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- local Player = game:GetService("Players").LocalPlayer
- game.Players.LocalPlayer.Character.Head:Destroy()
- wait(0.1)
- game:GetService("Players").LocalPlayer.CharacterAdded:Connect(function(Character)
- wait(3)
- while wait() do
- local A1 = "Kick"
- local A2 = Vector3.new(0, 0, 0)
- local Eve = game.Players.LocalPlayer.Backpack.Combat.LocalScript.Combat
- Eve:FireServer(A1, A2)
- end
- end)
- game:GetService('RunService').Stepped:connect(function()
- game.Players.LocalPlayer.Character:findFirstChildOfClass("Humanoid"):ChangeState(11)
- end)
- game:GetService("Players").LocalPlayer.CharacterAdded:Connect(function(Character)
- while wait() do
- for i,v in pairs(game.workspace:GetChildren()) do
- if v:FindFirstChild("Chest") then
- function tpToChest()
- local tween_s = game:service"TweenService"
- local info = TweenInfo.new(5, Enum.EasingStyle.Quad)
- local tic_k = tick()
- local tween, err = pcall(function()
- local tween = tween_s:Create(Player.Character["HumanoidRootPart"], info, {CFrame = v.Chest.CFrame})
- tween:Play()
- end)
- if not tween then return err end
- end
- tpToChest()
- wait(5)
- local A_1 = game:GetService("Workspace")[""..v.Name..""].Chest
- local Event = game:GetService("ReplicatedStorage").Remotes.ChestOpened
- Event:FireServer(A_1)
- end
- end
- end
- end)
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