ItsFentix

Shinigami

Sep 7th, 2018
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  1. -- This script has been converted to FE by iPxter
  2.  
  3.  
  4. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  5. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  6. do
  7. print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
  8. script.Parent = Player.Character
  9.  
  10. --RemoteEvent for communicating
  11. local Event = Instance.new("RemoteEvent")
  12. Event.Name = "UserInput_Event"
  13.  
  14. --Fake event to make stuff like Mouse.KeyDown work
  15. local function fakeEvent()
  16. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  17. t.connect = t.Connect
  18. return t
  19. end
  20.  
  21. --Creating fake input objects with fake variables
  22. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  23. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  24. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  25. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  26. end}
  27. --Merged 2 functions into one by checking amount of arguments
  28. CAS.UnbindAction = CAS.BindAction
  29.  
  30. --This function will trigger the events that have been :Connect()'ed
  31. local function te(self,ev,...)
  32. local t = m[ev]
  33. if t and t._fakeEvent and t.Function then
  34. t.Function(...)
  35. end
  36. end
  37. m.TrigEvent = te
  38. UIS.TrigEvent = te
  39.  
  40. Event.OnServerEvent:Connect(function(plr,io)
  41. if plr~=Player then return end
  42. if io.isMouse then
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. else
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. for _,t in pairs(CAS.Actions) do
  51. for _,k in pairs(t.Keys) do
  52. if k==io.KeyCode then
  53. t.Function(t.Name,io.UserInputState,io)
  54. end
  55. end
  56. end
  57. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59. end
  60. end)
  61. Event.Parent = NLS([==[
  62. local Player = game:GetService("Players").LocalPlayer
  63. local Event = script:WaitForChild("UserInput_Event")
  64.  
  65. local UIS = game:GetService("UserInputService")
  66. local input = function(io,a)
  67. if a then return end
  68. --Since InputObject is a client-side instance, we create and pass table instead
  69. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  70. end
  71. UIS.InputBegan:Connect(input)
  72. UIS.InputEnded:Connect(input)
  73.  
  74. local h,t
  75. --Give the server mouse data 30 times every second, but only if the values changed
  76. --If player is not moving their mouse, client won't fire events
  77. while wait(1/30) do
  78. if h~=Mouse.Hit or t~=Mouse.Target then
  79. h,t=Mouse.Hit,Mouse.Target
  80. Event:FireServer({isMouse=true,Target=t,Hit=h})
  81. end
  82. end]==],Player.Character)
  83. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  84. end
  85.  
  86. Player = owner,
  87. Character = Player.Character
  88. PlayerGui = Player.PlayerGui
  89. Backpack = Player.Backpack
  90. Torso = Character.Torso
  91. Head = Character.Head
  92. Humanoid = Character.Humanoid
  93. LeftArm = Character["Left Arm"]
  94. LeftLeg = Character["Left Leg"]
  95. RightArm = Character["Right Arm"]
  96. RightLeg = Character["Right Leg"]
  97. LS = Torso["Left Shoulder"]
  98. LH = Torso["Left Hip"]
  99. RS = Torso["Right Shoulder"]
  100. RH = Torso["Right Hip"]
  101. Neck = Torso.Neck
  102. it = Instance.new
  103. vt = Vector3.new
  104. cf = CFrame.new
  105. euler = CFrame.fromEulerAnglesXYZ
  106. angles = CFrame.Angles
  107. necko = cf(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  108. necko2 = cf(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  109. LHC0 = cf(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  110. LHC1 = cf(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  111. RHC0 = cf(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  112. RHC1 = cf(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  113. RootPart = Character.HumanoidRootPart
  114. RootJoint = RootPart.RootJoint
  115. RootCF = euler(-1.57, 0, 3.14)
  116. attack = false
  117. attackdebounce = false
  118. combo = 0
  119. local hitfloor, posfloor = nil, nil
  120. local idle = 0
  121. local Anim = "Idle"
  122. local graviting = false
  123. local distort = 100
  124. local doanim = true
  125. local Effects = {}
  126. local Weapon = {}
  127. local Welds = {}
  128. local decreaseatk = 0
  129. local decreasedef = 0
  130. local decreasemvmt = 0
  131. local doingcomb = false
  132. local distorcharge = false
  133. local move4do = false
  134. local move1 = "(Z)\nClock"
  135. local move2 = "(X)\nGravity Impact"
  136. local move3 = "(C)\nTime Blink"
  137. local move4 = "(V)\nTemporal Waltz"
  138. local cooldowns = {}
  139. local cooldown1 = 0
  140. table.insert(cooldowns, cooldown1)
  141. local cooldown2 = 0
  142. table.insert(cooldowns, cooldown2)
  143. local cooldown3 = 0
  144. table.insert(cooldowns, cooldown3)
  145. local cooldown4 = 0
  146. table.insert(cooldowns, cooldown4)
  147. local cooldownsadd = {}
  148. local cooldownadd1 = 0.2
  149. table.insert(cooldownsadd, cooldownadd1)
  150. local cooldownadd2 = 0.25
  151. table.insert(cooldownsadd, cooldownadd2)
  152. local cooldownadd3 = 0.4
  153. table.insert(cooldownsadd, cooldownadd3)
  154. local cooldownadd4 = 0.1
  155. table.insert(cooldownsadd, cooldownadd4)
  156. local cooldownmax = 100
  157. player = nil
  158. RSH = nil
  159. RW = Instance.new("Motor")
  160. LW = Instance.new("Motor")
  161. RW.Name = "Right Shoulder"
  162. LW.Name = "Left Shoulder"
  163. LH = Torso["Left Hip"]
  164. RH = Torso["Right Hip"]
  165. TorsoColor = Torso.BrickColor
  166. TorsoRed = TorsoColor.Color.r
  167. TorsoGreen = TorsoColor.Color.g
  168. NewCol = BrickColor.new("Dark green").Color
  169. NewCol2 = Color3.new(0, 0.86274509803922, 0.86274509803922)
  170. print(BrickColor.new(NewCol2))
  171. local mdec = Instance.new("NumberValue", Decrease)
  172. mdec.Name = "DecreaseDef"
  173. mdec.Value = 0.4
  174. local mdec2 = Instance.new("NumberValue", Decrease)
  175. mdec2.Name = "DecreaseMvmt"
  176. mdec2.Value = 0.1
  177. local Animate = Humanoid.Animator
  178. local canjump = true
  179. removeControl = function()
  180. canjump = false
  181. end
  182. resumeControl = function()
  183. canjump = true
  184. end
  185. Player.Character.Humanoid.Changed:connect(function()
  186. if canjump == false then
  187. Player.Character.Humanoid.Jump = false
  188. end
  189. end)
  190. ArtificialHB = Instance.new("BindableEvent", script)
  191. ArtificialHB.Name = "Heartbeat"
  192.  
  193. script:WaitForChild("Heartbeat")
  194.  
  195. frame = 1 / 40
  196. tf = 0
  197. allowframeloss = true
  198. tossremainder = false
  199. lastframe = tick()
  200. script.Heartbeat:Fire()
  201.  
  202. game:GetService("RunService").Heartbeat:connect(function(s, p)
  203. tf = tf + s
  204. if tf >= frame then
  205. if allowframeloss then
  206. script.Heartbeat:Fire()
  207. lastframe = tick()
  208. else
  209. for i = 1, math.floor(tf / frame) do
  210. script.Heartbeat:Fire()
  211. end
  212. lastframe = tick()
  213. end
  214. if tossremainder then
  215. tf = 0
  216. else
  217. tf = tf - frame * math.floor(tf / frame)
  218. end
  219. end
  220. end)
  221.  
  222. function swait(num)
  223. if num == 0 or num == nil then
  224. ArtificialHB.Event:wait()
  225. else
  226. for i = 0, num do
  227. ArtificialHB.Event:wait()
  228. end
  229. end
  230. end
  231. if Character:findFirstChild("Kam\'s Hand", true) ~= nil then
  232. Character:findFirstChild("Kam\'s Hand", true).Parent = nil
  233. end
  234. if Player.PlayerGui:findFirstChild("WeaponGUI", true) ~= nil then
  235. Player.PlayerGui:findFirstChild("WeaponGUI", true).Parent = nil
  236. end
  237. if Character:findFirstChild("Stats", true) ~= nil then
  238. Character:findFirstChild("Stats", true).Parent = nil
  239. end
  240. local Stats = Instance.new("BoolValue")
  241. Stats.Name = "Stats"
  242. Stats.Parent = Character
  243. local Atk = Instance.new("NumberValue")
  244. Atk.Name = "Damage"
  245. Atk.Parent = Stats
  246. Atk.Value = 1
  247. local Def = Instance.new("NumberValue")
  248. Def.Name = "Defense"
  249. Def.Parent = Stats
  250. Def.Value = 1
  251. local Mvmt = Instance.new("NumberValue")
  252. Mvmt.Name = "Movement"
  253. Mvmt.Parent = Stats
  254. Mvmt.Value = 1
  255. local Block = Instance.new("BoolValue")
  256. Block.Name = "Block"
  257. Block.Parent = Stats
  258. Block.Value = false
  259. local Stun = Instance.new("NumberValue")
  260. Stun.Name = "Stun"
  261. Stun.Parent = Stats
  262. Stun.Value = 0
  263. local StunT = Instance.new("NumberValue")
  264. StunT.Name = "StunThreshold"
  265. StunT.Parent = Stats
  266. StunT.Value = 100
  267. local Rooted = Instance.new("BoolValue")
  268. Rooted.Name = "Rooted"
  269. Rooted.Parent = Stats
  270. Rooted.Value = false
  271. local Stunned = Instance.new("BoolValue")
  272. Stunned.Name = "Stunned"
  273. Stunned.Parent = Stats
  274. Stunned.Value = false
  275. local Stagger = Instance.new("BoolValue")
  276. Stagger.Name = "Stagger"
  277. Stagger.Parent = Stats
  278. Stagger.Value = false
  279. local StaggerHit = Instance.new("BoolValue")
  280. StaggerHit.Name = "StaggerHit"
  281. StaggerHit.Parent = Stats
  282. StaggerHit.Value = false
  283. local RecentEnemy = Instance.new("ObjectValue")
  284. RecentEnemy.Name = "RecentEnemy"
  285. RecentEnemy.Parent = Stats
  286. RecentEnemy.Value = nil
  287. local Decrease = Instance.new("BoolValue")
  288. Decrease.Name = "Decrease"
  289. Decrease.Parent = Stats
  290. Decrease.Value = false
  291. local mana = Instance.new("NumberValue")
  292. mana.Name = "Mana"
  293. mana.Parent = Stats
  294. mana.Value = 0
  295. passive1 = Instance.new("NumberValue", nil)
  296. passive1.Name = "DecreaseAtk"
  297. passive1.Value = -0.3
  298. passive2 = Instance.new("NumberValue", nil)
  299. passive2.Name = "DecreaseDef"
  300. passive2.Value = 0.1
  301. NoOutline = function(Part)
  302. Part.TopSurface = 10
  303. end
  304. part = function(formfactor, parent, reflectance, transparency, brickcolor, name, size)
  305. local fp = it("Part")
  306. fp.formFactor = formfactor
  307. fp.Parent = parent
  308. fp.Reflectance = reflectance
  309. fp.Transparency = transparency
  310. fp.CanCollide = false
  311. fp.Locked = true
  312. fp.BrickColor = brickcolor
  313. fp.Name = name
  314. fp.Size = size
  315. fp.Position = Torso.Position
  316. NoOutline(fp)
  317. fp.Material = "SmoothPlastic"
  318. fp:BreakJoints()
  319. return fp
  320. end
  321. mesh = function(Mesh, part, meshtype, meshid, offset, scale)
  322. local mesh = it(Mesh)
  323. mesh.Parent = part
  324. if Mesh == "SpecialMesh" then
  325. mesh.MeshType = meshtype
  326. if meshid ~= "nil" then
  327. mesh.MeshId = "http://www.roblox.com/asset/?id=" .. meshid
  328. end
  329. end
  330. mesh.Offset = offset
  331. mesh.Scale = scale
  332. return mesh
  333. end
  334. weld = function(parent, part0, part1, c0)
  335. local weld = it("Motor")
  336. weld.Parent = parent
  337. weld.Part0 = part0
  338. weld.Part1 = part1
  339. weld.C0 = c0
  340. return weld
  341. end
  342. gui = function(GuiType, parent, text, backtrans, backcol, pos, size)
  343. local gui = it(GuiType)
  344. gui.Parent = parent
  345. gui.Text = text
  346. gui.BackgroundTransparency = backtrans
  347. gui.BackgroundColor3 = backcol
  348. gui.SizeConstraint = "RelativeXY"
  349. gui.TextXAlignment = "Center"
  350. gui.TextYAlignment = "Center"
  351. gui.Position = pos
  352. gui.Size = size
  353. gui.Font = "SourceSans"
  354. gui.FontSize = "Size14"
  355. gui.TextWrapped = false
  356. gui.TextStrokeTransparency = 0
  357. gui.TextColor = BrickColor.new("White")
  358. return gui
  359. end
  360. local Color1 = Torso.BrickColor
  361. local fengui = it("GuiMain")
  362. fengui.Parent = Player.PlayerGui
  363. fengui.Name = "WeaponGUI"
  364. local fenframe = it("Frame")
  365. fenframe.Parent = fengui
  366. fenframe.BackgroundColor3 = Color3.new(255, 255, 255)
  367. fenframe.BackgroundTransparency = 1
  368. fenframe.BorderColor3 = Color3.new(17, 17, 17)
  369. fenframe.Size = UDim2.new(0.1, 0, 0.1, 0)
  370. fenframe.Position = UDim2.new(0.95, 0, 0.7, 0)
  371. local fenframe2 = it("Frame")
  372. fenframe2.Parent = fengui
  373. fenframe2.BackgroundColor3 = Color3.new(255, 255, 255)
  374. fenframe2.BackgroundTransparency = 1
  375. fenframe2.BorderColor3 = Color3.new(17, 17, 17)
  376. fenframe2.Size = UDim2.new(0.2, 0, 0.1, 0)
  377. fenframe2.Position = UDim2.new(0.4, 0, 0.85, 0)
  378. local fenframe3 = it("Frame")
  379. fenframe3.Parent = fengui
  380. fenframe3.BackgroundColor3 = Color3.new(255, 255, 255)
  381. fenframe3.BackgroundTransparency = 1
  382. fenframe3.BorderColor3 = Color3.new(17, 17, 17)
  383. fenframe3.Size = UDim2.new(0.2, 0, 0.2, 0)
  384. fenframe3.Position = UDim2.new(0.8, 0, 0.8, 0)
  385. local fenframe4 = it("Frame")
  386. fenframe4.Parent = fengui
  387. fenframe4.BackgroundColor3 = Color3.new(255, 255, 255)
  388. fenframe4.BackgroundTransparency = 1
  389. fenframe4.BorderColor3 = Color3.new(17, 17, 17)
  390. fenframe4.Size = UDim2.new(0.1, 0, 0.1, 0)
  391. fenframe4.Position = UDim2.new(0, 0, 0.7, 0)
  392. local pressedf = false
  393. local fenframe5 = it("Frame")
  394. fenframe5.Parent = fengui
  395. fenframe5.BackgroundColor3 = Color3.new(0, 0, 0)
  396. fenframe5.BackgroundTransparency = 1
  397. fenframe5.BorderColor3 = Color3.new(0, 0, 0)
  398. fenframe5.Size = UDim2.new(1, 0, 1, 0)
  399. fenframe5.Position = UDim2.new(0, 0, 0, 0)
  400. fenframe5.ZIndex = 2
  401. local tellbar = gui("TextLabel", fenframe5, "-FIXED BY KENT911T =D (+)\n-Temporal Image changed to Distortion Charge where Tempus uses up all Distortion to, for a couple of seconds, gains increased damage and enemies around Tempus gets decreased movement (+)\n-All abilities can target an enemy for Time Blink (+)\n-Clock changed such that Tempus throws Kam\'s Hand forward first. Clock no longer buffs allies, and Tempus cannot move during the ability (+/-)\n-Graviga changed to Gravity Impact where Tempus stabs Kam\'s Hand to the ground to create a gravity wave to pull enemies towards Tempus\' self (+/-)\n-Time Crack changed to Time Blink where Tempus blinks towards the target, then hits normally with Time Crack (+/-)\n-Temporal Stun changed to Temporal Waltz where Tempus teleports to a random area near the targeted enemy, then do a Time Crack slash with increased damage and debuffs damage. Tempus does this 5 times (+/-)\n-Distortion charges up slower (-)\n-Abilities no longer uses Distortion as a substitute for mana (-)", 1, Color3.new(0, 0, 0), UDim2.new(0.25, 0, 0.25, 0), UDim2.new(0.5, 0, 0.5, 0))
