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Jul 23rd, 2019
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  1. # .... . . ....
  2. # . . .. .. . .
  3. # . . . . . ....
  4. # . . . . .
  5. # .... . . .
  6. # DeathMessagesPrime Configuration File
  7. # SAVE THIS FILE AS UTF-8!!!! (without BOM)
  8. # Your text editor should support it. (Windows Notepad does probably not work)
  9.  
  10. # Configuration version, do not change this unless you want your config to be
  11. # reset.
  12. config-version: 46
  13.  
  14. # World groups.
  15. # If a world is in a group, and a death occurs there, the appropriate death
  16. # message will be shown in rest of the worlds in that same group too.
  17. #
  18. # If _enabled is false, this feature is disabled. Instead, the death message
  19. # behavior will be specified with per-world-messages.
  20. #
  21. # per-world-messages must be enabled to make world-groups work!
  22. world-groups:
  23. _enabled: true
  24. world:
  25. - world
  26. - world_nether
  27. - world_the_end
  28.  
  29. # Following players will never have visible death messages.
  30. # ENTER UUIDs UNDER THIS LIST. To get an UUID of an online player, use
  31. # /dmsg uuid player_name.
  32. # Default: (empty)
  33. player-blacklist:
  34. # - '00000000-0000-0000-0000-000000000000'
  35.  
  36. # List worlds, where death messages from PvP are not recorded, here.
  37. # Default: (empty)
  38. worlds-no-pvp-death-messages:
  39. # - world2
  40.  
  41. # List worlds, where death messages from anything else than PvP are not
  42. # recorded, here.
  43. # Default: (empty)
  44. worlds-no-natural-death-messages:
  45. # - world2
  46.  
  47. # List worlds, where death messages are only shown to the killer and the
  48. # victim, here.
  49. # Default: (empty)
  50. worlds-private-pvp-death-messages:
  51. # - world3
  52.  
  53. # List worlds, where death messages are only shown to the player that died here.
  54. # Default: (empty)
  55. worlds-private-natural-death-messages:
  56. # - world3
  57.  
  58. # Worlds with maximum radius (in blocks) for death messages, assumed infinite
  59. # if world is not present.
  60. # Should a world have a death message radius, the messages will never be shown
  61. # to players in any other world.
  62. worlds-death-message-radius:
  63. #world: 10
  64.  
  65. # Similar to the above, but this only controls PVP messages (not natural
  66. # death messages). If both are set, the above worlds-death-message-radius
  67. # will affect the natural messages and this one will affect the PVP messages.
  68. # In order to only have a PVP message radius: add the world here only.
  69. # In order to only have a natural message radius: add the world under
  70. # both options and set it to -1 here.
  71. worlds-pvp-death-message-radius:
  72. #world: 10
  73.  
  74. # If a player dies over death-count times within death-interval seconds,
  75. # death messages from that player will be hidden for death-cooldown seconds.
  76. # If death-reset is true, every hidden death message resets the cooldown.
  77. # Default: 3
  78. cooldown-death-count: 3
  79. # Default: 10
  80. cooldown-death-interval: 10
  81. # Default: 10
  82. cooldown-death-cooldown: 10
  83. # Default: false
  84. cooldown-death-reset: false
  85.  
  86. # Show debug information upon death, useful for determining plugin conflicts,
  87. # etc.
  88. # Default: false
  89. debug: false
  90.  
  91. # Show death messages in all worlds, if false. Needs to be true in order to
  92. # worldgroups to function.
  93. # Default: true
  94. per-world-messages: true
  95.  
  96. # Death message compatibility: set the message as normal, until HIGHEST,
  97. # when it is emptied.
  98. # Use this if any conflicts arise.
  99. # Default: true
  100. death-message-compat-mode: true
  101.  
  102. # Whether to use DMP broadcasting if a custom death message is set by
  103. # another plugin.
  104. # Default: false
  105. death-message-conflict-broadcast: false
  106.  
  107. # Whether to enable namedmob messages. If disabled, namedmob messages
  108. # will not be shown and will be replaced with mob.
  109. # Default: true
  110. death-message-enable-namedmob: true
  111.  
  112. # Show the rarity of items in the %weapon_name% and %weapon% tags.
  113. # (This affects the text colors and formatting for some items, such
  114. # as enchanted ones.)
  115. # Default: true
  116. death-message-show-rarity: true
  117.  
  118. # Allows applying item flags on items that appear in death messages.
  119. # Note that this feature only works on Minecraft 1.8 and above.
  120. # Possible flags are documented under https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/inventory/ItemFlag.html
  121. death-message-item-flags:
  122. # - HIDE_ATTRIBUTES
  123. # - HIDE_ENCHANTS
  124.  
