KaorinSakura

Acupressurist

Jun 10th, 2015
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  1. Acupressurist
  2. [Class][+1 Any][+1 Any]
  3. Prerequisites: Novice Education Medicine and Novice Intuition
  4. Static
  5. Learn the Move Accupressure. Learn two Jyusho, Massages or combination thereof.
  6.  
  7. Qi
  8. An Acupressurist has a number of daily uses of Qi equal to half of their combined Education Medicine and Intuition ranks plus half their Trainer Level (minimum 1 and maximum 6) up to a maximum of 12 daily uses (13 or 14 with Virtuoso).
  9.  
  10. An Acupressurist can use their Qi to apply Massages, Prepare the Blood or apply various effects on creatures. Each spends 1 Qi individually.
  11.  
  12. Applying a Massage or Preparing the Blood of a creature requires the Acupressurist and target(s) to share the same Extended Rest. The Acupressurist cannot both perform a Massage and Prepare the Blood in the same Extended Rest. However, an Acupressurist can apply a Massage or Prepare the Blood of a number of targets at once equal to half their Intuition rank.
  13.  
  14. An Acupressurist cannot apply Massages to themselves but can Prepare their Blood or use Jyusho's no themselves.
  15.  
  16. Prepare the Blood
  17. Any creature that have had their blood prepared gain the status Prepared until the end of the day or until the Acupressurist applies an effect that removes it.
  18.  
  19.  
  20.  
  21. All In The Wrist
  22. [Ranked 4][+1 Any][+1 Any]
  23. Rank 1 Prerequisites: Acupressurist
  24. Rank 2 Prerequisites: Acupressurist, Adept in either Education Medicine or Intuition
  25. Rank 3 Prerequisites: Acupressurist, Expert in either Education Medicine or Intuition
  26. Rank 4 Prerequisites: Acupressurist, Master in either Education Medicine or Intuition
  27. Each rank, learn two Jyusho, Massages or combination thereof.
  28.  
  29.  
  30.  
  31. Activating the Blood
  32. [+1 Any][+1 Any]
  33. Prerequisites: Acupressurist
  34. Static
  35. Any creatures granted the Prepared status by the user recovers 50% more Hit Points from food items, herbs (including revival herbs), poultices and spells.
  36.  
  37.  
  38.  
  39. Regulating the Blood
  40. [+1 Any][+1 Any]
  41. Prerequisites: Acupressurist, Activating the Blood, Rank 3 All In The Wrist
  42. Static
  43. A battle item (such as X-Attack, Dire Hit, etc.) can be applied to a creature when a Massage or Prepared status is granted to a creature by the user. The battle item activates at the start of the next combat scene. If no combat scene occurs before the end of the day, the effect is lost. Additionally, Jyusho that would remove the Prepared status no longer does.
  44.  
  45.  
  46.  
  47. Massages
  48. All Massages grant temporary Hit Points equal to the users Max Qi. Massage effects last until the end of the day. Massages consume 1 Qi to apply to each target.
  49.  
  50. An Mo
  51. Select a Combat Stage. The targets selected default Combat Stage is increased by 1.
  52.  
  53. Tui Na
  54. Remove 1 injury from the target. Tui Na can only target the same creature once a day. This injury healing does not count toward the targets max injuries healed per day.
  55.  
  56. Dian Xue
  57. Remove up to 3 persistent status conditions from the target.
  58.  
  59. Wai Qi Liao Fa
  60. Increase the targets max AP or MP by 2.
  61.  
  62. Zhi Ya
  63. The target ignores the Combat Stage penalties of injuries and gain a +2 bonus to Save checks.
  64.  
  65.  
  66.  
  67. Jyusho
  68. Unlike Massages, Jyusho can be applied quickly and readily though some require targets to be Prepared. Jyusho consume 1 Qi to apply to each target.
  69.  
  70. Prepared Jyusho
  71. This Jyusho requires the target to have the Prepared status and for the user to be in melee range o fthe target and be able to physically touch them, suffering whatever bonuses or penalties that come with it. A Prepared Jyusho can only target the same target once a day.
  72.  
  73. Non-Prepared Jyusho
  74. This Jyusho applies its effects through an unarmed attack. The unarmed attack, if it hits, deals unarmed damage then applies the effect of the Jyusho. These Jyusho can only target the same target once a day.
  75.  
  76. Dokko
  77. The target becomes Paralyzed.
  78.  
  79. Hichu
  80. The target becomes Flinched.
  81.  
  82. Simiao
  83. The target becomes Poisoned.
  84.  
  85. Ichi Kuro Bushi
  86. The target becomes Slowed.
  87.  
  88. Chumo Siwang
  89. The target begins Bleeding.
  90.  
  91. Jiuming
  92. Requires Prepared status
  93. The target recovers Hit Points equal to 25% of their Max Hit Points.
  94.  
  95. Huifu
  96. Requires Prepared status
  97. The target recovers 1 spent AP or MP or 1 drained AP or MP becomes spent.
  98.  
  99. Jiankang
  100. Requires Prepared status
  101. The target gains temporary Hit Points equal to the uses max Qi.
  102.  
  103. Yiguan
  104. Requires Prepared status
  105. The target recovers from one persistent condition.
  106.  
  107. Linshi
  108. Requires Prepared status
  109. The target recovers from up to two volatile conditions.
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