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- Mono path[0] = '/home/sandie/.steam/debian-installation/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed'
- Mono config path = '/home/sandie/.steam/debian-installation/steamapps/common/7 Days To Die/7DaysToDie_Data/MonoBleedingEdge/etc'
- Preloaded 'libEOSSDK-Linux-Shipping.so'
- Preloaded 'libMagick.so'
- Preloaded 'libMouseLib.so'
- Preloaded 'lib_burst_generated.so'
- Preloaded 'libgetrss.so'
- Preloaded 'libsteam_api.so'
- Preloaded 'steamclient.so'
- Display 0 'BenQ GW2760 27"': 1920x1080 (primary device).
- Loading player data from /home/sandie/.steam/debian-installation/steamapps/common/7 Days To Die/7DaysToDie_Data/data.unity3d
- Desktop is 1920 x 1080 @ 60 Hz
- Initialize engine version: 2021.3.19f1 (c9714fde33b6)
- [Subsystems] Discovering subsystems at path /home/sandie/.steam/debian-installation/steamapps/common/7 Days To Die/7DaysToDie_Data/UnitySubsystems
- Forcing GfxDevice: OpenGL Core
- GfxDevice: creating device client; threaded=1; jobified=0
- Renderer: NVIDIA GeForce GTX 1080/PCIe/SSE2
- Vendor: NVIDIA Corporation
- Version: 4.5.0 NVIDIA 470.199.02
- GLES: 0
- GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragmen
- t_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoki
- ng_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_locations GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_sparse_texture2 GL_ARB_sparse_texture_clamp GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_A
- RB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_filter_minmax GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_t
- ranspose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters
- GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_multiview_texture_multisample GL_EXT_multiview_timer_query GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod G
- L_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shadow_lod GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_import_sync_object GL_NV_robustness_video_memory_purge GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_EXT_memory_object GL_EXT_memory_object_fd GL_NV_memory_object_sparse GL_KHR_parallel_shader_compile GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_EXT_semaphore GL_EXT_semaphore_fd GL_NV_timeline_semaphore GL_KHR_shader_subgroup GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced
- _coherent GL_NVX_blend_equation_advanced_multi_draw_buffers GL_NV_blend_minmax_factor GL_NV_blend_square GL_NV_clip_space_w_scaling GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_dilate GL_NV_conservative_raster_pre_snap_triangles GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_feature_query GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_shader_passthrough GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_
- NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_memory_attachment GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_query_resource GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_float64 GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_shader_subgroup_partitioned GL_NV_stereo_view_rendering GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_NV_texture_shader2 GL_NV
- _texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vdpau_interop GL_NV_vdpau_interop2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NV_viewport_swizzle GL_NVX_conditional_render GL_NV_gpu_multicast GL_NVX_progress_fence GL_NVX_gpu_memory_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_OVR_multiview GL_OVR_multiview2 GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum
- OPENGL LOG: Creating OpenGL 4.5 graphics device ; Context level <OpenGL 4.5> ; Context handle 31141416
- Begin MonoManager ReloadAssembly
- - Completed reload, in 0.071 seconds
- Default vsync count 0
- requesting resize 1920 x 1080
- Using native desktop resolution 1920 x 1080
- requesting fullscreen 1920 x 1080 at 0 Hz
- Desktop is 1920 x 1080 @ 60 Hz
- UnloadTime: 1.035622 ms
- 2023-10-28T13:45:04 0.026 INF Version: Alpha 21.1 (b16) Compatibility Version: Alpha 21.1, Build: LinuxPlayer 64 Bit
- 2023-10-28T13:45:04 0.027 INF System information:
- 2023-10-28T13:45:04 0.027 INF OS: Linux 5.10 Debian GNU/Linux 11 64bit
- 2023-10-28T13:45:04 0.045 INF CPU: AMD Ryzen 7 2700X Eight-Core Processor (cores: 16)
- 2023-10-28T13:45:04 0.045 INF RAM: 32085 MB
- 2023-10-28T13:45:04 0.045 INF GPU: NVIDIA GeForce GTX 1080/PCIe/SSE2 (8192 MB)
- 2023-10-28T13:45:04 0.049 INF Graphics API: OpenGL 4.5.0 NVIDIA 470.199.02 (shader level 5.0)
- 2023-10-28T13:45:04 0.066 INF Last played version: Alpha 21.1
- 2023-10-28T13:45:04 0.068 INF Local UTC offset: 2 hours
- 2023-10-28T13:45:04 0.091 INF Command line arguments: /home/sandie/.steam/debian-installation/steamapps/common/7 Days To Die/7DaysToDie.x86_64 -force-glcore -nogs -noeac -logfile /home/sandie/.steam/debian-installation/steamapps/common/7 Days To Die/7DaysToDie_Data/output_log_client__2023-10-28__13-45-03.txt
- 2023-10-28T13:45:04 0.101 INF [Platform] Init
- 2023-10-28T13:45:04 0.143 INF [Platform] Using native platform: Steam
- 2023-10-28T13:45:04 0.144 INF [Platform] Using cross platform: EOS
- 2023-10-28T13:45:04 0.144 INF [Platform] Using server platform: Steam
- 2023-10-28T13:45:04 0.144 INF [Platform] Using server platform: XBL
- 2023-10-28T13:45:04 0.151 INF Starting PlayerInputManager...
- 2023-10-28T13:45:04 0.299 INF InControl (version 1.8.2 build 9357, native module = False, XInput = True)
- 2023-10-28T13:45:04 0.313 INF [Platform] Initializing Steam
- [S_API] SteamAPI_Init(): Loaded '/home/sandie/.steam/debian-installation/linux64/steamclient.so' OK.
