ScriptzMoDz

Black Ops II Profile Struct

Sep 9th, 2014
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  1. //////////////////
  2. // VERSION 0 //
  3. //////////////////
  4.  
  5. //Bit Size: 0xA7E
  6. struct root
  7. {
  8. //Bit Offset: 0x0
  9. //Bit Size: 0x2
  10. int quick_launch_mode;
  11.  
  12. //Bit Offset: 0x2
  13. //Bit Size: 0x1
  14. int gpad_rumble;
  15.  
  16. //Bit Offset: 0x3
  17. //Bit Size: 0x1
  18. int input_invertpitch;
  19.  
  20. //Bit Offset: 0x4
  21. //Bit Size: 0x20
  22. float input_viewsensitivity;
  23.  
  24. //Bit Offset: 0x24
  25. //Bit Size: 0x1
  26. int input_autoaim;
  27.  
  28. //Bit Offset: 0x25
  29. //Bit Size: 0x2
  30. int team_indicator;
  31.  
  32. //Bit Offset: 0x27
  33. //Bit Size: 0x40
  34. char ui_menucamounlocks;
  35.  
  36. //Bit Offset: 0x67
  37. //Bit Size: 0x40
  38. char ui_menuattachunlocks;
  39.  
  40. //Bit Offset: 0xA7
  41. //Bit Size: 0x1
  42. int cg_mature;
  43.  
  44. //Bit Offset: 0xA8
  45. //Bit Size: 0x1
  46. int cg_blood;
  47.  
  48. //Bit Offset: 0xA9
  49. //Bit Size: 0x5
  50. int gpad_buttonsconfig;
  51.  
  52. //Bit Offset: 0xAE
  53. //Bit Size: 0x2
  54. int gpad_sticksconfig;
  55.  
  56. //Bit Offset: 0xB0
  57. //Bit Size: 0x20
  58. float gpad_button_lstick_deflect_max;
  59.  
  60. //Bit Offset: 0xD0
  61. //Bit Size: 0x20
  62. float gpad_button_rstick_deflect_max;
  63.  
  64. //Bit Offset: 0xF0
  65. //Bit Size: 0x20
  66. float r_gamma;
  67.  
  68. //Bit Offset: 0x110
  69. //Bit Size: 0x20
  70. float snd_menu_voice;
  71.  
  72. //Bit Offset: 0x130
  73. //Bit Size: 0x20
  74. float snd_menu_music;
  75.  
  76. //Bit Offset: 0x150
  77. //Bit Size: 0x20
  78. float snd_menu_sfx;
  79.  
  80. //Bit Offset: 0x170
  81. //Bit Size: 0x20
  82. float snd_menu_master;
  83.  
  84. //Bit Offset: 0x190
  85. //Bit Size: 0x20
  86. float snd_menu_cinematic;
  87.  
  88. //Bit Offset: 0x1B0
  89. //Bit Size: 0x20
  90. int snd_menu_hearing_impaired;
  91.  
  92. //Bit Offset: 0x1D0
  93. //Bit Size: 0x3
  94. int snd_menu_presets;
  95.  
  96. //Bit Offset: 0x1D3
  97. //Bit Size: 0x2
  98. int snd_menu_speaker_setup;
  99.  
  100. //Bit Offset: 0x1D5
  101. //Bit Size: 0x20
  102. float speaker_left_front;
  103.  
  104. //Bit Offset: 0x1F5
  105. //Bit Size: 0x20
  106. float speaker_left;
  107.  
  108. //Bit Offset: 0x215
  109. //Bit Size: 0x20
  110. float speaker_center;
  111.  
  112. //Bit Offset: 0x235
  113. //Bit Size: 0x20
  114. float speaker_right_front;
  115.  
  116. //Bit Offset: 0x255
  117. //Bit Size: 0x20
  118. float speaker_right;
  119.  
  120. //Bit Offset: 0x275
  121. //Bit Size: 0x20
  122. float speaker_left_surround;
  123.  
  124. //Bit Offset: 0x295
  125. //Bit Size: 0x20
  126. float speaker_left_surround_back;
  127.  
  128. //Bit Offset: 0x2B5
  129. //Bit Size: 0x20
  130. float speaker_right_surround;
  131.  
  132. //Bit Offset: 0x2D5
  133. //Bit Size: 0x20
  134. float speaker_right_surround_back;
  135.  
  136. //Bit Offset: 0x2F5
  137. //Bit Size: 0x20
  138. float speaker_lfe;
  139.  
  140. //Bit Offset: 0x315
  141. //Bit Size: 0x20
  142. float snd_shoutcast_voip;
  143.  