  125. # Heart compatibility mode: use mob instead of namedmob when the mob name
  126. # contains heart characters.
  127. # Designed for mob health bar plugins, et cetera.
  128. # Enable this if death messages have mob names be a row of hearts representing
  129. # health.
  130. # Default: false
  131. heart-compat-mode: false
  132.  
  133. # If the mob name contains any of the following characters and
  134. # heart-compat-mode is enabled, the default mob name is displayed. You can add
  135. # characters if the health bar is still visible (copy the character from the
  136. # death message logs) or remove them at will.
  137. heart-characters: "♡♥❤■"
  138.  
  139. # Broadcast death message to console.
  140. # none: Do not print death message in console.
  141. # normal: Print the DeathMessagesPrime message in console.
  142. # verbose: Print a verbose message, including coordinates, and other info.
  143. # Verbose is useful for debugging
  144. # Default: normal
  145. console-death-message: normal
  146.  
  147. # Clean prefix/suffix from messages printed in the console,
  148. # ignored if console-death-message is not normal
  149. # Default: false
  150. console-death-message-strip-prefix: false
  151.  
  152. # Clean color codes from messages printed in the console,
  153. # ignored if console-death-message is not normal
  154. # Default: false
  155. console-death-message-strip-colors: false
  156.  
  157. # The priority for the listener. Set to lower value if there are any conflicts
  158. # with plugins that provide their own death message systems.
  159. # In order from higher to lower: HIGHEST, HIGH, NORMAL, LOW, LOWEST
  160. # MONITOR is UNSUPPORTED - do not use it, as it causes conflicts and may
  161. # mess with plugins using the API.
  162. # Default: HIGH
  163. death-listener-priority: HIGH
  164.  
  165. # Whether to show the custom weapon death messages (ZombieCustom for example)
  166. # on all weapons (true), or only on weapons with custom names (false).
  167. # Default: false
  168. show-custom-death-msg-on-all-weapons: false
  169.  
  170. # THIS FEATURE IS NOT IMPLEMENTED RIGHT NOW, AS THE API DOES NOT SUPPORT
  171. # MODIFYING PET DEATH MESSAGES.
  172. # Whether to show death messages for tamed and named pets.
  173. # (true is the vanilla Minecraft behavior)
  174. # Default: true
  175. show-named-pet-death-messages: true
  176.  
  177. # Messages for enabling and disabling death messages using /toggledeathmsg
  178. death-messages-hidden: "&a[DMP] &aOthers' death messages will now be HIDDEN"
  179. death-messages-shown: "&a[DMP] &aOthers' death messages will now be SHOWN"
  180.  
  181. # Here are the actual death messages. They are as a list, so you can add as
  182. # many as you want, and the plugin will support it. Color codes in format &0-&f
  183. # and &k-&r are supported.
  184. #
  185. # %player% represents the player's name.
  186. # %name% represents the player's display name.
  187. # %killer% represents the killer player (in PvP reasons), or
  188. # pursuing mob (in DrowningMob etc. reasons) (mob names can be
  189. # changed in mob-names section).
  190. # %killer2% represents the killer player's display name in PvP reasons only.
  191. # %plrtag% represents the dead player's username with entity tooltip.
  192. # %victim% represents the dead player's display name with entity tooltip.
  193. # %entity% represents the killer's display name with entity tooltip.
  194. # %weapon_name% represents the weapon name.
  195. # %weapon% represents the weapon name (including the tooltip).
  196. # %world% represents the world name of the death.
  197. # %biome% represents the biome, where the death occurred.
  198. # %x%, %y% and %z% represents the player death coordinates.
  199. # %distance% represents the distance between the player and the killer
  200. # in blocks (if applicable)
  201. # %playerxp%, %playerlevel% represent the XP and level of the player.
  202. # %killerxp%, %killerlevel% are same for a killing *player*.
  203. #
  204. # Death messages for being killed by normally peaceful mobs also exist,
  205. # designed for custom maps, plugins or mods which may change functionality.
  206. death-messages:
  207. # Prefix of all death messages
  208. prefix: "&e•●&6 Info&8 | &7"
  209. # Suffix of all death messages
  210. suffix: ""
  211. # If you want a prefix / suffix only for PVP messages, uncomment these:
  212. # prefix-pvp: "&a[&eD&a] &c"
  213. # suffix-pvp: ""
  214. mob:
  215. Bat:
  216. - "%plrtag% was slain by Bat"
  217. BlazeMelee:
  218. - "%plrtag% was slain by Blaze"
  219. BlazeFireball:
  220. - "%plrtag% was fireballed by Blaze"
  221. Cat:
  222. - "%plrtag% was slain by Cat"
  223. CaveSpider:
  224. - "%plrtag% was slain by Cave Spider"
  225. Chicken:
  226. - "%plrtag% was slain by Chicken"
  227. Cod:
  228. - "%plrtag% was slain by Cod"
  229. Cow:
  230. - "%plrtag% was slain by Cow"
  231. Creeper:
  232. - "%plrtag% was blown up by Creeper"
  233. CreeperCharged: # charged Creeper
  234. - "%plrtag% was blown up by Creeper"
  235. Dolphin:
  236. - "%plrtag% was slain by Dolphin"
  237. Donkey:
  238. - "%plrtag% was slain by Donkey"
  239. DrownedMelee:
  240. - "%plrtag% was slain by Drowned"
  241. DrownedTrident:
  242. - "%plrtag% was impaled by Drowned"
  243. DrownedMeleeCustom:
  244. - "%plrtag% was slain by Drowned using [%weapon%&f]"
  245. DrownedTridentCustom:
  246. - "%plrtag% was impaled by Drowned using [%weapon%&f]"
  247. ElderGuardian:
  248. - "%plrtag% was slain by Elder Guardian"
  249. EnderDragon:
  250. - "%plrtag% was slain by Ender Dragon"
  251. EnderDragonBreath:
  252. - "%plrtag% was roasted in dragon breath"
  253. Enderman:
  254. - "%plrtag% was slain by Enderman"
  255. Endermite:
  256. - "%plrtag% was slain by Endermite"
  257. Evoker:
  258. - "%plrtag% was slain by Evoker"
  259. Fox:
  260. - "%plrtag% was slain by Fox"
  261. Ghast:
  262. - "%plrtag% was fireballed by Ghast"
  263. Giant:
  264. - "%plrtag% was slain by Giant"
  265. Guardian:
  266. - "%plrtag% was slain by Guardian"
  267. Horse:
  268. - "%plrtag% was slain by Horse"
  269. HuskMelee:
  270. - "%plrtag% was slain by Husk"
  271. HuskCustom:
  272. - "%plrtag% was slain by Husk using [%weapon%&f]"
  273. Illusioner:
  274. - "%plrtag% was shot by Illusioner"
  275. IronGolem:
  276. - "%plrtag% was slain by Iron Golem"
  277. Llama:
  278. - "%plrtag% was slain by Llama"
  279. MagmaCube:
  280. - "%plrtag% was slain by Magma Cube"
  281. Mooshroom:
  282. - "%plrtag% was slain by Mooshroom"
  283. Mule:
  284. - "%plrtag% was slain by Mule"
  285. Panda:
  286. - "%plrtag% was slain by Panda"
  287. Parrot:
  288. - "%plrtag% was slain by Parrot"
  289. Phantom:
  290. - "%plrtag% was slain by Phantom"
  291. Pig:
  292. - "%plrtag% was slain by Pig"
  293. PillagerArrow:
  294. - "%plrtag% was shot by Pillager"
  295. PillagerMelee:
  296. - "%plrtag% was slain by Pillager"
  297. PillagerArrowCustom:
  298. - "%plrtag% was shot by Pillager using [%weapon%&f]"
  299. PillagerCustom:
  300. - "%plrtag% was slain by Pillager using [%weapon%&f]"
  301. PolarBear:
  302. - "%plrtag% was slain by Polar Bear"
  303. PufferFish:
  304. - "%plrtag% was slain by Puffer Fish"
  305. Rabbit:
  306. - "%plrtag% was slain by Rabbit"
  307. Ravager:
  308. - "%plrtag% was slain by Ravager"
  309. Salmon:
  310. - "%plrtag% was slain by Salmon"
  311. Sheep:
  312. - "%plrtag% was slain by Sheep"
  313. Shulker:
  314. - "%plrtag% was slain by Shulker"
  315. Silverfish:
  316. - "%plrtag% was slain by Silverfish"
  317. SkeletonArrow:
  318. - "%plrtag% was shot by Skeleton"
  319. SkeletonArrowCustom:
  320. - "%plrtag% was shot by Skeleton using [%weapon%&f]"
  321. SkeletonMelee:
  322. - "%plrtag% was slain by Skeleton"
  323. SkeletonCustom:
  324. - "%plrtag% was slain by Skeleton using [%weapon%&f]"
  325. SkeletonHorse:
  326. - "%plrtag% was slain by Skeleton Horse"
  327. Slime:
  328. - "%plrtag% was slain by Slime"
  329. SnowGolem:
  330. - "%plrtag% was pummeled by Snow Golem"
  331. Spider:
  332. - "%plrtag% was slain by Spider"
  333. Squid:
  334. - "%plrtag% was slain by Squid"
  335. StrayArrow:
  336. - "%plrtag% was shot by Stray"
  337. StrayMelee:
  338. - "%plrtag% was slain by Stray"
  339. StrayCustom:
  340. - "%plrtag% was slain by Stray using [%weapon%&f]"
  341. TropicalFish:
  342. - "%plrtag% was slain by Tropical Fish"
  343. Turtle:
  344. - "%plrtag% was slain by Turtle"
  345. Vex:
  346. - "%plrtag% was slain by Vex"
  347. Vindicator:
  348. - "%plrtag% was slain by Vindicator"
  349. WanderingTrader:
  350. - "%plrtag% was slain by Wandering Trader"
  351. Witch:
  352. - "%plrtag% was killed by Witch using magic"
  353. Wither:
  354. - "%plrtag% was slain by Wither"
  355. WitherSpawnBoom: # Dies from wither spawn explosion
  356. - "%plrtag% was blown up by Wither"
  357. WitherSkeletonMelee:
  358. - "%plrtag% was slain by Wither Skeleton"
  359. WitherSkeletonCustom:
  360. - "%plrtag% was slain by Wither Skeleton using [%weapon%&f]"
  361. Wolf:
  362. - "%plrtag% was slain by Wolf"
  363. ZombieMelee:
  364. - "%plrtag% was slain by Zombie"
  365. ZombieCustom:
  366. - "%plrtag% was slain by Zombie using [%weapon%&f]"
  367. ZombiePigManMelee:
  368. - "%plrtag% was slain by Zombie Pigman"
  369. ZombiePigManCustom:
  370. - "%plrtag% was slain by Zombie Pigman using [%weapon%&f]"
  371. ZombieVillagerMelee:
  372. - "%plrtag% was slain by Zombie Villager"
  373. ZombieVillagerCustom:
  374. - "%plrtag% was slain by Zombie Villager using [%weapon%&f]"
  375. ZombieHorse:
  376. - "%plrtag% was slain by Zombie Horse"
  377. namedmob: # For named mobs, use %killer% as mob
  378. Bat:
  379. - "%plrtag% was slain by %killer%"
  380. BlazeMelee:
  381. - "%plrtag% was slain by %killer%"
  382. BlazeFireball:
  383. - "%plrtag% was fireballed by %killer%"
  384. Cat:
  385. - "%plrtag% was slain by %killer%"
  386. CaveSpider:
  387. - "%plrtag% was slain by %killer%"
  388. Chicken:
  389. - "%plrtag% was slain by %killer%"
  390. Cod:
  391. - "%plrtag% was slain by %killer%"
  392. Cow:
  393. - "%plrtag% was slain by %killer%"
  394. Creeper:
  395. - "%plrtag% was blown up by %killer%"
  396. CreeperCharged: # charged Creeper
  397. - "%plrtag% was blown up by %killer%"
  398. Dolphin:
  399. - "%plrtag% was slain by %killer%"
  400. Donkey:
  401. - "%plrtag% was slain by %killer%"
  402. DrownedMelee:
  403. - "%plrtag% was slain by %killer%"
  404. DrownedTrident:
  405. - "%plrtag% was impaled by %killer%"
  406. DrownedMeleeCustom:
  407. - "%plrtag% was slain by %killer% using [%weapon%&f]"
  408. DrownedTridentCustom:
  409. - "%plrtag% was impaled by %killer% using [%weapon%&f]"
  410. ElderGuardian:
  411. - "%plrtag% was slain by %killer%"
  412. EnderDragon:
  413. - "%plrtag% was slain by %killer%"
  414. EnderDragonBreath:
  415. - "%plrtag% was killed by %killer% using magic"
  416. Enderman:
  417. - "%plrtag% was slain by %killer%"
  418. Endermite:
  419. - "%plrtag% was slain by %killer%"
  420. Evoker:
  421. - "%plrtag% was slain by %killer%"
  422. Fox:
  423. - "%plrtag% was slain by %killer%"
  424. Ghast:
  425. - "%plrtag% was fireballed by %killer%"
  426. Giant:
  427. - "%plrtag% was slain by %killer%"
  428. Guardian:
  429. - "%plrtag% was slain by %killer%"
  430. Horse:
  431. - "%plrtag% was slain by %killer%"
  432. HuskMelee:
  433. - "%plrtag% was slain by %killer%"
  434. HuskCustom:
  435. - "%plrtag% was slain by %killer% using [%weapon%&f]"
  436. Illusioner:
  437. - "%plrtag% was shot by %killer%"
  438. IronGolem:
  439. - "%plrtag% was slain by %killer%"
