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  1. // ACE Advanced Ballistics
  2. force ace_advanced_ballistics_ammoTemperatureEnabled = true;
  3. force ace_advanced_ballistics_barrelLengthInfluenceEnabled = true;
  4. force ace_advanced_ballistics_bulletTraceEnabled = true;
  5. force ace_advanced_ballistics_enabled = false;
  6. force ace_advanced_ballistics_muzzleVelocityVariationEnabled = true;
  7. force ace_advanced_ballistics_simulationInterval = 0.05;
  8.  
  9. // ACE Advanced Throwing
  10. force ace_advanced_throwing_enabled = true;
  11. force ace_advanced_throwing_enablePickUp = true;
  12. force ace_advanced_throwing_enablePickUpAttached = true;
  13. ace_advanced_throwing_showMouseControls = true;
  14. ace_advanced_throwing_showThrowArc = true;
  15.  
  16. // ACE Arsenal
  17. force ace_arsenal_allowDefaultLoadouts = true;
  18. force ace_arsenal_allowSharedLoadouts = true;
  19. ace_arsenal_camInverted = false;
  20. ace_arsenal_enableIdentityTabs = true;
  21. ace_arsenal_enableModIcons = true;
  22. ace_arsenal_EnableRPTLog = false;
  23. ace_arsenal_fontHeight = 4.5;
  24.  
  25. // ACE Captives
  26. force ace_captives_allowHandcuffOwnSide = true;
  27. force ace_captives_allowSurrender = true;
  28. force ace_captives_requireSurrender = 0;
  29. force ace_captives_requireSurrenderAi = false;
  30.  
  31. // ACE Common
  32. ace_common_allowFadeMusic = true;
  33. force ace_common_checkPBOsAction = 0;
  34. force ace_common_checkPBOsCheckAll = false;
  35. force ace_common_checkPBOsWhitelist = "[]";
  36. ace_common_displayTextColor = [0,0,0,0.1];
  37. ace_common_displayTextFontColor = [1,1,1,1];
  38. ace_common_settingFeedbackIcons = 1;
  39. ace_common_settingProgressBarLocation = 0;
  40. force ace_noradio_enabled = true;
  41. ace_parachute_hideAltimeter = true;
  42.  
  43. // ACE Cook off
  44. force ace_cookoff_ammoCookoffDuration = 0.2;
  45. force ace_cookoff_enable = true;
  46. force ace_cookoff_enableAmmobox = true;
  47. force ace_cookoff_enableAmmoCookoff = true;
  48. force ace_cookoff_probabilityCoef = 0.25;
  49.  
  50. // ACE Explosives
  51. force ace_explosives_explodeOnDefuse = false;
  52. force ace_explosives_punishNonSpecialists = false;
  53. force ace_explosives_requireSpecialist = false;
  54.  
  55. // ACE Fragmentation Simulation
  56. force ace_frag_enabled = true;
  57. force ace_frag_maxTrack = 10;
  58. force ace_frag_maxTrackPerFrame = 10;
  59. force ace_frag_reflectionsEnabled = false;
  60. force ace_frag_spallEnabled = false;
  61.  
  62. // ACE Interaction
  63. force ace_interaction_disableNegativeRating = true;
  64. force ace_interaction_enableMagazinePassing = true;
  65. force ace_interaction_enableTeamManagement = true;
  66.  
  67. // ACE Interaction Menu
  68. ace_gestures_showOnInteractionMenu = 2;
  69. ace_interact_menu_actionOnKeyRelease = true;
  70. ace_interact_menu_addBuildingActions = false;
  71. ace_interact_menu_alwaysUseCursorInteraction = false;
  72. ace_interact_menu_alwaysUseCursorSelfInteraction = false;
  73. ace_interact_menu_colorShadowMax = [0,0,0,1];
  74. ace_interact_menu_colorShadowMin = [0,0,0,0.25];
  75. ace_interact_menu_colorTextMax = [1,1,1,1];
  76. ace_interact_menu_colorTextMin = [1,1,1,0.25];
  77. ace_interact_menu_cursorKeepCentered = false;
  78. ace_interact_menu_menuAnimationSpeed = 0;
  79. ace_interact_menu_menuBackground = 0;
  80. ace_interact_menu_selectorColor = [1,0,0];
  81. ace_interact_menu_shadowSetting = 2;
  82. ace_interact_menu_textSize = 2;
  83. ace_interact_menu_useListMenu = false;
  84.  
