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  1. [00:03:49]: Filter Distillator
  2. [00:03:51]: Stale Component Reference: GUID 100415, scripts/widgets/widget.lua:284
  3. [00:03:51]: [string "scripts/components/playervision.lua"]:43: attempt to index field 'inventory' (a nil value)
  4. LUA ERROR stack traceback:
  5. scripts/components/playervision.lua:43 in (local) fn (Lua) <41-56>
  6. inst = 100041 - musha (valid:true)
  7. self =
  8. nightmarevision = false
  9. inst = 100041 - musha (valid:true)
  10. forcegogglevision = false
  11. nightvision = false
  12. gogglevision = false
  13. ghostvision = false
  14. forcenightvision = false
  15. scripts/entityscript.lua:1035 in (method) PushEvent (Lua) <1022-1049>
  16. self (valid:true) =
  17. DynamicShadow = DynamicShadow (4A9FBD18)
  18. modactioncomponents = table: 2A70D720
  19. inlimbo = false
  20. GetMoistureRateScale = function - scripts/prefabs/player_common.lua:146
  21. ghostenabled = true
  22. penaltythirst = net_float (72DCA230)
  23. inherentscenealtaction = table: 2A564C60
  24. EnableMovementPrediction = function - scripts/prefabs/player_common.lua:499
  25. worldstatewatching = table: 3AB93168
  26. playercolour = table: 34F09988
  27. inherentsceneaction = table: 0F4B53D8
  28. children = table: 2E0DF8E0
  29. IsOverheating = function - scripts/prefabs/player_common.lua:116
  30. Light = Light (4A9FD678)
  31. replica = table: 3855C0E0
  32. inherentactions = table: 3580AB20
  33. Network = Network (4A9FBDB8)
  34. ondetachclassified = function - scripts/prefabs/player_common.lua:621
  35. OnRemoveEntity = function - scripts/prefabs/player_common.lua:630
  36. GetMoisture = function - scripts/prefabs/player_common.lua:126
  37. pendingtasks = table: 11351D58
  38. LightWatcher = LightWatcher (4A9FD7B8)
  39. player_classified = 100943 - player_classified (valid:true)
  40. sg = sg="wilson_client", state="idle", time=7.00, tags = "idle,canrotate,"
  41. spawntime = 0.36666668578982
  42. data_player = table: 2E37B748
  43. SetGhostMode = function - scripts/prefabs/player_common.lua:543
  44. currentthirst = net_ushortint (72DCA428)
  45. HUD = HUD
  46. maxthirst = net_ushortint (72DCA310)
  47. Transform = Transform (4A9FBF18)
  48. name = Sentry Ward
  49. prefab = musha
  50. actionreplica = table: 3855C608
  51. event_listening = table: 3855D558
  52. userid = KU_vW279AmO
  53. actioncomponents = table: 2A70B8D0
  54. Physics = Physics (4A9FC218)
  55. lower_components_shadow = table: 3855C180
  56. GetMaxMoisture = function - scripts/prefabs/player_common.lua:136
  57. updatecomponents = table: 3AB89F00
  58. entity = Entity (729CBD00)
  59. CanUseTouchStone = function - scripts/prefabs/player_common.lua:86
  60. IsCarefulWalking = function - scripts/prefabs/player_common.lua:160
  61. IsActionsVisible = function - scripts/prefabs/player_common.lua:920
  62. AttachClassified = function - scripts/prefabs/player_common.lua:619
  63. ShakeCamera = function - scripts/prefabs/player_common.lua:974
  64. persists = true
  65. GUID = 100041
  66. MiniMapEntity = MiniMapEntity (4A9FBF98)
  67. SoundEmitter = SoundEmitter (4A9FC018)
  68. GetSandstormLevel = function - scripts/prefabs/player_common.lua:156
  69. IsFreezing = function - scripts/prefabs/player_common.lua:106
  70. AnimState = AnimState (4A9FBED8)
  71. soundsname = willow
  72. event_listeners = table: 3855D440
  73. DetachClassified = function - scripts/prefabs/player_common.lua:625
  74. components = table: 3855BF28
  75. GetTemperature = function - scripts/prefabs/player_common.lua:96
  76. event = unequip
  77. data = table: 3C9CE900
  78. listeners = table: 487D86A0
  79. tocall = table: 3C9CEDD8
  80. i = 1
  81. fn = function - scripts/components/playervision.lua:41
  82. scripts/prefabs/inventory_classified.lua:307 in (field) fn (Lua) <302-313>
  83. inst = 100944 - inventory_classified (valid:true)
  84. eslot = hands
  85. netitem = net_entity (3B03A878)
  86. item = nil
  87. scripts/scheduler.lua:177 in (method) OnTick (Lua) <155-207>
  88. self =
  89. running = table: 109BFB98
  90. waitingfortick = table: 109BFA30
  91. tasks = table: 109BFBE8
  92. waking = table: 3C9CD370
  93. attime = table: 109BFAF8
  94. hibernating = table: 109BF8F0
  95. tick = 1838
  96. k = PERIODIC 100944: 0.000000
  97. v = true
  98. alr
  99. [00:03:51]: [string "scripts/components/playervision.lua"]:43: attempt to index field 'inventory' (a nil value)
  100. LUA ERROR stack traceback:
  101. scripts/components/playervision.lua:43 in (local) fn (Lua) <41-56>
  102. scripts/entityscript.lua:1035 in (method) PushEvent (Lua) <1022-1049>
  103. scripts/prefabs/inventory_classified.lua:307 in (field) fn (Lua) <302-313>
  104. scripts/scheduler.lua:177 in (method) OnTick (Lua) <155-207>
  105. scripts/scheduler.lua:371 in (global) RunScheduler (Lua) <369-377>
  106. scripts/update.lua:170 in () ? (Lua) <149-228>
  107.  
  108. [00:03:52]: Error deserializing lua state for entity musha[100041] - Failed to read net var data
  109. [00:03:52]: Deserialized invalid parent for entity musha[100041]
  110. [00:03:52]: Error deserializing lua state for entity musha[100041] - Failed to read net var data
  111. [00:04:00]: Force aborting...
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