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  1. Mono path[0] = '/home/sandie/.steam/debian-installation/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed'
  2. Mono config path = '/home/sandie/.steam/debian-installation/steamapps/common/7 Days To Die/7DaysToDie_Data/MonoBleedingEdge/etc'
  3. Preloaded 'libEOSSDK-Linux-Shipping.so'
  4. Preloaded 'libMagick.so'
  5. Preloaded 'libMouseLib.so'
  6. Preloaded 'lib_burst_generated.so'
  7. Preloaded 'libgetrss.so'
  8. Preloaded 'libsteam_api.so'
  9. Preloaded 'steamclient.so'
  10. Display 0 'BenQ GW2760 27"': 1920x1080 (primary device).
  11. Loading player data from /home/sandie/.steam/debian-installation/steamapps/common/7 Days To Die/7DaysToDie_Data/data.unity3d
  12. Desktop is 1920 x 1080 @ 60 Hz
  13. Initialize engine version: 2021.3.19f1 (c9714fde33b6)
  14. [Subsystems] Discovering subsystems at path /home/sandie/.steam/debian-installation/steamapps/common/7 Days To Die/7DaysToDie_Data/UnitySubsystems
  15. Forcing GfxDevice: OpenGL Core
  16. GfxDevice: creating device client; threaded=1; jobified=0
  17. Renderer: NVIDIA GeForce GTX 1080/PCIe/SSE2
  18. Vendor: NVIDIA Corporation
  19. Version: 4.5.0 NVIDIA 470.199.02
  20. GLES: 0
  21. GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragmen
  22. t_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoki
  23. ng_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_locations GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_sparse_texture2 GL_ARB_sparse_texture_clamp GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_A
  24. RB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_filter_minmax GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_t
  25. ranspose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters
  26. GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_multiview_texture_multisample GL_EXT_multiview_timer_query GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod G
  27. L_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shadow_lod GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_import_sync_object GL_NV_robustness_video_memory_purge GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_EXT_memory_object GL_EXT_memory_object_fd GL_NV_memory_object_sparse GL_KHR_parallel_shader_compile GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_EXT_semaphore GL_EXT_semaphore_fd GL_NV_timeline_semaphore GL_KHR_shader_subgroup GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced
  28. _coherent GL_NVX_blend_equation_advanced_multi_draw_buffers GL_NV_blend_minmax_factor GL_NV_blend_square GL_NV_clip_space_w_scaling GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_dilate GL_NV_conservative_raster_pre_snap_triangles GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_feature_query GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_shader_passthrough GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_
  29. NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_memory_attachment GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_query_resource GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_float64 GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_shader_subgroup_partitioned GL_NV_stereo_view_rendering GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_NV_texture_shader2 GL_NV
  30. _texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vdpau_interop GL_NV_vdpau_interop2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NV_viewport_swizzle GL_NVX_conditional_render GL_NV_gpu_multicast GL_NVX_progress_fence GL_NVX_gpu_memory_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_OVR_multiview GL_OVR_multiview2 GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum
  31. OPENGL LOG: Creating OpenGL 4.5 graphics device ; Context level <OpenGL 4.5> ; Context handle 31141416
  32. Begin MonoManager ReloadAssembly
  33. - Completed reload, in 0.071 seconds
  34. Default vsync count 0
  35. requesting resize 1920 x 1080
  36. Using native desktop resolution 1920 x 1080
  37. requesting fullscreen 1920 x 1080 at 0 Hz
  38. Desktop is 1920 x 1080 @ 60 Hz
  39. UnloadTime: 1.035622 ms
  40. 2023-10-28T13:45:04 0.026 INF Version: Alpha 21.1 (b16) Compatibility Version: Alpha 21.1, Build: LinuxPlayer 64 Bit
  41. 2023-10-28T13:45:04 0.027 INF System information:
  42. 2023-10-28T13:45:04 0.027 INF OS: Linux 5.10 Debian GNU/Linux 11 64bit
  43. 2023-10-28T13:45:04 0.045 INF CPU: AMD Ryzen 7 2700X Eight-Core Processor (cores: 16)
  44. 2023-10-28T13:45:04 0.045 INF RAM: 32085 MB
  45. 2023-10-28T13:45:04 0.045 INF GPU: NVIDIA GeForce GTX 1080/PCIe/SSE2 (8192 MB)
  46. 2023-10-28T13:45:04 0.049 INF Graphics API: OpenGL 4.5.0 NVIDIA 470.199.02 (shader level 5.0)
  47. 2023-10-28T13:45:04 0.066 INF Last played version: Alpha 21.1
  48. 2023-10-28T13:45:04 0.068 INF Local UTC offset: 2 hours
  49. 2023-10-28T13:45:04 0.091 INF Command line arguments: /home/sandie/.steam/debian-installation/steamapps/common/7 Days To Die/7DaysToDie.x86_64 -force-glcore -nogs -noeac -logfile /home/sandie/.steam/debian-installation/steamapps/common/7 Days To Die/7DaysToDie_Data/output_log_client__2023-10-28__13-45-03.txt
  50. 2023-10-28T13:45:04 0.101 INF [Platform] Init
  51. 2023-10-28T13:45:04 0.143 INF [Platform] Using native platform: Steam
  52. 2023-10-28T13:45:04 0.144 INF [Platform] Using cross platform: EOS
  53. 2023-10-28T13:45:04 0.144 INF [Platform] Using server platform: Steam
  54. 2023-10-28T13:45:04 0.144 INF [Platform] Using server platform: XBL
  55. 2023-10-28T13:45:04 0.151 INF Starting PlayerInputManager...
  56. 2023-10-28T13:45:04 0.299 INF InControl (version 1.8.2 build 9357, native module = False, XInput = True)
  57. 2023-10-28T13:45:04 0.313 INF [Platform] Initializing Steam
  58. [S_API] SteamAPI_Init(): Loaded '/home/sandie/.steam/debian-installation/linux64/steamclient.so' OK.
