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Aelarian Guardsmen Lore

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Feb 14th, 2019
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  1. Aelar is a planet recently re-descovered by the imperium by inquisitor Golman Adanis in 985.M41. The world had recently (within the last 20 Terran Years) recovered from a large scale civil war, and 2 primary powers controlled the world; The Kazlan Republic, and the People's Republic of Drantonia. A cold war had been occurring at the time of their discovery, though the planet willingly joined the imperium, and their moon was occupied by members of the mechanicus due to an semi-intact STC on the world that held the schematics for the rather, Unique, wargear used by the nation-states. Both used, and still use autoguns, rocket launchers, grenade launchers, and flamers, but use of "exotic" weapons such as plasma and meltaguns are unheard of, and Superheavy tanks are non-existent as well. To make up for their lack of more modern technology, they utilize several patterns of vehicle they are very familiar with, including a type of VTOL flier that is used to hunt tanks. While the munitorum has pushed for the world to abandon their own patterns in favor of more common guardsmen wargear, the Adeptus Mechanicus has surprisingly defended the Aelarian patterns due to their connection to this world's untouched nature and possible finds of new STCs. Dispite their isolation from the wider Imperium, the Aelarians are relatively accepting of most abhumans, with minority populations of Ratlings, ogryn and, it rumors are to be believed, a group from the world of Carlos McConnell. The most widely used tactics by mechanized forces begin with Tanks and other heavy support shelling the area that is to be advanced into, and following the cessation of fire with a rapid advance of infantry in APC/IFV transports, which unload soldiers close to the foe, which then advance with their troops to provide fire support while tanks proceed to advance. The tactic is referred to by Aelarian tacticae Command as “The MeltaLance” (Previously known as a Shaped charge advance). Air support is called in on a need-to-use basis, and is called in by a squads’ Vox operator. Squad composition among almost all Aelarian infantry is as follows:
  2. 1 Squad superior officer, usually a Sargent armed with a carbine type autogun.
  3. 1 Squad-Automatic-Gunner, which is a soldier armed with a “Light Stubber” (A light machine gun). This weapon has a unique advantage in the fact that it utilizes the same caliber ammunition and magazines as the rest of the squad’s standard weapons, and thus ammunition can be shared between squad members.
  4. 1 Anti-Armor soldier armed with a “Rocket Propelled Grenade”, which is a type of rocket similar to a krakk rocket, but slightly more effective against infantry.
  5. 7 Infantry armed with autoguns, grenades, close combat weapons, and other gear. One of which is a designated Vox operator. All members of the squad are trained with at least the basics of each others weapons and gear so that if the designated user falls in battle, the squad is capable of continued use of their weapon.
  6. Specialist squads include:
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  8. Special forces: Veteran soldiers armed with specialized weapons and trained in stealth operations and infiltration
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  10. Tank Hunters: Teams of 4 soldiers armed with guided anti tank weapons, 1 per pair (HK missiles)
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  12. Urban Shock Troops: Veterans and regular infantry who went through special training armed with carbines, shotguns, Submachine guns, and ballistic shields for breaching.
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  14. Engineers: Combat engineer squads armed with grenade launchers and flamers.
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