaryReader)
- ConditionCollectionAnd:ManualDeserialize(BinaryReader)
- Trigger:ManualDeserializeCondition(BinaryReader)
- Trigger:ManualDeserialize(BinaryReader)
- TriggerManager:ManualDeserialize(BinaryReader)
- TerrainMap:ManualDeserializeTriggers(BinaryReader)
- TerrainManager:LoadMapTriggers()
- WorldManager:Update()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Normal | RB ID: N/A | RB Type: N/A | Creating Condition ConditionTextMessageBox
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(String, Object[])
- Trigger:ManualDeserializeCondition(BinaryReader)
- ConditionCollection:ManualDeserialize(BinaryReader)
- ConditionCollectionAnd:ManualDeserialize(BinaryReader)
- Trigger:ManualDeserializeCondition(BinaryReader)
- Trigger:ManualDeserialize(BinaryReader)
- TriggerManager:ManualDeserialize(BinaryReader)
- TerrainMap:ManualDeserializeTriggers(BinaryReader)
- TerrainManager:LoadMapTriggers()
- WorldManager:Update()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Normal | RB ID: N/A | RB Type: N/A | Creating Condition ConditionCollectionAnd
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(String, Object[])
- Trigger:ManualDeserializeCondition(BinaryReader)
- Trigger:ManualDeserialize(BinaryReader)
- TriggerManager:ManualDeserialize(BinaryReader)
- TerrainMap:ManualDeserializeTriggers(BinaryReader)
- TerrainManager:LoadMapTriggers()
- WorldManager:Update()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Normal | RB ID: N/A | RB Type: N/A | Creating Condition ConditionSymbolExists
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(String, Object[])
- Trigger:ManualDeserializeCondition(BinaryReader)
- ConditionCollection:ManualDeserialize(BinaryReader)
- ConditionCollectionAnd:ManualDeserialize(BinaryReader)
- Trigger:ManualDeserializeCondition(BinaryReader)
- Trigger:ManualDeserialize(BinaryReader)
- TriggerManager:ManualDeserialize(BinaryReader)
- TerrainMap:ManualDeserializeTriggers(BinaryReader)
- TerrainManager:LoadMapTriggers()
- WorldManager:Update()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Normal | RB ID: N/A | RB Type: N/A | Creating Condition ConditionTextMessageBox
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(String, Object[])
- Trigger:ManualDeserializeCondition(BinaryReader)
- ConditionCollection:ManualDeserialize(BinaryReader)
- ConditionCollectionAnd:ManualDeserialize(BinaryReader)
- Trigger:ManualDeserializeCondition(BinaryReader)
- Trigger:ManualDeserialize(BinaryReader)
- TriggerManager:ManualDeserialize(BinaryReader)
- TerrainMap:ManualDeserializeTriggers(BinaryReader)
- TerrainManager:LoadMapTriggers()
- WorldManager:Update()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Normal | RB ID: N/A | RB Type: N/A | Creating Condition ConditionCollectionAnd
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(String, Object[])
- Trigger:ManualDeserializeCondition(BinaryReader)
- Trigger:ManualDeserialize(BinaryReader)
- TriggerManager:ManualDeserialize(BinaryReader)
- TerrainMap:ManualDeserializeTriggers(BinaryReader)
- TerrainManager:LoadMapTriggers()
- WorldManager:Update()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Normal | RB ID: N/A | RB Type: N/A | Creating Condition ConditionSymbolExists
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(String, Object[])
- Trigger:ManualDeserializeCondition(BinaryReader)
- ConditionCollection:ManualDeserialize(BinaryReader)
- ConditionCollectionAnd:ManualDeserialize(BinaryReader)
- Trigger:ManualDeserializeCondition(BinaryReader)
- Trigger:ManualDeserialize(BinaryReader)
- TriggerManager:ManualDeserialize(BinaryReader)
- TerrainMap:ManualDeserializeTriggers(BinaryReader)
- TerrainManager:LoadMapTriggers()
- WorldManager:Update()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Normal | RB ID: N/A | RB Type: N/A | Creating Condition ConditionTextMessageBox
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(String, Object[])
- Trigger:ManualDeserializeCondition(BinaryReader)
- ConditionCollection:ManualDeserialize(BinaryReader)
- ConditionCollectionAnd:ManualDeserialize(BinaryReader)
- Trigger:ManualDeserializeCondition(BinaryReader)
- Trigger:ManualDeserialize(BinaryReader)
- TriggerManager:ManualDeserialize(BinaryReader)
- TerrainMap:ManualDeserializeTriggers(BinaryReader)
- TerrainManager:LoadMapTriggers()
- WorldManager:Update()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Normal | RB ID: N/A | RB Type: N/A | Creating Condition ConditionCollectionAnd
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(String, Object[])
- Trigger:ManualDeserializeCondition(BinaryReader)
- Trigger:ManualDeserialize(BinaryReader)
- TriggerManager:ManualDeserialize(BinaryReader)
- TerrainMap:ManualDeserializeTriggers(BinaryReader)
- TerrainManager:LoadMapTriggers()
- WorldManager:Update()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Normal | RB ID: N/A | RB Type: N/A | Creating Condition ConditionSymbolExists
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(String, Object[])
- Trigger:ManualDeserializeCondition(BinaryReader)
- ConditionCollection:ManualDeserialize(BinaryReader)
- ConditionCollectionAnd:ManualDeserialize(BinaryReader)
- Trigger:ManualDeserializeCondition(BinaryReader)
- Trigger:ManualDeserialize(BinaryReader)
- TriggerManager:ManualDeserialize(BinaryReader)
- TerrainMap:ManualDeserializeTriggers(BinaryReader)
- TerrainManager:LoadMapTriggers()
- WorldManager:Update()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Normal | RB ID: N/A | RB Type: N/A | Creating Condition ConditionTextMessageBox
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(String, Object[])
- Trigger:ManualDeserializeCondition(BinaryReader)
- ConditionCollection:ManualDeserialize(BinaryReader)
- ConditionCollectionAnd:ManualDeserialize(BinaryReader)
- Trigger:ManualDeserializeCondition(BinaryReader)
- Trigger:ManualDeserialize(BinaryReader)
- TriggerManager:ManualDeserialize(BinaryReader)
- TerrainMap:ManualDeserializeTriggers(BinaryReader)
- TerrainManager:LoadMapTriggers()
- WorldManager:Update()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Normal | RB ID: N/A | RB Type: N/A | Creating Condition ConditionCollectionAnd
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(String, Object[])
- Trigger:ManualDeserializeCondition(BinaryReader)
- Trigger:ManualDeserialize(BinaryReader)
- TriggerManager:ManualDeserialize(BinaryReader)
- TerrainMap:ManualDeserializeTriggers(BinaryReader)
- TerrainManager:LoadMapTriggers()
- WorldManager:Update()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Normal | RB ID: N/A | RB Type: N/A | Creating Condition ConditionSymbolExists
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(String, Object[])
- Trigger:ManualDeserializeCondition(BinaryReader)
- ConditionCollection:ManualDeserialize(BinaryReader)
- ConditionCollectionAnd:ManualDeserialize(BinaryReader)
- Trigger:ManualDeserializeCondition(BinaryReader)
- Trigger:ManualDeserialize(BinaryReader)
- TriggerManager:ManualDeserialize(BinaryReader)
- TerrainMap:ManualDeserializeTriggers(BinaryReader)
- TerrainManager:LoadMapTriggers()
- WorldManager:Update()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Normal | RB ID: N/A | RB Type: N/A | Creating Condition ConditionTextMessageBox
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(String, Object[])
- Trigger:ManualDeserializeCondition(BinaryReader)
- ConditionCollection:ManualDeserialize(BinaryReader)
- ConditionCollectionAnd:ManualDeserialize(BinaryReader)
- Trigger:ManualDeserializeCondition(BinaryReader)
- Trigger:ManualDeserialize(BinaryReader)
- TriggerManager:ManualDeserialize(BinaryReader)
- TerrainMap:ManualDeserializeTriggers(BinaryReader)
- TerrainManager:LoadMapTriggers()
- WorldManager:Update()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Normal | RB ID: N/A | RB Type: N/A | Creating Condition ConditionCollectionAnd
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(String, Object[])
- Trigger:ManualDeserializeCondition(BinaryReader)
- Trigger:ManualDeserialize(BinaryReader)
- TriggerManager:ManualDeserialize(BinaryReader)
- TerrainMap:ManualDeserializeTriggers(BinaryReader)
- TerrainManager:LoadMapTriggers()
- WorldManager:Update()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Normal | RB ID: N/A | RB Type: N/A | Creating Condition ConditionSymbolExists
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(String, Object[])
- Trigger:ManualDeserializeCondition(BinaryReader)
- ConditionCollection:ManualDeserialize(BinaryReader)
- ConditionCollectionAnd:ManualDeserialize(BinaryReader)
- Trigger:ManualDeserializeCondition(BinaryReader)
- Trigger:ManualDeserialize(BinaryReader)
- TriggerManager:ManualDeserialize(BinaryReader)
- TerrainMap:ManualDeserializeTriggers(BinaryReader)
- TerrainManager:LoadMapTriggers()
- WorldManager:Update()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Normal | RB ID: N/A | RB Type: N/A | Creating Condition ConditionTextMessageBox
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(String, Object[])
- Trigger:ManualDeserializeCondition(BinaryReader)
- ConditionCollection:ManualDeserialize(BinaryReader)
- ConditionCollectionAnd:ManualDeserialize(BinaryReader)
- Trigger:ManualDeserializeCondition(BinaryReader)
- Trigger:ManualDeserialize(BinaryReader)
- TriggerManager:ManualDeserialize(BinaryReader)
- TerrainMap:ManualDeserializeTriggers(BinaryReader)
- TerrainManager:LoadMapTriggers()
- WorldManager:Update()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Normal | RB ID: N/A | RB Type: N/A | Creating Condition ConditionCollectionAnd
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(String, Object[])
- Trigger:ManualDeserializeCondition(BinaryReader)
- Trigger:ManualDeserialize(BinaryReader)
- TriggerManager:ManualDeserialize(BinaryReader)
- TerrainMap:ManualDeserializeTriggers(BinaryReader)
- TerrainManager:LoadMapTriggers()
- WorldManager:Update()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Normal | RB ID: N/A | RB Type: N/A | Creating Condition ConditionSymbolExists
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(String, Object[])
- Trigger:ManualDeserializeCondition(BinaryReader)
- ConditionCollection:ManualDeserialize(BinaryReader)
- ConditionCollectionAnd:ManualDeserialize(BinaryReader)
- Trigger:ManualDeserializeCondition(BinaryReader)
- Trigger:ManualDeserialize(BinaryReader)
- TriggerManager:ManualDeserialize(BinaryReader)
- TerrainMap:ManualDeserializeTriggers(BinaryReader)
- TerrainManager:LoadMapTriggers()
- WorldManager:Update()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Normal | RB ID: N/A | RB Type: N/A | Creating Condition ConditionTextMessageBox
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(String, Object[])
- Trigger:ManualDeserializeCondition(BinaryReader)
- ConditionCollection:ManualDeserialize(BinaryReader)
- ConditionCollectionAnd:ManualDeserialize(BinaryReader)
- Trigger:ManualDeserializeCondition(BinaryReader)
- Trigger:ManualDeserialize(BinaryReader)
- TriggerManager:ManualDeserialize(BinaryReader)
- TerrainMap:ManualDeserializeTriggers(BinaryReader)
- TerrainManager:LoadMapTriggers()
- WorldManager:Update()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Normal | RB ID: N/A | RB Type: N/A | Creating Condition ConditionCollectionAnd
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(String, Object[])
- Trigger:ManualDeserializeCondition(BinaryReader)
- Trigger:ManualDeserialize(BinaryReader)
- TriggerManager:ManualDeserialize(BinaryReader)
- TerrainMap:ManualDeserializeTriggers(BinaryReader)
- TerrainManager:LoadMapTriggers()
- WorldManager:Update()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Normal | RB ID: N/A | RB Type: N/A | Creating Condition ConditionSymbolExists
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(String, Object[])
- Trigger:ManualDeserializeCondition(BinaryReader)
- ConditionCollection:ManualDeserialize(BinaryReader)
- ConditionCollectionAnd:ManualDeserialize(BinaryReader)
- Trigger:ManualDeserializeCondition(BinaryReader)
- Trigger:ManualDeserialize(BinaryReader)
- TriggerManager:ManualDeserialize(BinaryReader)
- TerrainMap:ManualDeserializeTriggers(BinaryReader)
- TerrainManager:LoadMapTriggers()
- WorldManager:Update()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Normal | RB ID: N/A | RB Type: N/A | Creating Condition ConditionTextMessageBox
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(String, Object[])
- Trigger:ManualDeserializeCondition(BinaryReader)
- ConditionCollection:ManualDeserialize(BinaryReader)
- ConditionCollectionAnd:ManualDeserialize(BinaryReader)
- Trigger:ManualDeserializeCondition(BinaryReader)
- Trigger:ManualDeserialize(BinaryReader)
- TriggerManager:ManualDeserialize(BinaryReader)
- TerrainMap:ManualDeserializeTriggers(BinaryReader)
- TerrainManager:LoadMapTriggers()
- WorldManager:Update()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Normal | RB ID: N/A | RB Type: N/A | Creating Condition ConditionCollectionAnd
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(String, Object[])
- Trigger:ManualDeserializeCondition(BinaryReader)
- Trigger:ManualDeserialize(BinaryReader)
- TriggerManager:ManualDeserialize(BinaryReader)
- TerrainMap:ManualDeserializeTriggers(BinaryReader)
- TerrainManager:LoadMapTriggers()
- WorldManager:Update()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Normal | RB ID: N/A | RB Type: N/A | Creating Condition ConditionSymbolExists
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(String, Object[])
- Trigger:ManualDeserializeCondition(BinaryReader)
- ConditionCollection:ManualDeserialize(BinaryReader)
- ConditionCollectionAnd:ManualDeserialize(BinaryReader)
- Trigger:ManualDeserializeCondition(BinaryReader)
- Trigger:ManualDeserialize(BinaryReader)
- TriggerManager:ManualDeserialize(BinaryReader)
- TerrainMap:ManualDeserializeTriggers(BinaryReader)
- TerrainManager:LoadMapTriggers()
- WorldManager:Update()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Normal | RB ID: N/A | RB Type: N/A | Creating Condition ConditionTextMessageBox
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(String, Object[])
- Trigger:ManualDeserializeCondition(BinaryReader)
- ConditionCollection:ManualDeserialize(BinaryReader)
- ConditionCollectionAnd:ManualDeserialize(BinaryReader)
- Trigger:ManualDeserializeCondition(BinaryReader)
- Trigger:ManualDeserialize(BinaryReader)
- TriggerManager:ManualDeserialize(BinaryReader)
- TerrainMap:ManualDeserializeTriggers(BinaryReader)
- TerrainManager:LoadMapTriggers()
- WorldManager:Update()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Normal | RB ID: N/A | RB Type: N/A | Creating Condition ConditionCollectionAnd
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(String, Object[])
- Trigger:ManualDeserializeCondition(BinaryReader)
- Trigger:ManualDeserialize(BinaryReader)
- TriggerManager:ManualDeserialize(BinaryReader)
- TerrainMap:ManualDeserializeTriggers(BinaryReader)
- TerrainManager:LoadMapTriggers()
- WorldManager:Update()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Normal | RB ID: N/A | RB Type: N/A | Creating Condition ConditionSymbolExists
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(String, Object[])
- Trigger:ManualDeserializeCondition(BinaryReader)
- ConditionCollection:ManualDeserialize(BinaryReader)
- ConditionCollectionAnd:ManualDeserialize(BinaryReader)
- Trigger:ManualDeserializeCondition(BinaryReader)
- Trigger:ManualDeserialize(BinaryReader)
- TriggerManager:ManualDeserialize(BinaryReader)
- TerrainMap:ManualDeserializeTriggers(BinaryReader)
- TerrainManager:LoadMapTriggers()
- WorldManager:Update()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Normal | RB ID: N/A | RB Type: N/A | Creating Condition ConditionTextMessageBox
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(String, Object[])
- Trigger:ManualDeserializeCondition(BinaryReader)
- ConditionCollection:ManualDeserialize(BinaryReader)
- ConditionCollectionAnd:ManualDeserialize(BinaryReader)
- Trigger:ManualDeserializeCondition(BinaryReader)
- Trigger:ManualDeserialize(BinaryReader)
- TriggerManager:ManualDeserialize(BinaryReader)
- TerrainMap:ManualDeserializeTriggers(BinaryReader)
- TerrainManager:LoadMapTriggers()
- WorldManager:Update()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Normal | RB ID: N/A | RB Type: N/A | Creating Condition ConditionCollectionAnd
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(String, Object[])
- Trigger:ManualDeserializeCondition(BinaryReader)
- Trigger:ManualDeserialize(BinaryReader)
- TriggerManager:ManualDeserialize(BinaryReader)
- TerrainMap:ManualDeserializeTriggers(BinaryReader)
- TerrainManager:LoadMapTriggers()
- WorldManager:Update()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Normal | RB ID: N/A | RB Type: N/A | Creating Condition ConditionSymbolExists
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(String, Object[])
- Trigger:ManualDeserializeCondition(BinaryReader)
- ConditionCollection:ManualDeserialize(BinaryReader)
- ConditionCollectionAnd:ManualDeserialize(BinaryReader)
- Trigger:ManualDeserializeCondition(BinaryReader)
- Trigger:ManualDeserialize(BinaryReader)
- TriggerManager:ManualDeserialize(BinaryReader)
- TerrainMap:ManualDeserializeTriggers(BinaryReader)
- TerrainManager:LoadMapTriggers()
- WorldManager:Update()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Normal | RB ID: N/A | RB Type: N/A | Creating Condition ConditionTextMessageBox
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(String, Object[])
- Trigger:ManualDeserializeCondition(BinaryReader)
- ConditionCollection:ManualDeserialize(BinaryReader)
- ConditionCollectionAnd:ManualDeserialize(BinaryReader)
- Trigger:ManualDeserializeCondition(BinaryReader)
- Trigger:ManualDeserialize(BinaryReader)
- TriggerManager:ManualDeserialize(BinaryReader)
- TerrainMap:ManualDeserializeTriggers(BinaryReader)
- TerrainManager:LoadMapTriggers()
- WorldManager:Update()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Normal | RB ID: N/A | RB Type: N/A | Creating Condition ConditionCollectionAnd
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(String, Object[])
- Trigger:ManualDeserializeCondition(BinaryReader)
- Trigger:ManualDeserialize(BinaryReader)
- TriggerManager:ManualDeserialize(BinaryReader)
- TerrainMap:ManualDeserializeTriggers(BinaryReader)
- TerrainManager:LoadMapTriggers()
- WorldManager:Update()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Normal | RB ID: N/A | RB Type: N/A | Creating Condition ConditionSymbolExists
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(String, Object[])
- Trigger:ManualDeserializeCondition(BinaryReader)
- ConditionCollection:ManualDeserialize(BinaryReader)
- ConditionCollectionAnd:ManualDeserialize(BinaryReader)
- Trigger:ManualDeserializeCondition(BinaryReader)
- Trigger:ManualDeserialize(BinaryReader)
- TriggerManager:ManualDeserialize(BinaryReader)
- TerrainMap:ManualDeserializeTriggers(BinaryReader)
- TerrainManager:LoadMapTriggers()
- WorldManager:Update()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Normal | RB ID: N/A | RB Type: N/A | Creating Condition ConditionTextMessageBox
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(String, Object[])
- Trigger:ManualDeserializeCondition(BinaryReader)
- ConditionCollection:ManualDeserialize(BinaryReader)
- ConditionCollectionAnd:ManualDeserialize(BinaryReader)
- Trigger:ManualDeserializeCondition(BinaryReader)
- Trigger:ManualDeserialize(BinaryReader)
- TriggerManager:ManualDeserialize(BinaryReader)
- TerrainMap:ManualDeserializeTriggers(BinaryReader)
- TerrainManager:LoadMapTriggers()
- WorldManager:Update()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Normal | RB ID: N/A | RB Type: N/A | Creating Condition ConditionCollectionAnd
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(String, Object[])
- Trigger:ManualDeserializeCondition(BinaryReader)
- Trigger:ManualDeserialize(BinaryReader)
- TriggerManager:ManualDeserialize(BinaryReader)
- TerrainMap:ManualDeserializeTriggers(BinaryReader)
- TerrainManager:LoadMapTriggers()
- WorldManager:Update()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Normal | RB ID: N/A | RB Type: N/A | Creating Condition ConditionKillGoal
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(String, Object[])
- Trigger:ManualDeserializeCondition(BinaryReader)
- ConditionCollection:ManualDeserialize(BinaryReader)
- ConditionCollectionAnd:ManualDeserialize(BinaryReader)
- Trigger:ManualDeserializeCondition(BinaryReader)
- Trigger:ManualDeserialize(BinaryReader)
- TriggerManager:ManualDeserialize(BinaryReader)
- TerrainMap:ManualDeserializeTriggers(BinaryReader)
- TerrainManager:LoadMapTriggers()
- WorldManager:Update()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | GameManager switching from state Initializing to WaitingForInitialize
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- GameManager:SetState(GameState)
- GameManager:Update()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- FOWChange True
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- GamePreferences:FOWChange(Boolean)
- GameManager:SetState(GameState)
- GameManager:Update()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | GameManager switching from state WaitingForInitialize to Deploying
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- GameManager:SetState(GameState)
- WebRequestManager:ProcessWWWRequestCompletion(Boolean, String)
- <IssueWWWRequest>c__Iterator11:MoveNext()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- GameState.Deploying
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- GameManager:SetState(GameState)
- WebRequestManager:ProcessWWWRequestCompletion(Boolean, String)
- <IssueWWWRequest>c__Iterator11:MoveNext()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- FOWChange True