  59. Setting breakpad minidump AppID = 251570
  60. SteamInternal_SetMinidumpSteamID: Caching Steam ID: 76561198044650830 [API loaded no]
  61. 2023-10-28T13:45:04 0.345 INF [Steamworks.NET] SteamAPI_Init() ok
  62. 2023-10-28T13:45:04 0.347 INF [Steamworks.NET] Registering auth callbacks
  63. 2023-10-28T13:45:04 0.350 INF Not running in Big Picture Mode, no on-screen keyboard available
  64. 2023-10-28T13:45:04 0.350 INF [Platform] Initializing EOS
  65. 2023-10-28T13:45:04 0.366 INF [EOS] Initialize: Success
  66. 2023-10-28T13:45:04 0.377 INF [EOS-ACC] Not started with EAC, anticheat disabled
  67. 2023-10-28T13:45:04 0.379 INF [Platform] Initializing XBL
  68. 2023-10-28T13:45:04 0.564 INF Localization language from prefs: english
  69. 2023-10-28T13:45:04 0.565 INF Texture quality is set to 1
  70. Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
  71. UnloadTime: 2.682751 ms
  72. Fallback handler could not load library /home/sandie/.steam/debian-installation/steamapps/common/7 Days To Die/7DaysToDie_Data/MonoBleedingEdge/x86_64/data-0x5247080.so
  73. ERROR: ld.so: object '/home/sandie/.steam/debian-installation/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
  74. Fallback handler could not load library /home/sandie/.steam/debian-installation/steamapps/common/7 Days To Die/7DaysToDie_Data/MonoBleedingEdge/x86_64/data-0x567de80.so
  75. 2023-10-28T13:45:12 8.249 INF Awake IsFocused: True
  76. 2023-10-28T13:45:12 8.250 INF Awake
  77. 2023-10-28T13:45:12 8.436 INF Occlusion: Awake
  78. 2023-10-28T13:45:12 8.442 WRN Device name for flag StandaloneLinux is unknown
  79. 2023-10-28T13:45:12 8.443 INF ApplyAllOptions streaming budget 7372.8 MB
  80. 2023-10-28T13:45:12 8.444 INF ApplyAllOptions current screen 1920 x 1080, 60hz, window 1920 x 1080, mode FullScreenWindow
  81. 2023-10-28T13:45:12 8.445 INF Texture quality is set to 1
  82. 2023-10-28T13:45:12 8.445 INF ApplyTextureFilter 1, AF Enable
  83. 2023-10-28T13:45:12 8.446 INF ApplyTerrainOptions 2
  84. Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 6155.
  85. Total: 15.333275 ms (FindLiveObjects: 0.307988 ms CreateObjectMapping: 0.108033 ms MarkObjects: 14.875566 ms DeleteObjects: 0.040977 ms)
  86.  
  87. 2023-10-28T13:45:13 9.041 INF [MODS] Start loading from: '/home/sandie/.steam/debian-installation/steamapps/common/7 Days To Die/7DaysToDie_Data/../Mods'
  88. 2023-10-28T13:45:13 9.047 INF [MODS] Initializing mod code
  89. 2023-10-28T13:45:13 9.047 INF [MODS] Loading done
  90. 2023-10-28T13:45:13 9.071 INF Loading permissions file at '/home/sandie/.local/share/7DaysToDie/Saves/serveradmin.xml'
  91. 2023-10-28T13:45:13 9.100 INF Loading permissions file done.
  92. 2023-10-28T13:45:13 9.168 INF GameSense server not found (no props file), disabling
  93. 2023-10-28T13:45:13 9.168 INF [PartyQuests] Initialized
  94. 2023-10-28T13:45:13 9.169 INF Awake done in 919 ms
  95. 2023-10-28T13:45:13 9.214 INF [XUi] Instantiating XUi from default prefab.
  96. 2023-10-28T13:45:13 9.219 INF [XUi] XUi instantiation completed in 4 ms
  97. 2023-10-28T13:45:13 9.293 INF [XUi] Loading XUi asynchronously
  98. 2023-10-28T13:45:13 9.309 INF Updated culture for display texts
  99. 2023-10-28T13:45:14 9.988 INF [XUi] Parsing all window groups completed in 612 ms total.
  100. Couldn't create a Convex Mesh from source mesh "Head" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
  101. 2023-10-28T13:45:15 11.121 INF [XUi] Initialized all window groups completed in 656 ms total.
  102. 2023-10-28T13:45:15 11.494 INF LoadTextureArraysForQuality quality -1 to 1, reload False
  103. 2023-10-28T13:45:19 15.148 INF LoadTextureArraysForQuality took 3.654
  104. 2023-10-28T13:45:19 15.175 INF Loaded (local): rwgmixer in 0.02
  105. 2023-10-28T13:45:19 15.225 INF Loaded (local): archetypes in 0.05
  106. 2023-10-28T13:45:19 15.240 INF Loaded (local): loadingscreen in 0.01
  107. 2023-10-28T13:45:19 15.241 INF WorldStaticData.Init() needed 5.000s
  108. 2023-10-28T13:45:19 15.261 INF [Steamworks.NET] Login ok.
