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ghostteen14

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Mar 21st, 2019
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  1. -- This script has convert to FE by who i don't know?
  2.  
  3. -----------------------------------------------------
  4. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  5. local Player,game,owner = owner,game
  6. local RealPlayer = Player
  7. do
  8. print("FE Compatibility code by Joseph Deramus")
  9. local rp = RealPlayer
  10. script.Parent = rp.Character
  11.  
  12. --RemoteEvent for communicating
  13. local Event = Instance.new("RemoteEvent")
  14. Event.Name = "UserInput_Event"
  15.  
  16. --Fake event to make stuff like Mouse.KeyDown work
  17. local function fakeEvent()
  18. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  19. t.connect = t.Connect
  20. return t
  21. end
  22.  
  23. --Creating fake input objects with fake variables
  24. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  25. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  26. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  27. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  28. end}
  29. --Merged 2 functions into one by checking amount of arguments
  30. CAS.UnbindAction = CAS.BindAction
  31.  
  32. --This function will trigger the events that have been :Connect()'ed
  33. local function te(self,ev,...)
  34. local t = m[ev]
  35. if t and t._fakeEvent then
  36. for _,f in pairs(t.Functions) do
  37. f(...)
  38. end
  39. end
  40. end
  41. m.TrigEvent = te
  42. UIS.TrigEvent = te
  43.  
  44. Event.OnServerEvent:Connect(function(plr,io)
  45. if plr~=rp then return end
  46. m.Target = io.Target
  47. m.Hit = io.Hit
  48. if not io.isMouse then
  49. local b = io.UserInputState == Enum.UserInputState.Begin
  50. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  51. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  52. end
  53. for _,t in pairs(CAS.Actions) do
  54. for _,k in pairs(t.Keys) do
  55. if k==io.KeyCode then
  56. t.Function(t.Name,io.UserInputState,io)
  57. end
  58. end
  59. end
  60. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  61. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  62. end
  63. end)
  64. Event.Parent = NLS([==[
  65. local Player = game:GetService("Players").LocalPlayer
  66. local Event = script:WaitForChild("UserInput_Event")
  67.  
  68. local Mouse = Player:GetMouse()
  69. local UIS = game:GetService("UserInputService")
  70. local input = function(io,a)
  71. if a then return end
  72. --Since InputObject is a client-side instance, we create and pass table instead
  73. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  74. end
  75. UIS.InputBegan:Connect(input)
  76. UIS.InputEnded:Connect(input)
  77.  
  78. local h,t
  79. --Give the server mouse data 30 times every second, but only if the values changed
  80. --If player is not moving their mouse, client won't fire events
  81. while wait(1/30) do
  82. if h~=Mouse.Hit or t~=Mouse.Target then
  83. h,t=Mouse.Hit,Mouse.Target
  84. Event:FireServer({isMouse=true,Target=t,Hit=h})
  85. end
  86. end]==],Player.Character)
  87.  
  88. ----Sandboxed game object that allows the usage of client-side methods and services
  89. --Real game object
  90. local _rg = game
  91.  
  92. --Metatable for fake service
  93. local fsmt = {
  94. __index = function(self,k)
  95. local s = rawget(self,"_RealService")
  96. if s then return s[k] end
  97. end,
  98. __newindex = function(self,k,v)
  99. local s = rawget(self,"_RealService")
  100. if s then s[k]=v end
  101. end,
  102. __call = function(self,...)
  103. local s = rawget(self,"_RealService")
  104. if s then return s(...) end
  105. end
  106. }
  107. local function FakeService(t,RealService)
  108. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  109. return setmetatable(t,fsmt)
  110. end
  111.  
  112. --Fake game object
  113. local g = {
  114. GetService = function(self,s)
  115. return self[s]
  116. end,
  117. Players = FakeService({
  118. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  119. },"Players"),
  120. UserInputService = FakeService(UIS,"UserInputService"),
  121. ContextActionService = FakeService(CAS,"ContextActionService"),
  122. }
  123. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  124. g.service = g.GetService
  125.  
  126. g.RunService = FakeService({
  127. RenderStepped = _rg:GetService("RunService").Heartbeat,
  128. BindToRenderStep = function(self,name,_,fun)
  129.  
  130. end,
  131. UnbindFromRenderStep = function(self,name)
  132. self._btrs[name]:Disconnect()
  133. end,
  134. },"RunService")
  135.  
  136. setmetatable(g,{
  137. __index=function(self,s)
  138. return _rg:GetService(s) or typeof(_rg[s])=="function"
  139. and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  140. end,
  141. __newindex = fsmt.__newindex,
  142. __call = fsmt.__call
  143. })
  144. --Changing owner to fake player object to support owner:GetMouse()
  145. game,owner = g,g.Players.LocalPlayer
  146. end
  147. -----------------------
  148. --WhAT ANOTHER ONE????????!--
  149. -------------------------------------------------------
  150. --A script By makhail07
  151.  
  152. --This edit by 2003boobear
  153.  
  154. --Discord Creterisk#2958
  155.  
  156.  
  157. --https://cdn.discordapp.com/attachments/424766294303309844/424769047436197888/e41a6cbd-23cb-4553-bd39-1338429743a7.png
  158. -------------------------------------------------------
  159.  
  160. local FavIDs = {
  161. 340106355, --Nefl Crystals
  162. 927529620, --Dimension
  163. 876981900, --Fantasy
  164. 398987889, --Ordinary Days
  165. 1117396305, --Oh wait, it's you.
  166. 885996042, --Action Winter Journey
  167. 919231299, --Sprawling Idiot Effigy
  168. 743466274, --Good Day Sunshine
  169. 727411183, --Knife Fight
  170. 1402748531, --The Earth Is Counting On You!
  171. 595230126 --Robot Language
  172. }
  173.  
  174.  
  175.  
  176. --The reality of my life isn't real but a Universe -makhail07
  177. wait()
  178. local Player = game.Players.localPlayer
  179. local Character = Player.Character
  180. local plr = game:service'Players'.LocalPlayer
  181. local char = plr.Character
  182. local hum = char.Humanoid
  183. local ra = char["Right Arm"]
  184. local la= char["Left Arm"]
  185. local rl= char["Right Leg"]
  186. local ll = char["Left Leg"]
  187. local hed = char.Head
  188. local root = char.HumanoidRootPart
  189. local rootj = root.RootJoint
  190. local tors = char.Torso
  191. local mouse = plr:GetMouse()
  192. local LeftArm = Character["Left Arm"]
  193. local RightArm = Character["Right Arm"]
  194. local LeftLeg = Character["Left Leg"]
  195. local RightLeg = Character["Right Leg"]
  196. local Head = Character.Head
  197. local Torso = Character.Torso
  198. local cam = game.Workspace.CurrentCamera
  199. local RootPart = Character.HumanoidRootPart
  200. local RootJoint = RootPart.RootJoint
  201. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  202. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  203. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  204. local EdgyMode = false
  205. local Divinity = false
  206. local Fighter = false
  207. local Purity = false
  208. local Destruction = false
  209. local helpme = false
  210. local Planetary = false
  211. local Solar = false
  212. local Lunar = false
  213. local Frost = false
  214. local Ashes = false
  215. local notmenacing = true
  216. local maincolor = BrickColor.new("Institutional white")
  217.  
  218. --do a die
  219.  
  220. -------------------------------------------------------
  221. --Start Good Stuff--
  222. -------------------------------------------------------
  223. CF = CFrame.new
  224. VT = Vector3.new
  225. angles = CFrame.Angles
  226. attack = false
  227. Euler = CFrame.fromEulerAnglesXYZ
  228. Rad = math.rad
  229. IT = Instance.new
  230. BrickC = BrickColor.new
  231. Cos = math.cos
  232. Acos = math.acos
  233. Sin = math.sin
  234. Asin = math.asin
  235. Abs = math.abs
  236. Mrandom = math.random
  237. Floor = math.floor
  238. local cn = CFrame.new
  239. local mr = math.rad
  240. local angles = CFrame.Angles
  241. local ud = UDim2.new
  242. local c3 = Color3.new
  243. -------------------------------------------------------
  244. --End Good Stuff--
  245. -------------------------------------------------------
  246. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  247. RSH, LSH = nil, nil
  248. RW = Instance.new("Weld")
  249. LW = Instance.new("Weld")
  250. RH = tors["Right Hip"]
  251. LH = tors["Left Hip"]
  252. RSH = tors["Right Shoulder"]
  253. LSH = tors["Left Shoulder"]
  254. RSH.Parent = nil
  255. LSH.Parent = nil
  256. RW.Name = "RW"
  257. RW.Part0 = tors
  258. RW.C0 = CF(1.5, 0.5, 0)
  259. RW.C1 = CF(0, 0.5, 0)
  260. RW.Part1 = ra
  261. RW.Parent = tors
  262. LW.Name = "LW"
  263. LW.Part0 = tors
  264. LW.C0 = CF(-1.5, 0.5, 0)
  265. LW.C1 = CF(0, 0.5, 0)
  266. LW.Part1 = la
  267. LW.Parent = tors
  268. Effects = {}
  269.  
  270. -------------------------------------------------------
  271. --Start HeartBeat--
  272. -------------------------------------------------------
  273. ArtificialHB = Instance.new("BindableEvent", script)
  274. ArtificialHB.Name = "Heartbeat"
  275. script:WaitForChild("Heartbeat")
  276.  
  277. frame = 1 / 60
  278. tf = 0
  279. allowframeloss = false
  280. tossremainder = false
  281.  
  282.  
  283. lastframe = tick()
  284. script.Heartbeat:Fire()
  285.  
  286.  
  287. game:GetService("RunService").Heartbeat:connect(function(s, p)
  288. tf = tf + s
  289. if tf >= frame then
  290. if allowframeloss then
  291. script.Heartbeat:Fire()
  292. lastframe = tick()
  293. else
  294. for i = 1, math.floor(tf / frame) do
  295. script.Heartbeat:Fire()
  296. end
  297. lastframe = tick()
  298. end
  299. if tossremainder then
  300. tf = 0
  301. else
  302. tf = tf - frame * math.floor(tf / frame)
  303. end
  304. end
  305. end)
  306.  
  307. -------------------------------------------------------
  308. --End HeartBeat--
  309. -------------------------------------------------------
  310.  
  311. local insanity={"hELPmE","iNsAnItY","iNsAnItY","InsAnITTTTY","InsAnityYyyyy","iNsAnItY","Insane","rUN","sCATTER","bEGoNE","cRAZY","mAD wIth pOWeR","hAHAAA","SanItyyYYYyYy","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","hELP","iNsAnItY","iNsAnItY","dREaD","nIgHTFAll","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY"} --why
  312.  
  313. local NOUSE={"nOUsE","dONT TrYYYYYY","DiE FOr MEEEEE","HAAHHHHHA","BeGONE","UnSTOpPAbLE","WRYYyY","rUN","NoUsE","nO HOPe FOr tHE HoPELEsS","cRAZY","mAD wIth pOWeR","hAHAAA","SanItyyYYYyYy","S o U L S","fEED","hUNgEr","HAHAAAAAAAAHHAHAAHA","aAAAaAAAAaA","bEGoNE sINnERRRR"} --aaaaaaa
  314.  
  315. local insanityface={"843367143","280233855","148988280","859779193","163713156","313921371","304942859","315792941","1684367763","335761015"}
  316.  
  317. -------------------------------------------------------
  318. --Start Important Functions--
  319. -------------------------------------------------------
  320. function swait(num)
  321. if num == 0 or num == nil then
  322. game:service("RunService").Stepped:wait(0)
  323. else
  324. for i = 0, num do
  325. game:service("RunService").Stepped:wait(0)
  326. end
  327. end
  328. end
  329. function thread(f)
  330. coroutine.resume(coroutine.create(f))
  331. end
  332. function clerp(a, b, t)
  333. local qa = {
  334. QuaternionFromCFrame(a)
  335. }
  336. local qb = {
  337. QuaternionFromCFrame(b)
  338. }
  339. local ax, ay, az = a.x, a.y, a.z
  340. local bx, by, bz = b.x, b.y, b.z
  341. local _t = 1 - t
  342. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  343. end
  344. function QuaternionFromCFrame(cf)
  345. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  346. local trace = m00 + m11 + m22
  347. if trace > 0 then
  348. local s = math.sqrt(1 + trace)
  349. local recip = 0.5 / s
  350. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  351. else
  352. local i = 0
  353. if m00 < m11 then
  354. i = 1
  355. end
  356. if m22 > (i == 0 and m00 or m11) then
  357. i = 2
  358. end
  359. if i == 0 then
  360. local s = math.sqrt(m00 - m11 - m22 + 1)
  361. local recip = 0.5 / s
  362. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  363. elseif i == 1 then
  364. local s = math.sqrt(m11 - m22 - m00 + 1)
  365. local recip = 0.5 / s
  366. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  367. elseif i == 2 then
  368. local s = math.sqrt(m22 - m00 - m11 + 1)
  369. local recip = 0.5 / s
  370. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  371. end
  372. end
  373. end
  374. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  375. local xs, ys, zs = x + x, y + y, z + z
  376. local wx, wy, wz = w * xs, w * ys, w * zs
  377. local xx = x * xs
  378. local xy = x * ys
  379. local xz = x * zs
  380. local yy = y * ys
  381. local yz = y * zs
  382. local zz = z * zs
  383. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  384. end
  385. function QuaternionSlerp(a, b, t)
  386. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  387. local startInterp, finishInterp
  388. if cosTheta >= 1.0E-4 then
  389. if 1 - cosTheta > 1.0E-4 then
  390. local theta = math.acos(cosTheta)
  391. local invSinTheta = 1 / Sin(theta)
  392. startInterp = Sin((1 - t) * theta) * invSinTheta
  393. finishInterp = Sin(t * theta) * invSinTheta
  394. else
  395. startInterp = 1 - t
  396. finishInterp = t
  397. end
  398. elseif 1 + cosTheta > 1.0E-4 then
  399. local theta = math.acos(-cosTheta)
  400. local invSinTheta = 1 / Sin(theta)
  401. startInterp = Sin((t - 1) * theta) * invSinTheta
  402. finishInterp = Sin(t * theta) * invSinTheta
  403. else
  404. startInterp = t - 1
  405. finishInterp = t
  406. end
  407. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  408. end
  409. function rayCast(Position, Direction, Range, Ignore)
  410. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  411. end
  412. local RbxUtility = LoadLibrary("RbxUtility")
  413. local Create = RbxUtility.Create
  414.  
  415. warn("I'ma just call dis WhAT ANOTHER ONE V1.5")
  416.  
  417. warn("Please support the original creator, makhail07.")
  418.  
  419. warn("Also, 2003boobear made this edit.")
  420.  
  421. shirt = Instance.new("Shirt", char)
  422. shirt.Name = "Shirt"
  423. pants = Instance.new("Pants", char)
  424. pants.Name = "Pants"
  425. char.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=276792537"
  426. char.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=276792689"
  427.  
  428. local BC = char["Body Colors"]
  429. BC.HeadColor = BrickColor.new("Fossil")
  430. BC.LeftArmColor = BrickColor.new("Fossil")
  431. BC.LeftLegColor = BrickColor.new("Fossil")
  432. BC.RightArmColor = BrickColor.new("Smoky grey")
  433. BC.RightLegColor = BrickColor.new("Fossil")
  434. BC.TorsoColor = BrickColor.new("Fossil")
  435. -------------------------------------------------------
  436. --Start Damage Function--
  437. -------------------------------------------------------
  438. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  439. if hit.Parent == nil then
  440. return
  441. end
  442. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  443. for _, v in pairs(hit.Parent:children()) do
  444. if v:IsA("Humanoid") then
  445. h = v
  446. end
  447. end
  448. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  449.  
  450. hit.Parent:FindFirstChild("Head"):BreakJoints()
  451. end
  452.  
