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- RP Character For TGN's RP group
- Character Overview
- Name:Arc Rokugan
- Age:18
- Birthday: February 27
- Birthplace: Tempest, Tempestian Sky Region
- Statistics: Base Stats
- Level: 200
- Hit-points: 253,000
- Physical Strength(weapon damage): 7
- Physical strength: 292
- Magical Strength(spell damage/potency): 8
- Magical Strength: 328
- Physical Defense(HP, how well you take physical/weapon damage): 5
- Physical Defense: 253
- Magical Defense(How well you take magical damage)/ how many spells you can take): 6
- Magical Defense: 278
- Mana: 5000
- Wisdom(How well you are with plans and weapon wielding): 7
- Wisdom: 305
- Stamina(How long can battle without tiring): 5
- Stamina: 283
- Movement Speed(how fast you are and your reflexes): 8
- Movement Speed: 307
- Stealth(How good you are when you need to get around without being noticed): 203
- Stealth: 203
- Strengths: Strategic thinking when it comes to fights, or analytical. Encourages his allies. Never gives up on mission, always willing to find a way. Prefers fighting on land or in the air.
- Weaknesses: Lets his emotions sometime get the better of him. Finds difficulties while fighting when something blinds his eyes or irritates them. Certain types of bugs.
- Hobbies: Drawing/Sketching.
- Professions: None
- Likes: Learning about the current world, nights with a slight cool air, being around friends, adventuring to new lands.
- Dislikes: Insects that sting or bite, or that are generally large, being taunted at constantly, being alone, open waters, extreme cold weather.
- Personality: Arc is a somewhat of a calm, anxious and energetic person , with a quick temper that contradicts. Always willing to be of any help he can, and likes to support his friends/allies. When annoyed, he tends to shout or start fights without thought, and he can be easily annoyed leading his anger into getting him in trouble often. But he tries to control his emotions. He refuses to give up, and will stay determined to see things through till the bitter end. He dislikes to be alone and gets really nervous in awkward situations. Lastly, he can't stand aseeing the people he cares about hurt in anyway or form.
- Close Friends: Pixel, Rihito, Kaze,
- Possible Relationships: Vivi
- Physical Discription: He has calm and gentle light brown/hazel eyes, a kind smile, has brown spiky and a bit wild hair also it's color is brown. He's about 5'11-6'0 ft tall, around 132 pounds. Always carrying around a unique and special pendant that contains a violet gem embedded in it. He wears a light-grey shirt and also wears an azure coat with red streaks on arms the around the torso and end of the elbow and a red marking of a star on the back-side. Wears a belt with a sky blue/red buckle, along with some navy blue pants and his shoes are grey/silver.
- MAGIC- Soul Tri-gram
- Passive- "Soul Reader"
- Effect: User can sense an opponents soul essence, meaning arts, movements and direction of attacks to help avoid incoming attacks. Soul Reader also is active even when the users eyes are shut closed, meaning attacks can land even when fighting blindly.
- Drawbacks: Using the passive while eyes are closed requires more concentration and focus meaning, it can't last for long periods of time otherwise the user will get tired to quickly and damage the eyes.
- Basic Spells: 5
- Basic Spell One- "Soul Beam"
- Effect: A highly concentrated beam of radiant-soul energy that can be fired from the user's palm and it covers a wide radius. The beam ignores defense buffs or armor. The user can also fire with one hand but for lower the power and radius.
- Damage: Medium-High
- Mana Cost: 400
- Drawbacks: With two hands the user cannot rotate or move around period, with one hand the beam's radius is smaller and does less damage but the user can move around freely and rotate while firing.
- Basic Spell Two- "Cross Burst"(locked)
- Effect: The user runs up to the user and punches, then emits an energy wave line diagonally in front, punches again and emits another perpendicular to the other energy wave line. Then the user strikes the Cross sign as it bursts into an explosion of energy knocking away the target.
- Damage: Medium
- Mana Cost: 300
- Drawbacks: The spell can be easily disrupted, doing half the initial damage.
- Basic Spell Three- "Illusion Wave"
- Effect: The user begin's to emit an illuminating aura, the user gains access to emit wave beams of soul energy lines as projectiles.
- Damage: Low
- Mana Cost: 250
- Drawbacks: Can be used frequently otherwise the cost for mana doubles every time its used. Can be used again without consequence every 5 minutes.
- Basic Spell Four- "Soul Spheres"
- Effect: User creates up to five small sphere's of radiant-soul energy that lock onto a target and home in, these sphere's burst on impact.
- Damage: Medium
- Mana Cost: 400
- Drawbacks: The more sphere's being created the for time it takes, leaving the user vulnerable towards attacks.