  402. tellbar.Font = "Arial"
  403. tellbar.TextScaled = true
  404. tellbar.TextTransparency = 1
  405. tellbar.TextStrokeTransparency = 1
  406. tellbar.ZIndex = 2
  407. local fnumb = 0
  408. local fenbarmana1 = gui("TextLabel", fenframe, "", 0, Color3.new(0, 0, 0), UDim2.new(0, 0, 0, 0), UDim2.new(0.4, 0, -4, 0))
  409. local fenbarmana2 = gui("TextLabel", fenframe, "", 0, BrickColor.new(NewCol2).Color, UDim2.new(0, 0, 0, 0), UDim2.new(0.4, 0, 0, 0))
  410. local fenbarmana4 = gui("TextLabel", fenframe, "Wakfu(" .. mana.Value .. ")", 1, Color3.new(0, 0, 0), UDim2.new(0, 0, 0.2, 0), UDim2.new(0.4, 0, 0.2, 0))
  411. local fenbarblock1 = gui("TextLabel", fenframe, "", 0, Color3.new(0, 0, 0), UDim2.new(-0.7, 0, 0, 0), UDim2.new(0.4, 0, -4, 0))
  412. local fenbarblock2 = gui("TextLabel", fenframe, "", 0, BrickColor.new("White").Color, UDim2.new(-0.7, 0, 0, 0), UDim2.new(0.4, 0, 0, 0))
  413. local fenbarblock3 = gui("TextLabel", fenframe, "Distortion(" .. distort .. ")", 1, Color3.new(0, 0, 0), UDim2.new(-0.7, 0, 0.2, 0), UDim2.new(0.4, 0, 0.2, 0))
  414. local fenbardamage = gui("TextLabel", fenframe2, "Damage", 0.55, Color3.new(0.6078431372549, 0, 0), UDim2.new(-0.23, 0, 0, 0), UDim2.new(0.2, 0, 1, 0))
  415. local fenbardef = gui("TextLabel", fenframe2, "Defense", 0.55, Color3.new(0, 0, 0.6078431372549), UDim2.new(-0.46, 0, 0, 0), UDim2.new(0.2, 0, 1, 0))
  416. local fenbarmove = gui("TextLabel", fenframe2, "Walkspeed", 0.55, Color3.new(0, 0.6078431372549, 0), UDim2.new(1.03, 0, 0, 0), UDim2.new(0.2, 0, 1, 0))
  417. local fenbarhp1 = gui("TextLabel", fenframe2, "", 0, Color3.new(0, 0, 0), UDim2.new(-0.46, 0, 1, 0), UDim2.new(1.92, 0, 0.4, 0))
  418. local fenbarhp2 = gui("TextLabel", fenbarhp1, "", 0, Color3.new(1, 0, 0), UDim2.new(0, 0, 0, 0), UDim2.new(0, 0, 1, 0))
  419. local fenbarhp3 = gui("TextLabel", fenbarhp1, "(100)", 1, Color3.new(0, 0, 0), UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0))
  420. local fenbarstun1 = gui("TextLabel", fenframe4, "", 0, Color3.new(0, 0, 0), UDim2.new(0.2, 0, 0, 0), UDim2.new(0.4, 0, -4, 0))
  421. local fenbarstun2 = gui("TextLabel", fenframe4, "", 0, Color3.new(0.960784, 0.803922, 0.188235), UDim2.new(0.2, 0, 0, 0), UDim2.new(0.4, 0, 0, 0))
  422. local fenbarstun3 = gui("TextLabel", fenframe4, "Stun(" .. Stun.Value .. ")", 1, Color3.new(0.960784, 0.803922, 0.188235), UDim2.new(0.2, 0, 0.2, 0), UDim2.new(0.4, 0, 0.2, 0))
  423. local fenbarmove1 = gui("TextButton", fenframe3, move1, 0.55, Color3.new(0.5, 0.5, 0.5), UDim2.new(0.1, 0, 0.1, 0), UDim2.new(0.4, 0, 0.4, 0))
  424. fenbarmove1.ZIndex = 2
  425. local fenbarmove1b = gui("TextLabel", fenbarmove1, "", 0.55, BrickColor.new(NewCol2).Color, UDim2.new(0, 0, 0, 0), UDim2.new(0, 0, 1, 0))
  426. local fenbarmove2 = gui("TextButton", fenframe3, move2, 0.55, Color3.new(0.5, 0.5, 0.5), UDim2.new(0.6, 0, 0.1, 0), UDim2.new(0.4, 0, 0.4, 0))
  427. fenbarmove2.ZIndex = 2
  428. local fenbarmove2b = gui("TextLabel", fenbarmove2, "", 0.55, BrickColor.new("Navy blue").Color, UDim2.new(0, 0, 0, 0), UDim2.new(0, 0, 1, 0))
  429. local fenbarmove3 = gui("TextButton", fenframe3, move3, 0.55, Color3.new(0.5, 0.5, 0.5), UDim2.new(0.1, 0, 0.6, 0), UDim2.new(0.4, 0, 0.4, 0))
  430. fenbarmove3.ZIndex = 2
  431. local fenbarmove3b = gui("TextLabel", fenbarmove3, "", 0.55, BrickColor.new(NewCol2).Color, UDim2.new(0, 0, 0, 0), UDim2.new(0, 0, 1, 0))
  432. local fenbarmove4 = gui("TextButton", fenframe3, move4, 0.55, Color3.new(0.5, 0.5, 0.5), UDim2.new(0.6, 0, 0.6, 0), UDim2.new(0.4, 0, 0.4, 0))
  433. fenbarmove4.ZIndex = 2
  434. local fenbarmove4b = gui("TextLabel", fenbarmove4, "", 0.55, BrickColor.new(NewCol2).Color, UDim2.new(0, 0, 0, 0), UDim2.new(0, 0, 1, 0))
  435. local modelzorz = Instance.new("Model")
  436. modelzorz.Parent = Character
  437. modelzorz.Name = "Kam\'s Hand"
  438. local handle = part(3, modelzorz, 0, 1, BrickColor.new(NewCol), "Handle", vt())
  439. local prt1 = part(3, modelzorz, 0, 0, BrickColor.new(NewCol), "Part01", vt())
  440. local prt2 = part(3, modelzorz, 0, 0, BrickColor.new(NewCol), "Part02", vt())
  441. local prt4 = part(3, modelzorz, 0, 0, BrickColor.new(NewCol), "Part04", vt())
  442. local prt5 = part(3, modelzorz, 0.5, 0, BrickColor.new("Medium blue"), "Part05", vt())
  443. local prt6 = part(3, modelzorz, 0, 0, BrickColor.new(NewCol), "Part06", vt())
  444. local prt11 = part(3, modelzorz, 0.5, 0, BrickColor.new("Medium blue"), "Part11", vt())
  445. local prt12 = part(3, modelzorz, 0.5, 0, BrickColor.new("Medium blue"), "Part12", vt())
  446. local prt13 = part(3, modelzorz, 0.5, 0, BrickColor.new("Medium blue"), "Part13", vt())
  447. local prt14 = part(3, modelzorz, 0, 0, BrickColor.new(NewCol), "Part14", vt())
  448. local prt17 = part(3, modelzorz, 0, 0, BrickColor.new(NewCol), "Part17", vt())
  449. msh1 = mesh("CylinderMesh", prt1, "", "", vt(0, 0, 0), vt(1, 10, 1))
  450. msh2 = mesh("SpecialMesh", prt2, "FileMesh", "3270017", vt(0, 0, 0), vt(0.6, 0.6, 2))
  451. msh4 = mesh("SpecialMesh", prt4, "FileMesh", "1778999", vt(0, 0, 0), vt(0.2, 0.3, 0.2))
  452. msh5 = mesh("SpecialMesh", prt5, "FileMesh", "1778999", vt(0, 0, 0), vt(0.3, 0.2, 0.5))
  453. msh6 = mesh("BlockMesh", prt6, "", "", vt(0, 0, 0), vt(2, 1, 3))
  454. msh11 = mesh("SpecialMesh", prt11, "Torso", "nil", vt(0, 0, 0), vt(2.6, 1, 1))
  455. msh12 = mesh("BlockMesh", prt12, "", "", vt(0, 0, 0), vt(2, 25, 0.5))
  456. msh13 = mesh("SpecialMesh", prt13, "Torso", "nil", vt(0, 0, 0), vt(2.3, 1, 0.5))
  457. msh14 = mesh("BlockMesh", prt14, "", "", vt(0, 0, 0), vt(1, 2, 1))
  458. msh17 = mesh("SpecialMesh", prt17, "FileMesh", "1778999", vt(0, 0, 0), vt(0.4, 0.4, 0.1))
  459. local handlewld = weld(handle, handle, Torso, euler(-2.5, 1.57, 0) * cf(-2, -2.5, -0.5))
  460. local wld1 = weld(prt1, prt1, handle, cf(0, 0, 0) * euler(0, 0, 0))
  461. local wld2 = weld(prt1, prt2, prt1, euler(0, 1.57, 0) * cf(0, 1.3, 0))
  462. local wld4 = weld(prt1, prt4, prt2, euler(0, 0, 3.14) * cf(0, 0.55, 0))
  463. local wld5 = weld(prt1, prt5, prt1, euler(0, 0, 3.14) * cf(0, -1, 0))
  464. local wld6 = weld(prt1, prt6, prt5, euler(0, 0, 3.14) * cf(0, 0.25, 0))
  465. local wld11 = weld(prt1, prt11, prt6, euler(0, 1.57, 0) * cf(0, -0.2, 0))
  466. local wld12 = weld(prt1, prt12, prt11, euler(0, 0, 0) * cf(0, -2.6, 0))
  467. local wld13 = weld(prt1, prt13, prt12, euler(0, 0, 3.14) * cf(0, -2.6, 0))
  468. local wld14 = weld(prt1, prt14, prt13, euler(0, 0, 0) * cf(0, 0.3, 0))
  469. local wld17 = weld(prt1, prt17, prt14, euler(0, 0, 3.14) * cf(0, 0.53, 0))
  470. for i = 0.785, 6.28, 0.785 do
  471. if i ~= 6.28 and i ~= 3.14 then
  472. local prt3 = part(3, modelzorz, 0.5, 0, BrickColor.new("Medium blue"), "Part03", vt())
  473. msh3 = mesh("BlockMesh", prt3, "", "", vt(0, 0, 0), vt(1, 0.8, 1))
  474. local wld3 = weld(prt1, prt3, prt2, cf(0, 0.4, 0) * euler(0, 0, i))
  475. end
  476. end
  477. oldprt = prt6
  478. num = 0.2
  479. ulnum = 0.4
  480. num2 = 1
  481. num3 = 2
  482. for i = 1, 3 do
  483. local prt7 = part(3, modelzorz, 0, 0, BrickColor.new(NewCol), "Part07", vt())
  484. msh7 = mesh("BlockMesh", prt7, "", "", vt(0, 0, 0), vt(num3, num2, 1.5))
  485. local wld7 = weld(prt1, prt7, oldprt, euler(num, 0, 0) * cf(0, num / 10, ulnum))
  486. local prt8 = part(3, modelzorz, 0.5, 0, BrickColor.new("Medium blue"), "Part08", vt())
  487. msh8 = mesh("BlockMesh", prt8, "", "", vt(0, 0, 0), vt(num3 / 2, 1, 1))
  488. local wld8 = weld(prt1, prt8, prt7, euler(0, 0, 0) * cf(0, -num2 * 0.1 - 0.1, 0))
  489. oldprt = prt7
  490. num = num + 0.05
  491. ulnum = 0.25
  492. num2 = num2 - 0.2
  493. num3 = num3 - 0.5
  494. end
  495. oldprt = prt6
  496. num = 0.2
  497. ulnum = -0.4
  498. num2 = 1
  499. num3 = 2
  500. for i = 1, 3 do
  501. local prt9 = part(3, modelzorz, 0, 0, BrickColor.new(NewCol), "Part09", vt())
  502. msh9 = mesh("BlockMesh", prt9, "", "", vt(0, 0, 0), vt(num3, num2, 1.5))
  503. local wld9 = weld(prt1, prt9, oldprt, euler(-num, 0, 0) * cf(0, num / 10, ulnum))
  504. local prt10 = part(3, modelzorz, 0.5, 0, BrickColor.new("Medium blue"), "Part08", vt())
  505. msh10 = mesh("BlockMesh", prt10, "", "", vt(0, 0, 0), vt(num3 / 2, 1, 1))
  506. local wld10 = weld(prt1, prt10, prt9, euler(0, 0, 0) * cf(0, -num2 * 0.1 - 0.1, 0))
  507. oldprt = prt9
  508. num = num + 0.05
  509. ulnum = -0.25
  510. num2 = num2 - 0.2
  511. num3 = num3 - 0.5
  512. end
  513. eul1 = 0.785
  514. eul2 = 2.355
  515. eul3 = 0.785
  516. for i = 0.2, -0.2, -0.4 do
  517. local prt15 = part(3, modelzorz, 0, 0, BrickColor.new(NewCol), "Part15", vt())
  518. msh15 = mesh("SpecialMesh", prt15, "FileMesh", "3270017", vt(0, 0, 0), vt(0.5, 0.5, 0.5))
  519. local wld15 = weld(prt1, prt15, prt14, euler(0, 0, 0) * cf(i, 0, 0))
  520. for i = eul1, eul2, eul3 do
  521. local prt16 = part(3, modelzorz, 0, 0, BrickColor.new(NewCol), "Part03", vt())
  522. msh16 = mesh("BlockMesh", prt16, "", "", vt(0, 0, 0), vt(0.5, 0.8, 0.3))
  523. local wld16 = weld(prt1, prt16, prt15, cf(0, 0.3, 0) * euler(0, 0, i))
  524. end
  525. eul1 = -0.785
  526. eul2 = -2.355
  527. eul3 = -0.785
  528. end
  529. for _,c in pairs(modelzorz:children()) do
  530. table.insert(Weapon, c)
  531. end
  532. for _,c in pairs(prt1:children()) do
  533. if c.className == "Motor" then
  534. table.insert(Welds, c)
  535. end
  536. end
  537. local hitbox = part(3, modelzorz, 0, 1, BrickColor.new("Black"), "Hitbox2", vt())
  538. hitbox.Anchored = false
  539. local hbwld = weld(hitbox, hitbox, RootPart, euler(0, 0, 0) * cf(0, 0, 0))
  540. local hitbox2 = part(3, nil, 0, 1, BrickColor.new("Black"), "Hitbox", vt(1, 1, 1))
  541. hitbox2.Anchored = true
  542. local hitboxCF = cf(0, 0, 0)
  543. hboxpos = Instance.new("BodyPosition", nil)
  544. hboxpos.P = 2000
  545. hboxpos.D = 100
  546. hboxpos.maxForce = Vector3.new(545000, 545000, 545000)
  547. hitboxweld = function()
  548. hbwld.Parent = modelzorz
  549. hbwld.Part0 = hitbox
  550. hbwld.Part1 = prt12
  551. end
  552. local Image = it("Model")
  553. Image.Name = "Image"
  554. local CloneJoints = {}
  555. ImageRoot = RootPart:Clone()
  556. table.insert(CloneJoints, ImageRoot)
  557. ImageTors = Torso:Clone()
  558. table.insert(CloneJoints, ImageTors)
  559. ImageHead = Head:Clone()
  560. table.insert(CloneJoints, ImageHead)
  561. ImageLA = LeftArm:Clone()
  562. table.insert(CloneJoints, ImageLA)
  563. ImageRA = RightArm:Clone()
  564. table.insert(CloneJoints, ImageRA)
  565. ImageLG = LeftLeg:Clone()
  566. table.insert(CloneJoints, ImageLG)
  567. ImageRG = RightLeg:Clone()
  568. table.insert(CloneJoints, ImageRG)
  569. RootJointClone = cf(0, 0, 0)
  570. NeckClone = cf(0, 0, 0)
  571. RWClone = cf(0, 0, 0)
  572. LWClone = cf(0, 0, 0)
  573. RHClone = cf(0, 0, 0)
  574. LHClone = cf(0, 0, 0)
  575. for i = 1, #CloneJoints do
  576. CloneJoints[i].Parent = Image
  577. if CloneJoints[i] ~= ImageRoot then
  578. CloneJoints[i].Transparency = 0.5
  579. end
  580. CloneJoints[i].Anchored = true
  581. CloneJoints[i].CanCollide = false
  582. CloneJoints[i].BrickColor = BrickColor.new(NewCol2)
  583. NoOutline(CloneJoints[i])
  584. for _,c in pairs(CloneJoints[i]:children()) do
  585. if c.className ~= "SpecialMesh" then
  586. c.Parent = nil
  587. end
  588. end
  589. end
  590. if script.Parent.className ~= "HopperBin" then
  591. Tool = Instance.new("HopperBin")
  592. Tool.Parent = Backpack
  593. Tool.Name = "Kam\'s Hand"
  594. script.Parent = Tool
  595. end
  596. Bin = script.Parent
  597. if Bin.Name == "Tempus: Epoch Knight" then
  598. Bin.Name = "Kam\'s Hand"
  599. end
  600. local bodvel = Instance.new("BodyVelocity")
  601. local bg = Instance.new("BodyGyro")
  602. so = function(id, par, vol, pit)
  603. local sou = Instance.new("Sound", par or workspace)
  604. sou.Volume = vol
  605. sou.Pitch = pit or 1
  606. sou.SoundId = "http://www.roblox.com/asset/?id=" .. id
  607. coroutine.resume(coroutine.create(function(Sound)
  608. swait()
  609. Sound:play()
  610. end), sou)
  611. game:GetService("Debris"):AddItem(sou, 6)
  612. end
  613. function clerp(a,b,t)
  614. local qa = {QuaternionFromCFrame(a)}
  615. local qb = {QuaternionFromCFrame(b)}
  616. local ax, ay, az = a.x, a.y, a.z
  617. local bx, by, bz = b.x, b.y, b.z
  618. local _t = 1-t
  619. return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t))
  620. end
  621.  
  622. function QuaternionFromCFrame(cf)
  623. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  624. local trace = m00 + m11 + m22
  625. if trace > 0 then
  626. local s = math.sqrt(1 + trace)
  627. local recip = 0.5/s
  628. return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5
  629. else
  630. local i = 0
  631. if m11 > m00 then
  632. i = 1
  633. end
  634. if m22 > (i == 0 and m00 or m11) then
  635. i = 2
  636. end
  637. if i == 0 then
  638. local s = math.sqrt(m00-m11-m22+1)
  639. local recip = 0.5/s
  640. return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip
  641. elseif i == 1 then
  642. local s = math.sqrt(m11-m22-m00+1)
  643. local recip = 0.5/s
  644. return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip
  645. elseif i == 2 then
  646. local s = math.sqrt(m22-m00-m11+1)
  647. local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip
  648. end
  649. end
  650. end
  651.  
  652. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  653. local xs, ys, zs = x + x, y + y, z + z
  654. local wx, wy, wz = w*xs, w*ys, w*zs
  655. local xx = x*xs
  656. local xy = x*ys
  657. local xz = x*zs
  658. local yy = y*ys
  659. local yz = y*zs
  660. local zz = z*zs
  661. return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy))
  662. end
  663.  
  664. function QuaternionSlerp(a, b, t)
  665. local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4]
  666. local startInterp, finishInterp;
  667. if cosTheta >= 0.0001 then
  668. if (1 - cosTheta) > 0.0001 then
  669. local theta = math.acos(cosTheta)
  670. local invSinTheta = 1/math.sin(theta)
  671. startInterp = math.sin((1-t)*theta)*invSinTheta
  672. finishInterp = math.sin(t*theta)*invSinTheta
  673. else
  674. startInterp = 1-t
  675. finishInterp = t
  676. end
  677. else
  678. if (1+cosTheta) > 0.0001 then
  679. local theta = math.acos(-cosTheta)
  680. local invSinTheta = 1/math.sin(theta)
  681. startInterp = math.sin((t-1)*theta)*invSinTheta
  682. finishInterp = math.sin(t*theta)*invSinTheta
  683. else
  684. startInterp = t-1
  685. finishInterp = t
  686. end
  687. end
  688. return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp
  689. end
  690.  
