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jeck95

MHXX Gunlance Style Differences

Aug 23rd, 2017
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  1. MHXX Style Differences for Gunlance
  2.  
  3. In () next to the styles, I'll mention what type of gunlance I think would suit the style.
  4.  
  5. Guild (Any) - Shells are stronger in MHXX than in MHGen based on unofficial testing
  6.  
  7. For comparison's sake, below are the "Core Combos" of Guild: (the Slams will change for different styles)
  8.  
  9. - Low Poke > Low Poke > Slam
  10. - Low Poke > Low Poke > Upswing -> Slam
  11. - Low Poke > Upswing > Slam
  12. - Upswing > High Poke > High Poke
  13. - Upswing > High Poke > Upswing -> Slam
  14. - High Poke > High Poke > High Poke
  15. - High Poke > High Poke > Upswing -> Slam
  16. - High Poke > Upswing > Slam
  17.  
  18. After a complete Core Combo:
  19.  
  20. - Slams can combo into Full Burst, Wyvern Fire, backstep/sidestep
  21. - Pokes/Upswings can combo into Regular/Charged Shell, backstep/sidestep
  22. - Everything except Upswings can combo into Wyvern Fire
  23.  
  24. Striker (Wide)
  25.  
  26. - Changes to the Core Combos: Basically, now sets of 3 with no Slams (changes marked with *)
  27. - Low Poke > Low Poke > Low Poke*
  28. - Low Poke > Low Poke > Upswing (no more follow-up Slam)
  29. - Low Poke > Upswing > High Poke*
  30. - Upswing > High Poke > High Poke
  31. - Upswing > High Poke > Upswing (no more follow-up Slam)
  32. - High Poke > High Poke > High Poke
  33. - High Poke > High Poke > Upswing (no more follow-up Slam)
  34. - High Poke > Upswing > High Poke*
  35. - The Slam from doing a ledge attack with Advancing Upswing (forward X) has been replaced by a thrust
  36. - Quick Reload (after a shot) can now combo into a Low Poke (instead of a Slam)
  37.  
  38. NOTE: Basically, Striker loses all Slams and thus the ability to Full Burst.
  39.  
  40. Aerial (Normal)
  41.  
  42. - Same Core Combo changes as Striker
  43. - Cannot Slam after a Quick Reload (after a shot)
  44. - Cannot shell in the middle of an Advancing Upswing (forward X)
  45. - Slams can now combo into a Low Poke as well
  46. - The sheathed/walk-off ledge attack now does a Slam which reloads one shell (instead of a thrust)
  47. - Backstep becomes forward hop (thus no Reload after a backstep)
  48. - When jumping off of a monster/teammate you can:
  49. - Press A to Shell (from unsheathed only)
  50. - Then press X to Slam (no reload)
  51. - Press X to do a Slam which reloads one shell
  52.  
  53. Adept (Normal)
  54.  
  55. - Same Core Combos as Guild
  56. - Cannot Quick Reload (after a shell)
  57. - After a successful Adept Guard:
  58. - Press X for an Upswing followed by a full Reload (can turn completely around)
  59. - Can then press X again for an extremely quick Slam (can turn left or right 60 degrees)
  60.  
  61. Brave (Normal or Long)
  62.  
  63. - Same Core Combos as Guild
  64. - R+A gives Quick Reload with Guard Point (Reloads One Shell outside Brave Mode)
  65. - No Charge Shell
  66. - No Reload after Evade
  67. - Outside Brave Mode: No Slam after Quick Reload
  68. - Y for Brave Sheathe
  69. - Hold Y to stay in brave stance (drains stamina)
  70. - Press X for a thrust that reloads a shell
  71. - Press A for Brave Shell
  72. - Press R+A for Full Reload
  73. - Press X+A for Wyvern's Fire
  74. - Brave Mode
  75. - Gain ability to chain shells in rapid succession AFTER a poke (with each shell becoming more powerful. Max Damage for shells 5th and beyond in chain)
  76. - Quick Reload with Guard Point reloads more than one shell depending on the type:
  77. - Wide = 2
  78. - Long = 3
  79. - Normal = 4
  80. - X after Quick Reload to go into Slam
  81. - R+X+A does Quick Wyvern's Fire
  82.  
  83. Alchemy (Long)
  84.  
  85. - No combo into Upswing (Remaining combos are the following):
  86. - Low Poke > Low Poke > Slam
  87. - Upswing > High Poke > Slam
  88. - High Poke > High Poke > Slam
  89. - No Charged Shot
  90. - Faster Wyvern Fire
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