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server.cfg

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Oct 27th, 2023
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  1. // Movie Battles II
  2. // Sample Server Config
  3.  
  4. // Server Config:
  5. seta sv_hostname "^0[^1BA^0] ^3P^9i^3ss ^3Bucket" // Name of your server
  6. seta g_motd "^1Enjoy..." // Message of the Day
  7. sets discord "tHdJgrHJkY" // Uncomment and customize invite code to show a Discord link next to listing at servers.moviebattles.org
  8.  
  9. // Additional master servers to report to
  10. seta sv_master1 "master.moviebattles.org" // Master servers - do not alter unless you know what you are doing.
  11. seta sv_master2 "master2.moviebattles.org"
  12. seta sv_master3 "master.jkhub.org"
  13. seta sv_master4 "masterjk3.ravensoft.com"
  14. seta sv_master5 ""
  15.  
  16. // Administration:
  17. seta rconpassword "HIDDEN" // Rcon admin password - CHANGE THIS
  18.  
  19. // See MBII_Readme (GameData folder) for info on bitvalues!
  20. // If g_smodconfig_1 is set to 0, smod system is disabled.
  21. // Accounts without password are disabled aswell.
  22. seta g_smodAdminPassword_1 "HIDDEN" // Smod admin password - CHANGE THIS
  23. seta g_smodConfig_1 "65535" // All commands enabled
  24. seta g_smodAdminPassword_2 ""
  25. seta g_smodConfig_2 "7" // Kick, nextmap, map.
  26. seta g_smodAdminPassword_3 ""
  27. seta g_smodConfig_3 "0"
  28. seta g_smodAdminPassword_4 ""
  29. seta g_smodConfig_4 "0"
  30. seta g_smodAdminPassword_5 ""
  31. seta g_smodConfig_5 "0"
  32. seta g_smodAdminPassword_6 ""
  33. seta g_smodConfig_6 "0"
  34. seta g_smodAdminPassword_7 ""
  35. seta g_smodConfig_7 "0"
  36. seta g_smodAdminPassword_8 ""
  37. seta g_smodConfig_8 "0"
  38. seta g_smodAdminPassword_9 ""
  39. seta g_smodConfig_9 "0"
  40. seta g_smodAdminPassword_10 ""
  41. seta g_smodConfig_10 "0"
  42. seta g_smodAdminPassword_11 ""
  43. seta g_smodConfig_11 "0"
  44. seta g_smodAdminPassword_12 ""
  45. seta g_smodConfig_12 "0"
  46. seta g_smodAdminPassword_13 ""
  47. seta g_smodConfig_13 "0"
  48. seta g_smodAdminPassword_14 ""
  49. seta g_smodConfig_14 "0"
  50. seta g_smodAdminPassword_15 ""
  51. seta g_smodConfig_15 "0"
  52. seta g_smodAdminPassword_16 ""
  53. seta g_smodConfig_16 "0"
  54.  
  55. // Logging
  56. seta g_log "games.log" // Filename to record logging information to. ex: "serverlog.txt" If left blank, do not log.
  57. seta g_logClientInfo "1" // Logs client information changes if set to 1 (More detailed logging, useful in matching clients to IPs.)
  58. seta g_logSync "1" // Use synchronous appending in log writes. (May impact server performance if set to 1 (Not generally recommended), but may provide more detailed logs if a crash occurs.)
  59. seta g_logExplicit "3"
  60.  
  61. // Server Settings:
  62. seta sv_fps "40" // Server FPS setting.
  63. seta sv_maxclients "32" // Number of your server's player slots
  64. seta sv_privateClients "" // Number of private slots
  65. seta sv_privatePassword "" // Password for using the private slots
  66. seta sv_pure "0" // Pure setting - 0 = off, 1 = on. If enabled, clients can only use pk3s which match the ones on the server.
  67. seta sv_maxRate "25000" // Server-side cap for /rate. Settings higher than 25000 do not improve the client's ping.
  68. seta sv_maxPing "0" // Only players with a ping below this can connect to your server. "0" = disabled.
  69. seta sv_timeout "600" // Timeout - do not alter unless you know what you are doing.
  70. seta sv_minSnaps "20" // Sets minimum snaps client can have.
