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Jun 9th, 2018
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  1. script.Name = "Savior"
  2. --//====================================================\\--
  3. --|| CREATED BY SHACKLUSTER EDITED BY DUCKILES
  4. --\\====================================================//--
  5. script:ClearAllChildren()
  6. wait(0.2)
  7.  
  8. Player = game:GetService("Players").LocalPlayer
  9. PlayerGui = Player.PlayerGui
  10. Cam = workspace.CurrentCamera
  11. Backpack = Player.Backpack
  12. Character = Player.Character
  13. Humanoid = Character.Humanoid
  14. Mouse = Player:GetMouse()
  15. RootPart = Character["HumanoidRootPart"]
  16. Torso = Character["Torso"]
  17. Head = Character["Head"]
  18. RightArm = Character["Right Arm"]
  19. LeftArm = Character["Left Arm"]
  20. RightLeg = Character["Right Leg"]
  21. LeftLeg = Character["Left Leg"]
  22. RootJoint = RootPart["RootJoint"]
  23. Neck = Torso["Neck"]
  24. RightShoulder = Torso["Right Shoulder"]
  25. LeftShoulder = Torso["Left Shoulder"]
  26. RightHip = Torso["Right Hip"]
  27. LeftHip = Torso["Left Hip"]
  28. local TIME = 0
  29. local sick = Instance.new("Sound",Torso)
  30. sick.SoundId = "rbxassetid://1872112157"
  31. sick.Looped = true
  32. sick.Pitch = 1
  33. sick.Volume = 5
  34. sick:Play()
  35.  
  36.  
  37. IT = Instance.new
  38. CF = CFrame.new
  39. VT = Vector3.new
  40. RAD = math.rad
  41. C3 = Color3.new
  42. UD2 = UDim2.new
  43. BRICKC = BrickColor.new
  44. ANGLES = CFrame.Angles
  45. EULER = CFrame.fromEulerAnglesXYZ
  46. COS = math.cos
  47. ACOS = math.acos
  48. SIN = math.sin
  49. ASIN = math.asin
  50. ABS = math.abs
  51. MRANDOM = math.random
  52. FLOOR = math.floor
  53. if Player.name == "SenseiAdi" then
  54. warn("Enjoy friend ;3")
  55. end
  56. --//=================================\\
  57. --|| USEFUL VALUES
  58. --\\=================================//
  59.  
  60. Animation_Speed = 3
  61. local FORCERESET = false
  62. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  63. local Speed = 16
  64. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  65. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  66. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  67. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  68. local DAMAGEMULTIPLIER = 1
  69. local ANIM = "Idle"
  70. local ATTACK = false
  71. local EQUIPPED = false
  72. local HOLD = false
  73. local COMBO = 1
  74. local Rooted = false
  75. local SINE = 0
  76. local KEYHOLD = false
  77. local CHANGE = 2 / Animation_Speed
  78. local WALKINGANIM = false
  79. local VALUE1 = false
  80. local VALUE2 = false
  81. local ROBLOXIDLEANIMATION = IT("Animation")
  82. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  83. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  84. --ROBLOXIDLEANIMATION.Parent = Humanoid
  85. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  86. WEAPONGUI.Name = "BanishV3Gui"
  87. local Weapon = IT("Model")
  88. Weapon.Name = "Adds"
  89. local Effects = IT("Folder", Weapon)
  90. Effects.Name = "Effects"
  91. local ANIMATOR = Humanoid.Animator
  92. local ANIMATE = Character:FindFirstChild("Animate")
  93. local UNANCHOR = true
  94. local TOBANISH = {}
  95. script.Parent = PlayerGui
  96. Player_Size = 1 --Size of the player.
  97. local EXTRATRANS = 0
  98. local Effects2 = {}
  99. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  100. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  101. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  102. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  103. local SIZE = 2
  104. local SKILLTEXTCOLOR = C3(0,0,0)
  105. local SKILLTEXTCOLOR2 = C3(1,0,0)
  106. --//=================================\\
  107. --\\=================================//
  108.  
  109.  
  110. --//=================================\\
  111. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  112. --\\=================================//
  113.  
  114. ArtificialHB = Instance.new("BindableEvent", script)
  115. ArtificialHB.Name = "ArtificialHB"
  116.  
  117. script:WaitForChild("ArtificialHB")
  118.  
  119. frame = Frame_Speed
  120. tf = 0
  121. allowframeloss = false
  122. tossremainder = false
  123. lastframe = tick()
  124. script.ArtificialHB:Fire()
  125.  
  126. game:GetService("RunService").Heartbeat:connect(function(s, p)
  127. tf = tf + s
  128. if tf >= frame then
  129. if allowframeloss then
  130. script.ArtificialHB:Fire()
  131. lastframe = tick()
  132. else
  133. for i = 1, math.floor(tf / frame) do
  134. script.ArtificialHB:Fire()
  135. end
  136. lastframe = tick()
  137. end
  138. if tossremainder then
  139. tf = 0
  140. else
  141. tf = tf - frame * math.floor(tf / frame)
  142. end
  143. end
  144. end)
  145.  
  146. --//=================================\\
  147. --\\=================================//
  148.  
  149. --//=================================\\
  150. --|| SOME FUNCTIONS
  151. --\\=================================//
  152.  
  153. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  154. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  155. end
  156.  
  157. function PositiveAngle(NUMBER)
  158. if NUMBER >= 0 then
  159. NUMBER = 0
  160. end
  161. return NUMBER
  162. end
  163.  
  164. function NegativeAngle(NUMBER)
  165. if NUMBER <= 0 then
  166. NUMBER = 0
  167. end
  168. return NUMBER
  169. end
  170.  
  171. function Swait(NUMBER)
  172. if NUMBER == 0 or NUMBER == nil then
  173. ArtificialHB.Event:wait()
  174. else
  175. for i = 1, NUMBER do
  176. ArtificialHB.Event:wait()
  177. end
  178. end
  179. end
  180.  
  181. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  182. local NEWMESH = IT(MESH)
  183. if MESH == "SpecialMesh" then
  184. NEWMESH.MeshType = MESHTYPE
  185. if MESHID ~= "nil" and MESHID ~= "" then
  186. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  187. end
  188. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  189. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  190. end
  191. end
  192. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  193. NEWMESH.Scale = SCALE
  194. NEWMESH.Parent = PARENT
  195. return NEWMESH
  196. end
  197.  
  198. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  199. local NEWPART = IT("Part")
  200. NEWPART.formFactor = FORMFACTOR
  201. NEWPART.Reflectance = REFLECTANCE
  202. NEWPART.Transparency = TRANSPARENCY
  203. NEWPART.CanCollide = false
  204. NEWPART.Locked = true
  205. NEWPART.Anchored = true
  206. if ANCHOR == false then
  207. NEWPART.Anchored = false
  208. end
  209. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  210. NEWPART.Name = NAME
  211. NEWPART.Size = SIZE
  212. NEWPART.Position = Torso.Position
  213. NEWPART.Material = MATERIAL
  214. NEWPART:BreakJoints()
  215. NEWPART.Parent = PARENT
  216. return NEWPART
  217. end
  218.  
  219. local function weldBetween(a, b)
  220. local weldd = Instance.new("ManualWeld")
  221. weldd.Part0 = a
  222. weldd.Part1 = b
  223. weldd.C0 = CFrame.new()
  224. weldd.C1 = b.CFrame:inverse() * a.CFrame
  225. weldd.Parent = a
  226. return weldd
  227. end
  228.  
  229.  
  230. function QuaternionFromCFrame(cf)
  231. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  232. local trace = m00 + m11 + m22
  233. if trace > 0 then
  234. local s = math.sqrt(1 + trace)
  235. local recip = 0.5 / s
  236. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  237. else
  238. local i = 0
  239. if m11 > m00 then
  240. i = 1
  241. end
  242. if m22 > (i == 0 and m00 or m11) then
  243. i = 2
  244. end
  245. if i == 0 then
  246. local s = math.sqrt(m00 - m11 - m22 + 1)
  247. local recip = 0.5 / s
  248. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  249. elseif i == 1 then
  250. local s = math.sqrt(m11 - m22 - m00 + 1)
  251. local recip = 0.5 / s
  252. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  253. elseif i == 2 then
  254. local s = math.sqrt(m22 - m00 - m11 + 1)
  255. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  256. end
  257. end
  258. end
  259.  
