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- // Movie Battles II
- // Sample Server Config
- // Server Config:
- seta sv_hostname "^0[^1BA^0] ^3P^9i^3ss ^3Bucket" // Name of your server
- seta g_motd "^1Enjoy..." // Message of the Day
- sets discord "tHdJgrHJkY" // Uncomment and customize invite code to show a Discord link next to listing at servers.moviebattles.org
- // Additional master servers to report to
- seta sv_master1 "master.moviebattles.org" // Master servers - do not alter unless you know what you are doing.
- seta sv_master2 "master2.moviebattles.org"
- seta sv_master3 "master.jkhub.org"
- seta sv_master4 "masterjk3.ravensoft.com"
- seta sv_master5 ""
- // Administration:
- seta rconpassword "HIDDEN" // Rcon admin password - CHANGE THIS
- // See MBII_Readme (GameData folder) for info on bitvalues!
- // If g_smodconfig_1 is set to 0, smod system is disabled.
- // Accounts without password are disabled aswell.
- seta g_smodAdminPassword_1 "HIDDEN" // Smod admin password - CHANGE THIS
- seta g_smodConfig_1 "65535" // All commands enabled
- seta g_smodAdminPassword_2 ""
- seta g_smodConfig_2 "7" // Kick, nextmap, map.
- seta g_smodAdminPassword_3 ""
- seta g_smodConfig_3 "0"
- seta g_smodAdminPassword_4 ""
- seta g_smodConfig_4 "0"
- seta g_smodAdminPassword_5 ""
- seta g_smodConfig_5 "0"
- seta g_smodAdminPassword_6 ""
- seta g_smodConfig_6 "0"
- seta g_smodAdminPassword_7 ""
- seta g_smodConfig_7 "0"
- seta g_smodAdminPassword_8 ""
- seta g_smodConfig_8 "0"
- seta g_smodAdminPassword_9 ""
- seta g_smodConfig_9 "0"
- seta g_smodAdminPassword_10 ""
- seta g_smodConfig_10 "0"
- seta g_smodAdminPassword_11 ""
- seta g_smodConfig_11 "0"
- seta g_smodAdminPassword_12 ""
- seta g_smodConfig_12 "0"
- seta g_smodAdminPassword_13 ""
- seta g_smodConfig_13 "0"
- seta g_smodAdminPassword_14 ""
- seta g_smodConfig_14 "0"
- seta g_smodAdminPassword_15 ""
- seta g_smodConfig_15 "0"
- seta g_smodAdminPassword_16 ""
- seta g_smodConfig_16 "0"
- // Logging
- seta g_log "games.log" // Filename to record logging information to. ex: "serverlog.txt" If left blank, do not log.
- seta g_logClientInfo "1" // Logs client information changes if set to 1 (More detailed logging, useful in matching clients to IPs.)
- seta g_logSync "1" // Use synchronous appending in log writes. (May impact server performance if set to 1 (Not generally recommended), but may provide more detailed logs if a crash occurs.)
- seta g_logExplicit "3"
- // Server Settings:
- seta sv_fps "40" // Server FPS setting.
- seta sv_maxclients "32" // Number of your server's player slots
- seta sv_privateClients "" // Number of private slots
- seta sv_privatePassword "" // Password for using the private slots
- seta sv_pure "0" // Pure setting - 0 = off, 1 = on. If enabled, clients can only use pk3s which match the ones on the server.
- seta sv_maxRate "25000" // Server-side cap for /rate. Settings higher than 25000 do not improve the client's ping.
- seta sv_maxPing "0" // Only players with a ping below this can connect to your server. "0" = disabled.
- seta sv_timeout "600" // Timeout - do not alter unless you know what you are doing.
- seta sv_minSnaps "20" // Sets minimum snaps client can have.
- seta sv_minRate "2000" // Sets minimum rate client can have.
- seta sv_maxConnections "3" // Maximum number of connections from one IP (prevents many crash scripts).
- seta sv_floodProtect "1" // Prevent flooding of chat and admin commands.
- // Movie Battles II Settings:
- seta g_gametype "7" // 7 = Siege / MovieBattles. Do not modify.
- seta fraglimit "50" // If a team reaches this amount of won rounds, it wins the map.
- seta roundlimit "101" // When the total rounds reaches this amount, the map ends. Ties may happen.
- seta flaglimit "3" // CTF maps only. How many flag captures a team needs to win a round.
- seta timelimit "0" // Timelimit. Setting is ignored and controlled by map in Movie Battles II.
- seta g_MinMBPoints "80" // Amount of MB class points players start out with.
- seta g_MBPointsPerRound "3" // Amount of MB class points players gain every round.
- seta g_Authenticity "0" // MB Mode setting - 0 = Open mode, 1 = Semi-Authentic, 2 = Full-Authentic, 3 = Duel, 4 = Legends
- // Custom Teams (Open mode only):
- seta g_teamSwap "0" // If set to 1, team identities will be permanently swapped every round (spawns and objectives reversed, including flags on CTF maps).
- //seta g_spawnRotation "0" // If set to 1, server will alternate swapping player teams every odd round (based on total round wins). The swap is relative to the default set by g_teamSwap.
- // Uncomment and modify g_siegeTeam settings below to use custom FA teams when in MB Mode 4 (Legends), or set to "none" to use map's default team (effectively the same as Full-Authentic). Reload map if modified.
- //seta g_siegeTeam1 "LEG_Good" // Default if not configured: LEG_Good
- //seta g_siegeTeam2 "LEG_Evil" // Default if not configured: LEG_Evil
- // Class Limits:
- // Set maximum players per class in open mode, or disable a class entirely. Each number represents a class's limit with entries separated by dashes.
