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  1. # Configuration file
  2.  
  3. ~CONFIG_VERSION: 3.6.0.2
  4.  
  5. ##########################################################################################################
  6. # asm
  7. #--------------------------------------------------------------------------------------------------------#
  8. # Controls ASM/Mixin transforms at startup
  9. ##########################################################################################################
  10.  
  11. asm {
  12. # Disable particle trail left by an arrow when it flies [default: true]
  13. B:"Disable Arrow Critical Particle Trail"=true
  14.  
  15. # Disable Potion Icons in Inventory Display [default: false]
  16. B:"Disable Potion Icons in Inventory Display"=false
  17.  
  18. # Enable search field in config option display [default: true]
  19. B:"Enable Search Option in Configuration"=true
  20.  
  21. # Enable weather rendering and handling [default: true]
  22. B:"Enable Weather Control"=true
  23. }
  24.  
  25.  
  26. ##########################################################################################################
  27. # aurora
  28. #--------------------------------------------------------------------------------------------------------#
  29. # Options that control Aurora behavior and rendering
  30. ##########################################################################################################
  31.  
  32. aurora {
  33. # Enable/disable aurora processing and rendering [default: true]
  34. B:Enabled=true
  35.  
  36. # Maximum number of bands to render [range: 1 ~ 3, default: 3]
  37. I:"Maximum Bands"=3
  38.  
  39. # Use shader when rendering aurora [default: true]
  40. B:"Use Shaders"=true
  41. }
  42.  
  43.  
  44. ##########################################################################################################
  45. # biomes
  46. #--------------------------------------------------------------------------------------------------------#
  47. # Options for controlling biome sound/effects
  48. ##########################################################################################################
  49.  
  50. biomes {
  51. # Biomes alias list [default: ]
  52. S:"Biomes Alias" <
  53. >
  54.  
  55. # Dimension IDs where biome sounds will not be played [default: ]
  56. S:"Dimension Blacklist" <
  57. >
  58.  
  59. # Sealevel to set for Overworld (0 use default for World) [range: 0 ~ 255, default: 0]
  60. I:"Overworld Sealevel Override"=0
  61. }
  62.  
  63.  
  64. ##########################################################################################################
  65. # commands
  66. #--------------------------------------------------------------------------------------------------------#
  67. # Options for configuring commands
  68. ##########################################################################################################
  69.  
  70. commands {
  71.  
  72. "/calc" {
  73. # Alias for the command [default: c math]
  74. S:alias=c math
  75.  
  76. # Name of the command [default: calc]
  77. S:name=calc
  78. }
  79.  
  80. "/ds" {
  81. # Alias for the command [default: dsurround rain]
  82. S:alias=dsurround rain
  83.  
  84. # Name of the command [default: ds]
  85. S:name=ds
  86. }
  87.  
  88. }
  89.  
  90.  
  91. ##########################################################################################################
  92. # effects
  93. #--------------------------------------------------------------------------------------------------------#
  94. # Options for controlling various effects
  95. ##########################################################################################################
  96.  
  97. effects {
  98. # Controls display of damage pop-offs when an entity is damaged/healed [default: true]
  99. B:"Damage Popoffs"=true
  100.  
  101. # Enable/disable water depth particle effect [default: false]
  102. B:"Disable Water Suspend Particles"=false
  103.  
  104. # Enable BubbleJetEffect Jets under water [default: true]
  105. B:"Enable Bubbles"=true
  106.  
  107. # Enable DustJetEffect motes dropping from blocks [default: true]
  108. B:"Enable DustJetEffect Motes"=true
  109.  
  110. # Enable FireJetEffect Jets in lava [default: true]
  111. B:"Enable FireJetEffect Jets"=true
  112.  
  113. # Enable Firefly effect around plants [default: true]
  114. B:"Enable Fireflies"=true
  115.  
  116. # Enable FountainJetEffect jets [default: true]
  117. B:"Enable FountainJetEffect"=true
  118.  
  119. # Enable Steam Jets where lava meets water [default: true]
  120. B:"Enable Steam"=true
  121.  
  122. # Enable Water Splash effects when water spills down [default: true]
  123. B:"Enable Water Splash"=true
  124.  
  125. # 0: shoe print, 1: square print, 2: horse hoof, 3: bird, 4: paw, 5: solid square, 6: lowres square [range: 0 ~ 6, default: 6]
  126. I:"Footprint Style"=6
  127.  
  128. # Enable player footprints [default: true]
  129. B:Footprints=true
  130.  