  691. hideanim = function()
  692. equipped = false
  693. for i = 0, 1, 0.1 do
  694. swait()
  695. handlewld.C0 = clerp(handlewld.C0, euler(1.57, 0, 0) * cf(0, 1, -0.5), 0.3)
  696. wld1.C0 = clerp(wld1.C0, euler(0, 0, 0) * cf(0, 0, 0), 0.3)
  697. Neck.C0 = clerp(Neck.C0, necko * euler(0.2, 0, 0), 0.3)
  698. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.3)
  699. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0, 0, 1.57), 0.3)
  700. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  701. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0, 0, -1.57), 0.3)
  702. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  703. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0), 0.3)
  704. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0), 0.3)
  705. end
  706. so("206083107", handle, 1, 1)
  707. handlewld.Part1 = Torso
  708. handlewld.C0 = euler(1.57, 0, 1.57) * cf(-3, 0, 0)
  709. wld1.C0 = euler(0, 0, 0) * cf(0, 0, 0)
  710. mdec2.Parent = nil
  711. mdec.Parent = Decrease
  712. for i = 0, 1, 0.1 do
  713. swait()
  714. handlewld.C0 = clerp(handlewld.C0, euler(-2.5, 1.57, 0) * cf(-2, -2.5, -0.5), 0.5)
  715. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0), 0.4)
  716. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.4)
  717. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0, 0, 0), 0.4)
  718. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
  719. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0, 0, 0), 0.4)
  720. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
  721. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0), 0.3)
  722. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0), 0.3)
  723. end
  724. handlewld.Part1 = Torso
  725. handlewld.C0 = euler(-2.5, 1.57, 0) * cf(-2, -2.5, -0.5)
  726. wld1.C0 = euler(0, 0, 0) * cf(0, 0, 0)
  727. end
  728. mdec.Parent = Decrease
  729. equipanim = function()
  730. equipped = true
  731. mdec.Parent = nil
  732. for i = 0, 1, 0.1 do
  733. swait()
  734. Neck.C0 = clerp(Neck.C0, necko * euler(0.2, 0, 0), 0.3)
  735. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.3)
  736. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0, 0, 1.57), 0.3)
  737. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  738. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0, 0, -1.57), 0.3)
  739. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  740. end
  741. local dec = Instance.new("NumberValue", Decrease)
  742. dec.Name = "DecreaseMvmt"
  743. dec.Value = 10
  744. handlewld.Part1 = RootPart
  745. n = 2
  746. so("206083107", handle, 1, 1)
  747. for i = 0, 1, 0.1 do
  748. swait()
  749. handlewld.C0 = clerp(handlewld.C0, euler(3.14, 1.57, 0) * cf(0, -2.5, 2), 0.3)
  750. wld1.C0 = euler(0, 0, 6.28 * i * n) * cf(0, 0, 0)
  751. n = n - 0.1
  752. end
  753. for i = 0, 1, 0.1 do
  754. swait()
  755. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -0.8) * euler(-0.1, 0, 0), 0.3)
  756. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0.8), 0.3)
  757. RW.C0 = clerp(RW.C0, cf(1, 0.8, -0.5) * euler(2.5, 0, 0.4), 0.3)
  758. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  759. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.2, 0, -0.2), 0.3)
  760. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  761. end
  762. handlewld.Part1 = RightArm
  763. handlewld.C0 = euler(1.57, 0, 0) * cf(0, 1.2, 0.5)
  764. wld1.C0 = euler(0, 1.57, 0) * euler(3.8, 0, 0) * euler(0, 0, 0) * cf(0, 0, 0)
  765. dec.Parent = nil
  766. mdec2.Parent = Decrease
  767. end
  768. StaggerAnim = function()
  769. attack = true
  770. removeControl()
  771. for i = 1, math.random(2, 4) do
  772. ClangEffect(BrickColor.new("New Yeller"), cf(hitbox.Position) * euler(math.random(-50, 50) / 100, math.random(-50, 50), math.random(-50, 50) / 100), 0, 0.1, 0.2, math.random(150, 300) / 1000)
  773. end
  774. for i = 0, 1, 0.35 do
  775. swait()
  776. if Rooted.Value == false then
  777. Torso.Velocity = RootPart.CFrame.lookVector * -40
  778. end
  779. handlewld.Part1 = RightArm
  780. handlewld.C0 = clerp(handlewld.C0, euler(1.57, 0, 0) * cf(0, 0.9, 0), 0.2)
  781. wld1.C0 = clerp(wld1.C0, euler(0.1, 0, 0) * cf(0, 0.5, 0), 0.2)
  782. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.5) * euler(0.1, 0, 0), 0.3)
  783. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(-0.2, 0, -0.4), 0.3)
  784. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.2, 0, 0.7) * euler(0, -0.7, 0), 0.3)
  785. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  786. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.2, 0, -0.4) * euler(0, 0.4, 0), 0.3)
  787. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  788. RH.C0 = clerp(RH.C0, cf(1, -0.8, 0) * euler(0, 1.57, 0) * euler(-0.5, 0, 0.6), 0.3)
  789. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0.2, 0.2), 0.3)
  790. end
  791. for i = 0, 1, 0.2 do
  792. swait()
  793. if Rooted.Value == false then
  794. Torso.Velocity = RootPart.CFrame.lookVector * -40
  795. end
  796. handlewld.Part1 = RightArm
  797. handlewld.C0 = clerp(handlewld.C0, euler(1.57, 0, 0) * cf(0, 0.9, 0), 0.2)
  798. wld1.C0 = clerp(wld1.C0, euler(0.1, 0, 0) * cf(0, 0.5, 0), 0.2)
  799. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.5) * euler(0.1, 0, 0), 0.4)
  800. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(-0.5, 0, -0.4), 0.4)
  801. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.2, 0, 0.7) * euler(0, -0.7, 0), 0.4)
  802. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
  803. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.2, 0, -0.4) * euler(0, 0.4, 0), 0.4)
  804. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
  805. RH.C0 = clerp(RH.C0, cf(1, -0.8, 0) * euler(0, 1.57, 0) * euler(-0.5, 0, 0.6), 0.4)
  806. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0.2, 0.5), 0.4)
  807. end
  808. for i = 0, 1, 0.1 do
  809. swait()
  810. handlewld.Part1 = RightArm
  811. handlewld.C0 = clerp(handlewld.C0, euler(1.57, 0, 0) * cf(0, 0.9, 0), 0.2)
  812. wld1.C0 = clerp(wld1.C0, euler(0.1, 0, 0) * cf(0, 0.5, 0), 0.2)
  813. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.4) * euler(0.5, 0, 0), 0.3)
  814. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -1.8) * euler(-0.2, 0, -0.4), 0.3)
  815. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.3, 0, 0.4) * euler(0, -0.4, 0), 0.3)
  816. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  817. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.3, 0, -0.2) * euler(0, 0.4, 0), 0.3)
  818. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  819. RH.C0 = clerp(RH.C0, cf(1, -0.8, 0) * euler(0, 1.57, 0) * euler(-0.5, 0, 1.2), 0.3)
  820. LH.C0 = clerp(LH.C0, cf(-1, 0, -1) * euler(0, -1.57, 0) * euler(0, 0.2, 0.2), 0.3)
  821. end
  822. for i = 1, 40 do
  823. swait()
  824. if StunT.Value <= Stun.Value then
  825. break
  826. end
  827. end
  828. do
  829. resumeControl()
  830. combo = 0
  831. attack = false
  832. end
  833. end
  834. StaggerHitt = function()
  835. attack = true
  836. for i = 1, math.random(2, 4) do
  837. ClangEffect(BrickColor.new("New Yeller"), cf(hitbox.Position) * euler(math.random(-50, 50) / 100, math.random(-50, 50), math.random(-50, 50) / 100), 0, 0.1, 0.2, math.random(150, 300) / 1000)
  838. end
  839. for i = 0, 1, 0.1 do
  840. swait()
  841. handlewld.Part1 = RightArm
  842. handlewld.C0 = clerp(handlewld.C0, euler(1.57, 0, 0) * cf(0, 0.9, 0), 0.2)
  843. wld1.C0 = clerp(wld1.C0, euler(0.1, 0, 0) * cf(0, 0.5, 0), 0.2)
  844. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.7) * euler(0.1, 0, 0), 0.3)
  845. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(-0.2, 0, -0.6), 0.3)
  846. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.4, 0, 0.9) * euler(0, -0.7, 0), 0.3)
  847. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  848. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.2, 0, -0.4) * euler(0, 0.4, 0), 0.3)
  849. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  850. RH.C0 = clerp(RH.C0, cf(1, -0.8, 0) * euler(0, 1.57, 0) * euler(-0.2, 0, -0.4), 0.3)
  851. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0.2, 0.2), 0.3)
  852. end
  853. attack = false
  854. end
  855. StunAnim = function()
  856. attack = true
  857. removeControl()
  858. Stunned.Value = true
  859. showDamage(Character, "Stunned", "Interrupt")
  860. local dec = Instance.new("NumberValue", Decrease)
  861. dec.Name = "DecreaseMvmt"
  862. dec.Value = 10
  863. for i = 0, 1, 0.3 do
  864. swait()
  865. Neck.C0 = clerp(Neck.C0, necko * euler(-0.2, 0, -0.5), 0.2)
  866. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0.2, 0, -3), 0.2)
  867. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.2, 0, 1.3), 0.2)
  868. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
  869. LW.C0 = clerp(LW.C0, cf(-1.2, 0.5, -0.4) * euler(1, 0, 0.4) * euler(0, -0.1, 0), 0.2)
  870. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
  871. RH.C0 = clerp(RH.C0, cf(1, -0.6, 0) * euler(0, 1.57, 0) * euler(-0.5, 0, 0.3), 0.25)
  872. LH.C0 = clerp(LH.C0, cf(-1, -0.8, 0) * euler(0, -1.57, 0) * euler(-0.2, 0, 0), 0.25)
  873. end
  874. for i = 0, 1, 0.3 do
  875. swait()
  876. Neck.C0 = clerp(Neck.C0, necko * euler(-0.3, 0, -0.5), 0.2)
  877. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.5) * euler(0.8, 0, -3), 0.2)
  878. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.8, 0, 1.3), 0.2)
  879. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
  880. LW.C0 = clerp(LW.C0, cf(-1.2, 0.5, -0.4) * euler(1.2, 0, 0.8) * euler(0, -0.1, 0), 0.2)
  881. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
  882. RH.C0 = clerp(RH.C0, cf(1, -0.6, 0) * euler(0, 1.57, 0) * euler(-0.5, 0, 0.6), 0.25)
  883. LH.C0 = clerp(LH.C0, cf(-1, -0.8, 0) * euler(0, -1.57, 0) * euler(0.1, 0, 0.7), 0.25)
  884. end
  885. for i = 0, 1, 0.3 do
  886. swait()
  887. Neck.C0 = clerp(Neck.C0, necko * euler(-0.3, 0, -1), 0.2)
  888. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -2) * euler(1.57, 0, -3), 0.2)
  889. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.8, 0, 1.3), 0.2)
  890. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
  891. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.2, 0, -0.8) * euler(0, -0.1, 0), 0.2)
  892. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
  893. RH.C0 = clerp(RH.C0, cf(1, -0.6, 0) * euler(0, 1.57, 0) * euler(-0.2, 0, 0.6), 0.25)
  894. LH.C0 = clerp(LH.C0, cf(-1, -0.8, 0) * euler(0, -1.57, 0) * euler(-0.1, 0, 0.3), 0.25)
  895. end
  896. local gairost = Instance.new("BodyGyro")
  897. gairost.Parent = RootPart
  898. gairost.maxTorque = Vector3.new(400, 0, 400)
  899. gairost.P = 200
  900. gairost.cframe = cf(0, 0, 0)
  901. for i = 0, 1, 0.1 do
  902. swait()
  903. if hitfloor ~= nil then
  904. Torso.Velocity = vt(0, 0, 0)
  905. end
  906. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -1.57), 0.3)
  907. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -2.5) * euler(1.57, 0, -3.14), 0.3)
  908. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-1.57, 0, 1.5) * euler(0.2, 0, 0), 0.3)
  909. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  910. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.5, 0, -1.57) * euler(0, 0, 0), 0.3)
  911. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  912. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(-0.3, 0.5, 0), 0.3)
  913. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(-0.1, 0.2, 0), 0.3)
  914. end
  915. for i = 1, 70 do
  916. swait()
  917. gairost.cframe = RootPart.CFrame
  918. if hitfloor ~= nil then
  919. Torso.Velocity = vt(0, 0, 0)
  920. end
  921. end
  922. for i = 0, 1, 0.2 do
  923. swait()
  924. Stun.Value = 0
  925. gairost.cframe = RootPart.CFrame
  926. Neck.C0 = clerp(Neck.C0, necko * euler(0.2, 0, 0), 0.3)
  927. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -2) * euler(1, 0, -4), 0.3)
  928. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-1.57, 0, 1) * euler(0.2, -1, 0), 0.3)
  929. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  930. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.2, 0, 0.2) * euler(0, 0, 0), 0.3)
  931. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  932. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(-0.3, 0.5, 0.4), 0.3)
  933. LH.C0 = clerp(LH.C0, cf(-1, -1, -1) * euler(0, -1.57, 0) * euler(-0.1, 0.2, 1), 0.3)
  934. end
  935. resumeControl()
  936. gairost.Parent = nil
  937. dec.Parent = nil
  938. Stun.Value = 0
  939. combo = 0
  940. Stunned.Value = false
  941. attack = false
  942. for i = 1, 10 do
  943. swait()
  944. Stun.Value = 0
  945. end
  946. end
  947. attackone = function()
  948. attack = true
  949. for i = 0, 1, 0.15 do
  950. swait()
  951. handlewld.C0 = clerp(handlewld.C0, euler(1.57, 0, 0) * cf(0, 0.6, -0.3), 0.4)
  952. wld1.C0 = clerp(wld1.C0, euler(1, 0, 0) * cf(0, 0, 0), 0.4)
  953. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 1.2) * euler(0.1, 0, 0), 0.4)
  954. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, -1.2), 0.4)
  955. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(2.5, 0, 1.2) * euler(0, -0.6, 0), 0.4)
  956. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
  957. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0.4, 0, -1.3), 0.4)
  958. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
  959. RH.C0 = clerp(RH.C0, cf(0.7, -1, -0.5) * euler(0, 1.57, 0) * euler(-0.1, 1.2, 0), 0.4)
  960. LH.C0 = clerp(LH.C0, cf(-0.7, -1, 0.5) * euler(0, -1.57, 0) * euler(0, 1.2, 0.1), 0.4)
  961. if Stagger.Value ~= true and StunT.Value > Stun.Value then
  962. do
  963. if StaggerHit.Value == true then
  964. break
  965. end
  966. -- DECOMPILER ERROR at PC219: LeaveBlock: unexpected jumping out IF_THEN_STMT
  967.  
  968. -- DECOMPILER ERROR at PC219: LeaveBlock: unexpected jumping out IF_STMT
  969.  
  970. end
  971. end
  972. end
  973. so("199145887", prt12, 1, 1.2)
  974. hbwld.Parent = nil
  975. hboxpos.Parent = hitbox
  976. hitbox.Parent = modelzorz
  977. hitbox.Size = vt(1, 7, 0.5)
  978. hitboxCF = prt12.CFrame
  979. hitbox.CFrame = hitboxCF
  980. blcf = nil
  981. scfr = nil
  982. for i = 0, 1, 0.1 do
  983. swait()
  984. hitboxCF = prt12.CFrame
  985. hitbox.CFrame = hitboxCF
  986. MagniDamage(hitbox, 6, 4, 8, math.random(5, 10), "Normal", RootPart, 0.5, 1, (math.random(3, 6)), nil, true)
  987. handlewld.C0 = clerp(handlewld.C0, euler(1.57, 0, 0) * cf(0, 0.6, -0.3), 0.4)
  988. wld1.C0 = clerp(wld1.C0, euler(1, 0, 0) * cf(0, 0, 0), 0.4)
  989. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -0.6) * euler(0.2, 0, 0), 0.4)
  990. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 1.4), 0.4)
  991. RW.C0 = clerp(RW.C0, cf(1, 0.5, -0.5) * euler(0.5, 0, -1) * euler(0, -0.6, 0), 0.4)
  992. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
  993. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.4, 0, -0.2), 0.4)
  994. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
  995. RH.C0 = clerp(RH.C0, cf(0.8, -1, 0.3) * euler(0, 1.57, 0) * euler(0, -1, -0.1), 0.4)
  996. LH.C0 = clerp(LH.C0, cf(-0.8, -1, -0.3) * euler(0, -1.57, 0) * euler(0, -1, 0), 0.4)
  997. if Stagger.Value ~= true and StunT.Value > Stun.Value then
  998. do
  999. if StaggerHit.Value == true then
  1000. break
  1001. end
  1002. -- DECOMPILER ERROR at PC496: LeaveBlock: unexpected jumping out IF_THEN_STMT
  1003.  
  1004. -- DECOMPILER ERROR at PC496: LeaveBlock: unexpected jumping out IF_STMT
  1005.  
  1006. end
  1007. end
  1008. end
  1009. hitbox.Parent = modelzorz
  1010. hitbox.Size = vt()
  1011. hitboxweld()
  1012. hboxpos.Parent = nil
  1013. attack = false
  1014. end
  1015. attacktwo = function()
  1016. attack = true
  1017. handlewld.Part1 = Torso
  1018. handlewld.C0 = euler(1.57, 0, 1.57) * cf(-3, 1, 0)
  1019. wld1.C1 = euler(0, 0, 0)
  1020. for i = 0, 1, 0.15 do
  1021. swait()
  1022. handlewld.C0 = clerp(handlewld.C0, euler(1.57, 0, 1.57) * cf(0, -1, 0), 0.3)
  1023. wld1.C0 = clerp(wld1.C0, euler(1, 0, 0) * cf(0, -7, 0) * euler(1, 0, 0), 0.3)
  1024. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -1.4) * euler(0, 0, 0), 0.3)
  1025. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 1.4), 0.3)
  1026. RW.C0 = clerp(RW.C0, cf(1, 0.5, -0.5) * euler(1.57, 0, -1) * euler(0, 1.4, 0), 0.3)
  1027. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  1028. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.4, 0, -0.2), 0.3)
  1029. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  1030. RH.C0 = clerp(RH.C0, cf(0.8, -1, 0.3) * euler(0, 1.57, 0) * euler(0, -1, -0.1), 0.2)
  1031. LH.C0 = clerp(LH.C0, cf(-0.8, -1, -0.3) * euler(0, -1.57, 0) * euler(0, -1, 0), 0.2)
  1032. if Stagger.Value ~= true and StunT.Value > Stun.Value then
  1033. do
  1034. if StaggerHit.Value == true then
  1035. break
  1036. end
  1037. -- DECOMPILER ERROR at PC248: LeaveBlock: unexpected jumping out IF_THEN_STMT
  1038.  
  1039. -- DECOMPILER ERROR at PC248: LeaveBlock: unexpected jumping out IF_STMT
  1040.  
  1041. end
  1042. end
  1043. end
  1044. so("199145841", prt12, 1, 0.8)
  1045. hbwld.Parent = nil
  1046. hboxpos.Parent = hitbox
  1047. hitbox.Parent = modelzorz
  1048. hitbox.Size = vt(1, 7, 0.5)
  1049. hitboxCF = prt12.CFrame
  1050. hitbox.CFrame = hitboxCF
  1051. blcf = nil
  1052. scfr = nil
  1053. num = 0
  1054. for i = 0, 1, 0.1 do
  1055. swait()
  1056. num = num + 0.6
  1057. hitboxCF = prt12.CFrame
  1058. hitbox.CFrame = hitboxCF
  1059. MagniDamage(hitbox, 6, 4, 8, math.random(5, 10), "Normal", RootPart, 0.5, 1, (math.random(3, 6)), nil, true)
  1060. handlewld.C0 = clerp(handlewld.C0, euler(1.57, 0, 1.57) * cf(0, -1, 0), 0.3)
  1061. wld1.C0 = euler(1, 0, 0) * cf(0, -4, 0) * euler(1 - num, 0, 0)
  1062. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.6) * euler(0.2, 0, 0), 0.4)
  1063. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, -1.2), 0.4)
  1064. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1.57, 0, 1.2) * euler(0, 1.7, 0), 0.4)
  1065. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
  1066. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0.2, 0, -1.3), 0.4)
  1067. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
  1068. RH.C0 = clerp(RH.C0, cf(0.7, -1, -0.5) * euler(0, 1.57, 0) * euler(-0.1, 1.2, 0), 0.4)
  1069. LH.C0 = clerp(LH.C0, cf(-0.7, -1, 0.5) * euler(0, -1.57, 0) * euler(0, 1.2, 0.1), 0.4)
  1070. if Stagger.Value ~= true and StunT.Value > Stun.Value then
  1071. do
  1072. if StaggerHit.Value == true then
  1073. break
  1074. end
  1075. -- DECOMPILER ERROR at PC532: LeaveBlock: unexpected jumping out IF_THEN_STMT
  1076.  
  1077. -- DECOMPILER ERROR at PC532: LeaveBlock: unexpected jumping out IF_STMT
  1078.  
  1079. end
  1080. end
  1081. end
  1082. hitbox.Parent = modelzorz
  1083. hitbox.Size = vt()
  1084. hitboxweld()
  1085. hboxpos.Parent = nil
  1086. handlewld.Part1 = RightArm
  1087. handlewld.C0 = euler(1.57, 0, 1.57) * cf(0, -1, 0)
  1088. wld1.C0 = euler(-1, 1.57, 0) * cf(0, -4, 0) * euler(0, 0, 0)
  1089. attack = false
  1090. end
  1091. attackthree = function()
  1092. attack = true
  1093. handlewld.Part1 = Torso
  1094. handlewld.C0 = euler(1.57, 0, 1.57) * cf(-3, 1, 0)
  1095. wld1.C1 = euler(0, 0, 0)
  1096. n = 7
  1097. for i = 0, 1, 0.1 do
  1098. swait()
  1099. n = n + 1
  1100. if n >= 7 then
  1101. so("199145146", prt12, 1, 1.2)
  1102. n = 0
  1103. end
  1104. handlewld.C0 = clerp(handlewld.C0, euler(0, 1.57, 1.3) * euler(0.2, 0, 0) * cf(0, -1, 3), 0.3)
  1105. wld1.C0 = clerp(wld1.C0, euler(0, 0, 0) * cf(0, 3, 0), 0.3)
  1106. wld1.C1 = wld1.C1 * euler(0.6, 0, 0)
  1107. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.2) * euler(-0.05, 0, 0), 0.3)
  1108. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 1.4), 0.3)
  1109. RW.C0 = clerp(RW.C0, cf(1, 0.5, -0.5) * euler(1.57, 0, -1) * euler(0, 1.4, 0), 0.3)
  1110. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  1111. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.7, 0, 0.4), 0.3)
  1112. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  1113. RH.C0 = clerp(RH.C0, cf(0.6, -1, 0.3) * euler(0, 1.57, 0) * euler(0, -1.4, -0.1), 0.2)
  1114. LH.C0 = clerp(LH.C0, cf(-1, -0.9, -0.2) * euler(0, -1.57, 0) * euler(0, -0.5, 0) * euler(-0.2, 0, 0), 0.2)
  1115. if Stagger.Value ~= true and StunT.Value > Stun.Value then
  1116. do
  1117. if StaggerHit.Value == true then
  1118. break
  1119. end
  1120. -- DECOMPILER ERROR at PC280: LeaveBlock: unexpected jumping out IF_THEN_STMT
  1121.  
  1122. -- DECOMPILER ERROR at PC280: LeaveBlock: unexpected jumping out IF_STMT
  1123.  
  1124. end
  1125. end
  1126. end
  1127. wld1.C1 = euler(0, 0, 0)
  1128. so("199145913", prt12, 1, 1.4)
  1129. hbwld.Parent = nil
  1130. hboxpos.Parent = hitbox
  1131. hitbox.Parent = modelzorz
  1132. hitbox.Size = vt(1, 7, 0.5)
  1133. hitboxCF = prt12.CFrame
  1134. hitbox.CFrame = hitboxCF
  1135. blcf = nil
  1136. scfr = nil
  1137. for i = 0, 1, 0.1 do
  1138. swait()
  1139. hitboxCF = prt12.CFrame
  1140. hitbox.CFrame = hitboxCF
  1141. MagniDamage(hitbox, 6, 4, 8, math.random(5, 10), "Normal", RootPart, 0.5, 1, (math.random(3, 6)), nil, true)
  1142. handlewld.C0 = clerp(handlewld.C0, euler(1.7, -1, 0) * euler(0, 0, 0) * cf(7, -0.5, 1.5), 0.5)
  1143. wld1.C0 = clerp(wld1.C0, euler(0, 0, 0) * cf(0, 3, 0), 0.5)
  1144. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 1.2) * euler(-0.05, 0, 0), 0.5)
  1145. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, -1.2), 0.5)
  1146. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0.2, 0, 0.5) * euler(0, 0, 0), 0.3)
  1147. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  1148. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.6, 0, -1), 0.3)
  1149. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  1150. RH.C0 = clerp(RH.C0, cf(0.6, -1, -0.4) * euler(0, 1.57, 0) * euler(0, 1.2, 0), 0.2)
  1151. LH.C0 = clerp(LH.C0, cf(-0.6, -1, 0.4) * euler(0, -1.57, 0) * euler(0, 1.2, -0.1) * euler(0, 0, 0), 0.2)
  1152. if Stagger.Value ~= true and StunT.Value > Stun.Value then
  1153. do
  1154. if StaggerHit.Value == true then
  1155. break
  1156. end
  1157. -- DECOMPILER ERROR at PC576: LeaveBlock: unexpected jumping out IF_THEN_STMT
  1158.  
  1159. -- DECOMPILER ERROR at PC576: LeaveBlock: unexpected jumping out IF_STMT
  1160.  
  1161. end
  1162. end
  1163. end
  1164. hitbox.Parent = modelzorz
  1165. hitbox.Size = vt()
  1166. hitboxweld()
  1167. hboxpos.Parent = nil
  1168. handlewld.Part1 = RightArm
  1169. attack = false
  1170. end
  1171. attackfour = function()
  1172. attack = true
  1173. for i = 0, 1, 0.15 do
  1174. swait()
  1175. handlewld.C0 = clerp(handlewld.C0, euler(1.57, 0, 0) * cf(0, 1, -0.3), 0.4)
  1176. wld1.C0 = clerp(wld1.C0, euler(0, 0, 0) * cf(0, 0, 0), 0.4)
  1177. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 1.2) * euler(0.1, 0, 0), 0.4)
  1178. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, -1.2), 0.4)
  1179. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(2.5, 0, 0.8) * euler(0, -0.6, 0), 0.4)
  1180. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
  1181. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0.4, 0, -1.3), 0.4)
  1182. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
  1183. RH.C0 = clerp(RH.C0, cf(0.7, -1, -0.5) * euler(0, 1.57, 0) * euler(-0.1, 1.2, 0), 0.4)
  1184. LH.C0 = clerp(LH.C0, cf(-0.7, -1, 0.5) * euler(0, -1.57, 0) * euler(0, 1.2, 0.1), 0.4)
  1185. if Stagger.Value ~= true and StunT.Value > Stun.Value then
  1186. do
  1187. if StaggerHit.Value == true then
  1188. break
  1189. end
  1190. -- DECOMPILER ERROR at PC219: LeaveBlock: unexpected jumping out IF_THEN_STMT
  1191.  
  1192. -- DECOMPILER ERROR at PC219: LeaveBlock: unexpected jumping out IF_STMT
  1193.  
  1194. end
  1195. end
  1196. end
  1197. handlewld.Part1 = RootPart
  1198. handlewld.C0 = euler(-0.7, 0, -0.6) * cf(-1, -3, -4)
  1199. wld1.C0 = euler(0, 0, 0) * cf(0, 3, 0)
  1200. wld1.C1 = euler(0, 0, 0)
  1201. hbwld.Parent = nil
  1202. hboxpos.Parent = hitbox
  1203. hitbox.Parent = modelzorz
  1204. hitbox.Size = vt(1, 7, 0.5)
  1205. hitboxCF = prt12.CFrame
  1206. hitbox.CFrame = hitboxCF
  1207. blcf = nil
  1208. scfr = nil
  1209. n = 4
  1210. mov = 0
  1211. for i = 0, 1, 0.1 do
  1212. swait()
  1213. mov = mov + 3
  1214. n = n + 1
  1215. if n >= 4 then
  1216. so("199145146", prt12, 1, 1.4)
  1217. n = 0
  1218. end
  1219. hitboxCF = prt12.CFrame
  1220. hitbox.CFrame = hitboxCF
  1221. MagniDamage(hitbox, 6, 5, 8, 0, "Normal", RootPart, 0.5, 1, (math.random(3, 6)), nil, true)
  1222. handlewld.C0 = clerp(handlewld.C0, euler(0, 0, 0) * cf(0, -1, mov), 0.4)
  1223. wld1.C0 = clerp(wld1.C0, euler(0, 0, 0) * cf(0, 1, 0), 0.4)
  1224. wld1.C1 = wld1.C1 * euler(-0.6, 0, 0)
  1225. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -1.57) * euler(0.1, 0, 0), 0.4)
  1226. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 1.57), 0.4)
  1227. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1.57, 0, 1.57) * euler(0, 0, 0), 0.4)
  1228. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
  1229. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0.2, 0, -1), 0.4)
  1230. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
  1231. RH.C0 = clerp(RH.C0, cf(0.6, -1, 0.3) * euler(0, 1.57, 0) * euler(0, -1.57, -0.1), 0.4)
  1232. LH.C0 = clerp(LH.C0, cf(-0.6, -1, -0.3) * euler(0, -1.57, 0) * euler(0, -1.57, 0.2), 0.4)
  1233. if Stagger.Value ~= true and StunT.Value > Stun.Value then
  1234. do
  1235. if StaggerHit.Value == true then
  1236. break
  1237. end
  1238. -- DECOMPILER ERROR at PC553: LeaveBlock: unexpected jumping out IF_THEN_STMT
  1239.  
  1240. -- DECOMPILER ERROR at PC553: LeaveBlock: unexpected jumping out IF_STMT
  1241.  
  1242. end
  1243. end
  1244. end
  1245. hitbox.Parent = modelzorz
  1246. hitbox.Size = vt()
  1247. hitboxweld()
  1248. hboxpos.Parent = nil
  1249. handlewld.Part1 = RightArm
  1250. wld1.C1 = euler(0, 0, 0)
  1251. attack = false
  1252. end
  1253. DistortionCharge = function()
  1254. if distort == 100 then
  1255. distort = 0
  1256. distorcharge = true
  1257. table.insert(Effects, {nil, "DisCharge", 400, 0})
  1258. end
  1259. end
  1260. do1 = function()
  1261. if attack == true then
  1262. return
  1263. end
  1264. if Stagger.Value == true or StunT.Value <= Stun.Value or StaggerHit.Value == true then
  1265. return
  1266. end
  1267. if cooldownmax <= cooldowns[1] and mana.Value >= 20 then
  1268. attack = true
  1269. doingcomb = true
  1270. cooldowns[1] = 0
  1271. for i = 0, 1, 0.15 do
  1272. swait()
  1273. handlewld.C0 = clerp(handlewld.C0, euler(1.57, 0, 0) * cf(0, 1, -0.3), 0.4)
  1274. wld1.C0 = clerp(wld1.C0, euler(0, 0, 0) * cf(0, 0, 0), 0.4)
  1275. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 1.2) * euler(0.1, 0, 0), 0.4)
  1276. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, -1.2), 0.4)
  1277. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(2.5, 0, 0.8) * euler(0, -0.6, 0), 0.4)
  1278. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
  1279. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0.4, 0, -1.3), 0.4)
  1280. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
  1281. RH.C0 = clerp(RH.C0, cf(0.7, -1, -0.5) * euler(0, 1.57, 0) * euler(-0.1, 1.2, 0), 0.4)
  1282. LH.C0 = clerp(LH.C0, cf(-0.7, -1, 0.5) * euler(0, -1.57, 0) * euler(0, 1.2, 0.1), 0.4)
  1283. if Stagger.Value ~= true and StunT.Value > Stun.Value then
  1284. do
  1285. if StaggerHit.Value == true then
  1286. break
  1287. end
  1288. end
  1289. end
  1290. end
  1291. local dec = Instance.new("NumberValue", Decrease)
  1292. dec.Name = "DecreaseMvmt"
  1293. dec.Value = 10
  1294. handlewld.Part1 = RootPart
  1295. handlewld.C0 = euler(-0.7, 0, -0.6) * cf(-1, -3, -4)
  1296. wld1.C0 = euler(0, 0, 0) * cf(0, 3, 0)
  1297. wld1.C1 = euler(0, 0, 0)
  1298. so("199145146", prt12, 1, 0.8)
  1299. mov = 0
  1300. for i = 0, 1, 0.15 do
  1301. swait()
  1302. mov = mov + 5
  1303. handlewld.C0 = clerp(handlewld.C0, euler(0, 0, 0) * cf(0, -1, mov), 0.4)
  1304. wld1.C0 = clerp(wld1.C0, euler(0, 0, 0) * cf(0, 3, 0), 0.4)
  1305. wld1.C1 = wld1.C1 * euler(-0.6, 0, 0)
  1306. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -1.57) * euler(0.1, 0, 0), 0.4)
  1307. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 1.57), 0.4)
  1308. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1.57, 0, 1.57) * euler(0, 0, 0), 0.4)
  1309. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
  1310. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0.2, 0, -1), 0.4)
  1311. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
  1312. RH.C0 = clerp(RH.C0, cf(0.6, -1, 0.3) * euler(0, 1.57, 0) * euler(0, -1.57, -0.1), 0.4)
  1313. LH.C0 = clerp(LH.C0, cf(-0.6, -1, -0.3) * euler(0, -1.57, 0) * euler(0, -1.57, 0.2), 0.4)
  1314. if Stagger.Value ~= true and StunT.Value > Stun.Value then
  1315. do
  1316. if StaggerHit.Value == true then
  1317. break
  1318. end
  1319. end
  1320. end
  1321. end
  1322. n = 5
  1323. for i = 0, 1, 0.1 do
  1324. swait()
  1325. mov = mov + n
  1326. n = n / 2
  1327. handlewld.C0 = clerp(handlewld.C0, euler(0, 1.57, 0) * cf(0, -2, mov), 0.4)
  1328. wld1.C0 = clerp(wld1.C0, euler(0, 0, 0) * cf(0, 3, 0), 0.4)
  1329. wld1.C1 = clerp(wld1.C1, euler(0, 0, 0) * cf(0, 0, 0), 0.3)
  1330. Neck.C0 = clerp(Neck.C0, necko * euler(0.2, 0, 0), 0.3)
  1331. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.3)
  1332. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0, 0, 1.57), 0.3)
  1333. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  1334. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0, 0, -1.57), 0.3)
  1335. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  1336. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0), 0.3)
  1337. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0), 0.3)
  1338. if Stagger.Value ~= true and StunT.Value > Stun.Value then
  1339. do
  1340. if StaggerHit.Value == true then
  1341. break
  1342. end
  1343. end
  1344. end
  1345. end
  1346. mana.Value = mana.Value - 20
  1347. so("206083122", handle, 1, 1)
  1348. CF = cf(prt12.Position)
  1349. MagicCircle(BrickColor.new(NewCol2), CF, 150, 150, 150, 1, 1, 1, 0.02)
  1350. MagniDamage(prt12, 20, 5, 10, math.random(20, 30), "Knockdown2", prt12, 0, 1, (math.random(5, 10)), nil, nil, true, "Movement", 0.2, 300)
  1351. num = 0
  1352. eul = math.random(-50, 50)
  1353. eul2 = math.random(-50, 50)
  1354. for i = 0, 1, 0.05 do
  1355. swait()
  1356. wld1.C0 = cf(0, 3, 0) * euler(-6.6 * i, 0, 0)
  1357. if num >= 3 then
  1358. num = 0
  1359. eul = eul - 0.5
  1360. eul2 = eul2 - 0.05
  1361. MagicCircle2(BrickColor.new(NewCol2), CF * euler(-1.57, 0, eul) * cf(0, 0, 0), 3, 7, 3, -0.1, 9, -0.1, 0.1, 1.2)
  1362. MagicCircle2(BrickColor.new(NewCol2), CF * euler(-1.57, 0, eul2) * cf(0, 0, 0), 3, 5, 3, -0.1, 6, -0.1, 0.1, 1.2)
  1363. end
  1364. num = num + 1
  1365. for i = 0.523, 6.28, 0.523 do
  1366. MagicBlock(BrickColor.new(NewCol2), CF * euler(0, i, 0) * cf(0, 0, 20), 1, 1, 1, 1, 1, 1, 0.1, 1)
  1367. end
  1368. end
  1369. swait(10)
  1370. handlewld.Part1 = RightArm
  1371. dec.Parent = nil
  1372. doingcomb = false
  1373. attack = false
  1374. end
  1375. end
  1376. do2 = function()
  1377. if attack == true then
  1378. return
  1379. end
  1380. if Stagger.Value == true or StunT.Value <= Stun.Value or StaggerHit.Value == true then
  1381. return
  1382. end
  1383. if cooldownmax <= cooldowns[2] and mana.Value >= 15 then
  1384. attack = true
  1385. doingcomb = true
  1386. cooldowns[2] = 0
  1387. for i = 0, 1, 0.15 do
  1388. swait()
  1389. handlewld.C0 = clerp(handlewld.C0, euler(1.57, 0, 0) * cf(0, 1, -0.3) * euler(0, -0.1, 0), 0.4)
  1390. wld1.C0 = clerp(wld1.C0, euler(0, 1.1, 0) * cf(0, 0, 0), 0.4)
  1391. Neck.C0 = clerp(Neck.C0, necko * euler(-0.4, 0, 0), 0.3)
  1392. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.3)
  1393. RW.C0 = clerp(RW.C0, cf(1, 1, -0.5) * euler(2.8, 0, -0.8) * euler(0, 0, 0), 0.3)
  1394. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  1395. LW.C0 = clerp(LW.C0, cf(-1, 1, -0.5) * euler(2.8, 0, 0.8), 0.3)
  1396. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  1397. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(0, 0, 0), 0.3)
  1398. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0, 0), 0.3)
  1399. if Stagger.Value ~= true and StunT.Value > Stun.Value then
  1400. do
  1401. if StaggerHit.Value == true then
  1402. break
  1403. end
  1404. end
  1405. end
  1406. end
  1407. local dec = Instance.new("NumberValue", Decrease)
  1408. dec.Name = "DecreaseMvmt"
  1409. dec.Value = 10
  1410. for i = 0, 1, 0.1 do
  1411. swait()
  1412. handlewld.C0 = clerp(handlewld.C0, euler(1.57, 0, 0) * cf(0, 1, 0), 0.4)
  1413. wld1.C0 = clerp(wld1.C0, euler(3.14, 0, 0) * cf(0, -0.5, 0), 0.4)
  1414. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0), 0.4)
  1415. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.5) * euler(0.3, 0, 0), 0.4)
  1416. RW.C0 = clerp(RW.C0, cf(1, 0.5, -0.5) * euler(1.87, 0, -0.8) * euler(0, 0, 0), 0.4)
  1417. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
  1418. LW.C0 = clerp(LW.C0, cf(-1, 0.5, -0.5) * euler(1.97, 0, 0.8) * euler(0, 0, 0), 0.4)
  1419. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
  1420. RH.C0 = clerp(RH.C0, cf(1, -0.7, 0) * euler(0, 1.57, 0) * euler(-0.2, 0, 0.2), 0.4)
  1421. LH.C0 = clerp(LH.C0, cf(-1, -0.7, 0) * euler(0, -1.57, 0) * euler(-0.2, 0, -0.2), 0.4)
  1422. if Stagger.Value ~= true and StunT.Value > Stun.Value then
  1423. do
  1424. if StaggerHit.Value == true then
  1425. break
  1426. end
  1427. end
  1428. end
  1429. end
  1430. hitfloor2, posfloor2 = rayCast(prt1.Position, CFrame.new(prt1.Position, prt1.Position - Vector3.new(0, 1, 0)).lookVector, 100, Character)
  1431. if hitfloor2 ~= nil then
  1432. mana.Value = mana.Value - 15
  1433. MagicWave(BrickColor.new("Navy blue"), cf(posfloor2), 60, 5, 60, -1, -0.2, -1, 0.05)
  1434. MagicCircle(BrickColor.new("Navy blue"), cf(posfloor2), 550, 5, 550, -10, 1, -10, 0.03)
  1435. ref = part(3, workspace, 0, 1, BrickColor.new("Black"), "Reference", vt())
  1436. ref.Anchored = true
  1437. ref.CFrame = cf(posfloor2)
  1438. game:GetService("Debris"):AddItem(ref, 3)
  1439. so("183763487", ref, 1, 0.4)
  1440. so("183763487", ref, 1, 1)
  1441. so("161006182", ref, 1, 0.2)
  1442. so("158210228", ref, 1, 0.4)
  1443. MagniDamage(ref, 55, 4, 6, math.random(-40, -30), "Knockdown2", ref, 0, 1, (math.random(4, 7)), nil, nil, true, nil, nil, nil)
  1444. end
  1445. for i = 1, 10 do
  1446. swait()
  1447. if Stagger.Value ~= true and StunT.Value > Stun.Value then
  1448. do
  1449. if StaggerHit.Value == true then
  1450. break
  1451. end
  1452. end
  1453. end
  1454. end
  1455. dec.Parent = nil
  1456. doingcomb = false
  1457. attack = false
  1458. end
  1459. end
  1460. do3 = function()
  1461. doanim = true
  1462. if attack == true then
  1463. return
  1464. end
  1465. if Stagger.Value == true or StunT.Value <= Stun.Value or StaggerHit.Value == true then
  1466. return
  1467. end
  1468. if cooldownmax <= cooldowns[3] and mana.Value >= 15 and RecentEnemy.Value ~= nil then
  1469. decreasemana = true
  1470. hits = 0
  1471. num1 = 0
  1472. hits2 = 0
  1473. attack = true
  1474. doingcomb = true
  1475. cooldowns[3] = 0
  1476. local BodGy = Instance.new("BodyGyro", RootPart)
  1477. BodGy.maxTorque = Vector3.new(0, math.huge, 0)
  1478. BodGy.P = 2000
  1479. BodGy.D = 100
  1480. Guy = nil
  1481. Tors = nil
  1482. if RecentEnemy.Value ~= nil then
  1483. Guy = RecentEnemy.Value
  1484. if RecentEnemy.Value:findFirstChild("Torso") ~= nil then
  1485. Tors = RecentEnemy.Value.Torso
  1486. BodGy.cframe = cf(Torso.Position, RecentEnemy.Value.Torso.Position)
  1487. end
  1488. end
  1489. for i = 0, 1, 0.1 do
  1490. swait()
  1491. if Tors.Parent ~= nil then
  1492. BodGy.cframe = cf(Torso.Position, Tors.Position)
  1493. end
  1494. handlewld.Part1 = RightArm
  1495. handlewld.C0 = clerp(handlewld.C0, euler(1.7, 0, 0) * cf(0, 0.9, 0), 0.3)
  1496. wld1.C0 = clerp(wld1.C0, euler(0.1, 0, 0) * cf(0, 0.5, 0), 0.3)
  1497. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -0.6) * euler(0.2, 0, 0), 0.3)
  1498. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0.6), 0.3)
  1499. RW.C0 = clerp(RW.C0, cf(1, 0.5, -0.5) * euler(1.7, 0, -1) * euler(0, 1.4, 0), 0.3)
  1500. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  1501. LW.C0 = clerp(LW.C0, cf(-1, 0.3, -0.5) * euler(1.2, 0, 1) * euler(0, -1.57, 0), 0.3)
  1502. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  1503. RH.C0 = clerp(RH.C0, cf(0.9, -1, 0.1) * euler(0, 1.57, 0) * euler(-0.1, -0.6, 0), 0.3)
  1504. LH.C0 = clerp(LH.C0, cf(-0.9, -1, -0.3) * euler(0, -1.57, 0) * euler(0, -0.6, 0.1), 0.3)
  1505. end
  1506. if Tors.Parent ~= nil then
  1507. so("206083431", RootPart, 1, 1)
  1508. Clone()
  1509. BodGy.Parent = nil
  1510. local targ = Torso.Position - Tors.Position
  1511. local mag = targ.magnitude
  1512. oldpos = Torso.Position
  1513. Torso.CFrame = cf(Torso.Position, Tors.Position) * cf(0, 0, -mag * 0.8)
  1514. effect(NewCol2, 0, Torso.CFrame, (cf(oldpos)), nil, 1, 1)
  1515. MagicSpecial(BrickColor.new(NewCol2), cf(Torso.Position), 1, 1, 1, 5, 5, 5, 0.2)
  1516. MagicSpecial(BrickColor.new(NewCol2), cf(oldpos), 1, 1, 1, 5, 5, 5, 0.2)
  1517. swait(5)
  1518. so("199145913", prt12, 1, 1.2)
  1519. for i = 0, 1, 0.3 do
  1520. swait()
  1521. handlewld.C0 = clerp(handlewld.C0, euler(1.57, 0, 0) * cf(0, 0.6, -0.3), 0.5)
  1522. wld1.C0 = clerp(wld1.C0, euler(1, 0, 0) * cf(0, 0, 0), 0.5)
  1523. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.6) * euler(0.2, 0, 0), 0.5)
  1524. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, -1.2), 0.5)
  1525. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1.57, 0, 1.2) * euler(0, 1.4, 0), 0.5)
  1526. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.5)
  1527. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0.2, 0, -1.3), 0.5)
  1528. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.5)
  1529. RH.C0 = clerp(RH.C0, cf(0.7, -1, -0.5) * euler(0, 1.57, 0) * euler(-0.1, 1.2, 0), 0.5)
  1530. LH.C0 = clerp(LH.C0, cf(-0.7, -1, 0.5) * euler(0, -1.57, 0) * euler(0, 1.2, 0.1), 0.5)
  1531. end
  1532. if Tors.Parent ~= nil then
  1533. mana.Value = mana.Value - 15
  1534. so("206083232", Tors, 1, 1)
  1535. so("206083252", Tors, 1, 1)
  1536. so("206083267", Tors, 1, 1)
  1537. for i = 1, 2 do
  1538. MagicCircle(BrickColor.new(NewCol2), cf(Tors.Position) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 3, 5, 3, -0.2, 10, -0.2, 0.05)
  1539. end
  1540. for i = 1, 5 do
  1541. Lightning(Tors.Position + vt(math.random(-500, 500) / 100, math.random(-500, 500) / 100, math.random(-500, 500) / 100), Tors.Position + vt(math.random(-500, 500) / 100, math.random(-500, 500) / 100, math.random(-500, 500) / 100), 5, 2, NewCol2, 0.05, 0.4, 0.05)
  1542. end
  1543. if Tors.Parent ~= nil then
  1544. Damagefunc(Tors, 6, 8, 0, "Normal", RootPart, 0, 1, (math.random(1, 3)), nil, false, true, "Movement", 0.1, 300)
  1545. end
  1546. end
  1547. for i = 0, 1, 0.15 do
  1548. swait()
  1549. handlewld.C0 = clerp(handlewld.C0, euler(1.57, 0, 0) * cf(0, 0.6, -0.3), 0.5)
  1550. wld1.C0 = clerp(wld1.C0, euler(1, 0, 0) * cf(0, 0, 0), 0.5)
  1551. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.6) * euler(0.2, 0, 0), 0.5)
  1552. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, -1.2), 0.5)
  1553. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1.57, 0, 1.2) * euler(0, 1.4, 0), 0.5)
  1554. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.5)
  1555. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0.2, 0, -1.3), 0.5)
  1556. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.5)
  1557. RH.C0 = clerp(RH.C0, cf(0.7, -1, -0.5) * euler(0, 1.57, 0) * euler(-0.1, 1.2, 0), 0.5)
  1558. LH.C0 = clerp(LH.C0, cf(-0.7, -1, 0.5) * euler(0, -1.57, 0) * euler(0, 1.2, 0.1), 0.5)
  1559. end
  1560. end
  1561. do
  1562. BodGy.Parent = nil
  1563. doingcomb = false
  1564. attack = false
  1565. end
  1566. end
  1567. end
  1568. do4 = function()
  1569. if attack == true then
  1570. return
  1571. end
  1572. if Stagger.Value == true or StunT.Value <= Stun.Value or StaggerHit.Value == true then
  1573. return
  1574. end
  1575. if cooldownmax <= cooldowns[4] and mana.Value >= 25 and RecentEnemy.Value ~= nil then
  1576. attack = true
  1577. doingcomb = true
  1578. move4do = true
  1579. cooldowns[4] = 0
  1580. Guy = nil
  1581. Tors = nil
  1582. if RecentEnemy.Value ~= nil then
  1583. Guy = RecentEnemy.Value
  1584. if RecentEnemy.Value:findFirstChild("Torso") ~= nil then
  1585. Tors = RecentEnemy.Value.Torso
  1586. end
  1587. end
  1588. print(Guy)
  1589. for i = 0, 1, 0.1 do
  1590. swait()
  1591. handlewld.Part1 = RightArm
  1592. handlewld.C0 = clerp(handlewld.C0, euler(1.7, 0, 0) * cf(0, 0.9, 0), 0.3)
  1593. wld1.C0 = clerp(wld1.C0, euler(0.1, 0, 0) * cf(0, 0.5, 0), 0.3)
  1594. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -0.6) * euler(0.2, 0, 0), 0.3)
  1595. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0.6), 0.3)
  1596. RW.C0 = clerp(RW.C0, cf(1, 0.5, -0.5) * euler(1.7, 0, -1) * euler(0, 1.4, 0), 0.3)
  1597. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  1598. LW.C0 = clerp(LW.C0, cf(-1, 0.3, -0.5) * euler(1.2, 0, 1) * euler(0, -1.57, 0), 0.3)
  1599. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  1600. RH.C0 = clerp(RH.C0, cf(0.9, -1, 0.1) * euler(0, 1.57, 0) * euler(-0.1, -0.6, 0), 0.3)
  1601. LH.C0 = clerp(LH.C0, cf(-0.9, -1, -0.3) * euler(0, -1.57, 0) * euler(0, -0.6, 0.1), 0.3)
  1602. end
  1603. if Tors.Parent ~= nil then
  1604. mana.Value = mana.Value - 25
  1605. for i = 1, 5 do
  1606. ref = part(3, workspace, 0, 1, BrickColor.new("Black"), "Reference", vt())
  1607. ref.Anchored = true
  1608. ref.CFrame = cf(Tors.Position) * cf(0, 10, 0)
  1609. game:GetService("Debris"):AddItem(ref, 1)
  1610. oldpos = Torso.Position
  1611. so("206083431", RootPart, 1, 1)
  1612. Clone()
  1613. ref.CFrame = ref.CFrame * euler(0, math.random(-50, 50), 0) * cf(0, 0, math.random(1000, 2000) / 100) * euler(0, 0, 0)
  1614. hitfloor2, posfloor2 = rayCast(ref.Position, CFrame.new(ref.Position, ref.Position - Vector3.new(0, 1, 0)).lookVector, 100, Character)
  1615. if hitfloor2 ~= nil then
  1616. RootPart.CFrame = cf(posfloor2) * cf(0, 3, 0)
  1617. end
  1618. RootPart.CFrame = cf(RootPart.Position, Tors.Position)
  1619. effect(NewCol2, 0, Torso.CFrame, (cf(oldpos)), nil, 1, 1)
  1620. MagicSpecial(BrickColor.new(NewCol2), cf(Torso.Position), 1, 1, 1, 5, 5, 5, 0.2)
  1621. MagicSpecial(BrickColor.new(NewCol2), cf(oldpos), 1, 1, 1, 5, 5, 5, 0.2)
  1622. so("199145913", prt12, 1, math.random(90, 120) / 100)
  1623. handlewld.C0 = euler(1.7, 0, 0) * cf(0, 0.9, 0)
  1624. wld1.C0 = euler(0.1, 0, 0) * cf(0, 0.5, 0)
  1625. Neck.C0 = necko * euler(0, 0, -0.6) * euler(0.2, 0, 0)
  1626. RootJoint.C0 = RootCF * euler(0, 0, 0.6)
  1627. RW.C0 = cf(1, 0.5, -0.5) * euler(1.7, 0, -1) * euler(0, 1.4, 0)
  1628. LW.C0 = cf(-1, 0.3, -0.5) * euler(1.2, 0, 1) * euler(0, -1.57, 0)
  1629. RH.C0 = cf(0.9, -1, 0.1) * euler(0, 1.57, 0) * euler(-0.1, -0.6, 0)
  1630. LH.C0 = cf(-0.9, -1, -0.3) * euler(0, -1.57, 0) * euler(0, -0.6, 0.1)
  1631. d = math.random(1, 4)
  1632. for i = 0, 1, 0.3 do
  1633. swait()
  1634. if d == 1 then
  1635. handlewld.C0 = clerp(handlewld.C0, euler(1.57, 0, 0) * cf(0, 0.6, -0.3), 0.5)
  1636. wld1.C0 = clerp(wld1.C0, euler(1, 0, 0) * cf(0, 0, 0), 0.5)
  1637. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.6) * euler(0.2, 0, 0), 0.5)
  1638. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, -1.2), 0.5)
  1639. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1.57, 0, 1.2) * euler(0, 1.4, 0), 0.5)
  1640. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.5)
  1641. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0.2, 0, -1.3), 0.5)
  1642. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.5)
  1643. RH.C0 = clerp(RH.C0, cf(0.7, -1, -0.5) * euler(0, 1.57, 0) * euler(-0.1, 1.2, 0), 0.5)
  1644. LH.C0 = clerp(LH.C0, cf(-0.7, -1, 0.5) * euler(0, -1.57, 0) * euler(0, 1.2, 0.1), 0.5)
  1645. else
  1646. if d == 2 then
  1647. handlewld.C0 = clerp(handlewld.C0, euler(1.57, 0, 0) * cf(0, 0.6, -0.3), 0.5)
  1648. wld1.C0 = clerp(wld1.C0, euler(1, 0, 0) * cf(0, 0, 0), 0.5)
  1649. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -0.6) * euler(0.2, 0, 0), 0.5)
  1650. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 1.4), 0.5)
  1651. RW.C0 = clerp(RW.C0, cf(1, 0.5, -0.5) * euler(0.5, 0, -1) * euler(0, -0.6, 0), 0.5)
  1652. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.5)
  1653. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.4, 0, -0.2), 0.5)
  1654. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.5)
  1655. RH.C0 = clerp(RH.C0, cf(0.8, -1, 0.3) * euler(0, 1.57, 0) * euler(0, -1, -0.1), 0.5)
  1656. LH.C0 = clerp(LH.C0, cf(-0.8, -1, -0.3) * euler(0, -1.57, 0) * euler(0, -1, 0), 0.5)
  1657. else
  1658. if d == 3 then
  1659. handlewld.C0 = clerp(handlewld.C0, euler(1.57, 0, 0) * cf(0, 1, -0.3) * euler(0, -0.1, 0), 0.5)
  1660. wld1.C0 = clerp(wld1.C0, euler(0, 1.1, 0) * cf(0, 0, 0) * euler(0.5, 0, 0.5), 0.5)
  1661. Neck.C0 = clerp(Neck.C0, necko * euler(0.4, 0, 0), 0.5)
  1662. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.5)
  1663. RW.C0 = clerp(RW.C0, cf(1, 0.1, -0.5) * euler(0.2, 0, -0.8) * euler(0, 0, 0), 0.5)
  1664. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.5)
  1665. LW.C0 = clerp(LW.C0, cf(-1, 0.1, -0.5) * euler(0.2, 0, 0.8), 0.5)
  1666. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.5)
  1667. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(0, 0, 0), 0.5)
  1668. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0, 0), 0.5)
  1669. else
  1670. if d == 4 then
  1671. handlewld.C0 = clerp(handlewld.C0, euler(1.57, 0, 0) * cf(0, 0.6, -0.3), 0.5)
  1672. wld1.C0 = clerp(wld1.C0, euler(1, 0, 0) * cf(0, 0, 0), 0.5)
  1673. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -0.4) * euler(0.2, 0, 0), 0.5)
  1674. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0.4), 0.5)
  1675. RW.C0 = clerp(RW.C0, cf(1, 0.5, -0.5) * euler(0.4, 0, -0.8) * euler(0, -0.5, 0), 0.5)
  1676. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.5)
  1677. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0.7, 0, -0.7) * euler(0, 0, 0), 0.5)
  1678. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.5)
  1679. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(0, -0.4, -0.1), 0.5)
  1680. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, -0.4, 0.3), 0.5)
  1681. end
  1682. end
  1683. end
  1684. end
  1685. end
  1686. if Tors.Parent ~= nil then
  1687. so("206083232", Tors, 1, 1)
  1688. so("206083252", Tors, 1, 1)
  1689. so("206083267", Tors, 1, 1)
  1690. for i = 1, 2 do
  1691. MagicCircle(BrickColor.new(NewCol2), cf(Tors.Position) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 3, 5, 3, -0.2, 10, -0.2, 0.05)
  1692. end
  1693. for i = 1, 5 do
  1694. Lightning(Tors.Position + vt(math.random(-500, 500) / 100, math.random(-500, 500) / 100, math.random(-500, 500) / 100), Tors.Position + vt(math.random(-500, 500) / 100, math.random(-500, 500) / 100, math.random(-500, 500) / 100), 5, 2, NewCol2, 0.05, 0.4, 0.05)
  1695. end
  1696. if Tors.Parent ~= nil then
  1697. Damagefunc(Tors, 6, 8, 0, "Normal", RootPart, 0, 1, (math.random(1, 3)), nil, false, true, "Damage", 0.05, 300)
  1698. end
  1699. end
  1700. if Tors.Parent == nil then
  1701. break
  1702. end
  1703. swait(5)
  1704. end
  1705. end
  1706. do
  1707. move4do = false
  1708. doingcomb = false
  1709. attack = false
  1710. end
  1711. end
  1712. end
  1713. findNearestTorso = function(pos, distance)
  1714. local list = (game.Workspace:children())
  1715. local torso = nil
  1716. local dist = distance
  1717. local temp, human, temp2 = nil, nil, nil
  1718. for x = 1, #list do
  1719. temp2 = list[x]
  1720. canfind = true
  1721. -- DECOMPILER ERROR at PC36: Unhandled construct in 'MakeBoolean' P1
  1722.  
