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- Network Update
- Normal Spell
- Banish 2 Cyberse Link Monsters from your GY; draw 2 cards. You can only activate 1 "Network Update" per turn.
- U.A. Ultimate Grappler
- ★★★★★★
- EARTH
- Warrior/Effect
- ATK 2200
- DEF 1600
- You can Special Summon this card (from your hand) by returning 1 "U.A." monster you control to the hand, except "U.A. Ultimate Grappler". You can only Special Summon "U.A. Ultimate Grappler" once per turn this way. Once per turn, when your opponent Special Summons a monster(s): You can have those monsters lose 1000 ATK until the end of this turn.
- Day of Reckoning
- Counter Trap
- When a Spell/Trap Card, or monster effect, is activated during the Damage Step: Banish 1 monster you control (until the end of this turn); negate the activation, and if you do, destroy it.
- Reversal of Future
- Continuous Trap
- If a "Fortune Lady" monster(s) you control would be destroyed, you can decrease its Level by 1 instead. Once per turn, if the Level of a "Fortune Lady" monster you control increases: You can target 1 Spell/Trap your opponent controls; destroy it.
- Danger! Skinwalker!
- ★★★★★★★★
- DARK
- Fiend/Effect
- ATK 2600
- DEF 2100
- You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger! Skinwalker!", Special Summon 1 "Danger! Skinwalker!" from your hand, and if you do, draw 1 card. If this card is discarded: You can add 1 "Danger!" Spell/Trap from your Deck to your hand. You can only use this effect of "Danger! Skinwalker!" once per turn.
- Maniac's Mansion
- Continuous Trap
- Monsters you control cannot be destroyed by battle except with monsters that have at least 1000 more ATK than your monsters. If only your opponent controls a monster(s) with higher ATK than its original ATK: You can send this face-up card from your field to the GY; the ATK of all monsters on the field become equal to their original ATK.
- Archfiend's Bounce House
- Field Spell
- When this card is activated: You can Special Summon 1 "Castle of Dark Illusions" from your Deck in face-down Defense Position. Each turn, 1 DARK Zombie monster you Normal Summon can be Normal Summoned without Tributing. The first time each "Castle of Dark Illusions" you control would be destroyed by battle each turn, it is not destroyed.
- Luxury's Curse
- Continuous Trap
- Activate this card by targeting 1 monster your opponent controls; each time you gain LP, the targeted monster loses 800 ATK. When this card leaves the field, destroy that target. When that target is destroyed, destroy this card.
- Mistic Mystic
- ★
- WATER
- Spellcaster/Effect
- ATK 0
- DEF 0
- You can send this card from your hand or field to the GY, then target 1 monster on the field with a counter(s) on it; place 1 counter of the same kind as 1 of the counters on it. You can only use this effect of "Mistic Mystic" once per turn.
- Farseeing Fortune
- Continuous Trap
- If a "Fortune Lady" monster(s) you control attacks an opponent's monster with a lower Level, your opponent cannot activate cards or effects until the end of the Damage Step. Once per turn, if the Level of a "Fortune Lady" monster you control increases: You can draw 1 card.
- Big Risk?
- Normal Trap
- If your LP is at least 5000 lower than your opponent's: Draw 2 cards.
- Clouded Judgment
- Counter Trap
- When a Spell/Trap Card, or monster effect, is activated during the Damage Step while you control a "Cloudian" monster: Negate the activation, and if you do, destroy that card.
- Reckless Oath
- Normal Spell
- If you control an "Oathbreaker" monster: Target 1 card your opponent controls; destroy it, and if you do, draw 1 card.
- Misty Forest
- Field Spell
- Each time a monster(s) is Normal or Special Summoned, place 1 Mist Counter to all monsters you control. If a monster(s) you control would be destroyed, you can remove all Mist Counters from that monster(s) instead. If you do: Gain 100 LP for each Mist Counter removed by this effect.