- Setting breakpad minidump AppID = 251570
- SteamInternal_SetMinidumpSteamID: Caching Steam ID: 76561198044650830 [API loaded no]
- 2023-10-28T13:45:04 0.345 INF [Steamworks.NET] SteamAPI_Init() ok
- 2023-10-28T13:45:04 0.347 INF [Steamworks.NET] Registering auth callbacks
- 2023-10-28T13:45:04 0.350 INF Not running in Big Picture Mode, no on-screen keyboard available
- 2023-10-28T13:45:04 0.350 INF [Platform] Initializing EOS
- 2023-10-28T13:45:04 0.366 INF [EOS] Initialize: Success
- 2023-10-28T13:45:04 0.377 INF [EOS-ACC] Not started with EAC, anticheat disabled
- 2023-10-28T13:45:04 0.379 INF [Platform] Initializing XBL
- 2023-10-28T13:45:04 0.564 INF Localization language from prefs: english
- 2023-10-28T13:45:04 0.565 INF Texture quality is set to 1
- Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
- UnloadTime: 2.682751 ms
- Fallback handler could not load library /home/sandie/.steam/debian-installation/steamapps/common/7 Days To Die/7DaysToDie_Data/MonoBleedingEdge/x86_64/data-0x5247080.so
- ERROR: ld.so: object '/home/sandie/.steam/debian-installation/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
- Fallback handler could not load library /home/sandie/.steam/debian-installation/steamapps/common/7 Days To Die/7DaysToDie_Data/MonoBleedingEdge/x86_64/data-0x567de80.so
- 2023-10-28T13:45:12 8.249 INF Awake IsFocused: True
- 2023-10-28T13:45:12 8.250 INF Awake
- 2023-10-28T13:45:12 8.436 INF Occlusion: Awake
- 2023-10-28T13:45:12 8.442 WRN Device name for flag StandaloneLinux is unknown
- 2023-10-28T13:45:12 8.443 INF ApplyAllOptions streaming budget 7372.8 MB
- 2023-10-28T13:45:12 8.444 INF ApplyAllOptions current screen 1920 x 1080, 60hz, window 1920 x 1080, mode FullScreenWindow
- 2023-10-28T13:45:12 8.445 INF Texture quality is set to 1
- 2023-10-28T13:45:12 8.445 INF ApplyTextureFilter 1, AF Enable
- 2023-10-28T13:45:12 8.446 INF ApplyTerrainOptions 2
- Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 6155.
- Total: 15.333275 ms (FindLiveObjects: 0.307988 ms CreateObjectMapping: 0.108033 ms MarkObjects: 14.875566 ms DeleteObjects: 0.040977 ms)
- 2023-10-28T13:45:13 9.041 INF [MODS] Start loading from: '/home/sandie/.steam/debian-installation/steamapps/common/7 Days To Die/7DaysToDie_Data/../Mods'
- 2023-10-28T13:45:13 9.047 INF [MODS] Initializing mod code
- 2023-10-28T13:45:13 9.047 INF [MODS] Loading done
- 2023-10-28T13:45:13 9.071 INF Loading permissions file at '/home/sandie/.local/share/7DaysToDie/Saves/serveradmin.xml'
- 2023-10-28T13:45:13 9.100 INF Loading permissions file done.
- 2023-10-28T13:45:13 9.168 INF GameSense server not found (no props file), disabling
- 2023-10-28T13:45:13 9.168 INF [PartyQuests] Initialized
- 2023-10-28T13:45:13 9.169 INF Awake done in 919 ms
- 2023-10-28T13:45:13 9.214 INF [XUi] Instantiating XUi from default prefab.
- 2023-10-28T13:45:13 9.219 INF [XUi] XUi instantiation completed in 4 ms
- 2023-10-28T13:45:13 9.293 INF [XUi] Loading XUi asynchronously
- 2023-10-28T13:45:13 9.309 INF Updated culture for display texts
- 2023-10-28T13:45:14 9.988 INF [XUi] Parsing all window groups completed in 612 ms total.
- Couldn't create a Convex Mesh from source mesh "Head" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
- 2023-10-28T13:45:15 11.121 INF [XUi] Initialized all window groups completed in 656 ms total.
- 2023-10-28T13:45:15 11.494 INF LoadTextureArraysForQuality quality -1 to 1, reload False
- 2023-10-28T13:45:19 15.148 INF LoadTextureArraysForQuality took 3.654
- 2023-10-28T13:45:19 15.175 INF Loaded (local): rwgmixer in 0.02
- 2023-10-28T13:45:19 15.225 INF Loaded (local): archetypes in 0.05
- 2023-10-28T13:45:19 15.240 INF Loaded (local): loadingscreen in 0.01
- 2023-10-28T13:45:19 15.241 INF WorldStaticData.Init() needed 5.000s
- 2023-10-28T13:45:19 15.261 INF [Steamworks.NET] Login ok.
