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- /*
- Script by: Bullet
- Map by: Bullet
- Mission Base: Team Deathmatch
- Mission Type: Team Deathmatch
- Mission Type ID: 6
- */
- //==============================================================================
- // Includes
- //==============================================================================
- #include <a_samp>
- #include <crashdetect>
- #include <float>
- #include <fixes2>
- #include "..\filterscripts\MM\stuff\defines"
- #include "..\filterscripts\MM\stuff\serverkeymsg"
- //==============================================================================
- // Defines
- //==============================================================================
- #define MISSION_NAME "Factory Wars"
- #define Health 99.0
- #define TEAM_DEFEND_NAME "Mechanic"
- #define TEAM_ATTACK_NAME "Worker"
- #define MAX_MAP_OBJECTS 211
- #define VEHICLE_HEALTH 0
- #define CLASS_POSTION -3638.1152,2664.3794,22.0978
- #define CLASS_CAMERA -3640.2676,2664.0652,22.0983
- #define CLASS_FACING_AGNLE 90.0959
- #define SINKING false
- #define SPAWN_PROTECTION true
- //==============================================================================
- // Per mission functions
- //==============================================================================
- enum ped_enum
- {
- TeamID,
- Skin,
- Float:SpawnX,
- Float:SpawnY,
- Float:SpawnZ,
- Float:SpawnAngle,
- SpawnInterior,
- VirtualWorld,
- Weapon1,
- Ammo1,
- Weapon2,
- Ammo2,
- Weapon3,
- Ammo3,
- };
- new PedInfo[][ped_enum] = {
- {TEAM_ATTACK, 50, -3582.5029,2689.2678,17.9661,0.0,0,0,WEAPON_DEAGLE,500,WEAPON_SHOTGUN,500,WEAPON_AK47,1000},
- {TEAM_DEFEND, 260, -3495.8230,2721.1704,16.7744,0.0,0,0,WEAPON_DEAGLE,500,WEAPON_SHOTGUN,500,WEAPON_AK47,1000}
- };
- #if SINKING == true
- new MapSkining[2];
- #endif
- #if MAX_MAP_OBJECTS != 0
- new Object[MAX_MAP_OBJECTS];
- CreateMap()
- {
- Object[0] = CreateObject(18024,2993.3769500,2830.7993200,6.6848000,0.0000000,0.0000000,0.0000000); //
- Object[1] = CreateObject(18364,-2835.9296900,-1647.6796900,26.5000000,356.8584000,0.0000000,3.1416000); //
- Object[2] = CreateObject(14592,-3638.8408200,2674.9890100,28.0136800,0.0000000,0.0000000,0.0000000); //
- Object[3] = CreateObject(2806,-3652.5710400,2660.5449200,21.0783600,0.0000000,0.0000000,0.0000000); //
- Object[4] = CreateObject(2805,-3652.2668500,2660.5617700,23.0663100,0.0000000,0.0000000,0.0000000); //
- Object[5] = CreateObject(2804,-3651.5905800,2661.7363300,21.1092800,0.0000000,0.0000000,0.0000000); //
- Object[6] = CreateObject(2803,-3652.9138200,2662.7211900,21.5451900,0.0000000,0.0000000,0.0000000); //
- Object[7] = CreateObject(19560,-3637.1147500,2663.8588900,21.0857800,0.0000000,0.0000000,0.0000000); //
- Object[8] = CreateObject(19560,-3643.9311500,2661.9199200,21.0872100,0.0000000,0.0000000,0.0000000); //
- Object[9] = CreateObject(2805,-3637.2793000,2664.9519000,24.8618700,0.0000000,0.0000000,0.0000000); //
- Object[10] = CreateObject(2805,-3640.8881800,2664.4226100,24.8618700,0.0000000,0.0000000,0.0000000); //
- Object[11] = CreateObject(2804,-3640.3339800,2666.6269500,21.0828900,0.0000000,0.0000000,0.0000000); //
- Object[12] = CreateObject(2803,-3633.5878900,2665.3732900,21.4903000,0.0000000,0.0000000,0.0000000); //
- Object[13] = CreateObject(2806,-3640.1257300,2662.5798300,21.0890500,0.0000000,0.0000000,0.0000000); //
- Object[14] = CreateObject(920,-3635.0927700,2668.8359400,21.5306500,0.0000000,0.0000000,0.0000000); //
- Object[15] = CreateObject(929,-3643.7509800,2668.2009300,21.9363700,0.0000000,0.0000000,0.0000000); //
- Object[16] = CreateObject(2806,-3637.5383300,2661.1857900,21.0890500,-5.7600000,-13.9200000,0.0000000); //
- Object[17] = CreateObject(2806,-3637.9231000,2661.1857900,21.0890500,-5.7600000,-13.9200000,0.0000000); //
- Object[18] = CreateObject(2806,-3639.8081100,2662.4328600,21.0890500,0.0000000,0.0000000,0.0000000); //
- Object[19] = CreateObject(2803,-3638.7429200,2668.1367200,21.4903000,0.0000000,0.0000000,0.0000000); //
- Object[20] = CreateObject(1438,-3659.5256300,2654.8562000,21.0812000,0.0000000,0.0000000,180.0000000); //
- Object[21] = CreateObject(1299,-3643.7439000,2654.2819800,21.4964600,0.0000000,0.0000000,0.0000000); //
- Object[22] = CreateObject(1265,-3630.4523900,2658.2026400,21.5682000,0.0000000,0.0000000,0.0000000); //
- Object[23] = CreateObject(1264,-3644.0368700,2659.5459000,21.5296600,0.0000000,0.0000000,0.0000000); //
