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- Avatar
- • Move
- o This includes anything that would be necessary for the avatar to navigate the terrain, such as jumping.
- • Interact
- Physics Collision
- • Entities in the world should have some basic physics behavior.
- o If an avatar walks into a wall, he should not pass through it.
- o If the avatar jumps up, he should fall down.
- • This should be absolutely minimal.
- o Nothing more complicated than Rectangle collisions.
- World
- • Multiple Rooms
- • Room
- o Lights
- o Pick ups
- o Interactive object
- UI
- • Splash Screen
- • Pause
- Rules
- • All art should be plain white, filled rectangles.
- o Tinting them at runtime is acceptable (and probably a good idea)
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