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- # Configuration file
- ~CONFIG_VERSION: 3.6.0.2
- ##########################################################################################################
- # asm
- #--------------------------------------------------------------------------------------------------------#
- # Controls ASM/Mixin transforms at startup
- ##########################################################################################################
- asm {
- # Disable particle trail left by an arrow when it flies [default: true]
- B:"Disable Arrow Critical Particle Trail"=true
- # Disable Potion Icons in Inventory Display [default: false]
- B:"Disable Potion Icons in Inventory Display"=false
- # Enable search field in config option display [default: true]
- B:"Enable Search Option in Configuration"=true
- # Enable weather rendering and handling [default: true]
- B:"Enable Weather Control"=true
- }
- ##########################################################################################################
- # aurora
- #--------------------------------------------------------------------------------------------------------#
- # Options that control Aurora behavior and rendering
- ##########################################################################################################
- aurora {
- # Enable/disable aurora processing and rendering [default: true]
- B:Enabled=true
- # Maximum number of bands to render [range: 1 ~ 3, default: 3]
- I:"Maximum Bands"=3
- # Use shader when rendering aurora [default: true]
- B:"Use Shaders"=true
- }
- ##########################################################################################################
- # biomes
- #--------------------------------------------------------------------------------------------------------#
- # Options for controlling biome sound/effects
- ##########################################################################################################
- biomes {
- # Biomes alias list [default: ]
- S:"Biomes Alias" <
- >
- # Dimension IDs where biome sounds will not be played [default: ]
- S:"Dimension Blacklist" <
- >
- # Sealevel to set for Overworld (0 use default for World) [range: 0 ~ 255, default: 0]
- I:"Overworld Sealevel Override"=0
- }
- ##########################################################################################################
- # commands
- #--------------------------------------------------------------------------------------------------------#
- # Options for configuring commands
- ##########################################################################################################
- commands {
- "/calc" {
- # Alias for the command [default: c math]
- S:alias=c math
- # Name of the command [default: calc]
- S:name=calc
- }
- "/ds" {
- # Alias for the command [default: dsurround rain]
- S:alias=dsurround rain
- # Name of the command [default: ds]
- S:name=ds
- }
- }
- ##########################################################################################################
- # effects
- #--------------------------------------------------------------------------------------------------------#
- # Options for controlling various effects
- ##########################################################################################################
- effects {
- # Controls display of damage pop-offs when an entity is damaged/healed [default: true]
- B:"Damage Popoffs"=true
- # Enable/disable water depth particle effect [default: false]
- B:"Disable Water Suspend Particles"=false
- # Enable BubbleJetEffect Jets under water [default: true]
- B:"Enable Bubbles"=true
- # Enable DustJetEffect motes dropping from blocks [default: true]
- B:"Enable DustJetEffect Motes"=true
- # Enable FireJetEffect Jets in lava [default: true]
- B:"Enable FireJetEffect Jets"=true
- # Enable Firefly effect around plants [default: true]
- B:"Enable Fireflies"=true
- # Enable FountainJetEffect jets [default: true]
- B:"Enable FountainJetEffect"=true
- # Enable Steam Jets where lava meets water [default: true]
- B:"Enable Steam"=true
- # Enable Water Splash effects when water spills down [default: true]
- B:"Enable Water Splash"=true
- # 0: shoe print, 1: square print, 2: horse hoof, 3: bird, 4: paw, 5: solid square, 6: lowres square [range: 0 ~ 6, default: 6]
- I:"Footprint Style"=6
- # Enable player footprints [default: true]
- B:Footprints=true
- # Display random power word on critical hit [default: true]
- B:"Show Crit Words"=true
- # Show player breath in cold weather and underwater [default: true]
- B:"Show Frost Breath"=true
- # Block radius/range around player for special effect application [range: 16 ~ 64, default: 24]
- I:"Special Effect Range"=24
- # Waterfall strength below which sounds will not play (> 10 to turn off) [range: 0 ~ 16, default: 0]
- I:"Waterfall Cutoff"=0
- }
- ##########################################################################################################
- # fog
- #--------------------------------------------------------------------------------------------------------#
- # Options that control the various fog effects in the client
- ##########################################################################################################
- fog {
- # Increase fog at bedrock layers [default: true]
- B:"Bedrock Fog"=true
- # Enable biome specific fog density and color [default: true]
- B:"Biomes Fog"=true
- # Enable/disable desert fog when raining [default: true]
- B:"Desert Fog"=true
- # Higher the player elevation the more haze that is experienced [default: true]
