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Dec 11th, 2017
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  1. Update v1.35 Changelog:
  2. _____________________________________
  3.  
  4. BUG FIXES
  5. • Fixed an issue that would now allow players to talk to the Scryers in Leafshade
  6. • Fixed a crash that could occur after loading an older savegame on certain maps
  7. • Fixed an issue that could cause incorrect visuals to be displayed for certain buildings after loading an older savegame
  8.  
  9. Update v1.34:
  10. BUG FIXES
  11. • Fixed player being able to become stuck in Old-Haalayash
  12. • Fixed world map becoming inaccessible after revisiting certain locations
  13. • Fixed a possible crash when loading savegames on maps where Orcish Shamans were present
  14.  
  15. Update v1.33:
  16. BUG FIXES
  17. • Fixed crash in loading screen at 57%
  18.  
  19.  
  20. Update v1.32 Changelog:
  21. _____________________________________
  22.  
  23. MULTIPLAYER BALANCE UPDATE
  24. This patch is dedicated to enhance the experience of Skirmish and Multiplayer Matches in SF3
  25.  
  26. GENERAL CHANGES
  27. • Hero leveling speed decreased by about 30%
  28. • The unit AI will now ignore targets that are currently invulnerable
  29. • Units and heroes will no longer be slowed during combat to encourage more active fights
  30.  
  31. ITEM CHANGES
  32. To give you more options to specialise your heroes and define your playstyle, but also making your choices more significant, we added new defensive item options, increased the cost and effectiveness of specialized gear and placed more items all around.
  33.  
  34. • Shields added
  35. • One-Handed weapon options added
  36. • Additional armors added
  37.  
  38. HERO CHANGES
  39. We are adjusting the overall power levels of all heroes to enable more different playstyles and hero combinations.
  40.  
  41. • Heroes will no longer be slowed down in combat to improve their micro potential
  42. • Occultist / Bloodcaller
  43. -- Assassinate irresistible damage when target is bleeding reduced by 50%
  44. -- Shadowstep cooldown on Lv2+ increased from 2 to 5
  45. • Renegade / Berserker
  46. -- Tear Down on Lv2+ will now deal damage in an area around the target
  47. • Elite Ranger / Bowmaster
  48. -- First Aid reworked to be primarily an out-of-combat healing ability:
  49. --- Cooldown increase from 15 to 30
  50. --- Cast time increase from 1 to 2
  51. --- Level 1 heal is reduced to 25%
  52. --- Level 2 adds 10 seconds of strong health regeneration
  53. --- Level 3 adds an immunity against debuffs
  54. • Shaman / Spiritualist
  55. -- Totems reworked to be more situational
  56. --- All cooldowns increased from 10 to 20
  57. --- Protection totem: resistance increase reduced by 33%
  58. --- Protection totem: Level 2 healing effect reduced by 50%
  59. --- Fire totem: Now damages every 4 seconds instead of 2, while dealing 12 damage instead of 6, including Level 3
  60. • Commander / Guardian
  61. -- Kiss Of Tiara: Level 3 no longer heals
  62. -- Kiss Of Tiara: Level 3 Shield increased from 30 to 60
  63. -- Kiss Of Tiara: Cooldown increased from 10 to 20
  64. • Hierophant / Priest of Tiara
  65. -- Judgement: No longer is a damage-over-time ability, instead deals moderate damage at once and applies impaired for 3 seconds
  66. -- Judgement: Is now cast instantly
  67. • Necromancer / Defiler
  68. -- AI will now ignore spawning zombies while they are still invulnerable
  69.  
  70. UNIT CHANGES
  71. As with the heroes we are also adjusting the powerlevels of the RTS units to make them more significant in combat.
  72.  
  73. • Units will no longer be slowed down in combat to improve their micro potential
  74. • Decreased the Elven movement speed bonus in enemy and neutral territories reduced from 30% to 10%
  75. • Human Helbardier: Upgraded range reduced from 28 to 24
  76. • Human Helbardier: Health reduced from 384 to 322
  77. • Human Soldier: Upgraded health regeneration per hit increased from 4 to 8
  78.  
  79. BUILDING / ECONOMY CHANGES
  80. While Elves are a very strong faction at Tech Level 1, their economic power falls off in the later stages of the game. The following changes are adressed to giving Elves a more active economy.