- Object[24] = CreateObject(1230,-3630.8828100,2659.5078100,21.4199200,0.0000000,0.0000000,0.0000000); //
- Object[25] = CreateObject(1221,-3630.8068800,2662.3833000,21.4978400,0.0000000,0.0000000,0.0000000); //
- Object[26] = CreateObject(2671,-3636.1660200,2666.7768600,21.0883900,0.0000000,0.0000000,0.0000000); //
- Object[27] = CreateObject(2671,-3637.9191900,2664.7912600,21.0884000,0.0000000,0.0000000,0.0000000); //
- Object[28] = CreateObject(2671,-3634.7995600,2662.5368700,21.0884000,0.0000000,0.0000000,0.0000000); //
- Object[29] = CreateObject(2675,-3635.1962900,2656.3842800,21.1712000,0.0000000,0.0000000,0.0000000); //
- Object[30] = CreateObject(2908,-3634.5410200,2660.3476600,21.1073000,0.0000000,0.0000000,0.0000000); //
- Object[31] = CreateObject(2907,-3635.0222200,2660.3522900,21.1073000,0.0000000,0.0000000,0.0000000); //
- Object[32] = CreateObject(2906,-3634.2224100,2659.5478500,21.1073000,0.0000000,0.0000000,0.0000000); //
- Object[33] = CreateObject(2905,-3634.7470700,2659.5903300,21.1073000,0.0000000,0.0000000,0.0000000); //
- Object[34] = CreateObject(3006,-3640.9567900,2660.6911600,21.0884000,-0.0600000,0.0000000,0.0000000); //
- Object[35] = CreateObject(1264,-3644.0878900,2664.7199700,21.5296600,0.0000000,0.0000000,0.0000000); //
- Object[36] = CreateObject(1264,-3643.7585400,2663.9707000,21.5296600,0.0000000,0.0000000,0.0000000); //
- Object[37] = CreateObject(1264,-3643.0583500,2664.5185500,21.5296600,0.0000000,0.0000000,0.0000000); //
- Object[38] = CreateObject(2805,-3633.7697800,2662.5903300,24.8618700,0.0000000,0.0000000,0.0000000); //
- Object[39] = CreateObject(2805,-3639.1428200,2661.6445300,24.8618700,0.0000000,0.0000000,0.0000000); //
- Object[40] = CreateObject(1523,-3659.0744600,2677.1689500,21.1015700,0.0000000,0.0000000,0.0000000); //
- Object[41] = CreateObject(1523,-3659.0744600,2677.1689500,23.5606100,0.0000000,0.0000000,0.0000000); //
- Object[42] = CreateObject(1523,-3630.2990700,2656.0136700,21.0480000,0.0000000,0.0000000,90.0000000); //
- Object[43] = CreateObject(1523,-3630.2189900,2656.0095200,23.5028000,0.0000000,0.0000000,90.0000000); //
- Object[44] = CreateObject(1338,-3667.1276900,2701.8869600,21.7781300,0.0000000,0.0000000,0.0000000); //
- Object[45] = CreateObject(1339,-3662.7863800,2702.1242700,21.7781000,0.0000000,0.0000000,0.0000000); //
- Object[46] = CreateObject(1344,-3650.2482900,2678.2063000,21.8562000,0.0000000,0.0000000,180.0000000); //
- Object[47] = CreateObject(1347,-3667.3142100,2693.8176300,21.6178100,0.0000000,0.0000000,0.0000000); //
- Object[48] = CreateObject(1349,-3666.4038100,2680.1286600,21.6333100,0.0000000,0.0000000,0.0000000); //
- Object[49] = CreateObject(1358,-3650.8598600,2686.2919900,22.2622800,0.0000000,0.0000000,0.0000000); //
- Object[50] = CreateObject(1365,-3651.6718800,2703.9328600,22.2374800,0.0000000,0.0000000,0.0000000); //
- Object[51] = CreateObject(1370,-3649.2841800,2693.9714400,21.6320000,0.0000000,0.0000000,0.0000000); //
- Object[52] = CreateObject(1372,-3649.5556600,2698.2043500,21.0861000,0.0000000,0.0000000,270.0000000); //
- Object[53] = CreateObject(1440,-3667.0974100,2687.5080600,21.5391800,0.0000000,0.0000000,90.0000000); //
- Object[54] = CreateObject(2908,-3662.1521000,2689.5927700,21.1288400,0.0000000,0.0000000,0.0000000); //
- Object[55] = CreateObject(3865,-3630.7338900,2655.8620600,19.3568400,0.0000000,0.0000000,180.0000000); //
- Object[56] = CreateObject(3865,-3569.7824700,2639.0966800,22.4716000,90.0000000,0.0000000,4.0000000); //
- Object[57] = CreateObject(16642,-3541.4589800,2640.6350100,26.1651700,0.0000000,-2.0000000,-7.0000000); //
- Object[58] = CreateObject(3865,-3625.7392600,2656.8064000,22.5603000,0.0000000,0.0000000,90.0000000); //
- Object[59] = CreateObject(3865,-3617.2338900,2655.3754900,22.5603000,0.0000000,0.0000000,254.0000000); //
- Object[60] = CreateObject(3865,-3608.3894000,2652.7624500,22.5603000,0.0000000,0.0000000,254.0000000); //
- Object[61] = CreateObject(3865,-3599.5336900,2650.2526900,22.5603000,0.0000000,0.0000000,254.0000000); //
- Object[62] = CreateObject(3865,-3590.9047900,2647.7624500,22.5603000,0.0000000,0.0000000,254.0000000); //
- Object[63] = CreateObject(3865,-3582.3732900,2645.2209500,22.5603000,0.0000000,0.0000000,254.0000000); //
- Object[64] = CreateObject(3865,-3573.7751500,2642.7043500,22.5003000,0.0000000,0.0000000,254.0000000); //
