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Aug 3rd, 2012
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  1. CMD:spawncar(playerid, params[])
  2. {
  3. new name[MAX_PLAYER_NAME], targetname[MAX_PLAYER_NAME], id, vehicleid, string[128];
  4. new Float:X, Float:Y, Float:Z;
  5. if(!IsPlayerAdmin(playerid))
  6. return 0;
  7. if(sscanf(params, "ui", id, vehicleid))
  8. return SendClientMessage(playerid, WHITE, "SYNTAX: /spawncar [playerid] [carid]");
  9.  
  10. GetPlayerName(playerid, name, MAX_PLAYER_NAME);
  11. GetPlayerName(id, targetname, MAX_PLAYER_NAME);
  12. if(id == INVALID_PLAYER_ID)
  13. return SendClientMessage(playerid, WHITE, "ERROR: Player is not connected!");
  14. // The commands for the vehicle spawn here
  15. GetPlayerPos(id, X, Y, Z);
  16. CreateVehicle(vehicleid, X, Y, Z, Float:0, 0, 0, 0);
  17. format(string, 128, "ACMD: %s (ID: %d) has spawned you a vehicle (%i)!", name, playerid, vehicleid);
  18. SendClientMessage(id, NICESKY, string);
  19. format(string, 128, "ACMD: You spawned %s (ID: %d) a vehicle (%i)!", targetname, id, vehicleid);
  20. SendClientMessage(playerid, WHITE, string);
  21. return 1;
  22. }
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