  81.  
  82. • [All] Capital II upgrade time increased from 30 to 45
  83. • [All] Capital III upgrade time increased from 75 to 120
  84. • Elves now have stoneworks on Tech Level 1 again
  85. • Elven Defensive Outposts no longer increase population cap
  86. • Elven Economic Outposts now increase population cap: 15/25/45
  87. • Elven Capital upgrade population cap increase reduced by 20/30 respectively
  88. • Elven Outpost I new cost: 10 Planks
  89. • Elven Outpost II new cost: 20 Planks / 10 Brick
  90. • Elven Outpost III new cost: 20 Planks / 20 Brick / 15 Food
  91. • Elven Capital II new cost: 22 Planks / 10 Brick / 10 Food
  92. • Elven Barracks cost reduced from 30 to 20 Planks
  93.  
  94.  
  95. Update v1.31 Changelog:
  96. _____________________________________
  97.  
  98. BUG FIXES
  99. • Fixed control of the player's base always being passed to a Human AI instead of the player's chosen race during The Impenetrable Cage quest
  100. • "Create Resource"-Abilities (Ultimate Abilities of Leadership tree) can now correctly only be cast on Sector Centers
  101. • Brought back missing artefact pieces from the void that were still not willing to show up at the appropriate place and time
  102. • Fixed a possible issue that led to the player not being able to travel to Monastery Ruins
  103. • Fixed a possible crash when a hero leaves the player's hero party
  104. • Fixed some possible issues with saving/loading of the players' selections and control groups in multiplayer/coop
  105. • Fixed multiplayer trader accidentally selling a few debug items
  106.  
  107. BALANCING
  108. • Campaign: Iskander Wilds, Myrah mission, rts gameplay improved on all difficulties
  109. • Campaign: The Eye Prison of Mind, rts gameplay improved on all difficulties
  110.  
  111. GENERAL
  112. • Greatly reduced time to switch savegames in multiplayer coop campaign menu
  113. • Added quests to help track collection of artefact parts and materials for Isgrimm's armor
  114.  
  115. Update v1.30:
  116. FEATURES
  117. • It's now possible to see directly (via color/tooltip) whether a blueprint is already unlocked
  118.  
  119. BUG FIXES
  120. • Fixed caret being displayed in incorrect position in empty input fields and password fields
  121. • Fixed items remaining visible on characters even if they no longer fullfilled the requirements for using them (e.g. after drinking reskill potion)
  122. • Reduced lag when opening replay menu
  123. • Fixed details for replay files not being displayed in replay menu
  124. • Fixed player not being able to split item stacks in trade window
  125. • Fixed creatures clipping through prison cell door (and other thin obstacles)
  126. • Fixed broken interaction on some level objects
  127. • Fixed possible hanging in loading screen at 100% after level change in mp coop games
  128. • Fixed possible crash on quickload during mp coop games
  129. • Fixed an issue that would prevent the player from choosing a Scryer in Leafshade
  130. • Fixed an issue that would keep repeating the scribe's dialogue in Windwall Foothills
  131. • Fixed possible mp coop level change crash that could happen when players have noticably different system performance
  132. • Fixed error message in skirmish coop that would wrongly say that not all coop privileges were distributed
  133.  
  134. GENERAL
  135. • Added context menu on hero equipment slots
  136. • Added scroll indicators in spellbook if spell description is too long to be displayed at once
  137. • Added sorting functionality to trader UI
  138. • Improved hero positioning in hero selection screen
  139.  
  140. BALANCING
  141. • Campaign: Aonirs Blade second enemy faction, rts gameplay improved on all difficulties
  142.  
  143. Update v1.29:
  144. BUG FIXES
  145. • Fixed elven faction upgrade not being recognized if a certain character did not die during the mission
  146. • Fixed alignment of character portraits on ultra widescreen resolutions
  147. • Fixed some more minor errors in German and Korean localizations
  148. • Fixed an issue that would not allow players to talk to Arlan after finding the source of the corruption in Leafshade
  149. • Fixed some doors no longer correctly blocking the player's path after loading a savegame
  150. • Fixed an issue with the 'Macabre Market' Quest
  151. • Added a missing piece for Isgrimm's armor
  152. • Fixed an issue that would not allow the player to interact with the portal altar on Unknown Island
  153. • Fixed an issue that caused the Quest 'Corrupted Hearts' being not completable
  154.  
  155. BALANCING
  156. • Campaign: Late game enemy faction, minor unit balancing changes
  157. • Campaign: The Golden Road, improved pacing and balancing of the enemy faction on all difficulties
  158.  
  159. Update v1.28:
  160. BUG FIXES
  161. • Fixed enormous amount of replay data being produced, slowing down games
  162. (hint: check your SpellForce3/replays folder and delete replays if needed)
  163. • Fixed wrong selections when selection frame is too small
  164. • Fixed an issue that caused the Quest 'The World Within' being not completable
  165.  
  166. Update v1.27:
  167. FEATURES
  168. • It is now possible to collect resources with your heroes even if you do not yet have an RTS base
  169.  
  170. BUG FIXES
  171. • Fixed equipment of heroes in hero selection not being updated if the player changes it while the hero selection is open
  172. • Fixed hero name tooltips not being displayed over portraits of heroes not currently in the party
  173. • Fixed ability tooltips not being displayed for heroes not currently in the party
  174.  
  175. GENERAL
  176. • Loading screen narrations will no longer be skipped automatically when playing co-op (can still be skipped manually if all players press space)
  177. • When playing a singleplayer skirmish game, the loading screen will now behave like in the singleplayer campaign
  178. • Several fixes and improvements to english dialogue voice overs
  179. • Various minor fixes and improvements
  180.  
  181. BALANCING
  182. • Campaign: Small balancing changes in later Mulandir encounters
  183.  
  184. Update v1.26:
  185. FEATURES
  186. • You can now manage the equipment and abilities of |c2|ALL|c0| your heroes while in Mulandir and on the World Map
  187. (if you are loading an existing savegame in the Nexus, you may need to exit to Mulandir once in order for the party management to be unlocked)
  188.  
  189. BUG FIXES
  190. • Fixed an issue that would prevent a chest in Everlight: Slaugtherhouse from being opened
  191. • Fixed inspection texts on locked chests not being displayed
  192. • Fixed several artefact-related issues on various maps
  193. • Fixed possible crash in mp lobby
  194. • Fixed no auto-saves being created in campaign coop
  195. • Fixed workers not moving in some older savegames
  196. • Fixed carriages looking in wrong direction when leaving sector centers
  197. • Fixed XP distribution and loot drops for sacrificed creatures
  198. • Fixed a potential issue that would cause players to not be able to leave the Scorching Desert: Oasis
  199. • Fixed the Quest 'Holding a Grudge' at Farlorn's hope
  200. • Fixed an inaccessible room at the Greykeep Barracks
  201. • Fixed an issue in Liannon that caused the Heroparty being stuck after a dialogue
  202. • Fixed an issue where you could not talk to Silverhand on Old-Haalayash
  203. • Fixed a questline issue at The Eye
  204. • Fixed '47 Blemishes' Side Quest
  205. • Fixed reinforcements being hostile on The Golden Road
  206. • Fixed steam join/invite inside running application
  207. • Implemented two missing multiplayer related steam achievements
  208.  
  209. GENERAL
  210. • Drastically reduced delay when opening campaign/pause/load/save/replay menus when the player has a lot of savegames/replays
  211. • Added a note revealing the final digit of the combination lock in Everlight in case you don't want to guess it
  212. • Localization update: fixed missing translations and translation errors, lots of minor improvements
  213.  
  214. BALANCING
  215. • Campaign: The Eye 1 balancing changes regarding encounters and combat
  216.  
  217. Update v1.25:
  218. BUG FIXES
  219. • Fixed popup window appearing underneath slots in multiplayer lobby
  220. • Fixed gathered resources statistic
  221. • Fixed Avatar not being able to interact with daughter on "Lingering Hope"-Quest
  222. • Added savegame-compatibility for goblin meat traders
  223. • Fixed Artifact-Interaction in Barga Gor and added an effect to mark the appropriate spot
  224. • Fixed enemy waves not approaching their target in Barga Gor
  225. • Fixed a missing NPC in Barga Gor
  226. • Fixed a desync that could be triggered by Kiss of Nor and other spells
  227. • Game difficulty is kept when changing levels in coop game
  228. • Fixed a possible issue that would prevent one of the final dialogues in Old-Haalayash to start
  229.  
  230. GENERAL
  231. • Improved savegame selection speed in mp lobby
  232. • Reduced memory usage during multiplayer games
  233. • Enabled load game button in pause menu for mp coop hosts
  234.  
  235. BALANCING
  236. • Campaign: Aonirs Blade all bosses now beatable on higher difficulty, several balancing changes
  237. • Campaign: Aonirs Blade, Kiroy can now be healed in the final phase of the mission
  238. • Campaign: Resistance and immunity potions now last considerably longer (+100%, +50%)
  239.  
  240. Update v1.24:
  241. GENERAL
  242. • Reduced the amount of tribute required for The God-King
  243. • It has also been reported that some traders in Everlight started to sell smelly meat...
  244.  
  245. BUG FIXES
  246. • Fixed an issue that would not allow players to talk to an important NPC in Old-Haalayash after gathering all shards
  247. • The quest "The Protectors" now completes after finishing the main quest, even if the player did not utilize RTS
  248. • Fixed a potential issue that would not allow the player to talk to the Loyalist Leader in Iskander Wilds
  249. • Fixed a potential issue that would cause the artefact on Barga Gor not to work
  250. • Fixed an issue that would not let players finish the Main Quest on The Unknown Island
  251. • Fixed an issue that would not let players complete Qirr's Quest in Everlight
  252.  
  253. Update v1.23:
  254. BUG FIXES
  255. • Fixed "Riches of the all Father" quest trigger
  256. • Fixed a possible issue that would cause infinite/incorrect dialogue behaviour in the Old-Haalayash Bonus Mission
  257. • Fixed an issue that would not trigger a certain quest-dialogue on The Unknown Island in some occasions
  258. • Fixed an issue that would not finish "The Provisions"-Quest on Aonir's Blade
  259. • Fixed a potential issue that would not correctly trigger a cutscene on Aonir's Blade
  260. • Fixed an issue that would not allow players to start "The Mentalists"-Quest and finish "Unwavering Resolve"-Quest on Aonir's Blade.
  261. • Various fixes in companion-related dialogues
  262. • Various smaller visual fixes on some levels
  263.  
  264. BALANCING
  265. • Campaign: Second orc mission greatly rebalanced on all difficulty settings
  266. • Campaign: First human mission rebalanced on all difficulty settings
  267. • Campaign: Some balancing changes for the first two rts missions with enemies on all difficulty settings
  268. • Campaign: Some encounters improved later in the game
  269.  
  270. Update v1.22:
  271. BUG FIXES
  272. • Fixed "Ring of the Riches" not working under certain conditions
  273. • Fixed players being able to lock themselves out of a certain camp at Foot of Barga Gor
  274. • Fixed a dialogue issue that could prevent the player from completing Windwall Foothills
  275. • Fixed Orc AI buildings on skirmish map Scorching Canyon not being attackable
  276. • Fixed incorrect quest marker for Forgotten Knowledge quest
  277. • Fixed an artefact on Unknown Island
  278. • Fixed invisible dialogue responses in some dialogues
  279.  
  280.  
  281. GENERAL
  282. • Slight changes to Aonir's Blade Starting Resources
  283. • "Consumable" items are now split into more detailed categories depending on their functionality
  284.  
  285. Update v1.21:
  286. BUG FIXES
  287. • Fixed possible crash when trying to load savegame or re-entering a previously visited map
  288. • Fixed possible issue with some map transitions not working as intended
  289. • Fixed heroes no longer being controllable after a conversation with Liliath
  290. • Fixed player not being able to talk to Loyalist Commander after a certain event in Iskander Wilds
  291. • Fixed an issue that caused the final cutscene on Windwall Foothills to trigger twice
  292.  
  293. Update v1.20:
  294. BUG FIXES
  295. • Fixed Uram's head disappearing when equipping a helmet
  296. • Fixed player not being able to talk to Isgrimm anymore after a certain point in the story
  297. • Fixed incorrect component distribution and rewards for some artefact item quests
  298. • Fixed a character remaining in Mulandir after they should have fled
  299. • Fixed a wrong quest step being activated during an important event in Mulandir
  300. • Fixed a quest in Mulandir breaking if an important NPC dies
  301. • Shaper Isle Fixed an issue where the quest did not complete at the final dialogue
  302. • General improvements to the shaper Isle
  303. • Fixed a few memory leaks
  304.  
