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LunarKnight

Doorways Chapter 4: Holy Mountains of Flesh Speedrun Notes

Aug 14th, 2016
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  1. Doorways Chapter 4: Holy Mountains of Flesh v1.1 - CptBrian's speedrun notes and routing
  2. http://www.speedrun.com/dwhmof
  3.  
  4. Global note1: Moving(swim, run, crouch, etc.) diagonally is 20% faster and lets you jump further as well.
  5. Global note2: Spamming jump during autosaves or respawns gives you a double jump.
  6. Global note3: Load times will probably be shorter if they're already cached(played before) or if you use SSD. Exclude from time.
  7. Global note4: Spamming jump with the right angle against SOME/FEW objects or walls lets you scale them vertically...
  8. ...which isn't used in the route YET, but I have gotten out of bounds in some places.
  9. Load time counts from the frame the load screen text or image shows up to the frame "LOADING" fades away entirely.
  10.  
  11. ~~~~~ El Chacal - Part 1: ~~~~~
  12.  
  13. Time starts when a key is pressed on "PRESS ANY KEY"
  14.  
  15. Follow path > Pick up note > Get on platform > Get on next platform > Follow road until split > Take right(lower path) to town
  16. Go left and climb over fence > Follow narrow paths to exit > Turn around and go down the left path > Turn left at stairs to other stairs
  17. Follow path > Cross ledge > Jump gap > Follow path near the end to trigger platform spawn > Turn around and cross platforms
  18. Climb over middle of fence > Follow path > Jump on stool > Jump into window
  19.  
  20. Side note: Jumping onto fences doesn't seem to save time, just run into them.
  21.  
  22. ~~~~~ Act 1 - The School: ~~~~~
  23.  
  24. Exit door > Go left through door > Left > Pick up screwdriver > Walk up to stage > Go out right door
  25. Follow wall left > Through door to library > Right > Right after monster > Through door > Follow hall through final door on left
  26. Use screwdriver(1) on box > Flip 2 switches > Back to library > Grab key out of lock on door and open the door
  27. Turn around and leave the library through the first entrance > Use key(1) on door lock straight ahead and enter > Go right down hall
  28. When slowed down, jump forward towards monster > Flip switch on right wall > Turn right in cafeteria
  29. Go up first set of stairs > Turn around and enter single door furthest back > Go right and push boxes far enough to pull other boxes
  30. Pull boxes from the right, a couple tiles back > Turn around and pull TV in right corner enough to get behind it
  31. Get behind TV and push it all the way forward > Plug in TV on floor > Go to left wall and flip switch > Exit room
  32. Go downstairs(jump down the 1st set) > Go to other side of cafeteria > Go up first set of stairs > Turn around and enter door
  33. Go left and open vent to crouch through > Go left and jump out window > Go left and jump in window > Remove door blockade > Open door
  34. Run along the right(any time) and flip switch on wall(do not pass the switch) > Stand in window light until monster is gone(sound cue)
  35. (If you keep running without despawning the monster entirely, he can kill you during the upcoming autosave, softlocking the game)
  36. Follow hall > Pull left box to final piece of paper > Jump onto crate in corner > Jump diagonally to box > Open vent above and climb in
  37. Jump left diagonally to middle platform > Jump left diagonally to dagger below > Pick up sun dagger > Go right and pick up key
  38. Use key(2) on door > Go around railings and go upstairs > Use key(2) on door straight ahead > Go left and jump out window
  39. Go right along ledge and jump diagonally over first roots to skip the climb > Jump onto next roots > Jump gap
  40. Run into final roots to start climbing sooner > Climb down > Jump into window and through door
  41. Go downstairs > Exit cafeteria > Follow hall to very end and open double doors with key(2) > Go straight and remove vent
  42. Crouch through ventilation shaft > Go right > Open door > Flip switch > Pull box in corner of room enough to get behind it
  43. Get behind box and push up to stool > Jump up > Grab note and jar > Go through ventilation shaft and equip jar(3)
  44. Go left to kitchen > Use jar on blue burner > Add fluid#3 3 times > Tab to exit > Turn on burner > Tab when color begins to darken
  45. Add fluid#1 once > Add fluid#4 once > Tab to exit > Pick up jar of coolant > Go through ventilation shaft and equip coolant(3)
  46. Go right and jump up > Use coolant(3) with generator > Turn around and drop down > Flip switch > Remove door blockade and go through
  47. Follow hall to library > Enter assembly hall > Go around benches to door on right > Open door with key(2)
  48. Go downstairs and equip key(2) > Open door at bottom with key(2) > Equip key(2) again > Follow path to end > Use key(2) on final door
  49.  
  50. ~~~~~ El Chacal - Part 2: ~~~~~
  51.  
  52. Run left then right > Drop down > Take right path and follow it > Climb fence to town center > Go right down path
  53. Go left at the split > Go straight past carriage > Go left to next carriage > Go right through doorway > Take rightmost path
  54. Follow path to end > Use sun dagger(1) on pedestal > Use platforms to get to mansion > Open mansion door > Enter mansion
  55.  
  56. ~~~~~ Act 2 - The Mansion: ~~~~~
  57.  
  58. Mid stairs > Left stairs > Big double doors to right.
  59. Book case puzzle: 11 5 9 all RED, top mid bottom (any order)
  60. Pick up skull piece on table > Upstairs > Into mirror
  61.  
