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Jun 16th, 2018
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  1. CreateDynamicObject(1257,1132.17102051,-1721.20275879,13.97465801,0.00000000,0.00000000,270.00000000); //object(bustopm) (1)
  2.     CreateDynamicObject(982,1152.15075684,-1722.22851562,13.64132500,0.00000000,0.00000000,90.00000000); //object(fenceshit) (1)
  3.     CreateDynamicObject(984,1133.00854492,-1722.22851562,13.34931469,358.50000000,0.00000000,90.00000000); //object(fenceshit2) (1)
  4.     CreateDynamicObject(982,1113.80603027,-1722.22851562,13.23042965,0.00000000,0.00000000,90.00000000); //object(fenceshit) (2)
  5.     CreateDynamicObject(982,1088.21301270,-1722.22851562,13.23794270,0.00000000,0.00000000,90.00000000); //object(fenceshit) (3)
  6.     CreateDynamicObject(984,1069.08020020,-1722.22851562,13.18355465,0.00000000,0.00000000,90.00000000); //object(fenceshit2) (2)
  7.     CreateDynamicObject(983,1061.10009766,-1722.22851562,13.23042965,0.00000000,0.00000000,90.00000000); //object(fenceshit3) (1)
  8.     CreateDynamicObject(982,1057.89489746,-1735.00000000,13.31189728,0.00000000,0.00000000,0.00000000); //object(fenceshit) (4)
  9.     CreateDynamicObject(982,1057.89489746,-1760.58935547,13.25795174,0.00000000,0.00000000,0.00000000); //object(fenceshit) (5)
  10.     test_object = CreateDynamicObject(983,1057.89489746,-1775.00000000,13.23992157,0.00000000,0.00000000,0.00000000); //object(fenceshit3) (2)
  11.     CreateDynamicObject(982,1070.71105957,-1778.17041016,13.19638634,0.00000000,0.00000000,90.00000000); //object(fenceshit) (6)
  12.     CreateDynamicObject(982,1096.30371094,-1778.17041016,13.23059177,0.00000000,0.00000000,90.00000000); //object(fenceshit) (7)
  13.     CreateDynamicObject(983,1109.09997559,-1778.17041016,13.26394463,0.00000000,0.00000000,90.00000000); //object(fenceshit3) (3)
  14.     CreateDynamicObject(983,1112.30480957,-1781.35913086,13.26394463,0.00000000,0.00000000,0.00000000); //object(fenceshit3) (4)
  15.     CreateDynamicObject(983,1164.91748047,-1725.40405273,13.57842827,0.60000610,0.00000000,0.00000000); //object(fenceshit3) (5)
  16.     CreateDynamicObject(994,1158.71533203,-1750.87426758,12.57031250,0.00000000,0.00000000,0.00000000); //object(lhouse_barrier2) (1)
  17.     CreateDynamicObject(994,1158.71533203,-1745.96923828,12.57031250,0.00000000,0.00000000,0.00000000); //object(lhouse_barrier2) (2)
  18.     CreateDynamicObject(994,1158.71533203,-1740.86425781,12.40114498,0.00000000,0.00000000,0.00000000); //object(lhouse_barrier2) (3)
  19.     CreateDynamicObject(994,1158.71533203,-1735.74047852,12.77343750,0.00000000,0.00000000,0.00000000); //object(lhouse_barrier2) (4)
  20.     CreateDynamicObject(983,1164.91748047,-1727.00097656,13.54496384,0.59875488,0.00000000,0.00000000); //object(fenceshit3) (6)
  21.     CreateDynamicObject(994,1158.71533203,-1730.86169434,12.77846527,0.00000000,0.00000000,0.00000000); //object(lhouse_barrier2) (5)
  22.     CreateDynamicObject(994,1161.53601074,-1759.07495117,12.66828537,0.00000000,0.00000000,90.00000000); //object(lhouse_barrier2) (6)
  23.     CreateDynamicObject(1257,1163.23657227,-1755.25585938,13.90364456,0.00000000,0.00000000,180.00000000); //object(bustopm) (1)
  24.     CreateDynamicObject(994,1149.43286133,-1750.87426758,12.57418060,0.00000000,0.00000000,0.00000000); //object(lhouse_barrier2) (7)
  25.     CreateDynamicObject(994,1140.92211914,-1750.87426758,12.57031250,0.00000000,0.00000000,0.00000000); //object(lhouse_barrier2) (8)
  26.     CreateDynamicObject(994,1140.94396973,-1757.52209473,12.58403683,0.00000000,0.00000000,90.00000000); //object(lhouse_barrier2) (9)
  27.     CreateDynamicObject(994,1140.94396973,-1765.00329590,12.59562683,0.00000000,0.00000000,90.00000000); //object(lhouse_barrier2) (10)
  28.     CreateDynamicObject(982,1178.37780762,-1734.99987793,13.32712841,0.29998779,0.00000000,0.00000000); //object(fenceshit) (8)
  29.     CreateDynamicObject(982,1178.37780762,-1760.53796387,13.25386715,0.00000000,0.00000000,0.00000000); //object(fenceshit) (9)
  30.     CreateDynamicObject(984,1178.37780762,-1779.75317383,13.20699215,0.00000000,0.00000000,0.00000000); //object(fenceshit2) (3)
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