  1723. if game.Players:GetPlayerFromCharacter(temp2) ~= nil and game.Players:GetPlayerFromCharacter(temp2).TeamColor == Player.TeamColor and Player.Neutral == false then
  1724. canfind = false
  1725. end
  1726. canfind = true
  1727. if temp2.className == "Model" and temp2 ~= Character and canfind == true then
  1728. temp = temp2:findFirstChild("Torso")
  1729. human = temp2:findFirstChild("Humanoid")
  1730. if temp ~= nil and human ~= nil and human.Health > 0 and temp.Position - pos.magnitude < dist then
  1731. torso = temp
  1732. dist = temp.Position - pos.magnitude
  1733. end
  1734. end
  1735. end
  1736. return torso, dist
  1737. end
  1738. DecreaseStat = function(Model, Stat, Amount, Duration)
  1739. if Model:findFirstChild("Stats") ~= nil and Model.Stats[Stat] ~= nil then
  1740. Model.Stats[Stat].Value = Model.Stats[Stat].Value - Amount
  1741. d = Instance.new("NumberValue", Model.Stats.Decrease)
  1742. dur = Instance.new("NumberValue", d)
  1743. dur.Name = "Duration"
  1744. dur.Value = Duration
  1745. game:GetService("Debris"):AddItem(d, 20)
  1746. if Stat == "Damage" then
  1747. d.Name = "DecreaseAtk"
  1748. else
  1749. if Stat == "Defense" then
  1750. d.Name = "DecreaseDef"
  1751. else
  1752. if Stat == "Movement" then
  1753. d.Name = "DecreaseMvmt"
  1754. end
  1755. end
  1756. end
  1757. if Model:findFirstChild("Torso") ~= nil then
  1758. display = ""
  1759. if Stat == "Damage" then
  1760. if Amount > 0 then
  1761. display = "-Damage"
  1762. else
  1763. display = "+Damage"
  1764. end
  1765. else
  1766. if Stat == "Defense" then
  1767. if Amount > 0 then
  1768. display = "-Defense"
  1769. else
  1770. display = "+Defense"
  1771. end
  1772. else
  1773. if Stat == "Movement" then
  1774. if Amount > 0 then
  1775. display = "-Movement"
  1776. else
  1777. display = "+Movement"
  1778. end
  1779. end
  1780. end
  1781. end
  1782. showDamage(Model, display, "Debuff")
  1783. end
  1784. d.Value = Amount
  1785. end
  1786. end
  1787. GetDist = function(Part1, Part2, magni)
  1788. local targ = Part1.Position - Part2.Position
  1789. local mag = targ.magnitude
  1790. if mag <= magni then
  1791. return true
  1792. else
  1793. return false
  1794. end
  1795. end
  1796. MagniDamage = function(Part, magni, minim, maxim, knockback, Type, Property, Delay, KnockbackType, incstun, stagger, staghit, ranged, DecreaseState, DecreaseAmount, Duration)
  1797. for _,c in pairs(workspace:children()) do
  1798. local hum = c:findFirstChild("Humanoid")
  1799. if hum ~= nil then
  1800. local head = nil
  1801. for _,d in pairs(c:children()) do
  1802. if d.className == "Model" and ranged ~= true then
  1803. head = d:findFirstChild("Hitbox")
  1804. if d.Parent == Character then
  1805. break
  1806. end
  1807. if head ~= nil then
  1808. local targ = head.Position - Part.Position
  1809. local mag = targ.magnitude
  1810. if mag <= magni and c.Name ~= Player.Name then
  1811. ref = part(3, workspace, 0, 1, BrickColor.new("Black"), "Reference", vt())
  1812. ref.Anchored = true
  1813. ref.CFrame = cf(head.Position)
  1814. game:GetService("Debris"):AddItem(ref, 1)
  1815. hitnum = math.random(1, 5)
  1816. if hitnum == 1 then
  1817. so("199148971", ref, 1, 1)
  1818. else
  1819. if hitnum == 2 then
  1820. so("199149025", ref, 1, 1)
  1821. else
  1822. if hitnum == 3 then
  1823. so("199149072", ref, 1, 1)
  1824. else
  1825. if hitnum == 4 then
  1826. so("199149109", ref, 1, 1)
  1827. else
  1828. if hitnum == 5 then
  1829. so("199149119", ref, 1, 1)
  1830. end
  1831. end
  1832. end
  1833. end
  1834. end
  1835. StaggerHit.Value = true
  1836. end
  1837. end
  1838. end
  1839. do
  1840. if d.className == "Part" and d.Name=="Torso" then
  1841. head = d
  1842. if head ~= nil then
  1843. local targ = head.Position - Part.Position
  1844. local mag = targ.magnitude
  1845. if mag <= magni and c.Name ~= Player.Name then
  1846. if stun == nil then
  1847. stun = math.random(5, 10)
  1848. end
  1849. local Rang = nil
  1850. if Ranged == false then
  1851. Rang = true
  1852. end
  1853. local stag = nil
  1854. if shbash == true then
  1855. stag = true
  1856. end
  1857. Damagefunc(head, minim, maxim, knockback, Type, Property, Delay, KnockbackType, incstun, stagger, staghit, ranged, DecreaseState, DecreaseAmount, Duration)
  1858. end
  1859. end
  1860. end
  1861. do
  1862. -- DECOMPILER ERROR at PC183: LeaveBlock: unexpected jumping out DO_STMT
  1863.  
  1864. end
  1865. end
  1866. end
  1867. end
  1868. end
  1869. end
  1870. MagniBuff = function(Part, magni, Dec, DecAm, Dur)
  1871. if Player.Neutral == true then
  1872. DecreaseStat(Character, Dec, DecAm, Dur)
  1873. end
  1874. for _,c in pairs(workspace:children()) do
  1875. local hum = c:findFirstChild("Humanoid")
  1876. if hum ~= nil then
  1877. local head = c:findFirstChild("Torso")
  1878. if head ~= nil then
  1879. local targ = head.Position - Part.Position
  1880. local mag = targ.magnitude
  1881. cando = true
  1882. if mag <= magni then
  1883. if Player.Neutral == false then
  1884. if game.Players:GetPlayerFromCharacter(head.Parent) ~= nil then
  1885. if game.Players:GetPlayerFromCharacter(head.Parent).TeamColor == Player.TeamColor then
  1886. cando = true
  1887. else
  1888. cando = false
  1889. end
  1890. else
  1891. cando = false
  1892. end
  1893. if head.Parent:findFirstChild("Alignment") ~= nil and head.Parent.Alignment.Value == Player.TeamColor.Color then
  1894. cando = true
  1895. end
  1896. else
  1897. cando = false
  1898. end
  1899. if cando == true then
  1900. DecreaseStat(head.Parent, Dec, DecAm, Dur)
  1901. end
  1902. end
  1903. end
  1904. end
  1905. end
  1906. end
  1907. MagniDebuff = function(Part, magni, Dec, DecAm, Dur)
  1908. for _,c in pairs(workspace:children()) do
  1909. local hum = c:findFirstChild("Humanoid")
  1910. if hum ~= nil then
  1911. local head = c:findFirstChild("Torso")
  1912. if head ~= nil then
  1913. local targ = head.Position - Part.Position
  1914. local mag = targ.magnitude
  1915. if mag <= magni and c.Name ~= Player.Name and game.Players:GetPlayerFromCharacter(head.Parent) ~= nil and (game.Players:GetPlayerFromCharacter(head.Parent).TeamColor ~= Player.TeamColor or Player.Neutral == true) then
  1916. DecreaseStat(head.Parent, Dec, DecAm, Dur)
  1917. end
  1918. end
  1919. end
  1920. end
  1921. end
  1922. rayCast = function(Pos, Dir, Max, Ignore)
  1923. return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
  1924. end
  1925. local Point = Torso.CFrame * cf(0, Torso.Size.Y, 0)
  1926. LastPoint = Point
  1927. effect = function(Color, Ref, LP, P1, returnn, size, thing1)
  1928. if LP == nil or P1 == nil then
  1929. return
  1930. end
  1931. local effectsmsh = Instance.new("SpecialMesh")
  1932. effectsmsh.Scale = Vector3.new(0.2, 1, 0.2)
  1933. effectsmsh.MeshType = "Head"
  1934. effectsmsh.Name = "Mesh"
  1935. local effectsg = Instance.new("Part")
  1936. NoOutline(effectsg)
  1937. effectsg.formFactor = 3
  1938. effectsg.CanCollide = false
  1939. effectsg.Name = "Eff"
  1940. effectsg.Locked = true
  1941. effectsg.Anchored = true
  1942. effectsg.Size = Vector3.new(0.5, 1, 0.5)
  1943. effectsg.Parent = workspace
  1944. effectsmsh.Parent = effectsg
  1945. effectsg.BrickColor = BrickColor.new(Color)
  1946. effectsg.Reflectance = Ref
  1947. local point1 = P1
  1948. local mg = (LP.p - point1.p).magnitude
  1949. effectsg.Size = Vector3.new(0.5, mg, 0.5)
  1950. effectsg.CFrame = cf((LP.p + point1.p) / 2, point1.p) * CFrame.Angles(math.rad(90), 0, 0)
  1951. effectsmsh.Scale = Vector3.new(size, 1, size)
  1952. game:GetService("Debris"):AddItem(effectsg, 2)
  1953. if returnn then
  1954. return effectsg
  1955. end
  1956. if not returnn then
  1957. if thing1 == 1 then
  1958. table.insert(Effects, {effectsg, "Cylinder", 0.05, 0.2, 0, 0.2, effectsmsh})
  1959. else
  1960. table.insert(Effects, {effectsg, "Cylinder", 0.2, 0.01, 0, 0.01, effectsmsh})
  1961. end
  1962. end
  1963. end
  1964. local CFrameFromTopBack = function(at, top, back)
  1965. local right = top:Cross(back)
  1966. return CFrame.new(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  1967. end
  1968. Triangle = function(a, b, c)
  1969. local edg1 = c - a:Dot(b - a.unit)
  1970. local edg2 = a - b:Dot(c - b.unit)
  1971. local edg3 = b - c:Dot(a - c.unit)
  1972. if edg1 <= b - a.magnitude and edg1 >= 0 then
  1973. a = a
  1974. else
  1975. -- DECOMPILER ERROR at PC35: Overwrote pending register: R1 in 'AssignReg'
  1976.  
  1977. if edg2 <= c - b.magnitude and edg2 >= 0 then
  1978. a = b
  1979. else
  1980. -- DECOMPILER ERROR at PC46: Overwrote pending register: R2 in 'AssignReg'
  1981.  
  1982. -- DECOMPILER ERROR at PC47: Overwrote pending register: R1 in 'AssignReg'
  1983.  
  1984. if edg3 <= a - c.magnitude and edg3 >= 0 then
  1985. a = c
  1986. else
  1987. assert(false, "unreachable")
  1988. end
  1989. end
  1990. end
  1991. local len1 = c - a:Dot(b - a.unit)
  1992. local len2 = b - a.magnitude - len1
  1993. local width = a + b - a.unit * len1 - c.magnitude
  1994. local maincf = CFrameFromTopBack(a, b - a:Cross(c - b).unit, -b - a.unit)
  1995. local list = {}
  1996. if len1 > 0.01 then
  1997. local w1 = Instance.new("WedgePart", m)
  1998. w1.Name = "Triangle"
  1999. game:GetService("Debris"):AddItem(w1, 5)
  2000. w1.Material = "SmoothPlastic"
  2001. w1.FormFactor = "Custom"
  2002. w1.BrickColor = BrickColor.new("Medium blue")
  2003. w1.Transparency = 0
  2004. w1.Reflectance = 0
  2005. w1.Material = "SmoothPlastic"
  2006. w1.CanCollide = false
  2007. NoOutline(w1)
  2008. local sz = Vector3.new(0.2, width, len1)
  2009. w1.Size = sz
  2010. local sp = Instance.new("SpecialMesh", w1)
  2011. sp.MeshType = "Wedge"
  2012. sp.Scale = Vector3.new(0, 1, 1) * sz / w1.Size
  2013. w1:BreakJoints()
  2014. w1.Anchored = true
  2015. w1.Parent = workspace
  2016. w1.Transparency = 0.7
  2017. table.insert(Effects, {w1, "Disappear", 0.05})
  2018. w1.CFrame = maincf * CFrame.Angles(math.pi, 0, math.pi / 2) * CFrame.new(0, width / 2, len1 / 2)
  2019. table.insert(list, w1)
  2020. end
  2021. do
  2022. if len2 > 0.01 then
  2023. local w2 = Instance.new("WedgePart", m)
  2024. w2.Name = "Triangle"
  2025. game:GetService("Debris"):AddItem(w2, 5)
  2026. w2.Material = "SmoothPlastic"
  2027. w2.FormFactor = "Custom"
  2028. w2.BrickColor = BrickColor.new("Medium blue")
  2029. w2.Transparency = 0
  2030. w2.Reflectance = 0
  2031. w2.Material = "SmoothPlastic"
  2032. w2.CanCollide = false
  2033. NoOutline(w2)
  2034. local sz = Vector3.new(0.2, width, len2)
  2035. w2.Size = sz
  2036. local sp = Instance.new("SpecialMesh", w2)
  2037. sp.MeshType = "Wedge"
  2038. sp.Scale = Vector3.new(0, 1, 1) * sz / w2.Size
  2039. w2:BreakJoints()
  2040. w2.Anchored = true
  2041. w2.Parent = workspace
  2042. w2.Transparency = 0.7
  2043. table.insert(Effects, {w2, "Disappear", 0.05})
  2044. w2.CFrame = maincf * CFrame.Angles(math.pi, math.pi, -math.pi / 2) * CFrame.new(0, width / 2, -len1 - len2 / 2)
  2045. table.insert(list, w2)
  2046. end
  2047. do
  2048. return unpack(list)
  2049. end
  2050. end
  2051. end
  2052. MagicBlock = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  2053. local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt())
  2054. prt.Anchored = true
  2055. prt.CFrame = cframe
  2056. msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
  2057. game:GetService("Debris"):AddItem(prt, 10)
  2058. if Type == 1 or Type == nil then
  2059. table.insert(Effects, {prt, "Block1", delay, x3, y3, z3, msh})
  2060. else
  2061. if Type == 2 then
  2062. table.insert(Effects, {prt, "Block2", delay, x3, y3, z3, msh})
  2063. end
  2064. end
  2065. end
  2066. MagicCircle = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2067. local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt())
  2068. prt.Anchored = true
  2069. prt.CFrame = cframe
  2070. local msh = mesh("SpecialMesh", prt, "Sphere", "nil", vt(0, 0, 0), vt(x1, y1, z1))
  2071. game:GetService("Debris"):AddItem(prt, 10)
  2072. table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
  2073. end
  2074. MagicCircle2 = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, push)
  2075. local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt())
  2076. prt.Anchored = true
  2077. prt.CFrame = cframe
  2078. local msh = mesh("SpecialMesh", prt, "Sphere", "nil", vt(0, 0, 0), vt(x1, y1, z1))
  2079. game:GetService("Debris"):AddItem(prt, 10)
  2080. table.insert(Effects, {prt, "Blood", delay, x3, y3, z3, msh, push})
  2081. end
  2082. MagicCircle3 = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, partt)
  2083. local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt())
  2084. prt.Anchored = true
  2085. prt.CFrame = cf(partt.Position) * cframe
  2086. local msh = mesh("SpecialMesh", prt, "Sphere", "nil", vt(0, 0, 0), vt(x1, y1, z1))
  2087. game:GetService("Debris"):AddItem(prt, 10)
  2088. table.insert(Effects, {prt, "Cylinder2", delay, x3, y3, z3, msh, cframe, partt})
  2089. end
  2090. MagicCylinder = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2091. local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt())
  2092. prt.Anchored = true
  2093. prt.CFrame = cframe
  2094. local msh = mesh("CylinderMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
  2095. game:GetService("Debris"):AddItem(prt, 10)
  2096. table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
  2097. end
  2098. MagicHead = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2099. local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt())
  2100. prt.Anchored = true
  2101. prt.CFrame = cframe
  2102. local msh = mesh("SpecialMesh", prt, "Head", "nil", vt(0, 0, 0), vt(x1, y1, z1))
  2103. game:GetService("Debris"):AddItem(prt, 10)
  2104. table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
  2105. end
  2106. ClangEffect = function(brickcolor, cframe, duration, decrease, size, power)
  2107. local prt = part(3, workspace, 0, 1, brickcolor, "Effect", vt())
  2108. prt.Anchored = true
  2109. prt.CFrame = cframe
  2110. local msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(5, 5, 5))
  2111. game:GetService("Debris"):AddItem(prt, 10)
  2112. table.insert(Effects, {prt, "CylinderClang", duration, decrease, size, power, prt.CFrame, nil})
  2113. end
  2114. MagicWave = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2115. local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt())
  2116. prt.Anchored = true
  2117. prt.CFrame = cframe
  2118. local msh = mesh("SpecialMesh", prt, "FileMesh", "20329976", vt(0, 0, 0), vt(x1, y1, z1))
  2119. game:GetService("Debris"):AddItem(prt, 10)
  2120. table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
  2121. end
  2122. MagicSpecial = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2123. local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt())
  2124. prt.Anchored = true
  2125. prt.CFrame = cframe
  2126. local msh = mesh("SpecialMesh", prt, "FileMesh", "24388358", vt(0, 0, 0), vt(x1, y1, z1))
  2127. game:GetService("Debris"):AddItem(prt, 10)
  2128. table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
  2129. end
  2130. Lightning = function(p0, p1, tym, ofs, col, th, tra, last)
  2131. local magz = (p0 - p1).magnitude
  2132. local curpos = p0
  2133. local trz = {-ofs, ofs}
  2134. for i = 1, tym do
  2135. local li = Instance.new("Part", workspace)
  2136. li.TopSurface = 0
  2137. li.BottomSurface = 0
  2138. li.Anchored = true
  2139. li.Transparency = tra or 0.4
  2140. li.BrickColor = BrickColor.new(col)
  2141. li.formFactor = "Custom"
  2142. li.CanCollide = false