- 2023-10-28T13:45:19 15.261 INF [EOS] Login
- 2023-10-28T13:45:19 15.592 INF AchievementManager: Received stats and achievements from Steam
- 2023-10-28T13:45:19 15.625 WRN [Steam] Tick took exceptionally long: 34 ms
- 2023-10-28T13:45:21 16.812 INF [EOS] Login succeeded, PUID: 00022e7ee83f4d11a9fdd14a9e00973e
- 2023-10-28T13:45:21 16.814 INF [EOS] Getting native user for 00022e7ee83f4d11a9fdd14a9e00973e
- 2023-10-28T13:45:21 16.816 INF [EOS] CopyIdToken result: Success
- 2023-10-28T13:45:22 17.994 INF [EOS] TransferProgress: News.xml, 4380 / 4380
- 2023-10-28T13:45:22 18.229 INF [EOS] Read (News.xml) completed: Success, received 4322 bytes
- 2023-10-28T13:45:53 49.462 INF Stamp loading took 1.2630581 seconds
- 2023-10-28T13:45:53 49.474 INF WorldGenerator:Generating Lojemaco County
- 2023-10-28T13:45:53 49.610 INF generateBiomeTiles start
- 2023-10-28T13:45:53 49.618 INF generateTerrainTiles start at 0.007
- 2023-10-28T13:45:53 49.620 INF generateBaseStamps start at 0.01
- 2023-10-28T13:45:54 50.392 INF generateMountains start at 0.7820001
- 2023-10-28T13:45:54 50.410 INF writeStampsToMaps start at 0.8
- 2023-10-28T13:45:54 50.464 INF WaterMap took 0s
- 2023-10-28T13:45:55 50.822 INF writeStampsToMaps end at 1.211
- 2023-10-28T13:45:56 52.409 INF terrainGenerationUsingStreetTileData took 0.631
- 2023-10-28T13:45:57 52.980 INF POISmoother SmoothStreetTiles took 0.554
- 2023-10-28T13:45:57 53.042 INF HighwayPlanner.Plan took 0.057
- 2023-10-28T13:45:57 53.134 INF TownPlanner SpawnPrefabs took 0.075
- 2023-10-28T13:46:04 60.309 INF WildernessPlanner.Plan took 7.171; 11 prefabs spawned
- 2023-10-28T13:46:04 60.366 INF Smooth Wilderness Terrain took 0.053
- 2023-10-28T13:46:04 60.509 INF WildernessPathPlanner.Plan took 0.142
- 2023-10-28T13:46:04 60.536 INF WorldGenerator:Saving Roads
- 2023-10-28T13:46:05 60.752 INF Saving roads to map took 0.214
- 2023-10-28T13:46:05 61.145 INF Smooth Road Terrain took: 0.3924553 seconds
- 2023-10-28T13:46:05 61.468 INF BloodMoon SetDay: day 7, last day 0, freq 7, range 0
- 2023-10-28T13:46:05 61.548 INF WorldGenerator:Writing debug visuals
- 2023-10-28T13:46:07 63.057 INF WorldGenerator:Generation Complete!: Time Elapsed: 0 minutes 13 seconds
- 2023-10-28T13:46:50 106.224 INF NET: Starting server protocols
- 2023-10-28T13:46:50 106.271 INF NET: LiteNetLib server started
- 2023-10-28T13:46:50 106.271 INF [Steamworks.NET] NET: Server started
- 2023-10-28T13:46:50 106.271 INF Started thread SteamNetworkingServer
- 2023-10-28T13:46:50 106.271 INF [EOS-P2PS] Server started
- 2023-10-28T13:46:50 106.272 INF StartGame
- 2023-10-28T13:46:50 106.273 INF NetPackageManager Init
- 2023-10-28T13:46:50 106.327 INF [XUi] Instantiating XUi from default prefab.
- 2023-10-28T13:46:50 106.337 INF [XUi] XUi instantiation completed in 9 ms
- 2023-10-28T13:46:50 106.344 INF Persistent GamePrefs saved
- GamePref.AdminFileName = serveradmin.xml
- GamePref.AirDropFrequency = 72
- GamePref.AirDropMarker = True
- GamePref.AllowSpawnNearBackpack = True
- GamePref.AutopilotMode = 0
- GamePref.BedrollDeadZoneSize = 15
- GamePref.BedrollExpiryTime = 45
- GamePref.BlockDamageAI = 100
- GamePref.BlockDamageAIBM = 100
- GamePref.BlockDamagePlayer = 100
- GamePref.BloodMoonEnemyCount = 8
- GamePref.BloodMoonFrequency = 7
- GamePref.BloodMoonRange = 0
- GamePref.BloodMoonWarning = 8
- GamePref.BuildCreate = False
- GamePref.ConnectToServerIP = 127.0.0.1
- GamePref.ConnectToServerPort = 26900
- GamePref.CraftTimer =
- GamePref.CreateLevelDim = 8
- GamePref.CreateLevelName = My Level
- GamePref.CreativeMenuEnabled = False
- GamePref.DayCount = 3
- GamePref.DayLightLength = 18
- GamePref.DayNightLength = 60
- GamePref.DebugMenuEnabled = False
- GamePref.DebugMenuShowTasks = False
- GamePref.DebugStopEnemiesMoving = False
- GamePref.DropOnDeath = 1
- GamePref.DropOnQuit = 0
- GamePref.DynamicMeshDistance = 1000
- GamePref.DynamicMeshEnabled = True
- GamePref.DynamicMeshLandClaimBuffer = 3
- GamePref.DynamicMeshLandClaimOnly = True
- GamePref.DynamicMeshMaxItemCache = 3
- GamePref.DynamicMeshMaxRegionCache = 1