- // Every value must be exactly two numbers (e.g. set 04 to limit a class to 4). Any value larger than sv_maxclients is considered infinite (default). 00 disables the class.
- // SD=Soldier TP=Trooper CM=Commander ET=EliteTrooper ST=Sith JD=Jedi BH=BountyHunter
- // HO=Hero SB=SBD WK=Wookiee DD=Droideka CT=CloneTrooper MD=Mandalorian AT=ARCTrooper
- // SD TP CM ET ST JD BH HO SB WK DD CT MD AT
- seta g_classlimits "50-50-50-50-50-50-50-50-50-50-50-50-50-50"
- seta g_classlimitsCTF "50-50-50-50-50-50-50-50-50-50-02-50-50-50"
- // Team Balance // Prevents teams from becoming imbalanced by blocking joining of a team if the player difference is too great.
- seta g_balance "0" // 0 = off, 1 = teams allowed to be uneven by 1, 2 = teams allowed to be uneven by 2, etc.
- seta g_ShuffleTimer "300" // How long in seconds clients are locked to a team after being shuffled / force teamed.
- // Duel Mode Settings:
- seta g_DuelRespawnTimer "5" // How many seconds players must wait to spawn or respawn in duel mode. Default: 5, Range: 1-60
- seta g_DuelRefillStatsOnKill "1" // If set to 0, HP/FP/BP will no longer be refilled after killing an enemy (no effect on private duels).
- seta g_DuelTimeLimit "900" // Custom time limit for a duel mode round in seconds. Valid range is 300-900 (5-15 minutes).
- seta g_DuelFriendlyTeam "0" // If set to 1, players on your team will be treated as friendlies (same as other non-duel MB modes).
- seta g_PrivateDuels "1" // Set to 0 to disable private duels in duel mode.
- // Anti-Cheat System:
- seta g_AntiCheat "1" // Cheating or unverified clients will be automatically kicked. 0 = disabled, 1 = enabled.
- // Anti-Teamkill System:
- seta TK_MinorFriendly "1" // Ignore damage amounts below 5 for purposes of applying TK_Spec (stray very minor splash damage is permissible).
- seta TK_Spec "500" // Player will be forced to spectate if he/she has accrued this many TKPoints for team kills or hurting teammates. 0 = disabled.
- seta TK_Kick "750" // Player will be kicked and temp-banned from the server if a player has gotten this many TKPoints for team kills or hurting teammates. 0 = disabled.
- seta TK_ForgiveAfterRounds "2" // How many rounds must pass without any TKing by the player before TK_RemovedPerRound applies. 0 = always.
- seta TK_RemovedPerRound "50" // Each round that passes without the player having done any TKing, this many TKPoints will be removed from their total. 0 = disabled.
- seta TK_TempBanForRounds "4" // Number of rounds player gets banned for after exceeding TK_Kick count.
- // Competitive Settings:
- seta g_competitive "0" // Bitwise cvar. Add the values below together for the settings you want enabled:
- // 1 Hide HUD from spectators.
- // 2 Restrict free spectator movement.
- // 4 Spectators cannot chat with living players.
- // 8 Spectators may only spectate players from their own team.
- // 16 Hide enemy team's class icons on the scoreboard.
- // 32 Disable friendly player indicators (only works if server is passworded).
- // Examples:
- // 0 Nothing enabled, fully casual.
- // 15 Enable all spectator related restrictions.
- // 17 Hide HUD from spectators and enemy team's class icons on scoreboard.
- // 63 All competitive settings enabled. Cvar value should not exceed this.
- // Calendar Events:
- // To be active an event requires a server to enable the corresponding event setting and for the date to be correct, or the server be private / password protected.
- seta g_Spin "1" // Available every Sunday. Spin allows players to type !spin in chat or as a console command to take a chance on the MB2 wheel, receiving random rewards or punishments.
- seta g_spinCooldown "15" // Cooldown in seconds for players using !spin command. Cannot be less than 10.
- // Misc:
- seta g_chatProtectTime "250" // Ammount of time that has to pass between two chat messages sent by player for them to be valid.
- seta g_password "" // Password players need in order to be able to join your server.
- seta g_allowVote "0" // Allow votes - 0 = all votes disabled, 127 = all votes allowed. See readme for details.
- seta g_automapcycle "1" // Use automapcycle instead of a custom one. 0 = disabled, 1 = enabled.
- seta g_dismember "100" // Dismemberment probability. This is a percentage, i.e. 100 is the maximun setting. Clients have to adjust the cg_dismember cvar accordingly in order to see dismemberment.
- seta g_allowNPC "1" // Do not alter.
- seta g_AllowEntity_target_level_change "0" // Whether or not to permit the target_level_change map entity to function. (Maps which utilize this feature can break map rotations.) 1 = enabled. 0 = disabled.
- seta g_InactivityKick "0" // Time in seconds until an inactive (i.e. not moving etc) client is kicked.
- seta g_InactivitySpec "180" // Time in seconds until an inactive (i.e. not moving etc) client is moved to spectator.
- seta g_filterban "1" // If "0" - only players who are on the banlist may join. 1: people on the banlist may not join.
- // Map rotation:
- set d1 "map mb2_deathstar;set nextmap vstr d2"
- set d2 "map mb2_commtower;set nextmap vstr d3"
- set d3 "map mb2_smuggler;set nextmap vstr d4"
- set d4 "map mb2_lunarbase;set nextmap vstr d5"
- set d5 "map mb2_republiccruiser;set nextmap vstr d6"
- set d6 "map mb2_jabba;set nextmap vstr d7"
- set d7 "map mb2_jeditemple;set nextmap vstr d8"
- set d8 "map mb2_tatooine;set nextmap vstr d9"
- set d9 "map mb2_kamino;set nextmap vstr d1"
- vstr d1 // Start the first map in the rotation
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