  144. //Bit Offset: 0x335
  145. //Bit Size: 0x20
  146. float snd_shoutcast_game;
  147.  
  148. //Bit Offset: 0x355
  149. //Bit Size: 0x20
  150. int party_privacystatus;
  151.  
  152. //Bit Offset: 0x375
  153. //Bit Size: 0x20
  154. int geographicalmatchmaking;
  155.  
  156. //Bit Offset: 0x395
  157. //Bit Size: 0x20
  158. float safeareatweakable_horizontal;
  159.  
  160. //Bit Offset: 0x3B5
  161. //Bit Size: 0x20
  162. float safeareatweakable_vertical;
  163.  
  164. //Bit Offset: 0x3D5
  165. //Bit Size: 0x20
  166. int demo_controllerconfig;
  167.  
  168. //Bit Offset: 0x3F5
  169. //Bit Size: 0x1
  170. int cg_drawcrosshair3d;
  171.  
  172. //Bit Offset: 0x3F6
  173. //Bit Size: 0x1
  174. int start_in_3d;
  175.  
  176. //Bit Offset: 0x3F7
  177. //Bit Size: 0x20
  178. float mousesensitivity;
  179.  
  180. //Bit Offset: 0x417
  181. //Bit Size: 0x5
  182. int r_texfilteranisomin;
  183.  
  184. //Bit Offset: 0x41C
  185. //Bit Size: 0x1
  186. int flipped_control_config;
  187.  
  188. //Bit Offset: 0x41D
  189. //Bit Size: 0x1
  190. int commoninitialized;
  191.  
  192. //Bit Offset: 0x41E
  193. //Bit Size: 0x1
  194. int session_rejoin;
  195.  
  196. //Bit Offset: 0x41F
  197. //Bit Size: 0x1
  198. int colorblind_assist;
  199.  
  200. //Bit Offset: 0x420
  201. //Bit Size: 0x5
  202. int gpad_remotebuttonsconfig;
  203.  
  204. //Bit Offset: 0x425
  205. //Bit Size: 0x5
  206. int gpad_classicbuttonsconfig;
  207.  
  208. //Bit Offset: 0x42A
  209. //Bit Size: 0x1
  210. int showinvalidinputwarnings;
  211.  
  212. //Bit Offset: 0x42B
  213. //Bit Size: 0x1
  214. int turnwhileinvalidinput;
  215.  
  216. //Bit Offset: 0x42C
  217. //Bit Size: 0x1
  218. int ik_weaponrollenabled;
  219.  
  220. //Bit Offset: 0x42D
  221. //Bit Size: 0x1
  222. int wiiu_cameralockallowed;
  223.  
  224. //Bit Offset: 0x42E
  225. //Bit Size: 0x1
  226. int wiiu_scope_mouse_aim;
  227.  
  228. //Bit Offset: 0x42F
  229. //Bit Size: 0x1
  230. int wiiu_nunchuk_aiming_scope_enabled;
  231.  
  232. //Bit Offset: 0x430
  233. //Bit Size: 0x1
  234. int wiiu_cod5stylescopeaiming;
  235.  
  236. //Bit Offset: 0x431
  237. //Bit Size: 0x1
  238. int wiiu_aim_lookspring_enabled;
  239.  
  240. //Bit Offset: 0x432
  241. //Bit Size: 0x1
  242. int wiiu_aim_accel_turnrate_enabled;
  243.  
  244. //Bit Offset: 0x433
  245. //Bit Size: 0x1
  246. int wiiu_turret_mouse_aim;
  247.  
  248. //Bit Offset: 0x434
  249. //Bit Size: 0x1
  250. int wiiu_nunchuk_aiming_turret_enabled;
  251.  
  252. //Bit Offset: 0x435
  253. //Bit Size: 0x20
  254. float wiiu_aim_turnrate_yaw;
  255.  
  256. //Bit Offset: 0x455
  257. //Bit Size: 0x20
  258. float wiiu_aim_turnrate_pitch;
  259.  
  260. //Bit Offset: 0x475
  261. //Bit Size: 0x20
  262. float wiiu_aim_turnrate_yaw_ads;
  263.  
  264. //Bit Offset: 0x495
  265. //Bit Size: 0x20
  266. float wiiu_aim_turnrate_pitch_ads;
  267.  
  268. //Bit Offset: 0x4B5
  269. //Bit Size: 0x20
  270. float aim_turnrate_ramp_factor;
  271.  
  272. //Bit Offset: 0x4D5
  273. //Bit Size: 0x20
  274. float wiiu_scope_sensitivity;
  275.  
  276. //Bit Offset: 0x4F5
  277. //Bit Size: 0x20
  278. float wiiu_turret_sensitivity;
  279.  