  71. seta sv_minRate "2000" // Sets minimum rate client can have.
  72. seta sv_maxConnections "3" // Maximum number of connections from one IP (prevents many crash scripts).
  73. seta sv_floodProtect "1" // Prevent flooding of chat and admin commands.
  74.  
  75. // Movie Battles II Settings:
  76. seta g_gametype "7" // 7 = Siege / MovieBattles. Do not modify.
  77. seta fraglimit "50" // If a team reaches this amount of won rounds, it wins the map.
  78. seta roundlimit "101" // When the total rounds reaches this amount, the map ends. Ties may happen.
  79. seta flaglimit "3" // CTF maps only. How many flag captures a team needs to win a round.
  80. seta timelimit "0" // Timelimit. Setting is ignored and controlled by map in Movie Battles II.
  81. seta g_MinMBPoints "80" // Amount of MB class points players start out with.
  82. seta g_MBPointsPerRound "3" // Amount of MB class points players gain every round.
  83. seta g_Authenticity "0" // MB Mode setting - 0 = Open mode, 1 = Semi-Authentic, 2 = Full-Authentic, 3 = Duel, 4 = Legends
  84.  
  85. // Custom Teams (Open mode only):
  86. seta g_teamSwap "0" // If set to 1, team identities will be permanently swapped every round (spawns and objectives reversed, including flags on CTF maps).
  87. //seta g_spawnRotation "0" // If set to 1, server will alternate swapping player teams every odd round (based on total round wins). The swap is relative to the default set by g_teamSwap.
  88.  
  89. // Uncomment and modify g_siegeTeam settings below to use custom FA teams when in MB Mode 4 (Legends), or set to "none" to use map's default team (effectively the same as Full-Authentic). Reload map if modified.
  90. //seta g_siegeTeam1 "LEG_Good" // Default if not configured: LEG_Good
  91. //seta g_siegeTeam2 "LEG_Evil" // Default if not configured: LEG_Evil
  92.  
  93. // Class Limits:
  94. // Set maximum players per class in open mode, or disable a class entirely. Each number represents a class's limit with entries separated by dashes.
  95. // Every value must be exactly two numbers (e.g. set 04 to limit a class to 4). Any value larger than sv_maxclients is considered infinite (default). 00 disables the class.
  96. // SD=Soldier TP=Trooper CM=Commander ET=EliteTrooper ST=Sith JD=Jedi BH=BountyHunter
  97. // HO=Hero SB=SBD WK=Wookiee DD=Droideka CT=CloneTrooper MD=Mandalorian AT=ARCTrooper
  98. // SD TP CM ET ST JD BH HO SB WK DD CT MD AT
  99. seta g_classlimits "50-50-50-50-50-50-50-50-50-50-50-50-50-50"
  100. seta g_classlimitsCTF "50-50-50-50-50-50-50-50-50-50-02-50-50-50"
  101.  
  102. // Team Balance // Prevents teams from becoming imbalanced by blocking joining of a team if the player difference is too great.
  103. seta g_balance "0" // 0 = off, 1 = teams allowed to be uneven by 1, 2 = teams allowed to be uneven by 2, etc.
  104. seta g_ShuffleTimer "300" // How long in seconds clients are locked to a team after being shuffled / force teamed.
  105.  
  106. // Duel Mode Settings:
  107. seta g_DuelRespawnTimer "5" // How many seconds players must wait to spawn or respawn in duel mode. Default: 5, Range: 1-60
  108. seta g_DuelRefillStatsOnKill "1" // If set to 0, HP/FP/BP will no longer be refilled after killing an enemy (no effect on private duels).
  109. seta g_DuelTimeLimit "900" // Custom time limit for a duel mode round in seconds. Valid range is 300-900 (5-15 minutes).
  110. seta g_DuelFriendlyTeam "0" // If set to 1, players on your team will be treated as friendlies (same as other non-duel MB modes).
  111. seta g_PrivateDuels "1" // Set to 0 to disable private duels in duel mode.
  112.  
  113. // Anti-Cheat System:
  114. seta g_AntiCheat "1" // Cheating or unverified clients will be automatically kicked. 0 = disabled, 1 = enabled.
  115.  