- Basic Spell Five- "Soul Tri-gram: Downgrade"
- Effect: The user emits a white light from his hand and directs it as the energy lines form a Tri-gram Sign that creates a small magic circle wherever the user desires. This magic circle traps anyone that's in it and decreases their offensive and defensive stats by 25%. Once in the area of the magic circle(when it's completely formed) the target cannot escape.
- Damage: None
- Mana Cost: 350
- Drawbacks: User cannot move while the sign and magic circle are active, the target has access to ranged attacks still. Effects cannot be completed if the user is knocked off balance.
- Secret Arts: 4
- Secret Art One- "Whisp Soul"
- Effect: The user transforms into a whisp, the user is able travel at blinding speeds, speed is tripled. The user can also morph out of this mode in the matter of seconds, and form back with ease. User can also travel through non-organic solid matter. Effect lasts for 3 minutes.
- Damage: None
- Mana Cost: 450
- Drawbacks: If the user is hit in this form, all damage received is doubled and halves the amount of time left of the active art.
- Secret Art Two-"Moonlight Barrier"
- Effect: The user creates a round, levitating barrier. While standing still the user can move this barrier to any destination the user desires. Any projectile hit that isn't extreme damage is reflected back at the opponent. Physical attacks are just normally blocked. This barrier can also be used as a platform.
- Damage: None
- Mana Cost: 500
- Drawbacks: The barrier can only last for 5 minutes, and requires another 5 to recover. User can't move while moving the barrier. Arts done in Takeover, Overdrive Arts, or arts that do extreme damage can break the shield instantly.
- Secret Art Three-"Enlightenment of the Soul Blades"
- Efect: A technique in which the users creates 7 other swords made out of radiant soul magic that begin to surround the opponent and begin slash rapidly at the user and stun them in place. The user finishes the art off by attacking the opponent from above and crushes them toward the ground. This Art was learnt under the training of Rihito.
- Damage: High
- Mana Cost: 650
- Drawbacks: If the target escapes from the blades they are sent slashing into the any direction ending the art. Plus after the art is successfully preformed the user suffers a 20% decrease in both defenses.
- Secret Art Four-"Soul Blade Manifestation"
- Effect: One of the user's arm begins gulf in energy, and forms an replica of Soul Blade made out of radiant soul energy. This sword cannot be disabled from the target, and can parry just like any other blade would normally do. This art increases physical attacks by 50%, and can reflect projectiles of secret arts or lower.
- Damage: None
- Mana Cost: 600
- Drawbacks: This can only be used twice during a battle, the effects last for only 15 minutes and require 5 minutes to recover. Also if the energy hits a shield that absorbs or suffers the effects from and absorb art, time is reduced by half. Also both defenses are lowered by 25%.
- Forbidden Arts: 4
- Forbidden Art One-"Judgement"
- Effect: The user begins to channel radiant soul energy for a short period of time, a large magic circle forms beneath the target covering a large area. Afterwards, the user casts down a pillar of light filled with radiant soul energy and it strikes the user for 15 seconds. Once hit the user cannot move as the amount of pressure within the pillar of light prevents any movement. This cannot be halted by any means.
- Damage: Extreme
- Mana Cost: 850
- Drawbacks: While the user is casting, he is vulnerable to any attacks directed towards him, every attack will make contact. As well, the user normally needs to depend on allies to hold the target in place, otherwise it becomes difficult to secure a direct hit. Substitution or teleportation arts provide an route and half the damage received.
- Forbidden Art Two-"Soul Tri-gram: Blackout Sphere"
- Effect: The user emits a white light from his hand and directs it as the energy lines form a complex Tri-gram Sign that creates a black sphere with it's own gravity that attracts enemies toward it's core. Opponents have all their stats drained by 50% for the next 5 minutes, also the for mana the target has, the greater the damage the sphere inflicts. The also negates substitutions and teleportation,and cannot be destroyed or absorbed. The attraction radius is 50m, note that allies will not get sucked in.
- Damage: Low;1-1500 Mana, Medium;1501-2500, High;2501-4000, Extreme; 4001-5000
- Mana Cost: 900
- Drawbacks: User cannot move while the sign and magic circle are active, as well as the user is in more strain while focusing on the art so any attacks received will do 25% more damage. Also if allies come into direct contact with the sphere they will suffer it's effects.