- GamePref.DynamicMeshUseImposters = False
- GamePref.DynamicSpawner =
- GamePref.EACEnabled = False
- GamePref.EnableMapRendering = False
- GamePref.EnemyDifficulty = 0
- GamePref.EnemySpawnMode = True
- GamePref.FavoriteServersList =
- GamePref.FragLimit = 20
- GamePref.GameDifficulty = 1
- GamePref.GameGuidClient =
- GamePref.GameMode = GameModeSurvival
- GamePref.GameName = crashtest
- GamePref.GameNameClient = My Game
- GamePref.GameVersion = Alpha 21.1
- GamePref.GameWorld = Lojemaco County
- GamePref.HideCommandExecutionLog = 0
- GamePref.JoiningOptions = True
- GamePref.LandClaimCount = 3
- GamePref.LandClaimDeadZone = 30
- GamePref.LandClaimDecayMode = 0
- GamePref.LandClaimExpiryTime = 7
- GamePref.LandClaimOfflineDelay = 0
- GamePref.LandClaimOfflineDurabilityModifier = 4
- GamePref.LandClaimOnlineDurabilityModifier = 4
- GamePref.LandClaimSize = 41
- GamePref.Language = english
- GamePref.LanguageBrowser =
- GamePref.LastGameResetRevision = 13
- GamePref.LastLoadedPrefab =
- GamePref.LastLoadingTipRead = 7
- GamePref.LootAbundance = 100
- GamePref.LootRespawnDays = 7
- GamePref.LootTimer =
- GamePref.MatchLength = 10
- GamePref.MaxChunkAge = -1
- GamePref.MaxQueuedMeshLayers = 40
- GamePref.MaxSpawnedAnimals = 50
- GamePref.MaxSpawnedZombies = 64
- GamePref.MaxUncoveredMapChunksPerPlayer = 524288
- GamePref.NewGameSetDefaults = True
- GamePref.NoGraphicsMode = False
- GamePref.OptionsAllowController = True
- GamePref.OptionsAmbientVolumeLevel = 0.121552
- GamePref.OptionsAudioOcclusion = False
- GamePref.OptionsBackgroundGlobalOpacity = 0.864224
- GamePref.OptionsControllerTriggerEffects = False
- GamePref.OptionsControllerVibration = True
- GamePref.OptionsControlsResetRevision = 6
- GamePref.OptionsDisableChunkLODs = False
- GamePref.OptionsDynamicMusicDailyTime = 0.45
- GamePref.OptionsDynamicMusicEnabled = True
- GamePref.OptionsForegroundGlobalOpacity = 1
- GamePref.OptionsGfxAA = 1
- GamePref.OptionsGfxAASharpness = 0
- GamePref.OptionsGfxBloom = True
- GamePref.OptionsGfxBrightness = 0.7
- GamePref.OptionsGfxDOF = False
- GamePref.OptionsGfxDynamicMinFPS = 30
- GamePref.OptionsGfxDynamicMode = 0
- GamePref.OptionsGfxDynamicScale = 1
- GamePref.OptionsGfxFOV = 65
- GamePref.OptionsGfxGameplayResolutionHeight = 0
- GamePref.OptionsGfxGameplayResolutionWidth = 0
- GamePref.OptionsGfxGrassDistance = 2
- GamePref.OptionsGfxLODDistance = 0.5
- GamePref.OptionsGfxMotionBlur = 0
- GamePref.OptionsGfxObjQuality = 2
- GamePref.OptionsGfxOcclusion = True
- GamePref.OptionsGfxQualityPreset = 5
- GamePref.OptionsGfxReflectQuality = 1
- GamePref.OptionsGfxReflectShadows = False
- GamePref.OptionsGfxResetRevision = 3
- GamePref.OptionsGfxResolution = 0
- GamePref.OptionsGfxShadowDistance = 1
- GamePref.OptionsGfxSSAO = True
- GamePref.OptionsGfxSSReflections = 1
- GamePref.OptionsGfxStreamMipmaps = True
- GamePref.OptionsGfxSunShafts = False
- GamePref.OptionsGfxTerrainQuality = 2
- GamePref.OptionsGfxTexFilter = 1
- GamePref.OptionsGfxTexQuality = 1
- GamePref.OptionsGfxTreeDistance = 4
- GamePref.OptionsGfxUMATexQuality = 1
- GamePref.OptionsGfxViewDistance = 6
- GamePref.OptionsGfxVsync = 1
- GamePref.OptionsGfxWaterPtlLimiter = 0.5
- GamePref.OptionsGfxWaterQuality = 1
- GamePref.OptionsHudOpacity = 1
- GamePref.OptionsHudSize = 1
- GamePref.OptionsInterfaceSensitivity = 0.75
- GamePref.OptionsIntroMovieEnabled = True
- GamePref.OptionsInvertMouse = False
- GamePref.OptionsJournalPopup = True
- GamePref.OptionsLiteNetLibMtuOverride = False
- GamePref.OptionsLookSensitivity = 0.45
- GamePref.OptionsMenuMusicVolumeLevel = 0.7
- GamePref.OptionsMicVolumeLevel = 0.75
- GamePref.OptionsMumblePositionalAudioSupport = False
- GamePref.OptionsMusicVolumeLevel = 0.202586
- GamePref.OptionsOverallAudioVolumeLevel = 0.899687
- GamePref.OptionsPlayChanceFrequency = 3
- GamePref.OptionsPlayChanceProbability = 0.983
- GamePref.OptionsPlayerModel = playerFemale
- GamePref.OptionsPlayerModelTexture = Player/Male/Player_male
- GamePref.OptionsPOICulling = 1
- GamePref.OptionsQuestsAutoAccept = True