  62. Shifting rooms puzzle:
  63. Run to end room > Upstairs > Pick up doorknob > Use doorknob(2) on door in first room > enter sliding puzzle
  64. 2-5-9 (5 8 9 6 8 5 1 4 7 9 5)
  65. Go to 9 > Pick up puzzle piece 3 on table > Use puzzle piece 3(2) on sliding puzzle
  66. 2-8d-3-9 (8 3 1 8 5 9 7 5 3 6 9 3 8, add diamond to 8)
  67. Go upstairs to 9 > Grab key
  68. 2-5-7 (8 5 4 8 1 6 9 3 5)
  69. Use key(2) to open 7 > Drag mirror from 5 to mirror in 7 > enter mirror > grab moon dagger upstairs > exit
  70. bait enemy back > go up the far stairs > wait at the end of the table until enemy passes to around your position > run
  71. 6d-2-4 (4 8 1 6 9 3 5 4, add diamond to 6)
  72. Drag a statue on each side of the room a little bit so the jumps are easier (possible to make without statues, but extremely hard)
  73. Go upstairs in 6 > Use moon dagger(2) on door > jump across statues to room 4
  74. Drop down to crate platform > diagonally jump to bookcase > pull end mirror sideways to first mirror > enter mirror
  75.  
  76. ~~~~~ El Chacal - Part 3: ~~~~~
  77.  
  78. Turn around and pick up sun dagger > Follow path to exit > Turn right at the carriage and enter the house
  79. Pick up heart piece on right shelf > Exit and go right to next carriage > Enter first door to right after carriage, near lamp
  80. Go through left door > Pick up chalice piece > Exit house > Go right up stairs to center of town
  81. Enter cracked open door on far right > Exit through back of house > Use moon dagger(2) with pedestal
  82. Follow path through torture rooms > Avoid 2nd slowdown event trigger by walking away from the chair, near the sink and mirror
  83. Go upstairs > Go right and pick up fire piece from table > Go back and pick up moon dagger
  84. Go back to town center > Go right up ascending path > Run to giant door at end > Use skull piece(1) with bottom-left slot
  85. Use heart piece(2) with top-right slot > Use chalice piece(2) with top-left slot > Use fire piece(2) with bottom-right slot
  86. Use sun dagger(1) on door > Use moon dagger(1) on door > Go through door > Follow path upstairs to temple > Enter temple
  87.  
  88. ~~~~~ Act 3 - The Temple: ~~~~~
  89.  
  90. Go up left stairs > Enter first door on left > Go upstairs > Grab key from lectern > Leave room
  91. Run straight across to other side of the main area > Go left to the 2nd door > Use key(1) on door > Go downstairs
  92. Follow spiraling path to water(shallow) > Continue following spiral path to deeper water > Jump in and hold Space to stay above
  93. Go down and through other water hole > Go through door > Continue down spiraling path through 2 doors > Enter large room
  94. Go left to the railing coming towards you and use the autosave to double jump onto the railing > Jump left onto next railing
  95. (stay on inner part of railing, or else you'll fall) > Jump onto ladder > Jump gap > Jump onto next ladder
  96. Flip switch to right(required) > Use the autosave(or this respawn) to double jump on top of the switch or railing
  97. Jump diagonally from the railing to the grinder in the center > Run across to the lever to the left
  98. Jump diagonally from grinder to nearest corner railing next to the lever (long jump) > Pull lever to right(required)...
  99. (IF YOU MISS>) Drop down/Jump onto the railing below to skip the ladder > Jump down to platform near center
  100. ...Jump across platforms > Enter room to left > Press button on wall near door > Enter elevator > Press button near door
  101. Leave elevator > Leave room to main room
  102. Go left to giant door at center of room > Enter door > Go up side of pyramid > Turn skull once
  103. Go through door that opened in direction skull is facing
  104.  
  105. Blood pipe puzzle 1:
  106. Top: Left 3
  107. Mid: Left 1
  108. Bot: Right 3
  109.  
  110. Tab to exit > Jump up platforms to grab statue > Leave room > Go up pyramid > Turn skull to opposite side of the room
  111. Use statue(1) on left corner pedestal(disables skull so it's done after) > Enter door that opens in direction skull is facing
  112.  
  113. Blood pipe puzzle 2:
  114. Top: Right 7
  115. Mid: Right 7
  116. Bot: Right 7
  117.  
  118. Tab to exit > Jump up platforms to grab incomplete statue > Leave room > Go up pyramid
  119. Turn skull once to face back of room > Use incomplete statue(1) on right corner pedestal
  120. Turn skull 2 more times (front, back)
  121. Jump in water and hold Space to stay above > Swim through giant hole in wall to other end > Enter boss room > Pick up note
  122.  
  123. Boss fight:
  124. Go to far left heart > Stand behind pillar > Wait for spear to hit pillar > Grab spear from other side > Use spear(1) on heart
  125. Go right to next pillar > Let another spear hit that pillar > Grab spear from pillar > Use spear(1) on heart nearby
  126. Let spear hit nearest pillar > Grab spear > Run up stairs to right > Let spear hit pillar(for 2nd phase) > Use spear(1) on heart
  127. Go right to next pillar > Let spear hit pillar > Grab spear > Jump up fragmented steps > Take cover behind pillar
  128. Jump gap > Use spear(1) on heart > Jump gap > Grab spear from pillar > Drop down to center > Push down 2 bolts on platform
  129. Go right > Use spear(1) on heart > Turn around and cross room(near center so he melees) > Go upstairs > Grab spear from pillar
  130. Use spear(1) on heart > Go to center platform > Push down final 2 bolts on platform
  131.  
  132. End sequence:
  133. Follow platforms > Don't rush too much, platforms take time to become reachable > Enter door of light (Time stops here)
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