  260. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  261. local xs, ys, zs = x + x, y + y, z + z
  262. local wx, wy, wz = w * xs, w * ys, w * zs
  263. local xx = x * xs
  264. local xy = x * ys
  265. local xz = x * zs
  266. local yy = y * ys
  267. local yz = y * zs
  268. local zz = z * zs
  269. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  270. end
  271.  
  272. function QuaternionSlerp(a, b, t)
  273. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  274. local startInterp, finishInterp;
  275. if cosTheta >= 0.0001 then
  276. if (1 - cosTheta) > 0.0001 then
  277. local theta = ACOS(cosTheta)
  278. local invSinTheta = 1 / SIN(theta)
  279. startInterp = SIN((1 - t) * theta) * invSinTheta
  280. finishInterp = SIN(t * theta) * invSinTheta
  281. else
  282. startInterp = 1 - t
  283. finishInterp = t
  284. end
  285. else
  286. if (1 + cosTheta) > 0.0001 then
  287. local theta = ACOS(-cosTheta)
  288. local invSinTheta = 1 / SIN(theta)
  289. startInterp = SIN((t - 1) * theta) * invSinTheta
  290. finishInterp = SIN(t * theta) * invSinTheta
  291. else
  292. startInterp = t - 1
  293. finishInterp = t
  294. end
  295. end
  296. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  297. end
  298.  
  299. function Clerp(a, b, t)
  300. local qa = {QuaternionFromCFrame(a)}
  301. local qb = {QuaternionFromCFrame(b)}
  302. local ax, ay, az = a.x, a.y, a.z
  303. local bx, by, bz = b.x, b.y, b.z
  304. local _t = 1 - t
  305. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  306. end
  307.  
  308. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  309. local frame = IT("Frame")
  310. frame.BackgroundTransparency = TRANSPARENCY
  311. frame.BorderSizePixel = BORDERSIZEPIXEL
  312. frame.Position = POSITION
  313. frame.Size = SIZE
  314. frame.BackgroundColor3 = COLOR
  315. frame.BorderColor3 = BORDERCOLOR
  316. frame.Name = NAME
  317. frame.Parent = PARENT
  318. return frame
  319. end
  320.  
  321. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  322. local label = IT("TextLabel")
  323. label.BackgroundTransparency = 1
  324. label.Size = UD2(1, 0, 1, 0)
  325. label.Position = UD2(0, 0, 0, 0)
  326. label.TextColor3 = TEXTCOLOR
  327. label.TextStrokeTransparency = STROKETRANSPARENCY
  328. label.TextTransparency = TRANSPARENCY
  329. label.FontSize = TEXTFONTSIZE
  330. label.Font = TEXTFONT
  331. label.BorderSizePixel = BORDERSIZEPIXEL
  332. label.TextScaled = false
  333. label.Text = TEXT
  334. label.Name = NAME
  335. label.Parent = PARENT
  336. return label
  337. end
  338.  
  339. function NoOutlines(PART)
  340. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  341. end
  342.  
  343. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  344. local NEWWELD = IT(TYPE)
  345. NEWWELD.Part0 = PART0
  346. NEWWELD.Part1 = PART1
  347. NEWWELD.C0 = C0
  348. NEWWELD.C1 = C1
  349. NEWWELD.Parent = PARENT
  350. return NEWWELD
  351. end
  352.  
  353. local S = IT("Sound")
  354. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  355. local NEWSOUND = nil
  356. coroutine.resume(coroutine.create(function()
  357. NEWSOUND = S:Clone()
  358. NEWSOUND.Parent = PARENT
  359. NEWSOUND.Volume = VOLUME
  360. NEWSOUND.Pitch = PITCH
  361. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  362. NEWSOUND:play()
  363. if DOESLOOP == true then
  364. NEWSOUND.Looped = true
  365. else
  366. repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT
  367. NEWSOUND:remove()
  368. end
  369. end))
  370. return NEWSOUND
  371. end
  372.  
  373. function CFrameFromTopBack(at, top, back)
  374. local right = top:Cross(back)
  375. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  376. end
  377.  
  378. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  379. function WACKYEFFECT(Table)
  380. local TYPE = (Table.EffectType or "Sphere")
  381. local SIZE = (Table.Size or VT(1,1,1))
  382. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  383. local TRANSPARENCY = (Table.Transparency or 0)
  384. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  385. local CFRAME = (Table.CFrame or Torso.CFrame)
  386. local MOVEDIRECTION = (Table.MoveToPos or nil)
  387. local ROTATION1 = (Table.RotationX or 0)
  388. local ROTATION2 = (Table.RotationY or 0)
  389. local ROTATION3 = (Table.RotationZ or 0)
  390. local MATERIAL = (Table.Material or "Neon")
  391. local COLOR = (Table.Color or C3(0,0,0))
  392. local TIME = (Table.Time or 45)
  393. local SOUNDID = (Table.SoundID or nil)
  394. local SOUNDPITCH = (Table.SoundPitch or nil)
  395. local SOUNDVOLUME = (Table.SoundVolume or nil)
  396. coroutine.resume(coroutine.create(function()
  397. local PLAYSSOUND = false
  398. local SOUND = nil
  399. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  400. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  401. PLAYSSOUND = true
  402. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  403. end
  404. EFFECT.Color = COLOR
  405. local MSH = nil
  406. if TYPE == "Sphere" then
  407. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  408. elseif TYPE == "Block" then
  409. MSH = IT("BlockMesh",EFFECT)
  410. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  411. elseif TYPE == "Wave" then
  412. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  413. elseif TYPE == "Ring" then
  414. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  415. elseif TYPE == "Slash" then
  416. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  417. elseif TYPE == "Round Slash" then
  418. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  419. elseif TYPE == "Swirl" then
  420. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  421. elseif TYPE == "Skull" then
  422. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  423. elseif TYPE == "Crystal" then
  424. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  425. end
  426. if MSH ~= nil then
  427. local MOVESPEED = nil
  428. if MOVEDIRECTION ~= nil then
  429. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  430. end
  431. local GROWTH = SIZE - ENDSIZE
  432. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  433. if TYPE == "Block" then
  434. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  435. else
  436. EFFECT.CFrame = CFRAME
  437. end
  438. for LOOP = 1, TIME+1 do
  439. Swait()
  440. MSH.Scale = MSH.Scale - GROWTH/TIME
  441. if TYPE == "Wave" then
  442. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  443. end
  444. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  445. if TYPE == "Block" then
  446. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  447. else
  448. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  449. end
  450. if MOVEDIRECTION ~= nil then
  451. local ORI = EFFECT.Orientation
  452. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  453. EFFECT.Orientation = ORI
  454. end
  455. end
  456. if PLAYSSOUND == false then
  457. EFFECT:remove()
  458. else
  459. SOUND.Stopped:Connect(function()
  460. EFFECT:remove()
  461. end)
  462. end
  463. else
  464. if PLAYSSOUND == false then
  465. EFFECT:remove()
  466. else
  467. repeat Swait() until SOUND.Playing == false
  468. EFFECT:remove()
  469. end
  470. end
  471. end))
  472. end
  473. --Lightning({Material = "Neon", FadeIn = false, Color = C3(1,1,1), Start = Torso.Position, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.1, DoesFade = false, Ignore = Character, MaxDist = 400, Branches = false, FadeTime = 15, Thicken = false})
  474. function Lightning(Table)
  475. local Color = Table.Color or C3(1,1,1)
  476. local StartPos = Table.Start or Torso.Position
  477. local EndPos = Table.End or Mouse.Hit.p
  478. local SegmentLength = Table.SegmentL or 2
  479. local Thickness = Table.Thickness or 0.1
  480. local Dissapear = Table.DoesFade or false
  481. local Parent = Table.Ignore or Character
  482. local MaxDist = Table.MaxDist or 400
  483. local Branches = Table.Branches or false
  484. local Thicken = Table.Thicken or false