- GamePref.OptionsQuestsAutoShare = True
- GamePref.OptionsScreenBoundsValue = 1
- GamePref.OptionsSelectionBoxAlphaMultiplier = 0.4
- GamePref.OptionsShowCompass = True
- GamePref.OptionsShowCrosshair = True
- GamePref.OptionsStabSpawnBlocksOnGround = True
- GamePref.OptionsSubtitlesEnabled = True
- GamePref.OptionsTempCelsius = True
- GamePref.OptionsUiFpsScaling = 1
- GamePref.OptionsVehicleLookSensitivity = 0.5
- GamePref.OptionsVoiceChatEnabled = True
- GamePref.OptionsVoiceInputDevice =
- GamePref.OptionsVoiceOutputDevice = Scarlett 18i8 2nd Gen Analog Surround 7.1
- GamePref.OptionsVoiceVolumeLevel = 0.75
- GamePref.OptionsWeaponAiming = False
- GamePref.OptionsZoomAccel = 0.5
- GamePref.OptionsZoomSensitivity = 0.3
- GamePref.PartySharedKillRange = 100
- GamePref.PersistentPlayerProfiles = False
- GamePref.PlayerAutologin = False
- GamePref.PlayerKillingMode = 2
- GamePref.PlayerName = Wildflower
- GamePref.PlayerSafeZoneHours = 7
- GamePref.PlayerSafeZoneLevel = 5
- GamePref.PlayerToken =
- GamePref.PlaytestBiome = 3
- GamePref.RebuildMap = False
- GamePref.Region = Europe
- GamePref.SaveDataLimit = -1
- GamePref.SaveGameFolder = /home/sandie/.local/share/7DaysToDie/Saves
- GamePref.SelectionContextMode = 0
- GamePref.SelectionOperationMode = 0
- GamePref.ServerAdminSlots = 0
- GamePref.ServerAdminSlotsPermission = 0
- GamePref.ServerDescription =
- GamePref.ServerDisabledNetworkProtocols =
- GamePref.ServerHistoryCache =
- GamePref.ServerIP =
- GamePref.ServerIsPublic = True
- GamePref.ServerLoginConfirmationText =
- GamePref.ServerMaxAllowedViewDistance = 12
- GamePref.ServerMaxPlayerCount = 1
- GamePref.ServerMaxWorldTransferSpeedKiBs = 512
- GamePref.ServerName = Default Server
- GamePref.ServerPort = 26900
- GamePref.ServerReservedSlots = 0
- GamePref.ServerReservedSlotsPermission = 100
- GamePref.ServerVisibility = 0
- GamePref.ServerWebsiteURL =
- GamePref.ShowFriendPlayerOnMap = True
- GamePref.TelnetEnabled = True
- GamePref.TelnetFailedLoginLimit = 10
- GamePref.TelnetFailedLoginsBlocktime = 10
- GamePref.TelnetPort = 8081
- GamePref.TerminalWindowEnabled = True
- GamePref.TwitchBloodMoonAllowed = False
- GamePref.TwitchServerPermission = 90
- GamePref.UNUSED_ControlPanelEnabled = False
- GamePref.UNUSED_ControlPanelPort = 8080
- GamePref.UNUSED_LastLoadedPrefabSize =
- GamePref.UNUSED_OptionsBloom =
- GamePref.UNUSED_OptionsDOF =
- GamePref.UNUSED_OptionsFieldOfViewNew =
- GamePref.UNUSED_OptionsGamma =
- GamePref.UNUSED_OptionsMotionBlur =
- GamePref.UNUSED_OptionsObjectBlur =
- GamePref.UNUSED_OptionsReflectionBounces =
- GamePref.UNUSED_OptionsReflectionCullList =
- GamePref.UNUSED_OptionsReflectionFarClip =
- GamePref.UNUSED_OptionsReflectionRefreshMode =
- GamePref.UNUSED_OptionsReflectionShadowDistance =
- GamePref.UNUSED_OptionsReflectionTimeSlicingMode =
- GamePref.UNUSED_OptionsSSAO =
- GamePref.UNUSED_OptionsStreamingMipmapsBudget =
- GamePref.UNUSED_OptionsSunShafts =
- GamePref.UNUSED_PlayerId =
- GamePref.UserDataFolder = /home/sandie/.local/share/7DaysToDie
- GamePref.WebDashboardEnabled = False
- GamePref.WebDashboardPort = 8080
- GamePref.WebDashboardUrl =
- GamePref.WorldGenSeed =
- GamePref.WorldGenSize = 8192
- GamePref.XPMultiplier = 100
- GamePref.ZombieBMMove = 3
- GamePref.ZombieFeralMove = 3
- GamePref.ZombieFeralSense = 0
- GamePref.ZombieMove = 0
- GamePref.ZombieMoveNight = 3
- GamePref.ZombiePlayers = True
- GameStat.AirDropFrequency = 72
- GameStat.AirDropMarker = True
- GameStat.AllowedViewDistance = 6
- GameStat.AnimalCount = 0
- GameStat.AutoParty = False
- GameStat.BedrollExpiryTime = 45
- GameStat.BlockDamagePlayer = 100
- GameStat.BloodMoonDay = 7
- GameStat.BloodMoonEnemyCount = 8
- GameStat.BloodMoonWarning = 8
- GameStat.ChunkStabilityEnabled = True
- GameStat.CraftTimer =
- GameStat.CurrentRoundIx = 0
- GameStat.DayLightLength = 18
- GameStat.DayLimitActive = False
- GameStat.DayLimitThisRound = 0
- GameStat.DropOnDeath = 1
- GameStat.DropOnQuit = 0
- GameStat.EnemyCount = 0
- GameStat.EnemyDifficulty = 0
- GameStat.EnemySpawnMode = True