  305. Update v1.19:
  306. GENERAL
  307. • Smoother camera movement in Mulandir Nexus
  308.  
  309. BUG FIXES
  310. • Bug with Isgrims armor being downgraded should be fixed now. Now has a new safety net, shouldn't happen anymore
  311. • Fixed an issue in Aonir's Blade that caused some players to not get the "Terror From the Deep"-quest
  312. • Fixed an issue that prevented players from finishing the "In the Name of Knowledge"-quest in Aonir's Blade
  313. • Fixed bug where units in defensive stance could move erraticly
  314. • Fixed bug where speaking to Ianna would not update the "Speak to your companions" task for "The Final Test"
  315. • Fixed creatures not spawning on nav mesh under certain circumstances
  316. • Fixed several issues with "The Lost Trader" quest line
  317. • Fixed an issue that could cause a cutscene during "The Final Test" to become stuck
  318. • Fixed incorrect animation timings in several cutscenes
  319. • Fixed an issue where players could not talk to (or poison) a certain NPC on The Eye anymore
  320.  
  321. Update v1.18:
  322. BUG FIXES
  323. • Fixed some possible issues when trying to connect to a multiplayer session over the internet
  324. • Fixed load menu closing when trying to scroll via the scrollbar
  325. • Fixed being able to enter Unknown Island before having any RTS faction unlocked. If you are currently on Unknown Island without an RTS faction, you will be teleported away upon loading your savegame (don't worry, your progress on the map won't be lost)
  326.  
  327. GENERAL
  328. • Item tooltips shown in quest reward selection/looting window should now display values associated with the party leader/looting character respectively
  329.  
  330. Update v1.17:
  331. BUG FIXES
  332. • Fixed several issues concerning savegames and map transitions in co-op play
  333. • Ring "Thrill of the Duel" now correctly reduces your cooldowns
  334. • Fixed an issue that would cause The Lightbringer to not die on Windwall Foothills
  335. • Fixed a potential issue that would cause the player not being able to find Clara Farlorn after "The Refugees"-quest
  336. • Fixed another issue with Undergast's "The World Within" questline. It should now be possible to talk to him in the creators guild even if the savegame was bugged previously.
  337. • Fixed wrong formation behavior when giving move command to same position repeatedly
  338. • "Elen's High Priest Robe" and "Channeling Robe" now give the correct boni
  339. • Fixed a potential issue that would prevent progress in Qirr's Quest.
  340. • Reworked quest steps for "Corrupted Hearts" quest (collecting shards). This should fix some issues with the quest flow and allow players stuck here to advance properly.
  341. • Fixed an issue that would allow players to advance in "The Prodigal Son"-quest without having it enabled
  342. • Fixed plotstoppers on Foot of Barga Gor and The Eye
  343.  
  344. GENERAL
  345. • Difficulty of Enemy AI on Windwall Foothills reduced
  346.  
  347. Update v1.16:
  348. GENERAL
  349. • New backend for online system
  350. • One-handed weapons can now be equipped to both hands directly via right click
  351.  
  352. BUG FIXES
  353. • Fixed infinite loop in a certain dialogue with Yria
  354. • Fixed a problem where an essential NPC could die during the final boss fight under some circumstances
  355. • Fixed a possible crash when ownership of an RTS base is transferred to a non-RTS-enabled faction
  356. • Fixed exploit when summoning two different creatures at the same location
  357. • Fixed "Solarplexus Strike II" damage not being calculated correctly
  358.  
  359. Update v1.15:
  360. GENERAL
  361. • Added notification once a companion has gained access to their signature ability
  362.  
  363. BUG FIXES
  364. • Lots fixes and improvements for all companion quests and accompanying dialogues
  365. • Fixed another NPC that potentially could have gone missing on The Golden Road
  366.  
  367. Update v1.14:
  368. GERNERAL
  369. • A certain trader will now appear in Everlight after he has been rescued
  370. • When not siding with hunters in "Legacy of Destruction", player will now be able to attack them
  371. • Enabled "Form Squad" button
  372.  