- Object[65] = CreateObject(3865,-3569.7956500,2640.8847700,25.0481000,0.0000000,0.0000000,167.0000000); //
- Object[66] = CreateObject(3865,-3571.4089400,2635.7946800,25.0481000,90.0000000,0.0000000,167.0000000); //
- Object[67] = CreateObject(3865,-3568.6711400,2644.4963400,27.6044000,0.0000000,0.0000000,2.0000000); //
- Object[68] = CreateObject(3865,-3569.0144000,2644.0827600,22.2775300,90.0000000,0.0000000,4.0000000); //
- Object[69] = CreateObject(16649,-3562.3154300,2641.3691400,22.4706900,0.0000000,0.0000000,0.0000000); //
- Object[70] = CreateObject(3865,-3556.9689900,2644.2268100,22.2775300,90.0000000,0.0000000,4.0000000); //
- Object[71] = CreateObject(3865,-3556.8444800,2638.5271000,22.2775300,90.0000000,0.0000000,4.0000000); //
- Object[72] = CreateObject(3865,-3557.0432100,2640.4685100,27.0449900,0.0000000,0.0000000,4.0000000); //
- Object[73] = CreateObject(8661,-3543.4480000,2613.1296400,25.5249000,90.0000000,0.0000000,174.0000000); //
- Object[74] = CreateObject(8661,-3530.9887700,2636.2338900,21.3088000,90.0000000,0.0000000,270.0000000); //
- Object[75] = CreateObject(8661,-3531.9929200,2624.1916500,21.3088000,90.0000000,0.0000000,264.0000000); //
- Object[76] = CreateObject(8661,-3530.4267600,2654.8195800,21.2941600,90.0000000,0.0000000,266.0000000); //
- Object[77] = CreateObject(16641,-3541.1081500,2634.0383300,22.7454500,0.0000000,0.0000000,0.0000000); //
- Object[78] = CreateObject(14577,-3534.9643600,2713.4257800,28.6012700,2.0000000,0.0000000,-90.0000000); //
- Object[79] = CreateObject(3865,-3536.6374500,2658.0393100,22.4212600,0.0000000,0.0000000,90.0000000); //
- Object[80] = CreateObject(3865,-3537.0490700,2656.7470700,22.4213000,0.0000000,0.0000000,84.0000000); //
- Object[81] = CreateObject(3865,-3539.6347700,2658.9492200,22.4213000,90.0000000,0.0000000,90.0000000); //
- Object[82] = CreateObject(3865,-3534.7314500,2658.4030800,22.4213000,90.0000000,0.0000000,90.0000000); //
- Object[83] = CreateObject(3865,-3536.2605000,2659.3952600,28.3086300,0.0000000,0.0000000,84.0000000); //
- Object[84] = CreateObject(3865,-3535.0798300,2657.4536100,23.7193500,90.0000000,0.0000000,90.0000000); //
- Object[85] = CreateObject(3865,-3535.0827600,2658.1884800,23.7193500,90.0000000,0.0000000,90.0000000); //
- Object[86] = CreateObject(3865,-3536.7788100,2659.2377900,27.8562800,0.0000000,0.0000000,90.0000000); //
- Object[87] = CreateObject(2803,-3540.2810100,2676.2910200,21.9487900,0.0000000,0.0000000,0.0000000); //
- Object[88] = CreateObject(2804,-3537.1679700,2673.6098600,21.6303600,0.0000000,0.0000000,0.0000000); //
- Object[89] = CreateObject(2805,-3536.7739300,2674.2392600,25.8433300,0.0000000,0.0000000,0.0000000); //
- Object[90] = CreateObject(2806,-3534.9987800,2674.1286600,21.6978200,0.0000000,0.0000000,0.0000000); //
- Object[91] = CreateObject(19560,-3538.5935100,2670.9765600,21.5486600,0.0000000,0.0000000,0.0000000); //
- Object[92] = CreateObject(910,-3542.0466300,2670.3244600,22.5964900,0.0000000,0.0000000,90.0000000); //
- Object[93] = CreateObject(929,-3530.5295400,2680.6494100,22.7719000,0.0000000,0.0000000,0.0000000); //
- Object[94] = CreateObject(934,-3530.7556200,2670.6777300,23.0361600,0.0000000,0.0000000,0.0000000); //
- Object[95] = CreateObject(943,-3542.1831100,2680.0310100,22.2036000,0.0000000,0.0000000,0.0000000); //
- Object[96] = CreateObject(952,-3537.3068800,2681.3061500,22.8043400,0.0000000,0.0000000,90.0000000); //
- Object[97] = CreateObject(920,-3537.8364300,2676.0175800,22.0360000,0.0000000,0.0000000,90.0000000); //
- Object[98] = CreateObject(2806,-3534.8371600,2671.2915000,21.6978200,0.0000000,0.0000000,0.0000000); //
- Object[99] = CreateObject(2804,-3536.5791000,2670.9470200,21.6303600,0.0000000,0.0000000,0.0000000); //
- Object[100] = CreateObject(2804,-3533.4477500,2674.3593800,21.7828200,0.0000000,0.0000000,0.0000000); //
- Object[101] = CreateObject(2806,-3540.0752000,2673.2778300,21.7050500,0.0000000,0.0000000,0.0000000); //
- Object[102] = CreateObject(2806,-3539.0898400,2669.7998000,21.7050500,0.0000000,0.0000000,0.0000000); //
- Object[103] = CreateObject(2803,-3537.7583000,2671.3894000,21.9487900,0.0000000,0.0000000,0.0000000); //
- Object[104] = CreateObject(2803,-3533.5461400,2678.3701200,21.9487900,0.0000000,0.0000000,0.0000000); //
- Object[105] = CreateObject(2805,-3536.1396500,2674.1547900,25.8433300,0.0000000,0.0000000,0.0000000); //