- GameStat.FragLimitActive = False
- GameStat.FragLimitThisRound = 0
- GameStat.GameDifficulty = 1
- GameStat.GameDifficultyBonus = 1
- GameStat.GameModeId = 0
- GameStat.GameState = 0
- GameStat.GlobalMessageToShow =
- GameStat.IsCreativeMenuEnabled = False
- GameStat.IsFlyingEnabled = False
- GameStat.IsPlayerCollisionEnabled = True
- GameStat.IsPlayerDamageEnabled = True
- GameStat.IsResetMapOnRestart = False
- GameStat.IsSaveSupplyCrates = True
- GameStat.IsSpawnEnemies = True
- GameStat.IsSpawnNearOtherPlayer = False
- GameStat.IsTeleportEnabled = False
- GameStat.IsVersionCheckDone = False
- GameStat.LandClaimCount = 3
- GameStat.LandClaimDeadZone = 30
- GameStat.LandClaimDecayMode = 0
- GameStat.LandClaimExpiryTime = 7
- GameStat.LandClaimOfflineDelay = 0
- GameStat.LandClaimOfflineDurabilityModifier = 4
- GameStat.LandClaimOnlineDurabilityModifier = 4
- GameStat.LandClaimSize = 41
- GameStat.LoadScene =
- GameStat.LootTimer =
- GameStat.OptionsPOICulling = 1
- GameStat.PartySharedKillRange = 100
- GameStat.PlayerKillingMode = 2
- GameStat.ScoreDiedMultiplier = -5
- GameStat.ScorePlayerKillMultiplier = 0
- GameStat.ScoreZombieKillMultiplier = 1
- GameStat.ShowAllPlayersOnMap = False
- GameStat.ShowFriendPlayerOnMap = True
- GameStat.ShowSpawnWindow = False
- GameStat.ShowWindow =
- GameStat.TimeLimitActive = False
- GameStat.TimeLimitThisRound = 0
- GameStat.TimeOfDayIncPerSec = 6
- GameStat.TwitchBloodMoonAllowed = True
- GameStat.UNUSED_ShowZombieCounter =
- GameStat.XPMultiplier = 100
- GameStat.ZombieHordeMeter = True
- 2023-10-28T13:46:50 106.378 INF StartAsServer
- 2023-10-28T13:46:51 107.095 INF Set Microsplat diffuse: MicroSplatConfig_diff_tarray_1 (UnityEngine.Texture2DArray)
- 2023-10-28T13:46:51 107.095 INF Set Microsplat normals: MicroSplatConfig_normal_tarray_1 (UnityEngine.Texture2DArray)
- 2023-10-28T13:46:51 107.095 INF Set Microsplat smooth: MicroSplatConfig_smoothAO_tarray_1 (UnityEngine.Texture2DArray)
- 2023-10-28T13:46:51 107.111 INF Loaded (local): materials in 0.71
- 2023-10-28T13:46:51 107.160 INF Loaded (local): physicsbodies in 0.05
- 2023-10-28T13:46:51 107.210 INF Loaded (local): painting in 0.05
- 2023-10-28T13:46:51 107.326 INF Loaded (local): shapes in 0.12
- Unloading 3 Unused Serialized files (Serialized files now loaded: 12)
- 2023-10-28T13:47:07 123.281 INF Block IDs with mapping
- 2023-10-28T13:47:07 123.292 INF Block IDs total 22097, terr 29, last 22319
- 2023-10-28T13:47:07 123.307 INF Loaded (local): blocks in 15.98
- Unloading 67332 unused Assets to reduce memory usage. Loaded Objects now: 118434.
- Total: 497.840861 ms (FindLiveObjects: 11.055201 ms CreateObjectMapping: 8.927541 ms MarkObjects: 439.875578 ms DeleteObjects: 37.981076 ms)
- 2023-10-28T13:47:08 123.942 INF Loaded (local): progression in 0.63
- 2023-10-28T13:47:08 124.601 INF Loaded (local): buffs in 0.66
- Xbox Trigger Effect: PistolTrigger effect(FeedbackSingle): str(0.8),StartPosition(0),endPos(0),amplitude(0)
- Xbox Trigger Effect: ShotgunTrigger effect(FeedbackSingle): str(0.8),StartPosition(0),endPos(0),amplitude(0)
- Xbox Trigger Effect: RifleTrigger effect(FeedbackSingle): str(0.8),StartPosition(0),endPos(0),amplitude(0)
- Xbox Trigger Effect: PistolShoot effect(FeedbackSingle): str(0.8),StartPosition(0),endPos(0),amplitude(0)
- Xbox Trigger Effect: ShotgunShoot effect(VibrationSingle): str(0.5),StartPosition(0),endPos(0),amplitude(0)
- Xbox Trigger Effect: RifleShoot effect(FeedbackSingle): str(0.8),StartPosition(0),endPos(0),amplitude(0)
- Xbox Trigger Effect: PistolZoom effect(VibrationSingle): str(0.35),StartPosition(0),endPos(0),amplitude(0)
- Xbox Trigger Effect: RifleZoom effect(VibrationSingle): str(0.65),StartPosition(0),endPos(0),amplitude(0)
- 2023-10-28T13:47:08 124.620 INF Loaded (local): misc in 0.02
- 2023-10-28T13:47:09 125.215 INF Loaded (local): items in 0.60
- 2023-10-28T13:47:09 125.311 INF Item IDs with mapping
- 2023-10-28T13:47:09 125.312 INF ItemIDs from Mapping
- 2023-10-28T13:47:09 125.396 INF Loaded (local): item_modifiers in 0.18
- 2023-10-28T13:47:09 125.518 INF Loaded (local): entityclasses in 0.12