  109. 2023-10-28T13:45:19 15.261 INF [EOS] Login
  110. 2023-10-28T13:45:19 15.592 INF AchievementManager: Received stats and achievements from Steam
  111. 2023-10-28T13:45:19 15.625 WRN [Steam] Tick took exceptionally long: 34 ms
  112. 2023-10-28T13:45:21 16.812 INF [EOS] Login succeeded, PUID: 00022e7ee83f4d11a9fdd14a9e00973e
  113. 2023-10-28T13:45:21 16.814 INF [EOS] Getting native user for 00022e7ee83f4d11a9fdd14a9e00973e
  114. 2023-10-28T13:45:21 16.816 INF [EOS] CopyIdToken result: Success
  115. 2023-10-28T13:45:22 17.994 INF [EOS] TransferProgress: News.xml, 4380 / 4380
  116. 2023-10-28T13:45:22 18.229 INF [EOS] Read (News.xml) completed: Success, received 4322 bytes
  117. 2023-10-28T13:45:53 49.462 INF Stamp loading took 1.2630581 seconds
  118. 2023-10-28T13:45:53 49.474 INF WorldGenerator:Generating Lojemaco County
  119. 2023-10-28T13:45:53 49.610 INF generateBiomeTiles start
  120. 2023-10-28T13:45:53 49.618 INF generateTerrainTiles start at 0.007
  121. 2023-10-28T13:45:53 49.620 INF generateBaseStamps start at 0.01
  122. 2023-10-28T13:45:54 50.392 INF generateMountains start at 0.7820001
  123. 2023-10-28T13:45:54 50.410 INF writeStampsToMaps start at 0.8
  124. 2023-10-28T13:45:54 50.464 INF WaterMap took 0s
  125. 2023-10-28T13:45:55 50.822 INF writeStampsToMaps end at 1.211
  126. 2023-10-28T13:45:56 52.409 INF terrainGenerationUsingStreetTileData took 0.631
  127. 2023-10-28T13:45:57 52.980 INF POISmoother SmoothStreetTiles took 0.554
  128. 2023-10-28T13:45:57 53.042 INF HighwayPlanner.Plan took 0.057
  129. 2023-10-28T13:45:57 53.134 INF TownPlanner SpawnPrefabs took 0.075
  130. 2023-10-28T13:46:04 60.309 INF WildernessPlanner.Plan took 7.171; 11 prefabs spawned
  131. 2023-10-28T13:46:04 60.366 INF Smooth Wilderness Terrain took 0.053
  132. 2023-10-28T13:46:04 60.509 INF WildernessPathPlanner.Plan took 0.142
  133. 2023-10-28T13:46:04 60.536 INF WorldGenerator:Saving Roads
  134. 2023-10-28T13:46:05 60.752 INF Saving roads to map took 0.214
  135. 2023-10-28T13:46:05 61.145 INF Smooth Road Terrain took: 0.3924553 seconds
  136. 2023-10-28T13:46:05 61.468 INF BloodMoon SetDay: day 7, last day 0, freq 7, range 0
  137. 2023-10-28T13:46:05 61.548 INF WorldGenerator:Writing debug visuals
  138. 2023-10-28T13:46:07 63.057 INF WorldGenerator:Generation Complete!: Time Elapsed: 0 minutes 13 seconds
  139. 2023-10-28T13:46:50 106.224 INF NET: Starting server protocols
  140. 2023-10-28T13:46:50 106.271 INF NET: LiteNetLib server started
  141. 2023-10-28T13:46:50 106.271 INF [Steamworks.NET] NET: Server started
  142. 2023-10-28T13:46:50 106.271 INF Started thread SteamNetworkingServer
  143. 2023-10-28T13:46:50 106.271 INF [EOS-P2PS] Server started
  144. 2023-10-28T13:46:50 106.272 INF StartGame
  145. 2023-10-28T13:46:50 106.273 INF NetPackageManager Init
  146. 2023-10-28T13:46:50 106.327 INF [XUi] Instantiating XUi from default prefab.
  147. 2023-10-28T13:46:50 106.337 INF [XUi] XUi instantiation completed in 9 ms
  148. 2023-10-28T13:46:50 106.344 INF Persistent GamePrefs saved
  149. GamePref.AdminFileName = serveradmin.xml
  150. GamePref.AirDropFrequency = 72
  151. GamePref.AirDropMarker = True
  152. GamePref.AllowSpawnNearBackpack = True
  153. GamePref.AutopilotMode = 0
  154. GamePref.BedrollDeadZoneSize = 15
  155. GamePref.BedrollExpiryTime = 45
  156. GamePref.BlockDamageAI = 100
  157. GamePref.BlockDamageAIBM = 100
  158. GamePref.BlockDamagePlayer = 100
  159. GamePref.BloodMoonEnemyCount = 8
  160. GamePref.BloodMoonFrequency = 7
  161. GamePref.BloodMoonRange = 0
  162. GamePref.BloodMoonWarning = 8
  163. GamePref.BuildCreate = False
  164. GamePref.ConnectToServerIP = 127.0.0.1
  165. GamePref.ConnectToServerPort = 26900
  166. GamePref.CraftTimer =
  167. GamePref.CreateLevelDim = 8
  168. GamePref.CreateLevelName = My Level
  169. GamePref.CreativeMenuEnabled = False
  170. GamePref.DayCount = 3
  171. GamePref.DayLightLength = 18
  172. GamePref.DayNightLength = 60
  173. GamePref.DebugMenuEnabled = False
  174. GamePref.DebugMenuShowTasks = False
  175. GamePref.DebugStopEnemiesMoving = False
  176. GamePref.DropOnDeath = 1
  177. GamePref.DropOnQuit = 0
  178. GamePref.DynamicMeshDistance = 1000
  179. GamePref.DynamicMeshEnabled = True
  180. GamePref.DynamicMeshLandClaimBuffer = 3
  181. GamePref.DynamicMeshLandClaimOnly = True
  182. GamePref.DynamicMeshMaxItemCache = 3
  183. GamePref.DynamicMeshMaxRegionCache = 1
  184. GamePref.DynamicMeshUseImposters = False