- Plintea the Last Dracomage
- ★★★★
- LIGHT
- Beast-Mage/Effect
- ATK 1200
- DEF 1600
- If this card is Tributed for a Ritual Summon, or used as a material for a Summon: You can add 1 Level 4 or lower Beast-Mage monster from your Deck to your hand, except "Plintea the Last Dracomage". You can only use this effect of "Plintea the Last Dracomage" once per turn.
- Successor of the True Dracoverlords
- DARK
- Dragon/Link/Effect
- ATK 1950
- LINK-2
- BL BR
- 2 Pendulum Monsters
- While you have a card(s) in your Pendulum Zone, your opponent cannot Pendulum Summon. When 2 monsters are Special Summoned at the same time to the zones this card points to: You can activate this effect; until the end of your opponent's next turn, those monsters, and cards in your Pendulum Zone, cannot be destroyed by your opponent's card effects.
- Imp-Ossible Fusion
- Normal Spell
- Fusion Summon 1 "Imp Brigade" Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. You can only activate 1 "Imp-Ossible Fusion" per turn.
- F. Number 101: Imp Brigade - Leah
- ★★★★★★★★
- DARK
- Beast-Warrior/Fusion/Effect
- ATK 2500
- DEF 2000
- 1 Ritual Monster + 1 Effect Monster
- Must be Fusion Summoned. At the start of the Damage Step, if this card attacks an opponent's monster: You can take control of it, but send it to the GY during the End Phase of the next turn. Once per turn, during the next Standby Phase after this card was sent to the GY: You can add 1 "Imp-Ossible Fusion" from your Deck to your hand.
- Ogre of Blue Light
- ★★
- DARK
- Fiend/Tuner/Effect
- ATK 500
- DEF 300
- When your opponent Special Summons a monster(s) from the GY (Quick Effect): You can send this card and 1 other Fiend monster from your hand to the GY; negate the Summon, and if you do, banish it.
- Freaky Tiki
- Continuous Trap
- Special Summon this card as an Effect Monster (Rock/EARTH/Level 4/ATK 1800/DEF 1800). (This card is also still a Trap.) If Summoned this way, Traps that are monsters cannot be destroyed by battle or card effects this turn, also other Traps that are monsters gain 500 ATK/DEF.
- Wonder Zoo
- Field Spell
- This card gains effects, depending on the number of monsters with different Types you control.
- ● 2 or more: If a monster you control attacks, your opponent cannot activate cards or effects until the end of the Damage Step.
- ● 3 or more: All monsters you control gain 800 ATK/DEF.
- ● 4 or more: If a monster you control destroys an opponent's monster by battle: Gain LP equal to the destroyed monster's ATK.
- ● 5 or more: You can send this card from your Field Zone to the GY; destroy all cards your opponent controls, also, for the rest of this turn, your opponent takes no damage.
- Lightning Purifier
- ★★★★★★★
- LIGHT
- Thunder/Effect
- ATK 2600
- DEF 1600
- After a Chain with 3 or more Chain Links resolves, you can Special Summon this card (from your hand). You can only use this effect of "Lightning Purifier" once per turn. After a Chain with 3 or more Chain Links resolves while this card is on the field, this card gains 1000 ATK until the end of this turn. You cannot use this effect if multiple cards with the same name, or the effects of such cards, are already activated in that Chain.
- Titanic Magician
- WATER
- Spellcaster/Link/Effect
- ATK 1600
- LINK-2
- BL BR
- 2 Spellcaster monsters
- Each time a Spell is activated, place 1 Spell Counter on this card when that Spell resolves (max. 3). While this card has 3 Spell Counters, it gains 900 ATK. You can remove 3 Spell Counters from this card, then target 1 Spellcaster Link Monster in your GY; Special Summon it to your zone this card points to. You can only activate 1 "Titanic Magician" once per turn.
- Horn of Pity
- Normal Trap
- Target 3 of your banished cards (1 monster, 1 Spell and 1 Trap); have your opponent randomly pick 2 of them to add 1 of them to your hand and shuffle the other of them into the Deck, also send the other card to the GY. You can only activate 1 "Horn of Pity" per turn.
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