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- GamePreferences:FOWChange(Boolean)
- GameManager:SetState(GameState)
- WebRequestManager:ProcessWWWRequestCompletion(Boolean, String)
- <IssueWWWRequest>c__Iterator11:MoveNext()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | 2001:Bandit Camp Leader:819
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- Logger:AddRigidBody(RigidBody)
- WorldManager:AddEntity(Entity)
- ConditionCreateEntity:IsTrue()
- Condition:Evaluate()
- ConditionCollectionAnd:IsTrue()
- Condition:Evaluate()
- Trigger:Evaluate()
- TriggerManager:Update()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | 2002:Bandit Militia LvL 4:849
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- Logger:AddRigidBody(RigidBody)
- WorldManager:AddEntity(Entity)
- ConditionCreateEntity:IsTrue()
- Condition:Evaluate()
- ConditionCollectionAnd:IsTrue()
- Condition:Evaluate()
- Trigger:Evaluate()
- TriggerManager:Update()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | 2003:Bandit Archos LvL 3:855
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- Logger:AddRigidBody(RigidBody)
- WorldManager:AddEntity(Entity)
- ConditionCreateEntity:IsTrue()
- Condition:Evaluate()
- ConditionCollectionAnd:IsTrue()
- Condition:Evaluate()
- Trigger:Evaluate()
- TriggerManager:Update()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | 2004:Bandit Militia LvL 4:849
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- Logger:AddRigidBody(RigidBody)
- WorldManager:AddEntity(Entity)
- ConditionCreateEntity:IsTrue()
- Condition:Evaluate()
- ConditionCollectionAnd:IsTrue()
- Condition:Evaluate()
- Trigger:Evaluate()
- TriggerManager:Update()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | 2005:Bandit Militia LvL 4:849
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- Logger:AddRigidBody(RigidBody)
- WorldManager:AddEntity(Entity)
- ConditionCreateEntity:IsTrue()
- Condition:Evaluate()
- ConditionCollectionAnd:IsTrue()
- Condition:Evaluate()
- Trigger:Evaluate()
- TriggerManager:Update()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | 2006:Bandit Savar LvL 3:857
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- Logger:AddRigidBody(RigidBody)
- WorldManager:AddEntity(Entity)
- ConditionCreateEntity:IsTrue()
- Condition:Evaluate()
- ConditionCollectionAnd:IsTrue()
- Condition:Evaluate()
- Trigger:Evaluate()
- TriggerManager:Update()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | 2007:Bandit Militia LvL 4:849
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- Logger:AddRigidBody(RigidBody)
- WorldManager:AddEntity(Entity)
- ConditionCreateEntity:IsTrue()
- Condition:Evaluate()
- ConditionCollectionAnd:IsTrue()
- Condition:Evaluate()
- Trigger:Evaluate()
- TriggerManager:Update()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | 2008:Bandit Militia LvL 4:849
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- Logger:AddRigidBody(RigidBody)
- WorldManager:AddEntity(Entity)
- ConditionCreateEntity:IsTrue()
- Condition:Evaluate()
- ConditionCollectionAnd:IsTrue()
- Condition:Evaluate()
- Trigger:Evaluate()
- TriggerManager:Update()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | 2009:Bandit Savar LvL 3:857
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- Logger:AddRigidBody(RigidBody)
- WorldManager:AddEntity(Entity)
- ConditionCreateEntity:IsTrue()
- Condition:Evaluate()
- ConditionCollectionAnd:IsTrue()
- Condition:Evaluate()
- Trigger:Evaluate()
- TriggerManager:Update()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | 2010:Bandit Militia LvL 4:849
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- Logger:AddRigidBody(RigidBody)
- WorldManager:AddEntity(Entity)
- ConditionCreateEntity:IsTrue()
- Condition:Evaluate()
- ConditionCollectionAnd:IsTrue()
- Condition:Evaluate()
- Trigger:Evaluate()
- TriggerManager:Update()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | 2011:Bandit Militia LvL 4:849
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- Logger:AddRigidBody(RigidBody)
- WorldManager:AddEntity(Entity)
- ConditionCreateEntity:IsTrue()
- Condition:Evaluate()
- ConditionCollectionAnd:IsTrue()
- Condition:Evaluate()
- Trigger:Evaluate()
- TriggerManager:Update()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | 2012:Bandit Savar LvL 3:857
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- Logger:AddRigidBody(RigidBody)
- WorldManager:AddEntity(Entity)
- ConditionCreateEntity:IsTrue()
- Condition:Evaluate()
- ConditionCollectionAnd:IsTrue()
- Condition:Evaluate()
- Trigger:Evaluate()
- TriggerManager:Update()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | 2013:Bandit Archos LvL 3:855
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- Logger:AddRigidBody(RigidBody)
- WorldManager:AddEntity(Entity)
- ConditionCreateEntity:IsTrue()
- Condition:Evaluate()
- ConditionCollectionAnd:IsTrue()
- Condition:Evaluate()
- Trigger:Evaluate()
- TriggerManager:Update()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | 2014:Bandit Savar LvL 3:857
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- Logger:AddRigidBody(RigidBody)
- WorldManager:AddEntity(Entity)
- ConditionCreateEntity:IsTrue()
- Condition:Evaluate()
- ConditionCollectionAnd:IsTrue()
- Condition:Evaluate()
- Trigger:Evaluate()
- TriggerManager:Update()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | 2015:Bandit Bazooka LvL 4:854
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- Logger:AddRigidBody(RigidBody)
- WorldManager:AddEntity(Entity)
- ConditionCreateEntity:IsTrue()
- Condition:Evaluate()
- ConditionCollectionAnd:IsTrue()
- Condition:Evaluate()
- Trigger:Evaluate()
- TriggerManager:Update()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | 2000:Bandit Militia LvL 4:849
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- Logger:AddRigidBody(RigidBody)
- WorldManager:AddEntity(Entity)
- ConditionCreateEntity:IsTrue()
- Condition:Evaluate()
- ConditionCollectionAnd:IsTrue()
- Condition:Evaluate()
- Trigger:Evaluate()
- TriggerManager:Update()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | 2016:Bandit Militia LvL 4:849
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- Logger:AddRigidBody(RigidBody)
- WorldManager:AddEntity(Entity)
- ConditionCreateEntity:IsTrue()
- Condition:Evaluate()
- ConditionCollectionAnd:IsTrue()
- Condition:Evaluate()
- Trigger:Evaluate()
- TriggerManager:Update()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | 2017:Bandit Militia LvL 4:849
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- Logger:AddRigidBody(RigidBody)
- WorldManager:AddEntity(Entity)
- ConditionCreateEntity:IsTrue()
- Condition:Evaluate()
- ConditionCollectionAnd:IsTrue()
- Condition:Evaluate()
- Trigger:Evaluate()
- TriggerManager:Update()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Error | RB ID: N/A | RB Type: N/A | Entity 2016 is already registered with name BanditMilitiaLvL4
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:LogError(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:LogError(String, Object[])
- TriggerManager:RegisterEntity(String, Entity)
- ConditionCreateEntity:IsTrue()
- Condition:Evaluate()
- ConditionCollectionAnd:IsTrue()
- Condition:Evaluate()
- Trigger:Evaluate()
- TriggerManager:Update()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | 2018:Bandit Militia LvL 4:849
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- Logger:AddRigidBody(RigidBody)
- WorldManager:AddEntity(Entity)
- ConditionCreateEntity:IsTrue()
- Condition:Evaluate()
- ConditionCollectionAnd:IsTrue()
- Condition:Evaluate()
- Trigger:Evaluate()
- TriggerManager:Update()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Error | RB ID: N/A | RB Type: N/A | Entity 2016 is already registered with name BanditMilitiaLvL4
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:LogError(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:LogError(String, Object[])
- TriggerManager:RegisterEntity(String, Entity)
- ConditionCreateEntity:IsTrue()
- Condition:Evaluate()
- ConditionCollectionAnd:IsTrue()
- Condition:Evaluate()
- Trigger:Evaluate()
- TriggerManager:Update()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | 2019:Gold Silo LvL 2:515
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- Logger:AddRigidBody(RigidBody)
- WorldManager:AddEntity(Entity)
- ConditionCreateEntity:IsTrue()
- Condition:Evaluate()
- ConditionCollectionAnd:IsTrue()
- Condition:Evaluate()
- Trigger:Evaluate()
- TriggerManager:Update()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | 2020:Iron Silo LvL 2:517
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- Logger:AddRigidBody(RigidBody)
- WorldManager:AddEntity(Entity)
- ConditionCreateEntity:IsTrue()
- Condition:Evaluate()
- ConditionCollectionAnd:IsTrue()
- Condition:Evaluate()
- Trigger:Evaluate()
- TriggerManager:Update()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | 2021:Iron Silo LvL 2:517
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- Logger:AddRigidBody(RigidBody)
- WorldManager:AddEntity(Entity)
- ConditionCreateEntity:IsTrue()
- Condition:Evaluate()
- ConditionCollectionAnd:IsTrue()
- Condition:Evaluate()
- Trigger:Evaluate()
- TriggerManager:Update()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | 1001:Mounted Bomber LvL 2:464
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- Logger:AddRigidBody(RigidBody)
- WorldManager:AddEntity(Entity)
- UIDeployController:DeployEntity(QVec&)
- UIDeployController:ProcessClick(WorldSpot&)
- TBMouseController:ProcessLeftButtonUp()
- TBMouseController:Update()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | 1002:Mounted Bomber LvL 3:480
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- Logger:AddRigidBody(RigidBody)
- WorldManager:AddEntity(Entity)
- UIDeployController:DeployEntity(QVec&)
- UIDeployController:ProcessClick(WorldSpot&)
- TBMouseController:ProcessLeftButtonUp()
- TBMouseController:Update()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | 1003:Assault Archos LvL 1:86
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- Logger:AddRigidBody(RigidBody)
- WorldManager:AddEntity(Entity)
- UIDeployController:DeployEntity(QVec&)
- UIDeployController:ProcessClick(WorldSpot&)
- TBMouseController:ProcessLeftButtonUp()
- TBMouseController:Update()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | 1004:Militia LvL 3:609
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- Logger:AddRigidBody(RigidBody)
- WorldManager:AddEntity(Entity)
- UIDeployController:DeployEntity(QVec&)
- UIDeployController:ProcessClick(WorldSpot&)
- TBMouseController:ProcessLeftButtonUp()
- TBMouseController:Update()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | 1005:Militia LvL 3:609
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- Logger:AddRigidBody(RigidBody)
- WorldManager:AddEntity(Entity)
- UIDeployController:DeployEntity(QVec&)
- UIDeployController:ProcessClick(WorldSpot&)
- TBMouseController:ProcessLeftButtonUp()
- TBMouseController:Update()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | 1006:Emilia L.2:956
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- Logger:AddRigidBody(RigidBody)
- WorldManager:AddEntity(Entity)
- UIDeployController:DeployEntity(QVec&)
- UIDeployController:ProcessClick(WorldSpot&)
- TBMouseController:ProcessLeftButtonUp()
- TBMouseController:Update()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | 1007:Bazooka LvL 3:472
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- Logger:AddRigidBody(RigidBody)
- WorldManager:AddEntity(Entity)
- UIDeployController:DeployEntity(QVec&)
- UIDeployController:ProcessClick(WorldSpot&)
- TBMouseController:ProcessLeftButtonUp()
- TBMouseController:Update()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | 1008:Bazooka LvL 3:472
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- Logger:AddRigidBody(RigidBody)
- WorldManager:AddEntity(Entity)
- UIDeployController:DeployEntity(QVec&)
- UIDeployController:ProcessClick(WorldSpot&)
- TBMouseController:ProcessLeftButtonUp()
- TBMouseController:Update()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | 1009:HMGunner LvL 1:144
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- Logger:AddRigidBody(RigidBody)
- WorldManager:AddEntity(Entity)
- UIDeployController:DeployEntity(QVec&)
- UIDeployController:ProcessClick(WorldSpot&)
- TBMouseController:ProcessLeftButtonUp()
- TBMouseController:Update()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | 1010:HMGunner LvL 1:144
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- Logger:AddRigidBody(RigidBody)
- WorldManager:AddEntity(Entity)
- UIDeployController:DeployEntity(QVec&)
- UIDeployController:ProcessClick(WorldSpot&)
- TBMouseController:ProcessLeftButtonUp()
- TBMouseController:Update()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | 1011:Ambulance LvL 1:588
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- Logger:AddRigidBody(RigidBody)
- WorldManager:AddEntity(Entity)
- UIDeployController:DeployEntity(QVec&)
- UIDeployController:ProcessClick(WorldSpot&)
- TBMouseController:ProcessLeftButtonUp()
- TBMouseController:Update()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | 1012:Elite Destroyer MK2:694
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- Logger:AddRigidBody(RigidBody)
- WorldManager:AddEntity(Entity)
- UIDeployController:DeployEntity(QVec&)
- UIDeployController:ProcessClick(WorldSpot&)
- TBMouseController:ProcessLeftButtonUp()
- TBMouseController:Update()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | 1013:Elite Destroyer:576
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- Logger:AddRigidBody(RigidBody)
- WorldManager:AddEntity(Entity)
- UIDeployController:DeployEntity(QVec&)
- UIDeployController:ProcessClick(WorldSpot&)
- TBMouseController:ProcessLeftButtonUp()
- TBMouseController:Update()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- FOWOn
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- GamePreferences:FOWOn()
- HUD2:EndTurn()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- FOWOn
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- GamePreferences:FOWOn()
- HUD2:EndTurn()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | GameManager switching from state Deploying to Ready
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- GameManager:SetState(GameState)
- GameManager:SetReady()
- HUD2:EndTurn()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- FOWChange True
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- GamePreferences:FOWChange(Boolean)
- GameManager:SetState(GameState)
- GameManager:SetReady()
- HUD2:EndTurn()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | GameManager switching from state Ready to SavingDeployState
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- GameManager:SetState(GameState)
- GameManager:SetState(GameState)
- GameManager:SetReady()
- HUD2:EndTurn()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | GameManager switching from state SavingDeployState to WaitingForOthersReady
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- GameManager:SetState(GameState)
- WebRequestManager:ProcessWWWRequestCompletion(Boolean, String)
- <IssueWWWRequest>c__Iterator11:MoveNext()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | GameManager switching from state WaitingForOthersReady to DeployingOthers
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- GameManager:SetState(GameState)
- WebRequestManager:ProcessWWWRequestCompletion(Boolean, String)
- <IssueWWWRequest>c__Iterator11:MoveNext()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | Executing command: Stop (Entity Id: 2001)
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- CommandManager:PushCommand(Command)
- DecodeEntitiesThread:PostProcess()
- WebRequestManager:Update()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | Executing command: Stop (Entity Id: 2002)
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- CommandManager:PushCommand(Command)
- DecodeEntitiesThread:PostProcess()
- WebRequestManager:Update()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | Executing command: Stop (Entity Id: 2003)
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- CommandManager:PushCommand(Command)
- DecodeEntitiesThread:PostProcess()
- WebRequestManager:Update()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | Executing command: Stop (Entity Id: 2004)
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- CommandManager:PushCommand(Command)
- DecodeEntitiesThread:PostProcess()
- WebRequestManager:Update()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | Executing command: Stop (Entity Id: 2005)
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- CommandManager:PushCommand(Command)
- DecodeEntitiesThread:PostProcess()
- WebRequestManager:Update()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | Executing command: Stop (Entity Id: 2006)
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- CommandManager:PushCommand(Command)
- DecodeEntitiesThread:PostProcess()
- WebRequestManager:Update()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | Executing command: Stop (Entity Id: 2007)
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- CommandManager:PushCommand(Command)
- DecodeEntitiesThread:PostProcess()
- WebRequestManager:Update()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | Executing command: Stop (Entity Id: 2008)
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- CommandManager:PushCommand(Command)
- DecodeEntitiesThread:PostProcess()
- WebRequestManager:Update()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | Executing command: Stop (Entity Id: 2009)
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- CommandManager:PushCommand(Command)
- DecodeEntitiesThread:PostProcess()
- WebRequestManager:Update()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | Executing command: Stop (Entity Id: 2010)
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- CommandManager:PushCommand(Command)
- DecodeEntitiesThread:PostProcess()
- WebRequestManager:Update()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | Executing command: Stop (Entity Id: 2011)
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- CommandManager:PushCommand(Command)
- DecodeEntitiesThread:PostProcess()
- WebRequestManager:Update()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | Executing command: Stop (Entity Id: 2012)
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- CommandManager:PushCommand(Command)
- DecodeEntitiesThread:PostProcess()
- WebRequestManager:Update()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | Executing command: Stop (Entity Id: 2013)
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- CommandManager:PushCommand(Command)
- DecodeEntitiesThread:PostProcess()
- WebRequestManager:Update()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | Executing command: Stop (Entity Id: 2014)
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- CommandManager:PushCommand(Command)
- DecodeEntitiesThread:PostProcess()
- WebRequestManager:Update()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | Executing command: Stop (Entity Id: 2015)
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- CommandManager:PushCommand(Command)
- DecodeEntitiesThread:PostProcess()
- WebRequestManager:Update()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | Executing command: Stop (Entity Id: 2000)
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- CommandManager:PushCommand(Command)
- DecodeEntitiesThread:PostProcess()
- WebRequestManager:Update()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | Executing command: Stop (Entity Id: 2016)
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- CommandManager:PushCommand(Command)
- DecodeEntitiesThread:PostProcess()
- WebRequestManager:Update()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | Executing command: Stop (Entity Id: 2017)
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- CommandManager:PushCommand(Command)
- DecodeEntitiesThread:PostProcess()
- WebRequestManager:Update()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | Executing command: Stop (Entity Id: 2018)
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- CommandManager:PushCommand(Command)
- DecodeEntitiesThread:PostProcess()
- WebRequestManager:Update()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | Executing command: Stop (Entity Id: 2019)
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- CommandManager:PushCommand(Command)
- DecodeEntitiesThread:PostProcess()
- WebRequestManager:Update()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | Executing command: Stop (Entity Id: 2020)
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- CommandManager:PushCommand(Command)
- DecodeEntitiesThread:PostProcess()
- WebRequestManager:Update()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | Executing command: Stop (Entity Id: 2021)
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- CommandManager:PushCommand(Command)
- DecodeEntitiesThread:PostProcess()
- WebRequestManager:Update()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | GameManager switching from state DeployingOthers to PollingForInfo
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- GameManager:SetState(GameState)
- DecodeEntitiesThread:PostProcess()
- WebRequestManager:Update()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | GameManager switching from state PollingForInfo to RestoringGameRound
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- GameManager:SetState(GameState)
- WebRequestManager:ProcessWWWRequestCompletion(Boolean, String)
- <IssueWWWRequest>c__Iterator11:MoveNext()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Clearing!