  185. GamePref.DynamicSpawner =
  186. GamePref.EACEnabled = False
  187. GamePref.EnableMapRendering = False
  188. GamePref.EnemyDifficulty = 0
  189. GamePref.EnemySpawnMode = True
  190. GamePref.FavoriteServersList =
  191. GamePref.FragLimit = 20
  192. GamePref.GameDifficulty = 1
  193. GamePref.GameGuidClient =
  194. GamePref.GameMode = GameModeSurvival
  195. GamePref.GameName = crashtest
  196. GamePref.GameNameClient = My Game
  197. GamePref.GameVersion = Alpha 21.1
  198. GamePref.GameWorld = Lojemaco County
  199. GamePref.HideCommandExecutionLog = 0
  200. GamePref.JoiningOptions = True
  201. GamePref.LandClaimCount = 3
  202. GamePref.LandClaimDeadZone = 30
  203. GamePref.LandClaimDecayMode = 0
  204. GamePref.LandClaimExpiryTime = 7
  205. GamePref.LandClaimOfflineDelay = 0
  206. GamePref.LandClaimOfflineDurabilityModifier = 4
  207. GamePref.LandClaimOnlineDurabilityModifier = 4
  208. GamePref.LandClaimSize = 41
  209. GamePref.Language = english
  210. GamePref.LanguageBrowser =
  211. GamePref.LastGameResetRevision = 13
  212. GamePref.LastLoadedPrefab =
  213. GamePref.LastLoadingTipRead = 7
  214. GamePref.LootAbundance = 100
  215. GamePref.LootRespawnDays = 7
  216. GamePref.LootTimer =
  217. GamePref.MatchLength = 10
  218. GamePref.MaxChunkAge = -1
  219. GamePref.MaxQueuedMeshLayers = 40
  220. GamePref.MaxSpawnedAnimals = 50
  221. GamePref.MaxSpawnedZombies = 64
  222. GamePref.MaxUncoveredMapChunksPerPlayer = 524288
  223. GamePref.NewGameSetDefaults = True
  224. GamePref.NoGraphicsMode = False
  225. GamePref.OptionsAllowController = True
  226. GamePref.OptionsAmbientVolumeLevel = 0.121552
  227. GamePref.OptionsAudioOcclusion = False
  228. GamePref.OptionsBackgroundGlobalOpacity = 0.864224
  229. GamePref.OptionsControllerTriggerEffects = False
  230. GamePref.OptionsControllerVibration = True
  231. GamePref.OptionsControlsResetRevision = 6
  232. GamePref.OptionsDisableChunkLODs = False
  233. GamePref.OptionsDynamicMusicDailyTime = 0.45
  234. GamePref.OptionsDynamicMusicEnabled = True
  235. GamePref.OptionsForegroundGlobalOpacity = 1
  236. GamePref.OptionsGfxAA = 1
  237. GamePref.OptionsGfxAASharpness = 0
  238. GamePref.OptionsGfxBloom = True
  239. GamePref.OptionsGfxBrightness = 0.7
  240. GamePref.OptionsGfxDOF = False
  241. GamePref.OptionsGfxDynamicMinFPS = 30
  242. GamePref.OptionsGfxDynamicMode = 0
  243. GamePref.OptionsGfxDynamicScale = 1
  244. GamePref.OptionsGfxFOV = 65
  245. GamePref.OptionsGfxGameplayResolutionHeight = 0
  246. GamePref.OptionsGfxGameplayResolutionWidth = 0
  247. GamePref.OptionsGfxGrassDistance = 2
  248. GamePref.OptionsGfxLODDistance = 0.5
  249. GamePref.OptionsGfxMotionBlur = 0
  250. GamePref.OptionsGfxObjQuality = 2
  251. GamePref.OptionsGfxOcclusion = True
  252. GamePref.OptionsGfxQualityPreset = 5
  253. GamePref.OptionsGfxReflectQuality = 1
  254. GamePref.OptionsGfxReflectShadows = False
  255. GamePref.OptionsGfxResetRevision = 3
  256. GamePref.OptionsGfxResolution = 0
  257. GamePref.OptionsGfxShadowDistance = 1
  258. GamePref.OptionsGfxSSAO = True
  259. GamePref.OptionsGfxSSReflections = 1
  260. GamePref.OptionsGfxStreamMipmaps = True
  261. GamePref.OptionsGfxSunShafts = False
  262. GamePref.OptionsGfxTerrainQuality = 2
  263. GamePref.OptionsGfxTexFilter = 1
  264. GamePref.OptionsGfxTexQuality = 1
  265. GamePref.OptionsGfxTreeDistance = 4
  266. GamePref.OptionsGfxUMATexQuality = 1
  267. GamePref.OptionsGfxViewDistance = 6
  268. GamePref.OptionsGfxVsync = 1
  269. GamePref.OptionsGfxWaterPtlLimiter = 0.5
  270. GamePref.OptionsGfxWaterQuality = 1
  271. GamePref.OptionsHudOpacity = 1
  272. GamePref.OptionsHudSize = 1
  273. GamePref.OptionsInterfaceSensitivity = 0.75
  274. GamePref.OptionsIntroMovieEnabled = True
  275. GamePref.OptionsInvertMouse = False
  276. GamePref.OptionsJournalPopup = True
  277. GamePref.OptionsLiteNetLibMtuOverride = False
  278. GamePref.OptionsLookSensitivity = 0.45
  279. GamePref.OptionsMenuMusicVolumeLevel = 0.7
  280. GamePref.OptionsMicVolumeLevel = 0.75
  281. GamePref.OptionsMumblePositionalAudioSupport = False
  282. GamePref.OptionsMusicVolumeLevel = 0.202586
  283. GamePref.OptionsOverallAudioVolumeLevel = 0.899687
  284. GamePref.OptionsPlayChanceFrequency = 3
  285. GamePref.OptionsPlayChanceProbability = 0.983
  286. GamePref.OptionsPlayerModel = playerFemale
  287. GamePref.OptionsPlayerModelTexture = Player/Male/Player_male
  288. GamePref.OptionsPOICulling = 1