  440. Llama:
  441. - "%plrtag% was slain by %killer%"
  442. MagmaCube:
  443. - "%plrtag% was slain by %killer%"
  444. Mooshroom:
  445. - "%plrtag% was slain by %killer%"
  446. Mule:
  447. - "%plrtag% was slain by %killer%"
  448. Panda:
  449. - "%plrtag% was slain by %killer%"
  450. Parrot:
  451. - "%plrtag% was slain by %killer%"
  452. Phantom:
  453. - "%plrtag% was slain by %killer%"
  454. Pig:
  455. - "%plrtag% was slain by %killer%"
  456. PillagerArrow:
  457. - "%plrtag% was shot by %killer%"
  458. PillagerMelee:
  459. - "%plrtag% was slain by %killer%"
  460. PillagerArrowCustom:
  461. - "%plrtag% was shot by %killer% using [%weapon%&f]"
  462. PillagerCustom:
  463. - "%plrtag% was slain by %killer% using [%weapon%&f]"
  464. PolarBear:
  465. - "%plrtag% was slain by %killer%"
  466. PufferFish:
  467. - "%plrtag% was slain by %killer%"
  468. Rabbit:
  469. - "%plrtag% was slain by %killer%"
  470. Ravager:
  471. - "%plrtag% was slain by %killer%"
  472. Salmon:
  473. - "%plrtag% was slain by %killer%"
  474. Sheep:
  475. - "%plrtag% was slain by %killer%"
  476. Shulker:
  477. - "%plrtag% was slain by %killer%"
  478. Silverfish:
  479. - "%plrtag% was slain by %killer%"
  480. SkeletonArrow:
  481. - "%plrtag% was shot by %killer%"
  482. SkeletonMelee:
  483. - "%plrtag% was slain by %killer%"
  484. SkeletonArrowCustom:
  485. - "%plrtag% was shot by %killer% using [%weapon%&f]"
  486. SkeletonCustom:
  487. - "%plrtag% was slain by %killer% using [%weapon%&f]"
  488. SkeletonHorse:
  489. - "%plrtag% was slain by %killer%"
  490. Slime:
  491. - "%plrtag% was slain by %killer%"
  492. SnowGolem:
  493. - "%plrtag% was pummeled by %killer%"
  494. Spider:
  495. - "%plrtag% was slain by %killer%"
  496. Squid:
  497. - "%plrtag% was slain by %killer%"
  498. StrayArrow:
  499. - "%plrtag% was shot by %killer%"
  500. StrayMelee:
  501. - "%plrtag% was slain by %killer%"
  502. StrayCustom:
  503. - "%plrtag% was slain by %killer% using [%weapon%&f]"
  504. TropicalFish:
  505. - "%plrtag% was slain by %killer%"
  506. Turtle:
  507. - "%plrtag% was slain by %killer%"
  508. Vex:
  509. - "%plrtag% was slain by %killer%"
  510. Villager:
  511. - "%plrtag% was slain by %killer%"
  512. Vindicator:
  513. - "%plrtag% was slain by %killer%"
  514. WanderingTrader:
  515. - "%plrtag% was slain by %killer%"
  516. Witch:
  517. - "%plrtag% was killed by %killer% using magic"
  518. Wither:
  519. - "%plrtag% was slain by %killer%"
  520. WitherSpawnBoom: # Dies from wither spawn explosion
  521. - "%plrtag% was blown up by %killer%"
  522. WitherSkeletonMelee:
  523. - "%plrtag% was slain by %killer%"
  524. WitherSkeletonCustom:
  525. - "%plrtag% was slain by %killer% using [%weapon%&f]"
  526. Wolf:
  527. - "%plrtag% was slain by %killer%"
  528. ZombieMelee:
  529. - "%plrtag% was slain by %killer%"
  530. ZombieCustom:
  531. - "%plrtag% was slain by %killer% using [%weapon%&f]"
  532. ZombiePigManMelee:
  533. - "%plrtag% was slain by %killer%"
  534. ZombiePigManCustom:
  535. - "%plrtag% was slain by %killer% using [%weapon%&f]"
  536. ZombieVillagerMelee:
  537. - "%plrtag% was slain by %killer%"
  538. ZombieVillagerCustom:
  539. - "%plrtag% was slain by %killer% using [%weapon%&f]"
  540. ZombieHorse:
  541. - "%plrtag% was slain by %killer%"
  542. pvp:
  543. PlayerMelee:
  544. - "&c%plrtag%&7 wurde von &c%killer%&7 getötet!"
  545. PlayerCustom:
  546. - "&c%plrtag%&7 wurde von &c%killer%&7 getötet!"
  547. PlayerArrow:
  548. - "&c%plrtag%&7 wurde von &c%killer%&7 abgeschossen!"
  549. PlayerFireball: # Just in case
  550. - "&c%plrtag%&7 wurde von &c%killer%&7 gefireballed!"
  551. PlayerPotion:
  552. - "&c%plrtag%&7 wurde von &c%killer%&7 mit Magie getötet!"