  131. # Display random power word on critical hit [default: true]
  132. B:"Show Crit Words"=true
  133.  
  134. # Show player breath in cold weather and underwater [default: true]
  135. B:"Show Frost Breath"=true
  136.  
  137. # Block radius/range around player for special effect application [range: 16 ~ 64, default: 24]
  138. I:"Special Effect Range"=24
  139.  
  140. # Waterfall strength below which sounds will not play (> 10 to turn off) [range: 0 ~ 16, default: 0]
  141. I:"Waterfall Cutoff"=0
  142. }
  143.  
  144.  
  145. ##########################################################################################################
  146. # fog
  147. #--------------------------------------------------------------------------------------------------------#
  148. # Options that control the various fog effects in the client
  149. ##########################################################################################################
  150.  
  151. fog {
  152. # Increase fog at bedrock layers [default: true]
  153. B:"Bedrock Fog"=true
  154.  
  155. # Enable biome specific fog density and color [default: true]
  156. B:"Biomes Fog"=true
  157.  
  158. # Enable/disable desert fog when raining [default: true]
  159. B:"Desert Fog"=true
  160.  
  161. # Higher the player elevation the more haze that is experienced [default: true]
  162. B:"Elevation Haze"=true
  163.  
  164. # Enable/disable fog processing [default: true]
  165. B:"Enable Fog Processing"=true
  166.  
  167. # Show morning fog that eventually burns off [default: true]
  168. B:"Morning Fog"=true
  169.  
  170. # Chance morning fog will occurs expressed as 1 in N (1 means always) [range: 1 ~ 10, default: 1]
  171. I:"Morning Fog Chance"=1
  172.  
  173. # Increase fog based on the strength of rain [default: true]
  174. B:"Weather Fog"=true
  175. }
  176.  
  177.  
  178. ##########################################################################################################
  179. # general
  180. #--------------------------------------------------------------------------------------------------------#
  181. # Miscellaneous settings
  182. ##########################################################################################################
  183.  
  184. general {
  185. # Enable/disable client side chunk caching (performance) [default: true]
  186. B:"Enable Client Chunk Caching"=true
  187.  
  188. # Configuration files for customization [default: ]
  189. S:"External Configuration Files" <
  190. >
  191.  
  192. # Possible sounds to play when client finishes loading and reaches the main game menu [default: [minecraft:entity.experience_orb.pickup], [minecraft:entity.chicken.egg]]
  193. S:"Startup Sound List" <
  194. minecraft:entity.experience_orb.pickup
  195. minecraft:entity.chicken.egg
  196. >
  197. }
  198.  
  199.  
  200. ##########################################################################################################
  201. # logging
  202. #--------------------------------------------------------------------------------------------------------#
  203. # Defines how logging will behave
  204. ##########################################################################################################
  205.  
  206. logging {
  207. # Bitmask for toggling various debug traces [range: -2147483648 ~ 2147483647, default: 0]
  208. I:"Debug Flag Mask"=0
  209.  
  210. # Enables/disables debug log tracing [default: false]
  211. B:"Enable Debug Logging"=false
  212.  
  213. # Enables/disables display of version check information [default: true]
  214. B:"Enable Online Version Check"=true
  215.  
  216. # Enables/disables reporting of server TPS and memory stats (has to be enabled server side as well) [default: false]
  217. B:"Report Server Stats"=false
  218. }
  219.  
  220.  
  221. ##########################################################################################################
  222. # player
  223. #--------------------------------------------------------------------------------------------------------#
  224. # General options for defining sound and effects the player entity
  225. ##########################################################################################################
  226.  
  227. player {
  228. # Amount of food bar remaining to trigger player hunger sound (0 disable) [range: 0 ~ 10, default: 8]
  229. I:"Hunger Threshold"=8
  230.  
  231. # Percentage of player health bar remaining to trigger player hurt sound (0 disable) [range: 0.0 ~ 0.5, default: 0.25]
  232. D:"Hurt Threshold"=0.25
  233.  
  234. # Suppress rendering of player's potion particles [default: false]
  235. B:"Suppress Potion Particles"=false
  236. }
  237.  
  238.  
  239. ##########################################################################################################
  240. # profiles
  241. #--------------------------------------------------------------------------------------------------------#
  242. # Enable/disable application of built in profiles
  243. ##########################################################################################################
  244.  
  245. profiles {
  246. # Enables auroras for all biomes
  247. B:"Auroras in all Biomes"=false
  248.  
  249. # Turns off dust effects for all biomes
  250. B:"No Dust Effects"=false
  251.  
