Advertisement
akc12

Project GX / F-Zero GX Unleashed Overview and Changelist

May 8th, 2017
300
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 14.77 KB | None | 0 0
  1. Project GX/F-Zero GX Unleashed
  2. A rebalance mod of F-Zero GX by AKC12
  3. Current version: 1.0
  4. What is this mod all about?
  5. The main aim of this mod is to rebalance the original machines to make them perform more closely to the machines typically used in Max Speed world records. They are balanced with the “Max Speed” play style in mind, meaning no heavy snaking or space flying abuse, and generally closer to 100% max speed settings.
  6. Featured Changes
  7. All original machines now stand a chance against Black Bull, Fat Shark and custom machines in max speed styled play.
  8. Less often used custom body parts have been given a buff to make them more viable picks.
  9. A certain few custom body and booster parts are now Legendary Bodies/Boosters. Using them will make your machine go faster than ever before!
  10. Other changes I hope to be able to implement in the future
  11. Display the updated weights and ratings in the machine selection screen and settings graph
  12. Update the Staff Ghosts using the rebalanced machines (including chapter 9)
  13. Change the settings the AI racers use
  14. Modify the lines the AI racers use, and make them boost more often in Master Difficulty
  15. Change the color of the engine fire for all machines
  16. Background
  17. Shortly after the events of F-Zero GX, the hidden development of machines with interchangeable parts that have been going on in secret for a long while been made available for race use. Some of the more high performing and costly parts turned out to be beyond state of the art, leading to wealthy, less experienced pilots perform shockingly well in GP races. Rumor has it someone managed to obtained detailed info on the Rainbow Phoenix machine during his stay on this century, which lead to rapid development of the custom parts.
  18.  
  19. Rumors also say that Don Genie and Black Shadow were involved with this engineering group, and that some of the designs have been implemented to the Fat Shark even during Black Shadow’s reign of terror, several months before the unveiling of interchangeable parts.
  20.  
  21. In light of this, all of these so called “custom machines” have been banned. But the engineers and designers who have developed them fought back. The F-Zero Committee made the following deal to them: These machines would be allowed to race again in two years, but the current research and designs associated with them must be released to the rest of the F-Zero machine designers and engineers to equal the playing field. The full terms are undisclosed, but they agreed to these terms, and continued their development to these custom parts.
  22.  
  23. The next two years for the veteran pilots and their teams were in a race to upgrade their machines using these new designs and model. There isn’t much improvement in terms of handling, and integrity, but the gains in power and speed are said to be at least 20%, which would match the fastest custom machine that were shown off. It would sure make for faster, but much more dangerous and difficult racing.
  24.  
  25. What will happen once these supercharged machines are unleashed? We can only wait and see.
  26. Balance Philosophy
  27. I wanted to speed up the machines without changing their unique handling too much. I wanted to emphasize their strengths and keep most of their weaker attributes. Based on that, I made few changes to the machine’s handling properties and their acceleration.
  28.  
  29. Most machines were made heavier since heavier machines simply are better in this game. Strafe is buffed a decent amount to several machines so MTS capable machines can perform meaningful MTSs and more easily perform off road shift boosts like all of the top tier machines can.
  30.  
  31. While machines that can perform advanced techniques are now heavier, MTS and shift boost better, how about the very light machines and other machines that aren’t too great with advanced techniques? Well, now their booster and/or max speed are faster than anything else in the base GX game.
  32.  
  33. Ease of use is also considered when rebalancing the machines. Generally, the harder it is to handle a machine, the faster they can potentially go. But some of the more difficult machines will require a lot of skill to utilize the techniques needed to go faster than the rest.
  34.  
  35. I don’t expect too much change in terms of which machines will be the fastest for max speed style time attack, though I am certain a certain Bull will be at the top more often. And perhaps a select few machines will finally get to claim a World Record for the first time...
  36.  
  37. Recommendations for potential time attack play for the max speed category
  38. First and most important, for the “max speed” style of play, I would loosen the allowable settings from 100% only (with exceptions) to any settings between 80% to 100%, as I did some play testing down to 80% and modified the Drift Accel stat based on settings in that range. I feel this will grant machines more flexibility to use the setting that best suits the machine without varying how the machine drives too much. This will make snaking abuse remain a non factor.
  39.  
  40. Also, machines that use the “Legendary” custom parts should be separated into it’s own category, since they were intentionally made to be better and faster than the other parts and original machines.
