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- Renderer info: Intel(R) HD Graphics 3000 version 3.1.0 - Build 9.17.10.2932 from Intel
- Depth buffer bits: 16
- Multisampling disabled
- OpenGL instancing enabled
- Loading entity definition file D:\Programs\TrenchBroom\Resources\Defs\Quake.fgd
- Loading 'progs/player.mdl' (searching D:\Games\Quake\ID1)
- Loading 'progs/armor.mdl' (searching D:\Games\Quake\ID1)
- Loading 'progs/suit.mdl' (searching D:\Games\Quake\ID1)
- Loading 'progs/invisibl.mdl' (searching D:\Games\Quake\ID1)
- Loading 'progs/invulner.mdl' (searching D:\Games\Quake\ID1)
- Loading 'progs/quaddama.mdl' (searching D:\Games\Quake\ID1)
- Loading 'maps/b_batt0.bsp' (searching D:\Games\Quake\ID1)
- Loading 'maps/b_bh25.bsp' (searching D:\Games\Quake\ID1)
- Loading 'progs/w_s_key.mdl' (searching D:\Games\Quake\ID1)
- Loading 'progs/w_g_key.mdl' (searching D:\Games\Quake\ID1)
- Loading 'maps/b_rock0.bsp' (searching D:\Games\Quake\ID1)
- Loading 'maps/b_shell0.bsp' (searching D:\Games\Quake\ID1)
- Loading 'progs/end1.mdl' (searching D:\Games\Quake\ID1)
- Loading 'maps/b_nail0.bsp' (searching D:\Games\Quake\ID1)
- Loading 'progs/flame2.mdl' (searching D:\Games\Quake\ID1)
- Loading 'progs/flame.mdl' (searching D:\Games\Quake\ID1)
- Loading 'maps/b_explob.bsp' (searching D:\Games\Quake\ID1)
- Loading 'maps/b_exbox2.bsp' (searching D:\Games\Quake\ID1)
- Loading 'progs/teleport.mdl' (searching D:\Games\Quake\ID1)
- Loading 'progs/soldier.mdl' (searching D:\Games\Quake\ID1)
- Loading 'progs/boss.mdl' (searching D:\Games\Quake\ID1)
- Loading 'progs/demon.mdl' (searching D:\Games\Quake\ID1)
- Loading 'progs/dog.mdl' (searching D:\Games\Quake\ID1)
- Loading 'progs/enforcer.mdl' (searching D:\Games\Quake\ID1)
- Loading 'progs/fish.mdl' (searching D:\Games\Quake\ID1)
- Loading 'progs/hknight.mdl' (searching D:\Games\Quake\ID1)
- Loading 'progs/knight.mdl' (searching D:\Games\Quake\ID1)
- Loading 'progs/ogre.mdl' (searching D:\Games\Quake\ID1)
- Loading 'progs/oldone.mdl' (searching D:\Games\Quake\ID1)
- Loading 'progs/shalrath.mdl' (searching D:\Games\Quake\ID1)
- Loading 'progs/shambler.mdl' (searching D:\Games\Quake\ID1)
- Loading 'progs/tarbaby.mdl' (searching D:\Games\Quake\ID1)
- Loading 'progs/wizard.mdl' (searching D:\Games\Quake\ID1)
- Loading 'progs/zombie.mdl' (searching D:\Games\Quake\ID1)
- Loading 'progs/g_rock.mdl' (searching D:\Games\Quake\ID1)
- Loading 'progs/g_light.mdl' (searching D:\Games\Quake\ID1)
- Loading 'progs/g_nail.mdl' (searching D:\Games\Quake\ID1)
- Loading 'progs/g_rock2.mdl' (searching D:\Games\Quake\ID1)
- Loading 'progs/g_nail2.mdl' (searching D:\Games\Quake\ID1)
- Loading 'progs/g_shot.mdl' (searching D:\Games\Quake\ID1)
- Created Text Shader Program
- Created Text.vertsh
- No errors.
- Created Text.fragsh
- No errors.
- Created Text Background Shader Program
- Created TextBackground.vertsh
- No errors.
- Created TextBackground.fragsh
- No errors.
- Created Edge Shader Program
- Created Edge.vertsh
- No errors.
- Created Edge.fragsh
- No errors.
- Created Entity Model Shader Program
- Created EntityModel.vertsh
- No errors.
- Created EntityModel.fragsh
- No errors.
- No errors.
- No errors.
- No errors.
- Unloading existing map file and textures...
- Loading file D:\Games\Quake\ID1\acrossthesea.map
- Loaded map file in 0.038000 seconds
- Loaded D:\Games\Quake\ID1\across.wad in 0.001000 seconds
- Loaded D:\Games\Quake\ID1\id.wad in 0.003000 seconds
- Loaded D:\Games\Quake\ID1\ikbase.wad in 0.002000 seconds
- Loaded D:\Games\Quake\ID1\jf2.wad in 0.003000 seconds
- Loading entity definition file D:\Programs\TrenchBroom\Resources\Defs\Quake.fgd
- Created Face Shader Program
- Created Face.vertsh
- No errors.
- Created Face.fragsh
- No errors.
- No errors.
- Created Colored Edge Shader Program
- Created ColoredEdge.vertsh
- No errors.
- No errors.
- No errors.
- Created Handle Shader Program
- Created Handle.vertsh
- No errors.
- Created Handle.fragsh
- No errors.
- No errors.
- Created Instanced Point Handle Shader Program
- Unable to compile InstancedPointHandle.vertsh, compilation output was:
- ERROR: 22:1: '' : extension 'GL_EXT_gpu_shader4' is not supported
- Unable to link Instanced Point Handle Shader Program, linker output was:
- Location of uniform variable 'Color' could not be found in Instanced Point Handle Shader Program
- Location of uniform variable 'CameraPosition' could not be found in Instanced Point Handle Shader Program
- Location of uniform variable 'ScalingFactor' could not be found in Instanced Point Handle Shader Program
- Location of uniform variable 'MaximumDistance' could not be found in Instanced Point Handle Shader Program
- Location of uniform variable 'position' could not be found in Instanced Point Handle Shader Program
- Location of uniform variable 'positionSize' could not be found in Instanced Point Handle Shader Program
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