- 2023-10-28T13:47:09 125.527 INF Loaded (local): qualityinfo in 0.01
- 2023-10-28T13:47:09 125.663 INF Loaded (local): sounds in 0.14
- 2023-10-28T13:47:10 125.737 INF Loaded (local): recipes in 0.07
- 2023-10-28T13:47:10 125.794 INF Loaded (local): blockplaceholders in 0.06
- 2023-10-28T13:47:10 125.932 INF Loaded (local): loot in 0.14
- 2023-10-28T13:47:10 125.994 INF Loaded (local): entitygroups in 0.06
- 2023-10-28T13:47:10 126.044 INF Loaded (local): utilityai in 0.05
- 2023-10-28T13:47:10 126.094 INF Loaded (local): vehicles in 0.05
- 2023-10-28T13:47:10 126.144 INF Loaded (local): rwgmixer in 0.05
- 2023-10-28T13:47:10 126.194 INF Loaded (local): weathersurvival in 0.05
- 2023-10-28T13:47:10 126.244 INF Loaded (local): archetypes in 0.05
- 2023-10-28T13:47:10 126.370 INF Loaded (local): quests in 0.13
- 2023-10-28T13:47:10 126.410 INF Loaded (local): traders in 0.04
- 2023-10-28T13:47:10 126.461 INF Loaded (local): npc in 0.05
- 2023-10-28T13:47:10 126.515 INF Loaded (local): dialogs in 0.05
- 2023-10-28T13:47:10 126.575 INF Loaded (local): ui_display in 0.06
- 2023-10-28T13:47:10 126.631 INF Loaded (local): nav_objects in 0.06
- 2023-10-28T13:47:10 126.698 INF Loaded (local): gamestages in 0.07
- 2023-10-28T13:47:11 126.951 INF Loaded (local): gameevents in 0.25
- 2023-10-28T13:47:11 127.023 INF Loaded (local): twitch in 0.07
- 2023-10-28T13:47:11 127.061 INF Loaded (local): twitch_events in 0.04
- 2023-10-28T13:47:11 127.139 INF Loaded (local): dmscontent in 0.08
- 2023-10-28T13:47:11 127.194 INF Loaded (local): XUi_Common/styles in 0.05
- 2023-10-28T13:47:11 127.244 INF Loaded (local): XUi_Common/controls in 0.05
- 2023-10-28T13:47:11 127.294 INF Loaded (local): XUi/styles in 0.05
- 2023-10-28T13:47:11 127.344 INF Loaded (local): XUi/controls in 0.05
- 2023-10-28T13:47:11 127.428 INF Loaded (local): XUi/windows in 0.08
- 2023-10-28T13:47:11 127.477 INF [XUi] Loading XUi asynchronously
- 2023-10-28T13:47:11 127.510 INF Loaded (local): XUi/xui in 0.08
- 2023-10-28T13:47:11 127.649 INF Loaded (local): biomes in 0.14
- 2023-10-28T13:47:12 127.817 INF Loaded (local): worldglobal in 0.17
- 2023-10-28T13:47:12 128.020 INF Loaded (local): spawning in 0.20
- 2023-10-28T13:47:12 128.145 INF Loaded (local): loadingscreen in 0.12
- 2023-10-28T13:47:12 128.276 INF createWorld: Lojemaco County, crashtest, GameModeSurvival
- 2023-10-28T13:47:12 128.277 INF Occlusion: Enabled
- 2023-10-28T13:47:12 128.303 INF Started thread ChunkRegeneration
- 2023-10-28T13:47:12 128.304 INF Started thread ChunkCalc
- 2023-10-28T13:47:12 128.304 INF Started thread ChunkMeshBake
- 2023-10-28T13:47:12 128.382 INF World.Load: Lojemaco County
- 2023-10-28T13:47:12 128.384 INF Loading base world file header...
- 2023-10-28T13:47:12 128.384 INF BloodMoon SetDay: day 7, last day 0, freq 7, range 0
- 2023-10-28T13:47:12 128.388 INF BloodMoon SetDay: day 7, last day 0, freq 7, range 0
- 2023-10-28T13:47:12 128.420 INF Started thread WaterSimulationApplyChanges
- 2023-10-28T13:47:12 128.430 INF [XUi] Parsing all window groups completed in 784 ms total.
- 2023-10-28T13:47:13 129.350 INF Started thread GenerateChunks
- 2023-10-28T13:47:14 129.907 INF Calculating world hashes took 467 ms (world size 8 MiB)
- 2023-10-28T13:47:14 129.908 INF Processing world files
- 2023-10-28T13:47:14 130.206 INF ShapeControllers: 96
- 2023-10-28T13:47:15 131.195 INF [XUi] Initialized all window groups completed in 1268 ms total.
- 2023-10-28T13:47:15 131.360 INF Calculating world hashes took 173 ms (world size 16 MiB)
- 2023-10-28T13:47:15 131.362 INF Loading and creating dtm raw file took 1453ms
- 2023-10-28T13:47:15 131.427 INF Biomes image size w= 2048, h = 2048
- 2023-10-28T13:47:16 131.833 INF Loading and creating biomes took 2426ms
- 2023-10-28T13:47:16 131.894 INF Loading and creating shader control textures took 61ms
- 2023-10-28T13:47:16 131.945 INF Loading and parsing of generator took 50ms
- 2023-10-28T13:47:16 131.974 INF Computed 25 chunk groups containing a total of 808 chunks. Largest group contains 206 chunks.