  289. GamePref.OptionsQuestsAutoAccept = True
  290. GamePref.OptionsQuestsAutoShare = True
  291. GamePref.OptionsScreenBoundsValue = 1
  292. GamePref.OptionsSelectionBoxAlphaMultiplier = 0.4
  293. GamePref.OptionsShowCompass = True
  294. GamePref.OptionsShowCrosshair = True
  295. GamePref.OptionsStabSpawnBlocksOnGround = True
  296. GamePref.OptionsSubtitlesEnabled = True
  297. GamePref.OptionsTempCelsius = True
  298. GamePref.OptionsUiFpsScaling = 1
  299. GamePref.OptionsVehicleLookSensitivity = 0.5
  300. GamePref.OptionsVoiceChatEnabled = True
  301. GamePref.OptionsVoiceInputDevice =
  302. GamePref.OptionsVoiceOutputDevice = Scarlett 18i8 2nd Gen Analog Surround 7.1
  303. GamePref.OptionsVoiceVolumeLevel = 0.75
  304. GamePref.OptionsWeaponAiming = False
  305. GamePref.OptionsZoomAccel = 0.5
  306. GamePref.OptionsZoomSensitivity = 0.3
  307. GamePref.PartySharedKillRange = 100
  308. GamePref.PersistentPlayerProfiles = False
  309. GamePref.PlayerAutologin = False
  310. GamePref.PlayerKillingMode = 2
  311. GamePref.PlayerName = Wildflower
  312. GamePref.PlayerSafeZoneHours = 7
  313. GamePref.PlayerSafeZoneLevel = 5
  314. GamePref.PlayerToken =
  315. GamePref.PlaytestBiome = 3
  316. GamePref.RebuildMap = False
  317. GamePref.Region = Europe
  318. GamePref.SaveDataLimit = -1
  319. GamePref.SaveGameFolder = /home/sandie/.local/share/7DaysToDie/Saves
  320. GamePref.SelectionContextMode = 0
  321. GamePref.SelectionOperationMode = 0
  322. GamePref.ServerAdminSlots = 0
  323. GamePref.ServerAdminSlotsPermission = 0
  324. GamePref.ServerDescription =
  325. GamePref.ServerDisabledNetworkProtocols =
  326. GamePref.ServerHistoryCache =
  327. GamePref.ServerIP =
  328. GamePref.ServerIsPublic = True
  329. GamePref.ServerLoginConfirmationText =
  330. GamePref.ServerMaxAllowedViewDistance = 12
  331. GamePref.ServerMaxPlayerCount = 1
  332. GamePref.ServerMaxWorldTransferSpeedKiBs = 512
  333. GamePref.ServerName = Default Server
  334. GamePref.ServerPort = 26900
  335. GamePref.ServerReservedSlots = 0
  336. GamePref.ServerReservedSlotsPermission = 100
  337. GamePref.ServerVisibility = 0
  338. GamePref.ServerWebsiteURL =
  339. GamePref.ShowFriendPlayerOnMap = True
  340. GamePref.TelnetEnabled = True
  341. GamePref.TelnetFailedLoginLimit = 10
  342. GamePref.TelnetFailedLoginsBlocktime = 10
  343. GamePref.TelnetPort = 8081
  344. GamePref.TerminalWindowEnabled = True
  345. GamePref.TwitchBloodMoonAllowed = False
  346. GamePref.TwitchServerPermission = 90
  347. GamePref.UNUSED_ControlPanelEnabled = False
  348. GamePref.UNUSED_ControlPanelPort = 8080
  349. GamePref.UNUSED_LastLoadedPrefabSize =
  350. GamePref.UNUSED_OptionsBloom =
  351. GamePref.UNUSED_OptionsDOF =
  352. GamePref.UNUSED_OptionsFieldOfViewNew =
  353. GamePref.UNUSED_OptionsGamma =
  354. GamePref.UNUSED_OptionsMotionBlur =
  355. GamePref.UNUSED_OptionsObjectBlur =
  356. GamePref.UNUSED_OptionsReflectionBounces =
  357. GamePref.UNUSED_OptionsReflectionCullList =
  358. GamePref.UNUSED_OptionsReflectionFarClip =
  359. GamePref.UNUSED_OptionsReflectionRefreshMode =
  360. GamePref.UNUSED_OptionsReflectionShadowDistance =
  361. GamePref.UNUSED_OptionsReflectionTimeSlicingMode =
  362. GamePref.UNUSED_OptionsSSAO =
  363. GamePref.UNUSED_OptionsStreamingMipmapsBudget =
  364. GamePref.UNUSED_OptionsSunShafts =
  365. GamePref.UNUSED_PlayerId =
  366. GamePref.UserDataFolder = /home/sandie/.local/share/7DaysToDie
  367. GamePref.WebDashboardEnabled = False
  368. GamePref.WebDashboardPort = 8080
  369. GamePref.WebDashboardUrl =
  370. GamePref.WorldGenSeed =
  371. GamePref.WorldGenSize = 8192
  372. GamePref.XPMultiplier = 100
  373. GamePref.ZombieBMMove = 3
  374. GamePref.ZombieFeralMove = 3
  375. GamePref.ZombieFeralSense = 0
  376. GamePref.ZombieMove = 0
  377. GamePref.ZombieMoveNight = 3
  378. GamePref.ZombiePlayers = True
  379. GameStat.AirDropFrequency = 72
  380. GameStat.AirDropMarker = True
  381. GameStat.AllowedViewDistance = 6
  382. GameStat.AnimalCount = 0
  383. GameStat.AutoParty = False
  384. GameStat.BedrollExpiryTime = 45
  385. GameStat.BlockDamagePlayer = 100
  386. GameStat.BloodMoonDay = 7
  387. GameStat.BloodMoonEnemyCount = 8
  388. GameStat.BloodMoonWarning = 8
  389. GameStat.ChunkStabilityEnabled = True
  390. GameStat.CraftTimer =
  391. GameStat.CurrentRoundIx = 0
  392. GameStat.DayLightLength = 18
  393. GameStat.DayLimitActive = False
  394. GameStat.DayLimitThisRound = 0