  41. The Legendary Custom Parts
  42. The following body and booster parts have been supercharged
  43. Galaxy Falcon: Similar to Speedy Dragon, but much heavier
  44. Megalo Cruiser: A heavier version of Dread Hammer
  45. Silver Sword: Based off of Aqua Goose. Easy to use, but weaker in terms of MTSing compared to the other Legendary Parts
  46. Punisher -4X: Well rounded booster, similar to Titan-G4
  47. Hornet -FX: Best speed retention of the three.
  48. Bazooka -YS: Boasts acceleration that slightly exceeds Fat Shark’s
  49.  
  50. File Download and Instructions
  51. Mod with custom parts edits: https://ln.sync.com/dl/c830b6040/r66n7cib-6ttm5ics-e6gpfxzj-6gdk4g3d
  52.  
  53. Mod WITHOUT custom parts edits: https://ln.sync.com/dl/191d98990/ys3yvgbh-89awabvm-iq6rdk4b-ee95kez4
  54.  
  55. Download one of the above files
  56. Download GCRebuilder: http://www.romhacking.net/utilities/619/
  57. Open GCRebuilder, go to Image-> Open, and open the F-Zero GX ISO (Not provided here)
  58. On the right side, right click on “Root”, select Export and choose a Save destination.
  59. Once Exported, copy/move the cardata.lz to Root\Game, replacing the cardata.lz file that’s already there.
  60. Reopen GCRebuilder. Go to Root->Open, and select the Root folder
  61. Go to Root->Save. Select the save destination of the ISO file that will have the modified file in it.
  62. Go to Save->Rebuild. Once the rebuild process is finished, you now have a playable ISO file with the mod! It is playable through Dolphin and Nintendont.
  63. F-Zero GX Unleashed Changelist (Base values, rounded)
  64.  
  65. Red Gazelle
  66. Weight: 1330 -> 1630
  67. Max speed: 0.198-> .408
  68. Strafe: 30 -> 38
  69. Boost strength: 13.3 -> 21.3
  70. Drift accel: 1.8 -> 2.3
  71. Turn decel: 0.036 -> 0.016
  72.  
  73. White Cat
  74. Weight: 1150 -> 1400
  75. Max speed: 0.14 -> 0.39
  76. Boost strength:12.8 -> 22.8
  77. Strafe: 30 -> 40
  78.  
  79. Golden Fox
  80. Weight: 1420 -> 1720
  81. Max speed: 0.13 -> 0.3
  82. Boost duration: 1.8 -> 1.95
  83. Boost strength: 13.5 -> 25
  84. Strafe: 17 -> 35
  85. Strafe turn: 20 -> 33
  86. Turn movement: 120 -> 140
  87. Drift accel: 1.3 -> 1.5
  88. Turn decel: 0.014 -> 0.0025
  89.  
  90. Iron Tiger
  91. Weight: 1780 -> 2030
  92. Max Speed: 0.14 -> 0.38
  93. Drift Accel: 0.4 -> 0.65
  94. Strafe: 28 -> 40
  95. Boost Strength: 13.9 -> 20.9
  96. Fire Stingray
  97. Weight: 1960 -> 2160
  98. Max Speed: 0.15 -> 0.49
  99. Drift Accel: 0.7 -> 0.8
  100. Strafe: 35 -> 40
  101. Boost Strength: 14.2 -> 25
  102. Turn Decel: 0.04 -> 0.02
  103.  
  104. Wild Goose
  105. Weight: 1620 -> 2020
  106. Max Speed: 0.1 -> 0.38
  107. Drift Accel: 0.9 -> 0.95
  108. Strafe: 18 -> 40
  109. Boost Strength: 12.7 -> 20.7
  110.  
  111. Blue Falcon
  112. Weight: 1260 -> 1620
  113. Max Speed: 0.1 -> 0.325
  114. Drift Accel: 0.4 -> 0.72
  115. Strafe: 35 -> 45
  116. Boost Strength: 14 -> 21
  117.  
  118. Deep Claw
  119. Max Speed: 0.1 -> 0.25
  120. Strafe: 30 -> 35
  121. Boost Strength: 12.3 -> 24.6
  122.  
  123. Great Star
  124. Weight: 1870 -> 2070
  125. Max Speed: 0.12 -> 0.28
  126. Strafe: 40 -> 50
  127. Boost Strength: 13.6 -> 20
  128. Turn Decel: 0.03 -> 0.015
  129.  
  130. Little Wyvern
  131. Weight: 1390 -> 1720
  132. Max Speed: 0.13 -> 0.38
  133. Drift Accel: 0.65 -> 0.8
  134. Strafe: 20 -> 35
  135. Boost Strength: 14 -> 22
  136.  
  137. Mad Wolf
  138. Weight: 1490 -> 1790
  139. Max Speed: 0.13 -> 0.42
  140. Strafe: 18 -> 30
  141. Boost Strength: 13.7 -> 22.5
  142.  
  143. Super Piranha
  144. Weight: 1010 -> 1111
  145. Max Speed: 0.18 -> 0.35
  146. Boost Strength: 13.6 -> 26
  147.  
  148. Death Anchor
  149. Weight: 1620 -> 1820
  150. Max Speed: 0.14 -> 0.2
  151. Strafe: 36 -> 43
  152. Boost Strength: 14.7 -> 22.7
  153.  
  154. Astro Robin
  155. Weight: 1050 -> 1300
  156. Max Speed: 0.21 -> 0.31
  157. Drift Accel: 1.3 -> 1.41
  158. Turn Movement: 123 -> 150
  159. Strafe: 20 -> 35
  160. Boost Strength: 18 -> 28.5
  161. Boost Duration: 1.5 -> 1.7
  162. Turn Decel: 0.035 -> 0.015
  163.  
  164. Big Fang
  165. Weight: 1520 -> 1750
  166. Max Speed: 0.22 -> 0.42
  167. Strafe: 25 -> 40
  168. Boost Strength: 14.5 -> 20
  169.  
  170. Sonic Phantom
  171. Weight: 1010 -> 1210
  172. Max Speed: 0.14 -> 0.34
  173. Strafe: 30 -> 40
  174. Boost Strength: 13.6 -> 22.2
  175. Boost Duration: 1.7 -> 1.9
  176.  
  177. Green Panther
  178. Weight: 2060 -> 2220
  179. Max Speed: 0.17 -> 0.32
  180. Drift Accel: 1.05 -> 1.76
  181. Strafe: 20-> 43
  182. Boost Strength: 13.3 -> 22.3
  183. Turn Decel: 0.02 -> 0.015
  184.  
  185. Hyper Speeder
  186. Weight: 1460 -> 1610
  187. Max Speed: 0.2 -> 0.27
  188. Strafe: 16 -> 25
  189. Boost Strength: 17.5 -> 28.3
  190.  
  191. Space Angler
  192. Drag: 0.11 -> 0.1
  193. Weight: 910 -> 1010
  194. Max Speed: 0.14 -> 0.54
  195. Boost Strength: 13.9 -> 26.9
  196.  
  197. King Meteor
  198. Max Speed: 0.185 -> 0.325
  199. Drift Accel: 1.8 -> 2.1
  200. Boost Strength: 12.5 -> 24.5
  201. Turn Decel: 0.035 -> 0.025
  202.  
  203. Queen Meteor
  204. Weight: 1140 -> 1480
  205. Max Speed: 0.21 -> 0.441
  206. Strafe: 20 -> 40
  207. Boost Strength: 12.7 -> 22.5
  208. Turn Decel: 0.035 -> 0.015
  209.  
  210. Twin Noritta
  211. Max Speed: 0.2 -> 0.3
  212. Boost Strength: 20 -> 27
  213.  
  214. Night Thunder
  215. Weight: 1530 -> 1730
  216. Max Speed: 0.17 -> 0.35
  217. Drift Accel: 1.3 -> 1.7
  218. Strafe: 20 -> 50
  219. Boost Strength: 13.5 -> 22.75
  220.  
  221. Wild Boar
  222. Weight: 2110 -> 2610
  223. Max Speed: 0.1 -> 0.27
  224. Strafe: 17.5 -> 37.5
  225. Boost Strength: 13.25 -> 16
  226.  
  227. Blood Hawk
  228. Weight: 1170 -> 1475
  229. Max Speed: 0.1 -> 0.36
  230. Drift Accel: 1.4 ->1.5
  231. Strafe: 21 -> 50
  232. Boost Strength: 13.5 -> 20.5
  233.  
  234. Wonder Wasp
  235. Max Speed: 0.1 -> 0.2
  236. Drift Accel: 1.4 -> 1.7
  237. Strafe: 20 -> 30
  238. Boost Strength: 13.2 -> 25.9
  239.  
  240. Mighty Typhoon
  241. Max Speed: 0.12 -> 0.29
  242. Drift Accel: 0.8 -> 0.9
  243. Boost Strength: 13.8 -> 24.2
  244.  
  245. Mighty Hurricane
  246. Weight: 1780 -> 2030
  247. Max Speed: 0.13 -> 0.53
  248. Turn Tension: 0.06 -> 0.02
  249. Drift Accel: 0.8 -> 0.95
  250. Turn Movement: 135 -> 145
  251. Strafe Turn: 30 -> 60
  252. Strafe: 28 -> 40
  253. Boost Strength: 13.6 -> 17.6
  254.  