- 2023-10-28T13:47:16 131.977 INF Started thread SaveChunks /home/sandie/.local/share/7DaysToDie/Saves/Lojemaco County/crashtest/Region
- 2023-10-28T13:47:16 132.177 INF [DECO] read
- 2023-10-28T13:47:16 132.194 INF Decorating chunks
- 2023-10-28T13:47:16 132.250 INF Dynamic Music Initialized on Server
- 2023-10-28T13:47:16 132.262 INF Dynamic Music Initialized on Client
- 2023-10-28T13:47:16 132.307 INF AstarManager Init
- 2023-10-28T13:47:16 132.481 INF WeatherManager: Init 8 weather packages
- 2023-10-28T13:47:16 132.667 INF createWorld() done
- 2023-10-28T13:47:16 132.670 INF Loading players.xml
- 2023-10-28T13:47:17 133.092 INF Created player with id=171
- 2023-10-28T13:47:17 133.104 INF [PartyQuests] Player registered: [type=EntityPlayerLocal, name=Wildflower, id=171]
- 2023-10-28T13:47:17 133.109 WRN Spawned entity with wrong pos: [type=EntityPlayerLocal, name=Wildflower, id=171] id=171 pos=(0.0, 0.0, 0.0)
- 2023-10-28T13:47:17 133.116 INF Loaded player
- 2023-10-28T13:47:17 133.619 INF [EOS] Registering server
- 2023-10-28T13:47:17 133.677 INF [DECO] written 5353, in 2ms
- 2023-10-28T13:47:17 133.678 INF [DECO] write thread 0ms
- 2023-10-28T13:47:18 133.743 INF OpenSpawnWindow
- [S_API] SteamAPI_Init(): Loaded '/home/sandie/.steam/debian-installation/linux64/steamclient.so' OK.
- CAppInfoCacheReadFromDiskThread took 4 milliseconds to initialize
- 2023-10-28T13:47:18 133.785 INF Loading dymesh settings
- 2023-10-28T13:47:18 133.785 INF Dynamic Mesh Settings
- 2023-10-28T13:47:18 133.785 INF Use Imposter Values: False
- 2023-10-28T13:47:18 133.785 INF Only Player Areas: True
- 2023-10-28T13:47:18 133.785 INF Player Area Buffer: 3
- 2023-10-28T13:47:18 133.785 INF Max View Distance: 1000
- 2023-10-28T13:47:18 133.785 INF Regen all on new world: False
- 2023-10-28T13:47:18 133.788 INF Dymesh: Prepping dynamic mesh. Resend Default: True
- 2023-10-28T13:47:18 133.788 INF Dymesh: Mesh location: /home/sandie/.local/share/7DaysToDie/Saves/Lojemaco County/crashtest/DynamicMeshes/
- 2023-10-28T13:47:18 133.788 INF StartGame done
- 2023-10-28T13:47:18 133.818 INF [Steamworks.NET] GameServer.Init successful
- =================================================================
- Native Crash Reporting
- =================================================================
- Got a SIGSEGV while executing native code. This usually indicates
- a fatal error in the mono runtime or one of the native libraries
- used by your application.
- =================================================================
- =================================================================
- Native stacktrace:
- =================================================================
- 0x7f647d09f062 - /home/sandie/.steam/debian-installation/steamapps/common/7 Days To Die/7DaysToDie_Data/MonoBleedingEdge/x86_64/libmonobdwgc-2.0.so :
- 0x7f647d047d3d - /home/sandie/.steam/debian-installation/steamapps/common/7 Days To Die/7DaysToDie_Data/MonoBleedingEdge/x86_64/libmonobdwgc-2.0.so :
- 0x7f647cfcd250 - /home/sandie/.steam/debian-installation/steamapps/common/7 Days To Die/7DaysToDie_Data/MonoBleedingEdge/x86_64/libmonobdwgc-2.0.so :
- 0x7f64b7d55140 - /lib/x86_64-linux-gnu/libpthread.so.0 :
- 0x7f63863126e9 - /home/sandie/.steam/debian-installation/linux64/steamclient.so :
- 0x7f6386587b51 - /home/sandie/.steam/debian-installation/linux64/steamclient.so :
- 0x7f6385310b35 - /home/sandie/.steam/debian-installation/linux64/steamclient.so :
- 0x7f6385280bcb - /home/sandie/.steam/debian-installation/linux64/steamclient.so :
- 0x7f6385891944 - /home/sandie/.steam/debian-installation/linux64/steamclient.so :
- 0x7f6385a027f9 - /home/sandie/.steam/debian-installation/linux64/steamclient.so :
- 0x7f6385a02f58 - /home/sandie/.steam/debian-installation/linux64/steamclient.so :
- 0x7f63864e946a - /home/sandie/.steam/debian-installation/linux64/steamclient.so :
- 0x7f63864e7541 - /home/sandie/.steam/debian-installation/linux64/steamclient.so :
- 0x7f63864e7c3b - /home/sandie/.steam/debian-installation/linux64/steamclient.so :
- 0x7f63864eba05 - /home/sandie/.steam/debian-installation/linux64/steamclient.so :
- 0x7f64b7d49ea7 - /lib/x86_64-linux-gnu/libpthread.so.0 :
- 0x7f64b7c69a2f - /lib/x86_64-linux-gnu/libc.so.6 : clone
- =================================================================
- Telemetry Dumper:
- =================================================================
- Thread 0x7f6310140700 may have been prematurely finalized* Assertion at mono-threads.c:702, condition `info' not met, function:mono_thread_info_current,
- Shutdown handler: initialize.
- dlmopen steamservice.so failed: steamservice.so: cannot open shared object file: No such file or directory
- src/steamnetworkingsockets/clientlib/steamnetworkingsockets_lowlevel.cpp (3514) : Trying to close low level socket support, but we still have sockets open!
- 10/28 13:47:18 Uploading dump (in-process) [url 'https://crash.steampowered.com/submit', proxy '']
- /tmp/dumps/assert_20231028134718_14.dmp
- 10/28 13:47:20 success = yes
- 10/28 13:47:20 response: Discarded=1
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