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- WebRequestManager:ProcessWWWRequestCompletion(Boolean, String)
- <IssueWWWRequest>c__Iterator11:MoveNext()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | GameManager switching from state RestoringGameRound to Replaying
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- GameManager:SetState(GameState)
- WebRequestManager:ProcessWWWRequestCompletion(Boolean, String)
- <IssueWWWRequest>c__Iterator11:MoveNext()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | GameManager switching from state Replaying to TurnLoaded
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- GameManager:SetState(GameState)
- GameManager:ShowReplays(Boolean)
- GameManager:SetState(GameState)
- WebRequestManager:ProcessWWWRequestCompletion(Boolean, String)
- <IssueWWWRequest>c__Iterator11:MoveNext()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | GameManager switching from state TurnLoaded to Playing
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- GameManager:SetState(GameState)
- GameManager:SetState(GameState)
- GameManager:ShowReplays(Boolean)
- GameManager:SetState(GameState)
- WebRequestManager:ProcessWWWRequestCompletion(Boolean, String)
- <IssueWWWRequest>c__Iterator11:MoveNext()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Defending=False turn=1 turnToStart=-1
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- AIManager:InitPlayerUpdate(Player)
- AIManager:InternalUpdate()
- AIManager:Update()
- GameManager:FixedUpdate()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Normal | RB ID: N/A | RB Type: N/A | Not attacking. GameMode.Singleton.IsDefend()=False
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(String, Object[])
- AIManager:InitPlayerUpdate(Player)
- AIManager:InternalUpdate()
- AIManager:Update()
- GameManager:FixedUpdate()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Normal | RB ID: N/A | RB Type: N/A | Not aggressive
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(String, Object[])
- AIManager:InitPlayerUpdate(Player)
- AIManager:InternalUpdate()
- AIManager:Update()
- GameManager:FixedUpdate()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | Executing command: Move (Entity Id: 1001)
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- CommandManager:PushCommand(Command)
- EntityAIdata:SendCommand(Command)
- ActionOnTarget:Execute()
- ActionPlan:Execute(Boolean)
- ActionPlan:ReplaceAction(Action)
- HUD2:MoveEntity(Vector3)
- TBMouseController:ProcessRightButtonUp()
- TBMouseController:Update()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | Executing command: Move (Entity Id: 1012)
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- CommandManager:PushCommand(Command)
- EntityAIdata:SendCommand(Command)
- ActionOnTarget:Execute()
- ActionPlan:Execute(Boolean)
- ActionPlan:ReplaceAction(Action)
- HUD2:MoveEntity(Vector3)
- TBMouseController:ProcessRightButtonUp()
- TBMouseController:Update()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | Executing command: Move (Entity Id: 1013)
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- CommandManager:PushCommand(Command)
- EntityAIdata:SendCommand(Command)
- ActionOnTarget:Execute()
- ActionPlan:Execute(Boolean)
- ActionPlan:ReplaceAction(Action)
- HUD2:MoveEntity(Vector3)
- TBMouseController:ProcessRightButtonUp()
- TBMouseController:Update()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | Executing command: Move (Entity Id: 1007)
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- CommandManager:PushCommand(Command)
- EntityAIdata:SendCommand(Command)
- ActionOnTarget:Execute()
- ActionPlan:Execute(Boolean)
- ActionPlan:ReplaceAction(Action)
- HUD2:MoveEntity(Vector3)
- TBMouseController:ProcessRightButtonUp()
- TBMouseController:Update()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | Executing command: Move (Entity Id: 1008)
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- CommandManager:PushCommand(Command)
- EntityAIdata:SendCommand(Command)
- ActionOnTarget:Execute()
- ActionPlan:Execute(Boolean)
- ActionPlan:ReplaceAction(Action)
- HUD2:MoveEntity(Vector3)
- TBMouseController:ProcessRightButtonUp()
- TBMouseController:Update()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | Executing command: Move (Entity Id: 1005)
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- CommandManager:PushCommand(Command)
- EntityAIdata:SendCommand(Command)
- ActionOnTarget:Execute()
- ActionPlan:Execute(Boolean)
- ActionPlan:ReplaceAction(Action)
- HUD2:MoveEntity(Vector3)
- TBMouseController:ProcessRightButtonUp()
- TBMouseController:Update()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | Executing command: Move (Entity Id: 1004)
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- CommandManager:PushCommand(Command)
- EntityAIdata:SendCommand(Command)
- ActionOnTarget:Execute()
- ActionPlan:Execute(Boolean)
- ActionPlan:ReplaceAction(Action)
- HUD2:MoveEntity(Vector3)
- TBMouseController:ProcessRightButtonUp()
- TBMouseController:Update()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | Executing command: Move (Entity Id: 1009)
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- CommandManager:PushCommand(Command)
- EntityAIdata:SendCommand(Command)
- ActionOnTarget:Execute()
- ActionPlan:Execute(Boolean)
- ActionPlan:ReplaceAction(Action)
- HUD2:MoveEntity(Vector3)
- TBMouseController:ProcessRightButtonUp()
- TBMouseController:Update()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | Executing command: Move (Entity Id: 1010)
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- CommandManager:PushCommand(Command)
- EntityAIdata:SendCommand(Command)
- ActionOnTarget:Execute()
- ActionPlan:Execute(Boolean)
- ActionPlan:ReplaceAction(Action)
- HUD2:MoveEntity(Vector3)
- TBMouseController:ProcessRightButtonUp()
- TBMouseController:Update()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | Executing command: Move (Entity Id: 1002)
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- CommandManager:PushCommand(Command)
- EntityAIdata:SendCommand(Command)
- ActionOnTarget:Execute()
- ActionPlan:Execute(Boolean)
- ActionPlan:ReplaceAction(Action)
- HUD2:MoveEntity(Vector3)
- TBMouseController:ProcessRightButtonUp()
- TBMouseController:Update()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | Executing command: Move (Entity Id: 1003)
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- CommandManager:PushCommand(Command)
- EntityAIdata:SendCommand(Command)
- ActionOnTarget:Execute()
- ActionPlan:Execute(Boolean)
- ActionPlan:ReplaceAction(Action)
- HUD2:MoveEntity(Vector3)
- TBMouseController:ProcessRightButtonUp()
- TBMouseController:Update()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | Executing command: Move (Entity Id: 1011)
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- CommandManager:PushCommand(Command)
- EntityAIdata:SendCommand(Command)
- ActionOnTarget:Execute()
- ActionPlan:Execute(Boolean)
- ActionPlan:ReplaceAction(Action)
- HUD2:MoveEntity(Vector3)
- TBMouseController:ProcessRightButtonUp()
- TBMouseController:Update()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | Executing command: Move (Entity Id: 1006)
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- CommandManager:PushCommand(Command)
- EntityAIdata:SendCommand(Command)
- ActionOnTarget:Execute()
- ActionPlan:Execute(Boolean)
- ActionPlan:ReplaceAction(Action)
- HUD2:MoveEntity(Vector3)
- TBMouseController:ProcessRightButtonUp()
- TBMouseController:Update()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | Executing command: Deploy (Entity Id: 1006)
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- CommandManager:PushCommand(Command)
- EntityAIdata:SendCommand(Command)
- DeployAction:SendActionCommand()
- ActionOnTarget:Execute()
- ActionPlan:Execute(Boolean)
- ActionPlan:ReplaceAction(Action)
- UIEntityActionButton:OnClick()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | Executing command: Move (Entity Id: 1001)
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- CommandManager:PushCommand(Command)
- EntityAIdata:SendCommand(Command)
- ActionOnTarget:Execute()
- ActionPlan:Execute(Boolean)
- ActionPlan:ReplaceAction(Action)
- HUD2:MoveEntity(Vector3)
- TBMouseController:ProcessRightButtonUp()
- TBMouseController:Update()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | Executing command: Move (Entity Id: 1001)
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- CommandManager:PushCommand(Command)
- EntityAIdata:SendCommand(Command)
- ActionOnTarget:Execute()
- ActionPlan:Execute(Boolean)
- ActionPlan:ReplaceAction(Action)
- HUD2:MoveEntity(Vector3)
- TBMouseController:ProcessRightButtonUp()
- TBMouseController:Update()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | GameManager switching from state Playing to SavingTurn
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- GameManager:SetState(GameState)
- GameManager:EndTurn()
- HUD2:EndTurn()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | Advancing Turn - Next Player Militia (Player)
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- GameManager:AdvanceTurn()
- GameManager:EndTurn()
- HUD2:EndTurn()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | GameManager switching from state SavingTurn to Playing
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- GameManager:SetState(GameState)
- WebRequestManager:ProcessWWWRequestCompletion(Boolean, String)
- <IssueWWWRequest>c__Iterator11:MoveNext()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Defending=False turn=2 turnToStart=2147483647
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- AIManager:InitPlayerUpdate(Player)
- AIManager:InternalUpdate()
- AIManager:Update()
- GameManager:FixedUpdate()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Normal | RB ID: N/A | RB Type: N/A | attacking in turn=9 GameMode.Singleton.IsDefend()=False
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(String, Object[])
- AIManager:InitPlayerUpdate(Player)
- AIManager:InternalUpdate()
- AIManager:Update()
- GameManager:FixedUpdate()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Normal | RB ID: N/A | RB Type: N/A | Not aggressive
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(String, Object[])
- AIManager:InitPlayerUpdate(Player)
- AIManager:InternalUpdate()
- AIManager:Update()
- GameManager:FixedUpdate()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | Executing command: Move (Entity Id: 2009)
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- CommandManager:PushCommand(Command)
- EntityAIdata:SendCommand(Command)
- ActionOnTarget:Execute()
- ActionPlan:Execute(Boolean)
- Entity:UpdateAI()
- AIManager:InternalUpdate()
- AIManager:Update()
- GameManager:FixedUpdate()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | Executing command: AttackCommand - owner: 2009 target: Entity: 1012
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- CommandManager:PushCommand(Command)
- EntityAIdata:SendCommand(Command)
- AttackAction:SendActionCommand()
- ActionOnTarget:Execute()
- ActionPlan:Execute(Boolean)
- Entity:UpdateAI()
- AIManager:InternalUpdate()
- AIManager:Update()
- GameManager:FixedUpdate()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | Executing command: AttackCommand - owner: 2009 target: Entity: 1001
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- CommandManager:PushCommand(Command)
- EntityAIdata:SendCommand(Command)
- AttackAction:SendActionCommand()
- ActionOnTarget:Execute()
- ActionPlan:Execute(Boolean)
- Entity:UpdateAI()
- AIManager:InternalUpdate()
- AIManager:Update()
- GameManager:FixedUpdate()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | Executing command: Move (Entity Id: 2012)
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- CommandManager:PushCommand(Command)
- EntityAIdata:SendCommand(Command)
- ActionOnTarget:Execute()
- ActionPlan:Execute(Boolean)
- Entity:UpdateAI()
- AIManager:InternalUpdate()
- AIManager:Update()
- GameManager:FixedUpdate()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | Executing command: AttackCommand - owner: 2012 target: Entity: 1003
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- CommandManager:PushCommand(Command)
- EntityAIdata:SendCommand(Command)
- AttackAction:SendActionCommand()
- ActionOnTarget:Execute()
- ActionPlan:Execute(Boolean)
- Entity:UpdateAI()
- AIManager:InternalUpdate()
- AIManager:Update()
- GameManager:FixedUpdate()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | Executing command: AttackCommand - owner: 2012 target: Entity: 1002
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- CommandManager:PushCommand(Command)
- EntityAIdata:SendCommand(Command)
- AttackAction:SendActionCommand()
- ActionOnTarget:Execute()
- ActionPlan:Execute(Boolean)
- Entity:UpdateAI()
- AIManager:InternalUpdate()
- AIManager:Update()
- GameManager:FixedUpdate()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | Executing command: Move (Entity Id: 2010)
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- CommandManager:PushCommand(Command)
- EntityAIdata:SendCommand(Command)
- ActionOnTarget:Execute()
- ActionPlan:Execute(Boolean)
- Entity:UpdateAI()
- AIManager:InternalUpdate()
- AIManager:Update()
- GameManager:FixedUpdate()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | Executing command: AttackCommand - owner: 2010 target: Entity: 1002
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- CommandManager:PushCommand(Command)
- EntityAIdata:SendCommand(Command)
- AttackAction:SendActionCommand()
- ActionOnTarget:Execute()
- ActionPlan:Execute(Boolean)
- Entity:UpdateAI()
- AIManager:InternalUpdate()
- AIManager:Update()
- GameManager:FixedUpdate()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | Executing command: Move (Entity Id: 2011)
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- CommandManager:PushCommand(Command)
- EntityAIdata:SendCommand(Command)
- ActionOnTarget:Execute()
- ActionPlan:Execute(Boolean)
- Entity:UpdateAI()
- AIManager:InternalUpdate()
- AIManager:Update()
- GameManager:FixedUpdate()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | Executing command: AttackCommand - owner: 2011 target: Entity: 1002
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- CommandManager:PushCommand(Command)
- EntityAIdata:SendCommand(Command)
- AttackAction:SendActionCommand()
- ActionOnTarget:Execute()
- ActionPlan:Execute(Boolean)
- Entity:UpdateAI()
- AIManager:InternalUpdate()
- AIManager:Update()
- GameManager:FixedUpdate()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | Executing command: Move (Entity Id: 2016)
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- CommandManager:PushCommand(Command)
- EntityAIdata:SendCommand(Command)
- ActionOnTarget:Execute()
- ActionPlan:Execute(Boolean)
- Entity:UpdateAI()
- AIManager:InternalUpdate()
- AIManager:Update()
- GameManager:FixedUpdate()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | GameManager switching from state Playing to SavingTurn
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- GameManager:SetState(GameState)
- GameManager:EndTurn()
- AIManager:PerformEndTurn(Boolean)
- AIManager:UpdateEndTurn(Player)
- AIManager:InternalUpdate()
- AIManager:Update()
- GameManager:FixedUpdate()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | Advancing Turn - Next Player Malvolia (Player)
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- GameManager:AdvanceTurn()
- GameManager:EndTurn()
- AIManager:PerformEndTurn(Boolean)
- AIManager:UpdateEndTurn(Player)
- AIManager:InternalUpdate()
- AIManager:Update()
- GameManager:FixedUpdate()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | GameManager switching from state SavingTurn to Playing
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- GameManager:SetState(GameState)
- WebRequestManager:ProcessWWWRequestCompletion(Boolean, String)
- <IssueWWWRequest>c__Iterator11:MoveNext()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Defending=False turn=3 turnToStart=9
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- AIManager:InitPlayerUpdate(Player)
- AIManager:InternalUpdate()
- AIManager:Update()
- GameManager:FixedUpdate()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | Executing command: AttackCommand - owner: 1002 target: Entity: 2010
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- CommandManager:PushCommand(Command)
- EntityAIdata:SendCommand(Command)
- AttackAction:SendActionCommand()
- ActionOnTarget:Execute()
- ActionPlan:Execute(Boolean)
- Entity:UpdateAI()
- AIManager:InternalUpdate()
- AIManager:Update()
- GameManager:FixedUpdate()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | Executing command: Move (Entity Id: 1002)
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- CommandManager:PushCommand(Command)
- EntityAIdata:SendCommand(Command)
- ActionOnTarget:Execute()
- ActionPlan:Execute(Boolean)
- ActionPlan:ReplaceAction(Action)
- HUD2:MoveEntity(Vector3)
- TBMouseController:ProcessRightButtonUp()
- TBMouseController:Update()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | Executing command: AttackCommand - owner: 1003 target: Entity: 2010
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- CommandManager:PushCommand(Command)
- EntityAIdata:SendCommand(Command)
- AttackAction:SendActionCommand()
- ActionOnTarget:Execute()
- ActionPlan:Execute(Boolean)
- Entity:UpdateAI()
- AIManager:InternalUpdate()
- AIManager:Update()
- GameManager:FixedUpdate()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | Executing command: AttackCommand - owner: 1003 target: Entity: 2010
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- CommandManager:PushCommand(Command)
- EntityAIdata:SendCommand(Command)
- AttackAction:SendActionCommand()
- ActionOnTarget:Execute()
- ActionPlan:Execute(Boolean)
- Entity:UpdateAI()
- AIManager:InternalUpdate()
- AIManager:Update()
- GameManager:FixedUpdate()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | Executing command: AttackCommand - owner: 1005 target: Entity: 2010
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- CommandManager:PushCommand(Command)
- EntityAIdata:SendCommand(Command)
- AttackAction:SendActionCommand()
- ActionOnTarget:Execute()
- ActionPlan:Execute(Boolean)
- Entity:UpdateAI()
- AIManager:InternalUpdate()
- AIManager:Update()
- GameManager:FixedUpdate()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | Executing command: AttackCommand - owner: 1005 target: Entity: 2010
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- CommandManager:PushCommand(Command)
- EntityAIdata:SendCommand(Command)
- AttackAction:SendActionCommand()
- ActionOnTarget:Execute()
- ActionPlan:Execute(Boolean)
- Entity:UpdateAI()
- AIManager:InternalUpdate()
- AIManager:Update()
- GameManager:FixedUpdate()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | Executing command: Move (Entity Id: 1001)
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- CommandManager:PushCommand(Command)
- EntityAIdata:SendCommand(Command)
- ActionOnTarget:Execute()
- ActionPlan:Execute(Boolean)
- ActionPlan:ReplaceAction(Action)
- HUD2:MoveEntity(Vector3)
- TBMouseController:ProcessRightButtonUp()
- TBMouseController:Update()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | Executing command: AttackCommand - owner: 1001 target: Entity: 2016
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- CommandManager:PushCommand(Command)
- EntityAIdata:SendCommand(Command)
- AttackAction:SendActionCommand()
- ActionOnTarget:Execute()
- ActionPlan:Execute(Boolean)
- Entity:UpdateAI()
- AIManager:InternalUpdate()
- AIManager:Update()
- GameManager:FixedUpdate()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | Executing command: Move (Entity Id: 1001)
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- CommandManager:PushCommand(Command)
- EntityAIdata:SendCommand(Command)
- ActionOnTarget:Execute()
- ActionPlan:Execute(Boolean)
- ActionPlan:ReplaceAction(Action)
- HUD2:MoveEntity(Vector3)
- TBMouseController:ProcessRightButtonUp()
- TBMouseController:Update()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | Executing command: AttackCommand - owner: 1012 target: Entity: 2009
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- CommandManager:PushCommand(Command)
- EntityAIdata:SendCommand(Command)
- AttackAction:SendActionCommand()
- ActionOnTarget:Execute()
- ActionPlan:Execute(Boolean)
- Entity:UpdateAI()
- AIManager:InternalUpdate()
- AIManager:Update()
- GameManager:FixedUpdate()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | Executing command: AttackCommand - owner: 1012 target: Entity: 2009
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- CommandManager:PushCommand(Command)
- EntityAIdata:SendCommand(Command)
- AttackAction:SendActionCommand()
- ActionOnTarget:Execute()
- ActionPlan:Execute(Boolean)
- Entity:UpdateAI()
- AIManager:InternalUpdate()
- AIManager:Update()
- GameManager:FixedUpdate()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | Executing command: AttackCommand - owner: 1010 target: Entity: 2016
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- CommandManager:PushCommand(Command)
- EntityAIdata:SendCommand(Command)
- AttackAction:SendActionCommand()
- ActionOnTarget:Execute()
- ActionPlan:Execute(Boolean)
- Entity:UpdateAI()
- AIManager:InternalUpdate()
- AIManager:Update()
- GameManager:FixedUpdate()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | Executing command: AttackCommand - owner: 1013 target: Entity: 2011
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- CommandManager:PushCommand(Command)
- EntityAIdata:SendCommand(Command)
- AttackAction:SendActionCommand()
- ActionOnTarget:Execute()
- ActionPlan:Execute(Boolean)
- Entity:UpdateAI()
- AIManager:InternalUpdate()
- AIManager:Update()
- GameManager:FixedUpdate()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | Executing command: AttackCommand - owner: 1013 target: Entity: 2011
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- CommandManager:PushCommand(Command)
- EntityAIdata:SendCommand(Command)
- AttackAction:SendActionCommand()
- ActionOnTarget:Execute()
- ActionPlan:Execute(Boolean)
- Entity:UpdateAI()
- AIManager:InternalUpdate()
- AIManager:Update()
- GameManager:FixedUpdate()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | Executing command: AttackCommand - owner: 1009 target: Entity: 2011