  485. local FadeTime = Table.FadeTime or 15
  486. local FadeIn = Table.FadeIn or false
  487. local Material = Table.Material or "Neon"
  488. local HIT,HITPOS = CastProperRay(StartPos, EndPos, MaxDist, Parent)
  489. local DISTANCE = math.ceil((StartPos - HITPOS).Magnitude/((SegmentLength/SegmentLength)/1.5))
  490. local LIGHTNINGMODEL = IT("Model",Effects)
  491. LIGHTNINGMODEL.Name = "Lightning"
  492. local LastBolt = nil
  493. for E = 1, DISTANCE do
  494. local ExtraSize = 0
  495. if Thicken == true then
  496. ExtraSize = (DISTANCE-E)/15
  497. end
  498. local TRANSPARENCY = 0
  499. if FadeIn == true then
  500. TRANSPARENCY = 1-(E/(DISTANCE/1.5))
  501. if TRANSPARENCY < 0 then
  502. TRANSPARENCY = 0
  503. end
  504. end
  505. local PART = CreatePart(3, LIGHTNINGMODEL, Material, 0, TRANSPARENCY, BRICKC("Pearl"), "LightningPart"..E, VT(Thickness+ExtraSize,SegmentLength,Thickness+ExtraSize))
  506. PART.Color = Color
  507. MakeForm(PART,"Cyl")
  508. if LastBolt == nil then
  509. PART.CFrame = CF(StartPos,HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  510. else
  511. PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,CF(HITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,DISTANCE-E).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  512. end
  513. LastBolt = PART
  514. if Branches == true and E < (DISTANCE-5) then
  515. local CHOICE = MRANDOM(1,7+((DISTANCE-E)*2))
  516. if CHOICE == 1 then
  517. local LASTBRANCH = nil
  518. for i = 1, MRANDOM(2,5) do
  519. local ExtraSize2 = 0
  520. if Thicken == true then
  521. ExtraSize = ((DISTANCE-E)/25)/i
  522. end
  523. local PART = CreatePart(3, LIGHTNINGMODEL, Material, 0, TRANSPARENCY, BRICKC("Pearl"), "Branch"..E.."-"..i, VT(Thickness+ExtraSize2,SegmentLength,Thickness+ExtraSize2))
  524. PART.Color = Color
  525. MakeForm(PART,"Cyl")
  526. if LASTBRANCH == nil then
  527. PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*7,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  528. else
  529. PART.CFrame = CF(LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0).p,LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*3,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  530. end
  531. LASTBRANCH = PART
  532. end
  533. end
  534. end
  535. end
  536. if Dissapear == true then
  537. coroutine.resume(coroutine.create(function()
  538. for i = 1, FadeTime do
  539. Swait()
  540. for _, c in pairs(LIGHTNINGMODEL:GetChildren()) do
  541. if c.ClassName == "Part" then
  542. c.Transparency = c.Transparency + (i/FadeTime)/10
  543. end
  544. end
  545. end
  546. LIGHTNINGMODEL:remove()
  547. end))
  548. elseif Dissapear == false then
  549. Debris:AddItem(LIGHTNINGMODEL,0.1)
  550. end
  551. return {Hit = HIT,Pos = HITPOS,End = LastBolt.CFrame*CF(0,0,-LastBolt.Size.Z).p,LastBolt = LastBolt,Model = LIGHTNINGMODEL}
  552. end
  553. function CreateSwirl(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  554. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  555. wave.Color = COLOR
  556. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  557. wave.CFrame = CFRAME
  558. coroutine.resume(coroutine.create(function(PART)
  559. for i = 1, WAIT do
  560. Swait()
  561. mesh.Scale = mesh.Scale + GROW
  562. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  563. if DOESROT == true then
  564. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  565. end
  566. wave.Transparency = wave.Transparency + (0.5/WAIT)
  567. if wave.Transparency > 0.99 then
  568. wave:remove()
  569. end
  570. end
  571. end))
  572. end
  573.  
  574. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  575. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  576. wave.Color = COLOR
  577. local mesh = CreateMesh("SpecialMesh", wave, "Sphere", "", "", SIZE, VT(0,0,0))
  578. wave.CFrame = CFRAME
  579. coroutine.resume(coroutine.create(function(PART)
  580. for i = 1, WAIT do
  581. Swait()
  582. mesh.Scale = mesh.Scale + GROW
  583. wave.Transparency = wave.Transparency + (1/WAIT)
  584. if wave.Transparency > 0.99 then
  585. wave:remove()
  586. end
  587. end
  588. end))
  589. end
  590. function MakeForm(PART,TYPE)
  591. if TYPE == "Cyl" then
  592. local MSH = IT("BlockMesh",PART)
  593. elseif TYPE == "Ball" then
  594. local MSH = IT("SpecialMesh",PART)
  595. MSH.MeshType = "Sphere"
  596. elseif TYPE == "Cyl2" then
  597. local MSH = IT("CylinderMesh",PART)
  598. elseif TYPE == "Wedge" then
  599. local MSH = IT("SpecialMesh",PART)
  600. MSH.MeshType = "Wedge"
  601. end
  602. end
  603.  
  604. function SpawnTrail(FROM,TO,BIG)
  605. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Light gray", "Trail", VT(0,0,0))
  606. MakeForm(TRAIL,"Cyl")
  607. local DIST = (FROM - TO).Magnitude
  608. if BIG == true then
  609. TRAIL.Size = VT(0.5,DIST,0.5)
  610. else
  611. TRAIL.Size = VT(0.25,DIST,0.25)
  612. end
  613. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  614. coroutine.resume(coroutine.create(function()
  615. for i = 1, 5 do
  616. Swait()
  617. TRAIL.Transparency = TRAIL.Transparency + 0.1
  618. end
  619. TRAIL:remove()
  620. end))
  621. end
  622.  
  623. Debris = game:GetService("Debris")
  624.  
  625. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  626. local DIRECTION = CF(StartPos,EndPos).lookVector
  627. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  628. end
  629.  
  630. function turnto(position)
  631. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  632. end
  633.  
  634. local Rainbow = { --This is the main color set. Try to use more than just a few, make it fade in order as well
  635. "Crimson",
  636. "Bright red",
  637. "Neon orange",
  638. "Deep orange",
  639. "Bright yellow",
  640. "New Yeller",
  641. "Br. yellowish green",
  642. "Lime green",
  643. "Sea green",
  644. "Bright bluish green",
  645. "Bright blue",
  646. "Lavender",
  647. "Royal purple",
  648. "Eggplant",
  649. "Hot pink"
  650. }
  651.  
  652. --//=================================\\
  653. --|| WEAPON CREATION
  654. --\\=================================//
  655. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Hood", VT(1,1,1),false)
  656. PRT.Color = C3(0,0,0)
  657. local HoodWeld = CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.2,0), CF(0, 0, 0))
  658. CreateMesh("SpecialMesh", PRT, "FileMesh", "76062497", "", VT(1,1,1)*1.05, VT(0,0,0))
  659. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Scarf", VT(0,0,0),false)
  660. PRT.Color = C3(0,0,0)
  661. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PRT, CF(0.05,0.4,-0.1) * ANGLES(RAD(-3), RAD(0), RAD(0)), CF(0, 0, 0))
  662. CreateMesh("SpecialMesh", PRT, "FileMesh", "99856331", "", VT(1.1,1,1.1), VT(0,0,0))
  663. for i = 1, 16 do
  664. local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/16.2, "Dark stone grey", "FaceGradient", VT(1.01,0.65,1.01),false)
  665. FACE.Color = C3(0,0,0)
  666. Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  667. CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.45-(i-1)/25,0), CF(0, 0, 0))
  668. end
  669. local EYE = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eyeball", VT(0.15,0.15,0.15),false)
  670. MakeForm(EYE,"Ball")
  671. CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0.15,0.26,-0.55), CF(0, 0, 0))
  672. local EYE2 = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eyeball", VT(0.15,0.15,0.15),false)
  673. MakeForm(EYE2,"Ball")
  674. CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE2, CF(-0.15,0.26,-0.55), CF(0, 0, 0))
  675. local LASTPART = Head
  676. for i = 1, 20 do
  677. local MATH = (1-(i/25))
  678. if LASTPART == Head then
  679. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  680. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(15), RAD(-15)), CF(0, 0, 0))
  681. LASTPART = Horn
  682. Horn.Color = C3((i*3-3)/255,0,0)
  683. wait()
  684. C3((i*3-3)/0,0,204)
  685. wait()
  686. C3((i*3-3)/0,200,0)
  687. wait()
  688. C3((i*3-3)/1,1,1)
  689. wait()
  690. C3((i*3-3)/100,0,100)
  691.  