  453. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  454. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  455. if hit.Parent.DebounceHit.Value == true then
  456. return
  457. end
  458. end
  459. if insta == true then
  460. hit.Parent:FindFirstChild("Head"):BreakJoints()
  461. end
  462. local c = Create("ObjectValue"){
  463. Name = "creator",
  464. Value = game:service("Players").LocalPlayer,
  465. Parent = h,
  466. }
  467. game:GetService("Debris"):AddItem(c, .5)
  468. if HitSound ~= nil and HitPitch ~= nil then
  469. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  470. end
  471. local Damage = math.random(minim, maxim)
  472. local blocked = false
  473. local block = hit.Parent:findFirstChild("Block")
  474. if block ~= nil then
  475. if block.className == "IntValue" then
  476. if block.Value > 0 then
  477. blocked = true
  478. block.Value = block.Value - 1
  479. print(block.Value)
  480. end
  481. end
  482. end
  483. if blocked == false then
  484. h.Health = h.Health - Damage
  485. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, maincolor.Color)
  486. else
  487. h.Health = h.Health - (Damage / 2)
  488. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, maincolor.Color)
  489. end
  490. if Type == "Knockdown" then
  491. local hum = hit.Parent.Humanoid
  492. hum.PlatformStand = true
  493. coroutine.resume(coroutine.create(function(HHumanoid)
  494. swait(1)
  495. HHumanoid.PlatformStand = false
  496. end), hum)
  497. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  498. local bodvol = Create("BodyVelocity"){
  499. velocity = angle * knockback,
  500. P = 5000,
  501. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  502. Parent = hit,
  503. }
  504. local rl = Create("BodyAngularVelocity"){
  505. P = 3000,
  506. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  507. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  508. Parent = hit,
  509. }
  510. game:GetService("Debris"):AddItem(bodvol, .5)
  511. game:GetService("Debris"):AddItem(rl, .5)
  512. elseif Type == "Normal" then
  513. local vp = Create("BodyVelocity"){
  514. P = 500,
  515. maxForce = Vector3.new(math.huge, 0, math.huge),
  516. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  517. }
  518. if knockback > 0 then
  519. vp.Parent = hit.Parent.Torso
  520. end
  521. game:GetService("Debris"):AddItem(vp, .5)
  522. elseif Type == "Up" then
  523. local bodyVelocity = Create("BodyVelocity"){
  524. velocity = Vector3.new(0, 20, 0),
  525. P = 5000,
  526. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  527. Parent = hit,
  528. }
  529. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  530. elseif Type == "DarkUp" then
  531. coroutine.resume(coroutine.create(function()
  532. for i = 0, 1, 0.1 do
  533. swait()
  534. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  535. end
  536. end))
  537. local bodyVelocity = Create("BodyVelocity"){
  538. velocity = Vector3.new(0, 20, 0),
  539. P = 5000,
  540. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  541. Parent = hit,
  542. }
  543. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  544. elseif Type == "Snare" then
  545. local bp = Create("BodyPosition"){
  546. P = 2000,
  547. D = 100,
  548. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  549. position = hit.Parent.Torso.Position,
  550. Parent = hit.Parent.Torso,
  551. }
  552. game:GetService("Debris"):AddItem(bp, 1)
  553. elseif Type == "Freeze" then
  554. local BodPos = Create("BodyPosition"){
  555. P = 50000,
  556. D = 1000,
  557. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  558. position = hit.Parent.Torso.Position,
  559. Parent = hit.Parent.Torso,
  560. }
  561. local BodGy = Create("BodyGyro") {
  562. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  563. P = 20e+003,
  564. Parent = hit.Parent.Torso,
  565. cframe = hit.Parent.Torso.CFrame,
  566. }
  567. hit.Parent.Torso.Anchored = true
  568. coroutine.resume(coroutine.create(function(Part)
  569. swait(1.5)
  570. Part.Anchored = false
  571. end), hit.Parent.Torso)
  572. game:GetService("Debris"):AddItem(BodPos, 3)
  573. game:GetService("Debris"):AddItem(BodGy, 3)
  574. end
  575. local debounce = Create("BoolValue"){
  576. Name = "DebounceHit",
  577. Parent = hit.Parent,
  578. Value = true,
  579. }
  580. game:GetService("Debris"):AddItem(debounce, Delay)
  581. c = Create("ObjectValue"){
  582. Name = "creator",
  583. Value = Player,
  584. Parent = h,
  585. }
  586. game:GetService("Debris"):AddItem(c, .5)
  587. end
  588. end
  589. -------------------------------------------------------
  590. --End Damage Function--
  591. -------------------------------------------------------
  592. local DColorsArray ={ColorSequenceKeypoint.new(0, Color3.new(1,0,0)),
  593. ColorSequenceKeypoint.new(0.16, Color3.new(1,0,0)),
  594. ColorSequenceKeypoint.new(0.32, Color3.new(1,0,0)),
  595. ColorSequenceKeypoint.new(0.48, Color3.new(1,0,0)),
  596. ColorSequenceKeypoint.new(0.64, Color3.new(1,0,0)),
  597. ColorSequenceKeypoint.new(0.80, Color3.new(0,0,0)),
  598. ColorSequenceKeypoint.new(0.96, Color3.new(0,0,0)),
  599. ColorSequenceKeypoint.new(1, Color3.new(0,0,0))}
  600. local DAtch3 = Instance.new("Attachment",ll)DAtch3.Position = Vector3.new(0,1.1,0)
  601. local DAtch4 = Instance.new("Attachment",ll)DAtch4.Position = Vector3.new(0,-0.6,0)
  602. local DTrail2 = Instance.new("Trail",ll)DTrail2.Attachment0 = DAtch3 DTrail2.Attachment1 = DAtch4
  603. DTrail2.Texture = "rbxassetid://22636887" DTrail2.Lifetime = 0.2 DTrail2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  604. DTrail2.Color = ColorSequence.new(DColorsArray) DTrail2.LightEmission = 1
  605. DTrail2.Enabled = false
  606. local DAtch5 = Instance.new("Attachment",rl)DAtch5.Position = Vector3.new(0,1.1,0)
  607. local DAtch6 = Instance.new("Attachment",rl)DAtch6.Position = Vector3.new(0,-0.6,0)
  608. local DTrail3 = Instance.new("Trail",rl)DTrail3.Attachment0 = DAtch5 DTrail3.Attachment1 = DAtch6
  609. DTrail3.Texture = "rbxassetid://22636887" DTrail3.Lifetime = 0.2 DTrail3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  610. DTrail3.Color = ColorSequence.new(DColorsArray) DTrail3.LightEmission = 1
  611. DTrail3.Enabled = false
  612. local DAtch7 = Instance.new("Attachment",ra)DAtch7.Position = Vector3.new(0,1.1,0)
  613. local DAtch8 = Instance.new("Attachment",ra)DAtch8.Position = Vector3.new(0,-0.6,0)
  614. local DTrail4 = Instance.new("Trail",ra)DTrail4.Attachment0 = DAtch7 DTrail4.Attachment1 = DAtch8
  615. DTrail4.Texture = "rbxassetid://22636887" DTrail4.Lifetime = 0.2 DTrail4.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  616. DTrail4.Color = ColorSequence.new(DColorsArray) DTrail4.LightEmission = 1
  617. DTrail4.Enabled = false
  618. local DAtch9 = Instance.new("Attachment",la)DAtch9.Position = Vector3.new(0,1.1,0)
  619. local DAtch10 = Instance.new("Attachment",la)DAtch10.Position = Vector3.new(0,-0.6,0)
  620. local DTrail5 = Instance.new("Trail",la)DTrail5.Attachment0 = DAtch9 DTrail5.Attachment1 = DAtch10
  621. DTrail5.Texture = "rbxassetid://22636887" DTrail5.Lifetime = 0.2 DTrail5.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  622. DTrail5.Color = ColorSequence.new(DColorsArray) DTrail5.LightEmission = 1
  623. DTrail5.Enabled = false
  624. local DAtch1 = Instance.new("Attachment",Torso)DAtch1.Position = Vector3.new(0,1.1,0)
  625. local DAtch2 = Instance.new("Attachment",Torso)DAtch2.Position = Vector3.new(0,-2.5,0)
  626. local DTrail = Instance.new("Trail",Torso)DTrail.Attachment0 = DAtch1 DTrail.Attachment1 = DAtch2
  627. DTrail.Texture = "rbxassetid://22636887" DTrail.Lifetime = 0.2 DTrail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  628. DTrail.Color = ColorSequence.new(DColorsArray) DTrail.LightEmission = 1
  629. DTrail.Enabled = false
  630. -------------------------------------------------------
  631. --Start Damage Function Customization--
  632. -------------------------------------------------------
  633. function ShowDamage(Pos, Text, Time, Color)
  634. local Rate = (1 / 30)
  635. local Pos = (Pos or Vector3.new(0, 0, 0))
  636. local Text = (Text or "")
  637. local Time = (Time or 2)
  638. local Color = (Color or Color3.new(1, 0, 1))
  639. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  640. EffectPart.Anchored = true
  641. local BillboardGui = Create("BillboardGui"){
  642. Size = UDim2.new(3, 0, 3, 0),
  643. Adornee = EffectPart,
  644. Parent = EffectPart,
  645. }
  646. local TextLabel = Create("TextLabel"){
  647. BackgroundTransparency = 1,
  648. Size = UDim2.new(1, 0, 1, 0),
  649. Text = Text,
  650. Font = "Highway",
  651. TextColor3 = Color,
  652. TextScaled = true,
  653. TextStrokeColor3 = Color3.fromRGB(0,0,0),
  654. Parent = BillboardGui,
  655. }
  656. game.Debris:AddItem(EffectPart, (Time))
  657. EffectPart.Parent = game:GetService("Workspace")
  658. delay(0, function()
  659. local Frames = (Time / Rate)
  660. for Frame = 1, Frames do
  661. wait(Rate)
  662. local Percent = (Frame / Frames)
  663. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  664. TextLabel.TextTransparency = Percent
  665. end
  666. if EffectPart and EffectPart.Parent then
  667. EffectPart:Destroy()
  668. end
  669. end)
  670. end
  671. -------------------------------------------------------
  672. --End Damage Function Customization--
  673. -------------------------------------------------------
  674.  
  675. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  676. for _, c in pairs(workspace:children()) do
  677. local hum = c:findFirstChild("Humanoid")
  678. if hum ~= nil then
  679. local head = c:findFirstChild("Head")
  680. if head ~= nil then
  681. local targ = head.Position - Part.Position
  682. local mag = targ.magnitude
  683. if magni >= mag and c.Name ~= plr.Name then
  684. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
  685. end
  686. end
  687. end
  688. end
  689. end
  690.  
  691. function PlayAnimationFromTable(table, speed, bool) --i didn't make this you fattie
  692. RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
  693. Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed)
  694. RW.C0 = clerp(RW.C0, table[3], speed)
  695. LW.C0 = clerp(LW.C0, table[4], speed)
  696. RH.C0 = clerp(RH.C0, table[5], speed)
  697. LH.C0 = clerp(LH.C0, table[6], speed)
  698. if bool == true then
  699. if resetc1 == false then
  700. resetc1 = true
  701. RootJoint.C1 = RootJoint.C1
  702. Torso.Neck.C1 = Torso.Neck.C1
  703. RW.C1 = rarmc1
  704. LW.C1 = larmc1
  705. RH.C1 = rlegc1
  706. LH.C1 = llegc1
  707. end
  708. end
  709. end
  710.  
  711. CFuncs = {
  712. Part = {
  713. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  714. local Part = Create("Part")({
  715. Parent = Parent,
  716. Reflectance = Reflectance,
  717. Transparency = Transparency,
  718. CanCollide = false,
  719. Locked = true,
  720. BrickColor = BrickColor.new(tostring(BColor)),
  721. Name = Name,
  722. Size = Size,
  723. Material = Material
  724. })
  725. RemoveOutlines(Part)
  726. return Part
  727. end
  728. },
  729. Mesh = {
  730. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  731. local Msh = Create(Mesh)({
  732. Parent = Part,
  733. Offset = OffSet,
  734. Scale = Scale
  735. })
  736. if Mesh == "SpecialMesh" then
  737. Msh.MeshType = MeshType
  738. Msh.MeshId = MeshId
  739. end
  740. return Msh
  741. end
  742. },
  743. Mesh = {
  744. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  745. local Msh = Create(Mesh)({
  746. Parent = Part,
  747. Offset = OffSet,
  748. Scale = Scale
  749. })
  750. if Mesh == "SpecialMesh" then
  751. Msh.MeshType = MeshType
  752. Msh.MeshId = MeshId
  753. end
  754. return Msh
  755. end
  756. },
  757. Weld = {
  758. Create = function(Parent, Part0, Part1, C0, C1)
  759. local Weld = Create("Weld")({
  760. Parent = Parent,
  761. Part0 = Part0,
  762. Part1 = Part1,
  763. C0 = C0,
  764. C1 = C1
  765. })
  766. return Weld
  767. end
  768. },
  769. Sound = {
  770. Create = function(id, par, vol, pit)
  771. coroutine.resume(coroutine.create(function()
  772. local S = Create("Sound")({
  773. Volume = vol,
  774. Pitch = pit or 1,
  775. SoundId = id,
  776. Parent = par or workspace
  777. })
  778. wait()
  779. S:play()
  780. game:GetService("Debris"):AddItem(S, 6)
  781. end))
  782. end
  783. },
  784. ParticleEmitter = {
  785. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  786. local fp = Create("ParticleEmitter")({
  787. Parent = Parent,
  788. Color = ColorSequence.new(Color1, Color2),
  789. LightEmission = LightEmission,
  790. Size = Size,
  791. Texture = Texture,
  792. Transparency = Transparency,
  793. ZOffset = ZOffset,
  794. Acceleration = Accel,
  795. Drag = Drag,
  796. LockedToPart = LockedToPart,
  797. VelocityInheritance = VelocityInheritance,
  798. EmissionDirection = EmissionDirection,
  799. Enabled = Enabled,
  800. Lifetime = LifeTime,
  801. Rate = Rate,
  802. Rotation = Rotation,
  803. RotSpeed = RotSpeed,
  804. Speed = Speed,
  805. VelocitySpread = VelocitySpread
  806. })
  807. return fp
  808. end
  809. }
  810. }
  811. function RemoveOutlines(part)
  812. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  813. end
  814. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  815. local Part = Create("Part")({
  816. formFactor = FormFactor,
  817. Parent = Parent,
  818. Reflectance = Reflectance,
  819. Transparency = Transparency,
  820. CanCollide = false,
  821. Locked = true,
  822. BrickColor = BrickColor.new(tostring(BColor)),
  823. Name = Name,
  824. Size = Size,
  825. Material = Material
  826. })
  827. RemoveOutlines(Part)
  828. return Part
  829. end
  830. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  831. local Msh = Create(Mesh)({
  832. Parent = Part,
  833. Offset = OffSet,
  834. Scale = Scale
  835. })
  836. if Mesh == "SpecialMesh" then
  837. Msh.MeshType = MeshType
  838. Msh.MeshId = MeshId
  839. end
  840. return Msh
  841. end
  842. function CreateWeld(Parent, Part0, Part1, C0, C1)
  843. local Weld = Create("Weld")({
  844. Parent = Parent,
  845. Part0 = Part0,
  846. Part1 = Part1,
  847. C0 = C0,
  848. C1 = C1
  849. })
  850. return Weld
  851. end
  852.  
  853.  
  854. -------------------------------------------------------
  855. --Start Effect Function--
  856. -------------------------------------------------------
  857. EffectModel = Instance.new("Model", char)
  858. Effects = {
  859. Block = {
  860. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  861. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  862. prt.Anchored = true
  863. prt.CFrame = cframe
  864. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  865. game:GetService("Debris"):AddItem(prt, 10)
  866. if Type == 1 or Type == nil then
  867. table.insert(Effects, {
  868. prt,
  869. "Block1",
  870. delay,
  871. x3,
  872. y3,
  873. z3,
  874. msh
  875. })
  876. elseif Type == 2 then
  877. table.insert(Effects, {
  878. prt,
  879. "Block2",
  880. delay,
  881. x3,
  882. y3,
  883. z3,
  884. msh
  885. })
  886. else
  887. table.insert(Effects, {
  888. prt,
  889. "Block3",
  890. delay,
  891. x3,
  892. y3,
  893. z3,
  894. msh
  895. })
  896. end
  897. end
  898. },
  899. Sphere = {
  900. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  901. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  902. prt.Anchored = true
  903. prt.CFrame = cframe
  904. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  905. game:GetService("Debris"):AddItem(prt, 10)
  906. table.insert(Effects, {
  907. prt,
  908. "Cylinder",
  909. delay,
  910. x3,
  911. y3,
  912. z3,
  913. msh
  914. })
  915. end
  916. },
  917. Cylinder = {
  918. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  919. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  920. prt.Anchored = true
  921. prt.CFrame = cframe
  922. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  923. game:GetService("Debris"):AddItem(prt, 10)
  924. table.insert(Effects, {
  925. prt,
  926. "Cylinder",
  927. delay,
  928. x3,
  929. y3,
  930. z3,
  931. msh
  932. })
  933. end
  934. },
  935. Wave = {
  936. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  937. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  938. prt.Anchored = true
  939. prt.CFrame = cframe
  940. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  941. game:GetService("Debris"):AddItem(prt, 10)
  942. table.insert(Effects, {
  943. prt,
  944. "Cylinder",
  945. delay,
  946. x3 / 60,
  947. y3 / 60,
  948. z3 / 60,
  949. msh
  950. })
  951. end
  952. },
  953. Ring = {
  954. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  955. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  956. prt.Anchored = true
  957. prt.CFrame = cframe
  958. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  959. game:GetService("Debris"):AddItem(prt, 10)
  960. table.insert(Effects, {
  961. prt,
  962. "Cylinder",
  963. delay,
  964. x3,
  965. y3,
  966. z3,
  967. msh
  968. })
  969. end
  970. },
  971. Break = {
  972. Create = function(brickcolor, cframe, x1, y1, z1)
  973. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  974. prt.Anchored = true
  975. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  976. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  977. local num = math.random(10, 50) / 1000
  978. game:GetService("Debris"):AddItem(prt, 10)
  979. table.insert(Effects, {
  980. prt,
  981. "Shatter",
  982. num,
  983. prt.CFrame,
  984. math.random() - math.random(),
  985. 0,
  986. math.random(50, 100) / 100
  987. })
  988. end
  989. },
  990. Spiral = {
  991. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  992. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  993. prt.Anchored = true
  994. prt.CFrame = cframe
  995. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  996. game:GetService("Debris"):AddItem(prt, 10)
  997. table.insert(Effects, {
  998. prt,
  999. "Cylinder",
  1000. delay,
  1001. x3,
  1002. y3,
  1003. z3,
  1004. msh
  1005. })
  1006. end
  1007. },
  1008. Push = {
  1009. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1010. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1011. prt.Anchored = true
  1012. prt.CFrame = cframe
  1013. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1014. game:GetService("Debris"):AddItem(prt, 10)
  1015. table.insert(Effects, {
  1016. prt,
  1017. "Cylinder",
  1018. delay,
  1019. x3,
  1020. y3,
  1021. z3,
  1022. msh
  1023. })
  1024. end
  1025. }
  1026. }
  1027. -------------------------------------------------------
  1028. --End Effect Function--
  1029. -------------------------------------------------------
  1030.  
  1031. function CreateSound(ID, PARENT, VOLUME, PITCH)
  1032. local NSound = nil
  1033. coroutine.resume(coroutine.create(function()
  1034. NSound = Instance.new("Sound", PARENT)
  1035. NSound.Volume = VOLUME
  1036. NSound.Pitch = PITCH
  1037. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  1038. swait()
  1039. NSound:play()
  1040. game:GetService("Debris"):AddItem(NSound, 10)
  1041. end))
  1042. return NSound
  1043. end
  1044.  
  1045. function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  1046. local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1047. prt.Anchored = true
  1048. prt.CFrame = cframe
  1049. local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1050. game:GetService("Debris"):AddItem(prt, 10)
  1051. if Type == 1 or Type == nil then
  1052. table.insert(Effects, {
  1053. prt,
  1054. "Block1",
  1055. delay,
  1056. x3,
  1057. y3,
  1058. z3,
  1059. msh
  1060. })
  1061. elseif Type == 2 then
  1062. table.insert(Effects, {
  1063. prt,
  1064. "Block2",
  1065. delay,
  1066. x3,
  1067. y3,
  1068. z3,
  1069. msh
  1070. })
  1071. elseif Type == 3 then
  1072. table.insert(Effects, {
  1073. prt,
  1074. "Block3",
  1075. delay,
  1076. x3,
  1077. y3,
  1078. z3,
  1079. msh
  1080. })
  1081. end
  1082. end
  1083.  
  1084. function part(formfactor,parent,reflectance,transparency,brickcolor,name,size)
  1085. local fp=Instance.new("Part")
  1086. fp.formFactor=formfactor
  1087. fp.Parent=parent
  1088. fp.Reflectance=reflectance
  1089. fp.Transparency=transparency
  1090. fp.CanCollide=false
  1091. fp.Locked=true
  1092. fp.BrickColor=brickcolor
  1093. fp.Name=name
  1094. fp.Size=size
  1095. fp.Position=tors.Position
  1096. RemoveOutlines(fp)
  1097. fp.Material="SmoothPlastic"
  1098. fp:BreakJoints()
  1099. return fp
  1100. end
  1101.  
  1102. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  1103. local mesh=Instance.new(Mesh)
  1104. mesh.Parent=part
  1105. if Mesh=="SpecialMesh" then
  1106. mesh.MeshType=meshtype
  1107. if meshid~="nil" then
  1108. mesh.MeshId="http://www.roblox.com/asset/?id="..meshid
  1109. end
  1110. end
  1111. mesh.Offset=offset
  1112. mesh.Scale=scale
  1113. return mesh
  1114. end
  1115.  
  1116. function MagicShockTrailAlt2(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, rottype)
  1117. local prt = part(3, char, 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1118. prt.Anchored = true
  1119. prt.Material = "Neon"
  1120. prt.CFrame = cframe
  1121. local msh = mesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1122. game:GetService("Debris"):AddItem(prt, 5)
  1123. coroutine.resume(coroutine.create(function(Part, Mesh)
  1124. local rtype = rottype
  1125. for i = 0, 1, delay do
  1126. swait()
  1127. if rtype == 1 then
  1128. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1)
  1129. elseif rtype == 2 then
  1130. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1)
  1131. end
  1132. prt.Transparency = i
  1133. Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3)
  1134. end
  1135. Part.Parent = nil
  1136. end), prt, msh)
  1137. end
  1138.  
  1139.  
  1140. function MagicBlock(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1141. local prt = part(3, char, 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1142. prt.Anchored = true
  1143. prt.Material = "Neon"
  1144. prt.CFrame = cframe
  1145. prt.CFrame = prt.CFrame * Euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1146. local msh = mesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1147. game:GetService("Debris"):AddItem(prt, 5)
  1148. coroutine.resume(coroutine.create(function(Part, Mesh)
  1149. for i = 0, 1, delay do
  1150. swait()
  1151. Part.CFrame = Part.CFrame * Euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1152. Part.Transparency = i
  1153. Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3)
  1154. end
  1155. Part.Parent = nil
  1156. end), prt, msh)
  1157. end
  1158.  
  1159.  
  1160. function MagicShockAlt(brickcolor, cframe, x1, y1, x3, y3, delay, rottype)
  1161. local prt = part(3, char, 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1162. prt.Anchored = true
  1163. prt.Material = "Neon"
  1164. prt.CFrame = cframe
  1165. local msh = mesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, 0.01))
  1166. game:GetService("Debris"):AddItem(prt, 5)
  1167. coroutine.resume(coroutine.create(function(Part, Mesh)
  1168. local rtype = rottype
  1169. for i = 0, 1, delay do
  1170. swait()
  1171. if rtype == 1 then
  1172. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1)
  1173. elseif rtype == 2 then
  1174. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1)
  1175. end
  1176. prt.Transparency = i
  1177. Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, 0)
  1178. end
  1179. Part.Parent = nil
  1180. end), prt, msh)
  1181. end
  1182.  
  1183. function Eviscerate(dude)
  1184. if dude.Name ~= char then
  1185. local bgf = IT("BodyGyro", dude.Head)
  1186. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  1187. local val = IT("BoolValue", dude)
  1188. val.Name = "IsHit"
  1189. local ds = coroutine.wrap(function()
  1190. dude:WaitForChild("Head"):BreakJoints()
  1191. wait(0.5)
  1192. target = nil
  1193. coroutine.resume(coroutine.create(function()
  1194. for i, v in pairs(dude:GetChildren()) do
  1195. if v:IsA("Accessory") then
  1196. v:Destroy()
  1197. end
  1198. if v:IsA("Humanoid") then
  1199. v:Destroy()
  1200. end
  1201. if v:IsA("CharacterMesh") then
  1202. v:Destroy()
  1203. end
  1204. if v:IsA("Model") then
  1205. v:Destroy()
  1206. end
  1207. if v:IsA("Part") or v:IsA("MeshPart") then
  1208. for x, o in pairs(v:GetChildren()) do
  1209. if o:IsA("Decal") then
  1210. o:Destroy()
  1211. end
  1212. end
  1213. coroutine.resume(coroutine.create(function()
  1214. v.Material = "Neon"
  1215. v.CanCollide = false
  1216. local PartEmmit1 = IT("ParticleEmitter", v)
  1217. PartEmmit1.LightEmission = 1
  1218. PartEmmit1.Texture = "rbxassetid://284205403"
  1219. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1220. PartEmmit1.Rate = 150
  1221. PartEmmit1.Lifetime = NumberRange.new(1)
  1222. PartEmmit1.Size = NumberSequence.new({
  1223. NumberSequenceKeypoint.new(0, 0.75, 0),
  1224. NumberSequenceKeypoint.new(1, 0, 0)
  1225. })
  1226. PartEmmit1.Transparency = NumberSequence.new({
  1227. NumberSequenceKeypoint.new(0, 0, 0),
  1228. NumberSequenceKeypoint.new(1, 1, 0)
  1229. })
  1230. PartEmmit1.Speed = NumberRange.new(0, 0)
  1231. PartEmmit1.VelocitySpread = 30000
  1232. PartEmmit1.Rotation = NumberRange.new(-500, 500)
  1233. PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  1234. local BodPoss = IT("BodyPosition", v)
  1235. BodPoss.P = 3000
  1236. BodPoss.D = 1000
  1237. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1238. BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  1239. v.Color = maincolor.Color
  1240. coroutine.resume(coroutine.create(function()
  1241. for i = 0, 49 do
  1242. swait(1)
  1243. v.Transparency = v.Transparency + 0.08
  1244. end
  1245. wait(0.5)
  1246. PartEmmit1.Enabled = false
  1247. wait(3)
  1248. v:Destroy()
  1249. dude:Destroy()
  1250. end))
  1251. end))
  1252. end
  1253. end
  1254. end))
  1255. end)
  1256. ds()
  1257. end
  1258. end
  1259. function FindNearestHead(Position, Distance, SinglePlayer)
  1260. if SinglePlayer then
  1261. return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  1262. end
  1263. local List = {}
  1264. for i, v in pairs(workspace:GetChildren()) do
  1265. if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
  1266. table.insert(List, v)
  1267. end
  1268. end
  1269. return List
  1270. end
  1271. function sphereMK(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos)
  1272. local type = type
  1273. local rng = Instance.new("Part", char)
  1274. rng.Anchored = true
  1275. rng.BrickColor = color
  1276. rng.CanCollide = false
  1277. rng.FormFactor = 3
  1278. rng.Name = "Ring"
  1279. rng.Material = "Neon"
  1280. rng.Size = Vector3.new(1, 1, 1)
  1281. rng.Transparency = 0
  1282. rng.TopSurface = 0
  1283. rng.BottomSurface = 0
  1284. rng.CFrame = pos
  1285. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  1286. local rngm = Instance.new("SpecialMesh", rng)
  1287. rngm.MeshType = "Sphere"
  1288. rngm.Scale = Vector3.new(x1, y1, z1)
  1289. local scaler2 = 1
  1290. local speeder = FastSpeed
  1291. if type == "Add" then
  1292. scaler2 = 1 * value
  1293. elseif type == "Divide" then
  1294. scaler2 = 1 / value
  1295. end
  1296. coroutine.resume(coroutine.create(function()
  1297. for i = 0, 10 / bonuspeed, 0.1 do
  1298. swait()
  1299. if type == "Add" then
  1300. scaler2 = scaler2 - 0.01 * value / bonuspeed
  1301. elseif type == "Divide" then
  1302. scaler2 = scaler2 - 0.01 / value * bonuspeed
  1303. end
  1304. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  1305. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  1306. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1307. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  1308. end
  1309. rng:Destroy()
  1310. end))
  1311. end
  1312. -------------------------------------------------------
  1313. --End Important Functions--
  1314. -------------------------------------------------------
  1315.  
  1316. --[[
  1317. Thanks for using Build-To-Lua by jarredbcv.
  1318. ]]--
  1319.  
  1320. New = function(Object, Parent, Name, Data)
  1321. local Object = Instance.new(Object)
  1322. for Index, Value in pairs(Data or {}) do
  1323. Object[Index] = Value
  1324. end
  1325. Object.Parent = Parent
  1326. Object.Name = Name
  1327. return Object
  1328. end
  1329.  
  1330. NewInstance = function(instance,parent,properties)
  1331. local inst = Instance.new(instance,parent)
  1332. if(properties)then
  1333. for i,v in next, properties do
  1334. pcall(function() inst[i] = v end)
  1335. end
  1336. end
  1337. return inst;
  1338. end
  1339.  
  1340. Gunty = New("Model",char,"Gunty",{})
  1341. Handle = New("Part",Gunty,"Handle",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.799999952, 0.980000019, 1),CFrame = CFrame.new(-6.17461252, 2.89117765, -81.6553421, 0.999894261, 0.010924357, 0.00963267777, -0.0110270018, 0.999882579, 0.0106679145, -0.00951499958, -0.0107729975, 0.999897003),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  1342. Mesh = New("BlockMesh",Handle,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1343. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.449999958, 0.300000012, 1.00999999),CFrame = CFrame.new(-5.79491472, 3.31696463, -81.668541, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1344. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1.14999998, 0.699999988, 1.04999995),})
  1345. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.375087738, 0.43002677, -0.00499725342, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1346. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.400000006, 0.800000012, 1.43999994),CFrame = CFrame.new(-5.77552652, 2.79678607, -81.6581802, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1347. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1348. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.400111198, -0.089990139, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1349. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.50999999, 1.00999999, 1.38),CFrame = CFrame.new(-5.79167271, 2.89196372, -81.6569061, 0.999894142, 0.0109243561, 0.00963267591, -0.0110270008, 0.99988246, 0.0106679127, -0.00951499958, -0.0107729975, 0.999896884),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.356863, 0.364706, 0.411765),})
  1350. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1351. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.382905483, 0.00498604774, 0.00213623047, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1352. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.340000033, 0.179999962, 1.27999997),CFrame = CFrame.new(-6.43716383, 3.22691417, -81.656456, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.356863, 0.364706, 0.411765),})
  1353. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1354. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.266214848, 0.332840681, -6.10351563e-05, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1355. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.340000033, 0.239999965, 1.27999997),CFrame = CFrame.new(-6.43716383, 2.87691402, -81.6564636, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.356863, 0.364706, 0.411765),})
  1356. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1357. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.262355328, -0.0171182156, -0.00379943848, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1358. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.380000025, 0.239999965, 1.27999997),CFrame = CFrame.new(-6.41705704, 2.5166924, -81.6567535, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.356863, 0.364706, 0.411765),})
  1359. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1360. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.238276005, -0.37707448, -0.00774383545, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1361. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.080000028, 0.829999983, 1.24000001),CFrame = CFrame.new(-6.28731203, 2.83357024, -81.6548691, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1362. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1363. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.112056732, -0.058836937, -0.00122833252, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1364. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.580000043, 0.209999949, 1.24000001),CFrame = CFrame.new(-6.30723286, 3.2204814, -81.6576462, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1365. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1366. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.136215687, 0.327841043, -6.86645508e-05, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1367. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.580000043, 0.269999951, 1.24000001),CFrame = CFrame.new(-6.30756044, 2.87048483, -81.6573257, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1368. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1369. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.132686615, -0.0221214294, -0.0034866333, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1370. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.580000043, 0.249999955, 1.25),CFrame = CFrame.new(-6.30751181, 2.53053808, -81.6523285, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1371. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1372. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.128937244, -0.362081289, -0.00211334229, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1373. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.600000024, 0.200000003),CFrame = CFrame.new(-5.71910667, 3.10924911, -81.0621643, 0.968651533, -0.24823907, 0.00961919595, 0.248137087, 0.968666732, 0.0106559293, -0.0119630033, -0.007934995, 0.999897361),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  1374. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.5, 0.899999976, 0.400000006),})
  1375. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.968651116, 0.248137027, -0.0119630015, -0.248238936, 0.968666434, -0.007934995, 0.00961919129, 0.0106559228, 0.999897003),C1 = CFrame.new(0.447408676, 0.216631651, 0.599830627, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1376. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.600000024, 0.200000003),CFrame = CFrame.new(-5.74061537, 3.09643626, -82.2620392, 0.968651533, -0.24823907, 0.00961919595, 0.248137087, 0.968666732, 0.0106559293, -0.0119630033, -0.007934995, 0.999897361),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  1377. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.5, 0.899999976, 0.400000006),})
  1378. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.968651116, 0.248137027, -0.0119630015, -0.248238936, 0.968666434, -0.007934995, 0.00961919129, 0.0106559228, 0.999897003),C1 = CFrame.new(0.437460423, 0.216511488, -0.600265503, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1379. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 1.4000001),CFrame = CFrame.new(-5.66842175, 2.87551188, -81.6588593, 0.699307382, 0.714757025, 0.00962753966, -0.714821219, 0.699226558, 0.0106663266, 0.000891998934, -0.0143409977, 0.999897063),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1380. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.200000003, 0.200000003, 0.930000007),})
  1381. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.699307024, -0.714820981, 0.000891999982, 0.714756727, 0.69922626, -0.0143409977, 0.00962753501, 0.010666322, 0.999896765),C1 = CFrame.new(0.506342888, -0.0100963116, 0.00119018555, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1382. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.320000023, 0.919999957, 1.27999997),CFrame = CFrame.new(-6.08716917, 2.84636235, -81.6569443, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.356863, 0.364706, 0.411765),})
  1383. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1384. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.0879435539, -0.0438375473, -0.00123596191, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1385. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.329999983, 0.269999981, 0.860000074),CFrame = CFrame.new(-5.68526602, 2.76024342, -81.6548996, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1386. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1387. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.4907341, -0.125577688, 0.0037612915, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1388. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.279999971, 0.389999986, 1.05000007),CFrame = CFrame.new(-5.67011929, 2.75067925, -81.6596603, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1389. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1390. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.506030083, -0.134924173, -0.000953674316, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1391. Credits = New("Part",Gunty,"Credits",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,Size = Vector3.new(0.249999985, 0.230000019, 0.0599999875),CFrame = CFrame.new(-5.65182352, 3.14374733, -82.1123657, 1.00000036, -2.32830644e-10, 1.86264515e-09, 2.76486389e-10, 0.945462108, -0.325733244, 2.79396772e-09, 0.325733304, 0.945462048),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1392. mot = New("Motor",Credits,"mot",{Part0 = Credits,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.94546175, 0.325733155, 0, -0.325733155, 0.94546175),C1 = CFrame.new(0.524296761, 0.263174534, -0.449249268, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1393. Credits = New("Part",Gunty,"Credits",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,Size = Vector3.new(0.249999985, 0.150000021, 0.0599999875),CFrame = CFrame.new(-5.651824, 3.16514564, -82.0512466, 1.00000036, -1.28056854e-09, 1.86264515e-09, 2.76486389e-10, 0.990724444, 0.135888785, 2.79396772e-09, -0.13588877, 0.990724444),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1394. mot = New("Motor",Credits,"mot",{Part0 = Credits,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.990724087, -0.135888726, 0, 0.135888726, 0.990724087),C1 = CFrame.new(0.523478985, 0.283911943, -0.387901306, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1395. Credits = New("Part",Gunty,"Credits",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,Size = Vector3.new(0.249999985, 0.170000017, 0.0599999875),CFrame = CFrame.new(-5.651824, 3.15523815, -81.9898987, 1.00000036, -9.31322575e-10, 1.86264515e-09, 2.76486389e-10, 0.841228187, -0.540680885, 2.79396772e-09, 0.540680885, 0.841228247),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1396. mot = New("Motor",Credits,"mot",{Part0 = Credits,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.841227949, 0.540680707, 0, -0.540680707, 0.841227949),C1 = CFrame.new(0.523004532, 0.273344755, -0.326667786, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1397. Credits = New("Part",Gunty,"Credits",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,Size = Vector3.new(0.249999985, 0.230000019, 0.0599999875),CFrame = CFrame.new(-5.65182352, 3.12556744, -81.9521408, 1.00000036, -5.82076609e-10, 9.31322575e-10, 2.76486389e-10, 0.99409467, -0.10851986, 2.79396772e-09, 0.108519867, 0.99409461),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1398. mot = New("Motor",Credits,"mot",{Part0 = Credits,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.994094312, 0.10851983, 0, -0.10851983, 0.994094312),C1 = CFrame.new(0.522972584, 0.243270636, -0.289230347, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1399. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 1.18000007),CFrame = CFrame.new(-6.06842232, 2.94551158, -81.6588593, 0.699307382, 0.714757025, 0.00962753966, -0.714821219, 0.699226558, 0.0106663266, 0.000891998934, -0.0143409977, 0.999897063),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1400. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.200000003, 0.200000003, 0.930000007),})
  1401. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.699307024, -0.714820981, 0.000891999982, 0.714756727, 0.69922626, -0.0143409977, 0.00962753501, 0.010666322, 0.999896765),C1 = CFrame.new(0.105613232, 0.0555255413, -0.00191497803, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1402.  
  1403. local HW = NewInstance('Motor', char, {Part0 = ra, Part1 = Handle, C0 = CF(-.1,-.51,0)})
  1404.  
  1405. for _,v in next, Gunty:children() do
  1406. v.CanCollide = false
  1407. end
  1408.  
  1409. local all, last = {}, nil
  1410. ArmourParts = {}
  1411. ArmourParts2 = {}
  1412. NeonParts = {}
  1413. function scan(p)
  1414. for _, v in pairs(p:GetChildren()) do
  1415. if v:IsA("BasePart") then
  1416. if v.BrickColor == BrickColor.new("Smoky grey") then
  1417. table.insert(ArmourParts, v)
  1418. end
  1419. if v.BrickColor == BrickColor.new("Fossil") then
  1420. table.insert(ArmourParts2, v)
  1421. end
  1422. if v.BrickColor == BrickColor.new("Institutional white") then
  1423. table.insert(NeonParts, v)
  1424. end
  1425. if last then
  1426. local w = Instance.new("Weld")
  1427. w.Part0, w.Part1 = last, v
  1428. w.C0 = v.CFrame:toObjectSpace(last.CFrame):inverse()
  1429. w.Parent = last
  1430. end
  1431. table.insert(all, v)
  1432. last = v
  1433. end
  1434. scan(v)
  1435. end
  1436. end
  1437. scan(Gunty)
  1438. for _, v in pairs(all) do
  1439. v.Anchored = false
  1440. v.CanCollide = false
  1441. end
  1442. function resetmode()
  1443. for i, v in pairs(ArmourParts) do
  1444. v.BrickColor = BrickColor.new("Smoky grey")
  1445. end
  1446. for i, v in pairs(ArmourParts2) do
  1447. v.BrickColor = BrickColor.new("Fossil")
  1448. end
  1449. for i, v in pairs(NeonParts) do
  1450. v.BrickColor = BrickColor.new("Institutional white")
  1451. end
  1452. maincolor = BrickColor.new("Institutional white")
  1453. char.Head.face.Texture = "http://www.roblox.com/asset/?id=843367143"
  1454. end
  1455. -------------------------------------------------------
  1456. --Start Music Option--
  1457. -------------------------------------------------------
  1458. local Music = Instance.new("Sound",tors)
  1459. Music.Volume = 7.5
  1460. Music.SoundId = "rbxassetid://1117396305"
  1461. Music.Looped = true
  1462. Music.Pitch = 1 --Pitcher
  1463. Music:Play()
  1464. -------------------------------------------------------
  1465. --End Music Option--
  1466. -------------------------------------------------------
  1467.  
  1468. local naeeym2 = Instance.new("BillboardGui",char)
  1469. naeeym2.AlwaysOnTop = true
  1470. naeeym2.Size = UDim2.new(5,35,2,35)
  1471. naeeym2.StudsOffset = Vector3.new(0,2,0)
  1472. naeeym2.Adornee = hed
  1473. naeeym2.Name = "Name"
  1474.  
  1475. local tecks2 = Instance.new("TextLabel",naeeym2)
  1476. tecks2.BackgroundTransparency = 1
  1477. tecks2.TextScaled = true
  1478. tecks2.BorderSizePixel = 0
  1479. tecks2.Text = "Neutral"
  1480. tecks2.Font = "Code"
  1481. tecks2.TextSize = 30
  1482. tecks2.TextStrokeTransparency = 0
  1483. tecks2.TextColor3 = Color3.new(0,0,0)
  1484. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  1485. tecks2.Size = UDim2.new(1,0,0.5,0)
  1486. tecks2.Rotation = 0
  1487. tecks2.Parent = naeeym2
  1488.  
  1489. -------------------------------------------------------
  1490. --Start Attacks N Stuff--
  1491. -------------------------------------------------------
  1492. local sine=0
  1493. function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype)
  1494. local Hitboxpart = Instance.new("Part", EffectModel)
  1495. RemoveOutlines(Hitboxpart)
  1496. Hitboxpart.Size = Vector3.new(siz1, siz2, siz3)
  1497. Hitboxpart.CanCollide = false
  1498. Hitboxpart.Transparency = 1
  1499. Hitboxpart.Anchored = true
  1500. Hitboxpart.CFrame = Pose
  1501. game:GetService("Debris"):AddItem(Hitboxpart, lifetime)
  1502. MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype)
  1503. end
  1504. wait2 = false
  1505. combo = 1
  1506. mouse.Button1Down:connect(function(key)
  1507. if attack == false then
  1508. attack = true
  1509. hum.WalkSpeed = 3.01
  1510. if combo == 1 and wait2 == false then
  1511. wait2 = true
  1512. for i = 0, 1.2, 0.1 do
  1513. swait()
  1514. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-5), math.rad(0), math.rad(-35)), 0.3)
  1515. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  1516. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0.8) * angles(math.rad(90), math.rad(0), math.rad(20)), 0.1)
  1517. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1518. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, -0.2) * RHCF * angles(math.rad(-2.5), math.rad(0), math.rad(-0)), 0.3)
  1519. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(15), math.rad(-20)), 0.3)
  1520. end
  1521. CreateSound("138097048", ra, 3, .8)
  1522. HitboxFunction(ra.CFrame, 0.01, 1, 1, 1, 7, 6, 9, 3, "Normal")
  1523. for i = 0, 1.2, 0.1 do
  1524. swait()
  1525. BlockEffect(maincolor, Handle.CFrame, 21, 41, 21, -2, -3, -2, 0.08, 2)
  1526. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(5), math.rad(0), math.rad(55)), 0.3)
  1527. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1528. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(95), math.rad(0), math.rad(40)), 0.1)
  1529. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1530. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-17)), 0.3)
  1531. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(0)), 0.3)
  1532. end
  1533. combo = 2
  1534. end
  1535. if combo == 2 and wait2 == false then
  1536. wait2 = true
  1537. for i = 0, 1.2, 0.1 do
  1538. swait()
  1539. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-25), math.rad(10), math.rad(-65)), 0.3)
  1540. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1541. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.1)
  1542. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1543. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-25)), 0.3)
  1544. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(-20)), 0.3)
  1545. end
  1546. CreateSound("138097048", rl, 3, 1)
  1547. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 5, 10, 3, "Normal")
  1548. for i = 0, 1.6, 0.1 do
  1549. swait()
  1550. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-15), math.rad(0), math.rad(65+255.45*i)), 0.3)
  1551. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1552. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(54), math.rad(0), math.rad(35)), 0.1)
  1553. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-34), math.rad(0), math.rad(-35)), 0.3)
  1554. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(95)), 0.3)
  1555. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-4.5), math.rad(-30), math.rad(0)), 0.3)
  1556. end
  1557. combo = 3
  1558. end
  1559. if combo == 3 and wait2 == false then
  1560. for i = 0, 1.2, 0.1 do
  1561. swait()
  1562. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-5), math.rad(0), math.rad(-35)), 0.3)
  1563. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  1564. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0.8) * angles(math.rad(90), math.rad(0), math.rad(20)), 0.1)
  1565. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1566. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, -0.2) * RHCF * angles(math.rad(-2.5), math.rad(0), math.rad(-0)), 0.3)
  1567. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(15), math.rad(-20)), 0.3)
  1568. end
  1569. CreateSound("138097048", ra, 3, .8)
  1570. HitboxFunction(ra.CFrame, 0.01, 1, 1, 1, 7, 24, 36, 3, "Normal")
  1571. for i = 0, 1.2, 0.1 do
  1572. swait()
  1573. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(5), math.rad(0), math.rad(35)), 0.3)
  1574. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1575. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(96), math.rad(0), math.rad(10)), 0.1)
  1576. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1577. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-0)), 0.3)
  1578. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(0)), 0.3)
  1579. end
  1580. Effects.Sphere.Create(maincolor, ra.CFrame * CFrame.new(0,-2,0) , 85, 85, 85, 0.1, 0.1, 0.1, 0.03)
  1581. Effects.Ring.Create(maincolor, ra.CFrame * CFrame.new(0,-2,0) , 2, 2, 2, 0.1, 0.1, 0.1, 0.03)
  1582. HitboxFunction(ra.CFrame, 0.01, 1, 1, 1, 7, 24, 36, 3, "Normal")
  1583. for i = 0, 1.2, 0.1 do
  1584. swait()
  1585. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(5), math.rad(0), math.rad(-35)), 0.3)
  1586. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1587. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(25), math.rad(0), math.rad(10)), 0.1)
  1588. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1589. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-0)), 0.3)
  1590. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(0)), 0.3)
  1591. end
  1592. combo = 1
  1593. end
  1594. hum.WalkSpeed = 8
  1595. wait2 = false
  1596. attack = false
  1597. end
  1598. end)
  1599. function Decapitate()
  1600. local target = nil
  1601. local targettorso = nil
  1602. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  1603. if mouse.Target.Parent.Humanoid.PlatformStand == false then
  1604. target = mouse.Target.Parent.Humanoid
  1605. targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
  1606. targethead = mouse.Target.Parent:FindFirstChild("Head")
  1607. end
  1608. end
  1609. if target ~= nil then
  1610. targettorso.Anchored = true
  1611. attack = true
  1612. hum.WalkSpeed = 0
  1613. root.CFrame = targettorso.CFrame * CF(0,0,2.6)
  1614. for i = 0,4.2,0.1 do
  1615. swait()
  1616. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-40)), 0.15)
  1617. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(40)), 0.3)
  1618. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  1619. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  1620. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(0), Rad(35)), 0.1)
  1621. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  1622. end
  1623. local ModelHead01 = New("Model", char, "", {})
  1624. local Humanoid01 = New("Humanoid", ModelHead01, "Humanoid", {})
  1625. local Head01 = targethead:Clone()
  1626. targethead.Transparency = 1
  1627. Head01.Parent = ModelHead01
  1628. local weldHead01 = Instance.new("Weld")
  1629. weldHead01.Parent = Head01
  1630. weldHead01.Part0 = targethead
  1631. weldHead01.Part1 = Head01
  1632. weldHead01.C1 = CFrame.new(0, 0, 0)
  1633. targethead.face:Remove()
  1634. weldHead01.Part0 = ra
  1635. weldHead01.C1 = CFrame.new(0, 0, 1.2) * angles(math.rad(90), math.rad(0), math.rad(0))
  1636. targettorso:BreakJoints()
  1637. CreateSound("314390675", targettorso, 5, .7)
  1638. for i = 0,3.2,0.1 do
  1639. swait()
  1640. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  1641. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  1642. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  1643. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(50)), 0.15)
  1644. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(20), Rad(90)), 0.1)
  1645. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  1646. end
  1647. for i = 0,4.2,0.1 do
  1648. swait()
  1649. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-40)), 0.15)
  1650. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(40)), 0.3)
  1651. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  1652. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  1653. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(185), Rad(0), Rad(15)), 0.1)
  1654. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1)
  1655. end
  1656. CreateSound("541909763", targettorso, 5, .8)
  1657. weldHead01:Destroy()
  1658. Head01.CanCollide = true
  1659. local bodyVelocity2 = Create("BodyVelocity")({
  1660. velocity = Vector3.new(0, 10, 0) + root.CFrame.lookVector * 50,
  1661. P = 5000,
  1662. maxForce = Vector3.new(8000, 8000, 8000),
  1663. Parent = Head01
  1664. })
  1665. game:GetService("Debris"):AddItem(bodyVelocity2, 0.05)
  1666. for i = 0,6.2,0.1 do
  1667. swait()
  1668. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(40)), 0.15)
  1669. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.3)
  1670. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  1671. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  1672. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-15)), 0.1)
  1673. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1)
  1674. end
  1675. targettorso.Anchored = false
  1676. attack = false
  1677. hum.WalkSpeed = 8
  1678. root.CFrame = targettorso.CFrame * CF(0,0,3.4)
  1679. end
  1680. end
  1681. function Laugh()
  1682. attack = true
  1683. hum.WalkSpeed = 0
  1684. CreateSound("300208779", hed, 10, 1)
  1685. for i = 0,9,0.1 do
  1686. swait()
  1687. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 2)) * angles(Rad(-30), Rad(0), Rad(0)), 0.15)
  1688. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30 - 2.5 * Sin(sine / 2)), Rad(0), Rad(0)), 0.3)
  1689. if Mrandom(1,15) == 1 then
  1690. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  1691. end
  1692. RH.C0 = clerp(RH.C0, CF(1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * RHCF * angles(Rad(-4.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-30)), 0.15)
  1693. LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * LHCF * angles(Rad(-6.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(30)), 0.15)
  1694. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(15 - 7.5 * Sin(sine / 2))), 0.1)
  1695. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-15 - 7.5 * Sin(sine / 2))), 0.1)
  1696. end
  1697. attack = false
  1698. hum.WalkSpeed = 10
  1699. end
  1700. function Flying_Kick()
  1701. attack = true
  1702. hum.WalkSpeed = 0
  1703. for i = 0,2.7,0.1 do
  1704. swait()
  1705. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -.7 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  1706. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20), Rad(0), Rad(0)), 0.3)
  1707. RH.C0 = clerp(RH.C0, CF(1, -0.3 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  1708. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(30)), 0.15)
  1709. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(15)), 0.1)
  1710. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(-15)), 0.1)
  1711. end
  1712. local bodyVelocity = Create("BodyVelocity")({
  1713. velocity = Vector3.new(0, 0, 0) + root.CFrame.lookVector * 250,
  1714. P = 5000,
  1715. maxForce = Vector3.new(9e99, 9e99, 9e99),
  1716. Parent = root
  1717. })
  1718. game:GetService("Debris"):AddItem(bodyVelocity, 0.05)
  1719. CreateSound("138097048", rl, 3, 1)
  1720. for i = 0,2.1,0.1 do
  1721. swait()
  1722. HitboxFunction(rl.CFrame, 0.01, 1, 1, 1, 7, 6, 8, 3, "Knockdown")
  1723. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, .6 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(90)), 0.15)
  1724. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  1725. RH.C0 = clerp(RH.C0, CF(.4, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-125), Rad(0), Rad(0)), 0.15)
  1726. LH.C0 = clerp(LH.C0, CF(-1.3, -1.3 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(35), Rad(0), Rad(0)), 0.15)
  1727. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  1728. LW.C0 = clerp(LW.C0, CF(-1.9, 0.8 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-215)), 0.1)
  1729. end
  1730. attack = false
  1731. hum.WalkSpeed = 8
  1732. end
  1733. function UpperCut()
  1734. attack = true
  1735. hum.WalkSpeed = 0
  1736. for i = 0,2.3,0.1 do
  1737. swait()
  1738. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -.7 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  1739. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1740. RH.C0 = clerp(RH.C0, CF(1, -0.3 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  1741. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(30)), 0.15)
  1742. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 30), -.8 + 0.025 * Cos(sine / 20)) * angles(Rad(165), Rad(0), Rad(0)), 0.1)
  1743. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 30), -1 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(75)), 0.1)
  1744. end
  1745. CreateSound("138097048", ra, 3, .8)
  1746. HitboxFunction(ra.CFrame, 0.01, 1, 1, 1, 7, 6, 8, 3, "Knockdown")
  1747. for i = 0,2.8,0.1 do
  1748. swait()
  1749. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-35), Rad(0), Rad(10)), 0.15)
  1750. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20), Rad(0), Rad(0)), 0.3)
  1751. RH.C0 = clerp(RH.C0, CF(1, -1.2 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(-55)), 0.15)
  1752. LH.C0 = clerp(LH.C0, CF(-1, -1.2 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(35)), 0.15)
  1753. RW.C0 = clerp(RW.C0, CF(1.3, .8 + 0.05 * Sin(sine / 30), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(125), Rad(0), Rad(0)), 0.1)
  1754. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-10)), 0.1)
  1755. end
  1756. attack = false
  1757. hum.WalkSpeed = 8
  1758. end
  1759. function Spinning_Kick()
  1760. attack = true
  1761. hum.WalkSpeed = 3.01
  1762. for i = 0, 1.2, 0.1 do
  1763. swait()
  1764. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-25), math.rad(10), math.rad(-65)), 0.3)
  1765. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1766. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.1)
  1767. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1768. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-25)), 0.3)
  1769. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(-20)), 0.3)
  1770. end
  1771. for i = 0, 4.6, 0.1 do
  1772. swait()
  1773. CreateSound("138097048", rl, 3, 1)
  1774. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 5, 10, 3, "Normal")
  1775. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-15), math.rad(0), math.rad(65 + 255.45 * i)), 0.3)
  1776. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1777. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-54), math.rad(0), math.rad(47)), 0.1)
  1778. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-34), math.rad(0), math.rad(-47)), 0.3)
  1779. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(95)), 0.3)
  1780. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-4.5), math.rad(-30), math.rad(30)), 0.3)
  1781. end
  1782. attack = false
  1783. hum.WalkSpeed = 8
  1784. end
  1785. function Beam_Of_Light()
  1786.  
  1787. end
  1788. function Blast_Of_God()
  1789. attack = true
  1790. hum.WalkSpeed = 3.01
  1791. for i = 0,6.3,0.1 do
  1792. swait()
  1793. Effects.Sphere.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1794. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(90)), 0.15)
  1795. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4.5 * Sin(sine / 30)), Rad(0), Rad(-90)), 0.3)
  1796. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  1797. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
  1798. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  1799. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-13 + 2.5 * Sin(sine / 20))), 0.1)
  1800. end
  1801. Effects.Block.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 11, 11, 11, 0.05)
  1802. Effects.Block.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 11, 11, 11, 0.03)
  1803. Effects.Block.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 11, 11, 11, 0.05)
  1804. Effects.Block.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 11, 11, 11, 0.05)
  1805. Effects.Block.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 10.5, 10.5, 10.5, 0.05)
  1806. Effects.Ring.Create(BrickC("New Yeller"), ra.CFrame * angles(Rad(90),0,0) * CF(0, -1, 0), 2, 2, 2, 7.6, 7.6, 7.6, 0.03)
  1807. CreateSound("142070127", tors, 10, 1)
  1808. MagniDamage(ra, 12, 40, 60, 10, "Normal")
  1809. for i = 0,2.6,0.1 do
  1810. swait()
  1811. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(90)), 0.15)
  1812. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4.5 * Sin(sine / 30)), Rad(0), Rad(-90)), 0.3)
  1813. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-16 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
  1814. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-25 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
  1815. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(195 - 2.5 * Sin(sine / 20))), 0.1)
  1816. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-35 + 2.5 * Sin(sine / 20))), 0.1)
  1817. end
  1818. attack = false
  1819. hum.WalkSpeed = 8
  1820. end
  1821. function Diablo_Explosion()
  1822. attack = true
  1823. hum.WalkSpeed = 3.01
  1824. for i = 0,6.3,0.1 do
  1825. swait()
  1826. Effects.Block.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1827. Effects.Block.Create(BrickC("Really red"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1828. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1829. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1830. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1831. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
  1832. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  1833. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  1834. end
  1835. Effects.Sphere.Create(BrickC("Really red"), root.CFrame * CF(0, 1, -4), 2, 2, 2, 14, 14, 14, 0.05)
  1836. Effects.Sphere.Create(BrickC("Really red"), root.CFrame * CF(0, 1, -4), 2, 2, 2, 11, 11, 11, 0.03)
  1837. Effects.Sphere.Create(BrickC("Really red"), root.CFrame * CF(0, 1, -4), 2, 2, 2, 8, 8, 8, 0.05)
  1838. Effects.Sphere.Create(BrickC("Really red"), root.CFrame * CF(0, 1, -4), 2, 2, 2, 6, 6, 6, 0.05)
  1839. Effects.Sphere.Create(BrickC("Really red"), root.CFrame * CF(0, 1, -4), 2, 2, 2, 10.5, 10.5, 10.5, 0.05)
  1840. Effects.Ring.Create(BrickC("Really red"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3.6, 3.6, 3.6, 0.03)
  1841. CreateSound("142070127", tors, 10, 1)
  1842. MagniDamage(tors, 12, 34, 54, 10, "DarkUp")
  1843. for i = 0,4.6,0.1 do
  1844. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1845. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1846. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1847. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  1848. RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
  1849. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  1850. end
  1851. wait(.6)
  1852. attack = false
  1853. hum.WalkSpeed = 8
  1854. end
  1855. function Multi_Bombs()
  1856. attack = true
  1857. hum.WalkSpeed = 3.01
  1858. for i = 0,3,0.1 do
  1859. swait()
  1860. Effects.Block.Create(BrickC("Dark indigo"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1861. Effects.Block.Create(BrickC("Dark indigo"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1862. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1863. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1864. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1865. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
  1866. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  1867. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  1868. end
  1869. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 18, 18, 18, 0.05)
  1870. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 14, 14, 14, 0.03)
  1871. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 4.5, 4.5, 4.5, 10, 10, 10, 0.05)
  1872. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 4.2, 4.2, 4.2, 8, 8, 8, 0.05)
  1873. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 11.5, 11.5, 11.5, 0.05)
  1874. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 0, -4), 3, 3, 3, 3.6, 3.6, 3.6, 0.02)
  1875. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3, 3, 3, 0.05)
  1876. CreateSound("142070127", tors, 10, 1)
  1877. MagniDamage(tors, 17, 15, 35, 10, "Normal")
  1878. for i = 0,1,0.1 do
  1879. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1880. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1881. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1882. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  1883. RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
  1884. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  1885. end
  1886. for i = 0,2,0.1 do
  1887. swait()
  1888. Effects.Block.Create(BrickC("Dark indigo"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1889. Effects.Block.Create(BrickC("Dark indigo"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1890. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1891. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1892. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1893. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
  1894. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  1895. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  1896. end
  1897. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 18, 18, 18, 0.05)
  1898. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 14, 14, 14, 0.03)
  1899. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 4.5, 4.5, 4.5, 10, 10, 10, 0.05)
  1900. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 4.2, 4.2, 4.2, 8, 8, 8, 0.05)
  1901. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 11.5, 11.5, 11.5, 0.05)
  1902. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 0, -4), 3, 3, 3, 3.6, 3.6, 3.6, 0.02)
  1903. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3, 3, 3, 0.05)
  1904. CreateSound("142070127", tors, 10, 1)
  1905. MagniDamage(tors, 17, 15, 35, 10, "Normal")
  1906. for i = 0,1,0.1 do
  1907. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1908. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1909. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1910. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  1911. RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
  1912. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  1913. end
  1914. for i = 0,2,0.1 do
  1915. swait()
  1916. Effects.Block.Create(BrickC("Dark indigo"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1917. Effects.Block.Create(BrickC("Dark indigo"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1918. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1919. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1920. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1921. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
  1922. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  1923. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  1924. end
  1925. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 18, 18, 18, 0.05)
  1926. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 14, 14, 14, 0.03)
  1927. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 4.5, 4.5, 4.5, 10, 10, 10, 0.05)
  1928. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 4.2, 4.2, 4.2, 8, 8, 8, 0.05)
  1929. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 11.5, 11.5, 11.5, 0.05)
  1930. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 0, -4), 3, 3, 3, 3.6, 3.6, 3.6, 0.02)
  1931. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3, 3, 3, 0.05)
  1932. CreateSound("142070127", tors, 10, 1)
  1933. MagniDamage(tors, 17, 15, 35, 10, "Normal")
  1934. for i = 0,1,0.1 do
  1935. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1936. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1937. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1938. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  1939. RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
  1940. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  1941. end
  1942. wait(.6)
  1943. attack = false
  1944. hum.WalkSpeed = 8
  1945. end
  1946. function Hell_From_Above()
  1947. local UhhhhThing = New("Part",EffectModel,"ref",{Transparency = 1,Size = Vector3.new(.2,.2,.2),CFrame = tors.CFrame,Anchored = true,CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  1948. attack = true
  1949. hum.WalkSpeed = 3.01
  1950. for i = 0,6.3,0.1 do
  1951. swait()
  1952. Effects.Block.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1953. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1954. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1955. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1956. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  1957. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  1958. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  1959. end
  1960. CreateSound("142070127", tors, 10, 1)
  1961. Effects.Sphere.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  1962. Effects.Sphere.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  1963. Effects.Sphere.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  1964. Effects.Sphere.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  1965. for i = 0,3.8,0.1 do
  1966. swait()
  1967. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1968. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1969. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1970. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  1971. RW.C0 = clerp(RW.C0, CF(1.5, .2 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  1972. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  1973. end
  1974. CreateSound("224339201", tors, 10, 0.5)
  1975. for i = 1, 3 do
  1976. MagniDamage(UhhhhThing, 12, 34, 54, 10, "DarkUp")
  1977. UhhhhThing.CFrame = mouse.Hit
  1978. Effects.Cylinder.Create(BrickColor.new("Really red"), UhhhhThing.CFrame, .5, 9999, .5, 10, 0, 10, 0.05)
  1979. Effects.Block.Create(BrickColor.new("Really red"), UhhhhThing.CFrame, 1, 1, 1, 10, 10, 10, 0.05)
  1980. end
  1981. UhhhhThing:Destroy()
  1982. attack = false
  1983. hum.WalkSpeed = 8
  1984. end
  1985. function Spinning_Below()
  1986. attack = true
  1987. hum.WalkSpeed = 3.01
  1988. CreateSound("649634100", tors, 10, 0.5)
  1989. for i = 0,6.3,0.1 do
  1990. swait()
  1991. Effects.Block.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1992. Effects.Block.Create(BrickC("Really red"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1993. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0 + 255.45 * i)), 0.15)
  1994. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1995. RH.C0 = clerp(RH.C0, CF(1, -0.7 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1996. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  1997. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  1998. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  1999. end
  2000. attack = false
  2001. hum.WalkSpeed = 8
  2002. end
  2003. function Blizzard()
  2004. attack = true
  2005. hum.WalkSpeed = 2
  2006. hum.JumpPower = 0
  2007. for i = 0,70,0.1 do
  2008. MagniDamage(tors, 41, 1, 3, 1, "Normal")
  2009. Effects.Block.Create(BrickC("Institutional white"), tors.CFrame * CF(Mrandom(-40,40),Mrandom(-40,40),Mrandom(-40,40)), 2, 2, 2, 4, 4, 4, 0.03)
  2010. swait()
  2011. Effects.Block.Create(BrickC("Institutional white"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2012. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  2013. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2014. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2015. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2016. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  2017. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-110)), 0.1)
  2018. end
  2019. hum.WalkSpeed = 16
  2020. hum.JumpPower = 50
  2021. attack = false
  2022. end
  2023.  
  2024. function Cryo_Freeze()
  2025. attack = true
  2026. for i = 0,5.2,0.03 do
  2027. swait()
  2028. Effects.Block.Create(BrickC("Cyan"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2029. Effects.Block.Create(BrickC("White"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2030. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2031. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2032. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2033. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2034. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2035. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2036. end
  2037. CreateSound("331666100", tors, 10, 1)
  2038. Effects.Ring.Create(BrickC("Cyan"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 14, 14, 14, 27, 27, 27, 0.01)
  2039. for i = 1,3,0.1 do
  2040. hum.WalkSpeed = 0.10
  2041. MagniDamage(tors, 400, 1, 10, 0, "Normal")
  2042. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  2043. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  2044. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  2045. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2046. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  2047. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  2048. end
  2049. for i = 1,10,0.1 do
  2050. swait(10)
  2051. hum.WalkSpeed = 0.10
  2052. MagniDamage(tors, 400, 1, 1, 0, "Normal")
  2053. Effects.Ring.Create(BrickC("Cyan"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 14, 14, 14, 27, 27, 1, 0.02)
  2054. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  2055. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  2056. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  2057. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2058. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  2059. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  2060. end
  2061. wait(.6)
  2062. attack = false
  2063. end
  2064. function Menacing_Aura()
  2065. attack = true
  2066. notmenacing = false
  2067. for i = 0,2,0.1 do
  2068. swait()
  2069. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2070. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2071. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2072. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2073. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2074. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2075. end
  2076. CreateSound("331666100", tors, 10, 1)
  2077. coroutine.resume(coroutine.create(function()
  2078. for i = 0,25,0.1 do
  2079. swait(10)
  2080. MagniDamage(tors, 6.5, 1, 2, 0, "Normal")
  2081. Effects.Ring.Create(maincolor, root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 0.05, 0.05, 0.05, 0.20, 0.20, 0.05, 0.02)
  2082. end
  2083. notmenacing = true
  2084. end))
  2085. wait(.6)
  2086. attack = false
  2087. end
  2088. local alternatecooldownbecausewhynotdood = false
  2089. function Heat_Stroke()--This was NOT MADE BY ME! It's from Ruin II. Credit goes to When_kun, NoobyGames12, Injectioneer and Salvo_Starly!
  2090. attack = true
  2091. alternatecooldownbecausewhynotdood = true
  2092. for i = 0,2,0.1 do
  2093. swait()
  2094. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2095. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2096. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2097. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2098. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2099. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2100. end
  2101. Effects.Block.Create(BrickColor.new("Bright red"), RightArm.CFrame * CFrame.new(0, -1.5, 0), 5, 5, 5, 4, 4, 4, .06)
  2102. ref = New("Part",m,"ref",{Anchored = true, CanCollide = false,Transparency = 1,Size = Vector3.new(0.200000018, 0.299999923, 0.2),Position = mouse.Hit.p,Color = Color3.new(1, 0, 0),})
  2103. coroutine.resume(coroutine.create(function()
  2104. for i = 1,150,0.1 do
  2105. swait()
  2106. MagniDamage(ref, 23.3, 3, 9, 0, "Normal")
  2107. Effects.Block.Create(BrickColor.new("Bright red"), ref.CFrame * CFrame.new(math.random(-20,20), math.random(-20,20), math.random(-20,20)), 5, 5, 5, 2, 2, 2, 0.05)
  2108. Effects.Block.Create(BrickColor.new("Black"), ref.CFrame * CFrame.new(math.random(-20,20), math.random(-20,20), math.random(-20,20)), 5, 5, 5, 2, 2, 2, 0.05)
  2109. Effects.Block.Create(BrickColor.new("Bright red"), ref.CFrame * CFrame.new(math.random(-20,20), math.random(-20,20), math.random(-20,20)), 5, 5, 5, 2, 2, 2, 0.05)
  2110. end
  2111. swait(50)
  2112. alternatecooldownbecausewhynotdood = false
  2113. ref:Remove() -- still lazy to use debris
  2114. end))
  2115. attack = false
  2116. end
  2117. function Eruption()
  2118. attack = true
  2119. hum.WalkSpeed = 2
  2120. hum.JumpPower = 0
  2121. for i = 0,7,0.1 do
  2122. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 7, 5, 10, 1, "Normal")
  2123. swait()
  2124. Effects.Block.Create(BrickC("Deep orange"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2125. Effects.Block.Create(BrickC("New Yeller"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2126. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  2127. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2128. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2129. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2130. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  2131. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-45)), 0.1)
  2132. end
  2133. CreateSound("144699494", tors, 10, 1)
  2134. Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 1.6, 1.6, 1.6, 0.02)
  2135. Effects.Ring.Create(BrickC("New Yeller"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 3.6, 3.6, 3.6, 0.02)
  2136. Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 5.6, 5.6, 5.6, 0.02)
  2137. Effects.Ring.Create(BrickC("New Yeller"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 8.6, 8, 8, 0.03)
  2138. MagniDamage(tors, 30, 40, 75, 7, "DarkUp")
  2139. coroutine.resume(coroutine.create(function()
  2140. for i = 0,1.8,0.1 do
  2141. swait()
  2142. hum.CameraOffset = Vector3.new(Mrandom(-4,4),Mrandom(-4,4),Mrandom(-4,4))
  2143. end
  2144. for i = 0,1.8,0.1 do
  2145. swait()
  2146. hum.CameraOffset = Vector3.new(0,0,0)
  2147. end
  2148. end))
  2149. local vel2 = Instance.new("BodyVelocity",tors)
  2150. vel2.Velocity = Vector3.new(0,55,0)
  2151. vel2.MaxForce = Vector3.new(10000000,10000000,10000000)
  2152. for i = 0,4,0.1 do
  2153. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 7, 20, 35, 3, "Normal")
  2154. swait()
  2155. Effects.Block.Create(BrickC("Deep orange"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2156. Effects.Block.Create(BrickC("New Yeller"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2157. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  2158. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2159. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2160. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2161. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  2162. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-45)), 0.1)
  2163. end
  2164. hum.WalkSpeed = 16
  2165. vel2:Destroy()
  2166. hum.JumpPower = 50
  2167. attack = false
  2168. end
  2169. function Solar_Flare()
  2170. attack = true
  2171. hum.WalkSpeed = 2
  2172. hum.JumpPower = 75
  2173. hum.Jump = true
  2174. wait(0.4)
  2175. CreateSound("144699494", tors, 10, 1)
  2176. hum.JumpPower = 0
  2177. Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, .6, .6, .6, 0.02)
  2178. Effects.Ring.Create(BrickC("New Yeller"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, 1.6, 1.6, 1.6, 0.02)
  2179. Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, 2.6, 2.6, 2.6, 0.02)
  2180. for i = 0,20,0.1 do
  2181. root.Velocity = root.CFrame.lookVector * 60
  2182. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 14, 25, 35, 0, "Freeze")
  2183. swait()
  2184. Effects.Block.Create(BrickC("Deep orange"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 12, 12, 12, 0.05)
  2185. Effects.Block.Create(BrickC("New Yeller"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 12, 12, 12, 0.05)
  2186. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(90), Rad(0), Rad(0-255.45*i)), 0.15)
  2187. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2188. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2189. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2190. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  2191. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  2192. end
  2193. hum.WalkSpeed = 16
  2194. hum.JumpPower = 50
  2195. attack = false
  2196. end
  2197. function ShadowWarp()
  2198. MagniDamage(tors, 5, 5, 10, 0, "Normal")
  2199. Effects.Ring.Create(BrickC("Dark blue"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 0.2, 0.2, 0.2, 0.6, 0.6, 0.6, 0.03)
  2200. Effects.Ring.Create(BrickC("Steel blue"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 0.1, 0.1, 0.1, 0.3, 0.3, 0.3, 0.02)
  2201. Effects.Block.Create(BrickC("Steel blue"), tors.CFrame * CF(0, 0, 0), 2, 2, 2, 6, 6, 6, 0.05)
  2202. local pos = root.Position
  2203. root.CFrame = CF(mouse.Hit.p+VT(0,3,0),pos)
  2204. CreateSound("769380905", tors, 10, 1)
  2205. MagniDamage(tors, 5, 15, 20, 0, "DarkUp")
  2206. Effects.Block.Create(BrickC("Dark blue"), tors.CFrame * CF(0, 0, 0), 2, 2, 2, 6, 6, 6, 0.05)
  2207. Effects.Ring.Create(BrickC("Dark blue"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 0.2, 0.2, 0.2, 0.6, 0.6, 0.6, 0.03)
  2208. Effects.Ring.Create(BrickC("Steel blue"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 0.1, 0.1, 0.1, 0.3, 0.3, 0.3, 0.02)
  2209. end
  2210. function Shade()
  2211. hum.WalkSpeed = 3
  2212. attack = true
  2213. for i = 0,2,0.1 do
  2214. swait()
  2215. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2216. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2217. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2218. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2219. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2220. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2221. end
  2222. hum.WalkSpeed = 3
  2223. CreateSound("588736969", tors, 10, 1)
  2224. Effects.Block.Create(BrickC("Deep blue"), tors.CFrame * CF(0, 0, 0), 80, 80, 80, 40, 40, 40, 0.05)
  2225. MagniDamage(tors, 27, 12, 24, 2, "Normal")
  2226. for i = 0,3,0.1 do
  2227. swait()
  2228. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2229. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2230. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2231. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2232. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2233. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2234. end
  2235. hum.WalkSpeed = 3
  2236. CreateSound("588736969", tors, 10, 1)
  2237. Effects.Block.Create(BrickC("Deep blue"), tors.CFrame * CF(0, 0, 0), 80, 80, 80, 40, 40, 40, 0.05)
  2238. MagniDamage(tors, 27, 12, 24, 2, "Normal")
  2239. for i = 0,3,0.1 do
  2240. swait()
  2241. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2242. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2243. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2244. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2245. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2246. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2247. end
  2248. CreateSound("588736969", tors, 10, 1)
  2249. Effects.Block.Create(BrickC("Deep blue"), tors.CFrame * CF(0, 0, 0), 80, 80, 80, 40, 40, 40, 0.05)
  2250. MagniDamage(tors, 27, 12, 24, 2, "Normal")
  2251. hum.WalkSpeed = 3
  2252. wait(.6)
  2253. hum.WalkSpeed = 16
  2254. attack = false
  2255. end
  2256. function Purity_Slam()
  2257. attack = true
  2258. for i = 0,5.2,0.1 do
  2259. swait()
  2260. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2261. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2262. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2263. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2264. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2265. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2266. end
  2267. CreateSound("331666100", tors, 10, 1)
  2268. Effects.Ring.Create(BrickC("Toothpaste"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 3.6, 3.6, 3.6, 0.03)
  2269. Effects.Ring.Create(BrickC("Toothpaste"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 5.6, 5.6, 5.6, 0.03)
  2270. Effects.Ring.Create(BrickC("Toothpaste"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 8.6, 8.6, 8.6, 0.03)
  2271. Effects.Ring.Create(BrickC("Toothpaste"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 10.6, 10, 10, 0.03)
  2272. MagniDamage(tors, 12, 40, 60, 10, "Normal")
  2273. coroutine.resume(coroutine.create(function()
  2274. for i = 0,1.8,0.1 do
  2275. swait()
  2276. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  2277. end
  2278. for i = 0,1.8,0.1 do
  2279. swait()
  2280. hum.CameraOffset = Vector3.new(0,0,0)
  2281. end
  2282. end))
  2283. for i = 1,4.7,0.1 do
  2284. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  2285. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  2286. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  2287. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2288. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  2289. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  2290. end
  2291. wait(.6)
  2292. attack = false
  2293. end
  2294. function Universal_Crush()
  2295. attack = true
  2296. for i = 0,5.2,0.05 do
  2297. swait()
  2298. Effects.Block.Create(BrickC("Dark indigo"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2299. Effects.Block.Create(BrickC("Dark indigo"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2300. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2301. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2302. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2303. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2304. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2305. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2306. end
  2307. CreateSound("331666100", tors, 10, 1)
  2308. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 14, 14, 14, 16.6, 16.6, 16.6, 0.01)
  2309. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 16, 16, 16, 19.6, 19.6, 19.6, 0.01)
  2310. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 18, 18, 18, 22.6, 22.6, 22.6, 0.01)
  2311. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 20, 20, 20, 25.6, 25, 25, 0.01)
  2312. MagniDamage(tors, 170, 80, 175, 15, "DarkUp")
  2313. coroutine.resume(coroutine.create(function()
  2314. for i = 0,1.8,0.1 do
  2315. swait()
  2316. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  2317. end
  2318. for i = 0,1.8,0.1 do
  2319. swait()
  2320. hum.CameraOffset = Vector3.new(0,0,0)
  2321. end
  2322. end))
  2323. for i = 1,4.7,0.1 do
  2324. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  2325. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  2326. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  2327. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2328. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  2329. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  2330. end
  2331. wait(.6)
  2332. attack = false
  2333. end
  2334. function Painful_Stomp()
  2335. attack = true
  2336. for i = 0,5.2,0.1 do
  2337. swait()
  2338. tecks2.Rotation = math.random(-20, 20)
  2339. tecks2.Text = ""..NOUSE[math.random(1,#NOUSE)]
  2340. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2341. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2342. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2343. LH.C0 = clerp(LH.C0, CF(-1, -0.3 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2344. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(-45 - 2.5 * Sin(sine / 20))), 0.1)
  2345. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(45 + 2.5 * Sin(sine / 20))), 0.1)
  2346. end
  2347. CreateSound("331666100", char, 10, 1)
  2348. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  2349. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  2350. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  2351. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  2352. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 35.6, 10.6, 0.05)
  2353. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -3, 0), 2, 2, 2, 150.6, .4, 150.6, 0.05)
  2354. Effects.Ring.Create(BrickColor.Random(), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 8.6, 8.6, 8.6, 0.03)
  2355. for i, v in pairs(FindNearestHead(tors.CFrame.p, 52.5)) do
  2356. if v:FindFirstChild("Head") then
  2357. Eviscerate(v)
  2358. end
  2359. end
  2360. coroutine.resume(coroutine.create(function()
  2361. for i = 0,2.8,0.1 do
  2362. swait()
  2363. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  2364. end
  2365. for i = 0,1.8,0.1 do
  2366. swait()
  2367. hum.CameraOffset = Vector3.new(0,0,0)
  2368. end
  2369. end))
  2370. for i = 0,3.7,0.1 do
  2371. tecks2.Rotation = math.random(-20, 20)
  2372. tecks2.Text = ""..NOUSE[math.random(1,#NOUSE)]
  2373. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  2374. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2375. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(20)), 0.15)
  2376. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(-25)), 0.15)
  2377. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2378. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2379. end
  2380. wait(.6)
  2381. attack = false
  2382. end
  2383. function Ending()
  2384. local target = nil
  2385. local targettorso = nil
  2386. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  2387. if mouse.Target.Parent.Humanoid.PlatformStand == false then
  2388. targetT = mouse.Target.Parent
  2389. target = mouse.Target.Parent.Humanoid
  2390. targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
  2391. targethead = mouse.Target.Parent:FindFirstChild("Head")
  2392. end
  2393. end
  2394. if target ~= nil then
  2395. targettorso.Anchored = true
  2396. attack = true
  2397. hum.WalkSpeed = 0
  2398. local originalpos = root.CFrame
  2399. root.CFrame = targettorso.CFrame * CF(0,0,2.6)
  2400. for i = 0,1.8,0.1 do
  2401. tecks2.Rotation = math.random(-20, 20)
  2402. swait()
  2403. tecks2.Text = ""..NOUSE[math.random(1,#NOUSE)]
  2404. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-65)), 0.15)
  2405. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(65)), 0.3)
  2406. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  2407. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  2408. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(35)), 0.1)
  2409. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  2410. end
  2411. Eviscerate(targetT)
  2412. CreateSound("331666100", ra, 4, 1)
  2413. CreateSound("180083286", targettorso, 10, 1)
  2414. coroutine.resume(coroutine.create(function()
  2415. for i = 0,1.8,0.1 do
  2416. swait()
  2417. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  2418. end
  2419. for i = 0,1.8,0.1 do
  2420. swait()
  2421. hum.CameraOffset = Vector3.new(0,0,0)
  2422. end
  2423. end))
  2424. for i = 0,4.6,0.1 do
  2425. tecks2.Text = ""..NOUSE[math.random(1,#NOUSE)]
  2426. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  2427. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  2428. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  2429. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  2430. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  2431. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  2432. end
  2433. wait(.6)
  2434. root.CFrame = originalpos
  2435. attack = false
  2436. hum.WalkSpeed = 8
  2437. end
  2438. end
  2439.  
  2440. --[[I don't take ANY credit for this attack,
  2441. this was all nooby's hard work and the only reason i uhhh "used" it
  2442. is cause I i didn't have attack ideas at the time so yeah,
  2443. 100% nooby's credit <3]]
  2444. function Ende_der_Weld()
  2445. attack = true
  2446. hum.WalkSpeed = 0
  2447. for i = 0,4.6,0.1 do
  2448. swait()
  2449. tecks2.Rotation = math.random(-20, 20)
  2450. tecks2.Text = ""..NOUSE[math.random(1,#NOUSE)]
  2451. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  2452. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  2453. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  2454. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  2455. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  2456. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  2457. end
  2458. local a = Instance.new("Part",char)
  2459. a.BrickColor = BrickColor.random()
  2460. a.Name = "Lazer"
  2461. a.Anchored = true
  2462. a.Material = "Neon"
  2463. a.Transparency = 1
  2464. a.CanCollide = false
  2465. local hitbox = Instance.new("Part",char)
  2466. hitbox.Size = Vector3.new(5,5,5)
  2467. hitbox.CFrame = mouse.hit
  2468. hitbox.Anchored = true
  2469. hitbox.Transparency = 1
  2470. hitbox.CanCollide = false
  2471. local ray = Ray.new(
  2472. ra.CFrame.p, -- origin
  2473. (mouse.Hit.p - ra.CFrame.p).unit * 500 -- direction
  2474. )
  2475. local ignore = char
  2476. local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  2477. if hit then
  2478. local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid")
  2479.  
  2480. if not humanoid then
  2481. humanoid = hit.Parent.Parent:FindFirstChildOfClass("Humanoid")
  2482. end
  2483. if humanoid then
  2484. if humanoid.Parent:IsA"Model" then
  2485. end
  2486. end
  2487. end
  2488. a.BottomSurface = 10
  2489. a.TopSurface = 10
  2490. local distance = (ra.CFrame.p - position).magnitude
  2491. a.Size = Vector3.new(0.1, 0.1, 0.1)
  2492. a.CFrame = CFrame.new(ra.CFrame.p, position) * CFrame.new(0, 0, 0)
  2493. game:GetService("Debris"):AddItem(a, 5)
  2494. game:GetService("Debris"):AddItem(hitbox, 1)
  2495. local newmesh = Instance.new("BlockMesh",a)
  2496. MagicBlock(BrickColor.Random(),ra.CFrame,5,5,5,0.25,0.25,0.25,0.025)
  2497. MagicShockAlt(BrickColor.Random(),a.CFrame,5,5,1.5,1.5,0.015,1)
  2498. MagicShockAlt(BrickColor.Random(),a.CFrame,5,5,1.25,1.25,0.015,2)
  2499. MagicShockAlt(BrickColor.Random(),a.CFrame,5,5,1,1,0.015,1)
  2500. local lbs = Instance.new("Part")
  2501. lbs.Parent = char
  2502. CreateSound("929619479", lbs, 10, 1)
  2503. lbs.Material = "Neon"
  2504. lbs.Color = BrickColor.Random().Color
  2505. lbs.CanCollide = false
  2506. lbs.Shape = "Ball"
  2507. lbs.Anchored = true
  2508. lbs.Transparency = 0
  2509. lbs.Size = Vector3.new(20,20,20)
  2510. lbs.CFrame = a.CFrame
  2511. local thing = Instance.new("SpecialMesh",lbs)
  2512. thing.MeshType = "Sphere"
  2513. lbs.Anchored = false
  2514. local bvs = Instance.new("BodyVelocity")
  2515. bvs.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2516. bvs.velocity = a.CFrame.lookVector*75
  2517. bvs.Parent = lbs
  2518. lbs.Touched:connect(function(hit)
  2519. MagniDamage(hit, 12, 40, 60, 10, "Normal")
  2520. end)
  2521. attack = false
  2522. game:GetService("Debris"):AddItem(lbs, 10)
  2523. for x = 0, 4 do
  2524. local bulletgos = IT("Model",char)
  2525. local bulletgos2 = IT("Model",char)
  2526. for z = 0, 24 do
  2527. local lb = Instance.new("Part")
  2528. lb.Parent = bulletgos
  2529. lb.Material = "Neon"
  2530. lb.Color = BrickColor.Random().Color
  2531. lb.CanCollide = false
  2532. lb.Anchored = true
  2533. lb.Transparency = 0
  2534. lb.Size = Vector3.new(2,2,2)
  2535. local thing = Instance.new("SpecialMesh",lb)
  2536. thing.MeshType = "Sphere"
  2537. thing.Scale = Vector3.new(0.5,0.5,1.5)
  2538. lb.CFrame = lbs.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
  2539. lb.CFrame = lb.CFrame + lb.CFrame.lookVector*15
  2540. local lb2 = Instance.new("Part")
  2541. lb2.Parent = bulletgos2
  2542. lb2.Material = "Neon"
  2543. lb2.Color = lb.Color
  2544. lb2.CanCollide = false
  2545. lb2.Anchored = true
  2546. lb2.Transparency = 0
  2547. lb2.Size = Vector3.new(2,2,2)
  2548. lb2.CFrame = lbs.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
  2549. lb2.CFrame = lb2.CFrame + lb.CFrame.lookVector*15
  2550. local thing2 = Instance.new("SpecialMesh",lb2)
  2551. thing2.MeshType = "Sphere"
  2552. thing2.Scale = Vector3.new(0.5,0.5,1.5)
  2553. lb.Touched:connect(function(hit)
  2554. MagniDamage(hit, 12, 40, 60, 10, "Normal")
  2555. end)
  2556. lb2.Touched:connect(function(hit)
  2557. MagniDamage(hit, 12, 40, 60, 10, "Normal")
  2558. end)
  2559. end
  2560. MagicBlock(BrickColor.Random(),lbs.CFrame,25,25,25,-0.1,-0.1,-0.1,0.025)
  2561. MagicBlock(BrickColor.Random(),lbs.CFrame,25,25,25,-0.1,-0.1,-0.1,0.025)
  2562. MagicBlock(BrickColor.Random(),lbs.CFrame,25,25,25,0.5,0.5,0.5,0.025)
  2563. MagicBlock(BrickColor.Random(),lbs.CFrame,25,25,25,0.5,0.5,0.5,0.025)
  2564. CreateSound("925629856", lbs, 5, 1)
  2565. game:GetService("Debris"):AddItem(bulletgos, 7)
  2566. game:GetService("Debris"):AddItem(bulletgos2, 7)
  2567. for i,v in pairs(bulletgos:children()) do
  2568. if v:IsA("Part") then
  2569. v.Anchored = false
  2570. MagicBlock(v.BrickColor,v.CFrame,1,1,1,0.25,0.25,0.25,0.025)
  2571. local bv = Instance.new("BodyVelocity")
  2572. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2573. bv.velocity = v.CFrame.lookVector*25
  2574. bv.Parent = v
  2575. game:GetService("Debris"):AddItem(v, 5)
  2576. end
  2577. end
  2578. for i,v in pairs(bulletgos2:children()) do
  2579. if v:IsA("Part") then
  2580. v.Anchored = false
  2581. MagicBlock(v.BrickColor,v.CFrame,1,1,1,0.25,0.25,0.25,0.025)
  2582. local bv = Instance.new("BodyVelocity")
  2583. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2584. bv.velocity = v.CFrame.lookVector*-25
  2585. bv.Parent = v
  2586. game:GetService("Debris"):AddItem(v, 5)
  2587. end
  2588. end
  2589. wait(1)
  2590. end
  2591. attack = false
  2592. hum.WalkSpeed = 8
  2593. end
  2594. -------------------------------------------------------
  2595. --End Attacks N Stuff--
  2596. -------------------------------------------------------
  2597. mouse.KeyDown:connect(function(key)
  2598. if string.byte(key) == 48 then
  2599. Swing = 2
  2600. hum.WalkSpeed = 38.82
  2601. end
  2602. end)
  2603. mouse.KeyUp:connect(function(key)
  2604. if string.byte(key) == 48 then
  2605. Swing = 1
  2606. hum.WalkSpeed = 8
  2607. end
  2608. end)
  2609. mouse.KeyDown:connect(function(key)
  2610. if attack == false then
  2611. if key == 'q' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2612. DTrail5.Enabled = false
  2613. DTrail4.Enabled = false
  2614. DTrail3.Enabled = false
  2615. DTrail2.Enabled = false
  2616. DTrail.Enabled = false
  2617. EdgyMode = true
  2618. tecks2.Text = "Edgy"
  2619. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2620. tecks2.TextStrokeColor3 = Color3.fromRGB(98, 37, 209)
  2621. for i, v in pairs(ArmourParts) do
  2622. v.BrickColor = BrickColor.new("Black")
  2623. end
  2624. for i, v in pairs(ArmourParts2) do
  2625. v.BrickColor = BrickColor.new("Really black")
  2626. end
  2627. for i, v in pairs(NeonParts) do
  2628. v.BrickColor = BrickColor.new("Royal purple")
  2629. end
  2630. char.Head.face.Texture = "http://www.roblox.com/asset/?id=457729356"
  2631. maincolor = BrickColor.new("Royal purple")
  2632. BC.HeadColor = BrickColor.new("Black")
  2633. BC.LeftArmColor = BrickColor.new("Black")
  2634. BC.LeftLegColor = BrickColor.new("Black")
  2635. BC.RightArmColor = BrickColor.new("Royal purple")
  2636. BC.RightLegColor = BrickColor.new("Black")
  2637. BC.TorsoColor = BrickColor.new("Black")
  2638. Music.TimePosition = 0
  2639. Music.SoundId = "rbxassetid://1693948941"
  2640. Music.Parent = tors
  2641. Music:Play()
  2642. elseif key == 'q' and EdgyMode == true and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2643. DTrail5.Enabled = false
  2644. DTrail4.Enabled = false
  2645. DTrail3.Enabled = false
  2646. DTrail2.Enabled = false
  2647. DTrail.Enabled = false
  2648. EdgyMode = false
  2649. tecks2.Text = "Neutral"
  2650. tecks2.Rotation = 0
  2651. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2652. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2653. resetmode()
  2654. Music.TimePosition = 0
  2655. Music.SoundId = "rbxassetid://1117396305"
  2656. Music.Parent = tors
  2657. Music:Play()
  2658. BC.HeadColor = BrickColor.new("Fossil")
  2659. BC.LeftArmColor = BrickColor.new("Fossil")
  2660. BC.LeftLegColor = BrickColor.new("Fossil")
  2661. BC.RightArmColor = BrickColor.new("Smoky grey")
  2662. BC.RightLegColor = BrickColor.new("Fossil")
  2663. BC.TorsoColor = BrickColor.new("Fossil")
  2664. elseif key == 'e' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2665. DTrail5.Enabled = false
  2666. DTrail4.Enabled = false
  2667. DTrail3.Enabled = false
  2668. DTrail2.Enabled = false
  2669. DTrail.Enabled = false
  2670. Divinity = true
  2671. tecks2.Text = "Divinity"
  2672. tecks2.Rotation = 0
  2673. tecks2.TextColor3 = Color3.new(1, 1, 1)
  2674. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 255, 0)
  2675. for i, v in pairs(ArmourParts) do
  2676. v.BrickColor = BrickColor.new("Institutional white")
  2677. end
  2678. for i, v in pairs(ArmourParts2) do
  2679. v.BrickColor = BrickColor.new("White")
  2680. end
  2681. for i, v in pairs(NeonParts) do
  2682. v.BrickColor = BrickColor.new("New Yeller")
  2683. end
  2684. maincolor = BrickColor.new("New Yeller")
  2685. BC.HeadColor = BrickColor.new("White")
  2686. BC.LeftArmColor = BrickColor.new("White")
  2687. BC.LeftLegColor = BrickColor.new("White")
  2688. BC.RightArmColor = BrickColor.new("New Yeller")
  2689. BC.RightLegColor = BrickColor.new("White")
  2690. BC.TorsoColor = BrickColor.new("White")
  2691. char.Head.face.Texture = "http://www.roblox.com/asset/?id=329945268"
  2692. Music.TimePosition = 0
  2693. Music.SoundId = "rbxassetid://595800581"
  2694. Music.Parent = tors
  2695. Music:Play()
  2696. elseif key == 'e' and EdgyMode == false and Divinity == true and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2697. DTrail5.Enabled = false
  2698. DTrail4.Enabled = false
  2699. DTrail3.Enabled = false
  2700. DTrail2.Enabled = false
  2701. DTrail.Enabled = false
  2702. Divinity = false
  2703. tecks2.Text = "Neutral"
  2704. tecks2.Rotation = 0
  2705. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2706. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2707. resetmode()
  2708. BC.HeadColor = BrickColor.new("Fossil")
  2709. BC.LeftArmColor = BrickColor.new("Fossil")
  2710. BC.LeftLegColor = BrickColor.new("Fossil")
  2711. BC.RightArmColor = BrickColor.new("Smoky grey")
  2712. BC.RightLegColor = BrickColor.new("Fossil")
  2713. BC.TorsoColor = BrickColor.new("Fossil")
  2714. Music.TimePosition = 0
  2715. Music.SoundId = "rbxassetid://1117396305"
  2716. Music.Parent = tors
  2717. Music:Play()
  2718. elseif key == 'r' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2719. DTrail5.Enabled = false
  2720. DTrail4.Enabled = false
  2721. DTrail3.Enabled = false
  2722. DTrail2.Enabled = false
  2723. DTrail.Enabled = false
  2724. Fighter = true
  2725. tecks2.Text = "Fighter"
  2726. tecks2.Rotation = 0
  2727. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2728. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)
  2729. for i, v in pairs(ArmourParts) do
  2730. v.BrickColor = BrickColor.new("Black")
  2731. end
  2732. for i, v in pairs(ArmourParts2) do
  2733. v.BrickColor = BrickColor.new("Really black")
  2734. end
  2735. for i, v in pairs(NeonParts) do
  2736. v.BrickColor = BrickColor.new("Institutional white")
  2737. end
  2738. char.Head.face.Texture = "http://www.roblox.com/asset/?id=300139178"
  2739. maincolor = BrickColor.new("Institutional white")
  2740. BC.HeadColor = BrickColor.new("Really black")
  2741. BC.LeftArmColor = BrickColor.new("Really black")
  2742. BC.LeftLegColor = BrickColor.new("Really black")
  2743. BC.RightArmColor = BrickColor.new("Institutional white")
  2744. BC.RightLegColor = BrickColor.new("Really black")
  2745. BC.TorsoColor = BrickColor.new("Really black")
  2746. Music.SoundId = "rbxassetid://207375545"
  2747. Music.Parent = tors
  2748. Music.TimePosition = 8.3
  2749. Music:Play()
  2750. elseif key == 'r' and EdgyMode == false and Divinity == false and Fighter == true and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2751. DTrail5.Enabled = false
  2752. DTrail4.Enabled = false
  2753. DTrail3.Enabled = false
  2754. DTrail2.Enabled = false
  2755. DTrail.Enabled = false
  2756. Fighter = false
  2757. tecks2.Text = "Neutral"
  2758. tecks2.Rotation = 0
  2759. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2760. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2761. resetmode()
  2762. BC.HeadColor = BrickColor.new("Fossil")
  2763. BC.LeftArmColor = BrickColor.new("Fossil")
  2764. BC.LeftLegColor = BrickColor.new("Fossil")
  2765. BC.RightArmColor = BrickColor.new("Smoky grey")
  2766. BC.RightLegColor = BrickColor.new("Fossil")
  2767. BC.TorsoColor = BrickColor.new("Fossil")
  2768. Music.TimePosition = 0
  2769. Music.SoundId = "rbxassetid://1117396305"
  2770. Music.Parent = tors
  2771. Music:Play()
  2772. elseif key == 't' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2773. DTrail5.Enabled = false
  2774. DTrail4.Enabled = false
  2775. DTrail3.Enabled = false
  2776. DTrail2.Enabled = false
  2777. DTrail.Enabled = false
  2778. Purity = true
  2779. tecks2.Text = "Purity"
  2780. tecks2.Rotation = 0
  2781. tecks2.TextColor3 = Color3.new(1, 1, 1)
  2782. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 255, 255)
  2783. for i, v in pairs(ArmourParts) do
  2784. v.BrickColor = BrickColor.new("Institutional white")
  2785. end
  2786. for i, v in pairs(ArmourParts2) do
  2787. v.BrickColor = BrickColor.new("Institutional white")
  2788. end
  2789. for i, v in pairs(NeonParts) do
  2790. v.BrickColor = BrickColor.new("Toothpaste")
  2791. end
  2792. char.Head.face.Texture = "http://www.roblox.com/asset/?id=155195214"
  2793. maincolor = BrickColor.new("Toothpaste")
  2794. BC.HeadColor = BrickColor.new("Institutional white")
  2795. BC.LeftArmColor = BrickColor.new("Institutional white")
  2796. BC.LeftLegColor = BrickColor.new("Institutional white")
  2797. BC.RightArmColor = BrickColor.new("Toothpaste")
  2798. BC.RightLegColor = BrickColor.new("Institutional white")
  2799. BC.TorsoColor = BrickColor.new("Institutional white")
  2800. Music.TimePosition = 0
  2801. Music.SoundId = "rbxassetid://174212509"
  2802. Music.Parent = tors
  2803. Music:Play()
  2804. elseif key == 't' and EdgyMode == false and Divinity == false and Fighter == false and Purity == true and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2805. DTrail5.Enabled = false
  2806. DTrail4.Enabled = false
  2807. DTrail3.Enabled = false
  2808. DTrail2.Enabled = false
  2809. DTrail.Enabled = false
  2810. Purity = false
  2811. tecks2.Text = "Neutral"
  2812. tecks2.Rotation = 0
  2813. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2814. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2815. resetmode()
  2816. Music.TimePosition = 0
  2817. Music.SoundId = "rbxassetid://1117396305"
  2818. Music.Parent = tors
  2819. Music:Play()
  2820. BC.HeadColor = BrickColor.new("Fossil")
  2821. BC.LeftArmColor = BrickColor.new("Fossil")
  2822. BC.LeftLegColor = BrickColor.new("Fossil")
  2823. BC.RightArmColor = BrickColor.new("Smoky grey")
  2824. BC.RightLegColor = BrickColor.new("Fossil")
  2825. BC.TorsoColor = BrickColor.new("Fossil")
  2826. elseif key == 'p' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2827. DTrail5.Enabled = false
  2828. DTrail4.Enabled = false
  2829. DTrail3.Enabled = false
  2830. DTrail2.Enabled = false
  2831. DTrail.Enabled = false
  2832. Solar = true
  2833. tecks2.Text = "Solar"
  2834. tecks2.Rotation = 0
  2835. tecks2.TextColor3 = Color3.new(1, 1, 0)
  2836. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 170, 0)
  2837. for i, v in pairs(ArmourParts) do
  2838. v.BrickColor = BrickColor.new("New Yeller")
  2839. end
  2840. for i, v in pairs(ArmourParts2) do
  2841. v.BrickColor = BrickColor.new("Bright yellow")
  2842. end
  2843. for i, v in pairs(NeonParts) do
  2844. v.BrickColor = BrickColor.new("Deep orange")
  2845. end
  2846. char.Head.face.Texture = "http://www.roblox.com/asset/?id=246991049"
  2847. maincolor = BrickColor.new("Deep orange")
  2848. BC.HeadColor = BrickColor.new("New Yeller")
  2849. BC.LeftArmColor = BrickColor.new("New Yeller")
  2850. BC.LeftLegColor = BrickColor.new("New Yeller")
  2851. BC.RightArmColor = BrickColor.new("Deep orange")
  2852. BC.RightLegColor = BrickColor.new("New Yeller")
  2853. BC.TorsoColor = BrickColor.new("New Yeller")
  2854. Music.TimePosition = 5
  2855. Music.SoundId = "rbxassetid://1167066393"
  2856. Music.Parent = tors
  2857. Music:Play()
  2858. elseif key == 'p' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == true and Lunar == false and Frost == false and Ashes == false then
  2859. DTrail5.Enabled = false
  2860. DTrail4.Enabled = false
  2861. DTrail3.Enabled = false
  2862. DTrail2.Enabled = false
  2863. DTrail.Enabled = false
  2864. Solar = false
  2865. tecks2.Text = "Neutral"
  2866. tecks2.Rotation = 0
  2867. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2868. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2869. resetmode()
  2870. Music.TimePosition = 0
  2871. Music.SoundId = "rbxassetid://1117396305"
  2872. Music.Parent = tors
  2873. Music:Play()
  2874. BC.HeadColor = BrickColor.new("Fossil")
  2875. BC.LeftArmColor = BrickColor.new("Fossil")
  2876. BC.LeftLegColor = BrickColor.new("Fossil")
  2877. BC.RightArmColor = BrickColor.new("Smoky grey")
  2878. BC.RightLegColor = BrickColor.new("Fossil")
