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  1. # Cooldown in seconds between throwing another bomb
  2. bomb-throw-cooldown: 3
  3. # Command aliases for /bombs command
  4. bombs-command-aliases:
  5.  - bomb
  6.   - bombs
  7. # All bomb types
  8. bombs:
  9.   tiny:
  10.     radius: 3
  11.     drop_sound: ENTITY_TNT_PRIMED
  12.     explode_sound: ENTITY_GENERIC_EXPLODE
  13.     explosion_delay: 3
  14.     item:
  15.       material: TNT
  16.       name: "<gradient:#00ff00:#7fff00><bold>TINY </gradient><gradient:#ff0000:#800000>Bomb</gradient>"
  17.       lore:
  18.        - " "
  19.         - "<gray><italic>Drop it and run away!</italic>"
  20.         - " "
  21.         - "<gray>Creates explosion in 3x3 radius."
  22.         - " "
  23.       custom_model_data: 0
  24.   small:
  25.     radius: 5
  26.     drop_sound: ENTITY_TNT_PRIMED
  27.     explode_sound: ENTITY_GENERIC_EXPLODE
  28.     explosion_delay: 3
  29.     item:
  30.       material: TNT
  31.       name: "<gradient:#ffff00:#ffa500><bold>SMALL </gradient><gradient:#ff0000:#800000>Bomb</gradient>"
  32.       lore:
  33.        - " "
  34.         - "<gray>A slightly stronger blast."
  35.         - "<gray>Creates explosion in 5x5 radius."
  36.         - " "
  37.       custom_model_data: 0
  38.   normal:
  39.     radius: 7
  40.     drop_sound: ENTITY_TNT_PRIMED
  41.     explode_sound: ENTITY_GENERIC_EXPLODE
  42.     explosion_delay: 3
  43.     item:
  44.       material: TNT
  45.       name: "<gradient:#ffff00:#ffd700><bold>NORMAL </gradient><gradient:#ff0000:#800000>Bomb</gradient>"
  46.       lore:
  47.        - " "
  48.         - "<gray>Moderate explosive power."
  49.         - "<gray>Creates explosion in 7x7 radius."
  50.         - " "
  51.       custom_model_data: 0
  52.   large:
  53.     radius: 10
  54.     drop_sound: ENTITY_TNT_PRIMED
  55.     explode_sound: ENTITY_GENERIC_EXPLODE
  56.     explosion_delay: 3
  57.     item:
  58.       material: TNT
  59.       name: "<gradient:#ff0000:#8b0000><bold>LARGE </gradient><gradient:#ff0000:#8b0000>Bomb</gradient>"
  60.       lore:
  61.        - " "
  62.         - "<gray>Big boom, big range."
  63.         - "<gray>Creates explosion in 10x10 radius."
  64.         - " "
  65.       custom_model_data: 0
  66.   mega:
  67.     radius: 15
  68.     drop_sound: ENTITY_TNT_PRIMED
  69.     explode_sound: ENTITY_GENERIC_EXPLODE
  70.     explosion_delay: 3
  71.     item:
  72.       material: NETHER_STAR
  73.       name: "<gradient:#8b0000:#ff0000><bold>MEGA </gradient><gradient:#ff0000:#8b0000>Bomb</gradient>"
  74.       lore:
  75.        - " "
  76.         - "<red>Catastrophic power — run far!"
  77.         - "<gray>Creates explosion in 15x15 radius."
  78.         - " "
  79.       custom_model_data: 0
  80. # Messages
  81. messages:
  82.   player_offline: "<gradient:#FF5555:#AA0000:#550000><bold>BOMBS</bold></gradient> <dark_gray>»</dark_gray> <yellow>%player% <gray>is not online!"
  83.   bomb_given: "<gradient:#FF5555:#AA0000:#550000><bold>BOMBS</bold></gradient> <dark_gray>»</dark_gray> <gray>You have given <yellow>x%amount% <reset> %item% <gray>to <yellow>%player%<gray>!"
  84.   bomb_received: "<gradient:#FF5555:#AA0000:#550000><bold>BOMBS</bold></gradient> <dark_gray>»</dark_gray> <gray>You have received <yellow>x%amount% <reset>%item%<gray>!"
  85.   bomb_invalid_type: "<gradient:#FF5555:#AA0000:#550000><bold>BOMBS</bold></gradient> <dark_gray>»</dark_gray> <red>%type% <gray>is not a valid bomb!"
  86.   no-permission: "<gradient:#FF5555:#AA0000:#550000><bold>BOMBS</bold></gradient> <dark_gray>»</dark_gray> <red>Insufficient permissions!"
  87.   items_sold: "<gradient:#FF5555:#AA0000:#550000><bold>BOMBS</bold></gradient> <dark_gray>»</dark_gray> <gray>Items auto-sold for <yellow>%price%<gray>."
  88.   cooldown: "<gradient:#FF5555:#AA0000:#550000><bold>BOMBS</bold></gradient> <dark_gray>»</dark_gray> <red>You can drop next bomb in %time% seconds."
  89.  
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