- B:"Elevation Haze"=true
- # Enable/disable fog processing [default: true]
- B:"Enable Fog Processing"=true
- # Show morning fog that eventually burns off [default: true]
- B:"Morning Fog"=true
- # Chance morning fog will occurs expressed as 1 in N (1 means always) [range: 1 ~ 10, default: 1]
- I:"Morning Fog Chance"=1
- # Increase fog based on the strength of rain [default: true]
- B:"Weather Fog"=true
- }
- ##########################################################################################################
- # general
- #--------------------------------------------------------------------------------------------------------#
- # Miscellaneous settings
- ##########################################################################################################
- general {
- # Enable/disable client side chunk caching (performance) [default: true]
- B:"Enable Client Chunk Caching"=true
- # Configuration files for customization [default: ]
- S:"External Configuration Files" <
- >
- # Possible sounds to play when client finishes loading and reaches the main game menu [default: [minecraft:entity.experience_orb.pickup], [minecraft:entity.chicken.egg]]
- S:"Startup Sound List" <
- minecraft:entity.experience_orb.pickup
- minecraft:entity.chicken.egg
- >
- }
- ##########################################################################################################
- # logging
- #--------------------------------------------------------------------------------------------------------#
- # Defines how logging will behave
- ##########################################################################################################
- logging {
- # Bitmask for toggling various debug traces [range: -2147483648 ~ 2147483647, default: 0]
- I:"Debug Flag Mask"=0
- # Enables/disables debug log tracing [default: false]
- B:"Enable Debug Logging"=false
- # Enables/disables display of version check information [default: true]
- B:"Enable Online Version Check"=true
- # Enables/disables reporting of server TPS and memory stats (has to be enabled server side as well) [default: false]
- B:"Report Server Stats"=false
- }
- ##########################################################################################################
- # player
- #--------------------------------------------------------------------------------------------------------#
- # General options for defining sound and effects the player entity
- ##########################################################################################################
- player {
- # Amount of food bar remaining to trigger player hunger sound (0 disable) [range: 0 ~ 10, default: 8]
- I:"Hunger Threshold"=8
- # Percentage of player health bar remaining to trigger player hurt sound (0 disable) [range: 0.0 ~ 0.5, default: 0.25]
- D:"Hurt Threshold"=0.25
- # Suppress rendering of player's potion particles [default: false]
- B:"Suppress Potion Particles"=false
- }
- ##########################################################################################################
- # profiles
- #--------------------------------------------------------------------------------------------------------#
- # Enable/disable application of built in profiles
- ##########################################################################################################
- profiles {
- # Enables auroras for all biomes
- B:"Auroras in all Biomes"=false
- # Turns off dust effects for all biomes
- B:"No Dust Effects"=false
- # Disable weather effects in the Nether
- B:"No Nether Weather"=false
- }
- ##########################################################################################################
- # rain
- #--------------------------------------------------------------------------------------------------------#
- # Options that control rain effects in the client
- ##########################################################################################################
- rain {
- # Default maximum rain strength for a dimension [range: 0.0 ~ 1.0, default: 1.0]
- D:"Default Maximum Rain Strength"=1.0
- # Default minimum rain strength for a dimension [range: 0.0 ~ 1.0, default: 0.0]
- D:"Default Minimum Rain Strength"=0.0
- # Allow background thunder when storming [default: true]
- B:"Enable Background Thunder"=true
- # Enable lava particle rain splash effect on Netherrack and Magma blocks [default: true]
- B:"Enable Netherrack and Magma Splash Effect"=true
- # Minimum rain intensity level for background thunder to occur [range: 0.0 ~ 3.4028235E38, default: 0.75]
- D:"Rain Intensity for Background Thunder"=0.75
- # 0: original round, 1: darker round, 2: square, 3: pixelated [range: 0 ~ 3, default: 3]
- I:"Style of rain water ripple"=3
- # Let Vanilla handle rain intensity and time windows [default: false]
- B:"Use Vanilla Algorithms"=false
- # Use the Vanilla rain sound rather than the modified one [default: false]
- B:"Use Vanilla Rain Sound"=false
- }
- ##########################################################################################################
- # sound
- #--------------------------------------------------------------------------------------------------------#
- # General options for defining sound effects
- ##########################################################################################################
- sound {
- # Enable/disable armor sounds when moving [default: true]
- B:"Armor Sound"=false
- # Automatically configure sound channels [default: true]
- B:"Autoconfigure Channels"=true