  373. BUG FIXEs
  374. • Fixed another Undergast dialogue issue (The World Within)
  375. • Fixed active hero abilities resetting after loading a game
  376. • Fixed hero stats sometimes not updating correctly on item swap
  377. • Fixed unreachable chests on Mulandir & The Golden Road
  378. • Fixed hide helmets option not working for companions in some cases
  379. • Fixed weapon "Firewielder's Legacy" damage not scaling correctly
  380. • Fixed an issue with "The Legacy of Destruction" caused by the player leaving in the middle of a dialogue
  381. • Fixed several potential issues in dialogues which could break if the player had the wrong party members
  382. • Fixed an issue that did not move player out of the RTS in the foot of barga gor map
  383. • Fixed some missing quest markers
  384. • Fixed potential dialogue issues in Farlorn's Hope
  385. • Fixed potential crash when applying a blueprint that reduces construction costs for a building upgrade
  386.  
  387. BALANCING
  388. • Campaign: Artefact enemies slightly stronger, some ability changes, XP gain balanced
  389. • Campaign: Increased health of late game creeps
  390. • Campaign: Reduced cast time of Undead Tormented Mage
  391.  
  392. Update v1.13:
  393. GENERAL
  394. • Late game enemy RTS heroes in campaign reworked
  395. • Newly added creep spells and perks are now transfered to older savegames
  396.  
  397. BUG FIXES
  398. • Fixed several issues related to "The Legacy of Destruction" quest
  399. • Fixed an issue where a dialogue for "The Final Test" would not trigger
  400. • Fixed "The Engineer" quest not updating upon acquiring a certain item
  401. • Fixed an issue that would cause the main quest to get stuck in the Old-Haalayash Elves Mission
  402. • Fixed an issue that would not allow the player to leave to Monastery Ruins
  403. • Fixed issue with a repeating cutscene on The Eye
  404. • Fixed some RTS related issues on The Eye
  405. • Fixed some achievements not triggering correctly
  406. • Fixed crash bug when loading map in coop
  407. • Fixed rare crash regarding creature conditions
  408. • Fixed a bug where spell consequences were not applied in the right order leading to wrong spell outcomes
  409.  
  410. Update v1.12:
  411. GENERAL
  412. • New item graphics
  413. • Heroes are preselected when entering a new map
  414.  
  415. BUG FIXES
  416. • Fixed a questlog bug in Aonir's Blade when the player did not choose any side
  417. • Fixed a dialogue bug that would stop an intro dialogue in the final mission
  418. • Fixed a dialogue bug that would stop an important dialogue in The Nexus
  419. • Fixed a dialogue bug that would stop the player from completing The Golden Road
  420. • Fixed player not being able to talk to some NPCs for Corrupted Hearts quest
  421. • Fixed essential NPCs for the Corrupted Hearts quest not being immortal
  422. • Fixed player not being able to turn in Fragments of the Phoenix after collecting all of them
  423. • Fixed player not being able to talk to Undergast for the "The World Within" quest
  424. • Fixed player being permanently uncontrollable after talking to Angar after making certain story choices
  425. • Fixed several issues causing your companion's personal quests to become stuck
  426. • Fixed workers having issues approaching fish resource deposits after loading a savegame
  427. • Fixed selection frame remaining visible when casting spell while dragging
  428. • Fixed incorrect directions being displayed when trying to turn certain pillars
  429. • Fixed savegames in Iskander Wilds where Angar is missing
  430. • Fixed item "Noria's Command" to now apply its bonus to all weapons
  431. • Fixed rare bug that could lead to factions not being correctly restored after loading a game
  432. • Fixed possible memory corrupting bug that could lead to crashes or desyncs
  433. • Fixed players being able to travel directly from Unknown Island to Iskander Wilds (unfortunately you will have to load a savegame from the Unknown Island or before if you were affected by this bug)
  434. • T3 Enemy RTS units damage in campaign scales properly to difficulty levels now
  435. • Fixed an issue that would cause the game to crash immediately on startup on certain systems
  436.  
