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- [00:03:49]: Filter Distillator
- [00:03:51]: Stale Component Reference: GUID 100415, scripts/widgets/widget.lua:284
- [00:03:51]: [string "scripts/components/playervision.lua"]:43: attempt to index field 'inventory' (a nil value)
- LUA ERROR stack traceback:
- scripts/components/playervision.lua:43 in (local) fn (Lua) <41-56>
- inst = 100041 - musha (valid:true)
- self =
- nightmarevision = false
- inst = 100041 - musha (valid:true)
- forcegogglevision = false
- nightvision = false
- gogglevision = false
- ghostvision = false
- forcenightvision = false
- scripts/entityscript.lua:1035 in (method) PushEvent (Lua) <1022-1049>
- self (valid:true) =
- DynamicShadow = DynamicShadow (4A9FBD18)
- modactioncomponents = table: 2A70D720
- inlimbo = false
- GetMoistureRateScale = function - scripts/prefabs/player_common.lua:146
- ghostenabled = true
- penaltythirst = net_float (72DCA230)
- inherentscenealtaction = table: 2A564C60
- EnableMovementPrediction = function - scripts/prefabs/player_common.lua:499
- worldstatewatching = table: 3AB93168
- playercolour = table: 34F09988
- inherentsceneaction = table: 0F4B53D8
- children = table: 2E0DF8E0
- IsOverheating = function - scripts/prefabs/player_common.lua:116
- Light = Light (4A9FD678)
- replica = table: 3855C0E0
- inherentactions = table: 3580AB20
- Network = Network (4A9FBDB8)
- ondetachclassified = function - scripts/prefabs/player_common.lua:621
- OnRemoveEntity = function - scripts/prefabs/player_common.lua:630
- GetMoisture = function - scripts/prefabs/player_common.lua:126
- pendingtasks = table: 11351D58
- LightWatcher = LightWatcher (4A9FD7B8)
- player_classified = 100943 - player_classified (valid:true)
- sg = sg="wilson_client", state="idle", time=7.00, tags = "idle,canrotate,"
- spawntime = 0.36666668578982
- data_player = table: 2E37B748
- SetGhostMode = function - scripts/prefabs/player_common.lua:543
- currentthirst = net_ushortint (72DCA428)
- HUD = HUD
- maxthirst = net_ushortint (72DCA310)
- Transform = Transform (4A9FBF18)
- name = Sentry Ward
- prefab = musha
- actionreplica = table: 3855C608
- event_listening = table: 3855D558
- userid = KU_vW279AmO
- actioncomponents = table: 2A70B8D0
- Physics = Physics (4A9FC218)
- lower_components_shadow = table: 3855C180
- GetMaxMoisture = function - scripts/prefabs/player_common.lua:136
- updatecomponents = table: 3AB89F00
- entity = Entity (729CBD00)
- CanUseTouchStone = function - scripts/prefabs/player_common.lua:86
- IsCarefulWalking = function - scripts/prefabs/player_common.lua:160
- IsActionsVisible = function - scripts/prefabs/player_common.lua:920
- AttachClassified = function - scripts/prefabs/player_common.lua:619
- ShakeCamera = function - scripts/prefabs/player_common.lua:974
- persists = true
- GUID = 100041
- MiniMapEntity = MiniMapEntity (4A9FBF98)
- SoundEmitter = SoundEmitter (4A9FC018)
- GetSandstormLevel = function - scripts/prefabs/player_common.lua:156
- IsFreezing = function - scripts/prefabs/player_common.lua:106
- AnimState = AnimState (4A9FBED8)
- soundsname = willow
- event_listeners = table: 3855D440
- DetachClassified = function - scripts/prefabs/player_common.lua:625
- components = table: 3855BF28
- GetTemperature = function - scripts/prefabs/player_common.lua:96
- event = unequip
- data = table: 3C9CE900
- listeners = table: 487D86A0
- tocall = table: 3C9CEDD8
- i = 1
- fn = function - scripts/components/playervision.lua:41
- scripts/prefabs/inventory_classified.lua:307 in (field) fn (Lua) <302-313>
- inst = 100944 - inventory_classified (valid:true)
- eslot = hands
- netitem = net_entity (3B03A878)
- item = nil
- scripts/scheduler.lua:177 in (method) OnTick (Lua) <155-207>
- self =
- running = table: 109BFB98
- waitingfortick = table: 109BFA30
- tasks = table: 109BFBE8
- waking = table: 3C9CD370
- attime = table: 109BFAF8
- hibernating = table: 109BF8F0
- tick = 1838
- k = PERIODIC 100944: 0.000000
- v = true
- alr
- [00:03:51]: [string "scripts/components/playervision.lua"]:43: attempt to index field 'inventory' (a nil value)
- LUA ERROR stack traceback:
- scripts/components/playervision.lua:43 in (local) fn (Lua) <41-56>
- scripts/entityscript.lua:1035 in (method) PushEvent (Lua) <1022-1049>
- scripts/prefabs/inventory_classified.lua:307 in (field) fn (Lua) <302-313>
- scripts/scheduler.lua:177 in (method) OnTick (Lua) <155-207>
- scripts/scheduler.lua:371 in (global) RunScheduler (Lua) <369-377>
- scripts/update.lua:170 in () ? (Lua) <149-228>
- [00:03:52]: Error deserializing lua state for entity musha[100041] - Failed to read net var data
- [00:03:52]: Deserialized invalid parent for entity musha[100041]
- [00:03:52]: Error deserializing lua state for entity musha[100041] - Failed to read net var data
- [00:04:00]: Force aborting...
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