  395. GameStat.DropOnDeath = 1
  396. GameStat.DropOnQuit = 0
  397. GameStat.EnemyCount = 0
  398. GameStat.EnemyDifficulty = 0
  399. GameStat.EnemySpawnMode = True
  400. GameStat.FragLimitActive = False
  401. GameStat.FragLimitThisRound = 0
  402. GameStat.GameDifficulty = 1
  403. GameStat.GameDifficultyBonus = 1
  404. GameStat.GameModeId = 0
  405. GameStat.GameState = 0
  406. GameStat.GlobalMessageToShow =
  407. GameStat.IsCreativeMenuEnabled = False
  408. GameStat.IsFlyingEnabled = False
  409. GameStat.IsPlayerCollisionEnabled = True
  410. GameStat.IsPlayerDamageEnabled = True
  411. GameStat.IsResetMapOnRestart = False
  412. GameStat.IsSaveSupplyCrates = True
  413. GameStat.IsSpawnEnemies = True
  414. GameStat.IsSpawnNearOtherPlayer = False
  415. GameStat.IsTeleportEnabled = False
  416. GameStat.IsVersionCheckDone = False
  417. GameStat.LandClaimCount = 3
  418. GameStat.LandClaimDeadZone = 30
  419. GameStat.LandClaimDecayMode = 0
  420. GameStat.LandClaimExpiryTime = 7
  421. GameStat.LandClaimOfflineDelay = 0
  422. GameStat.LandClaimOfflineDurabilityModifier = 4
  423. GameStat.LandClaimOnlineDurabilityModifier = 4
  424. GameStat.LandClaimSize = 41
  425. GameStat.LoadScene =
  426. GameStat.LootTimer =
  427. GameStat.OptionsPOICulling = 1
  428. GameStat.PartySharedKillRange = 100
  429. GameStat.PlayerKillingMode = 2
  430. GameStat.ScoreDiedMultiplier = -5
  431. GameStat.ScorePlayerKillMultiplier = 0
  432. GameStat.ScoreZombieKillMultiplier = 1
  433. GameStat.ShowAllPlayersOnMap = False
  434. GameStat.ShowFriendPlayerOnMap = True
  435. GameStat.ShowSpawnWindow = False
  436. GameStat.ShowWindow =
  437. GameStat.TimeLimitActive = False
  438. GameStat.TimeLimitThisRound = 0
  439. GameStat.TimeOfDayIncPerSec = 6
  440. GameStat.TwitchBloodMoonAllowed = True
  441. GameStat.UNUSED_ShowZombieCounter =
  442. GameStat.XPMultiplier = 100
  443. GameStat.ZombieHordeMeter = True
  444. 2023-10-28T13:46:50 106.378 INF StartAsServer
  445. 2023-10-28T13:46:51 107.095 INF Set Microsplat diffuse: MicroSplatConfig_diff_tarray_1 (UnityEngine.Texture2DArray)
  446. 2023-10-28T13:46:51 107.095 INF Set Microsplat normals: MicroSplatConfig_normal_tarray_1 (UnityEngine.Texture2DArray)
  447. 2023-10-28T13:46:51 107.095 INF Set Microsplat smooth: MicroSplatConfig_smoothAO_tarray_1 (UnityEngine.Texture2DArray)
  448. 2023-10-28T13:46:51 107.111 INF Loaded (local): materials in 0.71
  449. 2023-10-28T13:46:51 107.160 INF Loaded (local): physicsbodies in 0.05
  450. 2023-10-28T13:46:51 107.210 INF Loaded (local): painting in 0.05
  451. 2023-10-28T13:46:51 107.326 INF Loaded (local): shapes in 0.12
  452. Unloading 3 Unused Serialized files (Serialized files now loaded: 12)
  453. 2023-10-28T13:47:07 123.281 INF Block IDs with mapping
  454. 2023-10-28T13:47:07 123.292 INF Block IDs total 22097, terr 29, last 22319
  455. 2023-10-28T13:47:07 123.307 INF Loaded (local): blocks in 15.98
  456. Unloading 67332 unused Assets to reduce memory usage. Loaded Objects now: 118434.
  457. Total: 497.840861 ms (FindLiveObjects: 11.055201 ms CreateObjectMapping: 8.927541 ms MarkObjects: 439.875578 ms DeleteObjects: 37.981076 ms)
  458.  
  459. 2023-10-28T13:47:08 123.942 INF Loaded (local): progression in 0.63
  460. 2023-10-28T13:47:08 124.601 INF Loaded (local): buffs in 0.66
  461. Xbox Trigger Effect: PistolTrigger effect(FeedbackSingle): str(0.8),StartPosition(0),endPos(0),amplitude(0)
  462. Xbox Trigger Effect: ShotgunTrigger effect(FeedbackSingle): str(0.8),StartPosition(0),endPos(0),amplitude(0)
  463. Xbox Trigger Effect: RifleTrigger effect(FeedbackSingle): str(0.8),StartPosition(0),endPos(0),amplitude(0)
  464. Xbox Trigger Effect: PistolShoot effect(FeedbackSingle): str(0.8),StartPosition(0),endPos(0),amplitude(0)
  465. Xbox Trigger Effect: ShotgunShoot effect(VibrationSingle): str(0.5),StartPosition(0),endPos(0),amplitude(0)
  466. Xbox Trigger Effect: RifleShoot effect(FeedbackSingle): str(0.8),StartPosition(0),endPos(0),amplitude(0)
  467. Xbox Trigger Effect: PistolZoom effect(VibrationSingle): str(0.35),StartPosition(0),endPos(0),amplitude(0)
  468. Xbox Trigger Effect: RifleZoom effect(VibrationSingle): str(0.65),StartPosition(0),endPos(0),amplitude(0)
  469. 2023-10-28T13:47:08 124.620 INF Loaded (local): misc in 0.02
  470. 2023-10-28T13:47:09 125.215 INF Loaded (local): items in 0.60
  471. 2023-10-28T13:47:09 125.311 INF Item IDs with mapping
  472. 2023-10-28T13:47:09 125.312 INF ItemIDs from Mapping