  692.  
  693. else
  694. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  695. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.5, 0) * ANGLES(RAD(6), RAD(-0.3), RAD(0)), CF(0, 0, 0))
  696. LASTPART = Horn
  697. Horn.Color = C3((i*3-3)/255,0,0)
  698. wait()
  699. C3((i*3-3)/0,0,204)
  700. wait()
  701. C3((i*3-3)/0,200,0)
  702. wait()
  703. C3((i*3-3)/1,1,1)
  704. wait()
  705. C3((i*3-3)/100,0,100)
  706.  
  707.  
  708.  
  709.  
  710. end
  711.  
  712. end
  713. local LASTPART = Head
  714. for i = 1, 20 do
  715. local MATH = (1-(i/25))
  716. if LASTPART == Head then
  717. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  718. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(-15), RAD(15)), CF(0, 0, 0))
  719. LASTPART = Horn
  720. Horn.Color =
  721.  
  722. else
  723. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  724. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.5, 0) * ANGLES(RAD(6), RAD(0.3), RAD(0)), CF(0, 0, 0))
  725. LASTPART = Horn
  726. Horn.Color =
  727.  
  728. end
  729. end
  730.  
  731.  
  732. local Particle = IT("ParticleEmitter",nil)
  733. Particle.Enabled = false
  734. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)})
  735. Particle.LightEmission = 1
  736. Particle.Rate = 200
  737. Particle.ZOffset = 0.2
  738. Particle.Rotation = NumberRange.new(-180, 180)
  739. Particle.RotSpeed = NumberRange.new(-180, 180)
  740. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  741. Particle.Color = ColorSequence.new(C3(0,0,255),C3(0,0,204))
  742.  
  743. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  744. function ParticleEmitter(Table)
  745. local PRTCL = Particle:Clone()
  746. local Speed = Table.Speed or 5
  747. local Drag = Table.Drag or 0
  748. local Size1 = Table.Size1 or 1
  749. local Size2 = Table.Size2 or 5
  750. local Lifetime1 = Table.Lifetime1 or 1
  751. local Lifetime2 = Table.Lifetime2 or 1.5
  752. local Parent = Table.Parent or Torso
  753. local Emit = Table.Emit or 100
  754. local Offset = Table.Offset or 360
  755. local Acel = Table.Acel or VT(0,0,0)
  756. local Enabled = Table.Enabled or false
  757. PRTCL.Parent = Parent
  758. PRTCL.Size = NumberSequence.new(Size1,Size2)
  759. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  760. PRTCL.Speed = NumberRange.new(Speed)
  761. PRTCL.VelocitySpread = Offset
  762. PRTCL.Drag = Drag
  763. PRTCL.Acceleration = Acel
  764. if Enabled == false then
  765. PRTCL:Emit(Emit)
  766. Debris:AddItem(PRTCL,Lifetime2)
  767. else
  768. PRTCL.Enabled = true
  769. end
  770. return PRTCL
  771. end
  772.  
  773. local Handle = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.2,0.6,0.2),false)
  774. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
  775. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.2,0.5,0.2),false)
  776. MakeForm(Part,"Wedge")
  777. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  778. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.2,0.3,0.2),false)
  779. MakeForm(Part,"Wedge")
  780. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
  781. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.3,0.3,0.3),false)
  782. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  783. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.3,0.5,0.5),false)
  784. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  785. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.4,0.4,0.4),false)
  786. MakeForm(Part,"Cyl")
  787. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  788. for i = 1, 8 do
  789. local Piece = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Eye", VT(0,0.35,0.41),false)
  790. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  791. end
  792. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Eye", VT(0.38,0.41,0.38),false)
  793. MakeForm(Part,"Cyl")
  794. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  795. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.37,0.5,0.37),false)
  796. MakeForm(Part,"Ball")
  797. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  798. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.2,0.7,0.4),false)
  799. MakeForm(Part,"Wedge")
  800. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
  801. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.3,0.4,0.2),false)
  802. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  803. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.35,0.35,0.35),false)
  804. MakeForm(Part,"Cyl")
  805. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  806. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.5,0.1,0.5),false)
  807. MakeForm(Part,"Cyl")
  808. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  809. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.5,0.1,0.45),false)
  810. MakeForm(Part,"Cyl")
  811. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  812. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.2,0.5,0.2),false)
  813. MakeForm(Part,"Wedge")
  814. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  815. local LASTPART = Handle
  816. for i = 1, 10 do
  817. if LASTPART == Handle then
  818. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.1,0.2,0),false)
  819. LASTPART = Part
  820. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  821. else
  822. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.1,0.05,0),false)
  823. CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
  824. LASTPART = Part
  825. end
  826. end
  827.  
  828. local Barrel = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.15,2,0.15),false)
  829. MakeForm(Barrel,"Cyl")
  830. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  831. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.25,1,0.25),false)
  832. MakeForm(Part,"Cyl")
  833. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
  834. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0,0.1,0.2),false)
  835. MakeForm(Part,"Wedge")
  836. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  837. local Hole = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Eye", VT(0.125,0,0.125),false)
  838. MakeForm(Hole,"Cyl")
  839. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0))
  840. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0,0,0),false)
  841. local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  842. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  843. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0.5, "Light gray", "Eye", VT(0,0,0),false)
  844. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  845. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
  846. coroutine.resume(coroutine.create(function()
  847. while wait() do
  848. GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5))
  849. GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5))
  850. end
  851. end))
  852.  
  853. ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.1, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.5, Parent = Hole, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  854. --ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 0.2, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.7, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  855.  
  856. for _, c in pairs(Weapon:GetDescendants()) do
  857. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  858. c.Material = "Glass"
  859. c.Color = C3(0,0,0)
  860. elseif c.ClassName == "Part" and c.Name == "Eye" then
  861. c.Color = C3(0,0,0)
  862. c.Material = "Neon"
  863. end
  864. end
  865.  
  866. Weapon.Parent = Character
  867. for _, c in pairs(Weapon:GetChildren()) do
  868. if c.ClassName == "Part" then
  869. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  870. end
  871. end
  872.  
  873. local BODY = {}
  874. for _, c in pairs(Character:GetDescendants()) do
  875. if c:IsA("BasePart") and c.Name ~= "Handle" then
  876. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  877. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  878. end
  879. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
  880. elseif c:IsA("JointInstance") then
  881. table.insert(BODY,{c,c.Parent,nil,nil,nil})
  882. end
  883. end
  884. for e = 1, #BODY do
  885. if BODY[e] ~= nil then
  886. local STUFF = BODY[e]
  887. local PART = STUFF[1]
  888. local PARENT = STUFF[2]
  889. local MATERIAL = STUFF[3]
  890. local COLOR = STUFF[4]
  891. local TRANSPARENCY = STUFF[5]
  892. if PART.ClassName == "Part" and PART ~= RootPart then
  893. PART.Material = MATERIAL
  894. PART.Color = COLOR
  895. PART.Transparency = TRANSPARENCY
  896. end
  897. PART.AncestryChanged:Connect(function()
  898. PART.Parent = PARENT
  899. end)
  900. end
  901. end
  902. function refit()
  903. Character.Parent = workspace
  904. for e = 1, #BODY do
  905. if BODY[e] ~= nil then
  906. local STUFF = BODY[e]
  907. local PART = STUFF[1]
  908. local PARENT = STUFF[2]
  909. local MATERIAL = STUFF[3]
  910. local COLOR = STUFF[4]
  911. local TRANSPARENCY = STUFF[5]
  912. if PART:IsA("BasePart") and PART ~= RootPart then
  913. PART.Material = MATERIAL
  914. PART.Color = COLOR
  915. PART.Transparency = TRANSPARENCY+EXTRATRANS
  916. end
  917. if PART.Parent ~= PARENT then
  918. Humanoid:remove()
  919. PART.Parent = PARENT
  920. Humanoid = IT("Humanoid",Character)
  921. end
  922. end
  923. end
  924. end
  925.  