- Forbidden Art Three-"Soul Tri-gram: Radiant Spiral"
- Effect: The user emits a white light from his hand and directs it as the energy lines form a complex Tri-gram Sign that creates a spiral of light from beneath the target sending them skyward. Radiant energy lines then coils around the spiral right to the target, the user then uses "Soul Whisp" to travel via the energy lines to deliver a strike, fists shining with radiant soul energy. And then finishes the opponent off with a hammer-fist strike, sending them crashing into the ground. Once pierced by the spiral, the target cannot escape, or cast arts, the art never misses if the spiral hits the target.
- Damage: High
- Mana Cost: 850
- Drawbacks: The user cannot move while the sign is active, it's active until the spiral of light is unleashed. If the spiral misses the target, the art is terminated. During casting time, the user's defense is halved.
- Forbidden Art Four-"Soul Force Armageddon"
- Effect: User concentrates radiant soul energy towards his pendent, a key made from said energy is formed. The user then throws the key skyward, as it's propelled into the air it bursts into an illuminating bright light, countless arrows of radiant soul energy shoot out and home onto the target. The user can choose to divert half of these arrows, towards himself, that will heal 50% of his max HP, boost all stats by 25% and restore mana by 2000 as well as cured of all ailments. Allies can also receive these bonuses as well.
- Damage: Normal or Extreme
- Mana Cost: 1000
- Drawbacks: The user can only use the healing effect of this art only once per battle. When the user is concentrating his magic, any attacks taken will slow down the process. Once preformed, the user suffers a 50% drop in both offensive stats for 5 minutes, unless the healing effect is being used.
- Ultimate Art-"Tri-Soul Summoning, Tempestian Light"
- Effect: User creates three magic circles around him, forming a triangle. Each having it's own unique Soul Tri-gram embedded in the magic circle. Then the user summons out Soul Gaurdians; Ageis, Soulestern and Tempestual. They are unleashed to fight. When the user decides the time is right, the Tri-grams beneath them shatter, unleashing their full power. The four begin to channel all their magic, and then release four different beams, each a different ray of radiant light, this beam blasts the opponent to oblivion and purges the darkest of curses. In order to summon, the user must chant these words: "Heroes of the distant pass, lend your souls to this world once more, and fight for the light of tomorrow."
- Damage: Instant Kill
- Mana Cost: All remaining mana
- Drawbacks: All stats lowered by 75%. The user goes unconscious afterwards, and sometimes if in bad conditions, near the brink of death.
- Takeover-"Angelic Tempestian Heir"
- Effect: The user is surrounded in a pillar of light and emerges out in the armor and outfit of an Angelic Tempestian. The user also summons out Soul Blade as weapon to fight with, and has access to flight with the appearance of angel wings on his back. The user gains a 25% boost to physical strength, magical defense and speed. Also has the ability to disable a weapon from the opponent. The main aspect of this takeover, is that the user gains access to three new arts: Moonlight Sakura Slash DX, Fiery Twin-Soul Blades, Lightwing Shield. Time limit is one hour. The art "Judgment" now has its radius doubled.
- Drawbacks: The user can only maintain constant flight for 10 minutes, before needing a quick rest. This takeover cannot maintain it's form when the user is beneath 25% of hp. The user loses access to all "Soul Tri-gram" arts while in this form.
- Overdrive-"Soul Tri-gram: Soul Summoning"
- Effect: The user emits a radiant white light from his hand and directs it as the blazing energy lines form a complex Tri-gram Sign, the user then summons one out of three guardian's soul to aid him in the fight.
- Drawbacks: Each Guardian can be destroyed if dealt enough damage, which will negate the Overdrive Art usage. The guardian cannot venture off more than 5km away from the caster, otherwise he disappears. The user must also give a specific chant to summon a guardian.
- Option One- Soulestern the Fiery Soul: This warrior appears in mechanized armour, the roughly the same height as Arc. The user has reinforced titanium plating, turbo thrusters on it's back, the end of its elbows and feet. It stylizes in a crimson red, and silver colour scheme. Soulestern can destroy and shield or barrier, he wields a mech blade that emits blue flames that cannot be absorbed. His speed builds up over time. Lastly his punches emit fiery explosions. He's rash, but focused on the objective.
- Chant: "The never dying flame shall burn brightly once again, explode into a dazzling flare!"
- Option Two- Aegis the Divine Shield: This specially enhanced warrior was born to take the most brutal of beatings, same height as Arc. The user wears specially enhanced adamantium armour, with extra gold alloyed plating on pads and shoulder armour pieces. He's slow but bares to halves of a giant shield on both arms. These two halfs alone can block the simplest of attacks and reflect projectiles. but when these two halves are brought together, they can reflect any projectile thrown at it, and repel physical attacks up until physical overdrive arts. He is also unaffected by debuffs, and statuses. He's calm and collected, observes before deciding his move.
- Chant: "A divine protection, sworn to protect his allies. Rise again to protect those dear to the heart."
- Option Three- Tempestual the Enhancer: This mysterious wizard has the deadliest of lighting spells, but a cheerful attitude, smallest of the three guardians. This wizard is dressed in mysterious cloaks, and bares and electrifying cape. He focuses on blue lightning spells, this lightning cannot be absorbed n'or blocked. It does double damage to electric users. He wields and lance-like staff, which helps channels his magic. The most frightening aspect is he can discharge electricity all around him to hit multiple targets, but oddly enough his electricity has a mind of it's own and will not hurt allies. He's cheerful, and optimistic, never gives up.
- Chant: "No longer will sadness linger, let a cheerful shock bring light to this day."
- Overdrive Art-"Guardian's Mystic Art"
- Effect: The user channels radiant soul energy to the guardian so he may preform what they call a Mystic Art. Each guardian has their own.
- Soulestern the Fiery Soul's Mystic Art-"Blazing Bluferno"
- Effect: Soulestern proceeds to overheat his sword, which emits larger and darker blue flames. He then ferociously swings his sword at the target sending a giant vortex of dark blue flames, that burn the target to a crisp. The vortex lasts for 30 seconds and leaves the target with serious burns.
- Aegis the Divine Shield's Mystic Art-"Divine Payback"
- Effect: Aegis proceeds to form his shield and channel energy of all the attacks received during combat. All this energy lights up the gems embedded in his shield, they grow brightly and release a wide radius beam doubling all the attacks received back at the target. This beam cannot be reflected, and any high fortified shield will be shattered. The beam also inflicts debuffs the target's stats by 25%.
- Tempestual the Enhancer's Mystic Art-"Cataclysmic Lighting"
- Effect: Tempestual channels a large amount of blue electricity to his lance-like staff, he then surrounds the target with clouds conducting electricity. He slams his staff towards the ground and all the blue electricity gathered is shot towards the circle of clouds, blue lightning bolts then rain down rapidly on the target. This causes paralysis for one minute, and does quad damage to electric users.
- Damage: Extreme
- Mana Cost: 1000
- Drawbacks: The guardian vanishes afterwards, the user is exhausted afterwards and cannot stand for while. All stats are lowered by 25% for one minute.
- Weapons: 0
- Summoned Weapons: 1, in takeover only.
- "Soul Blade": A divine blade known as "Soul Blade". This weapon is sealed within Arc's pendent, and is unleashed when he enters takeover. This weapon is used for quick and offensive attacks, as well as strategy. It's ability to disable weapons off opponents is unreal. It's style of usage is unique compared to other blades, legendary or not. It can also block severe attacks partially. Its Arc's signature trademark weapon. It's silver gleaming blade symmetrically curved inward at points, a sacred gem embedded in the blade, a gold refined hilt, and a sturdy handle.
- Equipment:
- "Fallen Pendent"- A special pendent handed down by someone special. To some it may seem like an accessory, but in truth it holds magnificent power.
- Effect: It prevents Arc from losing his equipment in battle, as in it can't be taken from him or removed. It also applies in takeover.
- Extra Arts-Takeover Arts:
- Takeover Art One-"Moonlight Sakura Slash DX"
- Effect: User's speed is quadruple during this attack, Soul Blade begins to flash a illuminating aura.
- The User then focuses on the opponent and charges with four accurate Spin attacks leaving a trace of radiant light behind. This move always disables a weapon from the opponent if contact is made. It also leaves the target stunned for a few seconds.
- Damage: High
- Mana Cost: 700
- Drawback: Usually takes time to charge up Soul Blade, it can miss the user if they have an ability that reads high speed movements.
- Takeover Art Two-"Fiery Twin-Soul Blades"
- Effect: The user duplicates a replica of Soul Blade in his other hand, then enhances both blades with a fiery radiant aura. This doubles the damage of physical attacks, but not of physical arts. This allows the user to strike twice as fast.
- Damage: None
- Mana Cost: 550
- Drawback: Physical and Magical attacks done to the user are increased by 20%, also this effect only lasts for 5 minutes.
- Takeover Art Three-"Lightwing Shield"
- Effect: The user's wings grow and becomes engulfed in radiant soul energy, they can repel physical attacks and block magical attacks, and absorbs 500 mana out of the attack dealt. It's also unaffected by shieldbreaker arts.
- Damage: None
- Mana Cost: 400
- Drawback: User can only block one attack, multiple attacks will break through the wings. And deal double damage. Can only be used twice. The target doesn't physically lose more mana. If the cost for the art was lower then 500 mana, only that amount is absorbed.
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