- Object[106] = CreateObject(2805,-3537.3981900,2674.2605000,25.8433300,0.0000000,0.0000000,0.0000000); //
- Object[107] = CreateObject(3006,-3511.4716800,2690.2092300,22.2165500,0.0000000,0.0000000,0.0000000); //
- Object[108] = CreateObject(2671,-3537.5605500,2678.5302700,21.6554000,0.0000000,0.0000000,0.0000000); //
- Object[109] = CreateObject(2671,-3538.7790500,2673.8676800,21.6554000,0.0000000,0.0000000,0.0000000); //
- Object[110] = CreateObject(2671,-3538.3164100,2676.2436500,21.6554000,0.0000000,0.0000000,0.0000000); //
- Object[111] = CreateObject(2671,-3519.1359900,2691.0017100,22.2805000,0.0000000,0.0000000,0.0000000); //
- Object[112] = CreateObject(2671,-3520.0549300,2692.8144500,22.2805000,0.0000000,0.0000000,0.0000000); //
- Object[113] = CreateObject(2670,-3517.9782700,2689.2280300,22.3741400,0.0000000,0.0000000,0.0000000); //
- Object[114] = CreateObject(926,-3510.5356400,2703.9668000,22.7523500,0.0000000,0.0000000,0.0000000); //
- Object[115] = CreateObject(928,-3520.3706100,2677.6235400,22.4323400,0.0000000,0.0000000,0.0000000); //
- Object[116] = CreateObject(1358,-3526.7260700,2688.0063500,23.1853100,0.0000000,0.0000000,0.0000000); //
- Object[117] = CreateObject(2670,-3523.7229000,2694.5236800,22.2379200,0.0000000,0.0000000,0.0000000); //
- Object[118] = CreateObject(2670,-3514.8801300,2689.9399400,22.4902000,0.0000000,0.0000000,0.0000000); //
- Object[119] = CreateObject(2672,-3515.8515600,2687.5080600,22.6554000,0.0000000,0.0000000,0.0000000); //
- Object[120] = CreateObject(2673,-3519.8039600,2686.1862800,22.3383000,0.0000000,0.0000000,0.0000000); //
- Object[121] = CreateObject(2674,-3518.0319800,2682.3676800,22.3164000,0.0000000,0.0000000,0.0000000); //
- Object[122] = CreateObject(2675,-3516.0715300,2692.2316900,22.4342300,0.0000000,0.0000000,0.0000000); //
- Object[123] = CreateObject(2676,-3517.0642100,2695.6545400,22.4785500,0.0000000,0.0000000,0.0000000); //
- Object[124] = CreateObject(2677,-3521.1474600,2696.0983900,22.4639500,0.0000000,0.0000000,0.0000000); //
- Object[125] = CreateObject(18099,-3520.1872600,2698.1511200,22.2218500,0.0000000,0.0000000,0.0000000); //
- Object[126] = CreateObject(1328,-3528.3564500,2694.3105500,22.4052300,0.0000000,0.0000000,0.0000000); //
- Object[127] = CreateObject(1329,-3510.5730000,2677.9257800,22.9041500,0.0000000,0.0000000,0.0000000); //
- Object[128] = CreateObject(1330,-3528.1403800,2704.2072800,22.3496600,0.0000000,0.0000000,0.0000000); //
- Object[129] = CreateObject(1331,-3524.9016100,2677.6677200,22.8434100,0.0000000,0.0000000,0.0000000); //
- Object[130] = CreateObject(1333,-3510.6159700,2682.4502000,23.3329400,0.0000000,0.0000000,0.0000000); //
- Object[131] = CreateObject(1335,-3522.0390600,2699.6191400,23.2403400,0.0000000,0.0000000,0.0000000); //
- Object[132] = CreateObject(1337,-3529.0773900,2687.2490200,22.5098200,0.0000000,0.0000000,0.0000000); //
- Object[133] = CreateObject(1338,-3528.5344200,2683.1472200,22.5350400,0.0000000,0.0000000,0.0000000); //
- Object[134] = CreateObject(1339,-3536.8825700,2682.9406700,22.2412100,0.0000000,0.0000000,0.0000000); //
- Object[135] = CreateObject(1347,-3533.4565400,2687.1770000,22.2784600,0.0000000,0.0000000,0.0000000); //
- Object[136] = CreateObject(1362,-3538.7106900,2687.1704100,22.0835600,0.0000000,0.0000000,0.0000000); //
- Object[137] = CreateObject(2673,-3530.1240200,2685.1850600,21.9585600,0.0000000,0.0000000,0.0000000); //
- Object[138] = CreateObject(2671,-3532.4826700,2685.0212400,21.9207600,0.0000000,0.0000000,0.0000000); //
- Object[139] = CreateObject(2672,-3536.8171400,2685.1284200,21.9359200,0.0000000,0.0000000,0.0000000); //
- Object[140] = CreateObject(920,-3547.7602500,2683.1901900,21.5956400,0.0000000,0.0000000,0.0000000); //
- Object[141] = CreateObject(929,-3544.2185100,2696.1711400,22.2619100,0.0000000,0.0000000,0.0000000); //
- Object[142] = CreateObject(934,-3557.9619100,2680.3979500,21.9637900,0.0000000,0.0000000,0.0000000); //
- Object[143] = CreateObject(943,-3550.3715800,2688.8864700,21.7956300,0.0000000,0.0000000,0.0000000); //
- Object[144] = CreateObject(952,-3560.0383300,2689.5395500,22.1395700,0.0000000,0.0000000,0.0000000); //
- Object[145] = CreateObject(2803,-3547.9199200,2683.2810100,22.4258700,0.0000000,0.0000000,0.0000000); //
- Object[146] = CreateObject(2804,-3553.2822300,2686.0427200,21.0473100,0.0000000,0.0000000,0.0000000); //
- Object[147] = CreateObject(2805,-3549.4531300,2685.8598600,25.4814700,0.0000000,0.0000000,0.0000000); //
- Object[148] = CreateObject(2806,-3548.4497100,2691.5222200,21.3026100,0.0000000,0.0000000,0.0000000); //
- Object[149] = CreateObject(19560,-3546.6215800,2685.3723100,21.2680900,0.0000000,0.0000000,0.0000000); //
- Object[150] = CreateObject(2803,-3545.8940400,2694.7334000,21.7841600,0.0000000,0.0000000,0.0000000); //
- Object[151] = CreateObject(2805,-3547.8681600,2690.6650400,24.6373000,0.0000000,0.0000000,0.0000000); //
- Object[152] = CreateObject(2805,-3558.1884800,2690.7710000,24.3180300,0.0000000,0.0000000,0.0000000); //
- Object[153] = CreateObject(2803,-3560.7390100,2703.6530800,21.2401500,0.0000000,0.0000000,0.0000000); //
- Object[154] = CreateObject(2806,-3554.4882800,2697.9365200,21.3026000,0.0000000,0.0000000,0.0000000); //
- Object[155] = CreateObject(2806,-3554.2497600,2698.5730000,21.3026000,0.0000000,0.0000000,0.0000000); //
- Object[156] = CreateObject(2806,-3554.2268100,2698.2141100,21.3026000,0.0000000,0.0000000,0.0000000); //
- Object[157] = CreateObject(2806,-3551.2805200,2700.0295400,21.3026000,0.0000000,0.0000000,0.0000000); //
- Object[158] = CreateObject(2803,-3552.8164100,2696.1137700,21.2401500,0.0000000,0.0000000,0.0000000); //
- Object[159] = CreateObject(2780,-3539.7890600,2656.6721200,25.1450500,0.0000000,0.0000000,0.0000000); //
- Object[160] = CreateObject(2780,-3629.1616200,2656.6286600,24.0144500,0.0000000,0.0000000,0.0000000); //
- Object[161] = CreateObject(2589,-3638.0105000,2663.0202600,25.9832000,0.0000000,-3.0000000,2.0000000); //
- Object[162] = CreateObject(2589,-3544.5234400,2634.9257800,25.0366000,-81.3600000,-6.2400000,1.0000000); //
- Object[163] = CreateObject(2589,-3539.1125500,2636.2595200,25.0366000,-81.3600000,-6.2400000,1.0000000); //
- Object[164] = CreateObject(2589,-3533.2556200,2636.1579600,25.3646600,-81.3600000,-6.2400000,1.0000000); //
- Object[165] = CreateObject(2589,-3530.2031300,2667.2895500,23.7244000,96.0000000,36.0000000,-28.0000000); //
- Object[166] = CreateObject(2589,-3533.7832000,2680.9060100,26.6765100,0.0000000,0.0000000,0.0000000); //
- Object[167] = CreateObject(2589,-3553.0913100,2681.6877400,27.1769200,0.0000000,0.0000000,0.0000000); //
- Object[168] = CreateObject(14585,-3537.6591800,2667.6193800,29.1195000,0.0000000,0.0000000,0.0000000); //
- Object[169] = CreateObject(14412,-3598.3632800,2697.0026900,26.3098100,0.0000000,0.0000000,0.0000000); //
- Object[170] = CreateObject(1499,-3621.2314500,2683.7094700,21.1227000,0.0000000,0.0000000,90.0000000); //
- Object[171] = CreateObject(1499,-3621.2353500,2686.7063000,21.1227000,0.0000000,0.0000000,270.0000000); //
- Object[172] = CreateObject(14416,-3619.0993700,2703.8823200,17.9279700,0.0000000,0.0000000,0.0000000); //
- Object[173] = CreateObject(14413,-3593.9460400,2698.9587400,22.9353000,0.0000000,0.0000000,0.0000000); //
- Object[174] = CreateObject(16641,-3538.9980500,2649.0864300,22.7454500,0.0000000,0.0000000,-188.2199700); //
- Object[175] = CreateObject(14408,-3508.7912600,2726.7312000,24.7843300,0.9000000,-1.3800000,-90.0000000); //
- Object[176] = CreateObject(1557,-3526.9914600,2732.4919400,12.8882000,0.0000000,0.0000000,90.0000000); //
- Object[177] = CreateObject(1557,-3526.9646000,2735.4917000,12.8882000,0.0000000,0.0000000,-90.0000000); //
- Object[178] = CreateObject(14466,-3485.6357400,2775.5183100,13.5729200,0.0000000,0.0000000,0.0000000); //
- Object[179] = CreateObject(14409,-3512.0278300,2706.7912600,19.0355000,0.0000000,0.0000000,270.0000000); //
- Object[180] = CreateObject(8661,-3499.3090800,2704.4355500,22.4691000,90.0000000,0.0000000,0.0000000); //
- Object[181] = CreateObject(8661,-3534.7685500,2704.7097200,34.4150200,90.0000000,0.0000000,0.0000000); //
- Object[182] = CreateObject(1499,-3522.2985800,2704.4802200,22.1191000,0.0000000,0.0000000,0.0000000); //
- Object[183] = CreateObject(1499,-3519.2785600,2704.4790000,22.1191000,0.0000000,0.0000000,180.0000000); //
- Object[184] = CreateObject(14438,-3507.4191900,2735.0385700,25.1642400,0.0000000,0.0000000,0.0000000); //
- Object[185] = CreateObject(14436,-3496.9135700,2745.2221700,26.4017100,0.0000000,0.0000000,0.0000000); //
- Object[186] = CreateObject(14466,-3471.6923800,2714.5197800,20.8908200,0.0000000,0.0000000,-89.2200300); //
- Object[187] = CreateObject(14464,-3496.9262700,2737.1208500,24.6484000,1.0000000,-1.0000000,-90.0000000); //
