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- LinkDestination
- When linked
- teleport entity to destination rift
- When unlinked
- link to new rift following some linking rules
- teleport entity to destination rift
- RandomRiftDestination
- Teleport entity to random other rift that is "accessible" (so no personal dimdoors)
- PersonalDestination
- Teleport player to their personal pocket
- ReturnDestination
- Teleport player to the DimDoor that they originally entered the pocket-chain from.
- EscapeDestination
- Teleport player to the pocket's "virtual location" in the dimensions that they originally entered from
- WeightedRandomDestination
- Choose a random destination from the list and follow the rules of that destination.
- Iron Dimdoors, Gold Dimdoors, Transient Doors and Warp Doors all have a LinkDestination by default, however with different linking rules.
- Chaos Doors use the RandomRiftDestination
- Personal DimDoors use the PersonalDestination
- Warp Doors on sandstone have a ReturnDestination
- Limbo and Transdimensional Trapdoors use the EscapeDestination
- WeightedRandomDestination is for future implementations
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