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Dec 18th, 2019
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  1. class OpticsIn /// what is seen if player switches to optics
  2. {
  3. class Wide
  4. {
  5. opticsDisplayName = "W";
  6. initAngleX = 0;
  7. minAngleX = -360;
  8. maxAngleX = 360;
  9. initAngleY = 0;
  10. minAngleY = -350;
  11. maxAngleY = 350;
  12. initFov = 0.7;
  13. minFov = 0.03;
  14. maxFov = 1.2;
  15. stabilizedInAxes = 0;
  16. directionStabilized = 0;
  17. horizontallyStabilized = 0;
  18. visionMode[] = {"Normal","NVG","Ti"};
  19. thermalMode[] = {0,1};
  20. gunnerOpticsModel = "A3\drones_f\Weapons_F_Gamma\Reticle\UGV_01_Optics_Gunner_F.p3d";
  21. };
  22. class Medium: Wide
  23. {
  24. opticsDisplayName = "M";
  25. initFov = 0.093;
  26. minFov = 0.093;
  27. maxFov = 0.093;
  28. gunnerOpticsModel = "\A3\Weapons_F_Beta\Reticle\Heli_Attack_01_Optics_Gunner_medium_F";
  29. stabilizedInAxes = 3;
  30. directionStabilized = 1;
  31. horizontallyStabilized = 1;
  32. };
  33. class Narrow: Wide
  34. {
  35. opticsDisplayName = "N";
  36. gunnerOpticsModel = "\A3\Weapons_F_Beta\Reticle\Heli_Attack_01_Optics_Gunner_narrow_F";
  37. initFov = 0.029;
  38. minFov = 0.029;
  39. maxFov = 0.029;
  40. stabilizedInAxes = 3;
  41. directionStabilized = 1;
  42. horizontallyStabilized = 1;
  43. };
  44. showMiniMapInOptics = true; /// allows showing GPS mini map in optics
  45. showUAVViewpInOptics = false; /// allows showing UAV feed in this optics
  46. showSlingLoadManagerInOptics = false; /// allows displaying of Sling Loading Assistant
  47. };
  48. minTurn = -360; //turn
  49. maxTurn = 360; //turn
  50. initTurn = 0; //turn
  51. minElev = -90; //turn
  52. maxElev = 90; //turn
  53. initElev = 0; //turn
  54. maxXRotSpeed = 1; // movement speed
  55. maxYRotSpeed = 1; // movement speed
  56. pilotOpticsShowCursor = 1; //to show aimCursor (is useful to see plane direction)
  57. controllable = true; // set false to have static camera, true to have moving like a turret
  58. };
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