- Object[188] = CreateObject(1557,-3581.0918000,2690.4765600,16.9608000,0.0000000,0.0000000,-90.0000000); //
- Object[189] = CreateObject(1557,-3581.0786100,2687.4558100,16.9608000,0.0000000,0.0000000,-270.0000000); //
- Object[190] = CreateObject(3630,-3585.7509800,2685.9279800,18.3528100,0.0000000,0.0000000,0.0000000); //
- Object[191] = CreateObject(9589,-3597.2541500,2699.0705600,19.7102200,0.0000000,0.0000000,0.0000000); //
- Object[192] = CreateObject(934,-3604.4450700,2690.0705600,18.1933800,0.0000000,0.0000000,0.0000000); //
- Object[193] = CreateObject(2932,-3597.6792000,2689.7543900,18.3594900,0.0000000,0.0000000,0.0000000); //
- Object[194] = CreateObject(1557,-3510.3942900,2752.9050300,14.7992300,0.0000000,0.0000000,0.0000000); //
- Object[195] = CreateObject(1557,-3507.4277300,2752.8256800,14.8192000,0.0000000,0.0000000,-182.0407000); //
- Object[196] = CreateObject(14413,-3497.3347200,2728.7246100,21.3845200,0.0000000,0.0000000,-86.5799500); //
- Object[197] = CreateObject(9589,-3511.5039100,2741.2351100,18.0385200,0.0000000,0.0000000,-95.0399700); //
- Object[198] = CreateObject(952,-3499.8659700,2730.1484400,17.0615100,0.0000000,0.0000000,0.0000000); //
- Object[199] = CreateObject(2934,-3506.1972700,2729.9133300,16.7703800,0.0000000,0.0000000,0.0000000); //
- Object[200] = CreateObject(1230,-3497.4011200,2718.4306600,16.1842100,0.0000000,0.0000000,0.0000000); //
- Object[201] = CreateObject(1299,-3501.5739700,2719.5532200,16.1070600,0.0000000,0.0000000,0.0000000); //
- Object[202] = CreateObject(1431,-3495.8491200,2724.9130900,16.1482900,0.0000000,0.0000000,0.0000000); //
- Object[203] = CreateObject(2935,-3520.1657700,2720.3271500,16.7704000,0.0000000,0.0000000,0.0000000); //
- Object[204] = CreateObject(14467,-3509.5859400,2715.2507300,18.4275000,0.0000000,0.0000000,0.0000000); //
- Object[205] = CreateObject(971,-3616.7199700,2686.9792500,24.6390000,0.0000000,0.0000000,0.0000000); //
- Object[206] = CreateObject(971,-3607.9072300,2686.9228500,24.6390000,0.0000000,0.0000000,0.0000000); //
- Object[207] = CreateObject(1522,-3553.6726100,2704.8059100,21.0263000,0.5600000,-2.1600000,0.0000000); //
- Object[208] = CreateObject(1522,-3553.6726100,2704.8059100,22.1761400,0.5600000,-2.1600000,0.0000000); //
- Object[209] = CreateObject(8661,-3630.0935100,2710.5095200,25.5031000,90.0000000,0.0000000,270.0000000); //
- Object[210] = CreateObject(8661,-3630.1630900,2707.4838900,33.5976800,90.0000000,0.0000000,270.0000000); //
- }
- #endif
- //==============================================================================
- // Basic vars
- //==============================================================================
- new bool:MissionStarted;
- new bool:ObjectiveStarted;
- new bool:MissionCancelled;
- native IsValidVehicle(vehicleid);
- enum teamdata
- {
- Kills,
- Name[32],
- Members
- };
- enum playerdata
- {
- UserName[MAX_PLAYER_NAME],
- bool:Counted,
- TeamSelection,
- PlayerClassID
- };
- new Team[2][teamdata];
- new PlayerMissionInfo[MAX_PLAYERS][playerdata];
- //==============================================================================
- // Basic script
- //==============================================================================
- main()
- {
- print("----------------------------------");
- print(" Mission: "MISSION_NAME" started.");
- print("----------------------------------\n");
- }
- public OnGameModeInit()
- {
- MissionStarted= true;
- format(Team[TEAM_DEFEND][Name],32,"%s",TEAM_DEFEND_NAME);
- format(Team[TEAM_ATTACK][Name],32,"%s",TEAM_ATTACK_NAME);
- if(CallRemoteFunction("GetCurrentMissionCJWalk","")) UsePlayerPedAnims();
- #if MAX_MAP_OBJECTS != 0
- CreateMap();
- #endif
- for(new i=0; i<sizeof(PedInfo); i++)AddPlayerClassEx(PedInfo[i][TeamID],PedInfo[i][Skin],PedInfo[i][SpawnX],PedInfo[i][SpawnY],PedInfo[i][SpawnZ],PedInfo[i][SpawnAngle],0,0,0,0,0,0);
- #if SINKING == true
- MapSkining[0] = SetTimer("SinkMap", 80*1000, false);
- #endif
- for(new i=0; i<MAX_VEHICLES; i++) if(IsValidVehicle(i)) SetVehicleHealth(i,VEHICLE_HEALTH);
- for(new i=0; i<MAX_PLAYERS; i++) PlayerMissionInfo[i][TeamSelection]= NO_TEAM;
- SetTimer("StartMissionFunc",3000,false);
- return 1;
- }
- FUNCTION StartMissionFunc()
- {
- CallRemoteFunction("StartMission","");
- ObjectiveStarted= true;
- return 1;
- }
- public OnGameModeExit()
- {
- #if MAX_MAP_OBJECTS != 0
- for(new i=0;i<MAX_MAP_OBJECTS;i++) DestroyObject(Object[i]);