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- CommandManager:PushCommand(Command)
- EntityAIdata:SendCommand(Command)
- AttackAction:SendActionCommand()
- ActionOnTarget:Execute()
- ActionPlan:Execute(Boolean)
- Entity:UpdateAI()
- AIManager:InternalUpdate()
- AIManager:Update()
- GameManager:FixedUpdate()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | Executing command: AttackCommand - owner: 1006 target: Entity: 2012
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- CommandManager:PushCommand(Command)
- EntityAIdata:SendCommand(Command)
- AttackAction:SendActionCommand()
- ActionOnTarget:Execute()
- ActionPlan:Execute(Boolean)
- Entity:UpdateAI()
- AIManager:InternalUpdate()
- AIManager:Update()
- GameManager:FixedUpdate()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | Executing command: AttackCommand - owner: 1004 target: Entity: 2011
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- CommandManager:PushCommand(Command)
- EntityAIdata:SendCommand(Command)
- AttackAction:SendActionCommand()
- ActionOnTarget:Execute()
- ActionPlan:Execute(Boolean)
- Entity:UpdateAI()
- AIManager:InternalUpdate()
- AIManager:Update()
- GameManager:FixedUpdate()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | Executing command: AttackCommand - owner: 1004 target: Entity: 2011
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- CommandManager:PushCommand(Command)
- EntityAIdata:SendCommand(Command)
- AttackAction:SendActionCommand()
- ActionOnTarget:Execute()
- ActionPlan:Execute(Boolean)
- Entity:UpdateAI()
- AIManager:InternalUpdate()
- AIManager:Update()
- GameManager:FixedUpdate()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | Executing command: Move (Entity Id: 1007)
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- CommandManager:PushCommand(Command)
- EntityAIdata:SendCommand(Command)
- ActionOnTarget:Execute()
- ActionPlan:Execute(Boolean)
- ActionPlan:ReplaceAction(Action)
- HUD2:MoveEntity(Vector3)
- TBMouseController:ProcessRightButtonUp()
- TBMouseController:Update()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | Executing command: AttackCommand - owner: 1007 target: Entity: 2009
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- CommandManager:PushCommand(Command)
- EntityAIdata:SendCommand(Command)
- AttackAction:SendActionCommand()
- ActionOnTarget:Execute()
- ActionPlan:Execute(Boolean)
- Entity:UpdateAI()
- AIManager:InternalUpdate()
- AIManager:Update()
- GameManager:FixedUpdate()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | Executing command: Move (Entity Id: 1008)
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- CommandManager:PushCommand(Command)
- EntityAIdata:SendCommand(Command)
- ActionOnTarget:Execute()
- ActionPlan:Execute(Boolean)
- ActionPlan:ReplaceAction(Action)
- HUD2:MoveEntity(Vector3)
- TBMouseController:ProcessRightButtonUp()
- TBMouseController:Update()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | Executing command: AttackCommand - owner: 1008 target: Entity: 2009
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- CommandManager:PushCommand(Command)
- EntityAIdata:SendCommand(Command)
- AttackAction:SendActionCommand()
- ActionOnTarget:Execute()
- ActionPlan:Execute(Boolean)
- Entity:UpdateAI()
- AIManager:InternalUpdate()
- AIManager:Update()
- GameManager:FixedUpdate()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | GameManager switching from state Playing to SavingTurn
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- GameManager:SetState(GameState)
- GameManager:EndTurn()
- HUD2:EndTurn()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | Advancing Turn - Next Player Militia (Player)
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- GameManager:AdvanceTurn()
- GameManager:EndTurn()
- HUD2:EndTurn()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | GameManager switching from state SavingTurn to Playing
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- GameManager:SetState(GameState)
- WebRequestManager:ProcessWWWRequestCompletion(Boolean, String)
- <IssueWWWRequest>c__Iterator11:MoveNext()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Defending=False turn=4 turnToStart=9
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- AIManager:InitPlayerUpdate(Player)
- AIManager:InternalUpdate()
- AIManager:Update()
- GameManager:FixedUpdate()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | Executing command: Move (Entity Id: 2016)
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- CommandManager:PushCommand(Command)
- EntityAIdata:SendCommand(Command)
- ActionOnTarget:Execute()
- ActionPlan:Execute(Boolean)
- Entity:UpdateAI()
- AIManager:InternalUpdate()
- AIManager:Update()
- GameManager:FixedUpdate()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | Executing command: AttackCommand - owner: 2016 target: Entity: 1007
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- CommandManager:PushCommand(Command)
- EntityAIdata:SendCommand(Command)
- AttackAction:SendActionCommand()
- ActionOnTarget:Execute()
- ActionPlan:Execute(Boolean)
- Entity:UpdateAI()
- AIManager:InternalUpdate()
- AIManager:Update()
- GameManager:FixedUpdate()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | Executing command: AttackCommand - owner: 2012 target: Entity: 1002
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- CommandManager:PushCommand(Command)
- EntityAIdata:SendCommand(Command)
- AttackAction:SendActionCommand()
- ActionOnTarget:Execute()
- ActionPlan:Execute(Boolean)
- Entity:UpdateAI()
- AIManager:InternalUpdate()
- AIManager:Update()
- GameManager:FixedUpdate()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Normal | RB ID: N/A | RB Type: N/A | **************************forcing next action!!!!!
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(String, Object[])
- ActionPlan:ForceNextCommand()
- Entity:UpdateAI()
- AIManager:InternalUpdate()
- AIManager:Update()
- GameManager:FixedUpdate()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | Executing command: AttackCommand - owner: 2012 target: Entity: 1003
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- CommandManager:PushCommand(Command)
- EntityAIdata:SendCommand(Command)
- AttackAction:SendActionCommand()
- ActionOnTarget:Execute()
- ActionPlan:Execute(Boolean)
- Entity:UpdateAI()
- AIManager:InternalUpdate()
- AIManager:Update()
- GameManager:FixedUpdate()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | Executing command: AttackCommand - owner: 2012 target: Entity: 1005
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- CommandManager:PushCommand(Command)
- EntityAIdata:SendCommand(Command)
- AttackAction:SendActionCommand()
- ActionOnTarget:Execute()
- ActionPlan:Execute(Boolean)
- Entity:UpdateAI()
- AIManager:InternalUpdate()
- AIManager:Update()
- GameManager:FixedUpdate()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | Executing command: AttackCommand - owner: 2009 target: Entity: 1001
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- CommandManager:PushCommand(Command)
- EntityAIdata:SendCommand(Command)
- AttackAction:SendActionCommand()
- ActionOnTarget:Execute()
- ActionPlan:Execute(Boolean)
- Entity:UpdateAI()
- AIManager:InternalUpdate()
- AIManager:Update()
- GameManager:FixedUpdate()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | Executing command: AttackCommand - owner: 2009 target: Entity: 1008
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- CommandManager:PushCommand(Command)
- EntityAIdata:SendCommand(Command)
- AttackAction:SendActionCommand()
- ActionOnTarget:Execute()
- ActionPlan:Execute(Boolean)
- Entity:UpdateAI()
- AIManager:InternalUpdate()
- AIManager:Update()
- GameManager:FixedUpdate()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | Executing command: AttackCommand - owner: 2009 target: Entity: 1001
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- CommandManager:PushCommand(Command)
- EntityAIdata:SendCommand(Command)
- AttackAction:SendActionCommand()
- ActionOnTarget:Execute()
- ActionPlan:Execute(Boolean)
- Entity:UpdateAI()
- AIManager:InternalUpdate()
- AIManager:Update()
- GameManager:FixedUpdate()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | GameManager switching from state Playing to SavingTurn
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- GameManager:SetState(GameState)
- GameManager:EndTurn()
- AIManager:PerformEndTurn(Boolean)
- AIManager:UpdateEndTurn(Player)
- AIManager:InternalUpdate()
- AIManager:Update()
- GameManager:FixedUpdate()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | Advancing Turn - Next Player Malvolia (Player)
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- GameManager:AdvanceTurn()
- GameManager:EndTurn()
- AIManager:PerformEndTurn(Boolean)
- AIManager:UpdateEndTurn(Player)
- AIManager:InternalUpdate()
- AIManager:Update()
- GameManager:FixedUpdate()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | GameManager switching from state SavingTurn to Playing
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- GameManager:SetState(GameState)
- WebRequestManager:ProcessWWWRequestCompletion(Boolean, String)
- <IssueWWWRequest>c__Iterator11:MoveNext()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Defending=False turn=5 turnToStart=9
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- AIManager:InitPlayerUpdate(Player)
- AIManager:InternalUpdate()
- AIManager:Update()
- GameManager:FixedUpdate()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | Executing command: Move (Entity Id: 1001)
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- CommandManager:PushCommand(Command)
- EntityAIdata:SendCommand(Command)
- ActionOnTarget:Execute()
- ActionPlan:Execute(Boolean)
- ActionPlan:ReplaceAction(Action)
- HUD2:MoveEntity(Vector3)
- TBMouseController:ProcessRightButtonUp()
- TBMouseController:Update()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | Executing command: AttackCommand - owner: 1001 target: Entity: 2016
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- CommandManager:PushCommand(Command)
- EntityAIdata:SendCommand(Command)
- AttackAction:SendActionCommand()
- ActionOnTarget:Execute()
- ActionPlan:Execute(Boolean)
- Entity:UpdateAI()
- AIManager:InternalUpdate()
- AIManager:Update()
- GameManager:FixedUpdate()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | Executing command: AttackCommand - owner: 1007 target: Entity: 2009
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- CommandManager:PushCommand(Command)
- EntityAIdata:SendCommand(Command)
- AttackAction:SendActionCommand()
- ActionOnTarget:Execute()
- ActionPlan:Execute(Boolean)
- Entity:UpdateAI()
- AIManager:InternalUpdate()
- AIManager:Update()
- GameManager:FixedUpdate()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | Executing command: Move (Entity Id: 1007)
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- CommandManager:PushCommand(Command)
- EntityAIdata:SendCommand(Command)
- ActionOnTarget:Execute()
- ActionPlan:Execute(Boolean)
- ActionPlan:ReplaceAction(Action)
- HUD2:MoveEntity(Vector3)
- TBMouseController:ProcessRightButtonUp()
- TBMouseController:Update()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | Executing command: Move (Entity Id: 1008)
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- CommandManager:PushCommand(Command)
- EntityAIdata:SendCommand(Command)
- ActionOnTarget:Execute()
- ActionPlan:Execute(Boolean)
- ActionPlan:ReplaceAction(Action)
- HUD2:MoveEntity(Vector3)
- TBMouseController:ProcessRightButtonUp()
- TBMouseController:Update()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | Executing command: AttackCommand - owner: 1005 target: Entity: 2012
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- CommandManager:PushCommand(Command)
- EntityAIdata:SendCommand(Command)
- AttackAction:SendActionCommand()
- ActionOnTarget:Execute()
- ActionPlan:Execute(Boolean)
- Entity:UpdateAI()
- AIManager:InternalUpdate()
- AIManager:Update()
- GameManager:FixedUpdate()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | Executing command: AttackCommand - owner: 1005 target: Entity: 2012
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- CommandManager:PushCommand(Command)
- EntityAIdata:SendCommand(Command)
- AttackAction:SendActionCommand()
- ActionOnTarget:Execute()
- ActionPlan:Execute(Boolean)
- Entity:UpdateAI()
- AIManager:InternalUpdate()
- AIManager:Update()
- GameManager:FixedUpdate()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | Executing command: AttackCommand - owner: 1009 target: Entity: 2012
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- CommandManager:PushCommand(Command)
- EntityAIdata:SendCommand(Command)
- AttackAction:SendActionCommand()
- ActionOnTarget:Execute()
- ActionPlan:Execute(Boolean)
- Entity:UpdateAI()
- AIManager:InternalUpdate()
- AIManager:Update()
- GameManager:FixedUpdate()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | Executing command: AttackCommand - owner: 1009 target: Entity: 2012
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- CommandManager:PushCommand(Command)
- EntityAIdata:SendCommand(Command)
- AttackAction:SendActionCommand()
- ActionOnTarget:Execute()
- ActionPlan:Execute(Boolean)
- Entity:UpdateAI()
- AIManager:InternalUpdate()
- AIManager:Update()
- GameManager:FixedUpdate()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | Executing command: AttackCommand - owner: 1004 target: Entity: 2012
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- CommandManager:PushCommand(Command)
- EntityAIdata:SendCommand(Command)
- AttackAction:SendActionCommand()
- ActionOnTarget:Execute()
- ActionPlan:Execute(Boolean)
- Entity:UpdateAI()
- AIManager:InternalUpdate()
- AIManager:Update()
- GameManager:FixedUpdate()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | Executing command: AttackCommand - owner: 1004 target: Entity: 2012
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- CommandManager:PushCommand(Command)
- EntityAIdata:SendCommand(Command)
- AttackAction:SendActionCommand()
- ActionOnTarget:Execute()
- ActionPlan:Execute(Boolean)
- Entity:UpdateAI()
- AIManager:InternalUpdate()
- AIManager:Update()
- GameManager:FixedUpdate()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | Executing command: AttackCommand - owner: 1006 target: Entity: 2012
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- CommandManager:PushCommand(Command)
- EntityAIdata:SendCommand(Command)
- AttackAction:SendActionCommand()
- ActionOnTarget:Execute()
- ActionPlan:Execute(Boolean)
- Entity:UpdateAI()
- AIManager:InternalUpdate()
- AIManager:Update()
- GameManager:FixedUpdate()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | Executing command: Move (Entity Id: 1013)
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- CommandManager:PushCommand(Command)
- EntityAIdata:SendCommand(Command)
- ActionOnTarget:Execute()
- ActionPlan:Execute(Boolean)
- ActionPlan:ReplaceAction(Action)
- HUD2:MoveEntity(Vector3)
- TBMouseController:ProcessRightButtonUp()
- TBMouseController:Update()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | Executing command: AttackCommand - owner: 1013 target: Entity: 2012
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- CommandManager:PushCommand(Command)
- EntityAIdata:SendCommand(Command)
- AttackAction:SendActionCommand()
- ActionOnTarget:Execute()
- ActionPlan:Execute(Boolean)
- Entity:UpdateAI()
- AIManager:InternalUpdate()
- AIManager:Update()
- GameManager:FixedUpdate()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | Executing command: Move (Entity Id: 1002)
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- CommandManager:PushCommand(Command)
- EntityAIdata:SendCommand(Command)
- ActionOnTarget:Execute()
- ActionPlan:Execute(Boolean)
- ActionPlan:ReplaceAction(Action)
- HUD2:MoveEntity(Vector3)
- TBMouseController:ProcessRightButtonUp()
- TBMouseController:Update()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | Executing command: Move (Entity Id: 1012)
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- CommandManager:PushCommand(Command)
- EntityAIdata:SendCommand(Command)
- ActionOnTarget:Execute()
- ActionPlan:Execute(Boolean)
- ActionPlan:ReplaceAction(Action)
- HUD2:MoveEntity(Vector3)
- TBMouseController:ProcessRightButtonUp()
- TBMouseController:Update()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | Executing command: AttackCommand - owner: 1010 target: Entity: 2016
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- CommandManager:PushCommand(Command)
- EntityAIdata:SendCommand(Command)
- AttackAction:SendActionCommand()
- ActionOnTarget:Execute()
- ActionPlan:Execute(Boolean)
- Entity:UpdateAI()
- AIManager:InternalUpdate()
- AIManager:Update()
- GameManager:FixedUpdate()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | Executing command: Move (Entity Id: 1001)
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- CommandManager:PushCommand(Command)
- EntityAIdata:SendCommand(Command)
- ActionOnTarget:Execute()
- ActionPlan:Execute(Boolean)
- ActionPlan:ReplaceAction(Action)
- HUD2:MoveEntity(Vector3)
- TBMouseController:ProcessRightButtonUp()
- TBMouseController:Update()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | Executing command: Move (Entity Id: 1011)
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- CommandManager:PushCommand(Command)
- EntityAIdata:SendCommand(Command)
- ActionOnTarget:Execute()
- ActionPlan:Execute(Boolean)
- ActionPlan:ReplaceAction(Action)
- HUD2:MoveEntity(Vector3)
- TBMouseController:ProcessRightButtonUp()
- TBMouseController:Update()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | Executing command: AttackCommand - owner: 1011 target: Entity: 1001
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- CommandManager:PushCommand(Command)
- EntityAIdata:SendCommand(Command)
- AttackAction:SendActionCommand()
- ActionOnTarget:Execute()
- ActionPlan:Execute(Boolean)
- Entity:UpdateAI()
- AIManager:InternalUpdate()
- AIManager:Update()
- GameManager:FixedUpdate()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | Executing command: Move (Entity Id: 1008)
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- CommandManager:PushCommand(Command)
- EntityAIdata:SendCommand(Command)
- ActionOnTarget:Execute()
- ActionPlan:Execute(Boolean)
- ActionPlan:ReplaceAction(Action)
- HUD2:MoveEntity(Vector3)
- TBMouseController:ProcessRightButtonUp()
- TBMouseController:Update()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | GameManager switching from state Playing to SavingTurn
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- GameManager:SetState(GameState)
- GameManager:EndTurn()
- HUD2:EndTurn()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | Advancing Turn - Next Player Militia (Player)
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- GameManager:AdvanceTurn()
- GameManager:EndTurn()
- HUD2:EndTurn()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | GameManager switching from state SavingTurn to Playing
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- GameManager:SetState(GameState)
- WebRequestManager:ProcessWWWRequestCompletion(Boolean, String)
- <IssueWWWRequest>c__Iterator11:MoveNext()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Defending=False turn=6 turnToStart=9
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- AIManager:InitPlayerUpdate(Player)
- AIManager:InternalUpdate()
- AIManager:Update()
- GameManager:FixedUpdate()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | Executing command: AttackCommand - owner: 2012 target: Entity: 1002
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- CommandManager:PushCommand(Command)
- EntityAIdata:SendCommand(Command)
- AttackAction:SendActionCommand()
- ActionOnTarget:Execute()
- ActionPlan:Execute(Boolean)
- Entity:UpdateAI()
- AIManager:InternalUpdate()
- AIManager:Update()
- GameManager:FixedUpdate()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | GameManager switching from state Playing to SavingTurn
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- GameManager:SetState(GameState)
- GameManager:EndTurn()
- AIManager:PerformEndTurn(Boolean)
- AIManager:UpdateEndTurn(Player)
- AIManager:InternalUpdate()
- AIManager:Update()
- GameManager:FixedUpdate()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | Advancing Turn - Next Player Malvolia (Player)
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- GameManager:AdvanceTurn()
- GameManager:EndTurn()
- AIManager:PerformEndTurn(Boolean)
- AIManager:UpdateEndTurn(Player)
- AIManager:InternalUpdate()
- AIManager:Update()
- GameManager:FixedUpdate()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | GameManager switching from state SavingTurn to Playing
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- GameManager:SetState(GameState)
- WebRequestManager:ProcessWWWRequestCompletion(Boolean, String)
- <IssueWWWRequest>c__Iterator11:MoveNext()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Defending=False turn=7 turnToStart=9
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- AIManager:InitPlayerUpdate(Player)
- AIManager:InternalUpdate()
- AIManager:Update()
- GameManager:FixedUpdate()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | Executing command: AttackCommand - owner: 1013 target: Entity: 2012
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- CommandManager:PushCommand(Command)
- EntityAIdata:SendCommand(Command)
- AttackAction:SendActionCommand()
- ActionOnTarget:Execute()
- ActionPlan:Execute(Boolean)
- Entity:UpdateAI()
- AIManager:InternalUpdate()
- AIManager:Update()
- GameManager:FixedUpdate()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | Executing command: Move (Entity Id: 1002)
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- CommandManager:PushCommand(Command)
- EntityAIdata:SendCommand(Command)
- ActionOnTarget:Execute()
- ActionPlan:Execute(Boolean)
- ActionPlan:ReplaceAction(Action)
- HUD2:MoveEntity(Vector3)
- TBMouseController:ProcessRightButtonUp()
- TBMouseController:Update()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | Executing command: Move (Entity Id: 1012)
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- CommandManager:PushCommand(Command)
- EntityAIdata:SendCommand(Command)