  280. //Bit Offset: 0x515
  281. //Bit Size: 0x20
  282. float wiiu_aim_deadzone_width;
  283.  
  284. //Bit Offset: 0x535
  285. //Bit Size: 0x20
  286. float wiiu_aim_deadzone_height;
  287.  
  288. //Bit Offset: 0x555
  289. //Bit Size: 0x20
  290. float wiiu_aim_deadzone_width_ads;
  291.  
  292. //Bit Offset: 0x575
  293. //Bit Size: 0x20
  294. float wiiu_aim_deadzone_height_ads;
  295.  
  296. //Bit Offset: 0x595
  297. //Bit Size: 0x20
  298. float wiiu_aim_deadzone_turret;
  299.  
  300. //Bit Offset: 0x5B5
  301. //Bit Size: 0x1
  302. int wiiu_mustusegestures;
  303.  
  304. //Bit Offset: 0x5B6
  305. //Bit Size: 0x1
  306. int wiiu_gesturesenabled;
  307.  
  308. //Bit Offset: 0x5B7
  309. //Bit Size: 0x20
  310. float acc_wiiumotethreshold;
  311.  
  312. //Bit Offset: 0x5D7
  313. //Bit Size: 0x20
  314. float acc_nunchukthreshold;
  315.  
  316. //Bit Offset: 0x5F7
  317. //Bit Size: 0x20
  318. float wiiu_viewmodeltrackfactor_ads;
  319.  
  320. //Bit Offset: 0x617
  321. //Bit Size: 0x20
  322. float wiiu_filter_global_sens;
  323.  
  324. //Bit Offset: 0x637
  325. //Bit Size: 0x1
  326. int wiiu_nunchuk_aiming_invert_pitch;
  327.  
  328. //Bit Offset: 0x638
  329. //Bit Size: 0x1
  330. int wiiu_altweaponpickup;
  331.  
  332. //Bit Offset: 0x639
  333. //Bit Size: 0x80
  334. char lastcontrolpreset;
  335.  
  336. //Bit Offset: 0x6B9
  337. //Bit Size: 0x1
  338. int wiiu_floating_scope_overlay;
  339.  
  340. //Bit Offset: 0x6BA
  341. //Bit Size: 0x1
  342. int wiiu_usingcustomconfig;
  343.  
  344. //Bit Offset: 0x6BB
  345. //Bit Size: 0x1
  346. int wiiu_usingdoubletapjump;
  347.  
  348. //Bit Offset: 0x6BC
  349. //Bit Size: 0x1
  350. int wiiu_usingshiftgrenade;
  351.  
  352. //Bit Offset: 0x6BD
  353. //Bit Size: 0x1
  354. int wiiu_livenotificationsenabled;
  355.  
  356. //Bit Offset: 0x6BE
  357. //Bit Size: 0x3
  358. int wiiu_reticlestyle;
  359.  
  360. //Bit Offset: 0x6C1
  361. //Bit Size: 0x20
  362. float wiiu_reticlecenterscale;
  363.  
  364. //Bit Offset: 0x6E1
  365. //Bit Size: 0x20
  366. float wiiu_reticleouterscale;
  367.  
  368. //Bit Offset: 0x701
  369. //Bit Size: 0x4
  370. int wiiu_reticleinnercolorselect;
  371.  
  372. //Bit Offset: 0x705
  373. //Bit Size: 0x4
  374. int wiiu_reticleoutercolorselect;
  375.  
  376. //Bit Offset: 0x709
  377. //Bit Size: 0x1
  378. int wiiu_reticlebold;
  379.  
  380. //Bit Offset: 0x70A
  381. //Bit Size: 0xE0
  382. int wiiu_customkeybindsplayer[32];
  383.  
  384. //Bit Offset: 0x7EA
  385. //Bit Size: 0xE0
  386. int wiiu_customkeybindsplayer2[32];
  387.  
  388. //Bit Offset: 0x8CA
  389. //Bit Size: 0xE0
  390. int wiiu_customkeybindstwist[32];
  391.  
  392. //Bit Offset: 0x9AA
  393. //Bit Size: 0xE
  394. int wiiu_customgesturebinds[2];
  395.  
  396. //Bit Offset: 0x9B8
  397. //Bit Size: 0x5
  398. int wiiu_lastremotebuttonlayout;
  399.  
  400. //Bit Offset: 0x9BD
  401. //Bit Size: 0xC0
  402. int wiiu_demonwarepassword[24];
  403.  
  404. //Bit Offset: 0xA7D
  405. //Bit Size: 0x1
  406. int wiiu_voicechatenabled;
  407.  
  408. };
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