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  1. Renderer info: Intel(R) HD Graphics 3000 version 3.1.0 - Build 9.17.10.2932 from Intel
  2. Depth buffer bits: 16
  3. Multisampling disabled
  4. OpenGL instancing enabled
  5. Loading entity definition file D:\Programs\TrenchBroom\Resources\Defs\Quake.fgd
  6. Loading 'progs/player.mdl' (searching D:\Games\Quake\ID1)
  7. Loading 'progs/armor.mdl' (searching D:\Games\Quake\ID1)
  8. Loading 'progs/suit.mdl' (searching D:\Games\Quake\ID1)
  9. Loading 'progs/invisibl.mdl' (searching D:\Games\Quake\ID1)
  10. Loading 'progs/invulner.mdl' (searching D:\Games\Quake\ID1)
  11. Loading 'progs/quaddama.mdl' (searching D:\Games\Quake\ID1)
  12. Loading 'maps/b_batt0.bsp' (searching D:\Games\Quake\ID1)
  13. Loading 'maps/b_bh25.bsp' (searching D:\Games\Quake\ID1)
  14. Loading 'progs/w_s_key.mdl' (searching D:\Games\Quake\ID1)
  15. Loading 'progs/w_g_key.mdl' (searching D:\Games\Quake\ID1)
  16. Loading 'maps/b_rock0.bsp' (searching D:\Games\Quake\ID1)
  17. Loading 'maps/b_shell0.bsp' (searching D:\Games\Quake\ID1)
  18. Loading 'progs/end1.mdl' (searching D:\Games\Quake\ID1)
  19. Loading 'maps/b_nail0.bsp' (searching D:\Games\Quake\ID1)
  20. Loading 'progs/flame2.mdl' (searching D:\Games\Quake\ID1)
  21. Loading 'progs/flame.mdl' (searching D:\Games\Quake\ID1)
  22. Loading 'maps/b_explob.bsp' (searching D:\Games\Quake\ID1)
  23. Loading 'maps/b_exbox2.bsp' (searching D:\Games\Quake\ID1)
  24. Loading 'progs/teleport.mdl' (searching D:\Games\Quake\ID1)
  25. Loading 'progs/soldier.mdl' (searching D:\Games\Quake\ID1)
  26. Loading 'progs/boss.mdl' (searching D:\Games\Quake\ID1)
  27. Loading 'progs/demon.mdl' (searching D:\Games\Quake\ID1)
  28. Loading 'progs/dog.mdl' (searching D:\Games\Quake\ID1)
  29. Loading 'progs/enforcer.mdl' (searching D:\Games\Quake\ID1)
  30. Loading 'progs/fish.mdl' (searching D:\Games\Quake\ID1)
  31. Loading 'progs/hknight.mdl' (searching D:\Games\Quake\ID1)
  32. Loading 'progs/knight.mdl' (searching D:\Games\Quake\ID1)
  33. Loading 'progs/ogre.mdl' (searching D:\Games\Quake\ID1)
  34. Loading 'progs/oldone.mdl' (searching D:\Games\Quake\ID1)
  35. Loading 'progs/shalrath.mdl' (searching D:\Games\Quake\ID1)
  36. Loading 'progs/shambler.mdl' (searching D:\Games\Quake\ID1)
  37. Loading 'progs/tarbaby.mdl' (searching D:\Games\Quake\ID1)
  38. Loading 'progs/wizard.mdl' (searching D:\Games\Quake\ID1)
  39. Loading 'progs/zombie.mdl' (searching D:\Games\Quake\ID1)
  40. Loading 'progs/g_rock.mdl' (searching D:\Games\Quake\ID1)
  41. Loading 'progs/g_light.mdl' (searching D:\Games\Quake\ID1)
  42. Loading 'progs/g_nail.mdl' (searching D:\Games\Quake\ID1)
  43. Loading 'progs/g_rock2.mdl' (searching D:\Games\Quake\ID1)
  44. Loading 'progs/g_nail2.mdl' (searching D:\Games\Quake\ID1)
  45. Loading 'progs/g_shot.mdl' (searching D:\Games\Quake\ID1)
  46. Created Text Shader Program
  47. Created Text.vertsh
  48. No errors.
  49. Created Text.fragsh
  50. No errors.
  51. Created Text Background Shader Program
  52. Created TextBackground.vertsh
  53. No errors.
  54. Created TextBackground.fragsh
  55. No errors.
  56. Created Edge Shader Program
  57. Created Edge.vertsh
  58. No errors.
  59. Created Edge.fragsh
  60. No errors.
  61. Created Entity Model Shader Program
  62. Created EntityModel.vertsh
  63. No errors.
  64. Created EntityModel.fragsh
  65. No errors.
  66. No errors.
  67. No errors.
  68. No errors.
  69. Unloading existing map file and textures...
  70. Loading file D:\Games\Quake\ID1\acrossthesea.map
  71. Loaded map file in 0.038000 seconds
  72. Loaded D:\Games\Quake\ID1\across.wad in 0.001000 seconds
  73. Loaded D:\Games\Quake\ID1\id.wad in 0.003000 seconds
  74. Loaded D:\Games\Quake\ID1\ikbase.wad in 0.002000 seconds
  75. Loaded D:\Games\Quake\ID1\jf2.wad in 0.003000 seconds
  76. Loading entity definition file D:\Programs\TrenchBroom\Resources\Defs\Quake.fgd
  77. Created Face Shader Program
  78. Created Face.vertsh
  79. No errors.
  80. Created Face.fragsh
  81. No errors.
  82. No errors.
  83. Created Colored Edge Shader Program
  84. Created ColoredEdge.vertsh
  85. No errors.
  86. No errors.
  87. No errors.
  88. Created Handle Shader Program
  89. Created Handle.vertsh
  90. No errors.
  91. Created Handle.fragsh
  92. No errors.
  93. No errors.
  94. Created Instanced Point Handle Shader Program
  95. Unable to compile InstancedPointHandle.vertsh, compilation output was:
  96. ERROR: 22:1: '' :  extension 'GL_EXT_gpu_shader4' is not supported
  97. Unable to link Instanced Point Handle Shader Program, linker output was:
  98. Location of uniform variable 'Color' could not be found in Instanced Point Handle Shader Program
  99. Location of uniform variable 'CameraPosition' could not be found in Instanced Point Handle Shader Program
  100. Location of uniform variable 'ScalingFactor' could not be found in Instanced Point Handle Shader Program
  101. Location of uniform variable 'MaximumDistance' could not be found in Instanced Point Handle Shader Program
  102. Location of uniform variable 'position' could not be found in Instanced Point Handle Shader Program
  103. Location of uniform variable 'positionSize' could not be found in Instanced Point Handle Shader Program
RAW Paste Data
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