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- # Cooldown in seconds between throwing another bomb
- bomb-throw-cooldown: 3
- # Command aliases for /bombs command
- bombs-command-aliases:
- - bomb
- - bombs
- # All bomb types
- bombs:
- tiny:
- radius: 3
- drop_sound: ENTITY_TNT_PRIMED
- explode_sound: ENTITY_GENERIC_EXPLODE
- explosion_delay: 3
- item:
- material: TNT
- name: "<gradient:#00ff00:#7fff00><bold>TINY </gradient><gradient:#ff0000:#800000>Bomb</gradient>"
- lore:
- - " "
- - "<gray><italic>Drop it and run away!</italic>"
- - " "
- - "<gray>Creates explosion in 3x3 radius."
- - " "
- custom_model_data: 0
- small:
- radius: 5
- drop_sound: ENTITY_TNT_PRIMED
- explode_sound: ENTITY_GENERIC_EXPLODE
- explosion_delay: 3
- item:
- material: TNT
- name: "<gradient:#ffff00:#ffa500><bold>SMALL </gradient><gradient:#ff0000:#800000>Bomb</gradient>"
- lore:
- - " "
- - "<gray>A slightly stronger blast."
- - "<gray>Creates explosion in 5x5 radius."
- - " "
- custom_model_data: 0
- normal:
- radius: 7
- drop_sound: ENTITY_TNT_PRIMED
- explode_sound: ENTITY_GENERIC_EXPLODE
- explosion_delay: 3
- item:
- material: TNT
- name: "<gradient:#ffff00:#ffd700><bold>NORMAL </gradient><gradient:#ff0000:#800000>Bomb</gradient>"
- lore:
- - " "
- - "<gray>Moderate explosive power."
- - "<gray>Creates explosion in 7x7 radius."
- - " "
- custom_model_data: 0
- large:
- radius: 10
- drop_sound: ENTITY_TNT_PRIMED
- explode_sound: ENTITY_GENERIC_EXPLODE
- explosion_delay: 3
- item:
- material: TNT
- name: "<gradient:#ff0000:#8b0000><bold>LARGE </gradient><gradient:#ff0000:#8b0000>Bomb</gradient>"
- lore:
- - " "
- - "<gray>Big boom, big range."
- - "<gray>Creates explosion in 10x10 radius."
- - " "
- custom_model_data: 0
- mega:
- radius: 15
- drop_sound: ENTITY_TNT_PRIMED
- explode_sound: ENTITY_GENERIC_EXPLODE
- explosion_delay: 3
- item:
- material: NETHER_STAR
- name: "<gradient:#8b0000:#ff0000><bold>MEGA </gradient><gradient:#ff0000:#8b0000>Bomb</gradient>"
- lore:
- - " "
- - "<red>Catastrophic power — run far!"
- - "<gray>Creates explosion in 15x15 radius."
- - " "
- custom_model_data: 0
- # Messages
- messages:
- player_offline: "<gradient:#FF5555:#AA0000:#550000><bold>BOMBS</bold></gradient> <dark_gray>»</dark_gray> <yellow>%player% <gray>is not online!"
- bomb_given: "<gradient:#FF5555:#AA0000:#550000><bold>BOMBS</bold></gradient> <dark_gray>»</dark_gray> <gray>You have given <yellow>x%amount% <reset> %item% <gray>to <yellow>%player%<gray>!"
- bomb_received: "<gradient:#FF5555:#AA0000:#550000><bold>BOMBS</bold></gradient> <dark_gray>»</dark_gray> <gray>You have received <yellow>x%amount% <reset>%item%<gray>!"
- bomb_invalid_type: "<gradient:#FF5555:#AA0000:#550000><bold>BOMBS</bold></gradient> <dark_gray>»</dark_gray> <red>%type% <gray>is not a valid bomb!"
- no-permission: "<gradient:#FF5555:#AA0000:#550000><bold>BOMBS</bold></gradient> <dark_gray>»</dark_gray> <red>Insufficient permissions!"
- items_sold: "<gradient:#FF5555:#AA0000:#550000><bold>BOMBS</bold></gradient> <dark_gray>»</dark_gray> <gray>Items auto-sold for <yellow>%price%<gray>."
- cooldown: "<gradient:#FF5555:#AA0000:#550000><bold>BOMBS</bold></gradient> <dark_gray>»</dark_gray> <red>You can drop next bomb in %time% seconds."
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