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May 26th, 2018
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  1. Avatar
  2. • Move
  3. o This includes anything that would be necessary for the avatar to navigate the terrain, such as jumping.
  4. • Interact
  5.  
  6. Physics Collision
  7. • Entities in the world should have some basic physics behavior.
  8. o If an avatar walks into a wall, he should not pass through it.
  9. o If the avatar jumps up, he should fall down.
  10. • This should be absolutely minimal.
  11. o Nothing more complicated than Rectangle collisions.
  12.  
  13. World
  14. • Multiple Rooms
  15. • Room
  16. o Lights
  17. o Pick ups
  18. o Interactive object
  19.  
  20. UI
  21. • Splash Screen
  22. • Pause
  23.  
  24. Rules
  25. • All art should be plain white, filled rectangles.
  26. o Tinting them at runtime is acceptable (and probably a good idea)
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