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- prontera,147,155,5 script StalkerNpc 648,{
- set .@skill_level,getskilllv( "RG_PLAGIARISM" );
- mes "^FF7F00[Plagiador De Skill]^000000";
- mes (gettime(3)>= 6&&gettime(3)<= 12?"Bom-dia":(gettime(3)>=13&&gettime(3)<=18?"Boa-tarde":"Boa-noite"))+", ^008aff"+strcharinfo(0)+"^000000 !";
- mes "Bem-vindo ao Plagiador de Skill.";
- next;
- mes "^FF7F00[Plagiador De Skill]^000000";
- mes "^008aff"+strcharinfo(0)+"^000000, Sou Responsavel por Providenciar Copia da Skill para classe Stalker!!";
- next;
- mes "^FF7F00[Plagiador De Skill]^000000";
- mes "Lembre-se Depois que Tudo Acabar,^FF0000RELOGUE PARA SALVAR A SKILL!!!!^000000";
- mes "Do Contrario, Não Funcionará";
- next;
- mes "^FF7F00[Plagiador De Skill]^000000";
- mes "^008aff"+strcharinfo(0)+"^000000, Em que posso ajudar?";
- if( !.@skill_level ){
- mes "Apenas a Classe Stalker com a Habilidade ^FF0000Plagiar^000000 Pode Utilizar deste Serviço.";
- }else{
- if( select( ( CLONE_SKILL && CLONE_SKILL_LV )?"^008aff[»]^000000 Desaprender a Skill":"^008aff[»]^000000 Aprender a Skill","^ff0000[»]^000000Cancelar" ) == 1 ){
- if( CLONE_SKILL && CLONE_SKILL_LV ){
- mes "Skill Copiada Desaprendida";
- set CLONE_SKILL_LV,0;
- skill CLONE_SKILL,CLONE_SKILL_LV,0;
- set CLONE_SKILL,0;
- }else{
- mes "Por-favor Selecione as Skills";
- next;
- set .@i,select( .menu$ ) - 1;
- if( .@skill_level > .skill_max_level[.@i] )
- set .@skill_level,.skill_max_level[.@i];
- mes "Skill : ^0055FF"+.skill_name$[.@i]+"^000000";
- mes "Level : ^0055FF"+.@skill_level+"^000000";
- mes "Cost : ^0055FF"+( ( .skill_cost[.@i] )? .skill_cost[.@i]+" Zeny":"Free" )+"^000000";
- mes " ";
- mes "^777777( Skill de Efeito do Plagiar )^000000";
- if( select( "^008aff[»]^000000Confirmar","^ff0000[»]^000000Cancelar" ) == 1 ){
- if( .skill_cost[.@i] ){
- if( Zeny >= .skill_cost[.@i] ){
- set Zeny,Zeny - .skill_cost[.@i];
- }else{
- mes "Zeny Insuficiente.";
- close;
- }
- }
- set CLONE_SKILL,.skill_id[.@i];
- set CLONE_SKILL_LV,.@skill_level;
- mes "Skill Aprendida ^0055FFLv"+CLONE_SKILL_LV+" "+.skill_name$[.@i]+"^000000";
- skill CLONE_SKILL,CLONE_SKILL_LV,0;
- }
- }
- }
- }
- dispbottom "Skill ID "+CLONE_SKILL+" | Level : "+CLONE_SKILL_LV;
- close;
- OnInit:
- // Skill Display Names
- setarray .skill_name$,"Adrenaline Rush","Exceed Break","Inspiration","Over Thrust","True Sight","Charge Arrow","Frost Diver","Storm Gust","Lex Divina","Melt Down","Wind Walk","Heal","Arrow Shower","Heaven's Drive","Holy Cross","Lord of Vermillion","Magnum Break";
- // Skill ID
- setarray .skill_id,111,2316,2325,113,380,148,15,89,76,384,383,28,47,91,253,85,7;
- // Skill Max Learn-able Level
- setarray .skill_max_level,5,5,5,5,10,1,10,10,10,10,10,10,10,5,10,10,10;
- // Skill Cost in Zeny
- setarray .skill_cost,10000,10000,10000,10000,10000,10000,10000,10000,10000,10000,10000,10000,10000,10000,10000,10000,10000;
- set .skill_size,getarraysize( .skill_name$ );
- while( .@i < .skill_size ){
- set .menu$,.menu$ + "[ ^0055FFLv "+.skill_max_level[.@i]+"^000000 ] "+ .skill_name$[.@i] +":";
- set .@i,.@i + 1;
- }
- end;
- }
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