- #endif
- return 1;
- }
- public OnPlayerDisconnect(playerid)
- {
- if(PlayerMissionInfo[playerid][TeamSelection] != NO_TEAM && PlayerMissionInfo[playerid][Counted])
- {
- Team[PlayerMissionInfo[playerid][TeamSelection]][Members] --;
- PlayerMissionInfo[playerid][Counted] = false;
- }
- return 1;
- }
- public OnPlayerRequestClass(playerid,classid)
- {
- SetPlayerPos(playerid,CLASS_POSTION);
- SetPlayerCameraPos(playerid,CLASS_CAMERA);
- SetPlayerCameraLookAt(playerid,CLASS_POSTION);
- SetPlayerFacingAngle(playerid,CLASS_FACING_AGNLE);
- CallRemoteFunction("TdmHide","i",playerid);
- CallRemoteFunction("ShowClassSelection","ddsddd",playerid, PedInfo[classid][TeamID],Team[PedInfo[classid][TeamID]][Name], PedInfo[classid][Weapon1], PedInfo[classid][Weapon2], PedInfo[classid][Weapon3]);
- if(PlayerMissionInfo[playerid][Counted] && PlayerMissionInfo[playerid][TeamSelection] != NO_TEAM)
- {
- Team[PlayerMissionInfo[playerid][TeamSelection]][Members]--;
- PlayerMissionInfo[playerid][Counted] = false;
- }
- PlayerMissionInfo[playerid][TeamSelection] = PedInfo[classid][TeamID];
- PlayerMissionInfo[playerid][PlayerClassID]=classid;
- return 1;
- }
- public OnPlayerRequestSpawn(playerid)
- {
- new opp_team = (PlayerMissionInfo[playerid][TeamSelection] == 1)? 0:1;
- if(Team[PlayerMissionInfo[playerid][TeamSelection]][Members] > Team[opp_team][Members])
- {
- CallRemoteFunction("ShowInfoBox", "iisi", playerid, -1,"This Team is full, choose another!",0);
- return 0;
- }
- return 1;
- }
- public OnPlayerSpawn(playerid)
- {
- new string[124];
- CallRemoteFunction("UpdateAliveState","ii",playerid,1);
- CallRemoteFunction("TdmShow","i",playerid);
- CallRemoteFunction("TdmUpdate","sssdd","Kills",Team[TEAM_DEFEND][Name],Team[TEAM_ATTACK][Name],Team[TEAM_DEFEND][Kills],Team[TEAM_ATTACK][Kills]);
- SetPlayerHealth(playerid,Health);
- if(CallRemoteFunction("GetSpectateStatus","d",playerid)) return CallRemoteFunction("SpecOffAdmin","d",playerid);
- if(CallRemoteFunction("GetJailedStatus","d",playerid)) CallRemoteFunction("SetJailed","d",playerid);
- else
- {
- SetPlayerPos(playerid,PedInfo[PlayerMissionInfo[playerid][PlayerClassID]][SpawnX],PedInfo[PlayerMissionInfo[playerid][PlayerClassID]][SpawnY],PedInfo[PlayerMissionInfo[playerid][PlayerClassID]][SpawnZ]);
- SetPlayerFacingAngle(playerid,PedInfo[PlayerMissionInfo[playerid][PlayerClassID]][SpawnAngle]);
- SetPlayerInterior(playerid,PedInfo[PlayerMissionInfo[playerid][PlayerClassID]][SpawnInterior]);
- SetPlayerVirtualWorld(playerid,PedInfo[PlayerMissionInfo[playerid][PlayerClassID]][VirtualWorld]);
- CallRemoteFunction("GivePlayerWeaponEx","ddd",playerid,PedInfo[PlayerMissionInfo[playerid][PlayerClassID]][Weapon1],PedInfo[PlayerMissionInfo[playerid][PlayerClassID]][Ammo1]);
- CallRemoteFunction("GivePlayerWeaponEx","ddd",playerid,PedInfo[PlayerMissionInfo[playerid][PlayerClassID]][Weapon2],PedInfo[PlayerMissionInfo[playerid][PlayerClassID]][Ammo2]);
- CallRemoteFunction("GivePlayerWeaponEx","ddd",playerid,PedInfo[PlayerMissionInfo[playerid][PlayerClassID]][Weapon3],PedInfo[PlayerMissionInfo[playerid][PlayerClassID]][Ammo3]);
- if(!PlayerMissionInfo[playerid][Counted])
- {
- Team[PlayerMissionInfo[playerid][TeamSelection]][Members]++;
- PlayerMissionInfo[playerid][Counted] = true;
- new opp_team = (PlayerMissionInfo[playerid][TeamSelection] == 1)? 0:1;
- format(string,sizeof(string),"You have chosen team %s, your mission is to kill %s.",Team[PlayerMissionInfo[playerid][TeamSelection]][Name],Team[opp_team][Name]);
- CallRemoteFunction("ShowInfoBox", "iisi", playerid, -1,string,0);
- format(string,sizeof(string),"~r~~h~Eliminate ~w~%s.",Team[opp_team][Name]);
- CallRemoteFunction("ShowInfoText", "iisi", playerid, -1,string,0);
- }
- }
- SetPlayerTeam(playerid,PlayerMissionInfo[playerid][TeamSelection]);
- if(PlayerMissionInfo[playerid][TeamSelection] == TEAM_ATTACK) SetPlayerColor(playerid,COLOR_TEAM_ATTACK);
- else SetPlayerColor(playerid,COLOR_TEAM_DEFEND);
- #if SPAWN_PROTECTION == true
- CallRemoteFunction("SetSpawnProtection","df",playerid,Health);
- #endif
- return 1;
- }
- public OnPlayerDeath(playerid, killerid, reason)
- {
- if(killerid != INVALID_PLAYER_ID && PlayerMissionInfo[playerid][TeamSelection] != NO_TEAM && MissionStarted)
- {
- Team[PlayerMissionInfo[killerid][TeamSelection]][Kills]++;
- SetPlayerScore(killerid,GetPlayerScore(killerid)+1);