  2879. BC.TorsoColor = BrickColor.new("Fossil")
  2880. elseif key == 'g' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2881. DTrail5.Enabled = false
  2882. DTrail4.Enabled = false
  2883. DTrail3.Enabled = false
  2884. DTrail2.Enabled = false
  2885. DTrail.Enabled = false
  2886. Lunar = true
  2887. tecks2.Text = "Lunar"
  2888. tecks2.Rotation = 0
  2889. tecks2.TextColor3 = Color3.new(0, 0, 1)
  2890. tecks2.TextStrokeColor3 = Color3.fromRGB(170, 255, 255)
  2891. for i, v in pairs(ArmourParts) do
  2892. v.BrickColor = BrickColor.new("Dark blue")
  2893. end
  2894. for i, v in pairs(ArmourParts2) do
  2895. v.BrickColor = BrickColor.new("Cyan")
  2896. end
  2897. for i, v in pairs(NeonParts) do
  2898. v.BrickColor = BrickColor.new("Steel blue")
  2899. end
  2900. char.Head.face.Texture = "http://www.roblox.com/asset/?id=231432333"
  2901. maincolor = BrickColor.new("Steel blue")
  2902. BC.HeadColor = BrickColor.new("Dark blue")
  2903. BC.LeftArmColor = BrickColor.new("Dark blue")
  2904. BC.LeftLegColor = BrickColor.new("Dark blue")
  2905. BC.RightArmColor = BrickColor.new("Steel blue")
  2906. BC.RightLegColor = BrickColor.new("Dark blue")
  2907. BC.TorsoColor = BrickColor.new("Dark blue")
  2908. Music.TimePosition = 0.5
  2909. Music.SoundId = "rbxassetid://1574603917"
  2910. Music.Parent = tors
  2911. Music:Play()
  2912. elseif key == 'g' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == true and Frost == false and Ashes == false then
  2913. DTrail5.Enabled = false
  2914. DTrail4.Enabled = false
  2915. DTrail3.Enabled = false
  2916. DTrail2.Enabled = false
  2917. DTrail.Enabled = false
  2918. Lunar = false
  2919. tecks2.Text = "Neutral"
  2920. tecks2.Rotation = 0
  2921. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2922. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2923. resetmode()
  2924. Music.TimePosition = 0
  2925. Music.SoundId = "rbxassetid://1117396305"
  2926. Music.Parent = tors
  2927. Music:Play()
  2928. BC.HeadColor = BrickColor.new("Fossil")
  2929. BC.LeftArmColor = BrickColor.new("Fossil")
  2930. BC.LeftLegColor = BrickColor.new("Fossil")
  2931. BC.RightArmColor = BrickColor.new("Smoky grey")
  2932. BC.RightLegColor = BrickColor.new("Fossil")
  2933. BC.TorsoColor = BrickColor.new("Fossil")
  2934. elseif key == 'y' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2935. Destruction = true
  2936. tecks2.Text = "Destruction"
  2937. tecks2.Rotation = 0
  2938. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2939. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 0, 0)
  2940. for i, v in pairs(ArmourParts) do
  2941. v.BrickColor = BrickColor.new("Really black")
  2942. end
  2943. for i, v in pairs(ArmourParts2) do
  2944. v.BrickColor = BrickColor.new("Black")
  2945. end
  2946. for i, v in pairs(NeonParts) do
  2947. v.BrickColor = BrickColor.new("Really red")
  2948. end
  2949. char.Head.face.Texture = "http://www.roblox.com/asset/?id=201400785"
  2950. DTrail5.Enabled = true
  2951. DTrail4.Enabled = true
  2952. DTrail3.Enabled = true
  2953. DTrail2.Enabled = true
  2954. DTrail.Enabled = true
  2955. maincolor = BrickColor.new("Really red")
  2956. BC.HeadColor = BrickColor.new("Black")
  2957. BC.LeftArmColor = BrickColor.new("Black")
  2958. BC.LeftLegColor = BrickColor.new("Black")
  2959. BC.RightArmColor = BrickColor.new("Really red")
  2960. BC.RightLegColor = BrickColor.new("Black")
  2961. BC.TorsoColor = BrickColor.new("Black")
  2962. Music.TimePosition = 2
  2963. Music.SoundId = "rbxassetid://1703475948"
  2964. Music.Parent = tors
  2965. Music:Play()
  2966. elseif key == 'y' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == true and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2967. DTrail5.Enabled = false
  2968. DTrail4.Enabled = false
  2969. DTrail3.Enabled = false
  2970. DTrail2.Enabled = false
  2971. DTrail.Enabled = false
  2972. Destruction = false
  2973. tecks2.Text = "Neutral"
  2974. tecks2.Rotation = 0
  2975. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2976. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2977. resetmode()
  2978. Music.TimePosition = 0
  2979. Music.SoundId = "rbxassetid://1117396305"
  2980. Music.Parent = tors
  2981. Music:Play()
  2982. BC.HeadColor = BrickColor.new("Fossil")
  2983. BC.LeftArmColor = BrickColor.new("Fossil")
  2984. BC.LeftLegColor = BrickColor.new("Fossil")
  2985. BC.RightArmColor = BrickColor.new("Smoky grey")
  2986. BC.RightLegColor = BrickColor.new("Fossil")
  2987. BC.TorsoColor = BrickColor.new("Fossil")
  2988. elseif key == 'u' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2989. helpme = true
  2990. DTrail5.Enabled = false
  2991. DTrail4.Enabled = false
  2992. DTrail3.Enabled = false
  2993. DTrail2.Enabled = false
  2994. DTrail.Enabled = false
  2995. Music.TimePosition = 1
  2996. tecks2.Text = "iNsAnItY"
  2997. Music.SoundId = "rbxassetid://943961217"
  2998. Music.Parent = tors
  2999. Music:Play()
  3000. BC.HeadColor = BrickColor.random()
  3001. BC.LeftArmColor = BrickColor.random()
  3002. BC.LeftLegColor = BrickColor.random()
  3003. BC.RightArmColor = BrickColor.random()
  3004. BC.RightLegColor = BrickColor.random()
  3005. BC.TorsoColor = BrickColor.random()
  3006. elseif key == 'u' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == true and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  3007. DTrail5.Enabled = false
  3008. DTrail4.Enabled = false
  3009. DTrail3.Enabled = false
  3010. DTrail2.Enabled = false
  3011. DTrail.Enabled = false
  3012. helpme = false
  3013. tecks2.Text = "Neutral"
  3014. tecks2.Rotation = 0
  3015. tecks2.TextColor3 = Color3.new(0, 0, 0)
  3016. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  3017. resetmode()
  3018. Music.TimePosition = 0
  3019. Music.SoundId = "rbxassetid://1117396305"
  3020. Music.Parent = tors
  3021. Music:Play()
  3022. BC.HeadColor = BrickColor.new("Fossil")
  3023. BC.LeftArmColor = BrickColor.new("Fossil")
  3024. BC.LeftLegColor = BrickColor.new("Fossil")
  3025. BC.RightArmColor = BrickColor.new("Smoky grey")
  3026. BC.RightLegColor = BrickColor.new("Fossil")
  3027. BC.TorsoColor = BrickColor.new("Fossil")
  3028. elseif key == 'h' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  3029. Frost = true
  3030. DTrail5.Enabled = false
  3031. DTrail4.Enabled = false
  3032. DTrail3.Enabled = false
  3033. DTrail2.Enabled = false
  3034. DTrail.Enabled = false
  3035. tecks2.Text = "Frost"
  3036. tecks2.Rotation = 0
  3037. tecks2.TextColor3 = Color3.new(1, 1, 1)
  3038. tecks2.TextStrokeColor3 = Color3.fromRGB(170, 255, 255)
  3039. for i, v in pairs(ArmourParts) do
  3040. v.BrickColor = BrickColor.new("Cyan")
  3041. end
  3042. for i, v in pairs(ArmourParts2) do
  3043. v.BrickColor = BrickColor.new("White")
  3044. end
  3045. for i, v in pairs(NeonParts) do
  3046. v.BrickColor = BrickColor.new("Teal")
  3047. end
  3048. char.Head.face.Texture = "http://www.roblox.com/asset/?id=111523405"
  3049. maincolor = BrickColor.new("Teal")
  3050. BC.HeadColor = BrickColor.new("Cyan")
  3051. BC.LeftArmColor = BrickColor.new("Cyan")
  3052. BC.LeftLegColor = BrickColor.new("Cyan")
  3053. BC.RightArmColor = BrickColor.new("Teal")
  3054. BC.RightLegColor = BrickColor.new("Cyan")
  3055. BC.TorsoColor = BrickColor.new("Cyan")
  3056. Music.TimePosition = 1
  3057. Music.SoundId = "rbxassetid://1579308042"
  3058. Music.Parent = tors
  3059. Music:Play()
  3060. elseif key == 'h' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == true and Ashes == false then
  3061. DTrail5.Enabled = false
  3062. DTrail4.Enabled = false
  3063. DTrail3.Enabled = false
  3064. DTrail2.Enabled = false
  3065. DTrail.Enabled = false
  3066. Frost = false
  3067. tecks2.Text = "Neutral"
  3068. tecks2.Rotation = 0
  3069. tecks2.TextColor3 = Color3.new(0, 0, 0)
  3070. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  3071. resetmode()
  3072. Music.TimePosition = 0
  3073. Music.SoundId = "rbxassetid://1117396305"
  3074. Music.Parent = tors
  3075. Music:Play()
  3076. BC.HeadColor = BrickColor.new("Fossil")
  3077. BC.LeftArmColor = BrickColor.new("Fossil")
  3078. BC.LeftLegColor = BrickColor.new("Fossil")
  3079. BC.RightArmColor = BrickColor.new("Smoky grey")
  3080. BC.RightLegColor = BrickColor.new("Fossil")
  3081. BC.TorsoColor = BrickColor.new("Fossil")
  3082. elseif key == 'j' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  3083. Ashes = true
  3084. DTrail5.Enabled = false
  3085. DTrail4.Enabled = false
  3086. DTrail3.Enabled = false
  3087. DTrail2.Enabled = false
  3088. DTrail.Enabled = false
  3089. tecks2.Text = "Ash"
  3090. tecks2.Rotation = 0
  3091. tecks2.TextColor3 = Color3.new(0, 0, 0)
  3092. tecks2.TextStrokeColor3 = Color3.fromRGB(91, 93, 105)
  3093. for i, v in pairs(ArmourParts) do
  3094. v.BrickColor = BrickColor.new("Smoky grey")
  3095. end
  3096. for i, v in pairs(ArmourParts2) do
  3097. v.BrickColor = BrickColor.new("Black")
  3098. end
  3099. for i, v in pairs(NeonParts) do
  3100. v.BrickColor = BrickColor.new("Really black")
  3101. end
  3102. char.Head.face.Texture = "http://www.roblox.com/asset/?id=300139178"
  3103. maincolor = BrickColor.new("Really black")
  3104. BC.HeadColor = BrickColor.new("Smoky grey")
  3105. BC.LeftArmColor = BrickColor.new("Smoky grey")
  3106. BC.LeftLegColor = BrickColor.new("Smoky grey")
  3107. BC.RightArmColor = BrickColor.new("Really black")
  3108. BC.RightLegColor = BrickColor.new("Smoky grey")
  3109. BC.TorsoColor = BrickColor.new("Smoky grey")
  3110. Music.TimePosition = 2
  3111. Music.SoundId = "rbxassetid://1514078310"
  3112. Music.Parent = tors
  3113. Music:Play()
  3114. elseif key == 'j' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == true then
  3115. DTrail5.Enabled = false
  3116. DTrail4.Enabled = false
  3117. DTrail3.Enabled = false
  3118. DTrail2.Enabled = false
  3119. DTrail.Enabled = false
  3120. Ashes = false
  3121. tecks2.Text = "Neutral"
  3122. tecks2.Rotation = 0
  3123. tecks2.TextColor3 = Color3.new(0, 0, 0)
  3124. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  3125. resetmode()
  3126. Music.TimePosition = 0
  3127. Music.SoundId = "rbxassetid://1117396305"
  3128. Music.Parent = tors
  3129. Music:Play()
  3130. BC.HeadColor = BrickColor.new("Fossil")
  3131. BC.LeftArmColor = BrickColor.new("Fossil")
  3132. BC.LeftLegColor = BrickColor.new("Fossil")
  3133. BC.RightArmColor = BrickColor.new("Smoky grey")
  3134. BC.RightLegColor = BrickColor.new("Fossil")
  3135. BC.TorsoColor = BrickColor.new("Fossil")
  3136. elseif key == 'n' and tecks2.TextTransparency == 1 and tecks2.TextStrokeTransparency == 1 then
  3137. tecks2.TextTransparency = 0
  3138. tecks2.TextStrokeTransparency = 0
  3139. elseif key == 'n' and tecks2.TextTransparency == 0 and tecks2.TextStrokeTransparency == 0 then
  3140. tecks2.TextTransparency = 1
  3141. tecks2.TextStrokeTransparency = 1
  3142. elseif key == 'f' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  3143. DTrail5.Enabled = false
  3144. DTrail4.Enabled = false
  3145. DTrail3.Enabled = false
  3146. DTrail2.Enabled = false
  3147. DTrail.Enabled = false
  3148. Planetary = true
  3149. tecks2.Text = "Planetary"
  3150. tecks2.Rotation = 0
  3151. tecks2.TextColor3 = Color3.fromRGB(61, 21, 133)
  3152. tecks2.TextStrokeColor3 = Color3.fromRGB(61, 21, 133)
  3153. for i, v in pairs(ArmourParts) do
  3154. v.BrickColor = BrickColor.new("Dark indigo")
  3155. end
  3156. for i, v in pairs(ArmourParts2) do
  3157. v.BrickColor = BrickColor.new("Dark indigo")
  3158. end
  3159. for i, v in pairs(NeonParts) do
  3160. v.BrickColor = BrickColor.new("Dark indigo")
  3161. end
  3162. char.Head.face.Texture = "http://www.roblox.com/asset/?id=148988280"
  3163. maincolor = BrickColor.new("Dark indigo")
  3164. BC.HeadColor = BrickColor.new("Dark indigo")
  3165. BC.LeftArmColor = BrickColor.new("Dark indigo")
  3166. BC.LeftLegColor = BrickColor.new("Dark indigo")
  3167. BC.RightArmColor = BrickColor.new("Dark indigo")
  3168. BC.RightLegColor = BrickColor.new("Dark indigo")
  3169. BC.TorsoColor = BrickColor.new("Dark indigo")
  3170. Music.TimePosition = 0
  3171. Music.SoundId = "rbxassetid://609934004"
  3172. Music.Parent = tors
  3173. Music:Play()
  3174. elseif key == 'f' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == true and Solar == false and Lunar == false and Frost == false and Ashes == false then
  3175. Planetary = false
  3176. DTrail5.Enabled = false
  3177. DTrail4.Enabled = false
  3178. DTrail3.Enabled = false
  3179. DTrail2.Enabled = false
  3180. DTrail.Enabled = false
  3181. tecks2.Text = "Neutral"
  3182. tecks2.Rotation = 0
  3183. tecks2.TextColor3 = Color3.new(0, 0, 0)
  3184. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  3185. resetmode()
  3186. Music.TimePosition = 0
  3187. Music.SoundId = "rbxassetid://1117396305"
  3188. Music.Parent = tors
  3189. Music:Play()
  3190. BC.HeadColor = BrickColor.new("Fossil")
  3191. BC.LeftArmColor = BrickColor.new("Fossil")
  3192. BC.LeftLegColor = BrickColor.new("Fossil")
  3193. BC.RightArmColor = BrickColor.new("Smoky grey")
  3194. BC.RightLegColor = BrickColor.new("Fossil")
  3195. BC.TorsoColor = BrickColor.new("Fossil")
  3196. end
  3197. end
  3198. end)
  3199. mouse.KeyDown:connect(function(key)
  3200. if attack == false then
  3201. if EdgyMode == true then
  3202. if key == 'r' then
  3203. Decapitate()
  3204. elseif key == 'e' then
  3205. Laugh()
  3206. end
  3207. end
  3208. if Divinity == true then
  3209. if key == 'r' then
  3210. Beam_Of_Light()
  3211. elseif key == 'f' then
  3212. Blast_Of_God()
  3213. end
  3214. end
  3215. if Fighter == true then
  3216. if key == 'e' then
  3217. Flying_Kick()
  3218. elseif key == 'f' then
  3219. UpperCut()
  3220. elseif key == 't' then
  3221. Spinning_Kick()
  3222. end
  3223. end
  3224. if Purity == true then
  3225. if key == 'r' then
  3226. Purity_Slam()
  3227. end
  3228. end
  3229. if Solar == true then
  3230. if key == 'r' then
  3231. Eruption()
  3232. elseif key == 't' then
  3233. Solar_Flare()
  3234. end
  3235. end
  3236. if Frost == true then
  3237. if key == 'r' then
  3238. Blizzard()
  3239. elseif key == 't' then
  3240. Cryo_Freeze()
  3241. end
  3242. end
  3243. if Ashes == true then
  3244. if key == 't' and notmenacing then
  3245. Menacing_Aura()
  3246. elseif key == 'r' and alternatecooldownbecausewhynotdood == false then
  3247. Heat_Stroke()
  3248. end
  3249. end
  3250. if Lunar == true then
  3251. if key == 't' then
  3252. ShadowWarp()
  3253. elseif key == 'r' then
  3254. Shade()
  3255. end
  3256. end
  3257. if Destruction == true then
  3258. if key == 'r' then
  3259. Diablo_Explosion()
  3260. elseif key == 'f' then
  3261. Hell_From_Above()
  3262. elseif key == 't' then
  3263. Spinning_Below()
  3264. end
  3265. end
  3266. if Planetary == true then
  3267. if key == 'r' then
  3268. Multi_Bombs()
  3269. elseif key == 't' then
  3270. Universal_Crush()
  3271. end
  3272. end
  3273. if helpme == true then
  3274. if key == 'r' then
  3275. Painful_Stomp()
  3276. elseif key == 'f' then
  3277. Ending()
  3278. elseif key == 't' then
  3279. Ende_der_Weld()
  3280. end
  3281. end
  3282. end
  3283. end)
  3284.  
  3285.  
  3286. coroutine.resume(coroutine.create(function()
  3287. while true do
  3288. swait(8)
  3289. if Solar == true then
  3290. sphereMK(5, 0.12, "Add", root.CFrame * CFrame.new(math.random(-6, 6), -10, math.random(-6, 6)) * CFrame.Angles(math.rad(90 + math.random(-15, 15)), math.rad(math.random(-15, 15)), 0), 1, 1, 15, -0.01, maincolor, 0)
  3291. end
  3292. end
  3293. end))
  3294. coroutine.resume(coroutine.create(function()
  3295. while true do
  3296. swait(4)
  3297. if Frost == true then
  3298. Effects.Block.Create(BrickC("Institutional white"), tors.CFrame * CF(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3)), 2, 2, 2, 0.5, 0.5, 0.5, 0.03)
  3299. Effects.Ring.Create(BrickC("Teal"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 0.05, 0.05, 0.05, 0.15, 0.15, 0.15, 0.02)
  3300. end
  3301. end
  3302. end))
  3303. coroutine.resume(coroutine.create(function()
  3304. while true do
  3305. swait(4)
  3306. if Lunar == true then
  3307. Effects.Block.Create(BrickC("Dark blue"), tors.CFrame * CF(Mrandom(-4,4),Mrandom(-4,4),Mrandom(-4,4)), 2, 2, 2, 0.5, 0.5, 0.5, 0.03)
  3308. end
  3309. end
  3310. end))
  3311.  
  3312.  
  3313.  
  3314. -------------------------------------------------------
  3315. --Start Animations--
  3316. -------------------------------------------------------
  3317. local equipped = false
  3318. local idle = 0
  3319. local change = 1
  3320. local val = 0
  3321. local toim = 0
  3322. local idleanim = 0.4
  3323. hum.WalkSpeed = 8
  3324. hum.Animator.Parent = nil
  3325. while true do
  3326. swait()
  3327. Music.Parent = tors
  3328. if helpme == true then
  3329. for i, v in pairs(ArmourParts) do
  3330. v.BrickColor = BrickColor.random()
  3331. end
  3332. for i, v in pairs(ArmourParts2) do
  3333. v.BrickColor = BrickColor.random()
  3334. end
  3335. for i, v in pairs(NeonParts) do
  3336. v.BrickColor = BrickColor.random()
  3337. end
  3338. maincolor = BrickColor.random()
  3339. char.Head.face.Texture = "http://www.roblox.com/asset/?id="..insanityface[math.random(1,#insanityface)]
  3340. tecks2.Text = ""..insanity[math.random(1,#insanity)]
  3341. tecks2.TextColor3 = maincolor.Color
  3342. tecks2.TextStrokeColor3 = maincolor.Color
  3343. tecks2.Rotation = math.random(-11, 11)
  3344. BC.HeadColor = BrickColor.random()
  3345. BC.LeftArmColor = BrickColor.random()
  3346. BC.LeftLegColor = BrickColor.random()
  3347. BC.RightArmColor = BrickColor.random()
  3348. BC.RightLegColor = BrickColor.random()
  3349. BC.TorsoColor = BrickColor.random()
  3350. MagicShockTrailAlt2(maincolor, root.CFrame * CF(Mrandom(-15,15),-3,Mrandom(-15,15)) * angles(Rad(90 + Mrandom(-25, 25)),Rad(0),Rad(0)),1,.5,.5,-0.01,-0.01,7,0.1,Mrandom(1,2))
  3351. end
  3352. if EdgyMode == true then
  3353. tecks2.Rotation = math.random(-2, 2)
  3354. end
  3355. if Planetary == true then
  3356. MagicShockTrailAlt2(maincolor, root.CFrame * CF(Mrandom(-25,25),-3,Mrandom(-25,25)) * angles(Rad(90 + Mrandom(-15, 15)),Rad(0),Rad(0)),1,.5,.5,-0.01,-0.01,7,0.1,2)
  3357. tecks2.Rotation = math.random(-4, 4)
  3358. end
  3359. sine = sine + change
  3360. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  3361. local velderp = root.Velocity.y
  3362. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4, char)
  3363. if equipped == true or equipped == false then
  3364. if attack == false then
  3365. idle = idle + 1
  3366. else
  3367. idle = 0
  3368. end
  3369. if 1 < root.Velocity.y and hitfloor == nil then
  3370. Anim = "Jump"
  3371. change = 1
  3372. if attack == false then
  3373. rootj.C0 = clerp(rootj.C0, RootCF * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,0),0.3)
  3374. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-10), Rad(0), Rad(0)), 0.3)
  3375. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(15)),0.3)
  3376. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(-15)),0.3)
  3377. LH.C0=clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
  3378. RH.C0=clerp(RH.C0, CF(1,-1-0.1 * Cos(sine / 20), -.3) * angles(Rad(0), Rad(90), Rad(0)), .3)
  3379. end
  3380. elseif -1 > root.Velocity.y and hitfloor == nil then
  3381. Anim = "Fall"
  3382. change = 1
  3383. if attack == false then
  3384. rootj.C0 = clerp(rootj.C0, RootCF * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,0),0.3)
  3385. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(0), Rad(0)), 0.3)
  3386. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(90)),0.3)
  3387. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(-90)),0.3)
  3388. LH.C0 = clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
  3389. RH.C0 = clerp(RH.C0, CF(1,-1-0.1 * Cos(sine / 20), -.3) * angles(Rad(0), Rad(90), Rad(0)), .3)
  3390. end
  3391. elseif torvel < 1 and hitfloor ~= nil then
  3392. Anim = "Idle"
  3393. change = 1
  3394. if attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false then
  3395. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3396. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3397. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  3398. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3399. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(5 - 2.5 * Sin(sine / 20))), 0.1)
  3400. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-5 + 2.5 * Sin(sine / 20))), 0.1)
  3401. elseif attack == false and EdgyMode == true and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Frost == false then
  3402. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  3403. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3404. if Mrandom(1,15) == 1 then
  3405. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  3406. end
  3407. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(10)), 0.15)
  3408. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(-10)), 0.15)
  3409. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-20), Rad(215)), 0.1)
  3410. LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  3411. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == true and Frost == false then
  3412. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3413. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3414. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  3415. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3416. RW.C0 = clerp(RW.C0, CF(1.1, 0.4 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(-0), Rad(-30)), 0.1)
  3417. LW.C0 = clerp(LW.C0, CF(-1.1, 0.4 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(30)), 0.1)
  3418. elseif attack == false and EdgyMode == false and Divinity == true and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false then
  3419. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(10)), 0.15)
  3420. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4.5 * Sin(sine / 30)), Rad(0), Rad(-10)), 0.3)
  3421. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  3422. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
  3423. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(13 - 2.5 * Sin(sine / 20))), 0.1)
  3424. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-13 + 2.5 * Sin(sine / 20))), 0.1)
  3425. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == true and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Frost == false then
  3426. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.4 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(85)), 0.15)
  3427. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-7.5 * Sin(sine / 20)), Rad(0), Rad(-85)), 0.3)
  3428. RH.C0 = clerp(RH.C0, CF(.6, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-70), Rad(0), Rad(0)), 0.15)
  3429. LH.C0 = clerp(LH.C0, CF(-1, -0.7 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-16.5), Rad(0), Rad(0)), 0.15)
  3430. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90 + 2.5 * Sin(sine / 20))), 0.1)
  3431. LW.C0 = clerp(LW.C0, CF(-1, 0.3 + 0.05 * Sin(sine / 20), .4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  3432. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == true and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false then
  3433. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(10)), 0.15)
  3434. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3435. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-10)), 0.15)
  3436. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(6)), 0.15)
  3437. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(21), Rad(11), Rad(-90 - 2.5 * Sin(sine / 20))), 0.1)
  3438. LW.C0 = clerp(LW.C0, CF(-.8, 0.3 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(8), Rad(5), Rad(90 + 2.5 * Sin(sine / 20))), 0.1)
  3439. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == true then
  3440. rootj.C0 = clerp(rootj.C0, RootCF * cn(0, 0, -0.5 + 0.02 * Cos(sine / 2)) * angles(Rad(-2), Rad(1), Rad(15)), 0.1)
  3441. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(19 + 1 * Cos(sine / 25)), Rad(0), Rad(-15)), 0.1)
  3442. RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.35) * angles(Rad(90 - 2 * Cos(sine / 1)), Rad(0), Rad(-50)), 0.1)
  3443. LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.15) * angles(Rad(70 + 2 * Cos(sine / 1)), Rad(-7), Rad(70)), 0.1)
  3444. RH.C0 = clerp(RH.C0, cn(1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * RHCF * angles(Rad(-4), Rad(0), Rad(-10 + 0.05 * math.cos(sine / 25))), 0.1)
  3445. LH.C0 = clerp(LH.C0, cn(-1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * LHCF * angles(Rad(-4), Rad(0), Rad(10 + 0.05 * Cos(sine / 25))), 0.1)
  3446. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == true and Lunar == false and Frost == false then
  3447. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(10)), 0.15)
  3448. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3449. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-10)), 0.15)
  3450. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(6)), 0.15)
  3451. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(21), Rad(11), Rad(-90 - 2.5 * Sin(sine / 20))), 0.1)
  3452. LW.C0 = clerp(LW.C0, CF(-.8, 0.3 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(8), Rad(5), Rad(90 + 2.5 * Sin(sine / 20))), 0.1)
  3453. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == true and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false then
  3454. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
  3455. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(20), Rad(-15)), 0.3)
  3456. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  3457. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  3458. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(65 - 2.5 * Sin(sine / 20))), 0.1)
  3459. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  3460. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == true and Planetary == false and Solar == false and Lunar == false and Frost == false then
  3461. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2 + 0.1 * Cos(sine / 7)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  3462. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(45), Rad(0), Rad(-20)), 0.3)
  3463. if math.random(1,1) == 1 then
  3464. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 7)) * angles(Rad(10 + Mrandom(-6,6)), Rad(0), Rad(Mrandom(-6,6))), 0.15)
  3465. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(45 + Mrandom(-4,4)), Rad(Mrandom(-4,4)), Rad(-20 + Mrandom(-4,4))), 1)
  3466. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(180 + Mrandom(-35,35)), Rad(35 + Mrandom(-35,35)), Rad(-50 - 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  3467. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(15 + Mrandom(-35,35)), Rad(Mrandom(-35,35)), Rad(-15 + 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  3468. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 7), -.2 + 0.025 * Cos(sine / 7)) * RHCF * angles(Rad(-5 + Mrandom(-6,6)), Rad(0), Rad(10 + Mrandom(-6,6))), 0.15)
  3469. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 7), 0.025 * Cos(sine / 7)) * LHCF * angles(Rad(-5 + Mrandom(-6,6)), Rad(0), Rad(-10 + Mrandom(-6,6))), 0.15)
  3470. end
  3471. for i, v in pairs(ArmourParts) do
  3472. v.BrickColor = BrickColor.random()
  3473. end
  3474. for i, v in pairs(ArmourParts2) do
  3475. v.BrickColor = BrickColor.random()
  3476. end
  3477. for i, v in pairs(NeonParts) do
  3478. v.BrickColor = BrickColor.random()
  3479. end
  3480. maincolor = BrickColor.random()
  3481. tecks2.TextColor3 = maincolor.Color
  3482. tecks2.TextStrokeColor3 = maincolor.Color
  3483. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 7), -.2 + 0.025 * Cos(sine / 7)) * RHCF * angles(Rad(-5), Rad(0), Rad(10)), 0.15)
  3484. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 7), 0.025 * Cos(sine / 7)) * LHCF * angles(Rad(-5), Rad(0), Rad(-10)), 0.15)
  3485. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-50)), 0.1)
  3486. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  3487. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == true and Solar == false and Lunar == false and Frost == false then
  3488. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 2 + 0.3 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(10)), 0.15)
  3489. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 4.5 * Sin(sine / 30)), Rad(0), Rad(-10)), 0.3)
  3490. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  3491. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
  3492. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(-21), Rad(0), Rad(-90 - 2.5 * Sin(sine / 20))), 0.1)
  3493. LW.C0 = clerp(LW.C0, CF(-.8, 0.3 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(8), Rad(0), Rad(90 + 2.5 * Sin(sine / 20))), 0.1)
  3494. end
  3495. elseif torvel > 2 and torvel < 25 and hitfloor ~= nil then
  3496. Anim = "Walk"
  3497. change = .6
  3498. if attack == false and EdgyMode == false and Divinity == false and Destruction == false and helpme == false and Planetary == false and Lunar == false then
  3499. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(4-2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(5 * Cos(sine / 7))), 0.15)
  3500. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  3501. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3502. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3503. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0.15 * Cos(sine / 7)) * angles(Rad(45) * Cos(sine / 7) , Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.1)
  3504. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), -0.15 * Cos(sine / 7)) * angles(Rad(-45) * Cos(sine / 7) , Rad(0) , Rad(-5) + la.RotVelocity.Y / 75), 0.1)
  3505. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == true then
  3506. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(4-2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(5 * Cos(sine / 7))), 0.15)
  3507. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  3508. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3509. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3510. RW.C0 = clerp(RW.C0, CF(1.1, 0.4 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(-0), Rad(-30)), 0.1)
  3511. LW.C0 = clerp(LW.C0, CF(-1.1, 0.4 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(30)), 0.1)
  3512. elseif attack == false and EdgyMode == false and Divinity == true and Destruction == false and helpme == false and Planetary == false and Lunar == false then
  3513. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.15)
  3514. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  3515. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  3516. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
  3517. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-25 - 3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(14 - 2.5 * Sin(sine / 20))), 0.1)
  3518. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-25 + 4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-14 + 2.5 * Sin(sine / 20))), 0.1)
  3519. elseif attack == false and EdgyMode == false and Divinity == false and Destruction == true and helpme == false and Planetary == false and Lunar == false then
  3520. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(0)), 0.15)
  3521. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3522. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  3523. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  3524. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  3525. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  3526. elseif attack == false and EdgyMode == false and Divinity == false and Destruction == false and helpme == true and Planetary == false and Lunar == false then
  3527. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2 + 0.1 * Cos(sine / 7)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  3528. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(45), Rad(0), Rad(-20)), 0.3)
  3529. if math.random(1,1) == 1 then
  3530. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 7)) * angles(Rad(10 + Mrandom(-6,6)), Rad(0), Rad(Mrandom(-6,6))), 0.15)
  3531. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(45 + Mrandom(-4,4)), Rad(Mrandom(-4,4)), Rad(-20 + Mrandom(-4,4))), 1)
  3532. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(180 + Mrandom(-35,35)), Rad(35 + Mrandom(-35,35)), Rad(-50 - 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  3533. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(15 + Mrandom(-35,35)), Rad(Mrandom(-35,35)), Rad(-15 + 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  3534. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3535. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3536. end
  3537. for i, v in pairs(ArmourParts) do
  3538. v.BrickColor = BrickColor.random()
  3539. end
  3540. for i, v in pairs(ArmourParts2) do
  3541. v.BrickColor = BrickColor.random()
  3542. end
  3543. for i, v in pairs(NeonParts) do
  3544. v.BrickColor = BrickColor.random()
  3545. end
  3546. maincolor = BrickColor.random()
  3547. tecks2.TextColor3 = maincolor.Color
  3548. tecks2.TextStrokeColor3 = maincolor.Color
  3549. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 7), -.2 + 0.025 * Cos(sine / 7)) * RHCF * angles(Rad(-5), Rad(0), Rad(10)), 0.15)
  3550. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 7), 0.025 * Cos(sine / 7)) * LHCF * angles(Rad(-5), Rad(0), Rad(-10)), 0.15)
  3551. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-50)), 0.1)
  3552. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  3553. elseif attack == false and EdgyMode == true and Divinity == false and Destruction == false and helpme == false and Planetary == false then
  3554. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(4-2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(5 * Cos(sine / 7))), 0.15)
  3555. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3556. if Mrandom(1,15) == 1 then
  3557. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  3558. end
  3559. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3560. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3561. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-20), Rad(215)), 0.1)
  3562. LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  3563. elseif attack == false and EdgyMode == false and Divinity == false and Destruction == false and helpme == false and Planetary == true and Lunar == false then
  3564. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 2 + 0.3 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(0)), 0.15)
  3565. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  3566. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  3567. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
  3568. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-21), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  3569. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-21), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  3570. end
  3571. elseif torvel >= 25 and hitfloor ~= nil then
  3572. Anim = "Sprint"
  3573. change = 1.35
  3574. if attack == false and Divinity == false and Destruction == false and helpme == false and Planetary == false then
  3575. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15)
  3576. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  3577. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 - 35 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3578. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 + 35 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3579. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.34 * Cos(sine / 7)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  3580. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -0.34 * Cos(sine / 7)) * angles(Rad(-110) * Cos(sine / 7) , Rad(0) , Rad(-13) + la.RotVelocity.Y / 75), 0.15)
  3581. elseif attack == false and EdgyMode == false and Divinity == true and Destruction == false and helpme == false and Planetary == false then
  3582. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  3583. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  3584. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-34 + 2.5 * Sin(sine / 20))), 0.15)
  3585. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(34 + 2.5 * Sin(sine / 20))), 0.15)
  3586. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55 - 3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(14 - 2.5 * Sin(sine / 20))), 0.1)
  3587. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55 + 4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-14 + 2.5 * Sin(sine / 20))), 0.1)
  3588. elseif attack == false and EdgyMode == false and Divinity == false and Destruction == true and helpme == false and Planetary == false then
  3589. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(0)), 0.15)
  3590. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-25 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3591. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-14.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-35 + 3 * Sin(sine / 20))), 0.15)
  3592. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-16.5 + 3 * Sin(sine / 20)), Rad(0), Rad(35 + 3 * Sin(sine / 20))), 0.15)
  3593. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-35), Rad(-10 * Cos(sine / 20)), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  3594. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-35), Rad(10 * Cos(sine / 20)), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  3595. elseif attack == false and EdgyMode == false and Divinity == false and Destruction == false and helpme == true and Planetary == false then
  3596. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(10)), 0.15)
  3597. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(25), Rad(0), Rad(0)), 0.3)
  3598. if math.random(1,1) == 1 then
  3599. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.15)
  3600. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-25,25)), Rad(Mrandom(-25,25)), Rad(Mrandom(-25,25))), 1)
  3601. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.1)
  3602. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.1)
  3603. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.15)
  3604. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.15)
  3605. end
  3606. for i, v in pairs(ArmourParts) do
  3607. v.BrickColor = BrickColor.random()
  3608. end
  3609. for i, v in pairs(ArmourParts2) do
  3610. v.BrickColor = BrickColor.random()
  3611. end
  3612. for i, v in pairs(NeonParts) do
  3613. v.BrickColor = BrickColor.random()
  3614. end
  3615. maincolor = BrickColor.random()
  3616. tecks2.TextColor3 = maincolor.Color
  3617. tecks2.TextStrokeColor3 = maincolor.Color
  3618. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(10)), 0.15)
  3619. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(16)), 0.15)
  3620. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(10), Rad(10), Rad(15)), 0.1)
  3621. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-10), Rad(0), Rad(-15)), 0.1)
  3622. elseif attack == false and EdgyMode == false and Divinity == false and Destruction == false and helpme == false and Planetary == true then
  3623. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 2 + 0.3 * Cos(sine / 20)) * angles(Rad(75), Rad(0), Rad(10)), 0.15)
  3624. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-40 - 4.5 * Sin(sine / 30)), Rad(0), Rad(-10)), 0.3)
  3625. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  3626. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
  3627. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-21), Rad(0), Rad(-15 - 2.5 * Sin(sine / 20))), 0.1)
  3628. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-21), Rad(0), Rad(-35 + 2.5 * Sin(sine / 20))), 0.1)
  3629. end
  3630. end
  3631. end
  3632. if 0 < #Effects then
  3633. for e = 1, #Effects do
  3634. if Effects[e] ~= nil then
  3635. local Thing = Effects[e]
  3636. if Thing ~= nil then
  3637. local Part = Thing[1]
  3638. local Mode = Thing[2]
  3639. local Delay = Thing[3]
  3640. local IncX = Thing[4]
  3641. local IncY = Thing[5]
  3642. local IncZ = Thing[6]
  3643. if 1 >= Thing[1].Transparency then
  3644. if Thing[2] == "Block1" then
  3645. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  3646. local Mesh = Thing[1].Mesh
  3647. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3648. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3649. elseif Thing[2] == "Block2" then
  3650. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  3651. local Mesh = Thing[7]
  3652. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3653. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3654. elseif Thing[2] == "Block3" then
  3655. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  3656. local Mesh = Thing[7]
  3657. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3658. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3659. elseif Thing[2] == "Cylinder" then
  3660. local Mesh = Thing[1].Mesh
  3661. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3662. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3663. elseif Thing[2] == "Blood" then
  3664. local Mesh = Thing[7]
  3665. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  3666. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3667. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3668. elseif Thing[2] == "Elec" then
  3669. local Mesh = Thing[1].Mesh
  3670. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  3671. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3672. elseif Thing[2] == "Disappear" then
  3673. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3674. elseif Thing[2] == "Shatter" then
  3675. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3676. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  3677. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  3678. Thing[6] = Thing[6] + Thing[5]
  3679. end
  3680. else
  3681. Part.Parent = nil
  3682. table.remove(Effects, e)
  3683. end
  3684. end
  3685. end
  3686. end
  3687. end
  3688. end
  3689. -------------------------------------------------------
  3690. --End Animations And Script--
  3691. -------------------------------------------------------
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