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- Survival Permadeath Commando Build
- No VATS, no Power Armor, No Sneaking
- S - 3
- P - 1 (+1 bobblehead)
- E - 10 (+1 special book; possible on survival by becoming overencumbered to lower END to 8)
- C - 3
- I - 7
- A - 2
- L - 2
- Level
- 1 -
- 2 Scrounger
- 3 Lone Wanderer
- 4 Chemist
- 5 Aqua Boy
- 6 Commando
- 7 Scrounger II
- 8 Life Giver
- 9 Gun Nut
- 10 STR 4
- 11 Commando II
- 12 Life Giver II
- 13 Gun Nut II
- 14 STR 5
- 15 Armorer
- 16 Chemist II
- 17 Lone Wanderer II
- 18 Adamantium Skeleton
- 19 Adamantium Skeleton II
- 20 Life Giver III
- 21 Commando III
- 22 Armorer II
- 23 --
- 24 Scrounger III
- 25 Gun Nut III, Armorer III
- 26 Adamantium Skeleton III
- 27 (Get STR bobblehead) Strong Back
- 28 Strong Back II
- 29 Medic
- 30 Solar Powered
- 31 Solar Powered II
- 32 Chemist III
- 33 STR 7
- 34 Steady Aim
- 35 Commando IV
- 36 (Get LCK Bobblehead) Bloody Mess
- 37 Steady Aim II
- 38 --
- 39 Gun Nut IV, Armorer IV
- 40 Lone Wanderer III
- 41 Bloody Mess II
- 42 Medic II
- 43 Bloody Mess III
- 44 Medic III
- 45 Chemist IV
- 46 (?)
- 47 (?)
- 48 --
- 49 Commando V, Medic IV
- 50 Solar Powered III
- Armor
- Green Shirt & Combat Boots w/ ballistic weave
- Black Ops Chest
- Overseer's Right Arm
- Destroyer's Left Arm
- Destroyer's Left Leg
- Black Ops Right Leg
- Green Rag Hat w/ ballistic weave
- For endgame armor, use Recon Marine Chest & Recon Marine Left Arm (optional: Recon Marine Right Arm for more move speed). Also use any "Sentinels" armor pieces that drop.
- Weapons:
- Overseer's Guardian (with automatic receiver)
- Automatic Problem Solver/Splattercannon
- Justice (staggering combat shotgun, automatic receiver)
- Automatic 10mm Pistol
- Experiment 18-A (rapid automatic plasma rifle)
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