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- class OpticsIn /// what is seen if player switches to optics
- {
- class Wide
- {
- opticsDisplayName = "W";
- initAngleX = 0;
- minAngleX = -360;
- maxAngleX = 360;
- initAngleY = 0;
- minAngleY = -350;
- maxAngleY = 350;
- initFov = 0.7;
- minFov = 0.03;
- maxFov = 1.2;
- stabilizedInAxes = 0;
- directionStabilized = 0;
- horizontallyStabilized = 0;
- visionMode[] = {"Normal","NVG","Ti"};
- thermalMode[] = {0,1};
- gunnerOpticsModel = "A3\drones_f\Weapons_F_Gamma\Reticle\UGV_01_Optics_Gunner_F.p3d";
- };
- class Medium: Wide
- {
- opticsDisplayName = "M";
- initFov = 0.093;
- minFov = 0.093;
- maxFov = 0.093;
- gunnerOpticsModel = "\A3\Weapons_F_Beta\Reticle\Heli_Attack_01_Optics_Gunner_medium_F";
- stabilizedInAxes = 3;
- directionStabilized = 1;
- horizontallyStabilized = 1;
- };
- class Narrow: Wide
- {
- opticsDisplayName = "N";
- gunnerOpticsModel = "\A3\Weapons_F_Beta\Reticle\Heli_Attack_01_Optics_Gunner_narrow_F";
- initFov = 0.029;
- minFov = 0.029;
- maxFov = 0.029;
- stabilizedInAxes = 3;
- directionStabilized = 1;
- horizontallyStabilized = 1;
- };
- showMiniMapInOptics = true; /// allows showing GPS mini map in optics
- showUAVViewpInOptics = false; /// allows showing UAV feed in this optics
- showSlingLoadManagerInOptics = false; /// allows displaying of Sling Loading Assistant
- };
- minTurn = -360; //turn
- maxTurn = 360; //turn
- initTurn = 0; //turn
- minElev = -90; //turn
- maxElev = 90; //turn
- initElev = 0; //turn
- maxXRotSpeed = 1; // movement speed
- maxYRotSpeed = 1; // movement speed
- pilotOpticsShowCursor = 1; //to show aimCursor (is useful to see plane direction)
- controllable = true; // set false to have static camera, true to have moving like a turret
- };
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