- ActionOnTarget:Execute()
- ActionPlan:Execute(Boolean)
- ActionPlan:ReplaceAction(Action)
- HUD2:MoveEntity(Vector3)
- TBMouseController:ProcessRightButtonUp()
- TBMouseController:Update()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | Executing command: AttackCommand - owner: 1012 target: Entity: 2012
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- CommandManager:PushCommand(Command)
- EntityAIdata:SendCommand(Command)
- AttackAction:SendActionCommand()
- ActionOnTarget:Execute()
- ActionPlan:Execute(Boolean)
- Entity:UpdateAI()
- AIManager:InternalUpdate()
- AIManager:Update()
- GameManager:FixedUpdate()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | Executing command: Move (Entity Id: 1008)
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- CommandManager:PushCommand(Command)
- EntityAIdata:SendCommand(Command)
- ActionOnTarget:Execute()
- ActionPlan:Execute(Boolean)
- ActionPlan:ReplaceAction(Action)
- HUD2:MoveEntity(Vector3)
- TBMouseController:ProcessRightButtonUp()
- TBMouseController:Update()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | Executing command: Move (Entity Id: 1005)
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- CommandManager:PushCommand(Command)
- EntityAIdata:SendCommand(Command)
- ActionOnTarget:Execute()
- ActionPlan:Execute(Boolean)
- ActionPlan:ReplaceAction(Action)
- HUD2:MoveEntity(Vector3)
- TBMouseController:ProcessRightButtonUp()
- TBMouseController:Update()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | Executing command: Move (Entity Id: 1013)
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- CommandManager:PushCommand(Command)
- EntityAIdata:SendCommand(Command)
- ActionOnTarget:Execute()
- ActionPlan:Execute(Boolean)
- ActionPlan:ReplaceAction(Action)
- HUD2:MoveEntity(Vector3)
- TBMouseController:ProcessRightButtonUp()
- TBMouseController:Update()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | Executing command: Move (Entity Id: 1007)
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- CommandManager:PushCommand(Command)
- EntityAIdata:SendCommand(Command)
- ActionOnTarget:Execute()
- ActionPlan:Execute(Boolean)
- ActionPlan:ReplaceAction(Action)
- HUD2:MoveEntity(Vector3)
- TBMouseController:ProcessRightButtonUp()
- TBMouseController:Update()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | Executing command: Move (Entity Id: 1001)
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- CommandManager:PushCommand(Command)
- EntityAIdata:SendCommand(Command)
- ActionOnTarget:Execute()
- ActionPlan:Execute(Boolean)
- ActionPlan:ReplaceAction(Action)
- HUD2:MoveEntity(Vector3)
- TBMouseController:ProcessRightButtonUp()
- TBMouseController:Update()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | Executing command: Move (Entity Id: 1004)
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- CommandManager:PushCommand(Command)
- EntityAIdata:SendCommand(Command)
- ActionOnTarget:Execute()
- ActionPlan:Execute(Boolean)
- ActionPlan:ReplaceAction(Action)
- HUD2:MoveEntity(Vector3)
- TBMouseController:ProcessRightButtonUp()
- TBMouseController:Update()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | Executing command: Move (Entity Id: 1006)
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- CommandManager:PushCommand(Command)
- EntityAIdata:SendCommand(Command)
- ActionOnTarget:Execute()
- ActionPlan:Execute(Boolean)
- ActionPlan:ReplaceAction(Action)
- HUD2:MoveEntity(Vector3)
- TBMouseController:ProcessRightButtonUp()
- TBMouseController:Update()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | Executing command: Move (Entity Id: 1009)
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- CommandManager:PushCommand(Command)
- EntityAIdata:SendCommand(Command)
- ActionOnTarget:Execute()
- ActionPlan:Execute(Boolean)
- ActionPlan:ReplaceAction(Action)
- HUD2:MoveEntity(Vector3)
- TBMouseController:ProcessRightButtonUp()
- TBMouseController:Update()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | Executing command: Move (Entity Id: 1010)
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- CommandManager:PushCommand(Command)
- EntityAIdata:SendCommand(Command)
- ActionOnTarget:Execute()
- ActionPlan:Execute(Boolean)
- ActionPlan:ReplaceAction(Action)
- HUD2:MoveEntity(Vector3)
- TBMouseController:ProcessRightButtonUp()
- TBMouseController:Update()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | Executing command: Move (Entity Id: 1011)
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- CommandManager:PushCommand(Command)
- EntityAIdata:SendCommand(Command)
- ActionOnTarget:Execute()
- ActionPlan:Execute(Boolean)
- ActionPlan:ReplaceAction(Action)
- HUD2:MoveEntity(Vector3)
- TBMouseController:ProcessRightButtonUp()
- TBMouseController:Update()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | GameManager switching from state Playing to SavingTurn
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- GameManager:SetState(GameState)
- GameManager:EndTurn()
- HUD2:EndTurn()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | Advancing Turn - Next Player Militia (Player)
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- GameManager:AdvanceTurn()
- GameManager:EndTurn()
- HUD2:EndTurn()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | GameManager switching from state SavingTurn to Playing
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- GameManager:SetState(GameState)
- WebRequestManager:ProcessWWWRequestCompletion(Boolean, String)
- <IssueWWWRequest>c__Iterator11:MoveNext()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Defending=False turn=8 turnToStart=9
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- AIManager:InitPlayerUpdate(Player)
- AIManager:InternalUpdate()
- AIManager:Update()
- GameManager:FixedUpdate()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | GameManager switching from state Playing to SavingTurn
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- GameManager:SetState(GameState)
- GameManager:EndTurn()
- AIManager:PerformEndTurn(Boolean)
- AIManager:UpdateEndTurn(Player)
- AIManager:InternalUpdate()
- AIManager:Update()
- GameManager:FixedUpdate()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | Advancing Turn - Next Player Malvolia (Player)
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- GameManager:AdvanceTurn()
- GameManager:EndTurn()
- AIManager:PerformEndTurn(Boolean)
- AIManager:UpdateEndTurn(Player)
- AIManager:InternalUpdate()
- AIManager:Update()
- GameManager:FixedUpdate()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | GameManager switching from state SavingTurn to Playing
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- GameManager:SetState(GameState)
- WebRequestManager:ProcessWWWRequestCompletion(Boolean, String)
- <IssueWWWRequest>c__Iterator11:MoveNext()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Defending=False turn=9 turnToStart=9
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- AIManager:InitPlayerUpdate(Player)
- AIManager:InternalUpdate()
- AIManager:Update()
- GameManager:FixedUpdate()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | Executing command: AttackCommand - owner: 1011 target: Entity: 1008
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- CommandManager:PushCommand(Command)
- EntityAIdata:SendCommand(Command)
- AttackAction:SendActionCommand()
- ActionOnTarget:Execute()
- ActionPlan:Execute(Boolean)
- Entity:UpdateAI()
- AIManager:InternalUpdate()
- AIManager:Update()
- GameManager:FixedUpdate()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | Executing command: Move (Entity Id: 1005)
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- CommandManager:PushCommand(Command)
- EntityAIdata:SendCommand(Command)
- ActionOnTarget:Execute()
- ActionPlan:Execute(Boolean)
- ActionPlan:ReplaceAction(Action)
- HUD2:MoveEntity(Vector3)
- TBMouseController:ProcessRightButtonUp()
- TBMouseController:Update()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | Executing command: AttackCommand - owner: 1011 target: Entity: 1005
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- CommandManager:PushCommand(Command)
- EntityAIdata:SendCommand(Command)
- AttackAction:SendActionCommand()
- ActionOnTarget:Execute()
- ActionPlan:Execute(Boolean)
- Entity:UpdateAI()
- AIManager:InternalUpdate()
- AIManager:Update()
- GameManager:FixedUpdate()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | Executing command: Move (Entity Id: 1001)
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- CommandManager:PushCommand(Command)
- EntityAIdata:SendCommand(Command)
- ActionOnTarget:Execute()
- ActionPlan:Execute(Boolean)
- ActionPlan:ReplaceAction(Action)
- HUD2:MoveEntity(Vector3)
- TBMouseController:ProcessRightButtonUp()
- TBMouseController:Update()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | Executing command: Move (Entity Id: 1002)
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- CommandManager:PushCommand(Command)
- EntityAIdata:SendCommand(Command)
- ActionOnTarget:Execute()
- ActionPlan:Execute(Boolean)
- ActionPlan:ReplaceAction(Action)
- HUD2:MoveEntity(Vector3)
- TBMouseController:ProcessRightButtonUp()
- TBMouseController:Update()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | Executing command: Move (Entity Id: 1002)
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- CommandManager:PushCommand(Command)
- EntityAIdata:SendCommand(Command)
- ActionOnTarget:Execute()
- ActionPlan:Execute(Boolean)
- ActionPlan:ReplaceAction(Action)
- HUD2:MoveEntity(Vector3)
- TBMouseController:ProcessRightButtonUp()
- TBMouseController:Update()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | Executing command: Move (Entity Id: 1012)
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- CommandManager:PushCommand(Command)
- EntityAIdata:SendCommand(Command)
- ActionOnTarget:Execute()
- ActionPlan:Execute(Boolean)
- ActionPlan:ReplaceAction(Action)
- HUD2:MoveEntity(Vector3)
- TBMouseController:ProcessRightButtonUp()
- TBMouseController:Update()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | Executing command: Move (Entity Id: 1013)
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- CommandManager:PushCommand(Command)
- EntityAIdata:SendCommand(Command)
- ActionOnTarget:Execute()
- ActionPlan:Execute(Boolean)
- ActionPlan:ReplaceAction(Action)
- HUD2:MoveEntity(Vector3)
- TBMouseController:ProcessRightButtonUp()
- TBMouseController:Update()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | Executing command: Move (Entity Id: 1012)
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- CommandManager:PushCommand(Command)
- EntityAIdata:SendCommand(Command)
- ActionOnTarget:Execute()
- ActionPlan:Execute(Boolean)
- ActionPlan:ReplaceAction(Action)
- HUD2:MoveEntity(Vector3)
- TBMouseController:ProcessRightButtonUp()
- TBMouseController:Update()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | Executing command: Move (Entity Id: 1005)
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- CommandManager:PushCommand(Command)
- EntityAIdata:SendCommand(Command)
- ActionOnTarget:Execute()
- ActionPlan:Execute(Boolean)
- ActionPlan:ReplaceAction(Action)
- HUD2:MoveEntity(Vector3)
- TBMouseController:ProcessRightButtonUp()
- TBMouseController:Update()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | Executing command: Move (Entity Id: 1005)
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- CommandManager:PushCommand(Command)
- EntityAIdata:SendCommand(Command)
- ActionOnTarget:Execute()
- ActionPlan:Execute(Boolean)
- ActionPlan:ReplaceAction(Action)
- HUD2:MoveEntity(Vector3)
- TBMouseController:ProcessRightButtonUp()
- TBMouseController:Update()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | Executing command: Move (Entity Id: 1004)
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- CommandManager:PushCommand(Command)
- EntityAIdata:SendCommand(Command)
- ActionOnTarget:Execute()
- ActionPlan:Execute(Boolean)
- ActionPlan:ReplaceAction(Action)
- HUD2:MoveEntity(Vector3)
- TBMouseController:ProcessRightButtonUp()
- TBMouseController:Update()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | Executing command: Move (Entity Id: 1007)
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- CommandManager:PushCommand(Command)
- EntityAIdata:SendCommand(Command)
- ActionOnTarget:Execute()
- ActionPlan:Execute(Boolean)
- ActionPlan:ReplaceAction(Action)
- HUD2:MoveEntity(Vector3)
- TBMouseController:ProcessRightButtonUp()
- TBMouseController:Update()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | Executing command: Move (Entity Id: 1006)
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- CommandManager:PushCommand(Command)
- EntityAIdata:SendCommand(Command)
- ActionOnTarget:Execute()
- ActionPlan:Execute(Boolean)
- ActionPlan:ReplaceAction(Action)
- HUD2:MoveEntity(Vector3)
- TBMouseController:ProcessRightButtonUp()
- TBMouseController:Update()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | Executing command: Move (Entity Id: 1008)
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- CommandManager:PushCommand(Command)
- EntityAIdata:SendCommand(Command)
- ActionOnTarget:Execute()
- ActionPlan:Execute(Boolean)
- ActionPlan:ReplaceAction(Action)
- HUD2:MoveEntity(Vector3)
- TBMouseController:ProcessRightButtonUp()
- TBMouseController:Update()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | Executing command: Move (Entity Id: 1009)
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- CommandManager:PushCommand(Command)
- EntityAIdata:SendCommand(Command)
- ActionOnTarget:Execute()
- ActionPlan:Execute(Boolean)
- ActionPlan:ReplaceAction(Action)
- HUD2:MoveEntity(Vector3)
- TBMouseController:ProcessRightButtonUp()
- TBMouseController:Update()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | Executing command: Move (Entity Id: 1010)
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- CommandManager:PushCommand(Command)
- EntityAIdata:SendCommand(Command)
- ActionOnTarget:Execute()
- ActionPlan:Execute(Boolean)
- ActionPlan:ReplaceAction(Action)
- HUD2:MoveEntity(Vector3)
- TBMouseController:ProcessRightButtonUp()
- TBMouseController:Update()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | GameManager switching from state Playing to SavingTurn
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- GameManager:SetState(GameState)
- GameManager:EndTurn()
- HUD2:EndTurn()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | Advancing Turn - Next Player Militia (Player)
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- GameManager:AdvanceTurn()
- GameManager:EndTurn()
- HUD2:EndTurn()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | GameManager switching from state SavingTurn to Playing
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- GameManager:SetState(GameState)
- WebRequestManager:ProcessWWWRequestCompletion(Boolean, String)
- <IssueWWWRequest>c__Iterator11:MoveNext()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Defending=False turn=10 turnToStart=9
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- AIManager:InitPlayerUpdate(Player)
- AIManager:InternalUpdate()
- AIManager:Update()
- GameManager:FixedUpdate()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Normal | RB ID: N/A | RB Type: N/A | Initializing with personality of type AttackerPlayerPersonality
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(String, Object[])
- AIManager:InitPlayerUpdate(Player)
- AIManager:InternalUpdate()
- AIManager:Update()
- GameManager:FixedUpdate()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Normal | RB ID: N/A | RB Type: N/A | ***********************************************Initialized Attack personality
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(String, Object[])
- AIManager:InitPlayerUpdate(Player)
- AIManager:InternalUpdate()
- AIManager:Update()
- GameManager:FixedUpdate()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | GameManager switching from state Playing to SavingTurn
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- GameManager:SetState(GameState)
- GameManager:EndTurn()
- AIManager:PerformEndTurn(Boolean)
- AIManager:UpdateEndTurn(Player)
- AIManager:InternalUpdate()
- AIManager:Update()
- GameManager:FixedUpdate()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | Advancing Turn - Next Player Malvolia (Player)
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- GameManager:AdvanceTurn()
- GameManager:EndTurn()
- AIManager:PerformEndTurn(Boolean)
- AIManager:UpdateEndTurn(Player)
- AIManager:InternalUpdate()
- AIManager:Update()
- GameManager:FixedUpdate()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | GameManager switching from state SavingTurn to Playing
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- GameManager:SetState(GameState)
- WebRequestManager:ProcessWWWRequestCompletion(Boolean, String)
- <IssueWWWRequest>c__Iterator11:MoveNext()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Defending=False turn=11 turnToStart=9
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- AIManager:InitPlayerUpdate(Player)
- AIManager:InternalUpdate()
- AIManager:Update()
- GameManager:FixedUpdate()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | Executing command: Move (Entity Id: 1002)
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- CommandManager:PushCommand(Command)
- EntityAIdata:SendCommand(Command)
- ActionOnTarget:Execute()
- ActionPlan:Execute(Boolean)
- ActionPlan:ReplaceAction(Action)
- HUD2:MoveEntity(Vector3)
- TBMouseController:ProcessRightButtonUp()
- TBMouseController:Update()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | Executing command: Move (Entity Id: 1002)
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- CommandManager:PushCommand(Command)
- EntityAIdata:SendCommand(Command)
- ActionOnTarget:Execute()
- ActionPlan:Execute(Boolean)
- ActionPlan:ReplaceAction(Action)
- HUD2:MoveEntity(Vector3)
- TBMouseController:ProcessRightButtonUp()
- TBMouseController:Update()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | Executing command: Move (Entity Id: 1002)
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- CommandManager:PushCommand(Command)
- EntityAIdata:SendCommand(Command)
- ActionOnTarget:Execute()
- ActionPlan:Execute(Boolean)
- ActionPlan:ReplaceAction(Action)
- HUD2:MoveEntity(Vector3)
- TBMouseController:ProcessRightButtonUp()
- TBMouseController:Update()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Error | RB ID: 1002 | RB Type: Mounted Bomber LvL 3 | Setting Out Of APs - was already out of APs? False
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:LogError(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, RigidBody, Int32, String, Object[])
- Logger:LogError(RigidBody, String, Object[])
- MoveAbility:UpdateMoveStep(Q)
- MoveAbility:UpdateAI(Q)
- MoveAbility:UpdateAbility(Q)
- Entity:GameTurn(Q)
- SquadEntity:GameTurn(Q)
- WorldManager:UpdateEntities(Q)
- GameManager:GameTurn(Q)
- GameManager:FixedUpdate()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | Executing command: Move (Entity Id: 1009)
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- CommandManager:PushCommand(Command)
- EntityAIdata:SendCommand(Command)
- ActionOnTarget:Execute()
- ActionPlan:Execute(Boolean)
- ActionPlan:ReplaceAction(Action)
- HUD2:MoveEntity(Vector3)
- TBMouseController:ProcessRightButtonUp()
- TBMouseController:Update()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | Executing command: Move (Entity Id: 1010)
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- CommandManager:PushCommand(Command)
- EntityAIdata:SendCommand(Command)
- ActionOnTarget:Execute()
- ActionPlan:Execute(Boolean)
- ActionPlan:ReplaceAction(Action)
- HUD2:MoveEntity(Vector3)
- TBMouseController:ProcessRightButtonUp()
- TBMouseController:Update()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | Executing command: Deploy (Entity Id: 1010)
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- CommandManager:PushCommand(Command)
- EntityAIdata:SendCommand(Command)
- DeployAction:SendActionCommand()
- ActionOnTarget:Execute()
- ActionPlan:Execute(Boolean)
- ActionPlan:ReplaceAction(Action)
- UIEntityActionButton:OnClick()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | Executing command: Move (Entity Id: 1012)
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- CommandManager:PushCommand(Command)
- EntityAIdata:SendCommand(Command)
- ActionOnTarget:Execute()
- ActionPlan:Execute(Boolean)
- ActionPlan:ReplaceAction(Action)
- HUD2:MoveEntity(Vector3)
- TBMouseController:ProcessRightButtonUp()
- TBMouseController:Update()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | Executing command: Move (Entity Id: 1004)
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- CommandManager:PushCommand(Command)
- EntityAIdata:SendCommand(Command)
- ActionOnTarget:Execute()
- ActionPlan:Execute(Boolean)
- ActionPlan:ReplaceAction(Action)
- HUD2:MoveEntity(Vector3)
- TBMouseController:ProcessRightButtonUp()
- TBMouseController:Update()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | GameManager switching from state Playing to SavingTurn
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- GameManager:SetState(GameState)
- GameManager:EndTurn()
- HUD2:EndTurn()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | Advancing Turn - Next Player Militia (Player)
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- GameManager:AdvanceTurn()
- GameManager:EndTurn()
- HUD2:EndTurn()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | GameManager switching from state SavingTurn to Playing
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- GameManager:SetState(GameState)
- WebRequestManager:ProcessWWWRequestCompletion(Boolean, String)
- <IssueWWWRequest>c__Iterator11:MoveNext()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Defending=False turn=12 turnToStart=9
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- AIManager:InitPlayerUpdate(Player)
- AIManager:InternalUpdate()
- AIManager:Update()
- GameManager:FixedUpdate()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | Executing command: Move (Entity Id: 2013)
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- CommandManager:PushCommand(Command)
- EntityAIdata:SendCommand(Command)
- ActionOnTarget:Execute()
- ActionPlan:Execute(Boolean)