  553. natural:
  554. Thorns:
  555. - "%plrtag% was killed while trying to hurt %killer%"
  556. TNT:
  557. - "%plrtag% blew up"
  558. TNTKill:
  559. - "%plrtag% was blown up by %killer%"
  560. EnderCrystal:
  561. - "%plrtag% blew up"
  562. Bed: # exploding beds
  563. - "%plrtag% was killed by Intentional Game Design"
  564. Cactus:
  565. - "%plrtag% was pricked to death"
  566. CactusKill:
  567. - "%plrtag% walked into a cactus whilst trying to escape %killer%"
  568. Anvil:
  569. - "%plrtag% was squashed by a falling anvil"
  570. FallingBlock: # Only when a FallingBlock is modified to cause damage
  571. - "%plrtag% was squashed by a falling block"
  572. UnknownArrow: # arrow from unknown entity or source, /summon?
  573. - "%plrtag% was shot by arrow"
  574. DispenserArrow:
  575. - "%plrtag% was shot by arrow"
  576. DispenserFireball:
  577. - "%plrtag% burned to death"
  578. DispenserSnowball:
  579. - "%plrtag% died"
  580. Drowning:
  581. - "%plrtag% drowned"
  582. DrowningKill:
  583. - "%plrtag% drowned whilst trying to escape %killer%"
  584. PotionPoison: # Normally impossible
  585. - "%plrtag% died"
  586. PotionWither:
  587. - "%plrtag% withered away"
  588. PotionHarming:
  589. - "%plrtag% was killed by magic"
  590. FireBlock:
  591. - "&c%plrtag%&7 ist verbrannt!"
  592. FireBlockKill:
  593. - "&c%plrtag%&7 ist verbrannt!"
  594. FireTick:
  595. - "&c%plrtag%&7 ist verbrannt!"
  596. FireTickKill:
  597. - "&c%plrtag%&7 ist verbrannt!"
  598. Magma:
  599. - "%plrtag% discovered floor was lava"
  600. MagmaKill:
  601. - "%plrtag% walked into danger zone due to %killer%"
  602. BerryBush:
  603. - "%plrtag% was poked to death by a sweet berry bush"
  604. BerryBushKill:
  605. - "%plrtag% was poked to death by a sweet berry bush whilst trying to escape %killer%"
  606. Lava:
  607. - "%plrtag% tried to swim in lava"
  608. LavaKill:
  609. - "%plrtag% tried to swim in lava while trying to escape %killer%"
  610. Lightning: # Happens when struck by lightning, vanilla: FireTick/FireBlock
  611. - "%plrtag% went up in flames"
  612. Starvation:
  613. - "%plrtag% starved to death"
  614. Suffocation:
  615. - "%plrtag% suffocated in a wall"
  616. Cramming: # maxEntityCramming
  617. - "%plrtag% was squished too much"
  618. CrammingKill:
  619. - "%plrtag% was squished too much"
  620. Void:
  621. - "%plrtag% fell out of the world"
  622. VoidFall: # in DMP, if entity falls over y>=64 to the void
  623. - "%plrtag% fell from a high place and fell out of the world"
  624. VoidKill:
  625. - "%plrtag% didn't want to live in the same world as %killer%"
  626. FallShort: # Fall distance 5 blocks or less, or ender pearl
  627. - "%plrtag% hit the ground too hard"
  628. FallLong: # Fall distance over 5 blocks
  629. - "%plrtag% fell from a high place"
  630. FallLadder:
  631. - "%plrtag% fell off a ladder"
  632. FallVine:
  633. - "%plrtag% fell off some vines"
  634. FallWater:
  635. - "%plrtag% fell out of the water"
  636. FallFire:
  637. - "%plrtag% fell into a patch of fire"
  638. FallCacti:
  639. - "%plrtag% fell into a patch of cacti"
  640. FallKill:
  641. - "%plrtag% was doomed to fall by %killer%"
  642. FallKillWeapon:
  643. - "%plrtag% was doomed to fall by %killer% using [%weapon%&f]"
  644. FallFinishKill:
  645. - "%plrtag% fell too far and was finished by %killer%"
  646. FallFinishKillWeapon:
  647. - "%plrtag% fell too far and was finished by %killer% using [%weapon%&f]"
  648. FallExplosionKill: # FallKill caused by entity explosion
  649. - "%plrtag% was blown from a high place by %killer%"
  650. FallLadderKill:
  651. - "%plrtag% was shot off a ladder by %killer%"
  652. FallVineKill:
  653. - "%plrtag% was shot off some vines by %killer%"
  654. Firework:
  655. - "%plrtag% went off with a bang"
  656. Elytra:
  657. - "%plrtag% experienced kinetic energy"
  658. Suicide: # Some plugins may use this one, /suicide and /kill for example
  659. - "%plrtag% died"
  660. Melting: # Some plugins may use this one, orig. Snowmans + hot biomes
  661. - "%plrtag% died"
  662. DryOut: # Some plugins may use this one, orig. fish outside water
  663. - "%plrtag% died"
  664. Custom: # Some plugins may use this one
  665. - "%plrtag% died"
  666. unknown:
  667. - "%plrtag% died"
  668. # if any custom plugins offer custom messages, add them below.