  437. BALANCING
  438. • Reworked most enemy RTS heroes in campaign
  439. • Efficiency of Leadership Auras reduced
  440. • Clarity: Reduced amount of focus gained when the effect triggers. The effect can now also only trigger every 2 seconds.
  441. • Avatar: Cooldown increased to 30 seconds from 15 seconds
  442.  
  443. Update v1.11:
  444. GENERAL
  445. • Added more unique items and item icons
  446. • Localization fixes and updates
  447. • Drastically reduced memory usage when playing for extended periods of time (unless Asset Caching is set to "Always" in which case you probably don't care anyways)
  448.  
  449. BUG FIXES
  450. • Fixed a cutscene during "An Uneasy Alliance" not ending with certain hero party configurations
  451. • Fixed consumable item slot of hero possibly being locked by accident
  452. • Fixed a lose condition in Iskander Wilds
  453. • Fixed factions in Mulandir turning hostile in rare occasions
  454. • Fixed some bosses being instantly killable with certain weapons
  455. • Call to arms now applies the correct effect on all ranks
  456. • Fixed hands of characters disappearing when equipping certain armors
  457. • Fixed an issue that would cause infinite dialogues in Barga Gor
  458. • Fixed an issue that would cause an instant defeat upon returing to The Unknown Island
  459. • Fixed various inspections
  460. • Fixed an issue with the player-selected faction on The Eye
  461. • Fixed an issue that stopped the player from completing The Golden Road
  462. • Fixed various issues that would not allow progress on Aonir's Blade side quests
  463. • Fixed an issue on Windwall Foothills that stopped the main quest from progressing
  464. • Fixed heroes not spawning when leaving the temple on The Unknown Island
  465. • Fixed an issue that would not allow players to finish an important quest on Scorching Desert: Oasis
  466. • Fixed various other quest-related issues
  467.  
  468. Update v1.10:
  469. BUG FIXEs
  470. • Fixed several quest-related bugs
  471. • Fixed Human Architect sometimes not appearing
  472. • Fixed transport pathfinding on Fortress Stoneguard skirmish map
  473. • Fixed loadings screen sometimes getting stuck in multiplayer sessions
  474.  
  475. Update v1.09:
  476. GENERAL
  477. • Some higher quality helmet item prices reduced in campaign
  478. • Orb useable item prices reduced in campaign
  479. • Slight adjustments to Raze ability
  480.  
  481. BUG FIXES
  482. • Fixed "Olive Branch" quest (If you already talked to the messenger, the quest will update the next time you are in Mulandir)
  483. • Fixed not being able to talk to a required NPC for "Going on the Offensive" quest if you were too nice to him
  484. • Fixed crash when using "Create Stone I / II / III" ability
  485. • Fixed consumables sometimes not triggering their cooldown correctly
  486. • Fixed certain abilities not being removed from action groups after a corresponding quest was finished
  487. • Several fixes and improved communication of quest targets for the "Corrupted Hearts" quest
  488. • Fixed some item attribute bonuses not being applied correctly under certain circumstances
  489. • Characters are now replaced if their saved position got invalid because patches made the area unreachable
  490. • Fixed missing gender-specific voice lines in German audio
  491. • Fixed heroes not auto attacking on Unknown Island
  492. • Fixed Human Architect on Iskander Wilds level
  493. • Fixed prices of Trader perks not being applied
  494. • Fixed hair not being acquirable for "The Elixir" quest (you may have to talk to the target twice in order for the dialogue to reset)
  495. • Fixed crash that could sometimes occur in pause menu
  496. • Fixed starting with wrong faction (e.g. as enemy) or only seeing a black map after loading a savegame
  497. • Misc other minor quest fixes
  498.  
  499. Update v1.08:
  500. GENERAL
  501. • Highlight particle effect of loot containers will now remain active until the container is empty
  502.  
  503. BUG FIXES
  504. • Fixed an issue with the "Terror from the Deep" quest
  505. • Fixed an issue with certain Dragon Hunters refusing to die
  506. • Fixed missing collision for building in Everlight
  507.  
  508. Update v1.07:
  509. GENERAL
  510. • When playing co-op, only the host can now control the character creator
  511.  
  512. BUG FIXES
  513. • "The Elixir" quest can now be completed
  514. • Fixed "No Rest for the Wicked" issue when defeating some enemies in the wrong order
  515. • Lost Trader in Farlorn's Hope now has correct inventory
  516.  
