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- Doorways Chapter 4: Holy Mountains of Flesh v1.1 - CptBrian's speedrun notes and routing
- http://www.speedrun.com/dwhmof
- Global note1: Moving(swim, run, crouch, etc.) diagonally is 20% faster and lets you jump further as well.
- Global note2: Spamming jump during autosaves or respawns gives you a double jump.
- Global note3: Load times will probably be shorter if they're already cached(played before) or if you use SSD. Exclude from time.
- Global note4: Spamming jump with the right angle against SOME/FEW objects or walls lets you scale them vertically...
- ...which isn't used in the route YET, but I have gotten out of bounds in some places.
- Load time counts from the frame the load screen text or image shows up to the frame "LOADING" fades away entirely.
- ~~~~~ El Chacal - Part 1: ~~~~~
- Time starts when a key is pressed on "PRESS ANY KEY"
- Follow path > Pick up note > Get on platform > Get on next platform > Follow road until split > Take right(lower path) to town
- Go left and climb over fence > Follow narrow paths to exit > Turn around and go down the left path > Turn left at stairs to other stairs
- Follow path > Cross ledge > Jump gap > Follow path near the end to trigger platform spawn > Turn around and cross platforms
- Climb over middle of fence > Follow path > Jump on stool > Jump into window
- Side note: Jumping onto fences doesn't seem to save time, just run into them.
- ~~~~~ Act 1 - The School: ~~~~~
- Exit door > Go left through door > Left > Pick up screwdriver > Walk up to stage > Go out right door
- Follow wall left > Through door to library > Right > Right after monster > Through door > Follow hall through final door on left
- Use screwdriver(1) on box > Flip 2 switches > Back to library > Grab key out of lock on door and open the door
- Turn around and leave the library through the first entrance > Use key(1) on door lock straight ahead and enter > Go right down hall
- When slowed down, jump forward towards monster > Flip switch on right wall > Turn right in cafeteria
- Go up first set of stairs > Turn around and enter single door furthest back > Go right and push boxes far enough to pull other boxes
- Pull boxes from the right, a couple tiles back > Turn around and pull TV in right corner enough to get behind it
- Get behind TV and push it all the way forward > Plug in TV on floor > Go to left wall and flip switch > Exit room
- Go downstairs(jump down the 1st set) > Go to other side of cafeteria > Go up first set of stairs > Turn around and enter door
- Go left and open vent to crouch through > Go left and jump out window > Go left and jump in window > Remove door blockade > Open door
- Run along the right(any time) and flip switch on wall(do not pass the switch) > Stand in window light until monster is gone(sound cue)
- (If you keep running without despawning the monster entirely, he can kill you during the upcoming autosave, softlocking the game)
- Follow hall > Pull left box to final piece of paper > Jump onto crate in corner > Jump diagonally to box > Open vent above and climb in
- Jump left diagonally to middle platform > Jump left diagonally to dagger below > Pick up sun dagger > Go right and pick up key
- Use key(2) on door > Go around railings and go upstairs > Use key(2) on door straight ahead > Go left and jump out window
- Go right along ledge and jump diagonally over first roots to skip the climb > Jump onto next roots > Jump gap
- Run into final roots to start climbing sooner > Climb down > Jump into window and through door
- Go downstairs > Exit cafeteria > Follow hall to very end and open double doors with key(2) > Go straight and remove vent
- Crouch through ventilation shaft > Go right > Open door > Flip switch > Pull box in corner of room enough to get behind it
- Get behind box and push up to stool > Jump up > Grab note and jar > Go through ventilation shaft and equip jar(3)
- Go left to kitchen > Use jar on blue burner > Add fluid#3 3 times > Tab to exit > Turn on burner > Tab when color begins to darken
- Add fluid#1 once > Add fluid#4 once > Tab to exit > Pick up jar of coolant > Go through ventilation shaft and equip coolant(3)
- Go right and jump up > Use coolant(3) with generator > Turn around and drop down > Flip switch > Remove door blockade and go through
- Follow hall to library > Enter assembly hall > Go around benches to door on right > Open door with key(2)
- Go downstairs and equip key(2) > Open door at bottom with key(2) > Equip key(2) again > Follow path to end > Use key(2) on final door
- ~~~~~ El Chacal - Part 2: ~~~~~
- Run left then right > Drop down > Take right path and follow it > Climb fence to town center > Go right down path
- Go left at the split > Go straight past carriage > Go left to next carriage > Go right through doorway > Take rightmost path
- Follow path to end > Use sun dagger(1) on pedestal > Use platforms to get to mansion > Open mansion door > Enter mansion
- ~~~~~ Act 2 - The Mansion: ~~~~~
- Mid stairs > Left stairs > Big double doors to right.