  669. # for example: for tag "foo.bar", use
  670. # foo:
  671. # bar:
  672. # - "foo.bar death message"
  673.  
  674. mob-names:
  675. Bat: "Bat"
  676. Blaze: "Blaze"
  677. Cat: "Cat"
  678. CaveSpider: "Cave Spider"
  679. Chicken: "Chicken"
  680. Cod: "Cod"
  681. Cow: "Cow"
  682. Creeper: "Creeper"
  683. Dolphin: "Dolphin"
  684. Donkey: "Donkey"
  685. Drowned: "Drowned"
  686. ElderGuardian: "Elder Guardian"
  687. EnderDragon: "Ender Dragon"
  688. Enderman: "Enderman"
  689. Endermite: "Endermite"
  690. Evoker: "Evoker"
  691. Fox: "Fox"
  692. Ghast: "Ghast"
  693. Giant: "Giant"
  694. Guardian: "Guardian"
  695. Horse: "Horse"
  696. Husk: "Husk"
  697. Illusioner: "Illusioner"
  698. IronGolem: "Iron Golem"
  699. Llama: "Llama"
  700. MagmaCube: "Magma Cube"
  701. Mooshroom: "Mooshroom"
  702. Mule: "Mule"
  703. Panda: "Panda"
  704. Parrot: "Parrot"
  705. Phantom: "Phantom"
  706. Pig: "Pig"
  707. Pillager: "Pillager"
  708. PolarBear: "Polar Bear"
  709. PufferFish: "Puffer Fish"
  710. Ocelot: "Ocelot"
  711. Rabbit: "Rabbit"
  712. Ravager: "Ravager"
  713. Salmon: "Salmon"
  714. Sheep: "Sheep"
  715. Shulker: "Shulker"
  716. Silverfish: "Silverfish"
  717. Skeleton: "Skeleton"
  718. SkeletonHorse: "Skeleton Horse"
  719. Slime: "Slime"
  720. SnowGolem: "Snow Golem"
  721. Spider: "Spider"
  722. Squid: "Squid"
  723. Stray: "Stray"
  724. TraderLlama: "Trader Llama"
  725. TropicalFish: "Tropical Fish"
  726. Turtle: "Turtle"
  727. Vex: "Vex"
  728. Villager: "Villlager"
  729. Vindicator: "Vindicator"
  730. WanderingTrader: "Wandering Trader"
  731. Witch: "Witch"
  732. Wither: "Wither"
  733. WitherSkeleton: "Wither Skeleton"
  734. Wolf: "Wolf"
  735. Zombie: "Zombie"
  736. ZombieHorse: "Zombie Horse"
  737. ZombiePigMan: "Zombie Pigman"
  738. ZombieVillager: "Zombie Villager"
  739.  
  740. custom-mob-death-messages:
  741. # The following attribute takes in regular expressions and checks top-down
  742. # whether the names of the mobs match them.
  743. # If there is no list, as in [], the plugin will look up the message from
  744. # the normal death messages.
  745. # If the list only has an empty message, the death message for that mob will
  746. # be hidden.
  747. # To match color codes, use the § character instead of &. (This file must be
  748. # encoded in UTF-8)
  749. # Examples:
  750. #
  751. # "_*": # match all mobs
  752. # - "%plrtag% was killed by a mob"
  753. #
  754. # "^[Ss]_*": # match all mobs beginning with S or s
  755. # - "%plrtag% was killed by a mob"
  756. #
  757. # "§cMy Custom Boss": [] # display normal messages for mobs named
  758. # # 'My Custom Boss' written in red
  759. #
  760. # "My Custom Boss": # match all mobs with name being 'My Custom Boss'
  761. # - "%plrtag% was killed by a boss"
  762. # - "%plrtag% was pummeled by a boss"
  763. #
  764. # "§aMy Custom Boss": # match all mobs with name being 'My Custom Boss'
  765. # # written in light green
  766. # - "%plrtag% was killed by a boss"
  767. # - "%plrtag% was pummeled by a boss"
  768. #
  769. # "_*My Custom Boss_*": # match all mobs with name containing 'My Custom Boss'
  770. # - "%plrtag% was killed by a boss"
  771. # - "%plrtag% was pummeled by a boss"
  772. #
  773. # !!!!!!!!!!!!!!!!!!!!!!!! IMPORTANT !!!!!!!!!!!!!!!!!!!!!!!!