  473. 2023-10-28T13:47:09 125.396 INF Loaded (local): item_modifiers in 0.18
  474. 2023-10-28T13:47:09 125.518 INF Loaded (local): entityclasses in 0.12
  475. 2023-10-28T13:47:09 125.527 INF Loaded (local): qualityinfo in 0.01
  476. 2023-10-28T13:47:09 125.663 INF Loaded (local): sounds in 0.14
  477. 2023-10-28T13:47:10 125.737 INF Loaded (local): recipes in 0.07
  478. 2023-10-28T13:47:10 125.794 INF Loaded (local): blockplaceholders in 0.06
  479. 2023-10-28T13:47:10 125.932 INF Loaded (local): loot in 0.14
  480. 2023-10-28T13:47:10 125.994 INF Loaded (local): entitygroups in 0.06
  481. 2023-10-28T13:47:10 126.044 INF Loaded (local): utilityai in 0.05
  482. 2023-10-28T13:47:10 126.094 INF Loaded (local): vehicles in 0.05
  483. 2023-10-28T13:47:10 126.144 INF Loaded (local): rwgmixer in 0.05
  484. 2023-10-28T13:47:10 126.194 INF Loaded (local): weathersurvival in 0.05
  485. 2023-10-28T13:47:10 126.244 INF Loaded (local): archetypes in 0.05
  486. 2023-10-28T13:47:10 126.370 INF Loaded (local): quests in 0.13
  487. 2023-10-28T13:47:10 126.410 INF Loaded (local): traders in 0.04
  488. 2023-10-28T13:47:10 126.461 INF Loaded (local): npc in 0.05
  489. 2023-10-28T13:47:10 126.515 INF Loaded (local): dialogs in 0.05
  490. 2023-10-28T13:47:10 126.575 INF Loaded (local): ui_display in 0.06
  491. 2023-10-28T13:47:10 126.631 INF Loaded (local): nav_objects in 0.06
  492. 2023-10-28T13:47:10 126.698 INF Loaded (local): gamestages in 0.07
  493. 2023-10-28T13:47:11 126.951 INF Loaded (local): gameevents in 0.25
  494. 2023-10-28T13:47:11 127.023 INF Loaded (local): twitch in 0.07
  495. 2023-10-28T13:47:11 127.061 INF Loaded (local): twitch_events in 0.04
  496. 2023-10-28T13:47:11 127.139 INF Loaded (local): dmscontent in 0.08
  497. 2023-10-28T13:47:11 127.194 INF Loaded (local): XUi_Common/styles in 0.05
  498. 2023-10-28T13:47:11 127.244 INF Loaded (local): XUi_Common/controls in 0.05
  499. 2023-10-28T13:47:11 127.294 INF Loaded (local): XUi/styles in 0.05
  500. 2023-10-28T13:47:11 127.344 INF Loaded (local): XUi/controls in 0.05
  501. 2023-10-28T13:47:11 127.428 INF Loaded (local): XUi/windows in 0.08
  502. 2023-10-28T13:47:11 127.477 INF [XUi] Loading XUi asynchronously
  503. 2023-10-28T13:47:11 127.510 INF Loaded (local): XUi/xui in 0.08
  504. 2023-10-28T13:47:11 127.649 INF Loaded (local): biomes in 0.14
  505. 2023-10-28T13:47:12 127.817 INF Loaded (local): worldglobal in 0.17
  506. 2023-10-28T13:47:12 128.020 INF Loaded (local): spawning in 0.20
  507. 2023-10-28T13:47:12 128.145 INF Loaded (local): loadingscreen in 0.12
  508. 2023-10-28T13:47:12 128.276 INF createWorld: Lojemaco County, crashtest, GameModeSurvival
  509. 2023-10-28T13:47:12 128.277 INF Occlusion: Enabled
  510. 2023-10-28T13:47:12 128.303 INF Started thread ChunkRegeneration
  511. 2023-10-28T13:47:12 128.304 INF Started thread ChunkCalc
  512. 2023-10-28T13:47:12 128.304 INF Started thread ChunkMeshBake
  513. 2023-10-28T13:47:12 128.382 INF World.Load: Lojemaco County
  514. 2023-10-28T13:47:12 128.384 INF Loading base world file header...
  515. 2023-10-28T13:47:12 128.384 INF BloodMoon SetDay: day 7, last day 0, freq 7, range 0
  516. 2023-10-28T13:47:12 128.388 INF BloodMoon SetDay: day 7, last day 0, freq 7, range 0
  517. 2023-10-28T13:47:12 128.420 INF Started thread WaterSimulationApplyChanges
  518. 2023-10-28T13:47:12 128.430 INF [XUi] Parsing all window groups completed in 784 ms total.
  519. 2023-10-28T13:47:13 129.350 INF Started thread GenerateChunks
  520. 2023-10-28T13:47:14 129.907 INF Calculating world hashes took 467 ms (world size 8 MiB)
  521. 2023-10-28T13:47:14 129.908 INF Processing world files
  522. 2023-10-28T13:47:14 130.206 INF ShapeControllers: 96
  523. 2023-10-28T13:47:15 131.195 INF [XUi] Initialized all window groups completed in 1268 ms total.
  524. 2023-10-28T13:47:15 131.360 INF Calculating world hashes took 173 ms (world size 16 MiB)
  525. 2023-10-28T13:47:15 131.362 INF Loading and creating dtm raw file took 1453ms
  526. 2023-10-28T13:47:15 131.427 INF Biomes image size w= 2048, h = 2048
  527. 2023-10-28T13:47:16 131.833 INF Loading and creating biomes took 2426ms
  528. 2023-10-28T13:47:16 131.894 INF Loading and creating shader control textures took 61ms
  529. 2023-10-28T13:47:16 131.945 INF Loading and parsing of generator took 50ms
  530. 2023-10-28T13:47:16 131.974 INF Computed 25 chunk groups containing a total of 808 chunks. Largest group contains 206 chunks.