- Entity:UpdateAI()
- AIManager:InternalUpdate()
- AIManager:Update()
- GameManager:FixedUpdate()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | Executing command: AttackCommand - owner: 2013 target: Entity: 1002
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- CommandManager:PushCommand(Command)
- EntityAIdata:SendCommand(Command)
- AttackAction:SendActionCommand()
- ActionOnTarget:Execute()
- ActionPlan:Execute(Boolean)
- Entity:UpdateAI()
- AIManager:InternalUpdate()
- AIManager:Update()
- GameManager:FixedUpdate()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | GameManager switching from state Playing to SavingTurn
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- GameManager:SetState(GameState)
- GameManager:EndTurn()
- AIManager:PerformEndTurn(Boolean)
- AIManager:UpdateEndTurn(Player)
- AIManager:InternalUpdate()
- AIManager:Update()
- GameManager:FixedUpdate()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | Advancing Turn - Next Player Malvolia (Player)
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- GameManager:AdvanceTurn()
- GameManager:EndTurn()
- AIManager:PerformEndTurn(Boolean)
- AIManager:UpdateEndTurn(Player)
- AIManager:InternalUpdate()
- AIManager:Update()
- GameManager:FixedUpdate()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | GameManager switching from state SavingTurn to Playing
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- GameManager:SetState(GameState)
- WebRequestManager:ProcessWWWRequestCompletion(Boolean, String)
- <IssueWWWRequest>c__Iterator11:MoveNext()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Defending=False turn=13 turnToStart=9
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- AIManager:InitPlayerUpdate(Player)
- AIManager:InternalUpdate()
- AIManager:Update()
- GameManager:FixedUpdate()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | Executing command: Move (Entity Id: 1001)
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- CommandManager:PushCommand(Command)
- EntityAIdata:SendCommand(Command)
- ActionOnTarget:Execute()
- ActionPlan:Execute(Boolean)
- ActionPlan:ReplaceAction(Action)
- HUD2:MoveEntity(Vector3)
- TBMouseController:ProcessRightButtonUp()
- TBMouseController:Update()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | Executing command: Move (Entity Id: 1001)
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- CommandManager:PushCommand(Command)
- EntityAIdata:SendCommand(Command)
- ActionOnTarget:Execute()
- ActionPlan:Execute(Boolean)
- ActionPlan:ReplaceAction(Action)
- HUD2:MoveEntity(Vector3)
- TBMouseController:ProcessRightButtonUp()
- TBMouseController:Update()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | GameManager switching from state Playing to SavingTurn
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- GameManager:SetState(GameState)
- GameManager:EndTurn()
- HUD2:EndTurn()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | Advancing Turn - Next Player Militia (Player)
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- GameManager:AdvanceTurn()
- GameManager:EndTurn()
- HUD2:EndTurn()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | GameManager switching from state SavingTurn to Playing
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- GameManager:SetState(GameState)
- WebRequestManager:ProcessWWWRequestCompletion(Boolean, String)
- <IssueWWWRequest>c__Iterator11:MoveNext()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Defending=False turn=14 turnToStart=9
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- AIManager:InitPlayerUpdate(Player)
- AIManager:InternalUpdate()
- AIManager:Update()
- GameManager:FixedUpdate()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | Executing command: Move (Entity Id: 2013)
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- CommandManager:PushCommand(Command)
- EntityAIdata:SendCommand(Command)
- ActionOnTarget:Execute()
- ActionPlan:Execute(Boolean)
- Entity:UpdateAI()
- AIManager:InternalUpdate()
- AIManager:Update()
- GameManager:FixedUpdate()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | Executing command: AttackCommand - owner: 2013 target: Entity: 1001
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- CommandManager:PushCommand(Command)
- EntityAIdata:SendCommand(Command)
- AttackAction:SendActionCommand()
- ActionOnTarget:Execute()
- ActionPlan:Execute(Boolean)
- Entity:UpdateAI()
- AIManager:InternalUpdate()
- AIManager:Update()
- GameManager:FixedUpdate()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | Executing command: Move (Entity Id: 2014)
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- CommandManager:PushCommand(Command)
- EntityAIdata:SendCommand(Command)
- ActionOnTarget:Execute()
- ActionPlan:Execute(Boolean)
- Entity:UpdateAI()
- AIManager:InternalUpdate()
- AIManager:Update()
- GameManager:FixedUpdate()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | Executing command: AttackCommand - owner: 2014 target: Entity: 1001
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- CommandManager:PushCommand(Command)
- EntityAIdata:SendCommand(Command)
- AttackAction:SendActionCommand()
- ActionOnTarget:Execute()
- ActionPlan:Execute(Boolean)
- Entity:UpdateAI()
- AIManager:InternalUpdate()
- AIManager:Update()
- GameManager:FixedUpdate()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | Executing command: Move (Entity Id: 2015)
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- CommandManager:PushCommand(Command)
- EntityAIdata:SendCommand(Command)
- ActionOnTarget:Execute()
- ActionPlan:Execute(Boolean)
- Entity:UpdateAI()
- AIManager:InternalUpdate()
- AIManager:Update()
- GameManager:FixedUpdate()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | GameManager switching from state Playing to SavingTurn
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- GameManager:SetState(GameState)
- GameManager:EndTurn()
- AIManager:PerformEndTurn(Boolean)
- AIManager:UpdateEndTurn(Player)
- AIManager:InternalUpdate()
- AIManager:Update()
- GameManager:FixedUpdate()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | Advancing Turn - Next Player Malvolia (Player)
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- GameManager:AdvanceTurn()
- GameManager:EndTurn()
- AIManager:PerformEndTurn(Boolean)
- AIManager:UpdateEndTurn(Player)
- AIManager:InternalUpdate()
- AIManager:Update()
- GameManager:FixedUpdate()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | GameManager switching from state SavingTurn to Playing
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- GameManager:SetState(GameState)
- WebRequestManager:ProcessWWWRequestCompletion(Boolean, String)
- <IssueWWWRequest>c__Iterator11:MoveNext()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Defending=False turn=15 turnToStart=9
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- AIManager:InitPlayerUpdate(Player)
- AIManager:InternalUpdate()
- AIManager:Update()
- GameManager:FixedUpdate()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | Executing command: Move (Entity Id: 1001)
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- CommandManager:PushCommand(Command)
- EntityAIdata:SendCommand(Command)
- ActionOnTarget:Execute()
- ActionPlan:Execute(Boolean)
- ActionPlan:ReplaceAction(Action)
- HUD2:MoveEntity(Vector3)
- TBMouseController:ProcessRightButtonUp()
- TBMouseController:Update()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | Executing command: AttackCommand - owner: 1011 target: Entity: 1001
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- CommandManager:PushCommand(Command)
- EntityAIdata:SendCommand(Command)
- AttackAction:SendActionCommand()
- ActionOnTarget:Execute()
- ActionPlan:Execute(Boolean)
- Entity:UpdateAI()
- AIManager:InternalUpdate()
- AIManager:Update()
- GameManager:FixedUpdate()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | Executing command: AttackCommand - owner: 1011 target: Entity: 1001
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- CommandManager:PushCommand(Command)
- EntityAIdata:SendCommand(Command)
- AttackAction:SendActionCommand()
- ActionOnTarget:Execute()
- ActionPlan:Execute(Boolean)
- Entity:UpdateAI()
- AIManager:InternalUpdate()
- AIManager:Update()
- GameManager:FixedUpdate()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | GameManager switching from state Playing to SavingTurn
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- GameManager:SetState(GameState)
- GameManager:EndTurn()
- HUD2:EndTurn()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | Advancing Turn - Next Player Militia (Player)
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- GameManager:AdvanceTurn()
- GameManager:EndTurn()
- HUD2:EndTurn()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | GameManager switching from state SavingTurn to Playing
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- GameManager:SetState(GameState)
- WebRequestManager:ProcessWWWRequestCompletion(Boolean, String)
- <IssueWWWRequest>c__Iterator11:MoveNext()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Defending=False turn=16 turnToStart=9
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- AIManager:InitPlayerUpdate(Player)
- AIManager:InternalUpdate()
- AIManager:Update()
- GameManager:FixedUpdate()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | Executing command: Move (Entity Id: 2013)
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- CommandManager:PushCommand(Command)
- EntityAIdata:SendCommand(Command)
- ActionOnTarget:Execute()
- ActionPlan:Execute(Boolean)
- Entity:UpdateAI()
- AIManager:InternalUpdate()
- AIManager:Update()
- GameManager:FixedUpdate()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | Executing command: AttackCommand - owner: 2014 target: Entity: 1001
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- CommandManager:PushCommand(Command)
- EntityAIdata:SendCommand(Command)
- AttackAction:SendActionCommand()
- ActionOnTarget:Execute()
- ActionPlan:Execute(Boolean)
- Entity:UpdateAI()
- AIManager:InternalUpdate()
- AIManager:Update()
- GameManager:FixedUpdate()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Normal | RB ID: N/A | RB Type: N/A | **************************forcing next action!!!!!
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(String, Object[])
- ActionPlan:ForceNextCommand()
- Entity:UpdateAI()
- AIManager:InternalUpdate()
- AIManager:Update()
- GameManager:FixedUpdate()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | Executing command: Move (Entity Id: 2014)
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- CommandManager:PushCommand(Command)
- EntityAIdata:SendCommand(Command)
- ActionOnTarget:Execute()
- ActionPlan:Execute(Boolean)
- Entity:UpdateAI()
- AIManager:InternalUpdate()
- AIManager:Update()
- GameManager:FixedUpdate()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | Executing command: AttackCommand - owner: 2014 target: Entity: 1001
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- CommandManager:PushCommand(Command)
- EntityAIdata:SendCommand(Command)
- AttackAction:SendActionCommand()
- ActionOnTarget:Execute()
- ActionPlan:Execute(Boolean)
- Entity:UpdateAI()
- AIManager:InternalUpdate()
- AIManager:Update()
- GameManager:FixedUpdate()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | Executing command: AttackCommand - owner: 2015 target: Entity: 1001
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- CommandManager:PushCommand(Command)
- EntityAIdata:SendCommand(Command)
- AttackAction:SendActionCommand()
- ActionOnTarget:Execute()
- ActionPlan:Execute(Boolean)
- Entity:UpdateAI()
- AIManager:InternalUpdate()
- AIManager:Update()
- GameManager:FixedUpdate()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Normal | RB ID: N/A | RB Type: N/A | **************************forcing next action!!!!!
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(String, Object[])
- ActionPlan:ForceNextCommand()
- Entity:UpdateAI()
- AIManager:InternalUpdate()
- AIManager:Update()
- GameManager:FixedUpdate()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | Executing command: Move (Entity Id: 2015)
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- CommandManager:PushCommand(Command)
- EntityAIdata:SendCommand(Command)
- ActionOnTarget:Execute()
- ActionPlan:Execute(Boolean)
- Entity:UpdateAI()
- AIManager:InternalUpdate()
- AIManager:Update()
- GameManager:FixedUpdate()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | Executing command: AttackCommand - owner: 2015 target: Entity: 1007
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- CommandManager:PushCommand(Command)
- EntityAIdata:SendCommand(Command)
- AttackAction:SendActionCommand()
- ActionOnTarget:Execute()
- ActionPlan:Execute(Boolean)
- Entity:UpdateAI()
- AIManager:InternalUpdate()
- AIManager:Update()
- GameManager:FixedUpdate()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | Executing command: AttackCommand - owner: 2015 target: Entity: 1010
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- CommandManager:PushCommand(Command)
- EntityAIdata:SendCommand(Command)
- AttackAction:SendActionCommand()
- ActionOnTarget:Execute()
- ActionPlan:Execute(Boolean)
- Entity:UpdateAI()
- AIManager:InternalUpdate()
- AIManager:Update()
- GameManager:FixedUpdate()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | GameManager switching from state Playing to SavingTurn
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- GameManager:SetState(GameState)
- GameManager:EndTurn()
- AIManager:PerformEndTurn(Boolean)
- AIManager:UpdateEndTurn(Player)
- AIManager:InternalUpdate()
- AIManager:Update()
- GameManager:FixedUpdate()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | Advancing Turn - Next Player Malvolia (Player)
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- GameManager:AdvanceTurn()
- GameManager:EndTurn()
- AIManager:PerformEndTurn(Boolean)
- AIManager:UpdateEndTurn(Player)
- AIManager:InternalUpdate()
- AIManager:Update()
- GameManager:FixedUpdate()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | GameManager switching from state SavingTurn to Playing
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- GameManager:SetState(GameState)
- WebRequestManager:ProcessWWWRequestCompletion(Boolean, String)
- <IssueWWWRequest>c__Iterator11:MoveNext()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Defending=False turn=17 turnToStart=9
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- AIManager:InitPlayerUpdate(Player)
- AIManager:InternalUpdate()
- AIManager:Update()
- GameManager:FixedUpdate()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | Executing command: Move (Entity Id: 1011)
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- CommandManager:PushCommand(Command)
- EntityAIdata:SendCommand(Command)
- ActionOnTarget:Execute()
- ActionPlan:Execute(Boolean)
- ActionPlan:ReplaceAction(Action)
- HUD2:MoveEntity(Vector3)
- TBMouseController:ProcessRightButtonUp()
- TBMouseController:Update()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | Executing command: Move (Entity Id: 1001)
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- CommandManager:PushCommand(Command)
- EntityAIdata:SendCommand(Command)
- ActionOnTarget:Execute()
- ActionPlan:Execute(Boolean)
- ActionPlan:ReplaceAction(Action)
- HUD2:MoveEntity(Vector3)
- TBMouseController:ProcessRightButtonUp()
- TBMouseController:Update()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | Executing command: AttackCommand - owner: 1007 target: Entity: 2014
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- CommandManager:PushCommand(Command)
- EntityAIdata:SendCommand(Command)
- AttackAction:SendActionCommand()
- ActionOnTarget:Execute()
- ActionPlan:Execute(Boolean)
- Entity:UpdateAI()
- AIManager:InternalUpdate()
- AIManager:Update()
- GameManager:FixedUpdate()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | Executing command: AttackCommand - owner: 1007 target: Entity: 2014
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- CommandManager:PushCommand(Command)
- EntityAIdata:SendCommand(Command)
- AttackAction:SendActionCommand()
- ActionOnTarget:Execute()
- ActionPlan:Execute(Boolean)
- Entity:UpdateAI()
- AIManager:InternalUpdate()
- AIManager:Update()
- GameManager:FixedUpdate()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | Executing command: AttackCommand - owner: 1010 target: Entity: 2015
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- CommandManager:PushCommand(Command)
- EntityAIdata:SendCommand(Command)
- AttackAction:SendActionCommand()
- ActionOnTarget:Execute()
- ActionPlan:Execute(Boolean)
- Entity:UpdateAI()
- AIManager:InternalUpdate()
- AIManager:Update()
- GameManager:FixedUpdate()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | Executing command: AttackCommand - owner: 1010 target: Entity: 2015
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- CommandManager:PushCommand(Command)
- EntityAIdata:SendCommand(Command)
- AttackAction:SendActionCommand()
- ActionOnTarget:Execute()
- ActionPlan:Execute(Boolean)
- Entity:UpdateAI()
- AIManager:InternalUpdate()
- AIManager:Update()
- GameManager:FixedUpdate()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | Executing command: AttackCommand - owner: 1009 target: Entity: 2015
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- CommandManager:PushCommand(Command)
- EntityAIdata:SendCommand(Command)
- AttackAction:SendActionCommand()
- ActionOnTarget:Execute()
- ActionPlan:Execute(Boolean)
- Entity:UpdateAI()
- AIManager:InternalUpdate()
- AIManager:Update()
- GameManager:FixedUpdate()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | Executing command: AttackCommand - owner: 1006 target: Entity: 2013
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- CommandManager:PushCommand(Command)
- EntityAIdata:SendCommand(Command)
- AttackAction:SendActionCommand()
- ActionOnTarget:Execute()
- ActionPlan:Execute(Boolean)
- Entity:UpdateAI()
- AIManager:InternalUpdate()
- AIManager:Update()
- GameManager:FixedUpdate()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | Executing command: AttackCommand - owner: 1004 target: Entity: 2013
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- CommandManager:PushCommand(Command)
- EntityAIdata:SendCommand(Command)
- AttackAction:SendActionCommand()
- ActionOnTarget:Execute()
- ActionPlan:Execute(Boolean)
- Entity:UpdateAI()
- AIManager:InternalUpdate()
- AIManager:Update()
- GameManager:FixedUpdate()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | Executing command: AttackCommand - owner: 1004 target: Entity: 2013
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- CommandManager:PushCommand(Command)
- EntityAIdata:SendCommand(Command)
- AttackAction:SendActionCommand()
- ActionOnTarget:Execute()
- ActionPlan:Execute(Boolean)
- Entity:UpdateAI()
- AIManager:InternalUpdate()
- AIManager:Update()
- GameManager:FixedUpdate()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | Executing command: AttackCommand - owner: 1008 target: Entity: 2014
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- CommandManager:PushCommand(Command)
- EntityAIdata:SendCommand(Command)
- AttackAction:SendActionCommand()
- ActionOnTarget:Execute()
- ActionPlan:Execute(Boolean)
- Entity:UpdateAI()
- AIManager:InternalUpdate()
- AIManager:Update()
- GameManager:FixedUpdate()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | Executing command: AttackCommand - owner: 1008 target: Entity: 2014
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- CommandManager:PushCommand(Command)
- EntityAIdata:SendCommand(Command)
- AttackAction:SendActionCommand()
- ActionOnTarget:Execute()
- ActionPlan:Execute(Boolean)
- Entity:UpdateAI()
- AIManager:InternalUpdate()
- AIManager:Update()
- GameManager:FixedUpdate()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | Executing command: AttackCommand - owner: 1005 target: Entity: 2013
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- CommandManager:PushCommand(Command)
- EntityAIdata:SendCommand(Command)
- AttackAction:SendActionCommand()
- ActionOnTarget:Execute()
- ActionPlan:Execute(Boolean)
- Entity:UpdateAI()
- AIManager:InternalUpdate()
- AIManager:Update()
- GameManager:FixedUpdate()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | Executing command: AttackCommand - owner: 1005 target: Entity: 2013
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- CommandManager:PushCommand(Command)
- EntityAIdata:SendCommand(Command)
- AttackAction:SendActionCommand()
- ActionOnTarget:Execute()
- ActionPlan:Execute(Boolean)
- Entity:UpdateAI()
- AIManager:InternalUpdate()
- AIManager:Update()
- GameManager:FixedUpdate()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | Executing command: AttackCommand - owner: 1013 target: Entity: 2014
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- CommandManager:PushCommand(Command)
- EntityAIdata:SendCommand(Command)
- AttackAction:SendActionCommand()
- ActionOnTarget:Execute()
- ActionPlan:Execute(Boolean)
- Entity:UpdateAI()
- AIManager:InternalUpdate()
- AIManager:Update()
- GameManager:FixedUpdate()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | Executing command: AttackCommand - owner: 1013 target: Entity: 2014
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- CommandManager:PushCommand(Command)
- EntityAIdata:SendCommand(Command)
- AttackAction:SendActionCommand()
- ActionOnTarget:Execute()
- ActionPlan:Execute(Boolean)
- Entity:UpdateAI()
- AIManager:InternalUpdate()
- AIManager:Update()
- GameManager:FixedUpdate()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | Executing command: AttackCommand - owner: 1012 target: Entity: 2013
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- CommandManager:PushCommand(Command)
- EntityAIdata:SendCommand(Command)
- AttackAction:SendActionCommand()
- ActionOnTarget:Execute()
- ActionPlan:Execute(Boolean)
- Entity:UpdateAI()
- AIManager:InternalUpdate()
- AIManager:Update()
- GameManager:FixedUpdate()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | GameManager switching from state Playing to SavingTurn
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- GameManager:SetState(GameState)
- GameManager:EndTurn()
- HUD2:EndTurn()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | Advancing Turn - Next Player Militia (Player)