  926. Humanoid.Died:connect(function()
  927. refit()
  928. end)
  929.  
  930. local SKILLTEXTCOLOR = C3(0,0,0)
  931. local SKILLFONT = "Antique"
  932. local SKILLTEXTSIZE = 7
  933.  
  934. Humanoid.Died:connect(function()
  935. ATTACK = true
  936. end)
  937. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  938. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  939. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.215, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  940. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.525, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  941. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  942. local SKILL6FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.100, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame")
  943.  
  944. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Darkness", SKILLTEXTCOLOR, SKILLTEXTSIZE-1, SKILLFONT, 0, 2, 0.7, "Text 1")
  945. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Death", SKILLTEXTCOLOR, SKILLTEXTSIZE-1, SKILLFONT, 0, 2, 0.7, "Text 2")
  946. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Break", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 3")
  947. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Madness", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 4")
  948. local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[Q] Warp", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 6")
  949. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Mercy", SKILLTEXTCOLOR, SKILLTEXTSIZE+1, SKILLFONT, 0, 2, 1, "Text 5")
  950. function printbye(Name)
  951. local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your live is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "}
  952. warn(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".")
  953. end
  954.  
  955. workspace.ChildAdded:connect(function(instance)
  956. for BANISH = 1, #TOBANISH do
  957. if TOBANISH[BANISH] ~= nil then
  958. if instance.Name == TOBANISH[BANISH] then
  959. coroutine.resume(coroutine.create(function()
  960. printbye(instance.Name)
  961. instance:ClearAllChildren()
  962. Debris:AddItem(instance,0.0005)
  963. end))
  964. end
  965. end
  966. end
  967. end)
  968.  
  969. --//=================================\\
  970. --|| DAMAGING
  971. --\\=================================//
  972.  
  973. local asd = Instance.new("ParticleEmitter")
  974. asd.Color = ColorSequence.new(Color3.new(0.5, 0, 0), Color3.new(.3, 0, 0))
  975. asd.LightEmission = .1
  976. asd.Texture = "http://www.roblox.com/asset/?ID=291880914"
  977. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.6),NumberSequenceKeypoint.new(1, 2)})
  978. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  979. asd.Transparency = bbb
  980. asd.Size = aaa
  981. asd.ZOffset = .9
  982. asd.Acceleration = Vector3.new(0, -15, 0)
  983. asd.LockedToPart = false
  984. asd.EmissionDirection = "Back"
  985. asd.Lifetime = NumberRange.new(1, 2)
  986. asd.Rotation = NumberRange.new(-100, 100)
  987. asd.RotSpeed = NumberRange.new(-100, 100)
  988. asd.Speed = NumberRange.new(10)
  989. asd.Enabled = false
  990. asd.VelocitySpread = 999
  991. function getbloody(victim,amount)
  992. local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size)
  993. PART.CFrame = victim.CFrame
  994. local HITPLAYERSOUNDS = {"356551938","264486467"}
  995. Debris:AddItem(PART,5)
  996. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  997. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  998. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  999. local prtcl = asd:Clone()
  1000. prtcl.Parent = PART
  1001. prtcl:Emit(amount*10)
  1002. end
  1003. function Banish(Char)
  1004. local NewCharacter = Instance.new("Model",Effects)
  1005. NewCharacter.Name = "Ow im ded ;-;"
  1006. for _, c in pairs(Char:GetDescendants()) do
  1007. if c:IsA("BasePart") and c.Transparency == 0 then
  1008. if c.Parent == Char then
  1009. getbloody(c,5)
  1010. end
  1011. c:BreakJoints()
  1012. c.Material = "Neon"
  1013. c.Color = C3(0,0,204)
  1014. c.CanCollide = true
  1015. c.Transparency = 0.3
  1016. if c:FindFirstChildOfClass("SpecialMesh") then
  1017. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1018. end
  1019. if c.Name == "Head" then
  1020. c:ClearAllChildren()
  1021. c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y)
  1022. end
  1023. if c.ClassName == "MeshPart" then
  1024. c.TextureID = ""
  1025. end
  1026. if c:FindFirstChildOfClass("BodyPosition") then
  1027. c:FindFirstChildOfClass("BodyPosition"):remove()
  1028. end
  1029. if c:FindFirstChildOfClass("ParticleEmitter") then
  1030. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  1031. end
  1032. c.Parent = NewCharacter
  1033. c.Name = "DeadPart"
  1034. c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15
  1035. c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45))
  1036. end
  1037. end
  1038. Char:remove()
  1039. Debris:AddItem(NewCharacter,5)
  1040. end
  1041.  
  1042. function ApplyAoE(POSITION,RANGE,ISBANISH)
  1043. local CHILDREN = workspace:GetDescendants()
  1044. for index, CHILD in pairs(CHILDREN) do
  1045. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1046. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1047. if HUM then
  1048. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1049. if TORSO then
  1050. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1051. if ISBANISH == true then
  1052. Banish(CHILD)
  1053. else
  1054. if ISBANISH == "Gravity" then
  1055. HUM.PlatformStand = true
  1056. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1057. local grav = Instance.new("BodyPosition",TORSO)
  1058. grav.D = 15
  1059. grav.P = 20000
  1060. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1061. grav.position = TORSO.Position
  1062. grav.Name = "V3BanishForce"..Player.Name
  1063. else
  1064. TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
  1065. TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25))
  1066. end
  1067. else
  1068. HUM.PlatformStand = false
  1069. end
  1070. end
  1071. elseif ISBANISH == "Gravity" then
  1072. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1073. TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
  1074. HUM.PlatformStand = false
  1075. end
  1076. end
  1077. end
  1078. end
  1079. end
  1080. end
  1081. end
  1082. function ApplyKill(POSITION,RANGE,BRUTAL)
  1083. local CHILDREN = workspace:GetDescendants()
  1084. for index, CHILD in pairs(CHILDREN) do
  1085. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1086. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1087. if HUM then
  1088. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1089. if TORSO then
  1090. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1091. if BRUTAL == true then
  1092. Banish(CHILD)
  1093. else
  1094. CHILD:BreakJoints()
  1095. end
  1096. end
  1097. end
  1098. end
  1099. end
  1100. end
  1101. end
  1102. --//=================================\\
  1103. --|| ATTACK FUNCTIONS AND STUFF
  1104. --\\=================================//
  1105. function Kill(Foe)
  1106. if Foe then
  1107. coroutine.resume(coroutine.create(function()
  1108. --if game.Players:FindFirstChild(Foe.Name) then
  1109. table.insert(TOBANISH,Foe.Name)
  1110. printbye(Foe.Name)
  1111. --end
  1112. Foe.Archivable = true
  1113. local CLONE = Foe:Clone()
  1114. Foe:Destroy()
  1115. CLONE.Parent = Effects
  1116. CLONE:BreakJoints()
  1117. local MATERIALS = {"Glass","Neon"}
  1118. for _, c in pairs(CLONE:GetDescendants()) do
  1119. if c:IsA("BasePart") then
  1120. if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
  1121. CreateSound(340722848, c, 10, 1, false)
  1122. end
  1123. c.Anchored = true
  1124. c.Transparency = c.Transparency + 0.2
  1125. c.Material = MATERIALS[MRANDOM(1,2)]
  1126. c.Color = C3(204,0,0)
  1127. if c.ClassName == "MeshPart" then
  1128. c.TextureID = ""
  1129. end
  1130. if c:FindFirstChildOfClass("SpecialMesh") then
  1131. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1132. end
  1133. if c:FindFirstChildOfClass("Decal") then
  1134. c:FindFirstChildOfClass("Decal"):remove()
  1135. end
  1136. c.Name = "Banished"
  1137. c.CanCollide = false
  1138. else
  1139. c:remove()
  1140. end
  1141. end
  1142. local A = false
  1143. for i = 1, 35 do
  1144. if A == false then
  1145. A = true
  1146. elseif A == true then
  1147. A = false
  1148. end
  1149. for _, c in pairs(CLONE:GetDescendants()) do
  1150. if c:IsA("BasePart") then
  1151. c.Anchored = true
  1152. c.Material = MATERIALS[MRANDOM(1,2)]
  1153. c.Transparency = c.Transparency + 0.8/35
  1154. if A == false then
  1155. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1156. elseif A == true then
  1157. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1158. end
  1159. end
  1160. end
  1161. Swait()
  1162. end
  1163. CLONE:remove()
  1164. end))
  1165. end
  1166. end
  1167.  