  85. // ACE Logistics
  86. force ace_cargo_enable = true;
  87. force ace_cargo_loadTimeCoefficient = 5;
  88. force ace_cargo_paradropTimeCoefficent = 2.5;
  89. force ace_rearm_level = 0;
  90. force ace_rearm_supply = 0;
  91. force ace_refuel_hoseLength = 12;
  92. force ace_refuel_rate = 1;
  93. force ace_repair_addSpareParts = true;
  94. force ace_repair_autoShutOffEngineWhenStartingRepair = true;
  95. force ace_repair_consumeItem_toolKit = 0;
  96. force ace_repair_displayTextOnRepair = true;
  97. force ace_repair_engineerSetting_fullRepair = 0;
  98. force ace_repair_engineerSetting_repair = 0;
  99. force ace_repair_engineerSetting_wheel = 0;
  100. force ace_repair_fullRepairLocation = 3;
  101. force ace_repair_repairDamageThreshold = 0.6;
  102. force ace_repair_repairDamageThreshold_engineer = 0.4;
  103. force ace_repair_wheelRepairRequiredItems = 0;
  104.  
  105. // ACE Magazine Repack
  106. force ace_magazinerepack_timePerAmmo = 1.5;
  107. force ace_magazinerepack_timePerBeltLink = 8;
  108. force ace_magazinerepack_timePerMagazine = 2;
  109.  
  110. // ACE Map
  111. force ace_map_BFT_Enabled = false;
  112. force ace_map_BFT_HideAiGroups = false;
  113. force ace_map_BFT_Interval = 1;
  114. force ace_map_BFT_ShowPlayerNames = true;
  115. force ace_map_DefaultChannel = -1;
  116. force ace_map_mapGlow = true;
  117. force ace_map_mapIllumination = true;
  118. force ace_map_mapLimitZoom = false;
  119. force ace_map_mapShake = true;
  120. force ace_map_mapShowCursorCoordinates = true;
  121. force ace_markers_moveRestriction = 0;
  122.  
  123. // ACE Map Gestures
  124. ace_map_gestures_defaultColor = [1,0.88,0,0.7];
  125. ace_map_gestures_defaultLeadColor = [1,0.88,0,0.95];
  126. force ace_map_gestures_enabled = true;
  127. force ace_map_gestures_interval = 0.03;
  128. force ace_map_gestures_maxRange = 7;
  129. ace_map_gestures_nameTextColor = [0.2,0.2,0.2,0.3];
  130.  
  131. // ACE Map Tools
  132. ace_maptools_drawStraightLines = true;
  133. ace_maptools_rotateModifierKey = 1;
  134.  
  135. // ACE Medical
  136. force ace_medical_ai_enabledFor = 2;
  137. force ace_medical_AIDamageThreshold = 1;
  138. force ace_medical_allowLitterCreation = true;
  139. force ace_medical_allowUnconsciousAnimationOnTreatment = true;
  140. force ace_medical_amountOfReviveLives = -1;
  141. force ace_medical_bleedingCoefficient = 1;
  142. force ace_medical_blood_enabledFor = 2;
  143. force ace_medical_consumeItem_PAK = 0;
  144. force ace_medical_consumeItem_SurgicalKit = 0;
  145. ace_medical_convertItems = 0;
  146. force ace_medical_delayUnconCaptive = 3;
  147. force ace_medical_enableAdvancedWounds = false;
  148. force ace_medical_enableFor = 0;
  149. force ace_medical_enableOverdosing = true;
  150. force ace_medical_enableRevive = 0;
  151. force ace_medical_enableScreams = true;
  152. force ace_medical_enableUnconsciousnessAI = 0;
  153. force ace_medical_enableVehicleCrashes = true;
  154. force ace_medical_healHitPointAfterAdvBandage = true;
  155. force ace_medical_increaseTrainingInLocations = false;
  156. force ace_medical_keepLocalSettingsSynced = true;
  157. force ace_medical_level = 2;
  158. force ace_medical_litterCleanUpDelay = 0;
  159. force ace_medical_litterSimulationDetail = 3;
  160. force ace_medical_maxReviveTime = 120;
  161. force ace_medical_medicSetting = 2;
  162. force ace_medical_medicSetting_basicEpi = 1;
  163. force ace_medical_medicSetting_PAK = 0;
  164. force ace_medical_medicSetting_SurgicalKit = 0;
  165. force ace_medical_menu_allow = 1;
  166. force ace_medical_menu_maxRange = 3;
  167. ace_medical_menu_openAfterTreatment = true;
  168. ace_medical_menu_useMenu = 0;
  169. ace_medical_menuTypeStyle = 0;
  170. ace_medical_menuTypeStyleSelf = true;
  171. force ace_medical_moveUnitsFromGroupOnUnconscious = false;
  172. force ace_medical_painCoefficient = 1;
  173. ace_medical_painEffectType = 0;
  174. force ace_medical_painIsOnlySuppressed = true;
  175. force ace_medical_playerDamageThreshold = 1;
  176. force ace_medical_preventInstaDeath = true;
  177. force ace_medical_remoteControlledAI = true;
  178. force ace_medical_useCondition_PAK = 0;
  179. force ace_medical_useCondition_SurgicalKit = 0;
  180. force ace_medical_useLocation_basicEpi = 0;
  181. force ace_medical_useLocation_PAK = 0;
  182. force ace_medical_useLocation_SurgicalKit = 0;
  183.  