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- GameManager:AdvanceTurn()
- GameManager:EndTurn()
- HUD2:EndTurn()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | GameManager switching from state SavingTurn to Playing
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- GameManager:SetState(GameState)
- WebRequestManager:ProcessWWWRequestCompletion(Boolean, String)
- <IssueWWWRequest>c__Iterator11:MoveNext()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Defending=False turn=18 turnToStart=9
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- AIManager:InitPlayerUpdate(Player)
- AIManager:InternalUpdate()
- AIManager:Update()
- GameManager:FixedUpdate()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | GameManager switching from state Playing to SavingTurn
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- GameManager:SetState(GameState)
- GameManager:EndTurn()
- AIManager:PerformEndTurn(Boolean)
- AIManager:UpdateEndTurn(Player)
- AIManager:InternalUpdate()
- AIManager:Update()
- GameManager:FixedUpdate()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | Advancing Turn - Next Player Malvolia (Player)
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- GameManager:AdvanceTurn()
- GameManager:EndTurn()
- AIManager:PerformEndTurn(Boolean)
- AIManager:UpdateEndTurn(Player)
- AIManager:InternalUpdate()
- AIManager:Update()
- GameManager:FixedUpdate()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | GameManager switching from state SavingTurn to Playing
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- GameManager:SetState(GameState)
- WebRequestManager:ProcessWWWRequestCompletion(Boolean, String)
- <IssueWWWRequest>c__Iterator11:MoveNext()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Defending=False turn=19 turnToStart=9
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- AIManager:InitPlayerUpdate(Player)
- AIManager:InternalUpdate()
- AIManager:Update()
- GameManager:FixedUpdate()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | Executing command: AttackCommand - owner: 1011 target: Entity: 1001
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- CommandManager:PushCommand(Command)
- EntityAIdata:SendCommand(Command)
- AttackAction:SendActionCommand()
- ActionOnTarget:Execute()
- ActionPlan:Execute(Boolean)
- Entity:UpdateAI()
- AIManager:InternalUpdate()
- AIManager:Update()
- GameManager:FixedUpdate()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | Executing command: AttackCommand - owner: 1011 target: Entity: 1001
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- CommandManager:PushCommand(Command)
- EntityAIdata:SendCommand(Command)
- AttackAction:SendActionCommand()
- ActionOnTarget:Execute()
- ActionPlan:Execute(Boolean)
- Entity:UpdateAI()
- AIManager:InternalUpdate()
- AIManager:Update()
- GameManager:FixedUpdate()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | Executing command: Move (Entity Id: 1001)
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- CommandManager:PushCommand(Command)
- EntityAIdata:SendCommand(Command)
- ActionOnTarget:Execute()
- ActionPlan:Execute(Boolean)
- ActionPlan:ReplaceAction(Action)
- HUD2:MoveEntity(Vector3)
- TBMouseController:ProcessRightButtonUp()
- TBMouseController:Update()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | GameManager switching from state Playing to SavingTurn
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- GameManager:SetState(GameState)
- GameManager:EndTurn()
- HUD2:EndTurn()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | Advancing Turn - Next Player Militia (Player)
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- GameManager:AdvanceTurn()
- GameManager:EndTurn()
- HUD2:EndTurn()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | GameManager switching from state SavingTurn to Playing
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- GameManager:SetState(GameState)
- WebRequestManager:ProcessWWWRequestCompletion(Boolean, String)
- <IssueWWWRequest>c__Iterator11:MoveNext()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Defending=False turn=20 turnToStart=9
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- AIManager:InitPlayerUpdate(Player)
- AIManager:InternalUpdate()
- AIManager:Update()
- GameManager:FixedUpdate()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | GameManager switching from state Playing to SavingTurn
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- GameManager:SetState(GameState)
- GameManager:EndTurn()
- AIManager:PerformEndTurn(Boolean)
- AIManager:UpdateEndTurn(Player)
- AIManager:InternalUpdate()
- AIManager:Update()
- GameManager:FixedUpdate()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | Advancing Turn - Next Player Malvolia (Player)
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- GameManager:AdvanceTurn()
- GameManager:EndTurn()
- AIManager:PerformEndTurn(Boolean)
- AIManager:UpdateEndTurn(Player)
- AIManager:InternalUpdate()
- AIManager:Update()
- GameManager:FixedUpdate()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | GameManager switching from state SavingTurn to Playing
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- GameManager:SetState(GameState)
- WebRequestManager:ProcessWWWRequestCompletion(Boolean, String)
- <IssueWWWRequest>c__Iterator11:MoveNext()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Defending=False turn=21 turnToStart=9
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- AIManager:InitPlayerUpdate(Player)
- AIManager:InternalUpdate()
- AIManager:Update()
- GameManager:FixedUpdate()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | Executing command: Move (Entity Id: 1001)
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- CommandManager:PushCommand(Command)
- EntityAIdata:SendCommand(Command)
- ActionOnTarget:Execute()
- ActionPlan:Execute(Boolean)
- ActionPlan:ReplaceAction(Action)
- HUD2:MoveEntity(Vector3)
- TBMouseController:ProcessRightButtonUp()
- TBMouseController:Update()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | Executing command: Move (Entity Id: 1007)
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- CommandManager:PushCommand(Command)
- EntityAIdata:SendCommand(Command)
- ActionOnTarget:Execute()
- ActionPlan:Execute(Boolean)
- ActionPlan:ReplaceAction(Action)
- HUD2:MoveEntity(Vector3)
- TBMouseController:ProcessRightButtonUp()
- TBMouseController:Update()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | Executing command: Move (Entity Id: 1004)
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- CommandManager:PushCommand(Command)
- EntityAIdata:SendCommand(Command)
- ActionOnTarget:Execute()
- ActionPlan:Execute(Boolean)
- ActionPlan:ReplaceAction(Action)
- HUD2:MoveEntity(Vector3)
- TBMouseController:ProcessRightButtonUp()
- TBMouseController:Update()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | Executing command: Move (Entity Id: 1010)
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- CommandManager:PushCommand(Command)
- EntityAIdata:SendCommand(Command)
- ActionOnTarget:Execute()
- ActionPlan:Execute(Boolean)
- ActionPlan:ReplaceAction(Action)
- HUD2:MoveEntity(Vector3)
- TBMouseController:ProcessRightButtonUp()
- TBMouseController:Update()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | Executing command: Move (Entity Id: 1009)
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- CommandManager:PushCommand(Command)
- EntityAIdata:SendCommand(Command)
- ActionOnTarget:Execute()
- ActionPlan:Execute(Boolean)
- ActionPlan:ReplaceAction(Action)
- HUD2:MoveEntity(Vector3)
- TBMouseController:ProcessRightButtonUp()
- TBMouseController:Update()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | Executing command: Move (Entity Id: 1006)
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- CommandManager:PushCommand(Command)
- EntityAIdata:SendCommand(Command)
- ActionOnTarget:Execute()
- ActionPlan:Execute(Boolean)
- ActionPlan:ReplaceAction(Action)
- HUD2:MoveEntity(Vector3)
- TBMouseController:ProcessRightButtonUp()
- TBMouseController:Update()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | Executing command: Move (Entity Id: 1012)
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- CommandManager:PushCommand(Command)
- EntityAIdata:SendCommand(Command)
- ActionOnTarget:Execute()
- ActionPlan:Execute(Boolean)
- ActionPlan:ReplaceAction(Action)
- HUD2:MoveEntity(Vector3)
- TBMouseController:ProcessRightButtonUp()
- TBMouseController:Update()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | Executing command: Move (Entity Id: 1005)
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- CommandManager:PushCommand(Command)
- EntityAIdata:SendCommand(Command)
- ActionOnTarget:Execute()
- ActionPlan:Execute(Boolean)
- ActionPlan:ReplaceAction(Action)
- HUD2:MoveEntity(Vector3)
- TBMouseController:ProcessRightButtonUp()
- TBMouseController:Update()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | Executing command: Move (Entity Id: 1013)
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- CommandManager:PushCommand(Command)
- EntityAIdata:SendCommand(Command)
- ActionOnTarget:Execute()
- ActionPlan:Execute(Boolean)
- ActionPlan:ReplaceAction(Action)
- HUD2:MoveEntity(Vector3)
- TBMouseController:ProcessRightButtonUp()
- TBMouseController:Update()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | Executing command: Move (Entity Id: 1008)
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- CommandManager:PushCommand(Command)
- EntityAIdata:SendCommand(Command)
- ActionOnTarget:Execute()
- ActionPlan:Execute(Boolean)
- ActionPlan:ReplaceAction(Action)
- HUD2:MoveEntity(Vector3)
- TBMouseController:ProcessRightButtonUp()
- TBMouseController:Update()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | GameManager switching from state Playing to SavingTurn
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- GameManager:SetState(GameState)
- GameManager:EndTurn()
- HUD2:EndTurn()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | Advancing Turn - Next Player Militia (Player)
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- GameManager:AdvanceTurn()
- GameManager:EndTurn()
- HUD2:EndTurn()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | GameManager switching from state SavingTurn to Playing
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- GameManager:SetState(GameState)
- WebRequestManager:ProcessWWWRequestCompletion(Boolean, String)
- <IssueWWWRequest>c__Iterator11:MoveNext()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Defending=False turn=22 turnToStart=9
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- AIManager:InitPlayerUpdate(Player)
- AIManager:InternalUpdate()
- AIManager:Update()
- GameManager:FixedUpdate()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | Executing command: Move (Entity Id: 2008)
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- CommandManager:PushCommand(Command)
- EntityAIdata:SendCommand(Command)
- ActionOnTarget:Execute()
- ActionPlan:Execute(Boolean)
- Entity:UpdateAI()
- AIManager:InternalUpdate()
- AIManager:Update()
- GameManager:FixedUpdate()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | Executing command: AttackCommand - owner: 2008 target: Entity: 1001
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- CommandManager:PushCommand(Command)
- EntityAIdata:SendCommand(Command)
- AttackAction:SendActionCommand()
- ActionOnTarget:Execute()
- ActionPlan:Execute(Boolean)
- Entity:UpdateAI()
- AIManager:InternalUpdate()
- AIManager:Update()
- GameManager:FixedUpdate()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | Executing command: Move (Entity Id: 2000)
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- CommandManager:PushCommand(Command)
- EntityAIdata:SendCommand(Command)
- ActionOnTarget:Execute()
- ActionPlan:Execute(Boolean)
- Entity:UpdateAI()
- AIManager:InternalUpdate()
- AIManager:Update()
- GameManager:FixedUpdate()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | Executing command: Move (Entity Id: 2017)
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- CommandManager:PushCommand(Command)
- EntityAIdata:SendCommand(Command)
- ActionOnTarget:Execute()
- ActionPlan:Execute(Boolean)
- Entity:UpdateAI()
- AIManager:InternalUpdate()
- AIManager:Update()
- GameManager:FixedUpdate()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | Executing command: Move (Entity Id: 2018)
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- CommandManager:PushCommand(Command)
- EntityAIdata:SendCommand(Command)
- ActionOnTarget:Execute()
- ActionPlan:Execute(Boolean)
- Entity:UpdateAI()
- AIManager:InternalUpdate()
- AIManager:Update()
- GameManager:FixedUpdate()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | GameManager switching from state Playing to SavingTurn
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- GameManager:SetState(GameState)
- GameManager:EndTurn()
- AIManager:PerformEndTurn(Boolean)
- AIManager:UpdateEndTurn(Player)
- AIManager:InternalUpdate()
- AIManager:Update()
- GameManager:FixedUpdate()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | Advancing Turn - Next Player Malvolia (Player)
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- GameManager:AdvanceTurn()
- GameManager:EndTurn()
- AIManager:PerformEndTurn(Boolean)
- AIManager:UpdateEndTurn(Player)
- AIManager:InternalUpdate()
- AIManager:Update()
- GameManager:FixedUpdate()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | GameManager switching from state SavingTurn to Playing
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- GameManager:SetState(GameState)
- WebRequestManager:ProcessWWWRequestCompletion(Boolean, String)
- <IssueWWWRequest>c__Iterator11:MoveNext()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Defending=False turn=23 turnToStart=9
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- AIManager:InitPlayerUpdate(Player)
- AIManager:InternalUpdate()
- AIManager:Update()
- GameManager:FixedUpdate()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | Executing command: AttackCommand - owner: 1004 target: Entity: 2008
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- CommandManager:PushCommand(Command)
- EntityAIdata:SendCommand(Command)
- AttackAction:SendActionCommand()
- ActionOnTarget:Execute()
- ActionPlan:Execute(Boolean)
- Entity:UpdateAI()
- AIManager:InternalUpdate()
- AIManager:Update()
- GameManager:FixedUpdate()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | Executing command: AttackCommand - owner: 1004 target: Entity: 2008
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- CommandManager:PushCommand(Command)
- EntityAIdata:SendCommand(Command)
- AttackAction:SendActionCommand()
- ActionOnTarget:Execute()
- ActionPlan:Execute(Boolean)
- Entity:UpdateAI()
- AIManager:InternalUpdate()
- AIManager:Update()
- GameManager:FixedUpdate()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | Executing command: AttackCommand - owner: 1005 target: Entity: 2008
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- CommandManager:PushCommand(Command)
- EntityAIdata:SendCommand(Command)
- AttackAction:SendActionCommand()
- ActionOnTarget:Execute()
- ActionPlan:Execute(Boolean)
- Entity:UpdateAI()
- AIManager:InternalUpdate()
- AIManager:Update()
- GameManager:FixedUpdate()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | Executing command: AttackCommand - owner: 1006 target: Entity: 2000
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- CommandManager:PushCommand(Command)
- EntityAIdata:SendCommand(Command)
- AttackAction:SendActionCommand()
- ActionOnTarget:Execute()
- ActionPlan:Execute(Boolean)
- Entity:UpdateAI()
- AIManager:InternalUpdate()
- AIManager:Update()
- GameManager:FixedUpdate()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | Executing command: AttackCommand - owner: 1009 target: Entity: 2008
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- CommandManager:PushCommand(Command)
- EntityAIdata:SendCommand(Command)
- AttackAction:SendActionCommand()
- ActionOnTarget:Execute()
- ActionPlan:Execute(Boolean)
- Entity:UpdateAI()
- AIManager:InternalUpdate()
- AIManager:Update()
- GameManager:FixedUpdate()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | Executing command: AttackCommand - owner: 1010 target: Entity: 2000
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- CommandManager:PushCommand(Command)
- EntityAIdata:SendCommand(Command)
- AttackAction:SendActionCommand()
- ActionOnTarget:Execute()
- ActionPlan:Execute(Boolean)
- Entity:UpdateAI()
- AIManager:InternalUpdate()
- AIManager:Update()
- GameManager:FixedUpdate()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | Executing command: Move (Entity Id: 1001)
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- CommandManager:PushCommand(Command)
- EntityAIdata:SendCommand(Command)
- ActionOnTarget:Execute()
- ActionPlan:Execute(Boolean)
- ActionPlan:ReplaceAction(Action)
- HUD2:MoveEntity(Vector3)
- TBMouseController:ProcessRightButtonUp()
- TBMouseController:Update()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | Executing command: Move (Entity Id: 1001)
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- CommandManager:PushCommand(Command)
- EntityAIdata:SendCommand(Command)
- ActionOnTarget:Execute()
- ActionPlan:Execute(Boolean)
- ActionPlan:ReplaceAction(Action)
- HUD2:MoveEntity(Vector3)
- TBMouseController:ProcessRightButtonUp()
- TBMouseController:Update()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | Executing command: Move (Entity Id: 1001)
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- CommandManager:PushCommand(Command)
- EntityAIdata:SendCommand(Command)
- ActionOnTarget:Execute()
- ActionPlan:Execute(Boolean)
- ActionPlan:ReplaceAction(Action)
- HUD2:MoveEntity(Vector3)
- TBMouseController:ProcessRightButtonUp()
- TBMouseController:Update()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | GameManager switching from state Playing to SavingTurn
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- GameManager:SetState(GameState)
- GameManager:EndTurn()
- HUD2:EndTurn()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | Advancing Turn - Next Player Militia (Player)
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- GameManager:AdvanceTurn()
- GameManager:EndTurn()
- HUD2:EndTurn()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | GameManager switching from state SavingTurn to Playing
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- GameManager:SetState(GameState)
- WebRequestManager:ProcessWWWRequestCompletion(Boolean, String)
- <IssueWWWRequest>c__Iterator11:MoveNext()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Defending=False turn=24 turnToStart=9
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- AIManager:InitPlayerUpdate(Player)
- AIManager:InternalUpdate()
- AIManager:Update()
- GameManager:FixedUpdate()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | Executing command: Move (Entity Id: 2017)
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- CommandManager:PushCommand(Command)
- EntityAIdata:SendCommand(Command)
- ActionOnTarget:Execute()
- ActionPlan:Execute(Boolean)
- Entity:UpdateAI()
- AIManager:InternalUpdate()
- AIManager:Update()
- GameManager:FixedUpdate()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | Executing command: AttackCommand - owner: 2017 target: Entity: 1001
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- CommandManager:PushCommand(Command)
- EntityAIdata:SendCommand(Command)
- AttackAction:SendActionCommand()
- ActionOnTarget:Execute()
- ActionPlan:Execute(Boolean)
- Entity:UpdateAI()
- AIManager:InternalUpdate()
- AIManager:Update()
- GameManager:FixedUpdate()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | Executing command: Move (Entity Id: 2018)
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- CommandManager:PushCommand(Command)
- EntityAIdata:SendCommand(Command)
- ActionOnTarget:Execute()
- ActionPlan:Execute(Boolean)
- Entity:UpdateAI()
- AIManager:InternalUpdate()
- AIManager:Update()
- GameManager:FixedUpdate()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | GameManager switching from state Playing to SavingTurn
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- GameManager:SetState(GameState)
- GameManager:EndTurn()
- AIManager:PerformEndTurn(Boolean)
- AIManager:UpdateEndTurn(Player)
- AIManager:InternalUpdate()
- AIManager:Update()
- GameManager:FixedUpdate()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | Advancing Turn - Next Player Malvolia (Player)
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- GameManager:AdvanceTurn()
- GameManager:EndTurn()
- AIManager:PerformEndTurn(Boolean)
- AIManager:UpdateEndTurn(Player)
- AIManager:InternalUpdate()
- AIManager:Update()
- GameManager:FixedUpdate()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | GameManager switching from state SavingTurn to Playing
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- GameManager:SetState(GameState)
- WebRequestManager:ProcessWWWRequestCompletion(Boolean, String)
- <IssueWWWRequest>c__Iterator11:MoveNext()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Defending=False turn=25 turnToStart=9
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- AIManager:InitPlayerUpdate(Player)
- AIManager:InternalUpdate()
- AIManager:Update()
- GameManager:FixedUpdate()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | Executing command: Move (Entity Id: 1011)
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- CommandManager:PushCommand(Command)
- EntityAIdata:SendCommand(Command)
- ActionOnTarget:Execute()
- ActionPlan:Execute(Boolean)
- ActionPlan:ReplaceAction(Action)
- HUD2:MoveEntity(Vector3)
- TBMouseController:ProcessRightButtonUp()
- TBMouseController:Update()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | Executing command: Move (Entity Id: 1001)
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- CommandManager:PushCommand(Command)
- EntityAIdata:SendCommand(Command)
- ActionOnTarget:Execute()
- ActionPlan:Execute(Boolean)
- ActionPlan:ReplaceAction(Action)
- HUD2:MoveEntity(Vector3)
- TBMouseController:ProcessRightButtonUp()
- TBMouseController:Update()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- InvalidCastException: Cannot cast from source type to destination type.