  252. # Disable weather effects in the Nether
  253. B:"No Nether Weather"=false
  254. }
  255.  
  256.  
  257. ##########################################################################################################
  258. # rain
  259. #--------------------------------------------------------------------------------------------------------#
  260. # Options that control rain effects in the client
  261. ##########################################################################################################
  262.  
  263. rain {
  264. # Default maximum rain strength for a dimension [range: 0.0 ~ 1.0, default: 1.0]
  265. D:"Default Maximum Rain Strength"=1.0
  266.  
  267. # Default minimum rain strength for a dimension [range: 0.0 ~ 1.0, default: 0.0]
  268. D:"Default Minimum Rain Strength"=0.0
  269.  
  270. # Allow background thunder when storming [default: true]
  271. B:"Enable Background Thunder"=true
  272.  
  273. # Enable lava particle rain splash effect on Netherrack and Magma blocks [default: true]
  274. B:"Enable Netherrack and Magma Splash Effect"=true
  275.  
  276. # Minimum rain intensity level for background thunder to occur [range: 0.0 ~ 3.4028235E38, default: 0.75]
  277. D:"Rain Intensity for Background Thunder"=0.75
  278.  
  279. # 0: original round, 1: darker round, 2: square, 3: pixelated [range: 0 ~ 3, default: 3]
  280. I:"Style of rain water ripple"=3
  281.  
  282. # Let Vanilla handle rain intensity and time windows [default: false]
  283. B:"Use Vanilla Algorithms"=false
  284.  
  285. # Use the Vanilla rain sound rather than the modified one [default: false]
  286. B:"Use Vanilla Rain Sound"=false
  287. }
  288.  
  289.  
  290. ##########################################################################################################
  291. # sound
  292. #--------------------------------------------------------------------------------------------------------#
  293. # General options for defining sound effects
  294. ##########################################################################################################
  295.  
  296. sound {
  297. # Enable/disable armor sounds when moving [default: true]
  298. B:"Armor Sound"=false
  299.  
  300. # Automatically configure sound channels [default: true]
  301. B:"Autoconfigure Channels"=true
  302.  
  303. # Enable/disable Battle Music (must also have BattleMusic resource pack installed to hear) [default: false]
  304. B:"Battle Music"=true
  305.  
  306. # Enable Item Crafted sound effect [default: true]
  307. B:"Crafting Sound"=true
  308.  
  309. # Enable biome background and spot sounds [default: true]
  310. B:"Enable Biomes Sounds"=false
  311.  
  312. # Enable Weapon/Tool Equip sound effect [default: true]
  313. B:"Equip Sound"=true
  314.  
  315. # true to match first person arm swing; false to match 3rd person leg animation [default: true]
  316. B:"First Person Footstep Cadence"=true
  317.  
  318. # Simulate quadruped with Footstep effects (horse) [default: false]
  319. B:"Footsteps as Quadruped"=false
  320.  
  321. # Enable player Jump sound effect [default: false]
  322. B:"Jump Sound"=false
  323.  
  324. # Mute sound when Minecraft is in the background [default: true]
  325. B:"Mute when Background"=true
  326.  
  327. # Number of normal sound channels to configure in the sound system (manual) [range: 28 ~ 255, default: 28]
  328. I:"Number Normal Channels"=28
  329.  
  330. # Number of streaming sound channels to configure in the sound system (manual) [range: 4 ~ 255, default: 4]
  331. I:"Number Streaming Channels"=4
  332.  
  333. # Number of stream buffers per channel (0: system default - usually 3 buffers) [range: 0 ~ 8, default: 0]
  334. I:"Number of Stream Buffers per Channel"=0
  335.  
  336. # Enable/disable rain puddle sound when moving in the rain [default: true]
  337. B:"Rain Puddle Sound"=true
  338.  
  339. # Ticks between culled sound events (0 to disable culling) [range: 0 ~ 2147483647, default: 20]
  340. I:"Sound Culling Threshold"=20
  341.  