  1168. function Madness()
  1169. ATTACK = true
  1170. Rooted = false
  1171. local GYRO = IT("BodyGyro",RootPart)
  1172. GYRO.D = 750
  1173. GYRO.P = 20000
  1174. GYRO.MaxTorque = VT(0,40000000,0)
  1175. local LOCKED = true
  1176. local SHOT = false
  1177. coroutine.resume(coroutine.create(function()
  1178. for i=0, 1, 0.1 / Animation_Speed do
  1179. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1180. Swait()
  1181. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1182. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1183. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(100), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1184. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1185. end
  1186. LOCKED = false
  1187. SHOT = true
  1188. repeat
  1189. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1190. Swait()
  1191. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1192. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1193. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(100), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1194. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1195. until HOLD == false and SHOT == false
  1196. for i=0, 0.3, 0.1 / Animation_Speed do
  1197. Swait()
  1198. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1199. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1200. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(100), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1201. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1202. end
  1203. GYRO:remove()
  1204. ATTACK = false
  1205. Rooted = false
  1206. end))
  1207. repeat wait() until LOCKED == false
  1208. repeat
  1209. SHOT = true
  1210. wait(0)
  1211. SHOT = false
  1212. local BULLET = Lightning({Material = "Neon", FadeIn = true, Color = C3(0,0,204), Start = Hole.CFrame*CF(0, 0, 204).p, End = Mouse.Hit.p, SegmentL = 1, Thickness = 0.1, DoesFade = true, Ignore = Character, MaxDist = 1000, Branches = false, FadeTime = 22, Thicken = false})
  1213. local HIT = BULLET.Hit
  1214. local HITPOS = BULLET.End
  1215. if HIT then
  1216. if HIT.Parent:FindFirstChildOfClass("Humanoid") then
  1217. Kill(HIT.Parent)
  1218. end
  1219. end
  1220. WACKYEFFECT({Time = 25, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(204,0,0), SoundID = 304999618, SoundPitch = 2, SoundVolume = 1})
  1221. WACKYEFFECT({Time = 15, EffectType = "Skull", Size = VT(0,0,0), Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame*CF(0, 0, 204) * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,204), SoundID = nil, SoundPitch = 1, SoundVolume = 2})
  1222. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(1,1.2,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame*CF(0, 0, 204) * ANGLES(RAD(0), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,204), SoundID = 145080998, SoundPitch = 1, SoundVolume = 2})
  1223. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(2,1,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame*CF(0, 0, 204) * ANGLES(RAD(0), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,204), SoundID = 145080998, SoundPitch = 1, SoundVolume = 2})
  1224. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,204), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1225. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,204), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1226. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,204), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1227. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,204), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1228. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,204), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1229. until HOLD == false
  1230. end
  1231.  
  1232. function Banisher_Bullet()
  1233. ATTACK = true
  1234. Rooted = false
  1235. for i=0, 0.4, 0.1 / Animation_Speed do
  1236. Swait()
  1237. turnto(Mouse.Hit.p)
  1238. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1239. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1240. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1241. end
  1242. repeat
  1243. for i=0, 0.2, 0.1 / Animation_Speed do
  1244. Swait()
  1245. turnto(Mouse.Hit.p)
  1246. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1247. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1248. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1249. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1250. end
  1251. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  1252. SpawnTrail(Hole.Position,POS)
  1253. if HIT ~= nil then
  1254. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  1255. Banish(HIT.Parent)
  1256. end
  1257. end
  1258. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1259. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1260. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1261. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1262. for i=0, 0.3, 0.1 / Animation_Speed do
  1263. Swait()
  1264. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1265. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
  1266. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1267. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1268. end
  1269. until KEYHOLD == false
  1270. ATTACK = false
  1271. Rooted = false
  1272. end
  1273.  
  1274. function AttackTemplate()
  1275. ATTACK = true
  1276. Rooted = false
  1277. for i=0, 1, 0.1 / Animation_Speed do
  1278. Swait()
  1279. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1280. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1281. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1282. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1283. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1284. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1285. end
  1286. ATTACK = false
  1287. Rooted = false
  1288. end
  1289.  
  1290. function HI()
  1291. ATTACK = true
  1292. Rooted = false
  1293. local LOOP = 0
  1294. for i=0, 0.1, 0.1 / Animation_Speed do
  1295. Swait()
  1296. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1297. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1298. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1299. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(5-3 * COS(SINE / 6)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1300. end
  1301. for i=0, 3, 0.1 / Animation_Speed do
  1302. Swait()
  1303. LOOP = LOOP + 1
  1304. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1305. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1306. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1307. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.8, 0.4) * ANGLES(RAD(170), RAD(0), RAD(-25 - 25 * SIN(LOOP / 5))) * ANGLES(RAD(0), RAD(-45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1308. end
  1309. for i=0, 0.1, 0.1 / Animation_Speed do
  1310. Swait()
  1311. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1312. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1313. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1314. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(5-3 * COS(SINE / 6)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1315. end
  1316. ATTACK = false
  1317. Rooted = false
  1318. end
  1319.  
