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- MHXX Style Differences for Gunlance
- In () next to the styles, I'll mention what type of gunlance I think would suit the style.
- Guild (Any) - Shells are stronger in MHXX than in MHGen based on unofficial testing
- For comparison's sake, below are the "Core Combos" of Guild: (the Slams will change for different styles)
- - Low Poke > Low Poke > Slam
- - Low Poke > Low Poke > Upswing -> Slam
- - Low Poke > Upswing > Slam
- - Upswing > High Poke > High Poke
- - Upswing > High Poke > Upswing -> Slam
- - High Poke > High Poke > High Poke
- - High Poke > High Poke > Upswing -> Slam
- - High Poke > Upswing > Slam
- After a complete Core Combo:
- - Slams can combo into Full Burst, Wyvern Fire, backstep/sidestep
- - Pokes/Upswings can combo into Regular/Charged Shell, backstep/sidestep
- - Everything except Upswings can combo into Wyvern Fire
- Striker (Wide)
- - Changes to the Core Combos: Basically, now sets of 3 with no Slams (changes marked with *)
- - Low Poke > Low Poke > Low Poke*
- - Low Poke > Low Poke > Upswing (no more follow-up Slam)
- - Low Poke > Upswing > High Poke*
- - Upswing > High Poke > High Poke
- - Upswing > High Poke > Upswing (no more follow-up Slam)
- - High Poke > High Poke > High Poke
- - High Poke > High Poke > Upswing (no more follow-up Slam)
- - High Poke > Upswing > High Poke*
- - The Slam from doing a ledge attack with Advancing Upswing (forward X) has been replaced by a thrust
- - Quick Reload (after a shot) can now combo into a Low Poke (instead of a Slam)
- NOTE: Basically, Striker loses all Slams and thus the ability to Full Burst.
- Aerial (Normal)
- - Same Core Combo changes as Striker
- - Cannot Slam after a Quick Reload (after a shot)
- - Cannot shell in the middle of an Advancing Upswing (forward X)
- - Slams can now combo into a Low Poke as well
- - The sheathed/walk-off ledge attack now does a Slam which reloads one shell (instead of a thrust)
- - Backstep becomes forward hop (thus no Reload after a backstep)
- - When jumping off of a monster/teammate you can:
- - Press A to Shell (from unsheathed only)
- - Then press X to Slam (no reload)
- - Press X to do a Slam which reloads one shell
- Adept (Normal)
- - Same Core Combos as Guild
- - Cannot Quick Reload (after a shell)
- - After a successful Adept Guard:
- - Press X for an Upswing followed by a full Reload (can turn completely around)
- - Can then press X again for an extremely quick Slam (can turn left or right 60 degrees)
- Brave (Normal or Long)
- - Same Core Combos as Guild
- - R+A gives Quick Reload with Guard Point (Reloads One Shell outside Brave Mode)
- - No Charge Shell
- - No Reload after Evade
- - Outside Brave Mode: No Slam after Quick Reload
- - Y for Brave Sheathe
- - Hold Y to stay in brave stance (drains stamina)
- - Press X for a thrust that reloads a shell
- - Press A for Brave Shell
- - Press R+A for Full Reload
- - Press X+A for Wyvern's Fire
- - Brave Mode
- - Gain ability to chain shells in rapid succession AFTER a poke (with each shell becoming more powerful. Max Damage for shells 5th and beyond in chain)
- - Quick Reload with Guard Point reloads more than one shell depending on the type:
- - Wide = 2
- - Long = 3
- - Normal = 4
- - X after Quick Reload to go into Slam
- - R+X+A does Quick Wyvern's Fire
- Alchemy (Long)
- - No combo into Upswing (Remaining combos are the following):
- - Low Poke > Low Poke > Slam
- - Upswing > High Poke > Slam
- - High Poke > High Poke > Slam
- - No Charged Shot
- - Faster Wyvern Fire
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