  342. # Configure how each individual sound will be handled (block, cull, and volume scale) [default: [minecraft:block.water.ambient cull], [minecraft:block.lava.ambient cull], [minecraft:entity.sheep.ambient cull], [minecraft:entity.chicken.ambient cull], [minecraft:entity.cow.ambient cull], [minecraft:entity.pig.ambient cull], [dsurround:bison block], [dsurround:elephant block], [dsurround:gnatt block], [dsurround:insectbuzz block], [dsurround:hiss block], [dsurround:rattlesnake block]]
  343. S:"Sound Settings" <
  344. dsurround:armor.crystal_foot block
  345. dsurround:armor.crystal_run block
  346. dsurround:armor.crystal_walk block
  347. dsurround:armor.heavy_foot block
  348. dsurround:armor.heavy_run block
  349. dsurround:armor.heavy_walk block
  350. dsurround:armor.light_run block
  351. dsurround:armor.light_walk block
  352. dsurround:armor.medium_foot block
  353. dsurround:armor.medium_run block
  354. dsurround:armor.medium_walk block
  355. dsurround:armor.slimey_run block
  356. dsurround:armor.slimey_walk block
  357. dsurround:bison block
  358. dsurround:bluntwood.bluntwood_walk block
  359. dsurround:bluntwood.bluntwood_wander block
  360. dsurround:bow.loose block
  361. dsurround:bow.pull block
  362. dsurround:breathing block
  363. dsurround:brush.brush_through block
  364. dsurround:concrete.concrete_run block
  365. dsurround:concrete.concrete_walk block
  366. dsurround:concrete.concrete_wander block
  367. dsurround:deckwood.deckwood_run block
  368. dsurround:dirt.dirt_land block
  369. dsurround:dirt.dirt_run block
  370. dsurround:dirt.dirt_walk block
  371. dsurround:dirt.dirt_wander block
  372. dsurround:elephant block
  373. dsurround:floorsqueak block
  374. dsurround:glass.glass_hard block
  375. dsurround:glass.glass_hit block
  376. dsurround:gnatt block
  377. dsurround:grass.grass_run block
  378. dsurround:grass.grass_walk block
  379. dsurround:grass.grass_wander block
  380. dsurround:hiss block
  381. dsurround:insectbuzz block
  382. dsurround:leaves.leaves_through block
  383. dsurround:lino.lino_run block
  384. dsurround:lino.lino_walk block
  385. dsurround:marble.marble_run block
  386. dsurround:marble.marble_walk block
  387. dsurround:marble.marble_wander block
  388. dsurround:metalbar.metalbar_land block
  389. dsurround:metalbar.metalbar_run block
  390. dsurround:metalbar.metalbar_walk block
  391. dsurround:metalbar.metalbar_wander block
  392. dsurround:metalbox.metalbox_run block
  393. dsurround:metalbox.metalbox_walk block
  394. dsurround:metalbox.metalbox_wander block
  395. dsurround:mud.mud_walk block
  396. dsurround:mud.mud_wander block
  397. dsurround:rattlesnake block
  398. minecraft:block.lava.ambient cull
  399. minecraft:block.water.ambient cull
  400. minecraft:entity.chicken.ambient cull
  401. minecraft:entity.cow.ambient cull
  402. minecraft:entity.pig.ambient cull
  403. minecraft:entity.sheep.ambient cull
  404. >
  405.  
  406. # Size of a stream buffer in kilobytes (0: system default - usually 128K bytes) [range: 0 ~ 2147483647, default: 32]
  407. I:"Stream Buffer Size"=32
  408.  
  409. # Enable/disable item swing sounds [default: true]
  410. B:"Swing Sound"=true
  411.  
  412. # Enable Sword Equip sound as Tool [default: false]
  413. B:"Sword Equip as Tool"=false
  414.  
  415. # Sound Volume of Thunder [range: 15.0 ~ 10000.0, default: 10000.0]
  416. D:"Thunder Volume"=10000.0
  417. }
  418.  
  419.  
  420. ##########################################################################################################
  421. # speechbubbles
  422. #--------------------------------------------------------------------------------------------------------#
  423. # Options for configuring SpeechBubbles
  424. ##########################################################################################################
  425.  
  426. speechbubbles {
  427. # Enable/disable display of food/water badges over Animania mobs [default: true]
  428. B:"Animania Badges"=true
  429.  
  430. # Number of seconds to display speech before removing [range: 5.0 ~ 15.0, default: 7.0]
  431. D:"Display Duration"=7.0
  432.  
  433. # Enables/disables entity chat bubbles [default: false]
  434. B:"Enable Entity Chat"=false
  435.  
  436. # Enables/disables speech bubbles above player heads (needs to be enabled server side as well) [default: false]
  437. B:"Enable SpeechBubbles"=false
  438.  
  439. # Range at which a SpeechBubble is visible (filtering occurs server side) [range: 1.4E-45 ~ 3.4028235E38, default: 16.0]
  440. D:"Visibility Range"=16.0
  441. }
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