  517. Update v1.06:
  518. BUG FIXES
  519. • The Refugees: Fixed "fix" for not being able to talk to Clara
  520. • Prodigal Son: Fixed Ibertus not being interactable in old savegames without reloading
  521. • Fixed workers getting stuck in inescapable area next to capitol on AB
  522. • Fixed another bug related to the "The Elixir" quest
  523. NOTE: If you acquire one of the items but drop/sell it before finishing the quest, the quest tracker may not show the quest anymore or you may not be able to talk to Rohesia. Once you have all the required items in your inventory again, the tracker will update and you will be able to talk to her.
  524.  
  525. Update v1.05:
  526. GENERAL
  527. • Decreased RTS difficulty on later campaign maps, especially on Easy and Normal difficulty
  528. • Various minor fixes and improvements to english voice overs
  529. • Changelog now only opens on game start if there are new changes
  530. • Improved starting gear selection for heroes with low dexterity
  531. • Slightly reduced savegame file size
  532.  
  533. BUG FIXES
  534. • Fixed "A Macabre Market" quest (targets now turn hostile when they should)
  535. • Fixed incorrectly placed quest marker for "Lingering Hope" quest
  536. • Added additional means to acquire a certain ingredient required for "The Elixir"
  537. • Fixed Isgrimm's armor upgrades not being applied (if you already tried to upgrade him, the upgrade will be applied once you bring him the materials for the next level)
  538. • Fixed a possible issue that could prevent a dialogue with Arlan Finrior from being started
  539. • Fixed an issue that could prevent you from progressing in the "The Refugees" quest line if a building was placed in an unfortunate spot
  540. • Fixed a potential issue that did not allow players to talk to a story-relevant person in Everlight
  541. • Fixed an issue that gave player a story-option in Hybernian Ruins that they did not yet unlock
  542.  
  543. MULTIPLAYER BALANCING
  544. • Judgement: Increased cast time significantly.
  545. • Judgement: Reduced cast range significantly.
  546. • Judgement: Decreased damage output slightly.
  547.  
  548. Update v1.04:
  549. • Fixed several quest related bugs
  550. • Fixed loot bags not being clickable when dropped too close to a building
  551. • Multiplayer chat history will now be cleared when entering a new session
  552. • Fixed timing on some death animations
  553.  
  554. Update v1.03:
  555. • Crash fixes
  556. • Savegame-related fixes
  557. • Minor performance improvements
  558.  
  559. Update v1.02:
  560. BUG FIXES
  561. • Fixed (another) issue preventing co-op players from proceeding past Fortress Vastel: Burial Caverns in the prologue
  562. • Fixed an issue involving "The Refugees" quest.
  563. We recommend restarting the game from a savegame made BEFORE entering the level for this quest. (Your most recent savegame will most likely work, too, but just to be safe.)
  564. • Summons of Phantasm and Doppelganger Ability now wear armor
  565. • Fixed some quests occasionally being displayed multiple times in the quest tracker
  566. • Fixed screen remaining black during a certain dialogue
  567. • Fixed birds flying sideways
  568.  
  569. MULTIPLAYER BALANCING
  570. • Reduced the focus costs of Fan of Knives from 10 to 5.
  571. • Slightly increased the damage of Whirlwind.
  572. • Increased the time-out for "Retaliate" from 3/2/1s to 6/4/3s.
  573. • "Giantsbane": can now only affect up to 3 targets at a time.
  574. • "Giantsbane": reduced block chance from 5% to 0%.
  575. • Increased the block chance for 1h Sword and Hammer from 5% to 10%.
  576. • Judgement now does full damage at level two but only affects up to 4 targets.
  577.  
  578. Update v1.01:
  579. BUG FIXES
  580. • Fixed crash at the end of Fortress Vastel: Burial Caverns when playing in co-op mode
  581. • Fixed possible crash in some cutscene dialogues
  582. • Fixed some empty loot chests
  583. • Fixed overflowing text in some UI elements
  584. • Fixed credits not working in 4K resolution
  585. • Fixed some minor dialogue issues
  586. • Fixed minor flickering issues on some scrollbars• Fixed popup window appearing underneath slots in multiplayer lobby
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