- Book case puzzle: 11 5 9 all RED, top mid bottom (any order)
- Pick up skull piece on table > Upstairs > Into mirror
- Shifting rooms puzzle:
- Run to end room > Upstairs > Pick up doorknob > Use doorknob(2) on door in first room > enter sliding puzzle
- 2-5-9 (5 8 9 6 8 5 1 4 7 9 5)
- Go to 9 > Pick up puzzle piece 3 on table > Use puzzle piece 3(2) on sliding puzzle
- 2-8d-3-9 (8 3 1 8 5 9 7 5 3 6 9 3 8, add diamond to 8)
- Go upstairs to 9 > Grab key
- 2-5-7 (8 5 4 8 1 6 9 3 5)
- Use key(2) to open 7 > Drag mirror from 5 to mirror in 7 > enter mirror > grab moon dagger upstairs > exit
- bait enemy back > go up the far stairs > wait at the end of the table until enemy passes to around your position > run
- 6d-2-4 (4 8 1 6 9 3 5 4, add diamond to 6)
- Drag a statue on each side of the room a little bit so the jumps are easier (possible to make without statues, but extremely hard)
- Go upstairs in 6 > Use moon dagger(2) on door > jump across statues to room 4
- Drop down to crate platform > diagonally jump to bookcase > pull end mirror sideways to first mirror > enter mirror
- ~~~~~ El Chacal - Part 3: ~~~~~
- Turn around and pick up sun dagger > Follow path to exit > Turn right at the carriage and enter the house
- Pick up heart piece on right shelf > Exit and go right to next carriage > Enter first door to right after carriage, near lamp
- Go through left door > Pick up chalice piece > Exit house > Go right up stairs to center of town
- Enter cracked open door on far right > Exit through back of house > Use moon dagger(2) with pedestal
- Follow path through torture rooms > Avoid 2nd slowdown event trigger by walking away from the chair, near the sink and mirror
- Go upstairs > Go right and pick up fire piece from table > Go back and pick up moon dagger
- Go back to town center > Go right up ascending path > Run to giant door at end > Use skull piece(1) with bottom-left slot
- Use heart piece(2) with top-right slot > Use chalice piece(2) with top-left slot > Use fire piece(2) with bottom-right slot
- Use sun dagger(1) on door > Use moon dagger(1) on door > Go through door > Follow path upstairs to temple > Enter temple
- ~~~~~ Act 3 - The Temple: ~~~~~
- Go up left stairs > Enter first door on left > Go upstairs > Grab key from lectern > Leave room
- Run straight across to other side of the main area > Go left to the 2nd door > Use key(1) on door > Go downstairs
- Follow spiraling path to water(shallow) > Continue following spiral path to deeper water > Jump in and hold Space to stay above
- Go down and through other water hole > Go through door > Continue down spiraling path through 2 doors > Enter large room
- Go left to the railing coming towards you and use the autosave to double jump onto the railing > Jump left onto next railing
- (stay on inner part of railing, or else you'll fall) > Jump onto ladder > Jump gap > Jump onto next ladder
- Flip switch to right(required) > Use the autosave(or this respawn) to double jump on top of the switch or railing
- Jump diagonally from the railing to the grinder in the center > Run across to the lever to the left
- Jump diagonally from grinder to nearest corner railing next to the lever (long jump) > Pull lever to right(required)...
- (IF YOU MISS>) Drop down/Jump onto the railing below to skip the ladder > Jump down to platform near center
- ...Jump across platforms > Enter room to left > Press button on wall near door > Enter elevator > Press button near door
- Leave elevator > Leave room to main room
- Go left to giant door at center of room > Enter door > Go up side of pyramid > Turn skull once
- Go through door that opened in direction skull is facing
- Blood pipe puzzle 1:
- Top: Left 3
- Mid: Left 1
- Bot: Right 3
- Tab to exit > Jump up platforms to grab statue > Leave room > Go up pyramid > Turn skull to opposite side of the room
- Use statue(1) on left corner pedestal(disables skull so it's done after) > Enter door that opens in direction skull is facing
- Blood pipe puzzle 2:
- Top: Right 7
- Mid: Right 7
- Bot: Right 7
- Tab to exit > Jump up platforms to grab incomplete statue > Leave room > Go up pyramid
- Turn skull once to face back of room > Use incomplete statue(1) on right corner pedestal
- Turn skull 2 more times (front, back)
- Jump in water and hold Space to stay above > Swim through giant hole in wall to other end > Enter boss room > Pick up note
- Boss fight:
- Go to far left heart > Stand behind pillar > Wait for spear to hit pillar > Grab spear from other side > Use spear(1) on heart
- Go right to next pillar > Let another spear hit that pillar > Grab spear from pillar > Use spear(1) on heart nearby
- Let spear hit nearest pillar > Grab spear > Run up stairs to right > Let spear hit pillar(for 2nd phase) > Use spear(1) on heart
- Go right to next pillar > Let spear hit pillar > Grab spear > Jump up fragmented steps > Take cover behind pillar
- Jump gap > Use spear(1) on heart > Jump gap > Grab spear from pillar > Drop down to center > Push down 2 bolts on platform
- Go right > Use spear(1) on heart > Turn around and cross room(near center so he melees) > Go upstairs > Grab spear from pillar
- Use spear(1) on heart > Go to center platform > Push down final 2 bolts on platform
- End sequence:
- Follow platforms > Don't rush too much, platforms take time to become reachable > Enter door of light (Time stops here)
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