  531. 2023-10-28T13:47:16 131.977 INF Started thread SaveChunks /home/sandie/.local/share/7DaysToDie/Saves/Lojemaco County/crashtest/Region
  532. 2023-10-28T13:47:16 132.177 INF [DECO] read
  533. 2023-10-28T13:47:16 132.194 INF Decorating chunks
  534. 2023-10-28T13:47:16 132.250 INF Dynamic Music Initialized on Server
  535. 2023-10-28T13:47:16 132.262 INF Dynamic Music Initialized on Client
  536. 2023-10-28T13:47:16 132.307 INF AstarManager Init
  537. 2023-10-28T13:47:16 132.481 INF WeatherManager: Init 8 weather packages
  538. 2023-10-28T13:47:16 132.667 INF createWorld() done
  539. 2023-10-28T13:47:16 132.670 INF Loading players.xml
  540. 2023-10-28T13:47:17 133.092 INF Created player with id=171
  541. 2023-10-28T13:47:17 133.104 INF [PartyQuests] Player registered: [type=EntityPlayerLocal, name=Wildflower, id=171]
  542. 2023-10-28T13:47:17 133.109 WRN Spawned entity with wrong pos: [type=EntityPlayerLocal, name=Wildflower, id=171] id=171 pos=(0.0, 0.0, 0.0)
  543. 2023-10-28T13:47:17 133.116 INF Loaded player
  544. 2023-10-28T13:47:17 133.619 INF [EOS] Registering server
  545. 2023-10-28T13:47:17 133.677 INF [DECO] written 5353, in 2ms
  546. 2023-10-28T13:47:17 133.678 INF [DECO] write thread 0ms
  547. 2023-10-28T13:47:18 133.743 INF OpenSpawnWindow
  548. [S_API] SteamAPI_Init(): Loaded '/home/sandie/.steam/debian-installation/linux64/steamclient.so' OK.
  549. CAppInfoCacheReadFromDiskThread took 4 milliseconds to initialize
  550. 2023-10-28T13:47:18 133.785 INF Loading dymesh settings
  551. 2023-10-28T13:47:18 133.785 INF Dynamic Mesh Settings
  552. 2023-10-28T13:47:18 133.785 INF Use Imposter Values: False
  553. 2023-10-28T13:47:18 133.785 INF Only Player Areas: True
  554. 2023-10-28T13:47:18 133.785 INF Player Area Buffer: 3
  555. 2023-10-28T13:47:18 133.785 INF Max View Distance: 1000
  556. 2023-10-28T13:47:18 133.785 INF Regen all on new world: False
  557. 2023-10-28T13:47:18 133.788 INF Dymesh: Prepping dynamic mesh. Resend Default: True
  558. 2023-10-28T13:47:18 133.788 INF Dymesh: Mesh location: /home/sandie/.local/share/7DaysToDie/Saves/Lojemaco County/crashtest/DynamicMeshes/
  559. 2023-10-28T13:47:18 133.788 INF StartGame done
  560. 2023-10-28T13:47:18 133.818 INF [Steamworks.NET] GameServer.Init successful
  561.  
  562. =================================================================
  563. Native Crash Reporting
  564. =================================================================
  565. Got a SIGSEGV while executing native code. This usually indicates
  566. a fatal error in the mono runtime or one of the native libraries
  567. used by your application.
  568. =================================================================
  569.  
  570. =================================================================
  571. Native stacktrace:
  572. =================================================================
  573. 0x7f647d09f062 - /home/sandie/.steam/debian-installation/steamapps/common/7 Days To Die/7DaysToDie_Data/MonoBleedingEdge/x86_64/libmonobdwgc-2.0.so :
  574. 0x7f647d047d3d - /home/sandie/.steam/debian-installation/steamapps/common/7 Days To Die/7DaysToDie_Data/MonoBleedingEdge/x86_64/libmonobdwgc-2.0.so :
  575. 0x7f647cfcd250 - /home/sandie/.steam/debian-installation/steamapps/common/7 Days To Die/7DaysToDie_Data/MonoBleedingEdge/x86_64/libmonobdwgc-2.0.so :
  576. 0x7f64b7d55140 - /lib/x86_64-linux-gnu/libpthread.so.0 :
  577. 0x7f63863126e9 - /home/sandie/.steam/debian-installation/linux64/steamclient.so :
  578. 0x7f6386587b51 - /home/sandie/.steam/debian-installation/linux64/steamclient.so :
  579. 0x7f6385310b35 - /home/sandie/.steam/debian-installation/linux64/steamclient.so :
  580. 0x7f6385280bcb - /home/sandie/.steam/debian-installation/linux64/steamclient.so :
  581. 0x7f6385891944 - /home/sandie/.steam/debian-installation/linux64/steamclient.so :
  582. 0x7f6385a027f9 - /home/sandie/.steam/debian-installation/linux64/steamclient.so :
  583. 0x7f6385a02f58 - /home/sandie/.steam/debian-installation/linux64/steamclient.so :
  584. 0x7f63864e946a - /home/sandie/.steam/debian-installation/linux64/steamclient.so :
  585. 0x7f63864e7541 - /home/sandie/.steam/debian-installation/linux64/steamclient.so :
  586. 0x7f63864e7c3b - /home/sandie/.steam/debian-installation/linux64/steamclient.so :
  587. 0x7f63864eba05 - /home/sandie/.steam/debian-installation/linux64/steamclient.so :
  588. 0x7f64b7d49ea7 - /lib/x86_64-linux-gnu/libpthread.so.0 :
  589. 0x7f64b7c69a2f - /lib/x86_64-linux-gnu/libc.so.6 : clone
  590.  
  591. =================================================================
  592. Telemetry Dumper:
  593. =================================================================
  594. Thread 0x7f6310140700 may have been prematurely finalized* Assertion at mono-threads.c:702, condition `info' not met, function:mono_thread_info_current,
  595. Shutdown handler: initialize.
  596. dlmopen steamservice.so failed: steamservice.so: cannot open shared object file: No such file or directory
  597. src/steamnetworkingsockets/clientlib/steamnetworkingsockets_lowlevel.cpp (3514) : Trying to close low level socket support, but we still have sockets open!
  598. 10/28 13:47:18 Uploading dump (in-process) [url 'https://crash.steampowered.com/submit', proxy '']
  599. /tmp/dumps/assert_20231028134718_14.dmp
  600. 10/28 13:47:20 success = yes
  601. 10/28 13:47:20 response: Discarded=1
  602.  
Tags: 7DTD
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