- # Enable/disable Battle Music (must also have BattleMusic resource pack installed to hear) [default: false]
- B:"Battle Music"=true
- # Enable Item Crafted sound effect [default: true]
- B:"Crafting Sound"=true
- # Enable biome background and spot sounds [default: true]
- B:"Enable Biomes Sounds"=false
- # Enable Weapon/Tool Equip sound effect [default: true]
- B:"Equip Sound"=true
- # true to match first person arm swing; false to match 3rd person leg animation [default: true]
- B:"First Person Footstep Cadence"=true
- # Simulate quadruped with Footstep effects (horse) [default: false]
- B:"Footsteps as Quadruped"=false
- # Enable player Jump sound effect [default: false]
- B:"Jump Sound"=false
- # Mute sound when Minecraft is in the background [default: true]
- B:"Mute when Background"=true
- # Number of normal sound channels to configure in the sound system (manual) [range: 28 ~ 255, default: 28]
- I:"Number Normal Channels"=28
- # Number of streaming sound channels to configure in the sound system (manual) [range: 4 ~ 255, default: 4]
- I:"Number Streaming Channels"=4
- # Number of stream buffers per channel (0: system default - usually 3 buffers) [range: 0 ~ 8, default: 0]
- I:"Number of Stream Buffers per Channel"=0
- # Enable/disable rain puddle sound when moving in the rain [default: true]
- B:"Rain Puddle Sound"=true
- # Ticks between culled sound events (0 to disable culling) [range: 0 ~ 2147483647, default: 20]
- I:"Sound Culling Threshold"=20
- # Configure how each individual sound will be handled (block, cull, and volume scale) [default: [minecraft:block.water.ambient cull], [minecraft:block.lava.ambient cull], [minecraft:entity.sheep.ambient cull], [minecraft:entity.chicken.ambient cull], [minecraft:entity.cow.ambient cull], [minecraft:entity.pig.ambient cull], [dsurround:bison block], [dsurround:elephant block], [dsurround:gnatt block], [dsurround:insectbuzz block], [dsurround:hiss block], [dsurround:rattlesnake block]]
- S:"Sound Settings" <
- dsurround:armor.crystal_foot block
- dsurround:armor.crystal_run block
- dsurround:armor.crystal_walk block
- dsurround:armor.heavy_foot block
- dsurround:armor.heavy_run block
- dsurround:armor.heavy_walk block
- dsurround:armor.light_run block
- dsurround:armor.light_walk block
- dsurround:armor.medium_foot block
- dsurround:armor.medium_run block
- dsurround:armor.medium_walk block
- dsurround:armor.slimey_run block
- dsurround:armor.slimey_walk block
- dsurround:bison block
- dsurround:bluntwood.bluntwood_walk block
- dsurround:bluntwood.bluntwood_wander block
- dsurround:bow.loose block
- dsurround:bow.pull block
- dsurround:breathing block
- dsurround:brush.brush_through block
- dsurround:concrete.concrete_run block
- dsurround:concrete.concrete_walk block
- dsurround:concrete.concrete_wander block
- dsurround:deckwood.deckwood_run block
- dsurround:dirt.dirt_land block
- dsurround:dirt.dirt_run block
- dsurround:dirt.dirt_walk block
- dsurround:dirt.dirt_wander block
- dsurround:elephant block
- dsurround:floorsqueak block
- dsurround:glass.glass_hard block
- dsurround:glass.glass_hit block
- dsurround:gnatt block
- dsurround:grass.grass_run block
- dsurround:grass.grass_walk block
- dsurround:grass.grass_wander block
- dsurround:hiss block
- dsurround:insectbuzz block
- dsurround:leaves.leaves_through block
- dsurround:lino.lino_run block
- dsurround:lino.lino_walk block
- dsurround:marble.marble_run block
- dsurround:marble.marble_walk block
- dsurround:marble.marble_wander block
- dsurround:metalbar.metalbar_land block
- dsurround:metalbar.metalbar_run block
- dsurround:metalbar.metalbar_walk block
- dsurround:metalbar.metalbar_wander block
- dsurround:metalbox.metalbox_run block
- dsurround:metalbox.metalbox_walk block
- dsurround:metalbox.metalbox_wander block
- dsurround:mud.mud_walk block
- dsurround:mud.mud_wander block
- dsurround:rattlesnake block
- minecraft:block.lava.ambient cull
- minecraft:block.water.ambient cull
- minecraft:entity.chicken.ambient cull
- minecraft:entity.cow.ambient cull
- minecraft:entity.pig.ambient cull
- minecraft:entity.sheep.ambient cull
- >
- # Size of a stream buffer in kilobytes (0: system default - usually 128K bytes) [range: 0 ~ 2147483647, default: 32]
- I:"Stream Buffer Size"=32
- # Enable/disable item swing sounds [default: true]
- B:"Swing Sound"=true
- # Enable Sword Equip sound as Tool [default: false]
- B:"Sword Equip as Tool"=false
- # Sound Volume of Thunder [range: 15.0 ~ 10000.0, default: 10000.0]
- D:"Thunder Volume"=10000.0
- }
- ##########################################################################################################
- # speechbubbles
- #--------------------------------------------------------------------------------------------------------#
- # Options for configuring SpeechBubbles
- ##########################################################################################################
- speechbubbles {
- # Enable/disable display of food/water badges over Animania mobs [default: true]
- B:"Animania Badges"=true
- # Number of seconds to display speech before removing [range: 5.0 ~ 15.0, default: 7.0]
- D:"Display Duration"=7.0
- # Enables/disables entity chat bubbles [default: false]
- B:"Enable Entity Chat"=false
- # Enables/disables speech bubbles above player heads (needs to be enabled server side as well) [default: false]
- B:"Enable SpeechBubbles"=false
- # Range at which a SpeechBubble is visible (filtering occurs server side) [range: 1.4E-45 ~ 3.4028235E38, default: 16.0]
- D:"Visibility Range"=16.0
- }
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