  1320. function Mercy()
  1321. ATTACK = true
  1322. Rooted = true
  1323. local SPOTS = {}
  1324. for i = 1, 15 do
  1325. Swait()
  1326. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1327. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 0.1 / Animation_Speed)
  1328. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.75, 0) * ANGLES(RAD(170), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 0.1 / Animation_Speed)
  1329. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1330. end
  1331. WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(15,15,15), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0.6, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Maroon".Color, SoundID = nil, SoundPitch = 1, SoundVolume = 7})
  1332. for i=0, 0.5, 0.1 / Animation_Speed do
  1333. Swait()
  1334. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(65 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1335. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-65 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1336. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.75, 0) * ANGLES(RAD(170), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1337. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1338. end
  1339. local HITFLOOR,HITPOS = Raycast(Mouse.Hit.p+VT(0,1,0), (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 150, Character)
  1340. table.insert(SPOTS,HITPOS)
  1341. CreateSound(145080998, Hole, 2, 1, false)
  1342. Lightning({Material = "Neon", FadeIn = false, Color = C3(0,0,204), Start = Hole.CFrame*CF(0, 0, 204).p, End = Hole.CFrame*CF(0, 0, 204).p, SegmentL = 1, Thickness = 0.1, DoesFade = true, Ignore = Character, MaxDist = 500, Branches = false, FadeTime = 22, Thicken = false})
  1343. coroutine.resume(coroutine.create(function()
  1344. local POS = Mouse.Hit.p
  1345. local RAY = CreatePart(0, Effects, "Neon", 0, 204, "Really blue", "Strike", VT(0,0,0))
  1346. MakeForm(RAY,"Cyl")
  1347. local SPHERE = CreatePart(0, Effects, "Neon", 0, 204, "Really blue", "Strike", VT(0,0,0))
  1348. MakeForm(SPHERE,"Ball")
  1349. local SHIELD = CreatePart(0, Effects, "Neon", 0, 204, "Really blue", "Strike", VT(0,0,0))
  1350. MakeForm(SHIELD,"Ball")
  1351. SHIELD.CFrame = CF(POS)
  1352. RAY.CFrame = CF(POS)
  1353. SPHERE.CFrame = CF(POS)
  1354. CreateSound(440145570, SPHERE, 10, 0.8, false)
  1355. CreateSound(415700134, SPHERE, 10, 0.8, false)
  1356. for i = 1, 200 do
  1357. Swait()
  1358. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SPHERE.Size.X*1.2,5+(i),SPHERE.Size.X*1.2), Transparency = 0, Transparency2 = 1, CFrame = SPHERE.CFrame*ANGLES(RAD(0), RAD(i), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i, RotationZ = 0, Material = "Neon", Color = C3(0,0,204), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1359. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1360. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(SPHERE.Size.X*2,5+(i),SPHERE.Size.X*2), Transparency = 0, Transparency2 = 1, CFrame = SPHERE.CFrame*ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,204), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1361. RAY.Size = RAY.Size + VT(0.05,0,0.05)
  1362. SPHERE.Size = SPHERE.Size + VT(0.4,0.4,0.4)
  1363. SHIELD.Size = SPHERE.Size + VT(0.5,0.5,0.5)
  1364. ApplyKill(SPHERE.Position,SPHERE.Size.X/2,true)
  1365. end
  1366. for i = 1, 45 do
  1367. Swait()
  1368. RAY.Transparency = RAY.Transparency + 1/45
  1369. SPHERE.Transparency = RAY.Transparency
  1370. SHIELD.Transparency = SPHERE.Transparency + 1/45
  1371. end
  1372. RAY:remove()
  1373. SHIELD:remove()
  1374. SPHERE:remove()
  1375. end))
  1376. ATTACK = false
  1377. Rooted = false
  1378. end
  1379. function Warp()
  1380. for e = 1, #BODY do
  1381. if BODY[e] ~= nil then
  1382. local STUFF = BODY[e]
  1383. local PART = STUFF[1]
  1384. if PART:IsA("BasePart") and PART ~= RootPart and PART.Name ~= "FaceGradient" and PART.Name ~= "Hair" and PART.Transparency ~= 1 then
  1385. local PRT = PART:Clone()
  1386. PRT.Anchored = true
  1387. PRT.CanCollide = false
  1388. PRT.Material = "Neon"
  1389. PRT.Color = C3(0,0,0)
  1390. PRT.Name = "WarpEffect"
  1391. PRT.Parent = Effects
  1392. PRT.CFrame = PART.CFrame
  1393. PRT:BreakJoints()
  1394. if PRT:FindFirstChildOfClass("Sound") then
  1395. PRT:FindFirstChildOfClass("Sound"):remove()
  1396. end
  1397. if PRT:FindFirstChildOfClass("Decal") then
  1398. PRT:FindFirstChildOfClass("Decal"):remove()
  1399. end
  1400. coroutine.resume(coroutine.create(function()
  1401. for i = 1, 100 do
  1402. Swait()
  1403. PRT.Transparency = PRT.Transparency + 1/100
  1404. end
  1405. PRT:remove()
  1406. end))
  1407. end
  1408. end
  1409. end
  1410. CreateSound(217767125, Torso, 10, 1)
  1411. local POS = RootPart.Orientation
  1412. RootPart.CFrame = CF(Mouse.Hit.p+VT(0,6,0))
  1413. RootPart.Orientation = POS
  1414. RootJoint.Parent = RootPart
  1415. WACKYEFFECT({EffectType = "Sphere", Size = VT(SIZE*20,0,SIZE*20), Size2 = VT(0,SIZE*750,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Eyes.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 130972023, SoundPitch = 1, SoundVolume = 5})
  1416. ATTACK = false
  1417. Rooted = false
  1418. end
  1419. function killnearest(position,range,maxstrength,BRUTAL,RANGE)
  1420. for i,v in ipairs(workspace:GetChildren()) do
  1421. local body = v:GetChildren()
  1422. for part = 1, #body do
  1423. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  1424. if(body[part].Position - position).Magnitude < range then
  1425. if v.ClassName == "Model" then
  1426. v:BreakJoints()
  1427. end
  1428. --table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
  1429. local bv = Instance.new("BodyVelocity")
  1430. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1431. bv.velocity = CF(position,body[part].Position).lookVector*maxstrength
  1432. bv.Parent = body[part]
  1433. Debris:AddItem(bv,0.2)
  1434. end
  1435. end
  1436. end
  1437. if v.ClassName == "Part" then
  1438. if v.Anchored == false and (v.Position - position).Magnitude < range then
  1439. --table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2})
  1440. v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength
  1441. end
  1442. end
  1443. end
  1444. end
  1445. function Darkness()
  1446. ATTACK = true
  1447. Rooted = true
  1448. local GYRO = IT("BodyGyro",RootPart)
  1449. GYRO.D = 100
  1450. GYRO.P = 2000
  1451. GYRO.MaxTorque = VT(0,4000000,0)
  1452. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1453. CreateSound("429459101", RightArm, 10, 0.8)
  1454. for i=0, 3.5, 0.1 / Animation_Speed do
  1455. Swait()
  1456. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1457. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,10,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1458. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1459. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1460. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.75 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1461. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1462. end
  1463. GYRO:remove()
  1464. for i=0, 0.15, 0.1 / Animation_Speed do
  1465. Swait()
  1466. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1467. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,10,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1468. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1469. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1470. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.75 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1471. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1472. end
  1473. local BOMBSPOTS = {}
  1474. for i = 1, 25 do
  1475. local SPOT = CreatePart(3, Effects, "Neon", 0, 0, "Relly black", "Blade", VT(8,1,8))
  1476. SPOT.Color = SKILLTEXTCOLOR
  1477. SPOT.CFrame = RootPart.CFrame*CF((MRANDOM(-15,15)/40)*i,-5,-i*5)
  1478. table.insert(BOMBSPOTS,SPOT)
  1479. MakeForm(SPOT,"Cyl2")
  1480. end
  1481. for i=0, 0.2, 0.1 / Animation_Speed do
  1482. Swait()
  1483. WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(15,15,15), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0.6, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really black".Color, SoundID = nil, SoundPitch = 1, SoundVolume = 7})
  1484. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1485. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1486. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.75 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1487. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1488. end
  1489. ATTACK = false
  1490. Rooted = false
  1491. coroutine.resume(coroutine.create(function()
  1492. Swait(3)
  1493. for i = 1, #BOMBSPOTS do
  1494. if BOMBSPOTS[i] ~= nil then
  1495. local E = BOMBSPOTS[i]
  1496. coroutine.resume(coroutine.create(function()
  1497. local BLADE = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Relly black", "Blade", VT(0,0,0))
  1498. BLADE.Color = SKILLTEXTCOLOR
  1499. CreateMesh("SpecialMesh", BLADE, "FileMesh", "93108071", "", VT(0.6,1,0.4)*3, VT(0,0,0))
  1500. CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], BLADE, 4, 0.6)
  1501. BLADE.CFrame = E.CFrame*CF(0,-3,0)*ANGLES(RAD(MRANDOM(-15,15)),RAD(90),RAD(MRANDOM(-15,15)))
  1502. for i = 1, 10 do
  1503. Swait()
  1504. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.5,0.5,0.5), Size2 = VT(0,50,0), Transparency = 0, Transparency2 = 1, CFrame = CF(BLADE.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1505. killnearest(BLADE.Position,6,80)
  1506. BLADE.CFrame = BLADE.CFrame*CF(0,0.3,0)
  1507. BLADE.Transparency = BLADE.Transparency - 0.1
  1508. end
  1509. Swait(45)
  1510. for i = 1, 100 do
  1511. Swait()
  1512. BLADE.Transparency = BLADE.Transparency + 0.01
  1513. E.Transparency = E.Transparency + 0.01
  1514. end
  1515. BLADE:remove()
  1516. E:remove()
  1517. end))
  1518. end
  1519. end
  1520. end))
  1521. end
  1522. function Death()
  1523. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  1524. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1525. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  1526. if TORSO and HUM.Health > 0 then
  1527. ATTACK = true
  1528. Rooted = true
  1529. local GYRO = IT("BodyGyro",RootPart)
  1530. GYRO.D = 175
  1531. GYRO.P = 20000
  1532. GYRO.MaxTorque = VT(0,40000,0)
  1533. for i=0, 1, 0.1 / Animation_Speed do
  1534. Swait()
  1535. GYRO.cframe = CF(RootPart.Position,TORSO.Position)
  1536. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed)
  1537. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1538. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1539. end
  1540. WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(15,15,15), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0.6, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really black".Color, SoundID = nil, SoundPitch = 1, SoundVolume = 7})
  1541. WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(15,15,15), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0.6, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really black".Color, SoundID = nil, SoundPitch = 1, SoundVolume = 7})
  1542. local MAGIC = ParticleEmitter({Speed = 5, Drag = 3, Size1 = 1.7, Size2 = 0, Lifetime1 = 1, Lifetime2 = 3, Parent = TORSO, Emit = 100, Offset = 360, Enabled = true})
  1543. MAGIC.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(1,0)})
  1544. local grav = Instance.new("BodyPosition",TORSO)
  1545. grav.D = 1500
  1546. grav.P = 20000
  1547. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1548. grav.position = TORSO.Position+VT(0,15,0)
  1549. Debris:AddItem(grav,10)
  1550. Debris:AddItem(MAGIC,10)
  1551. CreateSound(429459101, Torso, 7, 1, false)
  1552. CreateSound(429459101, TORSO, 7, 1, false)
  1553. GYRO:remove()
  1554. ATTACK = false
  1555. Rooted = false
  1556. end
  1557. end
  1558. end
  1559. --//=================================\\
  1560. --|| ASSIGN THINGS TO KEYS
  1561. --\\=================================//
  1562.  
  1563. function MouseDown(Mouse)
  1564. if ATTACK == false then
  1565. end
  1566. end
  1567.  
  1568. function MouseUp(Mouse)
  1569. HOLD = false
  1570. end
  1571.  
  1572. function KeyDown(Key)
  1573. KEYHOLD = true
  1574. if Key == "c" and ATTACK == false then
  1575. Banisher_Bullet()
  1576. end
  1577.  
  1578. if Key == "b" and ATTACK == false then
  1579. Death()
  1580. end
  1581.  
  1582. if Key == "z" and ATTACK == false then
  1583. Darkness()
  1584. end
  1585.  
  1586. if Key == "v" and ATTACK == false then
  1587. Madness()
  1588. end
  1589.  
  1590. if Key == "x" and ATTACK == false then
  1591. Mercy()
  1592. end
  1593.  
  1594. if Key == "q" and ATTACK == false then
  1595. Warp()
  1596. end
  1597.  
  1598. if Key == "t" and ATTACK == false then
  1599. HI()
  1600. end
  1601. end
  1602.  
  1603. function KeyUp(Key)
  1604. KEYHOLD = false
  1605. end
  1606.  
  1607. Mouse.Button1Down:connect(function(NEWKEY)
  1608. MouseDown(NEWKEY)
  1609. end)
  1610. Mouse.Button1Up:connect(function(NEWKEY)
  1611. MouseUp(NEWKEY)
  1612. end)
  1613. Mouse.KeyDown:connect(function(NEWKEY)
  1614. KeyDown(NEWKEY)
  1615. end)
  1616. Mouse.KeyUp:connect(function(NEWKEY)
  1617. KeyUp(NEWKEY)
  1618. end)
  1619.  
  1620. --//=================================\\
  1621. --\\=================================//
  1622.  
  1623.  
  1624. function unanchor()
  1625. if UNANCHOR == true then
  1626. g = Character:GetChildren()
  1627. for i = 1, #g do
  1628. if g[i].ClassName == "Part" then
  1629. g[i].Anchored = false
  1630. end
  1631. end
  1632. end
  1633. end
  1634.  
  1635.  
  1636. --//=================================\\
  1637. --|| WRAP THE WHOLE SCRIPT UP
  1638. --\\=================================//
  1639.  
  1640. Humanoid.Changed:connect(function(Jump)
  1641. if Jump == "Jump" and (Disable_Jump == true) then
  1642. Humanoid.Jump = false
  1643. end
  1644. end)
  1645.  
  1646. local CONNECT = nil
  1647.  
  1648. while true do
  1649. Swait()
  1650. ANIMATE.Parent = nil
  1651. if Character:FindFirstChildOfClass("Humanoid") == nil then
  1652. Humanoid = IT("Humanoid",Character)
  1653. end
  1654. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1655. v:Stop();
  1656. end
  1657. SINE = SINE + CHANGE
  1658. Humanoid.HipHeight = 1.5
  1659. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1660. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1661. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1662. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1663. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1664. elseif TORSOVELOCITY > 1 then
  1665. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0.7 * Player_Size) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed*3)
  1666. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1667. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1668. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1669. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1670. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1671. end
  1672. if TORSOVERTICALVELOCITY > 1 then
  1673. ANIM = "Jump"
  1674. if ATTACK == false then
  1675. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0.7 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1676. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1677. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1678. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1679. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1680. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1681. end
  1682. elseif TORSOVERTICALVELOCITY < -1 then
  1683. ANIM = "Fall"
  1684. if ATTACK == false then
  1685. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0.7 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1686. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1687. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1688. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1689. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1690. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1691. end
  1692. elseif TORSOVELOCITY < 1 then
  1693. ANIM = "Idle"
  1694. if ATTACK == false then
  1695. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1696. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1697. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1698. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1699. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1700. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1701. end
  1702. elseif TORSOVELOCITY > 1 then
  1703. ANIM = "Walk"
  1704. if ATTACK == false then
  1705. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0.7 * Player_Size) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed*3)
  1706. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1707. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1708. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1709. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1710. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1711. end
  1712. end
  1713. unanchor()
  1714. Humanoid.MaxHealth = "inf"
  1715. Humanoid.Health = "inf"
  1716. if Rooted == false then
  1717. Disable_Jump = false
  1718. Humanoid.WalkSpeed = Speed
  1719. elseif Rooted == true then
  1720. Disable_Jump = true
  1721. Humanoid.WalkSpeed = 0
  1722. end
  1723. for _, c in pairs(Character:GetDescendants()) do
  1724. if c == Head then
  1725. if c:FindFirstChild("face") then
  1726. c.face:remove()
  1727. end
  1728. end
  1729. end MagicSphere(VT(1,1,1)/5,35,CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))*CF(0,MRANDOM(3,6),0),C3(0,0,0),VT(0,0,0))
  1730. sick:resume()
  1731. sick.Volume = 5
  1732. sick.Pitch = 1
  1733. sick.SoundId = "rbxassetid://924339757"
  1734. sick.Name = "BanishV3Music"
  1735. sick.Playing = PLAYSONG
  1736. Humanoid.PlatformStand = false
  1737. Humanoid.Name = "U ar ded"
  1738. refit()
  1739. for _, c in pairs(Character:GetChildren()) do
  1740. if c:IsA("BasePart") and ATTACK == false then
  1741. for _, e in pairs(c:GetChildren()) do
  1742. if e:IsA("ParticleEmitter") or e:IsA("BodyPosition") or e:IsA("BodyGyro") then
  1743. e:remove()
  1744. end
  1745. end
  1746. end
  1747. end
  1748. end
  1749.  
  1750.  
  1751. --//=================================\\
  1752. --\\=================================//
  1753.  
  1754.  
  1755.  
  1756.  
  1757.  
  1758. --//====================================================\\--
  1759. --|| END OF SCRIPT
  1760. --\\====================================================//--
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