  774. # IN REGEXES; ALL DOTS MUST BE REPRESENTED WITH UNDERSCORES
  775. # !!!!!!!!!!!!!!!!!!!!!!!! IMPORTANT !!!!!!!!!!!!!!!!!!!!!!!!
  776. #
  777. Melee:
  778. "_*": []
  779. Ranged:
  780. "_*": []
  781. Potion:
  782. "_*": []
  783. Thorns:
  784. "_*": []
  785. TNTKill:
  786. "_*": []
  787. CactusKill:
  788. "_*": []
  789. DrowningKill:
  790. "_*": []
  791. CrammingKill:
  792. "_*": []
  793. FireBlockKill:
  794. "_*": []
  795. FireTickKill:
  796. "_*": []
  797. LavaKill:
  798. "_*": []
  799. MagmaKill:
  800. "_*": []
  801. VoidKill:
  802. "_*": []
  803. FallKill:
  804. "_*": []
  805. Other:
  806. "_*": []
  807.  
  808. custom-user-death-messages:
  809. # Same deal here. The plugin checks from the actual user names of players.
  810. # custom-user-death-messages is preferred over custom-player-death-messages:
  811. # empty list here will pass to custom-player-death-messages before passing
  812. # through to normal death messages.
  813. Melee:
  814. "_*": []
  815. Ranged:
  816. "_*": []
  817. Potion:
  818. "_*": []
  819. Thorns:
  820. "_*": []
  821. TNTKill:
  822. "_*": []
  823. CactusKill:
  824. "_*": []
  825. DrowningKill:
  826. "_*": []
  827. CrammingKill:
  828. "_*": []
  829. FireBlockKill:
  830. "_*": []
  831. FireTickKill:
  832. "_*": []
  833. LavaKill:
  834. "_*": []
  835. MagmaKill:
  836. "_*": []
  837. VoidKill:
  838. "_*": []
  839. FallKill:
  840. "_*": []
  841. Other:
  842. "_*": []
  843.  
  844. custom-player-death-messages:
  845. # Same deal here. The plugin checks from the display names of players.
  846. Melee:
  847. "_*": []
  848. Ranged:
  849. "_*": []
  850. Potion:
  851. "_*": []
  852. Thorns:
  853. "_*": []
  854. TNTKill:
  855. "_*": []
  856. CactusKill:
  857. "_*": []
  858. DrowningKill:
  859. "_*": []
  860. CrammingKill:
  861. "_*": []
  862. FireBlockKill:
  863. "_*": []
  864. FireTickKill:
  865. "_*": []
  866. LavaKill:
  867. "_*": []
  868. MagmaKill:
  869. "_*": []
  870. VoidKill:
  871. "_*": []
  872. FallKill:
  873. "_*": []
  874. Other:
  875. "_*": []
  876.  
  877. custom-biome-names:
  878. # See https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/block/Biome.html.
  879. # The key should be one from the list above, for example:
  880.  
  881. # SAVANNA_ROCK: "Savanna Plateau"
  882.  
  883. custom-world-names:
  884. # World name as the key and display name as the value.
  885.  
  886. # "world": "World #1"
  887.  
  888. custom-messages-per-player:
  889. # Add custom messages for players. Use the UUID as the key, then use a death
  890. # reason key with the list of messages.
  891. # To get the UUID of an online player, use /dmsg uuid player_name
  892.  
  893. # Will this override custom-mob-death-messages, custom-user-death-messages
  894. # and custom-player-death-messages?
  895. override: true
  896. # also affects custom-messages-per-killer-player
  897.  
  898. # "123e4567-e89b-12d3-a456-426655440000":
  899. # natural:
  900. # TNT:
  901. # - "A VIP player, %plrtag%, blew up!"
  902.  
  903. custom-messages-per-killer-player:
  904. # Same as above, but for killing players in PVP events.
  905. # To get the UUID of an online player, use /dmsg uuid player_name
  906.  
  907. # "123e4567-e89b-12d3-a456-426655440000":
  908. # natural:
  909. # TNTKill:
  910. # - "%plrtag% got blown up by a VIP player, %entity%!"
  911.  
  912. custom-messages-per-world:
  913. # Add custom messages for worlds. Use the world name as the key, then
  914. # use a death reason key with the list of messages.
  915. # This has lesser priority than custom-messages-per-player,
  916. # custom-messages-per-killer-player or others.
  917.  
  918. # "world":
  919. # natural:
  920. # TNT:
  921. # - "A player, %plrtag%, blew up in the specific world!"
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