- at AttackAction.GetTooltip (Boolean on, System.String onTooltip, System.String offTooltip) [0x00000] in <filename unknown>:0
- at UIEntityActionButton.Show (.Entity owner, ActionButtonDesc desc) [0x00000] in <filename unknown>:0
- at HUD2.ShowEntityButtons (.Entity entity) [0x00000] in <filename unknown>:0
- at HUD2.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- Important | RB ID: N/A | RB Type: N/A | GameManager switching from state Playing to SavingTurn
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- GameManager:SetState(GameState)
- GameManager:EndTurn()
- HUD2:EndTurn()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | Advancing Turn - Next Player Militia (Player)
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- GameManager:AdvanceTurn()
- GameManager:EndTurn()
- HUD2:EndTurn()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | GameManager switching from state SavingTurn to Playing
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- GameManager:SetState(GameState)
- WebRequestManager:ProcessWWWRequestCompletion(Boolean, String)
- <IssueWWWRequest>c__Iterator11:MoveNext()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Defending=False turn=26 turnToStart=9
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- AIManager:InitPlayerUpdate(Player)
- AIManager:InternalUpdate()
- AIManager:Update()
- GameManager:FixedUpdate()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | Executing command: Move (Entity Id: 2017)
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- CommandManager:PushCommand(Command)
- EntityAIdata:SendCommand(Command)
- ActionOnTarget:Execute()
- ActionPlan:Execute(Boolean)
- Entity:UpdateAI()
- AIManager:InternalUpdate()
- AIManager:Update()
- GameManager:FixedUpdate()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | Executing command: AttackCommand - owner: 2018 target: Entity: 1001
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- CommandManager:PushCommand(Command)
- EntityAIdata:SendCommand(Command)
- AttackAction:SendActionCommand()
- ActionOnTarget:Execute()
- ActionPlan:Execute(Boolean)
- Entity:UpdateAI()
- AIManager:InternalUpdate()
- AIManager:Update()
- GameManager:FixedUpdate()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Normal | RB ID: N/A | RB Type: N/A | **************************forcing next action!!!!!
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(String, Object[])
- ActionPlan:ForceNextCommand()
- Entity:UpdateAI()
- AIManager:InternalUpdate()
- AIManager:Update()
- GameManager:FixedUpdate()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | Executing command: Move (Entity Id: 2018)
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- CommandManager:PushCommand(Command)
- EntityAIdata:SendCommand(Command)
- ActionOnTarget:Execute()
- ActionPlan:Execute(Boolean)
- Entity:UpdateAI()
- AIManager:InternalUpdate()
- AIManager:Update()
- GameManager:FixedUpdate()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | GameManager switching from state Playing to SavingTurn
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- GameManager:SetState(GameState)
- GameManager:EndTurn()
- AIManager:PerformEndTurn(Boolean)
- AIManager:UpdateEndTurn(Player)
- AIManager:InternalUpdate()
- AIManager:Update()
- GameManager:FixedUpdate()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | Advancing Turn - Next Player Malvolia (Player)
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- GameManager:AdvanceTurn()
- GameManager:EndTurn()
- AIManager:PerformEndTurn(Boolean)
- AIManager:UpdateEndTurn(Player)
- AIManager:InternalUpdate()
- AIManager:Update()
- GameManager:FixedUpdate()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | GameManager switching from state SavingTurn to Playing
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- GameManager:SetState(GameState)
- WebRequestManager:ProcessWWWRequestCompletion(Boolean, String)
- <IssueWWWRequest>c__Iterator11:MoveNext()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Defending=False turn=27 turnToStart=9
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- AIManager:InitPlayerUpdate(Player)
- AIManager:InternalUpdate()
- AIManager:Update()
- GameManager:FixedUpdate()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | Executing command: AttackCommand - owner: 1004 target: Entity: 2017
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- CommandManager:PushCommand(Command)
- EntityAIdata:SendCommand(Command)
- AttackAction:SendActionCommand()
- ActionOnTarget:Execute()
- ActionPlan:Execute(Boolean)
- Entity:UpdateAI()
- AIManager:InternalUpdate()
- AIManager:Update()
- GameManager:FixedUpdate()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | Executing command: AttackCommand - owner: 1004 target: Entity: 2017
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- CommandManager:PushCommand(Command)
- EntityAIdata:SendCommand(Command)
- AttackAction:SendActionCommand()
- ActionOnTarget:Execute()
- ActionPlan:Execute(Boolean)
- Entity:UpdateAI()
- AIManager:InternalUpdate()
- AIManager:Update()
- GameManager:FixedUpdate()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | Executing command: Move (Entity Id: 1001)
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- CommandManager:PushCommand(Command)
- EntityAIdata:SendCommand(Command)
- ActionOnTarget:Execute()
- ActionPlan:Execute(Boolean)
- ActionPlan:ReplaceAction(Action)
- HUD2:MoveEntity(Vector3)
- TBMouseController:ProcessRightButtonUp()
- TBMouseController:Update()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | Executing command: Move (Entity Id: 1011)
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- CommandManager:PushCommand(Command)
- EntityAIdata:SendCommand(Command)
- ActionOnTarget:Execute()
- ActionPlan:Execute(Boolean)
- ActionPlan:ReplaceAction(Action)
- HUD2:MoveEntity(Vector3)
- TBMouseController:ProcessRightButtonUp()
- TBMouseController:Update()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | Executing command: AttackCommand - owner: 1005 target: Entity: 2017
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- CommandManager:PushCommand(Command)
- EntityAIdata:SendCommand(Command)
- AttackAction:SendActionCommand()
- ActionOnTarget:Execute()
- ActionPlan:Execute(Boolean)
- Entity:UpdateAI()
- AIManager:InternalUpdate()
- AIManager:Update()
- GameManager:FixedUpdate()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | Executing command: AttackCommand - owner: 1005 target: Entity: 2017
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- CommandManager:PushCommand(Command)
- EntityAIdata:SendCommand(Command)
- AttackAction:SendActionCommand()
- ActionOnTarget:Execute()
- ActionPlan:Execute(Boolean)
- Entity:UpdateAI()
- AIManager:InternalUpdate()
- AIManager:Update()
- GameManager:FixedUpdate()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | Executing command: AttackCommand - owner: 1010 target: Entity: 2018
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- CommandManager:PushCommand(Command)
- EntityAIdata:SendCommand(Command)
- AttackAction:SendActionCommand()
- ActionOnTarget:Execute()
- ActionPlan:Execute(Boolean)
- Entity:UpdateAI()
- AIManager:InternalUpdate()
- AIManager:Update()
- GameManager:FixedUpdate()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | Executing command: AttackCommand - owner: 1010 target: Entity: 2018
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- CommandManager:PushCommand(Command)
- EntityAIdata:SendCommand(Command)
- AttackAction:SendActionCommand()
- ActionOnTarget:Execute()
- ActionPlan:Execute(Boolean)
- Entity:UpdateAI()
- AIManager:InternalUpdate()
- AIManager:Update()
- GameManager:FixedUpdate()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | Executing command: AttackCommand - owner: 1007 target: Entity: 2017
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- CommandManager:PushCommand(Command)
- EntityAIdata:SendCommand(Command)
- AttackAction:SendActionCommand()
- ActionOnTarget:Execute()
- ActionPlan:Execute(Boolean)
- Entity:UpdateAI()
- AIManager:InternalUpdate()
- AIManager:Update()
- GameManager:FixedUpdate()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | Executing command: AttackCommand - owner: 1007 target: Entity: 2017
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- CommandManager:PushCommand(Command)
- EntityAIdata:SendCommand(Command)
- AttackAction:SendActionCommand()
- ActionOnTarget:Execute()
- ActionPlan:Execute(Boolean)
- Entity:UpdateAI()
- AIManager:InternalUpdate()
- AIManager:Update()
- GameManager:FixedUpdate()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | Executing command: AttackCommand - owner: 1012 target: Entity: 2018
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- CommandManager:PushCommand(Command)
- EntityAIdata:SendCommand(Command)
- AttackAction:SendActionCommand()
- ActionOnTarget:Execute()
- ActionPlan:Execute(Boolean)
- Entity:UpdateAI()
- AIManager:InternalUpdate()
- AIManager:Update()
- GameManager:FixedUpdate()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | GameManager switching from state Playing to SavingTurn
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- GameManager:SetState(GameState)
- GameManager:EndTurn()
- HUD2:EndTurn()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | Advancing Turn - Next Player Militia (Player)
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- GameManager:AdvanceTurn()
- GameManager:EndTurn()
- HUD2:EndTurn()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | GameManager switching from state SavingTurn to Playing
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- GameManager:SetState(GameState)
- WebRequestManager:ProcessWWWRequestCompletion(Boolean, String)
- <IssueWWWRequest>c__Iterator11:MoveNext()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Defending=False turn=28 turnToStart=9
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- AIManager:InitPlayerUpdate(Player)
- AIManager:InternalUpdate()
- AIManager:Update()
- GameManager:FixedUpdate()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | GameManager switching from state Playing to SavingTurn
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- GameManager:SetState(GameState)
- GameManager:EndTurn()
- AIManager:PerformEndTurn(Boolean)
- AIManager:UpdateEndTurn(Player)
- AIManager:InternalUpdate()
- AIManager:Update()
- GameManager:FixedUpdate()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | Advancing Turn - Next Player Malvolia (Player)
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- GameManager:AdvanceTurn()
- GameManager:EndTurn()
- AIManager:PerformEndTurn(Boolean)
- AIManager:UpdateEndTurn(Player)
- AIManager:InternalUpdate()
- AIManager:Update()
- GameManager:FixedUpdate()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | GameManager switching from state SavingTurn to Playing
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- GameManager:SetState(GameState)
- WebRequestManager:ProcessWWWRequestCompletion(Boolean, String)
- <IssueWWWRequest>c__Iterator11:MoveNext()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Defending=False turn=29 turnToStart=9
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- AIManager:InitPlayerUpdate(Player)
- AIManager:InternalUpdate()
- AIManager:Update()
- GameManager:FixedUpdate()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | Executing command: AttackCommand - owner: 1011 target: Entity: 1001
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- CommandManager:PushCommand(Command)
- EntityAIdata:SendCommand(Command)
- AttackAction:SendActionCommand()
- ActionOnTarget:Execute()
- ActionPlan:Execute(Boolean)
- Entity:UpdateAI()
- AIManager:InternalUpdate()
- AIManager:Update()
- GameManager:FixedUpdate()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | Executing command: AttackCommand - owner: 1011 target: Entity: 1001
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- CommandManager:PushCommand(Command)
- EntityAIdata:SendCommand(Command)
- AttackAction:SendActionCommand()
- ActionOnTarget:Execute()
- ActionPlan:Execute(Boolean)
- Entity:UpdateAI()
- AIManager:InternalUpdate()
- AIManager:Update()
- GameManager:FixedUpdate()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | Executing command: Move (Entity Id: 1001)
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- CommandManager:PushCommand(Command)
- EntityAIdata:SendCommand(Command)
- ActionOnTarget:Execute()
- ActionPlan:Execute(Boolean)
- ActionPlan:ReplaceAction(Action)
- HUD2:MoveEntity(Vector3)
- TBMouseController:ProcessRightButtonUp()
- TBMouseController:Update()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | Executing command: Move (Entity Id: 1004)
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- CommandManager:PushCommand(Command)
- EntityAIdata:SendCommand(Command)
- ActionOnTarget:Execute()
- ActionPlan:Execute(Boolean)
- ActionPlan:ReplaceAction(Action)
- HUD2:MoveEntity(Vector3)
- TBMouseController:ProcessRightButtonUp()
- TBMouseController:Update()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | Executing command: Move (Entity Id: 1005)
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- CommandManager:PushCommand(Command)
- EntityAIdata:SendCommand(Command)
- ActionOnTarget:Execute()
- ActionPlan:Execute(Boolean)
- ActionPlan:ReplaceAction(Action)
- HUD2:MoveEntity(Vector3)
- TBMouseController:ProcessRightButtonUp()
- TBMouseController:Update()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | Executing command: Move (Entity Id: 1013)
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- CommandManager:PushCommand(Command)
- EntityAIdata:SendCommand(Command)
- ActionOnTarget:Execute()
- ActionPlan:Execute(Boolean)
- ActionPlan:ReplaceAction(Action)
- HUD2:MoveEntity(Vector3)
- TBMouseController:ProcessRightButtonUp()
- TBMouseController:Update()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | Executing command: Move (Entity Id: 1012)
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- CommandManager:PushCommand(Command)
- EntityAIdata:SendCommand(Command)
- ActionOnTarget:Execute()
- ActionPlan:Execute(Boolean)
- ActionPlan:ReplaceAction(Action)
- HUD2:MoveEntity(Vector3)
- TBMouseController:ProcessRightButtonUp()
- TBMouseController:Update()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | Executing command: Move (Entity Id: 1008)
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- CommandManager:PushCommand(Command)
- EntityAIdata:SendCommand(Command)
- ActionOnTarget:Execute()
- ActionPlan:Execute(Boolean)
- ActionPlan:ReplaceAction(Action)
- HUD2:MoveEntity(Vector3)
- TBMouseController:ProcessRightButtonUp()
- TBMouseController:Update()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | Executing command: Move (Entity Id: 1007)
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- CommandManager:PushCommand(Command)
- EntityAIdata:SendCommand(Command)
- ActionOnTarget:Execute()
- ActionPlan:Execute(Boolean)
- ActionPlan:ReplaceAction(Action)
- HUD2:MoveEntity(Vector3)
- TBMouseController:ProcessRightButtonUp()
- TBMouseController:Update()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | Executing command: Move (Entity Id: 1006)
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- CommandManager:PushCommand(Command)
- EntityAIdata:SendCommand(Command)
- ActionOnTarget:Execute()
- ActionPlan:Execute(Boolean)
- ActionPlan:ReplaceAction(Action)
- HUD2:MoveEntity(Vector3)
- TBMouseController:ProcessRightButtonUp()
- TBMouseController:Update()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | Executing command: Move (Entity Id: 1009)
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- CommandManager:PushCommand(Command)
- EntityAIdata:SendCommand(Command)
- ActionOnTarget:Execute()
- ActionPlan:Execute(Boolean)
- ActionPlan:ReplaceAction(Action)
- HUD2:MoveEntity(Vector3)
- TBMouseController:ProcessRightButtonUp()
- TBMouseController:Update()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | Executing command: Move (Entity Id: 1010)
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- CommandManager:PushCommand(Command)
- EntityAIdata:SendCommand(Command)
- ActionOnTarget:Execute()
- ActionPlan:Execute(Boolean)
- ActionPlan:ReplaceAction(Action)
- HUD2:MoveEntity(Vector3)
- TBMouseController:ProcessRightButtonUp()
- TBMouseController:Update()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | GameManager switching from state Playing to SavingTurn
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- GameManager:SetState(GameState)
- GameManager:EndTurn()
- HUD2:EndTurn()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | Advancing Turn - Next Player Militia (Player)
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- GameManager:AdvanceTurn()
- GameManager:EndTurn()
- HUD2:EndTurn()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | GameManager switching from state SavingTurn to Playing
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- GameManager:SetState(GameState)
- WebRequestManager:ProcessWWWRequestCompletion(Boolean, String)
- <IssueWWWRequest>c__Iterator11:MoveNext()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Defending=False turn=30 turnToStart=9
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- AIManager:InitPlayerUpdate(Player)
- AIManager:InternalUpdate()
- AIManager:Update()
- GameManager:FixedUpdate()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | GameManager switching from state Playing to SavingTurn
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- GameManager:SetState(GameState)
- GameManager:EndTurn()
- AIManager:PerformEndTurn(Boolean)
- AIManager:UpdateEndTurn(Player)
- AIManager:InternalUpdate()
- AIManager:Update()
- GameManager:FixedUpdate()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | Advancing Turn - Next Player Malvolia (Player)
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- GameManager:AdvanceTurn()
- GameManager:EndTurn()
- AIManager:PerformEndTurn(Boolean)
- AIManager:UpdateEndTurn(Player)
- AIManager:InternalUpdate()
- AIManager:Update()
- GameManager:FixedUpdate()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | GameManager switching from state SavingTurn to Playing
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- GameManager:SetState(GameState)
- WebRequestManager:ProcessWWWRequestCompletion(Boolean, String)
- <IssueWWWRequest>c__Iterator11:MoveNext()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Defending=False turn=31 turnToStart=9
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- AIManager:InitPlayerUpdate(Player)
- AIManager:InternalUpdate()
- AIManager:Update()
- GameManager:FixedUpdate()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | Executing command: Move (Entity Id: 1011)
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- CommandManager:PushCommand(Command)
- EntityAIdata:SendCommand(Command)
- ActionOnTarget:Execute()
- ActionPlan:Execute(Boolean)
- ActionPlan:ReplaceAction(Action)
- HUD2:MoveEntity(Vector3)
- TBMouseController:ProcessRightButtonUp()
- TBMouseController:Update()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
- Important | RB ID: N/A | RB Type: N/A | Executing command: Move (Entity Id: 1001)
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- FileLogger:ForwardToConsole(Level, String, Object[])
- Logger:Log(Level, Int32, Int32, String, Object[])
- Logger:Log(Level, String, Object[])
- CommandManager:PushCommand(Command)
- EntityAIdata:SendCommand(Command)
- ActionOnTarget:Execute()
- ActionPlan:Execute(Boolean)
- ActionPlan:ReplaceAction(Action)
- HUD2:MoveEntity(Vector3)
- TBMouseController:ProcessRightButtonUp()
- TBMouseController:Update()
- (Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 34)
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