  116. // Anti-Teamkill System:
  117. seta TK_MinorFriendly "1" // Ignore damage amounts below 5 for purposes of applying TK_Spec (stray very minor splash damage is permissible).
  118. seta TK_Spec "500" // Player will be forced to spectate if he/she has accrued this many TKPoints for team kills or hurting teammates. 0 = disabled.
  119. seta TK_Kick "750" // Player will be kicked and temp-banned from the server if a player has gotten this many TKPoints for team kills or hurting teammates. 0 = disabled.
  120. seta TK_ForgiveAfterRounds "2" // How many rounds must pass without any TKing by the player before TK_RemovedPerRound applies. 0 = always.
  121. seta TK_RemovedPerRound "50" // Each round that passes without the player having done any TKing, this many TKPoints will be removed from their total. 0 = disabled.
  122. seta TK_TempBanForRounds "4" // Number of rounds player gets banned for after exceeding TK_Kick count.
  123.  
  124. // Competitive Settings:
  125. seta g_competitive "0" // Bitwise cvar. Add the values below together for the settings you want enabled:
  126. // 1 Hide HUD from spectators.
  127. // 2 Restrict free spectator movement.
  128. // 4 Spectators cannot chat with living players.
  129. // 8 Spectators may only spectate players from their own team.
  130. // 16 Hide enemy team's class icons on the scoreboard.
  131. // 32 Disable friendly player indicators (only works if server is passworded).
  132. // Examples:
  133. // 0 Nothing enabled, fully casual.
  134. // 15 Enable all spectator related restrictions.
  135. // 17 Hide HUD from spectators and enemy team's class icons on scoreboard.
  136. // 63 All competitive settings enabled. Cvar value should not exceed this.
  137.  
  138. // Calendar Events:
  139. // To be active an event requires a server to enable the corresponding event setting and for the date to be correct, or the server be private / password protected.
  140. seta g_Spin "1" // Available every Sunday. Spin allows players to type !spin in chat or as a console command to take a chance on the MB2 wheel, receiving random rewards or punishments.
  141. seta g_spinCooldown "15" // Cooldown in seconds for players using !spin command. Cannot be less than 10.
  142.  
  143. // Misc:
  144. seta g_chatProtectTime "250" // Ammount of time that has to pass between two chat messages sent by player for them to be valid.
  145. seta g_password "" // Password players need in order to be able to join your server.
  146. seta g_allowVote "0" // Allow votes - 0 = all votes disabled, 127 = all votes allowed. See readme for details.
  147. seta g_automapcycle "1" // Use automapcycle instead of a custom one. 0 = disabled, 1 = enabled.
  148. seta g_dismember "100" // Dismemberment probability. This is a percentage, i.e. 100 is the maximun setting. Clients have to adjust the cg_dismember cvar accordingly in order to see dismemberment.
  149. seta g_allowNPC "1" // Do not alter.
  150. seta g_AllowEntity_target_level_change "0" // Whether or not to permit the target_level_change map entity to function. (Maps which utilize this feature can break map rotations.) 1 = enabled. 0 = disabled.
  151. seta g_InactivityKick "0" // Time in seconds until an inactive (i.e. not moving etc) client is kicked.
  152. seta g_InactivitySpec "180" // Time in seconds until an inactive (i.e. not moving etc) client is moved to spectator.
  153. seta g_filterban "1" // If "0" - only players who are on the banlist may join. 1: people on the banlist may not join.
  154.  
  155. // Map rotation:
  156. set d1 "map mb2_deathstar;set nextmap vstr d2"
  157. set d2 "map mb2_commtower;set nextmap vstr d3"
  158. set d3 "map mb2_smuggler;set nextmap vstr d4"
  159. set d4 "map mb2_lunarbase;set nextmap vstr d5"
  160. set d5 "map mb2_republiccruiser;set nextmap vstr d6"
  161. set d6 "map mb2_jabba;set nextmap vstr d7"
  162. set d7 "map mb2_jeditemple;set nextmap vstr d8"
  163. set d8 "map mb2_tatooine;set nextmap vstr d9"
  164. set d9 "map mb2_kamino;set nextmap vstr d1"
  165.  
  166. vstr d1 // Start the first map in the rotation
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