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- else if arg 1 is "seteq":
- if arg 3 is set:
- send "{@tag} &cPoprawne uzycie: &7/lw &6seteq &aklasa&7/&erandom"
- else if arg 2 is not set:
- send "{@tag} &cPoprawne uzycie: &7/lw &6seteq &aklasa&7/&erandom"
- else:
- loop {klasy::*}:
- if arg 2 is loop-value:
- set {items::%loop-value%::*} to true
- open chest with 6 rows named "&eEdytujesz &6%loop-value%" to player
- wait 1 tick
- set {_slot} to 0
- loop {items::%loop-value%::*}:
- set slot {_slot} of current inventory of player to loop-value-1
- add 1 to {_slot}
- send "{@tag} &eEdytujesz &6%loop-value%&e!" to player
- while inventory name of player is "&eEdytujesz &6%loop-value%":
- set {edit::%loop-value%::%player%} to true
- wait 5 tick
- stop
- else:
- send "{@tag} &cNie ma takiej klasy!"
- else if arg 1 is "nowaklasa":
- if arg 3 is set:
- send "{@tag} &cPoprawne uzycie: &7/lw &6nowaklasa &aklasa"
- else if arg 2 is not set:
- send "{@tag} &cPoprawne uzycie: &7/lw &6nowaklasa &aklasa"
- else:
- loop {klasy::*}:
- if arg 2 is loop-value:
- send "{@tag} &cTaka klasa juz istnieje!"
- stop
- add arg 2 to {klasy::*}
- send "{@tag} &eStworzono klase &6%arg 2%&e!"
- stop
- on inventory close:
- loop {klasy::*}:
- if {items::%loop-value%::*} is true:
- clear {items::%loop-value%::*}
- loop 54 times:
- if slot "%loop-number - 1%" parsed as an integer of current inventory of player is not air:
- set {_item} to slot loop-number - 1 of current inventory of player
- add {_item} to {items::%loop-value%::*}
- set {items::%loop-value%::*} to false
- send "{@tag} &eZapisano &6%loop-value%&e!"
- stop
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