  184. // ACE Mk6 Mortar
  185. force ace_mk6mortar_airResistanceEnabled = false;
  186. force ace_mk6mortar_allowCompass = true;
  187. force ace_mk6mortar_allowComputerRangefinder = true;
  188. force ace_mk6mortar_useAmmoHandling = false;
  189.  
  190. // ACE Name Tags
  191. ace_nametags_defaultNametagColor = [0.77,0.51,0.08,1];
  192. ace_nametags_nametagColorBlue = [0.67,0.67,1,1];
  193. ace_nametags_nametagColorGreen = [0.67,1,0.67,1];
  194. ace_nametags_nametagColorMain = [1,1,1,1];
  195. ace_nametags_nametagColorRed = [1,0.67,0.67,1];
  196. ace_nametags_nametagColorYellow = [1,1,0.67,1];
  197. force ace_nametags_playerNamesMaxAlpha = 0.8;
  198. force ace_nametags_playerNamesViewDistance = 5;
  199. force ace_nametags_showCursorTagForVehicles = false;
  200. ace_nametags_showNamesForAI = false;
  201. ace_nametags_showPlayerNames = 1;
  202. ace_nametags_showPlayerRanks = true;
  203. ace_nametags_showSoundWaves = 1;
  204. ace_nametags_showVehicleCrewInfo = true;
  205. ace_nametags_tagSize = 2;
  206.  
  207. // ACE Nightvision
  208. force ace_nightvision_aimDownSightsBlur = 0;
  209. force ace_nightvision_disableNVGsWithSights = false;
  210. force ace_nightvision_effectScaling = 0.1;
  211. force ace_nightvision_fogScaling = 0;
  212. force ace_nightvision_noiseScaling = 0.1;
  213. force ace_nightvision_shutterEffects = false;
  214.  
  215. // ACE Overheating
  216. ace_overheating_displayTextOnJam = true;
  217. force ace_overheating_enabled = true;
  218. force ace_overheating_overheatingDispersion = true;
  219. ace_overheating_showParticleEffects = true;
  220. ace_overheating_showParticleEffectsForEveryone = false;
  221. force ace_overheating_unJamFailChance = 0.1;
  222. force ace_overheating_unJamOnreload = false;
  223.  
  224. // ACE Pointing
  225. force ace_finger_enabled = true;
  226. ace_finger_indicatorColor = [0.83,0.68,0.21,0.75];
  227. ace_finger_indicatorForSelf = true;
  228. force ace_finger_maxRange = 4;
  229.  
  230. // ACE Pylons
  231. force ace_pylons_enabledForZeus = true;
  232. force ace_pylons_enabledFromAmmoTrucks = true;
  233. force ace_pylons_rearmNewPylons = true;
  234. force ace_pylons_requireEngineer = false;
  235. force ace_pylons_requireToolkit = true;
  236. force ace_pylons_searchDistance = 15;
  237. force ace_pylons_timePerPylon = 1;
  238.  
  239. // ACE Quick Mount
  240. force ace_quickmount_distance = 3;
  241. ace_quickmount_enabled = false;
  242. ace_quickmount_enableMenu = 3;
  243. ace_quickmount_priority = 0;
  244. force ace_quickmount_speed = 18;
  245.  
  246. // ACE Respawn
  247. force ace_respawn_removeDeadBodiesDisconnected = true;
  248. force ace_respawn_savePreDeathGear = false;
  249.  
  250. // ACE Scopes
  251. force ace_scopes_correctZeroing = true;
  252. force ace_scopes_deduceBarometricPressureFromTerrainAltitude = false;
  253. force ace_scopes_defaultZeroRange = 100;
  254. force ace_scopes_enabled = true;
  255. force ace_scopes_forceUseOfAdjustmentTurrets = false;
  256. force ace_scopes_overwriteZeroRange = false;
  257. force ace_scopes_simplifiedZeroing = true;
  258. ace_scopes_useLegacyUI = false;
  259. force ace_scopes_zeroReferenceBarometricPressure = 1013.25;
  260. force ace_scopes_zeroReferenceHumidity = 0;
  261. force ace_scopes_zeroReferenceTemperature = 15;
  262.  
  263. // ACE Spectator
  264. force ace_spectator_enableAI = false;
  265. force ace_spectator_restrictModes = 0;
  266. force ace_spectator_restrictVisions = 0;
  267.  
  268. // ACE Switch Units
  269. force ace_switchunits_enableSafeZone = true;
  270. force ace_switchunits_enableSwitchUnits = false;
  271. force ace_switchunits_safeZoneRadius = 100;
  272. force ace_switchunits_switchToCivilian = false;
  273. force ace_switchunits_switchToEast = false;
  274. force ace_switchunits_switchToIndependent = false;
  275. force ace_switchunits_switchToWest = false;
  276.  
  277. // ACE Tagging
  278. ace_tagging_quickTag = 1;
  279.  
  280. // ACE Uncategorized
  281. ace_fastroping_requireRopeItems = false;
  282. force ace_hitreactions_minDamageToTrigger = 0.1;
  283. ace_inventory_inventoryDisplaySize = 0;
  284. force ace_laser_dispersionCount = 2;
  285. force ace_microdagr_mapDataAvailable = 2;
  286. ace_microdagr_waypointPrecision = 3;
  287. ace_optionsmenu_showNewsOnMainMenu = true;
  288. force ace_overpressure_distanceCoefficient = 1;
  289.  
  290. // ACE User Interface
  291. force ace_ui_allowSelectiveUI = true;
  292. ace_ui_ammoCount = false;
  293. ace_ui_ammoType = true;
  294. ace_ui_commandMenu = true;
  295. ace_ui_firingMode = true;
  296. ace_ui_groupBar = false;
  297. ace_ui_gunnerAmmoCount = true;
  298. ace_ui_gunnerAmmoType = true;
  299. ace_ui_gunnerFiringMode = true;
  300. ace_ui_gunnerLaunchableCount = true;
  301. ace_ui_gunnerLaunchableName = true;
  302. ace_ui_gunnerMagCount = true;
  303. ace_ui_gunnerWeaponLowerInfoBackground = true;
  304. ace_ui_gunnerWeaponName = true;
  305. ace_ui_gunnerWeaponNameBackground = true;
  306. ace_ui_gunnerZeroing = true;
  307. ace_ui_magCount = true;
  308. ace_ui_soldierVehicleWeaponInfo = true;
  309. ace_ui_staminaBar = true;
  310. ace_ui_stance = true;
  311. ace_ui_throwableCount = true;
  312. ace_ui_throwableName = true;
  313. ace_ui_vehicleAltitude = true;
  314. ace_ui_vehicleCompass = true;
  315. ace_ui_vehicleDamage = true;
  316. ace_ui_vehicleFuelBar = true;
  317. ace_ui_vehicleInfoBackground = true;
  318. ace_ui_vehicleName = true;
  319. ace_ui_vehicleNameBackground = true;
  320. ace_ui_vehicleRadar = true;
  321. ace_ui_vehicleSpeed = true;
  322. ace_ui_weaponLowerInfoBackground = true;
  323. ace_ui_weaponName = true;
  324. ace_ui_weaponNameBackground = true;
  325. ace_ui_zeroing = true;
  326.  
  327. // ACE Vehicle Lock
  328. force ace_vehiclelock_defaultLockpickStrength = 10;
  329. force ace_vehiclelock_lockVehicleInventory = false;
  330. force ace_vehiclelock_vehicleStartingLockState = -1;
  331.  
  332. // ACE View Distance Limiter
  333. force ace_viewdistance_enabled = true;
  334. force ace_viewdistance_limitViewDistance = 10000;
  335. ace_viewdistance_objectViewDistanceCoeff = 0;
  336. ace_viewdistance_viewDistanceAirVehicle = 0;
  337. ace_viewdistance_viewDistanceLandVehicle = 0;
  338. ace_viewdistance_viewDistanceOnFoot = 0;
  339.  
  340. // ACE Weapons
  341. force ace_common_persistentLaserEnabled = true;
  342. force ace_laserpointer_enabled = true;
  343. ace_reload_displayText = true;
  344. ace_weaponselect_displayText = true;
  345.  
  346. // ACE Weather
  347. force ace_weather_enabled = false;
  348. force ace_weather_updateInterval = 60;
  349. force ace_weather_windSimulation = false;
  350.  
  351. // ACE Wind Deflection
  352. force ace_winddeflection_enabled = false;
  353. force ace_winddeflection_simulationInterval = 0.05;
  354. force ace_winddeflection_vehicleEnabled = false;
  355.  
  356. // ACE Zeus
  357. force ace_zeus_autoAddObjects = false;
  358. ace_zeus_canCreateZeus = -1;
  359. force ace_zeus_radioOrdnance = false;
  360. force ace_zeus_remoteWind = false;
  361. force ace_zeus_revealMines = 0;
  362. force ace_zeus_zeusAscension = false;
  363. force ace_zeus_zeusBird = false;
  364.  
  365. // ACEX Field Rations
  366. acex_field_rations_affectAdvancedFatigue = true;
  367. acex_field_rations_enabled = false;
  368. acex_field_rations_hudShowLevel = 0;
  369. acex_field_rations_hudTransparency = -1;
  370. acex_field_rations_hudType = 0;
  371. acex_field_rations_hungerSatiated = 1;
  372. acex_field_rations_thirstQuenched = 1;
  373. acex_field_rations_timeWithoutFood = 2;
  374. acex_field_rations_timeWithoutWater = 2;
  375.  
  376. // ACEX Fortify
  377. force acex_fortify_settingHint = 1;
  378.  
  379. // ACEX Headless
  380. force acex_headless_delay = 15;
  381. force acex_headless_enabled = false;
  382. force acex_headless_endMission = 0;
  383. force acex_headless_log = false;
  384. acex_headless_transferLoadout = 0;
  385.  
  386. // ACEX Sitting
  387. force acex_sitting_enable = true;
  388.  
  389. // ACEX View Restriction
  390. force acex_viewrestriction_mode = 0;
  391. force acex_viewrestriction_modeSelectiveAir = 0;
  392. force acex_viewrestriction_modeSelectiveFoot = 0;
  393. force acex_viewrestriction_modeSelectiveLand = 0;
  394. force acex_viewrestriction_modeSelectiveSea = 0;
  395. acex_viewrestriction_preserveView = false;
  396.  
  397. // ACEX Volume
  398. acex_volume_enabled = false;
  399. acex_volume_fadeDelay = 1;
  400. acex_volume_lowerInVehicles = false;
  401. acex_volume_reduction = 5;
  402. acex_volume_remindIfLowered = false;
  403. acex_volume_showNotification = true;
  404.  
  405. // ACRE2
  406. force acre_sys_core_fullDuplex = true;
  407. force acre_sys_core_ignoreAntennaDirection = true;
  408. force acre_sys_core_interference = false;
  409. acre_sys_core_postmixGlobalVolume = 1;
  410. acre_sys_core_premixGlobalVolume = 1;
  411. force acre_sys_core_revealToAI = true;
  412. acre_sys_core_spectatorVolume = 1;
  413. force acre_sys_core_terrainLoss = 0;
  414. force acre_sys_core_ts3ChannelName = "ACRE 2 - In-game";
  415. force acre_sys_core_ts3ChannelPassword = "";
  416. force acre_sys_core_ts3ChannelSwitch = true;
  417. acre_sys_core_unmuteClients = true;
  418.  
  419. // CBA UI
  420. cba_ui_StorePasswords = 1;
  421.  
  422. // CBA Weapons
  423. cba_disposable_dropUsedLauncher = 2;
  424. cba_disposable_replaceDisposableLauncher = true;
  425. cba_events_repetitionMode = 1;
  426. cba_optics_usePipOptics = true;
  427.  
  428. // CF_BAI
  429. CF_BAI_subskills_maximum_aimingAccuracy = 0;
  430. CF_BAI_subskills_maximum_aimingShake = 0;
  431. CF_BAI_subskills_maximum_aimingSpeed = 0;
  432. CF_BAI_subskills_maximum_commanding = 0;
  433. CF_BAI_subskills_maximum_courage = 0;
  434. CF_BAI_subskills_maximum_general = 0;
  435. CF_BAI_subskills_maximum_reloadSpeed = 0;
  436. CF_BAI_subskills_maximum_spotDistance = 0;
  437. CF_BAI_subskills_maximum_spotTime = 0;
  438. CF_BAI_subskills_minimum_aimingAccuracy = 0.41;
  439. CF_BAI_subskills_minimum_aimingShake = 0.5;
  440. CF_BAI_subskills_minimum_aimingSpeed = 0.5;
  441. CF_BAI_subskills_minimum_commanding = 0.5;
  442. CF_BAI_subskills_minimum_courage = 0.5;
  443. CF_BAI_subskills_minimum_general = 1;
  444. CF_BAI_subskills_minimum_reloadSpeed = 0.5;
  445. CF_BAI_subskills_minimum_spotDistance = 0.35;
  446. CF_BAI_subskills_minimum_spotTime = 0.5;
  447. CF_BAI_subskills_sleep = 30;
  448. CF_BAI_subskills_terrain_maximum_default = 30;
  449. CF_BAI_subskills_terrain_maximum_world_code = "[[""pja310"",25],[""Panthera3"",25]]";
  450. CF_BAI_subskills_terrain_range = 25;
  451.  
  452. // CF_BAI_boost
  453. CF_BAI_boost_bulletsToMaxBoost = 5;
  454. CF_BAI_boost_disableBoost = false;
  455. CF_BAI_boost_maxBoost = 1.1;
  456. CF_BAI_boost_minimumShotDistance = 300;
  457. CF_BAI_boost_minimumShotInterval = 2;
  458. CF_BAI_boost_targetChangeSleepTime = 0.1;
  459. CF_BAI_boost_toleranceRange = 50;
  460.  
  461. // CF_BAI_detect
  462. CF_BAI_detect_disableDetect = false;
  463. CF_BAI_detect_playerVisibility_crouch_chance = 0.5;
  464. CF_BAI_detect_playerVisibility_crouch_knowledge = 1;
  465. CF_BAI_detect_playerVisibility_movement = 0.5;
  466. CF_BAI_detect_playerVisibility_movement_knowledge = 1;
  467. CF_BAI_detect_playerVisibility_prone_chance = 0.1;
  468. CF_BAI_detect_playerVisibility_prone_knowledge = 1;
  469. CF_BAI_detect_playerVisibility_standing_chance = 1;
  470. CF_BAI_detect_playerVisibility_standing_knowledge = 1;
  471. CF_BAI_detect_playerVisibility_terrain_count = 4;
  472.  
  473. // CF_BAI_suppression
  474. CF_BAI_suppression_aimingAccuracy = 0.2;
  475. CF_BAI_suppression_aimingShake = 0.2;
  476. CF_BAI_suppression_aimingSpeed = 0.2;
  477. CF_BAI_suppression_bulletImpact = 0.1;
  478. CF_BAI_suppression_commanding = 0.2;
  479. CF_BAI_suppression_courage = 0.2;
  480. CF_BAI_suppression_decay = 0.003;
  481. CF_BAI_suppression_disableSuppression = false;
  482. CF_BAI_suppression_general = 0.5;
  483. CF_BAI_suppression_heldTime = 20;
  484. CF_BAI_suppression_reloadSpeed = 0.5;
  485. CF_BAI_suppression_spotDistance = 0.5;
  486. CF_BAI_suppression_spotTime = 0.5;
  487.  
  488. // Cre8ive
  489. Cre8ive_Radiation_GeigerScout_UseSpeakers = true;
  490.  
  491. // Diwako's ACE Ragdolling
  492. diwako_ragdoll_ai = false;
  493. force diwako_ragdoll_ragdolling = true;
  494. diwako_ragdoll_server_only = false;
  495.  
  496. // NIArms
  497. niarms_accswitch = true;
  498. force niarms_magSwitch = true;
  499.  
  500. // STUI Settings
  501. STHud_Settings_ColourBlindMode = "Normal";
  502. STHud_Settings_Font = "PuristaSemibold";
  503. STHud_Settings_HUDMode = 3;
  504. STHud_Settings_Occlusion = true;
  505. STHud_Settings_RemoveDeadViaProximity = true;
  506. STHud_Settings_SquadBar = false;
  507. STHud_Settings_TextShadow = 1;
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