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- // Auto reconstructed from vtable block @ 0x00068290
- // from "matchmaking.dylib", by ida_vtables.idc
- 0 GameTypes::~GameTypes()
- 1 GameTypes::~GameTypes()
- 2 GameTypes::Initialize(bool)
- 3 GameTypes::IsInitialized(void)const
- 4 GameTypes::SetGameTypeAndMode(char const*,char const*)
- 5 GameTypes::GetGameTypeAndModeFromAlias(char const*,int &,int &)
- 6 GameTypes::SetGameTypeAndMode(int,int)
- 7 GameTypes::SetAndParseExtendedServerInfo(KeyValues *)
- 8 GameTypes::CheckShouldSetDefaultGameModeAndType(char const*)
- 9 GameTypes::GetCurrentGameType(void)const
- 10 GameTypes::GetCurrentGameMode(void)const
- 11 GameTypes::GetCurrentMapName(void)
- 12 GameTypes::GetCurrentGameTypeNameID(void)
- 13 GameTypes::GetCurrentGameModeNameID(void)
- 14 GameTypes::ApplyConvarsForCurrentMode(bool)
- 15 GameTypes::DisplayConvarsForCurrentMode(void)
- 16 GameTypes::GetWeaponProgressionForCurrentModeCT(void)
- 17 GameTypes::GetWeaponProgressionForCurrentModeT(void)
- 18 GameTypes::GetNoResetVoteThresholdForCurrentModeCT(void)
- 19 GameTypes::GetNoResetVoteThresholdForCurrentModeT(void)
- 20 GameTypes::GetGameTypeFromInt(int)
- 21 GameTypes::GetGameModeFromInt(int,int)
- 22 GameTypes::GetGameModeAndTypeIntsFromStrings(char const*,char const*,int &,int &)
- 23 GameTypes::GetGameModeAndTypeNameIdsFromStrings(char const*,char const*,char const*&,char const*&)
- 24 GameTypes::CreateOrUpdateWorkshopMapGroup(char const*,CUtlStringList const&)
- 25 GameTypes::IsWorkshopMapGroup(char const*)
- 26 GameTypes::GetRandomMapGroup(char const*,char const*)
- 27 GameTypes::GetFirstMap(char const*)
- 28 GameTypes::GetRandomMap(char const*)
- 29 GameTypes::GetNextMap(char const*,char const*)
- 30 GameTypes::GetMaxPlayersForTypeAndMode(int,int)
- 31 GameTypes::IsValidMapGroupName(char const*)
- 32 GameTypes::IsValidMapInMapGroup(char const*,char const*)
- 33 GameTypes::IsValidMapGroupForTypeAndMode(char const*,char const*,char const*)
- 34 GameTypes::ApplyConvarsForMap(char const*,bool)
- 35 GameTypes::GetMapInfo(char const*,unsigned int &)
- 36 GameTypes::GetTModelsForMap(char const*)
- 37 GameTypes::GetCTModelsForMap(char const*)
- 38 GameTypes::GetHostageModelsForMap(char const*)
- 39 GameTypes::GetDefaultGameTypeForMap(char const*)
- 40 GameTypes::GetDefaultGameModeForMap(char const*)
- 41 GameTypes::GetTViewModelArmsForMap(char const*)
- 42 GameTypes::GetCTViewModelArmsForMap(char const*)
- 43 GameTypes::GetRequiredAttrForMap(char const*)
- 44 GameTypes::GetRequiredAttrValueForMap(char const*)
- 45 GameTypes::GetRequiredAttrRewardForMap(char const*)
- 46 GameTypes::GetRewardDropListForMap(char const*)
- 47 GameTypes::GetMapGroupMapList(char const*)
- 48 GameTypes::GetRunMapWithDefaultGametype(void)
- 49 GameTypes::SetRunMapWithDefaultGametype(bool)
- 50 GameTypes::GetLoadingScreenDataIsCorrect(void)
- 51 GameTypes::SetLoadingScreenDataIsCorrect(bool)
- 52 GameTypes::SetCustomBotDifficulty(int)
- 53 GameTypes::GetCustomBotDifficulty(void)
- 54 GameTypes::GetCurrentServerNumSlots(void)
- 55 GameTypes::GetCurrentServerSettingInt(char const*,int)
- 56 GameTypes::GetGameTypeFromMode(char const*,char const*&)
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