  2143. li.Size = Vector3.new(th, th, magz / tym)
  2144. local ofz = Vector3.new(trz[math.random(1, 2)], trz[math.random(1, 2)], trz[math.random(1, 2)])
  2145. local trolpos = CFrame.new(curpos, p1) * CFrame.new(0, 0, magz / tym).p + ofz
  2146. if tym == i then
  2147. local magz2 = (curpos - p1).magnitude
  2148. li.Size = Vector3.new(th, th, magz2)
  2149. li.CFrame = CFrame.new(curpos, p1) * CFrame.new(0, 0, -magz2 / 2)
  2150. table.insert(Effects, {li, "Disappear", last})
  2151. else
  2152. do
  2153. do
  2154. li.CFrame = CFrame.new(curpos, trolpos) * CFrame.new(0, 0, magz / tym / 2)
  2155. curpos = li.CFrame * CFrame.new(0, 0, magz / tym / 2).p
  2156. game.Debris:AddItem(li, 10)
  2157. table.insert(Effects, {li, "Disappear", last})
  2158. end
  2159. end
  2160. end
  2161. end
  2162. end
  2163. Clone = function()
  2164. for _,v in pairs(Torso.Parent:children()) do
  2165. if v.className == "Part" and v.Name ~= "HumanoidRootPart" then
  2166. local c = part(3, workspace, 0, 0.5, BrickColor.new(NewCol2), "Effect", v.Size)
  2167. c.Anchored = true
  2168. c.CFrame = v.CFrame
  2169. game:GetService("Debris"):AddItem(c, 5)
  2170. if v.Name == "Head" then
  2171. cmsh = mesh("SpecialMesh", c, "Head", "nil", vt(0, 0, 0), v.Mesh.Scale)
  2172. end
  2173. table.insert(Effects, {c, "Disappear", 0.01})
  2174. end
  2175. end
  2176. end
  2177. CloneArms = function()
  2178. for _,v in pairs(Torso.Parent:children()) do
  2179. if v.Name == "Left Arm" or v.Name == "Right Arm" then
  2180. local c = part(3, workspace, 0, 0.5, v.BrickColor, "Effect", v.Size)
  2181. c.Anchored = true
  2182. c.CFrame = v.CFrame
  2183. game:GetService("Debris"):AddItem(c, 5)
  2184. if v.Name == "Head" then
  2185. cmsh = mesh("SpecialMesh", c, "Head", "nil", vt(0, 0, 0), v.Mesh.Scale)
  2186. end
  2187. table.insert(Effects, {c, "Disappear", 0.05})
  2188. end
  2189. end
  2190. end
  2191. Damagefunc = function(hit, minim, maxim, knockback, Type, Property, Delay, KnockbackType, incstun, stagger, staghit, ranged, DecreaseState, DecreaseAmount, Duration)
  2192. if hit.Parent == nil then
  2193. return
  2194. end
  2195. if hit.Name == "Hitbox" and hit.Parent ~= modelzorz and ranged ~= true then
  2196. ref = part(3, workspace, 0, 1, BrickColor.new("Black"), "Reference", vt())
  2197. ref.Anchored = true
  2198. ref.CFrame = cf(hit.Position)
  2199. game:GetService("Debris"):AddItem(ref, 1)
  2200. hitnum = math.random(1, 5)
  2201. if hitnum == 1 then
  2202. so("199148971", ref, 1, 1)
  2203. else
  2204. if hitnum == 2 then
  2205. so("199149025", ref, 1, 1)
  2206. else
  2207. if hitnum == 3 then
  2208. so("199149072", ref, 1, 1)
  2209. else
  2210. if hitnum == 4 then
  2211. so("199149109", ref, 1, 1)
  2212. else
  2213. if hitnum == 5 then
  2214. so("199149119", ref, 1, 1)
  2215. end
  2216. end
  2217. end
  2218. end
  2219. end
  2220. StaggerHit.Value = true
  2221. end
  2222. h = hit.Parent:FindFirstChild("Humanoid")
  2223. if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  2224. if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then
  2225. return
  2226. end
  2227. if Player.Neutral == false then
  2228. if hit.Parent:findFirstChild("Alignment") ~= nil and hit.Parent.Alignment.Value == Player.TeamColor.Color then
  2229. return
  2230. end
  2231. if game.Players:GetPlayerFromCharacter(hit.Parent) ~= nil and game.Players:GetPlayerFromCharacter(hit.Parent).TeamColor == Player.TeamColor then
  2232. return
  2233. end
  2234. end
  2235. c = Instance.new("ObjectValue")
  2236. c.Name = "creator"
  2237. c.Value = owner,
  2238. c.Parent = h
  2239. if doingcomb == true then
  2240. RecentEnemy.Value = hit.Parent
  2241. end
  2242. game:GetService("Debris"):AddItem(c, 0.5)
  2243. minim = minim * Atk.Value
  2244. maxim = maxim * Atk.Value
  2245. Damage = 0
  2246. if minim == maxim then
  2247. Damage = maxim
  2248. else
  2249. Damage = math.random(minim, maxim)
  2250. end
  2251. blocked = false
  2252. enblock = nil
  2253. Stats = hit.Parent:findFirstChild("Stats")
  2254. if Stats ~= nil then
  2255. invis = Stats:findFirstChild("Invisibility")
  2256. isinvis = Stats:findFirstChild("IsInvisible")
  2257. if (ranged == false or ranged == nil) and invis ~= nil and isinvis.Value == true then
  2258. invis.Value = 0
  2259. end
  2260. enblock = Stats:findFirstChild("Block")
  2261. if enblock ~= nil and enblock.Value == true then
  2262. blocked = true
  2263. end
  2264. if Stats:findFirstChild("Defense") ~= nil then
  2265. Damage = Damage / Stats.Defense.Value
  2266. if Damage <= 3 and (ranged == false or ranged == nil) and blocked ~= true then
  2267. hitnum = math.random(1, 5)
  2268. if hitnum == 1 then
  2269. so("199149321", hit, 1, 1)
  2270. else
  2271. if hitnum == 2 then
  2272. so("199149338", hit, 1, 1)
  2273. else
  2274. if hitnum == 3 then
  2275. so("199149367", hit, 1, 1)
  2276. else
  2277. if hitnum == 4 then
  2278. so("199149409", hit, 1, 1)
  2279. else
  2280. if hitnum == 5 then
  2281. so("199149452", hit, 1, 1)
  2282. end
  2283. end
  2284. end
  2285. end
  2286. end
  2287. else
  2288. if ranged == false or ranged == nil and blocked ~= true then
  2289. hitnum = math.random(1, 6)
  2290. if hitnum == 1 then
  2291. so("199149137", hit, 1, 1)
  2292. else
  2293. if hitnum == 2 then
  2294. so("199149186", hit, 1, 1)
  2295. else
  2296. if hitnum == 3 then
  2297. so("199149221", hit, 1, 1)
  2298. else
  2299. if hitnum == 4 then
  2300. so("199149235", hit, 1, 1)
  2301. else
  2302. if hitnum == 5 then
  2303. so("199149269", hit, 1, 1)
  2304. else
  2305. if hitnum == 6 then
  2306. so("199149297", hit, 1, 1)
  2307. end
  2308. end
  2309. end
  2310. end
  2311. end
  2312. end
  2313. end
  2314. end
  2315. if Damage <= 3 and staghit == true and ranged ~= true then
  2316. StaggerHit.Value = true
  2317. end
  2318. end
  2319. if Stats:findFirstChild("Stun") ~= nil then
  2320. if blocked == true then
  2321. incstun = incstun / 2
  2322. end
  2323. --[[if Stats.Stun.Value < Stats.StunThreshold.Value then
  2324. Stats.Stun.Value = Stats.Stun.Value + incstun
  2325. end--]]
  2326. end
  2327. if Stats:findFirstChild("Stagger") ~= nil and stagger == true then
  2328. Stats.Stagger.Value = true
  2329. end
  2330. end
  2331. if blocked == true then
  2332. showDamage(hit.Parent, "Block", "Damage")
  2333. if ranged ~= true then
  2334. enblock.Value = false
  2335. Stagger.Value = true
  2336. hitnum = math.random(1, 2)
  2337. if hitnum == 1 then
  2338. so("199148933", hit, 1, 1)
  2339. else
  2340. if hitnum == 2 then
  2341. so("199148947", hit, 1, 1)
  2342. end
  2343. end
  2344. end
  2345. else
  2346. Damage = math.floor(Damage)
  2347. coroutine.resume(coroutine.create(function(Hum, Dam)
  2348. hit.Parent.Humanoid:TakeDamage(Damage)
  2349. end
  2350. ), h, Damage)
  2351. showDamage(hit.Parent, Damage, "Damage")
  2352. if DecreaseState ~= nil then
  2353. if DecreaseState == "Temporal" then
  2354. DecreaseStat(hit.Parent, "Damage", DecreaseAmount, Duration)
  2355. DecreaseStat(hit.Parent, "Defense", DecreaseAmount, Duration)
  2356. else
  2357. if DecreaseState == "Temporal2" then
  2358. DecreaseStat(hit.Parent, "Damage", DecreaseAmount, Duration)
  2359. DecreaseStat(hit.Parent, "Movement", DecreaseAmount, Duration)
  2360. else
  2361. DecreaseStat(hit.Parent, DecreaseState, DecreaseAmount, Duration)
  2362. end
  2363. end
  2364. end
  2365. if Type == "NormalDecreaseMvmt1" then
  2366. DecreaseStat(hit.Parent, "Movement", 0.1, 200)
  2367. end
  2368. if Type == "Knockdown" then
  2369. hum = hit.Parent.Humanoid
  2370. hum.PlatformStand = true
  2371. coroutine.resume(coroutine.create(function(HHumanoid)
  2372. swait(1)
  2373. HHumanoid.PlatformStand = false
  2374. end), hum)
  2375. local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit
  2376. local bodvol = Instance.new("BodyVelocity")
  2377. bodvol.velocity = angle * knockback
  2378. bodvol.P = 500
  2379. bodvol.maxForce = Vector3.new(3000, 3000, 3000)
  2380. bodvol.Parent = hit
  2381. rl = Instance.new("BodyAngularVelocity")
  2382. rl.P = 3000
  2383. rl.maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000
  2384. rl.angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10))
  2385. rl.Parent = hit
  2386. game:GetService("Debris"):AddItem(bodvol, 0.5)
  2387. game:GetService("Debris"):AddItem(rl, 0.5)
  2388. else
  2389. do
  2390. if Type == "Knockdown2" then
  2391. hum = hit.Parent.Humanoid
  2392. local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit
  2393. local bodvol = Instance.new("BodyVelocity")
  2394. bodvol.velocity = angle * knockback
  2395. bodvol.P = 500
  2396. bodvol.maxForce = Vector3.new(3000, 3000, 3000)
  2397. bodvol.Parent = hit
  2398. game:GetService("Debris"):AddItem(bodvol, 0.5)
  2399. else
  2400. do
  2401. if Type == "Normal" or Type == "NormalDecreaseMvmt1" then
  2402. vp = Instance.new("BodyVelocity")
  2403. vp.P = 500
  2404. vp.maxForce = Vector3.new(math.huge, 0, math.huge)
  2405. if KnockbackType == 1 then
  2406. vp.velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05
  2407. else
  2408. if KnockbackType == 2 then
  2409. vp.velocity = Property.CFrame.lookVector * knockback
  2410. end
  2411. end
  2412. game:GetService("Debris"):AddItem(vp, 0.5)
  2413. if knockback > 0 then
  2414. vp.Parent = hit.Parent.Torso
  2415. end
  2416. end
  2417. debounce = Instance.new("BoolValue")
  2418. debounce.Name = "DebounceHit"
  2419. debounce.Parent = hit.Parent
  2420. debounce.Value = true
  2421. game:GetService("Debris"):AddItem(debounce, Delay)
  2422. c = Instance.new("ObjectValue")
  2423. c.Name = "creator"
  2424. c.Value = Player
  2425. c.Parent = h
  2426. game:GetService("Debris"):AddItem(c, 0.5)
  2427. CRIT = false
  2428. end
  2429. end
  2430. end
  2431. end
  2432. end
  2433. end
  2434. end
  2435. showDamage = function(Char, Dealt, Type)
  2436. m = Instance.new("Model")
  2437. m.Name = "Effect"
  2438. c = Instance.new("Part")
  2439. c.Transparency = 1
  2440. c.Name = "Head"
  2441. c.TopSurface = 0
  2442. c.BottomSurface = 0
  2443. c.formFactor = "Plate"
  2444. c.Size = Vector3.new(1, 0.4, 1)
  2445. b = Instance.new("BillboardGui", c)
  2446. b.Size = UDim2.new(5, 0, 5, 0)
  2447. b.AlwaysOnTop = true
  2448. damgui = gui("TextLabel", b, tostring(Dealt), 1, Color3.new(0, 0, 0), UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0))
  2449. if Type == "Damage" then
  2450. damgui.Font = "SourceSans"
  2451. if Dealt == "Block" then
  2452. damgui.TextColor3 = BrickColor.new("Bright blue").Color
  2453. else
  2454. if Dealt < 3 then
  2455. damgui.TextColor3 = BrickColor.new("White").Color
  2456. else
  2457. if Dealt >= 3 and Dealt < 20 then
  2458. damgui.TextColor3 = BrickColor.new("Bright yellow").Color
  2459. else
  2460. damgui.TextColor3 = BrickColor.new("Really red").Color
  2461. damgui.Font = "SourceSansBold"
  2462. end
  2463. end
  2464. end
  2465. else
  2466. if Type == "Debuff" then
  2467. damgui.TextColor3 = BrickColor.new("White").Color
  2468. else
  2469. if Type == "Interrupt" then
  2470. damgui.TextColor3 = BrickColor.new("New Yeller").Color
  2471. end
  2472. end
  2473. end
  2474. damgui.TextScaled = true
  2475. ms = Instance.new("CylinderMesh")
  2476. ms.Scale = Vector3.new(0.8, 0.8, 0.8)
  2477. ms.Parent = c
  2478. c.Reflectance = 0
  2479. Instance.new("BodyGyro").Parent = c
  2480. c.Parent = m
  2481. if Char:findFirstChild("Head") ~= nil then
  2482. c.CFrame = cf(Char.Head.CFrame.p + Vector3.new(math.random(-100, 100) / 100, 3, math.random(-100, 100) / 100))
  2483. else
  2484. if Char.Parent:findFirstChild("Head") ~= nil then
  2485. c.CFrame = cf(Char.Parent.Head.CFrame.p + Vector3.new(math.random(-100, 100) / 100, 3, math.random(-100, 100) / 100))
  2486. end
  2487. end
  2488. f = Instance.new("BodyPosition")
  2489. f.P = 2000
  2490. f.D = 100
  2491. f.maxForce = Vector3.new(545000, 545000, 545000)
  2492. if Type == "Damage" then
  2493. f.position = c.Position + Vector3.new(0, 3, 0)
  2494. else
  2495. if Type == "Debuff" or Type == "Interrupt" then
  2496. f.position = c.Position + Vector3.new(0, 5, 0)
  2497. end
  2498. end
  2499. f.Parent = c
  2500. game:GetService("Debris"):AddItem(m, 5)
  2501. table.insert(Effects, {m, "showDamage", damgui, f, 10, 1, 15, 50, 100})
  2502. c.CanCollide = false
  2503. m.Parent = workspace
  2504. c.CanCollide = false
  2505. end
  2506. combo = 0
  2507. ob1d = function(mouse)
  2508. if attack == true or equipped == false then
  2509. return
  2510. end
  2511. hold = true
  2512. doingcomb = true
  2513. if combo == 0 then
  2514. combo = 1
  2515. attackone()
  2516. else
  2517. if combo == 1 then
  2518. combo = 2
  2519. attacktwo()
  2520. else
  2521. if combo == 2 then
  2522. combo = 3
  2523. attackthree()
  2524. else
  2525. if combo == 3 then
  2526. combo = 0
  2527. attackfour()
  2528. end
  2529. end
  2530. end
  2531. end
  2532. doingcomb = false
  2533. coroutine.resume(coroutine.create(function()
  2534. for i = 1, 50 do
  2535. if doingcomb == false then
  2536. swait()
  2537. end
  2538. end
  2539. if doingcomb == false then
  2540. combo = 0
  2541. RecentEnemy.Value = nil
  2542. end
  2543. end))
  2544. end
  2545. ob1u = function(mouse)
  2546. hold = false
  2547. end
  2548. buttonhold = false
  2549. fenbarmove1.MouseButton1Click:connect(do1)
  2550. fenbarmove2.MouseButton1Click:connect(do2)
  2551. fenbarmove3.MouseButton1Click:connect(do3)
  2552. fenbarmove4.MouseButton1Click:connect(do4)
  2553. eul = 0
  2554. equipped = false
  2555. key = function(key)
  2556. if key == "e" then
  2557. DistortionCharge()
  2558. end
  2559. if key == "x" and graviting == true then
  2560. do2()
  2561. return
  2562. end
  2563. if key == "c" and doanim == false then
  2564. do3()
  2565. return
  2566. end
  2567. if attack == true then
  2568. return
  2569. end
  2570. if key == "f" then
  2571. pressedf = true
  2572. fnumb = 0
  2573. attack = true
  2574. if equipped == false then
  2575. equipped = true
  2576. RSH = ch.Torso["Right Shoulder"]
  2577. LSH = ch.Torso["Left Shoulder"]
  2578. RSH.Parent = nil
  2579. LSH.Parent = nil
  2580. RW.Name = "Right Shoulder"
  2581. RW.Part0 = ch.Torso
  2582. RW.C0 = cf(1.5, 0.5, 0)
  2583. RW.C1 = cf(0, 0.5, 0)
  2584. RW.Part1 = ch["Right Arm"]
  2585. RW.Parent = ch.Torso
  2586. LW.Name = "Left Shoulder"
  2587. LW.Part0 = ch.Torso
  2588. LW.C0 = cf(-1.5, 0.5, 0)
  2589. LW.C1 = cf(0, 0.5, 0)
  2590. LW.Part1 = ch["Left Arm"]
  2591. LW.Parent = ch.Torso
  2592. Animate.Parent = nil
  2593. equipanim()
  2594. else
  2595. equipped = false
  2596. hideanim()
  2597. LH.C1 = LHC1
  2598. RH.C1 = RHC1
  2599. Animate.Parent = Humanoid
  2600. swait(0)
  2601. RW.Parent = nil
  2602. LW.Parent = nil
  2603. RSH.Parent = player.Character.Torso
  2604. LSH.Parent = player.Character.Torso
  2605. end
  2606. attack = false
  2607. end
  2608. if equipped == false then
  2609. return
  2610. end
  2611. if key == "z" then
  2612. do1()
  2613. end
  2614. if key == "x" then
  2615. do2()
  2616. end
  2617. if key == "c" then
  2618. do3()
  2619. end
  2620. if key == "v" then
  2621. do4()
  2622. end
  2623. end
  2624. key2 = function(key)
  2625. end
  2626. s = function(mouse)
  2627. mouse.Button1Down:connect(function()
  2628. ob1d(mouse)
  2629. end)
  2630. mouse.Button1Up:connect(function()
  2631. ob1u(mouse)
  2632. end)
  2633. mouse.KeyDown:connect(key)
  2634. mouse.KeyUp:connect(key2)
  2635. player = Player
  2636. ch = Character
  2637. end
  2638. ds = function(mouse)
  2639. end
  2640. Bin.Selected:connect(s)
  2641. Bin.Deselected:connect(ds)
  2642. print("Tempus loaded.")
