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- function penis()
- for i,v in pairs(game.Players.LocalPlayer.PlayerGui:GetChildren()) do
- if v.Name == "ScreenGui" and v:FindFirstChild("ScrollingFrame") then
- v:Destroy()
- end
- end
- local pickupitems = false
- local coolstands = {"Tusk3", "Tusk", "Tusk2", "Madeinheaven", "Whitesnake", "TheWorld(AlternateUniverse)", "TheWorld(OverHeaven)", "Tusk1"}
- local screengui = Instance.new("ScreenGui")
- screengui.Parent = game.Players.LocalPlayer.PlayerGui
- local sf = Instance.new("ScrollingFrame")
- sf.ZIndex = 10
- sf.Parent = screengui
- sf.Position = UDim2.new(0.683,0,.468,0)
- sf.Size = UDim2.new(.316,0,.532,0)
- local itemget = Instance.new("TextButton")
- itemget.Size = UDim2.new(0,25,0,25)
- itemget.Position = UDim2.new(1,-50,.468,-25)
- itemget.Parent = screengui
- itemget.Text = "X"
- local minimize = Instance.new("TextButton")
- minimize.Parent = screengui
- minimize.Size = UDim2.new(0,25,0,25)
- minimize.Text = "🦀"
- minimize.Position = UDim2.new(1,-25,.468,-25)
- local itemnamebox = Instance.new("TextBox")
- itemnamebox.Size = UDim2.new(0,250,0,80)
- itemnamebox.Position = UDim2.new(.5,-125,.5,-40)
- itemnamebox.Visible = false
- itemnamebox.Parent = screengui
- local ttttt = Instance.new("TextButton")
- ttttt.Position = UDim2.new(1,-75,.468,-25)
- ttttt.Size = UDim2.new(0,25,0,25)
- ttttt.Parent = screengui
- ttttt.Text = "E"
- ttttt.MouseButton1Click:Connect(function()
- itemnamebox.Visible = not itemnamebox.Visible
- end)
- function genbutton(pos, PLR)
- local name = Instance.new("TextLabel")
- name.ZIndex = 12
- name.Parent = sf
- name.Size = UDim2.new(.3,0,.05,0)
- name.Position = pos
- name.Text = PLR.Name
- local stand = Instance.new("TextLabel")
- stand.ZIndex = 12
- stand.Parent = sf
- stand.Text = PLR.Stand.Value
- stand.Position = UDim2.new(.3, 0, pos.Y.Scale, 0)
- stand.Size = UDim2.new(.3,0,.05,0)
- local ult = Instance.new("TextLabel")
- ult.ZIndex = 12
- ult.Parent = sf
- ult.Position = UDim2.new(.6, 0, pos.Y.Scale, 0)
- ult.Size = UDim2.new(.2,0,.05,0)
- local en = Instance.new("TextLabel")
- en.ZIndex = 12
- en.Parent = sf
- en.Position = UDim2.new(.8, 0, pos.Y.Scale, 0)
- en.Size = UDim2.new(.2,0,.05,0)
- en.Text = tostring(PLR.Endurance.Value)
- if PLR.IsUltimate.Value == true then
- ult.Text = "true"
- else
- for j,k in pairs(coolstands) do
- if PLR.Stand.Value == k then
- stand.BackgroundColor3 = Color3.fromRGB(240, 179, 255)
- end
- end
- ult.Text = "false"
- end
- end
- local function update()
- if screengui then
- local playe = game.Players:GetChildren()
- for i,v in pairs(playe) do
- genbutton(UDim2.new(0,0,.05*(i-1),0),v)
- end
- end
- end
- local toggle = false
- minimize.MouseButton1Click:Connect(function()
- if toggle then
- sf.Position = UDim2.new(0.683,0,.468,0)
- else
- sf.Position = UDim2.new(1,0,.468,0)
- end
- toggle = not toggle
- end)
- itemget.MouseButton1Click:Connect(function()
- pickupitems = not pickupitems
- if pickupitems == false then
- itemget.Text = "X"
- else
- itemget.Text = "O"
- end
- end)
- game.Players.PlayerAdded:Connect(update)
- game.Players.PlayerRemoving:Connect(update)
- local function getgamertools()
- for i,v in pairs(game.Workspace:GetChildren()) do
- if v:IsA("Tool") then
- if v.Name ~= "RequiemArrow" then
- print(v.Name)
- end
- game.Players.LocalPlayer.Character.Humanoid:EquipTool(v)
- end
- end
- end
- while screengui do
- for i = 1, 10 do
- if i == 5 then
- update()
- end
- if pickupitems then
- if i%2 == 0 then
- getgamertools()
- else
- for dick,vagina in pairs(game.Players.LocalPlayer:GetChildren()) do
- local DICKKKK = false
- if vagina.Name == "storeditem1" then
- DICKKKK = true
- elseif vagina.Name == "storeditem2" then
- DICKKKK = true
- elseif vagina.Name == "storeditem3" then
- DICKKKK = true
- end
- if DICKKKK == true then
- if vagina.Value == "None" then
- game.Players.LocalPlayer.Character.Humanoid:UnequipTools()
- wait(.25)
- for erectile,disfunction in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
- if disfunction:IsA("Tool") then
- if disfunction.Name == itemnamebox.Text then
- game.Players.LocalPlayer.Character.Humanoid:EquipTool(disfunction)
- wait(.25)
- if vagina.Name == "storeditem1" then
- local remote1 = game["ReplicatedStorage"]["Logic"]["storeitem"]
- local args = {
- [1] = 0 --[[number]],
- [2] = 1 --[[number]]
- }
- remote1:FireServer(unpack(args))
- wait(1)
- local remote = game["ReplicatedStorage"]["Logic"]["storeitem"]
- local args1 = {
- [1] = 1 --[[number]]
- }
- remote:FireServer(unpack(args1))
- elseif vagina.Name == "storeditem2" then
- local remote1 = game["ReplicatedStorage"]["Logic"]["storeitem"]
- local args = {
- [1] = 0 --[[number]],
- [2] = 2 --[[number]]
- }
- remote1:FireServer(unpack(args))
- wait(1)
- local remote = game["ReplicatedStorage"]["Logic"]["storeitem"]
- local args1 = {
- [1] = 1 --[[number]]
- }
- remote:FireServer(unpack(args1))
- elseif vagina.Name == "storeditem3" then
- local remote1 = game["ReplicatedStorage"]["Logic"]["storeitem"]
- local args = {
- [1] = 0 --[[number]],
- [2] = 3 --[[number]]
- }
- remote1:FireServer(unpack(args))
- wait(1)
- local remote = game["ReplicatedStorage"]["Logic"]["storeitem"]
- local args1 = {
- [1] = 1 --[[number]]
- }
- remote:FireServer(unpack(args1))
- end
- end
- end
- end
- end
- end
- end
- end
- end
- wait(1)
- end
- end
- end
- game.Players.LocalPlayer.CharacterAdded:Connect(penis)
- penis()
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