- CallRemoteFunction("TdmUpdate","sssdd","Kills",Team[TEAM_DEFEND][Name],Team[TEAM_ATTACK][Name],Team[TEAM_DEFEND][Kills],Team[TEAM_ATTACK][Kills]);
- }
- CallRemoteFunction("UpdateAliveState","ii",playerid,0);
- return 1;
- }
- public OnVehicleSpawn(vehicleid)
- {
- SetVehicleHealth(vehicleid,VEHICLE_HEALTH);
- return 1;
- }
- FUNCTION EndTheMission()
- {
- if(!MissionStarted) return 1;
- MissionStarted= false;
- if(!MissionCancelled)
- {
- new string[256];
- new amount= 10000;
- new winning_team;
- if(Team[TEAM_DEFEND][Kills] == Team[TEAM_ATTACK][Kills]) { winning_team = 2; }
- else if(Team[TEAM_DEFEND][Kills] > Team[TEAM_ATTACK][Kills]) { winning_team = 0; }
- else { winning_team = 1; }
- if(winning_team != 2)
- {
- amount =amount+(Team[winning_team][Kills]*100);
- format(string,sizeof(string),""SERVER_KEY_MSG" %s has won the team deathmatch! Reward: $%d",Team[winning_team][Name],amount);
- CallRemoteFunction("IRC_SendMessage","ss",string,IRC_SERVER_COLOR);
- SendClientMessageToAll(COLOR_SERVER,string);
- format(string,sizeof(string),""SERVER_KEY_MSG" You have received $%i because your team has won the team deathmatch!",amount);
- for(new i=0,j=GetPlayerPoolSize(); i <= j; i++)
- {
- if(PlayerMissionInfo[i][TeamSelection] == winning_team && PlayerMissionInfo[i][Counted])
- {
- PlayerPlaySound(i,3200,0,0,0);
- SendClientMessage(i,COLOR_SERVER,string);
- CallRemoteFunction("GivePlayerCash","ii",i,amount);
- CallRemoteFunction("PlayerMissionStats","dd",i,0);
- CallRemoteFunction("PlayerMissionStats","dd",i,6);
- }
- if(PlayerMissionInfo[i][TeamSelection] != winning_team && PlayerMissionInfo[i][Counted])
- {
- PlayerPlaySound(i,17004,0,0,0);
- GameTextForPlayer(i,"~R~MISSION FAILED~w~!",3000,3);
- CallRemoteFunction("PlayerMissionStats","dd",i,1);
- }
- }
- }
- else
- {
- PlaySoundForAll(1058);
- format(string,sizeof(string),""SERVER_KEY_MSG" IT'S A DRAW! No team has won the team-deathmatch.");
- SendClientMessageToAll(COLOR_SERVER,string);
- CallRemoteFunction("IRC_SendMessage","ss",string,IRC_SERVER_COLOR);
- for(new i=0,j=GetPlayerPoolSize(); i <= j; i++) if(IsPlayerConnected(i) && PlayerMissionInfo[i][Counted]) CallRemoteFunction("PlayerMissionStats","dd",i,2);
- }
- }
- else
- {
- PlaySoundForAll(1058);
- SendClientMessageToAll(COLOR_SERVER,""SERVER_KEY_MSG" The mission has been cancelled.");
- CallRemoteFunction("IRC_SendMessage","ss",""SERVER_KEY_MSG" The mission has been cancelled.",IRC_SERVER_COLOR);
- CallRemoteFunction("ShowInfoBox", "iisi", -1, -1,"The mission has been cancelled.",0);
- GameTextForAll("~R~MISSION CANCELLED~w~!",3000,3);
- }
- return 1;
- }
- //==============================================================================
- // Mission functions
- //==============================================================================
- #if SINKING == true
- FUNCTION SinkMap()
- {
- GameTextForAll("~r~the island is sinking!",4000,3);
- new Float:X, Float:Y, Float:Z;
- new Float:oldRotX, Float:oldRotY, Float:oldRotZ;
- for(new i = 0; i < MAX_MAP_OBJECTS; i++) { GetObjectPos(Object[i], X, Y, Z), GetObjectRot(Object[i], oldRotX, oldRotY, oldRotZ); MoveObject(Object[i], X, Y, Z-40, 0.6, oldRotX, oldRotY, oldRotZ+0.05); }
- MapSkining[0] = SetTimer("ResurfaceMap", 150*1000,false);
- return true;
- }
- FUNCTION ResurfaceMap()
- {
- GameTextForAll("~g~the island is resurfacing!",4000,3);
- new Float:X, Float:Y, Float:Z;
- new Float:oldRotX, Float:oldRotY, Float:oldRotZ;
- for(new i = 0; i < MAX_MAP_OBJECTS; i++) { GetObjectPos(Object[i], X, Y, Z), GetObjectRot(Object[i], oldRotX, oldRotY, oldRotZ); MoveObject(Object[i], X, Y, Z+40, 0.6, oldRotX, oldRotY, oldRotZ-0.05); }
- //MapSkining[1] = SetTimer("SinkMap", 80000,false);
- return true;
- }
- #endif
- PlaySoundForAll(sound)
- {
- for (new i=0,j=GetPlayerPoolSize(); i <=j ; i++)
- {
- if(IsPlayerConnected(i)) PlayerPlaySound(i,sound,0,0,0);
- }
- }
- //==============================================================================
- // Important functions required
- //==============================================================================
- FUNCTION OnPlayerNameRecieve(playerid,name[])
- {
- format(PlayerMissionInfo[playerid][UserName],MAX_PLAYER_NAME,"%s",name);
- return 1;
- }
- FUNCTION CancelTheMission()
- {
- MissionCancelled= true;
- return 1;
- }
- FUNCTION MissionObjectiveStarted() return ObjectiveStarted;
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