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  1. CSMW2 CHANGELOG 5/27/18:
  2.  
  3. [MAJOR]Stackable killstreaks - You can now stack your killstreak gains
  4. [MAJOR]Choose Custom Killstreak set + menu.
  5.  
  6. Damage rebalancing for weapons.
  7.  
  8. sentry tga fix - text changed from SENTRY GUN to SENTRY AIRDROP
  9.  
  10. hitmark fixed - on bullet hit sound not triggering, now triggers when bullet hits the target
  11.  
  12. New menus, systems, etc.(referring to recent menu and systems added on the killstreaks and gunxpmod)
  13.  
  14. [MAJOR]default fire modes for FAMAS, M4A1 and Raffica fixed - all now permanently on burst mode(famas, raffica) and silenced(for m4a1)
  15.  
  16.  
  17. auto duck during predator missile //changed freeze into client commanding duck and walk
  18. balance sentry and predator damage output
  19. UAV reduced to 30 seconds
  20.  
  21. new predator kill icon, new airstrike kill icon(UPPER RIGHT CORNER)
  22.  
  23. [MAJOR]New killstreak added(Stealth Bomber) Improved shell shock on all explosive ks rewards. // Stealth Bomber is basically a longer and stronger version of the Airstrike and cannot be detected in radar map.
  24. Reworked precision airstrike bombing system - mostly will drop 3 horizontally aligned bomb sets every 2 second for 3 times. // same with Stealth bomber but with a larger/longer area of effect
  25. Reworked carepackage percentages
  26.  
  27. missing gun sprites on lower right screen (fixed)
  28. raffica
  29. vector
  30. magnum
  31. famas
  32. tar 21
  33.  
  34. new maps cod_carentan, cs_compound, big_city_alpha(has quite a large file for .nav - for bot purpose, in alpha stage and also consumes very high on resources/LOW FPS)
  35.  
  36. Fixed and removed the double,triple,multi kills, firstblood, Payback triggering as well as any xp gain upon TK
  37.  
  38. TK penalty gets worse every time, capping up to 1500 xp penalty on third and above offenses.
  39. This does not include TK via NUKE.
  40.  
  41. 5th offense on TK takes you out off the server.
  42.  
  43. Grenade extended explosion time implemented
  44. regevent death and client death implementation for possible fix on grenade realism(fixed)
  45. hegrenade explodes in 4 sec
  46. flash explodes in 2 sec
  47. You can't cook the grenade on your hands though //too technical to do but is possible to implement
  48.  
  49. [MAJOR]All team members dying all at once will no longer trigger an instant win for the other team.
  50. Tactical Nuke stablized and will no longer have the small chances of bugging - causing the enemy team to win.
  51.  
  52. Fixed player not spawning on grenade TK(happened when extended grenade explosion time plugin was introduced, basically fucked up all client_death features
  53. perhaps because the plugin changed the wpnindex of the grenade itself)
  54. - this actually was just now hotfixed, triggering a custom client cmd on an edited csdm plugin.
  55. - however, screen shake, mute and damage visual effect for frag grenade was also not triggering, and perhaps cannot be fixed at the moment.
  56.  
  57. new RDS hud - red dot sights, holographic sights improved. now unaffected by shadowing of player. // I basically removed the dot from the models itself and created a display HUD display whenever you sight mode a weapon.
  58.  
  59. Improved team scoring HUD, now ACG integrated, along with the "Winning", "Losing", "Tie" texts showing.
  60. Used chocolatos resource for no round end + new score board, rework nuking done //all thanks to Chocolatos for releasing source codes from his mods.
  61. Press C to toggle duck
  62. Bonus xp on ks use //Using killstreaks gives extra xp
  63.  
  64. blocked knife primary attack - to prevent knife massacres(running around with knife)
  65.  
  66. added background noise for realism(gunfires)
  67.  
  68. integrated new crosshair system(bigger crosshairs similar to cod)
  69.  
  70. New ACHIEVEMENTS system for Killstreak, added XP gains on every achievement unlock!
  71.  
  72.  
  73.  
  74.  
  75. NEW PLANS AND WORKING ON LIST:
  76.  
  77. FIX PREDATOR missle (shitty)HUD // Adding the custom crosshair made a fuzz with the predator hud and became bugged. Chances are I might remove the HUD itself for good since the missile is automated anyway.
  78.  
  79. timered quit/disconnect + scoreboard on the (new)round end. A timered disconnection countdown will be added(to refresh current slate). Apparently creating too many servers increases your chances of game crash so this
  80. may serve as a hotfix for it.
  81.  
  82. text hud and reducing resources - I will be removing some image type displays in the hud(such as "target acquired") and replacing them with acg_displaytext queues in which will overall lessen resource loads.
  83.  
  84. target acquired crosshair // just a custom effect whenever you cast your pointer on a surface upon using airstrikes.
  85.  
  86. Save guns loadout permanently for the rest of the match unless called again with a command
  87. save every 5 mins xp data now saves every 5 minutes. //not yet done but almost there
  88.  
  89. add xp gain, more unlockables // more will be added soon!
  90.  
  91. get new rds/holo models // I need a modellers!
  92.  
  93. level requirement to unlock killstreaks // possible to implement to add more objectives in playing the mod.
  94.  
  95. fix ks usage limiter to team only // currently set as only one aerial type of killstreak to be used at any given time
  96.  
  97. Add GAMEMODE on HUD.
  98.  
  99.  
  100. plans(low priority):
  101. solid care packages and press F to open package system
  102.  
  103. reccuring tips: in game/ random tips every 3 minutes popping into the chat box which can be disabled upon user request.
  104.  
  105. press key to respawn
  106.  
  107. FreeForAll Mode!
  108.  
  109. Improved animations when using killstreaks, adding new killstreak rewards,
  110.  
  111. rebalance botstreaks - bot gameplay related
  112.  
  113.  
  114. deathstreaks
  115.  
  116. ffa mode plugin plan:
  117. Priority list
  118. remove ticketing mode
  119. set all killstreaks to be compatible with FFA mode
  120. Radar,UAV and CUAV disabled
  121. // since the overview radar system is limited to as it is, UAV and CUAV may be removed for the FFA mode. Apparently the ACG module only allows to choose from "TEAM only" or "Show every player in map"
  122. // in any case, I'll see what I can do in this part.
  123.  
  124. Predator Missile = possible
  125. Sentry = investigate firing mode script
  126. Airstrike bombs = solved
  127. EMP = Possible
  128. nuke = Possible
  129.  
  130. remove teambalance
  131. TK punishment to be removed as well as add cvar for gunxpmod for FFA
  132. Force usage of PODBOT - Want a more stable mod? Want FFA mode? Then help waypoint every map on the next release! Message me for details.
  133. check for get_user_team scripts //technical, don't mind this
  134.  
  135.  
  136. //forgot what this part is but it's all about either the carepackage chance or the botstreaks.
  137. Resupply 18
  138. UAV 17
  139. Counter-UAV 17
  140. Sentry Gun 13
  141. Predator Missile 13
  142. Precision Airstrike 12
  143. Stealth Bomber 8
  144. EMP 4
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