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Aug 6th, 2018
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  1. const GLchar* vertexShaderSource = "#version 330 coren"
  2. "layout (location = 0) in vec3 position;n"
  3. "void main()n"
  4. "{n"
  5. "gl_Position = vec4(position.x, position.y, position.z, 1.0);n"
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