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- [May 2, 2025 4:06:52 PM] ------------ BEGIN log session -------------
- [4:06:52 PM] OpenGL provider: dx8wrap.dll
- [4:06:53 PM] OpenGL library:
- [4:06:53 PM] Vendor: 1C.Multimedia.Dev/Maddox.
- [4:06:53 PM] Render: DirectX8.
- [4:06:53 PM] Version: 1.1
- [4:06:53 PM] Extensions: GL_EXT_secondary_color GL_ARB_multitexture GL_EXT_texture_env_combine GL_ARB_texture_compression
- [4:06:53 PM] Size: 1366x768
- [4:06:53 PM] ColorBits: 32
- [4:06:53 PM] DepthBits: 24
- [4:06:53 PM] StencilBits: 8
- [4:06:53 PM] isDoubleBuffered: true
- [4:06:53 PM] DirectX Joystick NOT created: DirectX joystick driver: device not attached
- [4:06:53 PM]
- [4:06:53 PM] *** Looking for Advanced CPU Instructions...
- [4:06:53 PM] [x] PentiumPro
- [4:06:53 PM] [x] Multimedia (MMX)
- [4:06:53 PM] [x] 3D (SSE2)
- [4:06:53 PM] [x] 3D (SSE2)
- [4:06:53 PM] [-] 3D (3DNow)
- [4:06:53 PM] ColourBits 32, ABits 0, ZBits 24
- [4:06:53 PM]
- [4:06:53 PM] *** Looking for Render API Extensions ...
- [4:06:53 PM] [-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
- [4:06:53 PM] [-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
- [4:06:53 PM] [-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
- [4:06:53 PM] [x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
- [4:06:53 PM] [-] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
- [4:06:53 PM] [x] 'GL_ARB_multitexture' extension - Multitexturing.
- [4:06:53 PM] [x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
- [4:06:53 PM] [-] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
- [4:06:53 PM] [-] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
- [4:06:53 PM] [-] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
- [4:06:53 PM] [-] 'GL_NV_texture_shader' extension - NV Pixel Shaders
- [4:06:53 PM] [x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
- [4:06:53 PM] [-] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
- [4:06:53 PM]
- [4:06:53 PM] Maximum texture size : 8192
- [4:06:53 PM] Maximum simultaneous textures :8
- [4:06:53 PM] MaxAnisotropic (1.0 = none) : 1.000000
- [4:06:53 PM] WARNING: 'Perfect' Mode required latest drivers with 'vertex buffer' support
- [4:06:53 PM] WARNING: 'Perfect' Mode required pixels shaders
- [4:06:53 PM] WARNING: 'Perfect' Mode required latest drivers with vertex shaders support'GL_ARB_vertex_program'
- [4:06:53 PM] WARNING: 'Perfect' Mode is not supported for this combination of hardware and drivers.
- [4:06:53 PM] 15 Splashscreens available.