  2643. local mananum = 0
  2644. local donum = 0
  2645. local stunnum = 0
  2646. local staggeranim = false
  2647. local stunanim = false
  2648. local passivenum = 0
  2649. local passivenum2 = 0
  2650. local walk = 0
  2651. local walkforw = true
  2652. while 1 do
  2653. swait()
  2654. if Humanoid.Health <= 0 then
  2655. attack = true
  2656. resumeControl()
  2657. modelzorz.Parent = workspace
  2658. game:GetService("Debris"):AddItem(modelzorz, 30)
  2659. for i = 1, #Weapon do
  2660. Weapon[i].Parent = modelzorz
  2661. Weapon[i].CanCollide = true
  2662. end
  2663. for i = 1, #Welds do
  2664. if Welds[i].Part0.Parent == Character or Welds[i].Part1.Parent == Character then
  2665. Welds[i].Parent = nil
  2666. else
  2667. Welds[i].Parent = prt1
  2668. end
  2669. end
  2670. end
  2671. do
  2672. if fnumb < 21 then
  2673. fnumb = fnumb + 1
  2674. if pressedf == false then
  2675. fenframe5.BackgroundTransparency = fenframe5.BackgroundTransparency - 0.025
  2676. tellbar.TextTransparency = tellbar.TextTransparency - 0.05
  2677. tellbar.TextStrokeTransparency = tellbar.TextStrokeTransparency - 0.05
  2678. else
  2679. if fnumb == 20 then
  2680. fenframe5.Parent = nil
  2681. print("daigui")
  2682. end
  2683. fenframe5.BackgroundTransparency = fenframe5.BackgroundTransparency + 0.025
  2684. tellbar.TextTransparency = tellbar.TextTransparency + 0.05
  2685. tellbar.TextStrokeTransparency = tellbar.TextStrokeTransparency + 0.05
  2686. end
  2687. end
  2688. if hbwld.Parent == nil then
  2689. hitbox2.Name = "Hitbox"
  2690. else
  2691. hitbox2.Name = "Hitbox2"
  2692. end
  2693. hitbox2.Parent = hitbox.Parent
  2694. hitbox2.Size = hitbox.Size
  2695. hitbox2.CFrame = hitboxCF
  2696. hboxpos.position = hitbox2.Position + vt(math.random(-100, 100) / 100, math.random(-100, 100) / 100, math.random(-100, 100) / 100)
  2697. if Humanoid.Health <= 0 then
  2698. Image.Parent = nil
  2699. end
  2700. passivenum = passivenum + 1
  2701. if 8 <= passivenum then
  2702. passivenum = 0
  2703. distort = distort + 1
  2704. end
  2705. if 100 <= distort then
  2706. distort = 100
  2707. end
  2708. if 30 <= passivenum2 then
  2709. if Image.Parent ~= nil and RootPart.Position - ImageRoot.Position.magnitude <= 150 then
  2710. Lightning(RootPart.Position, ImageRoot.Position, 5, 1, NewCol2, 0.05, 0.4, 0.1)
  2711. end
  2712. passivenum2 = 0
  2713. end
  2714. passivenum2 = passivenum2 + 1
  2715. if Stagger.Value == true and staggeranim == false then
  2716. coroutine.resume(coroutine.create(function()
  2717. staggeranim = true
  2718. while attack == true do
  2719. swait()
  2720. end
  2721. StaggerAnim()
  2722. StaggerHit.Value = false
  2723. Stagger.Value = false
  2724. staggeranim = false
  2725. end))
  2726. end
  2727. if StaggerHit.Value == true and staggeranim == false then
  2728. coroutine.resume(coroutine.create(function()
  2729. staggeranim = true
  2730. while attack == true do
  2731. swait()
  2732. end
  2733. StaggerHitt()
  2734. StaggerHit.Value = false
  2735. Stagger.Value = false
  2736. staggeranim = false
  2737. end))
  2738. end
  2739. if Mvmt.Value < 0 or Stagger.Value == true or StunT.Value <= Stun.Value or StaggerHit.Value == true or Rooted.Value == true then
  2740. Humanoid.WalkSpeed = 0
  2741. else
  2742. Humanoid.WalkSpeed = 16 * Mvmt.Value
  2743. end
  2744. if StunT.Value <= Stun.Value and stunanim == false then
  2745. coroutine.resume(coroutine.create(function()
  2746. stunanim = true
  2747. while attack == true do
  2748. swait()
  2749. end
  2750. StunAnim()
  2751. Stun.Value = 0
  2752. stunanim = false
  2753. end))
  2754. end
  2755. local stunnum2 = 50
  2756. if stunnum2 <= stunnum then
  2757. if 0 < Stun.Value then
  2758. Stun.Value = Stun.Value - 1
  2759. end
  2760. stunnum = 0
  2761. end
  2762. stunnum = stunnum + 1
  2763. if 0.5 <= donum then
  2764. handidle = true
  2765. else
  2766. if donum <= 0 then
  2767. handidle = false
  2768. end
  2769. end
  2770. if handidle == false then
  2771. donum = donum + 0.003
  2772. else
  2773. donum = donum - 0.003
  2774. end
  2775. local torvel = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  2776. local velderp = RootPart.Velocity.y
  2777. hitfloor = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character)
  2778. if equipped == true then
  2779. if attack == false then
  2780. idle = idle + 1
  2781. else
  2782. idle = 0
  2783. end
  2784. if (500 <= idle and attack ~= false) or Anim == "Walk" then
  2785. if walkforw == true then
  2786. RH.C1 = clerp(RH.C1, RHC1 * cf(0.2, -0.2, 0) * euler(0, 0, 1), Mvmt.Value * 10 / 50)
  2787. LH.C1 = clerp(LH.C1, LHC1 * cf(0.1, 0.2, 0) * euler(0, 0, 1), Mvmt.Value * 10 / 50)
  2788. else
  2789. RH.C1 = clerp(RH.C1, RHC1 * cf(-0.1, 0.2, 0) * euler(0, 0, -1), Mvmt.Value * 10 / 50)
  2790. LH.C1 = clerp(LH.C1, LHC1 * cf(-0.2, -0.2, 0) * euler(0, 0, -1), Mvmt.Value * 10 / 50)
  2791. end
  2792. else
  2793. RH.C1 = clerp(RH.C1, RHC1, 0.2)
  2794. LH.C1 = clerp(LH.C1, LHC1, 0.2)
  2795. end
  2796. if 1 < RootPart.Velocity.y and hitfloor == nil then
  2797. Anim = "Jump"
  2798. if attack == false then
  2799. handlewld.Part1 = RightArm
  2800. handlewld.C0 = clerp(handlewld.C0, euler(1.57, 0, 0) * cf(0, 1, 0), 0.2)
  2801. wld1.C0 = clerp(wld1.C0, euler(0, 0, 0) * cf(0, 0.5, 0), 0.2)
  2802. Neck.C0 = clerp(Neck.C0, necko * euler(-0.2, 0, 0), 0.2)
  2803. Neck.C1 = clerp(Neck.C1, necko2 * euler(0, 0, 0), 0.2)
  2804. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.2)
  2805. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-1, 0, 0.2), 0.2)
  2806. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
  2807. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.3, 0, 0), 0.2)
  2808. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
  2809. RH.C0 = clerp(RH.C0, cf(1, -1, -0.3) * euler(-0.5, 1.57, 0) * euler(-0.2, 0, 0), 0.2)
  2810. LH.C0 = clerp(LH.C0, cf(-1, -1, -0.3) * euler(-0.5, -1.57, 0) * euler(-0.2, 0, 0), 0.2)
  2811. end
  2812. else
  2813. if RootPart.Velocity.y < -1 and hitfloor == nil then
  2814. Anim = "Fall"
  2815. if attack == false then
  2816. handlewld.Part1 = RightArm
  2817. handlewld.C0 = clerp(handlewld.C0, euler(1.57, 0, 0) * cf(0, 1, 0), 0.2)
  2818. wld1.C0 = clerp(wld1.C0, euler(0, 0, 0) * cf(0, 0.5, 0), 0.2)
  2819. Neck.C0 = clerp(Neck.C0, necko * euler(0.4, 0, 0), 0.2)
  2820. Neck.C1 = clerp(Neck.C1, necko2 * euler(0, 0, 0), 0.2)
  2821. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.2)
  2822. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.2, 0, 0.8), 0.2)
  2823. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
  2824. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.3, 0, 0), 0.2)
  2825. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
  2826. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0.4, 1.57, 0), 0.2)
  2827. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(-0.2, -1.57, 0), 0.2)
  2828. end
  2829. else
  2830. if torvel < 1 and hitfloor ~= nil then
  2831. Anim = "Idle"
  2832. if attack == false then
  2833. handlewld.Part1 = RightArm
  2834. handlewld.C0 = clerp(handlewld.C0, euler(1.57, 0, 0) * cf(0, 0.9, 0), 0.2)
  2835. wld1.C0 = clerp(wld1.C0, euler(0.1, 0, 0) * cf(0, 0.5, 0), 0.2)
  2836. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.6) * euler(0.05, 0, 0), 0.15)
  2837. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, -0.6), 0.15)
  2838. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.2 + (donum) / 3, 0, 0.2 + (donum) / 3) * euler(0, -0.3, 0), 0.15)
  2839. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.15)
  2840. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0.2 - (donum) / 3, 0, -0.2 - (donum) / 3), 0.15)
  2841. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.15)
  2842. RH.C0 = clerp(RH.C0, cf(0.9, -1, -0.3) * euler(0, 1.57, 0) * euler(-0.1, 0.6, 0), 0.2)
  2843. LH.C0 = clerp(LH.C0, cf(-0.9, -1, 0.1) * euler(0, -1.57, 0) * euler(0, 0.6, 0.1), 0.2)
  2844. end
  2845. else
  2846. if 2 < torvel and torvel < 30 and hitfloor ~= nil then
  2847. Anim = "Walk"
  2848. walk = walk + 1
  2849. if 15 - 5 * Mvmt.Value <= walk then
  2850. walk = 0
  2851. if walkforw == true then
  2852. walkforw = false
  2853. else
  2854. if walkforw == false then
  2855. walkforw = true
  2856. end
  2857. end
  2858. end
  2859. if attack == false then
  2860. handlewld.Part1 = RightArm
  2861. handlewld.C0 = clerp(handlewld.C0, euler(1.57, 0, 0) * cf(0, 1, 0), 0.2)
  2862. wld1.C0 = clerp(wld1.C0, euler(0, 0, 0) * cf(0, 0.5, 0), 0.2)
  2863. Neck.C0 = clerp(Neck.C0, necko * euler(0.1, 0, 0), 0.2)
  2864. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0.1, 0, 0), 0.2)
  2865. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.4, 0, 0.4) * euler(0, -1, 0), 0.2)
  2866. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
  2867. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.2, 0, -0.2), 0.2)
  2868. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
  2869. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(0, 0, 0), 0.2)
  2870. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0, 0), 0.2)
  2871. end
  2872. else
  2873. if 30 <= torvel and hitfloor ~= nil then
  2874. Anim = "Run"
  2875. if attack == false then
  2876. handlewld.Part1 = RightArm
  2877. handlewld.C0 = clerp(handlewld.C0, euler(1.57, 0, 0) * cf(0, 1, 0), 0.2)
  2878. wld1.C0 = clerp(wld1.C0, euler(3.14, 0, 0) * cf(0, -0.5, 0), 0.2)
  2879. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0), 0.4)
  2880. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.5) * euler(0.3, 0, 0), 0.4)
  2881. RW.C0 = clerp(RW.C0, cf(1, 0.5, -0.5) * euler(1.87, 0, -0.8) * euler(0, 0, 0), 0.4)
  2882. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
  2883. LW.C0 = clerp(LW.C0, cf(-1, 0.5, -0.5) * euler(1.97, 0, 0.8) * euler(0, 0, 0), 0.4)
  2884. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
  2885. RH.C0 = clerp(RH.C0, cf(1, -0.7, 0) * euler(0, 1.57, 0) * euler(-0.2, 0, 0.2), 0.4)
  2886. LH.C0 = clerp(LH.C0, cf(-1, -0.7, 0) * euler(0, -1.57, 0) * euler(-0.2, 0, -0.2), 0.4)
  2887. end
  2888. end
  2889. end
  2890. end
  2891. end
  2892. end
  2893. end
  2894. if 0 < #Effects then
  2895. for e = 1, #Effects do
  2896. if Effects[e] ~= nil then
  2897. local Thing = Effects[e]
  2898. if Thing ~= nil then
  2899. local Part = Thing[1]
  2900. local Mode = Thing[2]
  2901. local Delay = Thing[3]
  2902. local IncX = Thing[4]
  2903. local IncY = Thing[5]
  2904. local IncZ = Thing[6]
  2905. if Thing[2] == "CylinderClang" then
  2906. if Thing[3] <= 1 then
  2907. Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, 2.5 * Thing[5], 0) * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  2908. Thing[7] = Thing[1].CFrame
  2909. effect("New Yeller", 0, Thing[8], Thing[7], nil, 0.1, 2)
  2910. Thing[8] = Thing[7]
  2911. Thing[3] = Thing[3] + Thing[4]
  2912. else
  2913. Part.Parent = nil
  2914. table.remove(Effects, e)
  2915. end
  2916. end
  2917. if Thing[2] == "showDamage" then
  2918. if Thing[6] < Thing[5] then
  2919. Thing[6] = Thing[6] + 1
  2920. else
  2921. if Thing[6] < Thing[7] then
  2922. Thing[4].position = Thing[4].position + vt(0, -0.2, 0)
  2923. Thing[6] = Thing[6] + 1
  2924. else
  2925. if Thing[6] < Thing[8] then
  2926. Thing[6] = Thing[6] + 1
  2927. else
  2928. if Thing[6] < Thing[9] then
  2929. Thing[6] = Thing[6] + 1
  2930. Thing[4].position = Thing[4].position + vt(0, 0.2, 0)
  2931. Thing[3].TextStrokeTransparency = Thing[3].TextStrokeTransparency + 0.1
  2932. Thing[3].TextTransparency = Thing[3].TextTransparency + 0.1
  2933. else
  2934. Thing[1].Parent = nil
  2935. table.remove(Effects, e)
  2936. end
  2937. end
  2938. end
  2939. end
  2940. end
  2941. if Thing[2] == "CloneEf" then
  2942. if Thing[3] <= 500 then
  2943. Thing[3] = Thing[3] + 1
  2944. if 10 <= Thing[4] then
  2945. Thing[4] = 0
  2946. Clone()
  2947. end
  2948. Thing[4] = Thing[4] + 1
  2949. else
  2950. table.remove(Effects, e)
  2951. end
  2952. end
  2953. if Thing[2] == "DisCharge" then
  2954. if 0 <= Thing[3] then
  2955. passive1.Parent = Decrease
  2956. passive2.Parent = Decrease
  2957. if Thing[4] % 100 == 0 then
  2958. MagniDebuff(prt14, 50, "Movement", 0.2, 120)
  2959. end
  2960. if Thing[4] % 5 == 0 then
  2961. MagicCircle3(BrickColor.new(NewCol2), euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 5, 1, 5, -0.5, 5, -0.5, 0.1, prt14)
  2962. end
  2963. Thing[4] = Thing[4] + 1
  2964. Thing[3] = Thing[3] - 1
  2965. else
  2966. print("end")
  2967. distortcharge = false
  2968. passive1.Parent = nil
  2969. passive2.Parent = nil
  2970. table.remove(Effects, e)
  2971. end
  2972. end
  2973. if Thing[2] ~= "DecreaseStat" and Thing[2] ~= "showDamage" and Thing[2] ~= "CloneEf" and Thing[2] ~= "DisCharge" then
  2974. if Thing[1].Transparency <= 1 then
  2975. if Thing[2] == "Block1" then
  2976. Thing[1].CFrame = Thing[1].CFrame * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2977. Mesh = Thing[7]
  2978. Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6])
  2979. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2980. else
  2981. if Thing[2] == "Block2" then
  2982. Thing[1].CFrame = Thing[1].CFrame
  2983. Mesh = Thing[7]
  2984. Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6])
  2985. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2986. else
  2987. if Thing[2] == "Cylinder" then
  2988. Mesh = Thing[7]
  2989. Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6])
  2990. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2991. else
  2992. if Thing[2] == "Cylinder2" then
  2993. Mesh = Thing[7]
  2994. Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6])
  2995. Thing[1].CFrame = cf(Thing[9].Position) * Thing[8]
  2996. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2997. else
  2998. if Thing[2] == "Blood" then
  2999. Mesh = Thing[7]
  3000. Thing[1].CFrame = Thing[1].CFrame * cf(0, Thing[8], 0)
  3001. Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6])
  3002. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3003. else
  3004. if Thing[2] == "Elec" then
  3005. Mesh = Thing[7]
  3006. Mesh.Scale = Mesh.Scale + vt(Thing[7], Thing[8], Thing[9])
  3007. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3008. else
  3009. if Thing[2] == "Disappear" then
  3010. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3011. end
  3012. end
  3013. end
  3014. end
  3015. end
  3016. end
  3017. end
  3018. else
  3019. Part.Parent = nil
  3020. table.remove(Effects, e)
  3021. end
  3022. end
  3023. end
  3024. end
  3025. end
  3026. end
  3027. do
  3028. fenbarmana2:TweenSize((UDim2.new(0.4, 0, -4 * mana.Value / 100, 0)), nil, 1, 0.4, true)
  3029. fenbarmana4.Text = "Wakfu(" .. mana.Value .. ")"
  3030. fenbarhp2.BackgroundColor3 = Color3.new(Humanoid.Health / Humanoid.MaxHealth, 0, 0)
  3031. fenbarhp2:TweenSize((UDim2.new(Humanoid.Health / Humanoid.MaxHealth, 0, 1, 0)), nil, 1, 0.4, true)
  3032. fenbarhp3.Text = "(" .. math.floor(Humanoid.Health) .. ")"
  3033. fenbarblock2:TweenSize((UDim2.new(0.4, 0, -4 * distort / 100, 0)), nil, 1, 0.4, true)
  3034. fenbarblock3.Text = "Distortion(" .. distort .. ")"
  3035. fenbarmove1b:TweenSize((UDim2.new(1 * cooldowns[1] / cooldownmax, 0, 1, 0)), nil, 1, 0.4, true)
  3036. fenbarmove2b:TweenSize((UDim2.new(1 * cooldowns[2] / cooldownmax, 0, 1, 0)), nil, 1, 0.4, true)
  3037. fenbarmove3b:TweenSize((UDim2.new(1 * cooldowns[3] / cooldownmax, 0, 1, 0)), nil, 1, 0.4, true)
  3038. fenbarmove4b:TweenSize((UDim2.new(1 * cooldowns[4] / cooldownmax, 0, 1, 0)), nil, 1, 0.4, true)
  3039. for _,c in pairs(Decrease:children()) do
  3040. if (c:findFirstChild("Duration")) ~= nil then
  3041. c.Duration.Value = c.Duration.Value - 1
  3042. if c.Duration.Value <= 0 then
  3043. c.Parent = nil
  3044. end
  3045. end
  3046. if c.Name == "DecreaseAtk" then
  3047. decreaseatk = decreaseatk + c.Value
  3048. else
  3049. if c.Name == "DecreaseDef" then
  3050. decreasedef = decreasedef + c.Value
  3051. else
  3052. if c.Name == "DecreaseMvmt" then
  3053. decreasemvmt = decreasemvmt + c.Value
  3054. end
  3055. end
  3056. end
  3057. end
  3058. Atk.Value = 1 - (decreaseatk)
  3059. if Atk.Value <= 0 then
  3060. Atk.Value = 0
  3061. end
  3062. Def.Value = 1 - (decreasedef)
  3063. if Def.Value <= 0 then
  3064. Def.Value = 0.01
  3065. end
  3066. Mvmt.Value = 1 - (decreasemvmt)
  3067. if Mvmt.Value <= 0 then
  3068. Mvmt.Value = 0
  3069. end
  3070. decreaseatk = 0
  3071. decreasedef = 0
  3072. decreasemvmt = 0
  3073. AtkVal = Atk.Value * 100
  3074. AtkVal = math.floor(AtkVal)
  3075. AtkVal = AtkVal / 100
  3076. fenbardamage.Text = "Damage\n(" .. AtkVal .. ")"
  3077. DefVal = Def.Value * 100
  3078. DefVal = math.floor(DefVal)
  3079. DefVal = DefVal / 100
  3080. fenbardef.Text = "Defense\n(" .. DefVal .. ")"
  3081. MvmtVal = Mvmt.Value * 100
  3082. MvmtVal = math.floor(MvmtVal)
  3083. MvmtVal = MvmtVal / 100
  3084. if Rooted.Value == true then
  3085. MvmtVal = 0
  3086. end
  3087. fenbarmove.Text = "Walkspeed\n(" .. MvmtVal .. ")"
  3088. if StunT.Value <= Stun.Value then
  3089. fenbarstun2:TweenSize((UDim2.new(0.4, 0, -4, 0)), nil, 1, 0.4, true)
  3090. else
  3091. fenbarstun2:TweenSize((UDim2.new(0.4, 0, -4 * Stun.Value / StunT.Value, 0)), nil, 1, 0.4, true)
  3092. end
  3093. fenbarstun3.Text = "Stun(" .. Stun.Value .. ")"
  3094. if 100 <= mana.Value then
  3095. mana.Value = 100
  3096. else
  3097. if mananum <= 15 then
  3098. mananum = mananum + 1
  3099. else
  3100. mananum = 0
  3101. mana.Value = mana.Value + 1
  3102. end
  3103. end
  3104. for i = 1, #cooldowns do
  3105. if cooldownmax <= cooldowns[i] then
  3106. cooldowns[i] = cooldownmax
  3107. else
  3108. cooldowns[i] = cooldowns[i] + cooldownsadd[i]
  3109. end
  3110. end
  3111. -- DECOMPILER ERROR at PC5600: LeaveBlock: unexpected jumping out DO_STMT
  3112.  
  3113. -- DECOMPILER ERROR at PC5600: LeaveBlock: unexpected jumping out DO_STMT
  3114.  
  3115. end
  3116. end
  3117. end
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