  255. Crazy Bear
  256. Weight: 2220 -> 2375
  257. Max Speed: 0.13 -> 0.34
  258. Drift Accel: 1.3 -> 1.86
  259. Strafe: 21 -> 40
  260. Boost Strength: 12.5 -> 20.5
  261.  
  262. Black Bull
  263. Weight: 2340 -> 2420
  264. Max Speed: 0.17 -> 0.25
  265. Strafe: 38 -> 42
  266. Boost Strength: 15.5 -> 19.5
  267.  
  268. Dark Schneider
  269. Drag: 0.015 -> 0.01
  270. Weight: 2080 -> 2580
  271. Acceleration: 0.39-> 0.36
  272. Max Speed: 0.35-> 0.25
  273. Strafe: 40->50
  274. Boost strength: 17.5->20
  275. Turn movement: 180->160
  276. Drift accel: 1.2->1.5
  277. Turn decel: 0.026->0.02
  278.  
  279. Fat Shark
  280. No changes (he doesn’t need them)
  281.  
  282. Cosmic Dolphin
  283. Drag: 0.011 -> 0.01
  284. Max Speed: 0.1 -> 0.3
  285. Drift Accel: 0.2 -> 0.55
  286. Strafe: 25 -> 35
  287. Boost Strength: 12 -> 23
  288. Boost Duration: 1.65 -> 1.75
  289.  
  290. Pink Spider
  291. Weight: 1100 -> 1280
  292. Max Speed: 0.11 -> 0.36
  293. Drift Accel: 1.3 -> 1.5
  294. Strafe: 28 -> 45
  295. Boost Strength: 13.8 -> 22.8
  296.  
  297. Magic Seagull
  298. Weight: 1330 -> 1580
  299. Max Speed: 0.1 -> 0.3
  300. Strafe: 17 -> 30
  301. Boost Strength: 14 -> 25.5
  302. Boost Duration: 1.6 -> 1.7
  303.  
  304. Silver Rat
  305. Weight: 880 -> 1001
  306. Max Speed: 0.1 -> 0.3
  307. Drift Accel: 0.33 -> 0.85
  308. Strafe: 20 -> 40
  309. Boost Strength: 11.2 -> 25.2
  310. Turn Decel: 0.03 -> 0.02
  311.  
  312. Spark Moon
  313. Weight: 1620 -> 1860
  314. Max Speed: 0.13 -> 0.37
  315. Drift Accel: 1.05 -> 1.75
  316. Strafe: 20 -> 45
  317. Boost Strength: 13.7 -> 22
  318.  
  319. Bunny Flash
  320. Weight: 1414 -> 1818
  321. Max Speed: 0.13 -> 0.28
  322. Turn Movement: 138 -> 155
  323. Strafe: 25 -> 35
  324. Boost Strength: 13.9 -> 27
  325.  
  326. Groovy Taxi
  327. Drag: 0.11 -> 0.1
  328. Weight: 1280 -> 1700
  329. Acceleration: 0.47 -> 0.45
  330. Max Speed: 0.11 -> 0.38
  331. Drift Accel: 0.4 -> 0.8
  332. Strafe: 20 -> 40
  333. Boost Strength: 13.7 -> 20
  334.  
  335. Rolling Turtle
  336. Max Speed: 0.115 -> 0.395
  337. Drift Accel: 0.7 -> 0.85
  338. Strafe: 20 -> 30
  339. Boost Strength: 11.3 -> 19.6
  340. Boost Duration: 1.55 -> 1.7
  341.  
  342. Rainbow Phoenix
  343. Weight: 1080 -> 1212
  344. Max Speed: 0.14 -> 0.42
  345. Strafe: 25 -> 35
  346. Boost Strength: 16 -> 26.5
  347.  
  348. General Custom Body Part Changes
  349.  
  350. Body Part
  351. Old Weight
  352. New Weight
  353. Old Strafe
  354. New Strafe
  355.  
