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- <script>
- var audioCtx=new AudioContext();
- var oscillator = audioCtx.createOscillator();
- var gainNode = audioCtx.createGain();
- oscillator.connect(gainNode);
- gainNode.connect(audioCtx.destination);
- var WIDTH = window.innerWidth;
- var HEIGHT = window.innerHeight;
- var FreqMax = 2000;
- var VolMax = 1;
- var Freq = 1000;
- var Vol = 0.1;
- oscillator.type = 'sawtooth';
- oscillator.frequency.value = Freq;
- oscillator.start();
- gainNode.gain.value = Vol;
- var CurX;
- var CurY;
- document.onmousemove = updatePage;
- function updatePage(e) {
- CurX = (window.Event) ? e.pageX : event.clientX + (document.documentElement.scrollLeft ? document.documentElement.scrollLeft : document.body.scrollLeft);
- CurY = (window.Event) ? e.pageY : event.clientY + (document.documentElement.scrollTop ? document.documentElement.scrollTop : document.body.scrollTop);
- oscillator.frequency.value = (CurX);
- gainNode.gain.value = (CurY);
- osillator.detune=(0);
- canvasDraw();
- }
- </script>
- <html>
- <body onmouseup="" onmousemove="drawe();" background-color="white">
- <canvas id="myCanvas" width="1000" height="1000" style="background:black;">
- </canvas>
- <script>
- function drawe(){
- var text = "";
- var possible = "FABCGDE0123456789";
- var canvas = document.getElementById("myCanvas");
- var ctx = canvas.getContext("2d");
- ctx.beginPath(Math.random()*1000,Math.random()*1000);
- var Line=(Math.random()*1000);
- var Line1=(Math.random()*1000);
- ctx.moveTo(Math.random()*1000,Math.random()*1000);
- for(var i=0; i!=6; i++)
- text+=possible.charAt(Math.floor(Math.random()*possible.length));
- ctx.strokeStyle='#'+text;
- text='';
- ctx.lineTo(Math.random()*1000,Math.random()*1000);
- ctx.stroke()
- ctx.paint();
- ctx.clear();
- }
- </script>
- </body>
- </html>
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