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- CMD:spawncar(playerid, params[])
- {
- new name[MAX_PLAYER_NAME], targetname[MAX_PLAYER_NAME], id, vehicleid, string[128];
- new Float:X, Float:Y, Float:Z;
- if(!IsPlayerAdmin(playerid))
- return 0;
- if(sscanf(params, "ui", id, vehicleid))
- return SendClientMessage(playerid, WHITE, "SYNTAX: /spawncar [playerid] [carid]");
- GetPlayerName(playerid, name, MAX_PLAYER_NAME);
- GetPlayerName(id, targetname, MAX_PLAYER_NAME);
- if(id == INVALID_PLAYER_ID)
- return SendClientMessage(playerid, WHITE, "ERROR: Player is not connected!");
- // The commands for the vehicle spawn here
- GetPlayerPos(id, X, Y, Z);
- CreateVehicle(vehicleid, X, Y, Z, Float:0, 0, 0, 0);
- format(string, 128, "ACMD: %s (ID: %d) has spawned you a vehicle (%i)!", name, playerid, vehicleid);
- SendClientMessage(id, NICESKY, string);
- format(string, 128, "ACMD: You spawned %s (ID: %d) a vehicle (%i)!", targetname, id, vehicleid);
- SendClientMessage(playerid, WHITE, string);
- return 1;
- }
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