  356. Brave Eagle
  357. 460
  358. 710
  359. 40
  360. 43
  361. Giant Planet
  362. 1020
  363. 1320
  364. 25
  365. 30
  366. Splash Whale
  367. 280
  368. 530
  369. 50
  370. 50
  371. Wild Chariot
  372. 800
  373. 1100
  374. 28
  375. 38
  376. Valiant Jaguar
  377. 1000
  378. 1300
  379. 35
  380. 40
  381. Holy Spider
  382. 540
  383. 840
  384. 25
  385. 35
  386. Blood Raven
  387. 600
  388. 900
  389. 20
  390. 32
  391. Funny Swallow
  392. 490
  393. 640
  394. 35
  395. 40
  396. Optical Wing
  397. 420
  398. 670
  399. 35
  400. 40
  401. Mad Bull
  402. 900
  403. 1200
  404. 30
  405. 40
  406. Big Tyrant
  407. 1500
  408. 1500
  409. 25
  410. 40
  411. Grand Base
  412. 1380
  413. 1380
  414. 20
  415. 35
  416. Fire Wolf
  417. 840
  418. 1140
  419. 30
  420. 40
  421. Dread Hammer
  422. 1440
  423. 1440
  424. 45
  425. 45
  426. Rage Knight
  427. 440
  428. 690
  429. 40
  430. 43
  431. Rapid Barrel
  432. 580
  433. 880
  434. 20
  435. 32
  436. Sky Horse
  437. 640
  438. 940
  439. 20
  440. 32
  441. Aqua Goose
  442. 700
  443. 1000
  444. 20
  445. 32
  446. Space Cancer
  447. 680
  448. 980
  449. 30
  450. 40
  451. Metal Shell
  452. 950
  453. 1250
  454. 30
  455. 40
  456. Speedy Dragon
  457. 240
  458. 490
  459. 50
  460. 50
  461. Liberty Manta
  462. 380
  463. 630
  464. 40
  465. 43
  466.  
  467. Summary of Changes to Body Parts
  468. Weight
  469. D and E Body: +250 KG
  470. B and C Body: +300 KG
  471. A Body: No changes to weight
  472.  
  473. Strafe
  474. E Body: No changes
  475.  
  476. Brave Eagle, Rage Knight, Liberty Manta: +3 to Strafe
  477.  
  478. Funny Swallow and Optical Wing: +5 to strafe
  479.  
  480. Space Cancer and Holy Spider: +10 to Strafe
  481.  
  482. Blood Raven, Rapid Barrel, Sky Horse, Aqua Goose: +12 to Strafe
  483.  
  484. Wild Chariot, Mad Bull, Fire Wolf, Metal Shell: +10 to Strafe
  485.  
  486. Giant Planet: +5 to Strafe
  487.  
  488. Big Tyrant and Grand Base: +15 to Strafe
  489.  
  490. Special Body Part Changes
  491. Galaxy Falcon (Legendary Body)
  492. Changed Grip 1, Grip 3, Turn Tension, Turn Reaction to equal with Speedy Dragon’s values.
  493. Weight: 260 -> 700
  494. Did not modify Galaxy Falcon’s Body, and and all values related to Camera, Tilt and Wall Collision.
  495.  
  496. Megalo Cruiser (Legendary Body)
  497. Changed Grip 1, Grip 3, Turn Tension, Strafe, Turn Reaction to equal with Dread Hammer’s values.
  498. Did not modify Megalo Cruiser’s Weight, Body, and all values related to Camera, Tilt and Wall Collision.
  499.  
  500. Silver Sword (Legendary Body)
  501. Changed Grip 1, Grip 3, Turn Reaction to equal with Aqua Goose’s values
  502. Weight: 620 -> 1100
  503. Strafe: 20 -> 35
  504. Did not modify Silver Sword’s Body, and all values related to Camera, Tilt and Wall Collision
  505.  
  506. Cockpit Part Changes
  507. Rush Cyclone
  508. Made it identical to Combat Cannon
  509.  
  510. Bright Spear
  511. Made it identical to Maximum Star
  512.  
  513. Booster Part Changes
  514. Punisher -4X (Legendary Booster)
  515. Drag: 0.11 -> 0.1
  516. Weight: 580 -> 730
  517. Acceleration: 0.38 -> 0.37
  518. Max Speed: 0.19 -> 0.23
  519. Drift Accel: 1 -> 0.9
  520. Boost Strength: 16 -> 22
  521. Boost Duration: 1.8 -> 1.9
  522. Turn Decel: 0.018 -> 0.015
  523.  
  524. Bazooka -YS (Legendary Booster)
  525. Weight: 250 -> 600
  526. Max Speed: 0.11 -> 0.32
  527. Boost Strength: 13.3 -> 20
  528. Boost Duration: 1.3 -> 1.8
  529. Turn Decel: 0.012 -> 0.01
  530.  
  531. Hornet -FX (Legendary Booster)
  532. Weight: 700 -> 860
  533. Acceleration: 0.34 -> 0.315
  534. Max Speed: 0.21 -> 0.47
  535. Drift Accel: 1 -> 0.8
  536. Boost Strength: 19 -> 20.5
  537. Boost Duration: 1.9 -> 2
  538. Turn Decel: 0.03 -> 0.02
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement