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GameTypes

Sep 15th, 2014
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  1. // Auto reconstructed from vtable block @ 0x00068290
  2. // from "matchmaking.dylib", by ida_vtables.idc
  3. 0 GameTypes::~GameTypes()
  4. 1 GameTypes::~GameTypes()
  5. 2 GameTypes::Initialize(bool)
  6. 3 GameTypes::IsInitialized(void)const
  7. 4 GameTypes::SetGameTypeAndMode(char const*,char const*)
  8. 5 GameTypes::GetGameTypeAndModeFromAlias(char const*,int &,int &)
  9. 6 GameTypes::SetGameTypeAndMode(int,int)
  10. 7 GameTypes::SetAndParseExtendedServerInfo(KeyValues *)
  11. 8 GameTypes::CheckShouldSetDefaultGameModeAndType(char const*)
  12. 9 GameTypes::GetCurrentGameType(void)const
  13. 10 GameTypes::GetCurrentGameMode(void)const
  14. 11 GameTypes::GetCurrentMapName(void)
  15. 12 GameTypes::GetCurrentGameTypeNameID(void)
  16. 13 GameTypes::GetCurrentGameModeNameID(void)
  17. 14 GameTypes::ApplyConvarsForCurrentMode(bool)
  18. 15 GameTypes::DisplayConvarsForCurrentMode(void)
  19. 16 GameTypes::GetWeaponProgressionForCurrentModeCT(void)
  20. 17 GameTypes::GetWeaponProgressionForCurrentModeT(void)
  21. 18 GameTypes::GetNoResetVoteThresholdForCurrentModeCT(void)
  22. 19 GameTypes::GetNoResetVoteThresholdForCurrentModeT(void)
  23. 20 GameTypes::GetGameTypeFromInt(int)
  24. 21 GameTypes::GetGameModeFromInt(int,int)
  25. 22 GameTypes::GetGameModeAndTypeIntsFromStrings(char const*,char const*,int &,int &)
  26. 23 GameTypes::GetGameModeAndTypeNameIdsFromStrings(char const*,char const*,char const*&,char const*&)
  27. 24 GameTypes::CreateOrUpdateWorkshopMapGroup(char const*,CUtlStringList const&)
  28. 25 GameTypes::IsWorkshopMapGroup(char const*)
  29. 26 GameTypes::GetRandomMapGroup(char const*,char const*)
  30. 27 GameTypes::GetFirstMap(char const*)
  31. 28 GameTypes::GetRandomMap(char const*)
  32. 29 GameTypes::GetNextMap(char const*,char const*)
  33. 30 GameTypes::GetMaxPlayersForTypeAndMode(int,int)
  34. 31 GameTypes::IsValidMapGroupName(char const*)
  35. 32 GameTypes::IsValidMapInMapGroup(char const*,char const*)
  36. 33 GameTypes::IsValidMapGroupForTypeAndMode(char const*,char const*,char const*)
  37. 34 GameTypes::ApplyConvarsForMap(char const*,bool)
  38. 35 GameTypes::GetMapInfo(char const*,unsigned int &)
  39. 36 GameTypes::GetTModelsForMap(char const*)
  40. 37 GameTypes::GetCTModelsForMap(char const*)
  41. 38 GameTypes::GetHostageModelsForMap(char const*)
  42. 39 GameTypes::GetDefaultGameTypeForMap(char const*)
  43. 40 GameTypes::GetDefaultGameModeForMap(char const*)
  44. 41 GameTypes::GetTViewModelArmsForMap(char const*)
  45. 42 GameTypes::GetCTViewModelArmsForMap(char const*)
  46. 43 GameTypes::GetRequiredAttrForMap(char const*)
  47. 44 GameTypes::GetRequiredAttrValueForMap(char const*)
  48. 45 GameTypes::GetRequiredAttrRewardForMap(char const*)
  49. 46 GameTypes::GetRewardDropListForMap(char const*)
  50. 47 GameTypes::GetMapGroupMapList(char const*)
  51. 48 GameTypes::GetRunMapWithDefaultGametype(void)
  52. 49 GameTypes::SetRunMapWithDefaultGametype(bool)
  53. 50 GameTypes::GetLoadingScreenDataIsCorrect(void)
  54. 51 GameTypes::SetLoadingScreenDataIsCorrect(bool)
  55. 52 GameTypes::SetCustomBotDifficulty(int)
  56. 53 GameTypes::GetCustomBotDifficulty(void)
  57. 54 GameTypes::GetCurrentServerNumSlots(void)
  58. 55 GameTypes::GetCurrentServerSettingInt(char const*,int)
  59. 56 GameTypes::GetGameTypeFromMode(char const*,char const*&)
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