- [4:06:54 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 2 -> 0.95 (delta = -1.05) to Range 0..0.95
- [4:06:54 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 5000 -> 32 (delta = -4968) to Range 0..32
- [4:06:54 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 5000 -> 32 (delta = -4968) to Range 0..32
- [4:06:54 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 500 -> 32 (delta = -468) to Range 0..32
- [4:06:54 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 500 -> 32 (delta = -468) to Range 0..32
- [4:06:54 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 5000 -> 32 (delta = -4968) to Range 0..32
- [4:06:54 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 5000 -> 32 (delta = -4968) to Range 0..32
- [4:06:54 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 500 -> 32 (delta = -468) to Range 0..32
- [4:06:54 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 500 -> 32 (delta = -468) to Range 0..32
- [4:06:54 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 5000 -> 32 (delta = -4968) to Range 0..32
- [4:06:54 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 5000 -> 32 (delta = -4968) to Range 0..32
- [4:06:54 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 500 -> 32 (delta = -468) to Range 0..32
- [4:06:54 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 500 -> 32 (delta = -468) to Range 0..32
- [4:06:54 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 5000 -> 32 (delta = -4968) to Range 0..32
- [4:06:54 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 5000 -> 32 (delta = -4968) to Range 0..32
- [4:06:54 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 500 -> 32 (delta = -468) to Range 0..32
- [4:06:54 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 500 -> 32 (delta = -468) to Range 0..32
- [4:06:54 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 500 -> 32 (delta = -468) to Range 0..32
- [4:06:54 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 500 -> 32 (delta = -468) to Range 0..32
- [4:06:54 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 4096 -> 512 (delta = -3584) to Range 1..512
- [4:06:54 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
- [4:06:54 PM] WARNING: ****( Unexpected txr reload (tfNoCompress16Bit): '3DO/Effects/TEXTURES/PlaneDamageSmoke.tga'
- [4:06:54 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 1 -> 0.5 (delta = -0.5) to Range 0..0.5
- [4:06:55 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 50 -> 32 (delta = -18) to Range 0..32
- [4:06:55 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 50 -> 32 (delta = -18) to Range 0..32
- [4:06:55 PM] INTERNAL ERROR: Can't open file '3DO/Effects/TEXTURES/ShipFrontWave.mat'
- [4:06:55 PM] WARNING: object '3DO/Effects/TEXTURES/ShipFrontWave.mat' of class 'TMaterial' not loaded
- [4:06:55 PM] INTERNAL ERROR: Can't open file '3DO/Effects/TEXTURES/ShipFrontWave.mat'
- [4:06:55 PM] WARNING: object '3DO/Effects/TEXTURES/ShipFrontWave.mat' of class 'TMaterial' not loaded
- [4:06:55 PM] INTERNAL ERROR: Can't open file '3DO/Effects/TEXTURES/ShipFrontWave.mat'
- [4:06:55 PM] WARNING: object '3DO/Effects/TEXTURES/ShipFrontWave.mat' of class 'TMaterial' not loaded
- [4:06:56 PM] *** IL-2 Selector N/A loaded ***
- [4:06:56 PM] SAS Common Utils Game Version = 4.122
- [4:07:07 PM] Initializing DirectSound playback device...
- [4:07:07 PM] Primary buffer created.
- [4:07:07 PM] Playback format is set : sampling rate = 44100, num channels = 2.
- [4:07:07 PM] Not enought hardware buffers (0), hardware disabled
- [4:07:07 PM] Buffer caps : Transfer rate = 0, CPU overhead = 0.
- [4:07:07 PM] Default speaker config is : 1310724.
- [4:07:07 PM] Direct sound audio device initialized successfully :
- [4:07:07 PM] DX Version : 7
- [4:07:07 PM] Hardware - disabled [buffers : 0]
- [4:07:07 PM] Extensions - enabled :
- [4:07:07 PM] EAX ver. 1 [ ] - disabled
- [4:07:07 PM] EAX ver. 2 [ ] - disabled
- [4:07:07 PM] EAX ver. 3 [ ] - disabled
- [4:07:07 PM] I3D ver. 2 [ ] - disabled
- [4:07:07 PM] ZoomFX [ ] - disabled
- [4:07:07 PM] MacroFX [ ] - disabled
- [4:07:07 PM] SIMD render [X]
- [4:07:07 PM] num channels 16
- [4:07:07 PM]
- [4:07:08 PM] Loading mission Records/Intro 04 Ed.trk...
- [4:07:08 PM] Y=1940 / M=7 / H= 6 , Temperature - 0m = 16.0 .
- [4:07:08 PM] Loading map.ini defined airfields:
- [4:07:09 PM] Load bridges
- [4:07:09 PM] Load static objects
- [4:07:14 PM] warning: no files : music/crash
- [4:09:49 PM] Loading mission Quick/CoralSeaOnline/CoralSeaOnlineRedNoneA00.mis...
- [4:09:49 PM] Y=1940 / M=7 / H= 12 , Temperature - 0m = 24.0 .
- [4:09:49 PM] Loading map.ini defined airfields:
- [4:09:50 PM] Load bridges
- [4:09:50 PM] Load static objects
- [4:09:50 PM] INTERNAL ERROR: HierMesh: Can't find chunk 'GearC21_D0'
- [4:09:50 PM] INTERNAL ERROR: Can't open file '3DO/Cockpit/TU95-Bombardier/BombardierTU95.him'
- [4:09:50 PM] WARNING: object '3DO/Cockpit/TU95-Bombardier/BombardierTU95.him' of class 'HIM' not loaded
- [4:09:50 PM] INTERNAL ERROR: HierMeshObj: Can't load HIM 3DO/Cockpit/TU95-Bombardier/BombardierTU95.him
- [4:09:50 PM] INTERNAL ERROR: HierMeshObj: Can't load HIM 3DO/Cockpit/TU95-Bombardier/BombardierTU95.him
- [4:09:50 PM]
- [4:09:50 PM] java.lang.RuntimeException: INTERNAL ERROR: HierMeshObj: Can't load HIM 3DO/Cockpit/TU95-Bombardier/BombardierTU95.him
- [4:09:50 PM]
- [4:09:50 PM] at com.maddox.il2.engine.HierMesh.Load(Native Method)
- [4:09:50 PM] at com.maddox.il2.engine.HierMesh.<init>(HierMesh.java:596)
- [4:09:50 PM] at com.maddox.il2.objects.air.Cockpit.<init>(Cockpit.java:751)
- [4:09:50 PM] at com.maddox.il2.objects.air.CockpitPilot.<init>(CockpitPilot.java:366)
- [4:09:50 PM] at com.maddox.il2.objects.air.CockpitTU_22_Bombardier.<init>(CockpitTU_22_Bombardier.java:209)
- [4:09:50 PM] at java.lang.Class.newInstance0(Native Method)
- [4:09:50 PM] at java.lang.Class.newInstance(Unknown Source)
- [4:09:50 PM] at com.maddox.il2.objects.air.Aircraft.createCockpits(Aircraft.java:2638)
- [4:09:50 PM] at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2141)
- [4:09:50 PM] at com.maddox.il2.game.Mission.loadAir(Mission.java:1290)
- [4:09:50 PM] at com.maddox.il2.ai.Wing.load(Wing.java:144)
- [4:09:50 PM] at com.maddox.il2.game.Mission.loadWings(Mission.java:1080)
- [4:09:50 PM] at com.maddox.il2.game.Mission._load(Mission.java:655)
- [4:09:50 PM] at com.maddox.il2.game.Mission.access$600(Mission.java:123)
- [4:09:50 PM] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:411)
- [4:09:50 PM] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [4:09:50 PM] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [4:09:50 PM] at com.maddox.il2.game.Main.exec(Main.java:422)
- [4:09:50 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [4:09:52 PM] 1>mp_dotrange FRIENDLY DOT 14.000001 COLOR 6.0000005 RANGE 6.0000005 TYPE 6.0000005 ID 6.0000005 NAME 6.0000005 ALTICON 0.1 ALTSYMBOL + ALTCOLOR 0
- [4:09:52 PM] 1>mp_dotrange FOE DOT 14.000001 COLOR 6.0000005 RANGE 6.0000005 TYPE 6.0000005 ID 6.0000005 NAME 6.0000005 ALTICON 0.1 ALTSYMBOL + ALTCOLOR 0
- [4:09:52 PM] Mission: Quick/CoralSeaOnline/CoralSeaOnlineRedNoneA00.mis is Playing
- [4:09:53 PM] warning: no files : music/inflight
- [May 2, 2025 4:10:11 PM] -------------- END log session -------------
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