Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- sm_cvar ins_bot_friendly_death_hearing_distance 18000
- sm_cvar ins_bot_suppressing_fire_duration 300
- sm_cvar bot_vis_fov_attack_base "360"
- sm_cvar bot_hearing_grenade_hearing_range 16000
- sm_cvar bot_hearing_flashbang_effect_max_time 0
- sm_cvar bot_hearing_flashbang_effect_max_distance 0
- sm_cvar bot_vis_fov_idle_base "360"
- sm_cvar ins_bot_attack_pistol_fire_rate "0.2"
- sm_cvar bot_grenade_think_time "0"
- sm_cvar bot_damage 2.0
- sm_cvar bot_aim_aimtracking_base "1"
- sm_cvar bot_aimtracking_uber 0.1
- sm_cvar bot_aim_aimtracking_frac_easy "0.01"
- sm_cvar bot_aim_aimtracking_frac_hard "0.01"
- sm_cvar bot_aim_aimtracking_frac_impossible "1"
- sm_cvar bot_aim_attack_aimtolerance_frac_easy "0"
- sm_cvar bot_attack_aimtolerance_newthreat_amt 0
- sm_cvar bot_attack_aimtolerance_newthreat_time 0
- sm_cvar bot_aim_attack_aimtolerance_frac_hard "0"
- sm_cvar bot_aim_attack_aimtolerance_frac_impossible "0"
- sm_cvar bot_aim_attack_aimtolerance_frac_normal "0"
- sm_cvar bot_attack_aimpenalty_amt_frac_dark "0.0"
- sm_cvar bot_attack_aimpenalty_amt_frac_easy "0.0"
- sm_cvar bot_attack_aimpenalty_amt_frac_hard "0.0"
- sm_cvar bot_attack_aimpenalty_amt_frac_impossible "0.0"
- sm_cvar bot_attack_aimpenalty_amt_frac_light "0.0"
- sm_cvar bot_attack_aimpenalty_time_close "0.00"
- sm_cvar bot_attack_aimpenalty_time_far "0.00"
- sm_cvar bot_attack_aimpenalty_time_frac_dark "0.00"
- sm_cvar bot_attack_aimpenalty_time_frac_light "0.00"
- sm_cvar bot_attack_aimtolerance_newthreat_time 0
- sm_cvar bot_attackdelay_base "1"
- sm_cvar bot_attackdelay_frac_desiredrange "1"
- sm_cvar bot_attackdelay_frac_difficulty_easy "0.1"
- sm_cvar bot_attackdelay_frac_difficulty_hard "0"
- sm_cvar bot_attackdelay_frac_difficulty_impossible "0"
- sm_cvar bot_attackdelay_frac_hipfirerange "1"
- sm_cvar bot_attackdelay_frac_maxrange "1"
- sm_cvar bot_attackdelay_frac_outofrange "1"
- sm_cvar bot_attackdelay_frac_outsidefov "1"
- sm_cvar bot_attack_retarget_maxtime 0.1
- sm_cvar bot_attack_retarget_mintime "0.1"
- sm_cvar bot_recoil_multiplier 0
- sm_cvar ins_bot_arousal_suppression_max 0
- sm_cvar ins_bot_arousal_frac_aimpenalty_max "0.0"
- sm_cvar ins_bot_arousal_frac_aimpenalty_med "0.0"
- sm_cvar ins_bot_arousal_frac_aimpenalty_min "0.0"
- sm_cvar ins_bot_arousal_frac_aimtolerance_max "0.0"
- sm_cvar ins_bot_arousal_frac_aimtolerance_med "0.0"
- sm_cvar ins_bot_arousal_frac_aimtolerance_min "0.0"
- sm_cvar ai_shot_bias_max "0.1"
- sm_cvar ai_shot_bias_min "0.1"
- sm_cvar ins_bot_arousal_combat_max 0.02
- sm_cvar ins_bot_arousal_firing_max "0.02"
- sm_cvar ins_bot_arousal_frac_attackdelay_max "100.0"
- sm_cvar ins_bot_arousal_frac_attackdelay_med "100.0"
- sm_cvar ins_bot_arousal_frac_attackdelay_min "100.0"
- sm_cvar ins_bot_arousal_frac_recognizetime_min "1.00"
- sm_cvar ins_bot_arousal_frac_recognizetime_med "0.2"
- sm_cvar ins_bot_arousal_frac_recognizetime_max "0.1"
- sm_cvar ins_bot_enemy_seen_notify_distance "15000"
- sm_cvar ins_bot_radio_range 20000
- sm_cvar ins_nav_in_combat_range 30000
- sm_cvar nav_max_view_distance 12000
- sm_cvar bot_silhouette_discover_timer "0.1"
- sm_cvar ins_bot_attack_reload_ratio 0.1
- sm_cvar bot_silhouette_scan_frequency "0.1"
- sm_cvar bot_silhouette_readtime_clear "0.1"
- sm_cvar bot_silhouette_readtime_dark "0.1"
- sm_cvar bot_silhouette_readtime_fuzzy "0.1"
- sm_cvar bot_silhouette_range_movement 20000
- sm_cvar ins_bot_rpg_minimum_player_cluster "1"
- sm_cvar ins_bot_rpg_player_cluster_radius "1000"
- sm_cvar ins_bot_rpg_player_cluster_bloat "100"
- sm_cvar bot_rpg_spawn_attackdelay "1"
- sm_cvar bot_attack_burst_maxtime "1.0"
- sm_cvar bot_attack_burst_mintime "0.1
- sm_cvar bot_attack_burst_maxtime_solo 0
- sm_cvar bot_attack_burst_mintime_solo 0
- sm_cvar bot_targeting_noise_x_base "0"
- sm_cvar bot_targeting_noise_x_frac_desiredrange "0"
- sm_cvar bot_targeting_noise_x_frac_hipfirerange "0"
- sm_cvar bot_targeting_noise_x_frac_maxrange "0"
- sm_cvar bot_targeting_noise_y_base "0"
- sm_cvar bot_targeting_noise_y_frac_desiredrange "0"
- sm_cvar bot_targeting_noise_y_frac_hipfirerange "0"
- sm_cvar bot_targeting_noise_y_frac_maxrange "0"
- sm_cvar bot_targeting_noise_z_base "0"
- sm_cvar bot_targeting_noise_z_frac_desiredrange "0"
- sm_cvar bot_targeting_noise_z_frac_hipfirerange "0"
- sm_cvar bot_targeting_noise_z_frac_maxrange "0"
- sm_cvar bot_loco_pronehold_max 15
- sm_cvar bot_loco_pronehold_min 15
- sm_cvar ins_bot_suppress_visible_requirement 1
- sm_cvar bot_vis_recognizetime_base 0.01
- sm_cvar bot_vis_recognizetime_frac_impossible 0.01
- sm_cvar bot_hearing_silenced_weapon_sound_reduction 10.0
- sm_cvar ins_bot_arousal_frac_angularvelocity_min 1.5 //1.1 default 40% faster total
- sm_cvar ins_bot_arousal_frac_angularvelocity_med 1.8 //40% faster head turning higher arousal
- sm_cvar ins_bot_arousal_frac_angularvelocity_max 2.0 //80% faster
- sm_cvar bot_range_frac_desiredrange 1
- sm_cvar bot_range_frac_hipfirerange 1
- sm_cvar bot_range_frac_maxrange 1
- sm_cvar bot_aim_angularvelocity_base 9999
- sm_cvar bot_aim_angularvelocity_base_ooc 9999
- sm_cvar bot_aim_angularvelocity_frac_sprinting_target 9999
- sm_cvar bot_aim_angularvelocity_frac_impossible 9999
- sm_cvar bot_aim_angularvelocity_uber 9999
- sm_cvar bot_vis_foliage_threshold 0.1
- sm_cvar bot_vis_fov_frac_impossible 1
- sm_cvar bot_rpg_spawn_attackdelay 0
- sm_cvar ins_bot_rpg_minimum_firing_distance 1
- sm_cvar ins_bot_arousal_suppression_falloff 0
- sm_cvar bot_mimic 0
- sm_cvar autoaim_max_dist 21600
- sm_cvar autoaim_max_deflect 0
- sm_cvar sv_allow_suppression 0
- sm_cvar ins_bot_path_compute_throttle_combat 0
- sm_cvar ins_bot_path_compute_throttle_ooc 0
- sm_cvar ins_bot_path_update_interval 0
- sm_cvar bot_loco_hurry_sprinthold_min 0
- sm_cvar bot_loco_hurry_sprinthold_max 1
- sm_cvar bot_silhouette_range_close 1400
- sm_cvar bot_silhouette_range_far 3000
- sm_cvar anim_showstatelog "0"
- sm_cvar ins_bot_attack_command_hearing_range "10500"
- sm_cvar ins_bot_chase_give_up_time "0"
- sm_cvar ins_bot_chase_hurry_range "15000"
- sm_cvar ins_bot_chase_min_wait_time "0"
- sm_cvar sm_botnames_list default // Set list to use for bots
- sm_cvar sm_botnames_enabled 1 // sets whether bot naming is enabled
- sm_cvar sm_botnames_suppress 1 // sets whether to supress join/team change/name change bot messages
- sm_cvar sm_botnames_random 0 // sets whether to randomize names used
- sm_cvar sm_botnames_prefix "" // sets a prefix for bot names (include a trailing space, if needed!)
- sm_cvar sm_botnames_announce 0 // sets whether to announce bots when added
- sm_cvar sm_insurgency_enabled 1
- sm_cvar sm_insurgency_disable_sliding 0
- sm_cvar sm_insurgency_log_level error
- sm_cvar ins_bot_debug_combat_target 1
- sm_cvar ins_bot_debug_combat_decisions 0
- sm_cvar ins_bot_arousal_combat_falloff 0
- sm_cvar ins_bot_path_simplify_range 99999
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement